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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=73.195.250.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T01:21:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8137</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8137"/>
		<updated>2015-02-02T13:52:45Z</updated>

		<summary type="html">&lt;p&gt;73.195.250.117: /* Ammunition weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]]&lt;br /&gt;
&lt;br /&gt;
Each ship can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the hardpoint must be to equip the weapon). In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defense such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands).&lt;br /&gt;
&lt;br /&gt;
====Energy weapons====&lt;br /&gt;
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge.&lt;br /&gt;
&lt;br /&gt;
Energy weapons are effective at stripping shields, but less effective at destroying hull armor.&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Stealth Laser]] (No longer in game){{cite}}&lt;br /&gt;
&lt;br /&gt;
====Ammunition weapons====&lt;br /&gt;
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts. Be sure to restock otherwise you may find yourself unable to fire!&lt;br /&gt;
&lt;br /&gt;
Kinetic weapons are good against armor, but are not as useful against shields.&lt;br /&gt;
&lt;br /&gt;
The following list is not limited to kinetic weapons.&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
* [[Mine Launcher]]&lt;br /&gt;
* [[Point Defence Turret]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Mounts==&lt;br /&gt;
Regardless of type, all weapons are placed in different mounts which determine how they aim at targets:&lt;br /&gt;
&lt;br /&gt;
===Fixed===&lt;br /&gt;
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon&#039;s crosshairs. Because of this, fixed weapons depend heavily on your ship&#039;s maneuverability; however, they are cheap, use little power, are not affected by chaff and every weapon is available in a fixed mount.&lt;br /&gt;
&lt;br /&gt;
The following weapons have fixed variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Stealth Laser]] (No longer in game){{cite}}&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
&lt;br /&gt;
===Gimbal===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gimbal Gimbal] means that the weapon is hung in a rotating construction, so it can move independent of the ship&#039;s orientation. Gimbal-mounted weapons can keep track of a target even when you&#039;re not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts and are vulnerable to chaff as it disrupts the weapon&#039;s ability to track the target. Also keep in mind that tracking systems track &#039;&#039;heat&#039;&#039;; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons. Gimbals also have difficulties targeting sub-systems that have been turned off, through the modules management screen, although they still try to get a lock, it is much less precise.&lt;br /&gt;
&lt;br /&gt;
The following weapons have gimbal variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
&lt;br /&gt;
===Turret===&lt;br /&gt;
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire.&lt;br /&gt;
&lt;br /&gt;
The following weapons have turret variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;/div&gt;</summary>
		<author><name>73.195.250.117</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8136</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8136"/>
		<updated>2015-02-02T13:49:22Z</updated>

		<summary type="html">&lt;p&gt;73.195.250.117: /* Ammunition weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]]&lt;br /&gt;
&lt;br /&gt;
Each ship can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the hardpoint must be to equip the weapon). In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defense such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands).&lt;br /&gt;
&lt;br /&gt;
====Energy weapons====&lt;br /&gt;
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge.&lt;br /&gt;
&lt;br /&gt;
Energy weapons are effective at stripping shields, but less effective at destroying hull armor.&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Stealth Laser]] (No longer in game){{cite}}&lt;br /&gt;
&lt;br /&gt;
====Ammunition weapons====&lt;br /&gt;
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts. Be sure to restock otherwise you may find yourself unable to fire!&lt;br /&gt;
&lt;br /&gt;
Kinetic weapons are good against armor, but are not as useful against shields.&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
* [[Mine Launcher]]&lt;br /&gt;
* [[Point Defence Turret]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Mounts==&lt;br /&gt;
Regardless of type, all weapons are placed in different mounts which determine how they aim at targets:&lt;br /&gt;
&lt;br /&gt;
===Fixed===&lt;br /&gt;
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon&#039;s crosshairs. Because of this, fixed weapons depend heavily on your ship&#039;s maneuverability; however, they are cheap, use little power, are not affected by chaff and every weapon is available in a fixed mount.&lt;br /&gt;
&lt;br /&gt;
The following weapons have fixed variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Stealth Laser]] (No longer in game){{cite}}&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerators|Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
&lt;br /&gt;
===Gimbal===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gimbal Gimbal] means that the weapon is hung in a rotating construction, so it can move independent of the ship&#039;s orientation. Gimbal-mounted weapons can keep track of a target even when you&#039;re not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts and are vulnerable to chaff as it disrupts the weapon&#039;s ability to track the target. Also keep in mind that tracking systems track &#039;&#039;heat&#039;&#039;; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons. Gimbals also have difficulties targeting sub-systems that have been turned off, through the modules management screen, although they still try to get a lock, it is much less precise.&lt;br /&gt;
