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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=74.249.117.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-11-01T19:29:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Earth/@comment-147.147.88.238-20160828005147/@comment-74.249.117.162-20190630212453&amp;diff=105082</id>
		<title>Talk:Earth/@comment-147.147.88.238-20160828005147/@comment-74.249.117.162-20190630212453</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Earth/@comment-147.147.88.238-20160828005147/@comment-74.249.117.162-20190630212453&amp;diff=105082"/>
		<updated>2019-06-30T21:24:53Z</updated>

		<summary type="html">&lt;p&gt;74.249.117.162: Created page with &amp;quot;To be fair, we&amp;#039;re talking about a fictional universe where the USA managed to shoot down nuclear weapons with their laser defense grid.  While the Boeing YAL-1 is a thing tha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be fair, we&#039;re talking about a fictional universe where the USA managed to shoot down nuclear weapons with their laser defense grid.  While the Boeing YAL-1 is a thing that does exist, best estimates say it could shoot down 10-14 ICBMs in the time it takes them to travel over the poles.  Given the Russian arsenal is well over a thousand warheads and I believe there&#039;s only 2 YAL-1&#039;s, we&#039;d have to either put those into extreme mass production in the next 23 years, which isn&#039;t likely, or else we&#039;d have to develop FAR more powerful laser batteries on the ground, for which we&#039;d also have to nearly double the entire combined power output of the US electrical grid to power them, and change the lenses out every few shots as only chemical lasers could hope to have that much power, but they&#039;ll burn out their lenses too fast even then.&lt;br /&gt;
&lt;br /&gt;
Also, the technology to clean up radiation AT ALL does not exist.  This is a common misunderstanding because virtually every sci-fi has some sort of &amp;quot;anti-radiation&amp;quot; measure, usually a chemical like Fallout&#039;s RadAway.  IRL, radiation cannot simply be cleaned up.  You can slow down the rate at which it radioactive isotipes decay by surrounding them with iodine, which is why iodine wash is commonly used in irradiated areas, but the tradeoff is that while the rate of rads being thrown off decreases, the time it takes it to decay increases, essentially making the area less radioactive, but for much longer.  In any case, nothing that exists today can delete radiation from existance.&lt;br /&gt;
&lt;br /&gt;
In other words, this is based entirely on a universe that everyone just assumed would exist in 2040 back when the first Elite came out in 1984.  And as we know now, humanity has spead up development of certain technologies and slacked off in others, often because we&#039;ve hit a wall.  With both SDI and anti-radiation treatments, we&#039;ve hit walls that are going to require a &amp;quot;miracle moment&amp;quot; like penacillin before we can solve those problems.  Given how much the threat of nuclear war has decreased with the fall of the USSR, odds aren&#039;t good that we&#039;ll fine either solution soon.&lt;br /&gt;
&lt;br /&gt;
So yes, it would take more than 30 years to clean up the mess because the technology to clean it up probably still won&#039;t exist in 30 years from right now.  But it&#039;s fiction based on projections that were optimistic in 1984 at best.  Not sure what you expect man.&lt;/div&gt;</summary>
		<author><name>74.249.117.162</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Explorer/@comment-74.249.117.162-20190620040645&amp;diff=105016</id>
		<title>Talk:Explorer/@comment-74.249.117.162-20190620040645</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Explorer/@comment-74.249.117.162-20190620040645&amp;diff=105016"/>
		<updated>2019-06-20T04:06:45Z</updated>

		<summary type="html">&lt;p&gt;74.249.117.162: Created page with &amp;quot;One thing that I did not see mentioned on this page: engines!  When landing on a planet, take note of the gravity.  Lower-tier engines may not be able to get you back 1,000m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One thing that I did not see mentioned on this page: engines!  When landing on a planet, take note of the gravity.  Lower-tier engines may not be able to get you back 1,000m or more so that you can engage your FSD, meaning you&#039;re totally stuck there, and they may also make it impossible for you to stop before slamming into the surface, often insta-killing your ship.&lt;br /&gt;
&lt;br /&gt;
On this note, I want to point out that the Dolphin can mount Class 5 thrusters despite its miniscule weight.  This makes it far more suitable for landing on high gravity worlds than anything else on the &amp;quot;recommended ships&amp;quot; list above.  In addition, it is also the only ship listed that mounts a Class 4 FSD (besides the Hauler, which I believe has a Class 3 FSD) which means it will use far less fuel per jump than all the ships that require a Class 5 or 6 FSD.  In my case, I have mine outfitted with a Class 5 Guardian FSD Booster and a Class 4A Fuel Scoop, and it is still able to top off the tank faster than I can circle the star for the next jump, but of course you are free to lose 1.2ly if you&#039;d prefer a Class 5 scoop.&lt;br /&gt;
&lt;br /&gt;
Regardless of what ship you fly, just make sure you don&#039;t underrate your engines too hard.  There&#039;s no amount of AFMU repairs that will save you from an impact over 300m/s!&lt;/div&gt;</summary>
		<author><name>74.249.117.162</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Dolphin/@comment-74.249.117.162-20190616175315&amp;diff=104993</id>
		<title>Talk:Dolphin/@comment-74.249.117.162-20190616175315</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Dolphin/@comment-74.249.117.162-20190616175315&amp;diff=104993"/>
		<updated>2019-06-16T17:53:15Z</updated>

