<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=75.149.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=75.149.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/75.149.0.0/16"/>
	<updated>2026-10-28T14:08:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11584</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11584"/>
		<updated>2014-12-30T12:35:51Z</updated>

		<summary type="html">&lt;p&gt;75.149.81.33: Added a purchase location (Zaonce - Ridley Scott)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp2.jpg&lt;br /&gt;
| manufacturer        = Lakon&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| topspeed            = 250&lt;br /&gt;
| boostspeed          = 340&lt;br /&gt;
| maneuverability     = 6&lt;br /&gt;
| shields             = 140&lt;br /&gt;
| armour              = 210&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| cargocapacity       =38 &lt;br /&gt;
| fuelcapacity        =32 &lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Asp Explorer is the civilian version of the military model Asp Mk II&#039;s (which first saw service in 2878).  Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships.  The ship class has earned a solid reputation for long range missions and those requiring some discretion.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
As the name suggests this craft has a high jump range relative to other ships in the game. It has six weapon hardpoints and has a good turning circle for its size. Therefore the Asp is able to act as an explorer but also as a heavy duty bounty hunting vessel if the Viper is not to the player&#039;s taste and as an ideal pirate ship. Its ample cargo capacity and heavy armament make it ideal for this purpose. Its jump range also allows pirates to reach systems of a different faction to pay off any particularly fustrating bounties.&lt;br /&gt;
&lt;br /&gt;
The main downside of the Asp is the lofty price tag with approximately a 5 million credit difference between the Asp and the Lakon-6, and 5.7 million credits more expensive than the Cobra, the last multipurpose vehicle before progressing to the Asp. This is a very large price gap worth consideration when deciding what spaceship to aim for.&lt;br /&gt;
&lt;br /&gt;
As a trading vessel it is almost obsolete aside from its weaponry. The Lakon-6 is 5 million credits cheaper for a similar cargo capacity and similar jump range with an upgraded frame shift drive.&lt;br /&gt;
&lt;br /&gt;
[[File:Asp_explorations.jpg|thumb|344px|Asp Drawings]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 333057 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Explorer&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 38 (Max 128)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Vela Ring &#039;&#039;(Correct in Gamma)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Uoluskas&lt;br /&gt;
| Moisuc Dock &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital &#039;&#039;(Gamma 2.0)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
Chapsugaibo&lt;br /&gt;
&lt;br /&gt;
Heike&lt;br /&gt;
&lt;br /&gt;
LHS 3505&lt;br /&gt;
&lt;br /&gt;
Kugay&lt;br /&gt;
| Judson Station &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
Schlesinger City (&#039;&#039;Gamma 1.05)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brunel City (Gamma 2.03)&lt;br /&gt;
&lt;br /&gt;
Olivas City (1.03)&lt;br /&gt;
&lt;br /&gt;
Shepherd Dock (1.03)&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|-&lt;br /&gt;
| Herthans&lt;br /&gt;
| &lt;br /&gt;
Henry Vision&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (Loaned)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (Loaned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Hardpoint&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| Power Plant&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| Thrusters&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| Frame Shift Drive&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| Life Support&lt;br /&gt;
| E&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Coupling]]&lt;br /&gt;
| Power Distributor&lt;br /&gt;
| E&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| Sensors&lt;br /&gt;
| E&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel tank&lt;br /&gt;
| C&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Empty&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Basic Discovery Scanner&lt;br /&gt;
|&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
|&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* First revealed in Newsletter 6&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Released with Beta 2.0 on 9/30/14.&lt;br /&gt;
* Starting Cargo capacity is been lowered from 70 in Beta to 38 gamma.&lt;br /&gt;
* One size 6 internal slot has been removed, the Table still shows two of them.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Multipurpose]]&lt;/div&gt;</summary>
		<author><name>75.149.81.33</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8131</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8131"/>
		<updated>2014-12-28T15:55:17Z</updated>

		<summary type="html">&lt;p&gt;75.149.116.5: Added fragment cannon to gimbal and turret mountings:  http://i.imgur.com/3rfopYn.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]]&lt;br /&gt;
&lt;br /&gt;
Each ship can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 8 indicating their relative size (the higher the number the bigger the hardpoint must be to equip the weapon). In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defense such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands).&lt;br /&gt;
&lt;br /&gt;
====Energy weapons====&lt;br /&gt;
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge.&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Stealth Laser]] (No longer in game){{cite}}&lt;br /&gt;
&lt;br /&gt;
====Ammunition weapons====&lt;br /&gt;
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at any station or outpost. Be sure to restock otherwise you may find yourself unable to fire!&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
* [[Mine Launcher]]&lt;br /&gt;
* [[Point Defence Turret]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Mounts==&lt;br /&gt;
Regardless of type, all weapons are placed in different mounts which determine how they aim at targets:&lt;br /&gt;
&lt;br /&gt;
===Fixed===&lt;br /&gt;
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon&#039;s crosshairs. Because of this, fixed weapons depend heavily on your ship&#039;s maneuverability; however, they are cheap, use little power, are not affected by chaff and every weapon is available in a fixed mount.&lt;br /&gt;
&lt;br /&gt;
The following weapons have fixed variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Stealth Laser]] (No longer in game){{cite}}&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
&lt;br /&gt;
===Gimbal===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gimbal Gimbal] means that the weapon is hung in a rotating construction, so it can move independent of the ship&#039;s orientation. Gimbal-mounted weapons can keep track of a target even when you&#039;re not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts and are vulnerable to chaff as it disrupts the weapon&#039;s ability to track the target. Also keep in mind that tracking systems track &#039;&#039;heat&#039;&#039;; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons.&lt;br /&gt;
&lt;br /&gt;
The following weapons have gimbal variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
&lt;br /&gt;
===Turret===&lt;br /&gt;
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire.&lt;br /&gt;
&lt;br /&gt;
The following weapons have turret variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;/div&gt;</summary>
		<author><name>75.149.116.5</name></author>
	</entry>
</feed>