&lt;br /&gt;
The following weapons have gimbal variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
&lt;br /&gt;
===Turret===&lt;br /&gt;
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire.&lt;br /&gt;
&lt;br /&gt;
The following weapons have turret variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;/div&gt;</summary>
		<author><name>73.195.250.117</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3438</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3438"/>
		<updated>2015-01-31T00:09:58Z</updated>

		<summary type="html">&lt;p&gt;73.195.250.117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateMe}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
Currently there are 15 ships, with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4 Newsletter #5]&amp;lt;/ref&amp;gt; There are plans to have a total of 30 playable ships and some variants in addition to some non-playable ships. Each ship has access to a range of different modules which they can [[Outfitting|fit]] to help specialize as traders, smugglers, bounty hunters, pirates, etc.&lt;br /&gt;
&lt;br /&gt;
All commanders begin the game with a [[Sidewinder]]. The player may upgrade components or purchase an entirely new ship based upon their needs. New ships can only be purchased at stations with the Shipyard service and modules can only be changed or upgrades at stations with the [[Outfitting]] service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | &#039;&#039;&#039;Released Ships&#039;&#039;&#039;&lt;br /&gt;
* [[Sidewinder]]&lt;br /&gt;
* [[Eagle]]&lt;br /&gt;
* [[Hauler]]&lt;br /&gt;
* [[Adder]]&lt;br /&gt;
* [[Viper]]&lt;br /&gt;
* [[Cobra]]&lt;br /&gt;
* [[Lakon Type 6]]&lt;br /&gt;
* [[Asp]]&lt;br /&gt;
* [[Lakon Type 7]]&lt;br /&gt;
* [[Imperial Clipper]]&lt;br /&gt;
* [[Federal Dropship]]&lt;br /&gt;
* [[Orca]]&lt;br /&gt;
* [[Python]]&lt;br /&gt;
* [[Lakon Type 9]]&lt;br /&gt;
* [[Anaconda]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | &#039;&#039;&#039;Upcoming Ships&#039;&#039;&#039;&lt;br /&gt;
* [[Fer de Lance]]&lt;br /&gt;
* [[Dolphin]]&lt;br /&gt;
* [[Panther Clipper]]&lt;br /&gt;
* [[Beluga Liner]]&lt;br /&gt;
* [[Vulture]]&lt;br /&gt;
* [[Imperial Courier]]&lt;br /&gt;
* [[Krait]]&lt;br /&gt;
* [[The Hunter]]&lt;br /&gt;
* The Diamondback&lt;br /&gt;
* Federal Corvette&lt;br /&gt;
* Imperial Trader&lt;br /&gt;
* Imperial Liner&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Ship Types==&lt;br /&gt;
===Multi-purpose===&lt;br /&gt;
Multi-purpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, shooting ships, or exploring the stars the multi-purpose ship can do it all.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Combat ships are typically faster, more agile and heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.&lt;br /&gt;
&lt;br /&gt;
===Freighter===&lt;br /&gt;
Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.&lt;br /&gt;
&lt;br /&gt;
===Explorer===&lt;br /&gt;
Exploration ships typically come with large default jump ranges, large fuel tanks for ships of their size, and lots of low class internal compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refueling.&lt;br /&gt;
&lt;br /&gt;
===Passenger===&lt;br /&gt;
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space.&lt;br /&gt;
&lt;br /&gt;
==Ship Stats==&lt;br /&gt;
For additional stats please view each ship&#039;s individual page.&lt;br /&gt;
&lt;br /&gt;
The developers confirmed that the community formula for the shield strength is wrong! All shield values needs to be updated!&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Role&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;/Blast Door Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hull Mass&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(Type A Engine)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Maneuv-rability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; |&lt;br /&gt;
Shield&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-align:start;&amp;quot;&amp;gt; [Rating E-A] (Class #)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder Mk. I]]&lt;br /&gt;
| Multi-purpose 0&lt;br /&gt;
Small&lt;br /&gt;
| 32,000&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 7.56&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 25&lt;br /&gt;
| 15.31Ly (16.62Ly)&lt;br /&gt;
|8&lt;br /&gt;
| 40&amp;lt;br /&amp;gt;[34-44(2)]&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle|Eagle Mk. II]]&lt;br /&gt;
| Combat 1&lt;br /&gt;
Small&lt;br /&gt;
| 44,800&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
| 8.47&lt;br /&gt;
| 240 [350]&lt;br /&gt;
| 50&lt;br /&gt;
| 17.98Ly (18.41Ly)&lt;br /&gt;
|10&lt;br /&gt;
| 60&amp;lt;br /&amp;gt;[52-66(3)]&amp;lt;br /&amp;gt;[35-50(2)]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorgon Peterson Hauler]]&lt;br /&gt;
| Freighter 1&lt;br /&gt;
Small&lt;br /&gt;
| 52,720&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 9.87&lt;br /&gt;
| 200 [300]&lt;br /&gt;
| 14&lt;br /&gt;
| 17.75Ly (21.71Ly)&lt;br /&gt;
|6&lt;br /&gt;
| 50&amp;lt;br /&amp;gt;[43-55(3)]&amp;lt;br /&amp;gt;[43-55(2)]&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
| [[Adder]]&lt;br /&gt;
|Explorer 2&lt;br /&gt;
Small&lt;br /&gt;
| 87,808&lt;br /&gt;
| 6&lt;br /&gt;
| 26&lt;br /&gt;
| 9.12&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 35&lt;br /&gt;
| 18.41Ly (19.83Ly)&lt;br /&gt;
|8&lt;br /&gt;
| 60&amp;lt;br /&amp;gt;[52-66(3)]&amp;lt;br /&amp;gt;[46-60(2)]&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
| Combat 3&lt;br /&gt;
Small&lt;br /&gt;
| 142,931&lt;br /&gt;
| 4&lt;br /&gt;
| 22&lt;br /&gt;
| 6.92&lt;br /&gt;
| 320 [400]&lt;br /&gt;