		<summary type="html">&lt;p&gt;74.249.117.162: Created page with &amp;quot;I recently finished Distant Worlds 2 and took a Krait for the voyage.  I&amp;#039;ve always loved the Krait, but the one down side was that it&amp;#039;s a rather large ship, even for a medium...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I recently finished Distant Worlds 2 and took a Krait for the voyage.  I&#039;ve always loved the Krait, but the one down side was that it&#039;s a rather large ship, even for a medium pad ship, so planetary landings were often a PITA.  I had to park over 1km away on multiple occaisions.  I&#039;ve used a DBX before too, but the DBX is very limited in how much it can do.  That is, it&#039;s either an explorer, or a combat ship, never both.  It just can&#039;t do 2 things at once.&lt;br /&gt;
&lt;br /&gt;
So...I started hunting for a solid exploration ship that can actually still perform another role.  I built a combat-focued Imperial Courier (2k shields, 653 boost, and still does respectable damage) and decided I wanted an explorer that could make money.  Enter the Dolphin.  Here&#039;s my build: https://s.orbis.zone/3gx4&lt;br /&gt;
&lt;br /&gt;
It makes enough on single-hop VIP missions to easily pay for a rebuy (for either ship) and still maintains almost 54ly jump range for exploration.  The Class 5 Thrusters (on a small, lightweight ship) really shine on high-gravity worlds where many exploration builds would flounder, and the fuel scoop is more than sufficient to top off the tank without making a stop for it (deep scooping easily fills it up in the time it takes to circle to the next jump point.)  Lastly, the shields are good enough to keep it alive long enough to GTFO, and the drag frags give you a little more breathing space when under attack - though the Dolphin is good enough at evading interdiction that you really shouldn&#039;t ever need them.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the perfect exploration ship that can still make other money on the side.&lt;/div&gt;</summary>
		<author><name>74.249.117.162</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Krait_MkII/@comment-89.64.6.211-20181211193501/@comment-74.249.117.162-20190609024449&amp;diff=104931</id>
		<title>Talk:Krait MkII/@comment-89.64.6.211-20181211193501/@comment-74.249.117.162-20190609024449</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Krait_MkII/@comment-89.64.6.211-20181211193501/@comment-74.249.117.162-20190609024449&amp;diff=104931"/>
		<updated>2019-06-09T02:44:49Z</updated>

		<summary type="html">&lt;p&gt;74.249.117.162: Created page with &amp;quot;Basically the Phantom &amp;quot;downgrades&amp;quot; one Size 6 and one Size 4 compartment exactly one size each.  If you can remember what the MkII has and remember that, you know what the Ph...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basically the Phantom &amp;quot;downgrades&amp;quot; one Size 6 and one Size 4 compartment exactly one size each.  If you can remember what the MkII has and remember that, you know what the Phantom has.&lt;/div&gt;</summary>
		<author><name>74.249.117.162</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:F63_Condor/@comment-74.249.117.138-20190317072515&amp;diff=104275</id>
		<title>Talk:F63 Condor/@comment-74.249.117.138-20190317072515</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:F63_Condor/@comment-74.249.117.138-20190317072515&amp;diff=104275"/>
		<updated>2019-03-17T07:25:15Z</updated>

		<summary type="html">&lt;p&gt;74.249.117.138: Created page with &amp;quot;Which do NPC Crew use better,in your experience: MCs or Plasma Repeaters?  In my own experience, I&amp;#039;ve noticed they just straight up shoot more with the Plasma Repeaters than t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which do NPC Crew use better,in your experience: MCs or Plasma Repeaters?&lt;br /&gt;
&lt;br /&gt;
In my own experience, I&#039;ve noticed they just straight up shoot more with the Plasma Repeaters than they do with beam lasers.  I haven&#039;t tried giving the NPC Crew MCs to play with because I&#039;m awful with fixed MCs myself, but I just switched to a Class 6 fighter bay so I&#039;m wondering what to choose for my crew variant.&lt;/div&gt;</summary>
		<author><name>74.249.117.138</name></author>
	</entry>
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