| 60&lt;br /&gt;
| 14.48Ly (15.05Ly)&lt;br /&gt;
|6&lt;br /&gt;
| 105&amp;lt;br /&amp;gt;[91-116(3)]&amp;lt;br /&amp;gt;[52-76(2)]&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Mk. III]]&lt;br /&gt;
| Multi-purpose 3&lt;br /&gt;
Small&lt;br /&gt;
| 379,718&lt;br /&gt;
| 18&lt;br /&gt;
| 60&lt;br /&gt;
| 10.46&lt;br /&gt;
| 280 [400]&lt;br /&gt;
| 180&lt;br /&gt;
| 21.06Ly (22.53Ly)&lt;br /&gt;
|6&lt;br /&gt;
| 80&amp;lt;br /&amp;gt;[62-81(4)]&amp;lt;br /&amp;gt;[39-58(3)]&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 6|Lakon Type 6 Transporter]]&lt;br /&gt;
| Freighter 4&lt;br /&gt;
Medium&lt;br /&gt;
| 1,045,945&lt;br /&gt;
| 50&lt;br /&gt;
| 112&lt;br /&gt;
| 12.39&lt;br /&gt;
| 220 [350]&lt;br /&gt;
| 155&lt;br /&gt;
| 19.81Ly (26.69Ly)&lt;br /&gt;
|3&lt;br /&gt;
| 90&amp;lt;br /&amp;gt;[78-99(5)]&amp;lt;br /&amp;gt;[74-95(4)]&amp;lt;br /&amp;gt;[52-73(3)]&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp Explorer]]&lt;br /&gt;
| Explorer 5&lt;br /&gt;
Medium&lt;br /&gt;
| 6,661,153&lt;br /&gt;
| 38&lt;br /&gt;
| 128&lt;br /&gt;
| 13.12&lt;br /&gt;
| 250 [340]&lt;br /&gt;
| 280&lt;br /&gt;
| 25.88Ly (36.71Ly)&lt;br /&gt;
|6&lt;br /&gt;
| 140&amp;lt;br /&amp;gt;[117-149(6)]&amp;lt;br /&amp;gt;[103-139(5)]&amp;lt;br /&amp;gt;[77-110(4)]&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type-7]]&lt;br /&gt;
|Freighter 6&lt;br /&gt;
Large&lt;br /&gt;
| 17,472,252&lt;br /&gt;
| 104&lt;br /&gt;
| 232&lt;br /&gt;
|10.72&lt;br /&gt;
| 180 [290]&lt;br /&gt;
| 420&lt;br /&gt;
| 17.44LY (25.70LY)&lt;br /&gt;
|2&lt;br /&gt;
| 120&amp;lt;br /&amp;gt;[81-109(6)]&amp;lt;br /&amp;gt;[62-90(5)]&amp;lt;br /&amp;gt;[42-70(4)]&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Clipper]]&lt;br /&gt;
| Multi-purpose 6&lt;br /&gt;
Large&lt;br /&gt;
| 22,295,860&lt;br /&gt;
| 74&lt;br /&gt;
| 248&lt;br /&gt;
| 8.25&lt;br /&gt;
| 300 [380]&lt;br /&gt;
| 400&lt;br /&gt;
|17.47Ly (26.95Ly)&lt;br /&gt;
|2&lt;br /&gt;
| 180&amp;lt;br /&amp;gt;[156-189(7)]&amp;lt;br /&amp;gt;[126-168(6)]&amp;lt;br /&amp;gt;[98-140(5)]&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
| [[Federal Dropship]]&lt;br /&gt;
| Multi-purpose 6&lt;br /&gt;
Medium&lt;br /&gt;
| 37,814,205&lt;br /&gt;
| 56&lt;br /&gt;
| 164&lt;br /&gt;
| 7.25&lt;br /&gt;
| 180 [300]&lt;br /&gt;
| 580&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
| 200&amp;lt;br /&amp;gt;[100-147(6)]&amp;lt;br /&amp;gt;[72-119(5)]&amp;lt;br /&amp;gt;[46-93(4)]&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca]]&lt;br /&gt;
| Passenger 6&lt;br /&gt;
Large&lt;br /&gt;
| 48,539,887&lt;br /&gt;
| 72&lt;br /&gt;
| 192&lt;br /&gt;
|&lt;br /&gt;
| 300 [380]&lt;br /&gt;
| 580&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
| 220&amp;lt;br /&amp;gt;[79-131(5)]&amp;lt;br /&amp;gt;[51-103(4)]&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
| [[Python]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
Medium&lt;br /&gt;
| 56,978,179&lt;br /&gt;
| 82&lt;br /&gt;
| 292&lt;br /&gt;
| 8.23&lt;br /&gt;
| 250 [280]&lt;br /&gt;
| 350&lt;br /&gt;
|13.46Ly (16.24Ly)&lt;br /&gt;
|6&lt;br /&gt;
| 390&amp;lt;br /&amp;gt;[297-389(6)]&amp;lt;br /&amp;gt;[241-333(5)]&amp;lt;br /&amp;gt;[168-260(4)]&amp;lt;br /&amp;gt;[86-177(3)]&lt;br /&gt;
|260&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
| Freighter 8&lt;br /&gt;
Large&lt;br /&gt;
| 76,555,842&lt;br /&gt;
| 220&lt;br /&gt;
| 532&lt;br /&gt;
| 7.71&lt;br /&gt;
| 130 [200]&lt;br /&gt;
| 1000&lt;br /&gt;
|19.87Ly (13.04Ly)&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|0&lt;br /&gt;
| 240&amp;lt;br /&amp;gt;[137-193(7)]&amp;lt;br /&amp;gt;[63-119(6)]&amp;lt;br /&amp;gt;[43-100(5)]&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| Multi-purpose 8&lt;br /&gt;
Large&lt;br /&gt;
| 146,969,451&lt;br /&gt;
| 114&lt;br /&gt;
| 468&lt;br /&gt;
| 9.00&lt;br /&gt;
| 180 [240]&lt;br /&gt;
| 400&lt;br /&gt;
| 20.83Ly (35.57Ly)&amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
| 350&amp;lt;br /&amp;gt;[303-385(7)]&amp;lt;br /&amp;gt;[245-327(6)]&amp;lt;br /&amp;gt;[191-273(5)]&amp;lt;br /&amp;gt;[129-211(4)]&amp;lt;br /&amp;gt;[65-147(3)]&lt;br /&gt;
|525&lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Role&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;/Blast Door Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hull Mass&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(Type A Engine)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Maneuv-rability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; |&lt;br /&gt;
Shield&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-align:start;&amp;quot;&amp;gt;[Rating E-A] (Class #)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Armor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;[2] Ship roles classes are rated 0 - 9 where 0 is most basic and 9 is most advanced and 5 is mid-range. Meant to be used for sorting purposes. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;[3] No cargo, default loadout, full fuel.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;[4] Aproximate distance Typ A Engine, Full cargo with shield, (no cargo with shield).&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[5]&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt; [Actual shield strength value range for E-&amp;gt;A rated shields of Class (X)]. Taken from http://www.reddit.com/r/EliteDangerous/comments/2rat2v/absolute_shield_ratings_for_various/&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[6] &amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;Ship with most lightweight items and A grade FSD, empty anf full (532 cargo)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
[7]&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt; No weapons, Has A4 shields, fuel tank 16t, 436 cargo. 20.83ly Laden 35.57ly Unladen &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ship Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sidewinder Mk. I|Sidewinder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Eagle]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Adder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Viper Mk III|Viper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Cobra Mk. III|Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-6 Transporter|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Asp Explorer|Asp&amp;amp;nbsp;&amp;amp;nbsp;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-7 |Type-7]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Imperial Clipper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Federal Dropship]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Orca]]  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Python]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-9 Heavy|Type-9]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Anaconda]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Small Hardpoints]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Medium Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Large Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Huge Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Utility Mounts&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Bulkheads]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Power Plant]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Thrusters]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Frame Shift Drive]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Life Support]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Power Distributor]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sensors]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Fuel Tank]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Internal Compartment]]&lt;br /&gt;
|&lt;br /&gt;
2 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
3 C2&lt;br /&gt;
|&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
3 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
2 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
1 C6*&lt;br /&gt;
&lt;br /&gt;
3 C5*&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;1/each is for cargo only.&lt;br /&gt;
|&lt;br /&gt;
3 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
1 C8&lt;br /&gt;
&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
3 C6&lt;br /&gt;
&lt;br /&gt;
3 C5&lt;br /&gt;
&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|-class=&amp;quot;bottom&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sidewinder Mk. I|Sidewinder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Eagle]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Adder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Viper Mk III|Viper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Cobra Mk. III|Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-6 Transporter|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Asp Explorer|Asp&amp;amp;nbsp;&amp;amp;nbsp;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-7 |Type-7]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Imperial Clipper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Federal Dropship]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Orca]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Python]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-9 Heavy|Type-9]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Anaconda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Core Dynamics]] ===&lt;br /&gt;
* Eagle&lt;br /&gt;
* Condor&lt;br /&gt;
* Farragut&lt;br /&gt;
* Federal Dropship&lt;br /&gt;
&lt;br /&gt;
=== [[Faulcon DeLacy]] ===&lt;br /&gt;
* Sidewinder&lt;br /&gt;
* Viper&lt;br /&gt;
* Cobra&lt;br /&gt;
* Anaconda&lt;br /&gt;
* Python&lt;br /&gt;
&lt;br /&gt;
=== [[Lakon]] ===&lt;br /&gt;
* Asp Explorer&lt;br /&gt;
* Type 6 Transporter&lt;br /&gt;
* Type 7 Transport&lt;br /&gt;
* Type 9 Heavy&lt;br /&gt;
&lt;br /&gt;
=== [[Gutamaya]] ===&lt;br /&gt;
* Imperial Clipper&lt;br /&gt;
* Majestic Class Interdictor&lt;br /&gt;
&lt;br /&gt;
=== [[Saud Kruger]] ===&lt;br /&gt;
* Dolphin&lt;br /&gt;
* Orca&lt;br /&gt;
* Beluga Liner&lt;br /&gt;
&lt;br /&gt;
=== [[Zorgon Peterson]] ===&lt;br /&gt;
* Adder&lt;br /&gt;
* Hauler&lt;br /&gt;
* Fer de Lance&lt;br /&gt;
* Panther Clipper&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Examples:&lt;br /&gt;
* [[Empire Fighter]] - Empire Fighter&lt;br /&gt;
* [[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
* [[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
* [[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
* [[F63 Condor]] - Federal Fighter&lt;br /&gt;
* [[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=c0b11fe947 Newsletter #7]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battlecruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defense batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{DEFAULTSORT:Maneuverability}}&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>73.195.250.117</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11569</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=11569"/>
		<updated>2014-12-24T15:14:12Z</updated>

		<summary type="html">&lt;p&gt;73.195.250.117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp2.jpg&lt;br /&gt;
| manufacturer        = Lakon&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| topspeed            = 250&lt;br /&gt;
| boostspeed          = 340&lt;br /&gt;
| maneuverability     = 6&lt;br /&gt;
| shields             = 140&lt;br /&gt;
| armour              = 210&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| cargocapacity       =38 &lt;br /&gt;
| fuelcapacity        =32 &lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Asp Explorer is the civilian version of the military model Asp Mk II&#039;s (which first saw service in 2878).  Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships.  The ship class has earned a solid reputation for long range missions and those requiring some discretion.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
[[File:Asp_explorations.jpg|thumb|344px|Asp Drawings]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 333057 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Multipurpose&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 38 (Max 128)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Vela Ring &#039;&#039;(Correct in Gamma)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Uoluskas&lt;br /&gt;
| Moisuc Dock &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital &#039;&#039;(Gamma 2.0)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
Chapsugaibo&lt;br /&gt;
&lt;br /&gt;
Heike&lt;br /&gt;
&lt;br /&gt;
LHS 3505&lt;br /&gt;
| Judson Station &#039;&#039;(Gamma 1.05)&#039;&#039;&lt;br /&gt;
Schlesinger City (&#039;&#039;Gamma 1.05)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brunel City (Gamma 2.03)&lt;br /&gt;
&lt;br /&gt;
Olivas City (1.03)&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (Loaned)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (Loaned)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Hardpoint&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| Power Plant&lt;br /&gt;
| H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| Thrusters&lt;br /&gt;
| H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| Frame Shift Drive&lt;br /&gt;
| H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| Life Support&lt;br /&gt;
| H&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Coupling]]&lt;br /&gt;
| Power Distributor&lt;br /&gt;
| H&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| Sensors&lt;br /&gt;
| H&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel tank&lt;br /&gt;
| F&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
Cargo Rack&lt;br /&gt;
&lt;br /&gt;
Basic Discovery Scanner&lt;br /&gt;
|&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
|&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
6 &lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* First revealed in Newsletter 6&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Released with Beta 2.0 on 9/30/14.&lt;br /&gt;
* Starting Cargo capacity is been lowered from 70 in Beta to 38 gamma.&lt;br /&gt;
* One size 6 internal slot has been removed, the Table still shows two of them.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Multipurpose]]&lt;/div&gt;</summary>
		<author><name>73.195.250.117</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3186</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3186"/>
		<updated>2014-12-11T04:18:18Z</updated>

		<summary type="html">&lt;p&gt;73.195.250.117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 30 different &#039;&#039;&#039;playable&#039;&#039;&#039; ships in addition to some non-playable ones after launch,&amp;lt;ref&amp;gt;[http://forums.frontier.co.uk/showthread.php?t=9285 Forum Thread]&amp;lt;/ref&amp;gt; with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4 Newsletter #5]&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels, &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203 Art Journal]&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Choosing a ship ==&lt;br /&gt;
All commanders start out with a Sidewinder. You may choose to enhance the components of your Sidewinder, or upgrade to an entirely new ship. What ship should you choose?&lt;br /&gt;
&lt;br /&gt;
=== Multi-purpose ===&lt;br /&gt;
The outfitting system allows you to re-equip any ship for almost any role. A multi-purpose ship is designed with this in mind and without a specific focus to begin with. Your starting Sidewinder, and the ever popular Cobra are two such ships. With the right equipment, a multi-purpose ship can be equally as good as bounty hunter ship, a trade ship or an exploration ship depending on the various add-ons.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat ships are designed predominately to hunt and destroy other vessels. If two equally skilled pilots face off against each other, the one who has the craft specifically designed for combat will most often win. Combat ships are typically faster, more agile and heavily armed than other ships of the same size. It is also common for these ships to come pre-fitted with the highest class shield that their internal compartments can fit. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.&lt;br /&gt;
&lt;br /&gt;
=== Freighter ===&lt;br /&gt;
Traders who want to engage in some space trucking will want to pick up a freighter with plenty of storage room for cargo. These freighters are slow and cumbersome, making them an easy prey for pirates. Therefore, it&#039;ll be smart to bring protection in the form of a couple of buddies in fighters, if you have the chance. If pirates destroy your ship, insurance will get you your ship back. Unfortunately, the loss cargo can risk a significant financial blow.&lt;br /&gt;
&lt;br /&gt;
=== Explorer ===&lt;br /&gt;
If you want to explore the galaxy, an exploration ship is the way to go. Exploration ships typically come with large default jump ranges, large fuel tank for a ship of it&#039;s size and lots of low class internal compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling.&lt;br /&gt;
&lt;br /&gt;
=== Passenger ===&lt;br /&gt;
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space.&lt;br /&gt;
&lt;br /&gt;
== Current Playable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Role**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range***&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hull Mass&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder Mk. I]]&lt;br /&gt;
| Multi-purpose 0&lt;br /&gt;
| 32,000*&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 7.56&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
| Combat 5&lt;br /&gt;
| 44,800&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
| 8.47&lt;br /&gt;
| 250 [350]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorgon Peterson Hauler]]&lt;br /&gt;
| Freighter 0&lt;br /&gt;
| 52,720&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 9.87&lt;br /&gt;
| 200 [300]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Adder]]&lt;br /&gt;
|Freighter 1&lt;br /&gt;
| 87,808&lt;br /&gt;
| 6&lt;br /&gt;
| 52?&lt;br /&gt;
| 9.12&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
| Combat 6&lt;br /&gt;
| 142,931&lt;br /&gt;
| 4&lt;br /&gt;
| 22&lt;br /&gt;
| 6.92&lt;br /&gt;
| 309 [386]&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Mk. III]]&lt;br /&gt;
| Multi-purpose 3&lt;br /&gt;
| 379,718&lt;br /&gt;
| 18&lt;br /&gt;
| 60&lt;br /&gt;
| 10.46&lt;br /&gt;
| 280 [400]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 6|Lakon Type 6 Transporter]]&lt;br /&gt;
| Freighter 4&lt;br /&gt;
| 1,045,945&lt;br /&gt;
| 50&lt;br /&gt;
| 112&lt;br /&gt;
| 12.39&lt;br /&gt;
| 220 [350]&lt;br /&gt;
| 155&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp Explorer]]&lt;br /&gt;
| Explorer 5&lt;br /&gt;
| 6,661,153&lt;br /&gt;
| 38&lt;br /&gt;
| 128&lt;br /&gt;
| 13.2&lt;br /&gt;
| 254 [345]&lt;br /&gt;
| 280&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type-7]]&lt;br /&gt;
|Freighter 6&lt;br /&gt;
| 17,472,252&lt;br /&gt;
| 104&lt;br /&gt;
| 220?&lt;br /&gt;
|&lt;br /&gt;
| 180 [300]&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Clipper]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
| 22,295,860&lt;br /&gt;
| 42&lt;br /&gt;
| 184&lt;br /&gt;
| 8.25&lt;br /&gt;
| 290 [370]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Federal Dropship]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
| 37,814,205&lt;br /&gt;
| 56&lt;br /&gt;
| 164&lt;br /&gt;
| 7.25&lt;br /&gt;
| 182 [300]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca]]&lt;br /&gt;
| Passenger 5&lt;br /&gt;
| 48,539,887&lt;br /&gt;
| 72&lt;br /&gt;
| 96&lt;br /&gt;
|&lt;br /&gt;
| 300 [380]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Python]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
| 56,978,179&lt;br /&gt;
| 82&lt;br /&gt;
| 292&lt;br /&gt;
| 8.23&lt;br /&gt;
| 250 [330]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
| Freighter 9&lt;br /&gt;
| 76,555,842&lt;br /&gt;
| 220&lt;br /&gt;
| 532&lt;br /&gt;
| 17.722&lt;br /&gt;
| 130 [200]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| Multi-purpose 8&lt;br /&gt;
| 146,969,451&lt;br /&gt;
| 114&lt;br /&gt;
| 468&lt;br /&gt;
| 19.555&lt;br /&gt;
| 180 [240]&lt;br /&gt;
| 400&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Ship roles classes are rated 0 - 9 where 0 is most basic and 9 is most advanced and 5 is mid-range. Meant to be used for sorting purposes. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; No cargo, default loadout, full fuel.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Considerations&lt;br /&gt;
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.&lt;br /&gt;
&lt;br /&gt;
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
*Beta 2.04: The ship (and modules!) you sell, is sold at 90% it&#039;s value (you lose 10%).&lt;br /&gt;
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose, will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).&lt;br /&gt;
&lt;br /&gt;
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)&lt;br /&gt;
&lt;br /&gt;
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
;Upcoming Ships&lt;br /&gt;
There will be 30 playable ships in total.&lt;br /&gt;
* [[Beluga Liner]]&lt;br /&gt;
* [[Dolphin]]&lt;br /&gt;
* [[Fer de Lance]]&lt;br /&gt;
* [[Krait]]&lt;br /&gt;
* [[Panther Clipper]]&lt;br /&gt;
* [[The Hunter]]&lt;br /&gt;
* [[Imperial Courier]]&lt;br /&gt;
&lt;br /&gt;
== Available Outfitting on Ships ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sidewinder Mk. I|Sidewinder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Eagle Mk. II|Eagle]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Viper Mk III|Viper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Cobra Mk. III|Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-6 Transporter|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Asp Explorer|Asp]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Imperial Clipper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Federal Dropship]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Orca]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Python]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-9 Heavy|Type-9]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Anaconda]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Small Hardpoints]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Medium Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Large Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Huge Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Utility Mounts]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Bulkheads]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Reactor Bay]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Thrusters Mounting]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Frame Shift Drive Housing]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Environment Control]]&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Power  Coupling|Power&amp;amp;nbsp;Coupling]]&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Fuel Store]]&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Internal Compartments]]&lt;br /&gt;
|&lt;br /&gt;
2 C2&lt;br /&gt;
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1C6&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
== Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Core Dynamics]] ===&lt;br /&gt;
* Eagle&lt;br /&gt;
* Condor&lt;br /&gt;
* Farragut&lt;br /&gt;
* Federal Dropship&lt;br /&gt;
&lt;br /&gt;
=== [[Faulcon DeLacy]] ===&lt;br /&gt;
* Sidewinder&lt;br /&gt;
* Viper&lt;br /&gt;
* Cobra&lt;br /&gt;
* Anaconda&lt;br /&gt;
* Python&lt;br /&gt;
&lt;br /&gt;
=== [[Lakon]] ===&lt;br /&gt;
* Asp Explorer&lt;br /&gt;
* Type 6 Transporter&lt;br /&gt;
* Type 7 Transport&lt;br /&gt;
* Type 9 Heavy&lt;br /&gt;
&lt;br /&gt;
=== [[Gutamaya]] ===&lt;br /&gt;
* Imperial Clipper&lt;br /&gt;
* Majestic Class Interdictor&lt;br /&gt;
&lt;br /&gt;
=== [[Saud Kruger]] ===&lt;br /&gt;
* Orca&lt;br /&gt;
&lt;br /&gt;
=== [[Zorgon Peterson]] ===&lt;br /&gt;
* Adder&lt;br /&gt;
* Hauler&lt;br /&gt;
* Panther Clipper&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Examples:&lt;br /&gt;
* [[Empire Fighter]] - Empire Fighter&lt;br /&gt;
* [[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
* [[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
* [[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
* [[F63 Condor]] - Federal Fighter&lt;br /&gt;
* [[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=c0b11fe947 Newsletter #7]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defense batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>73.195.250.117</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3180</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3180"/>
		<updated>2014-12-11T00:46:27Z</updated>

		<summary type="html">&lt;p&gt;73.195.250.117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 30 different &#039;&#039;&#039;playable&#039;&#039;&#039; ships in addition to some non-playable ones after launch,&amp;lt;ref&amp;gt;[http://forums.frontier.co.uk/showthread.php?t=9285 Forum Thread]&amp;lt;/ref&amp;gt; with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4 Newsletter #5]&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels, &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203 Art Journal]&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Choosing a ship ==&lt;br /&gt;
All commanders start out with a Sidewinder. You may choose to enhance the components of your Sidewinder, or upgrade to an entirely new ship. What ship should you choose?&lt;br /&gt;
&lt;br /&gt;
=== Multi-purpose ===&lt;br /&gt;
The outfitting system allows you to re-equip any ship for almost any role. A multi-purpose ship is designed with this in mind and without a specific focus to begin with. Your starting Sidewinder, and the ever popular Cobra are two such ships. With the right equipment, a multi-purpose ship can be equally as good as bounty hunter ship, a trade ship or an exploration ship depending on the various add-ons.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat ships are designed predominately to hunt and destroy other vessels. If two equally skilled pilots face off against each other, the one who has the craft specifically designed for combat will most often win. Combat ships are typically faster, more agile and heavily armed than other ships of the same size. It is also common for these ships to come pre-fitted with the highest class shield that their internal compartments can fit. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.&lt;br /&gt;
&lt;br /&gt;
=== Freighter ===&lt;br /&gt;
Traders who want to engage in some space trucking will want to pick up a freighter with plenty of storage room for cargo. These freighters are slow and cumbersome, making them an easy prey for pirates. Therefore, it&#039;ll be smart to bring protection in the form of a couple of buddies in fighters, if you have the chance. If pirates destroy your ship, insurance will get you your ship back. Unfortunately, the loss cargo can risk a significant financial blow.&lt;br /&gt;
&lt;br /&gt;
=== Explorer ===&lt;br /&gt;
If you want to explore the galaxy, an exploration ship is the way to go. Exploration ships typically come with large default jump ranges, large fuel tank for a ship of it&#039;s size and lots of low class internal compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling.&lt;br /&gt;
&lt;br /&gt;
=== Passenger ===&lt;br /&gt;
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space.&lt;br /&gt;
&lt;br /&gt;
== Current Playable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Role**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range***&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hull Mass&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder Mk. I]]&lt;br /&gt;
| Multi-purpose 0&lt;br /&gt;
| 32,000*&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 7.56&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
| Combat 5&lt;br /&gt;
| 44,800&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
| 8.47&lt;br /&gt;
| 250 [350]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorgon Peterson Hauler]]&lt;br /&gt;
| Freighter 0&lt;br /&gt;
| 52,720&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 9.87&lt;br /&gt;
| 200 [300]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
| Combat 6&lt;br /&gt;
| 142,931&lt;br /&gt;
| 4&lt;br /&gt;
| 22&lt;br /&gt;
| 6.92&lt;br /&gt;
| 309 [386]&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Mk. III]]&lt;br /&gt;
| Multi-purpose 3&lt;br /&gt;
| 379,718&lt;br /&gt;
| 18&lt;br /&gt;
| 60&lt;br /&gt;
| 10.46&lt;br /&gt;
| 280 [400]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 6|Lakon Type 6 Transporter]]&lt;br /&gt;
| Freighter 4&lt;br /&gt;
| 1,045,945&lt;br /&gt;
| 50&lt;br /&gt;
| 112&lt;br /&gt;
| 12.39&lt;br /&gt;
| 220 [350]&lt;br /&gt;
| 155&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp Explorer]]&lt;br /&gt;
| Explorer 5&lt;br /&gt;
| 6,661,153&lt;br /&gt;
| 38&lt;br /&gt;
| 128&lt;br /&gt;
| 13.2&lt;br /&gt;
| 254 [345]&lt;br /&gt;
| 280&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Clipper]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
| 22,295,860&lt;br /&gt;
| 42&lt;br /&gt;
| 184&lt;br /&gt;
| 8.25&lt;br /&gt;
| 290 [370]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Federal Dropship]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
| 37,814,205&lt;br /&gt;
| 56&lt;br /&gt;
| 164&lt;br /&gt;
| 7.25&lt;br /&gt;
| 182 [300]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca]]&lt;br /&gt;
| Passenger 5&lt;br /&gt;
| 48,539,887&lt;br /&gt;
| 72&lt;br /&gt;
| 96&lt;br /&gt;
|&lt;br /&gt;
| 300 [380]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Python]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
| 56,978,179&lt;br /&gt;
| 82&lt;br /&gt;
| 292&lt;br /&gt;
| 8.23&lt;br /&gt;
| 250 [330]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
| Freighter 9&lt;br /&gt;
| 76,555,842&lt;br /&gt;
| 220&lt;br /&gt;
| 532&lt;br /&gt;
| 17.722&lt;br /&gt;
| 130 [200]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| Multi-purpose 8&lt;br /&gt;
| 146,969,451&lt;br /&gt;
| 114&lt;br /&gt;
| 468&lt;br /&gt;
| 19.555&lt;br /&gt;
| 180 [240]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Adder]] &lt;br /&gt;
| &lt;br /&gt;
| 87,808&lt;br /&gt;
| 6&lt;br /&gt;
| 52?&lt;br /&gt;
| 9.12&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type-7]]&lt;br /&gt;
| &lt;br /&gt;
| 17,472,252&lt;br /&gt;
| 104&lt;br /&gt;
| 220?&lt;br /&gt;
| &lt;br /&gt;
| 180 [300]&lt;br /&gt;
| 420&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Ship roles classes are rated 0 - 9 where 0 is most basic and 9 is most advanced and 5 is mid-range. Meant to be used for sorting purposes. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; No cargo, default loadout, full fuel.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Considerations&lt;br /&gt;
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.&lt;br /&gt;
&lt;br /&gt;
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
*Beta 2.04: The ship (and modules!) you sell, is sold at 90% it&#039;s value (you lose 10%).&lt;br /&gt;
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose, will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).&lt;br /&gt;
&lt;br /&gt;
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)&lt;br /&gt;
&lt;br /&gt;
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
;Upcoming Ships&lt;br /&gt;
There will be 30 playable ships in total.&lt;br /&gt;
* [[Beluga Liner]]&lt;br /&gt;
* [[Dolphin]]&lt;br /&gt;
* [[Fer de Lance]]&lt;br /&gt;
* [[Krait]]&lt;br /&gt;
* [[Panther Clipper]]&lt;br /&gt;
* [[The Hunter]]&lt;br /&gt;
* [[Imperial Courier]]&lt;br /&gt;
&lt;br /&gt;
== Available Outfitting on Ships ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sidewinder Mk. I|Sidewinder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Eagle Mk. II|Eagle]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Viper Mk III|Viper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Cobra Mk. III|Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-6 Transporter|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Asp Explorer|Asp]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Imperial Clipper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Federal Dropship]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Orca]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Python]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-9 Heavy|Type-9]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Anaconda]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Small Hardpoints]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Medium Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
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|2&lt;br /&gt;
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|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Large Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Huge Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
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|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Utility Mounts]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
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|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Bulkheads]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Reactor Bay]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
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|&lt;br /&gt;
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|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Thrusters Mounting]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
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|7&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Frame Shift Drive Housing]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
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|6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Environment Control]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
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|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Power  Coupling|Power&amp;amp;nbsp;Coupling]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
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|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sensor Suite]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
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|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Fuel Store]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
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|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Internal Compartments]]&lt;br /&gt;
|&lt;br /&gt;
2 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
3 C2&lt;br /&gt;
|&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
3 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
2 C6&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
3 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
1 C8&lt;br /&gt;
&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
3 C6&lt;br /&gt;
&lt;br /&gt;
3 C5&lt;br /&gt;
&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Core Dynamics]] ===&lt;br /&gt;
* Eagle&lt;br /&gt;
* Condor&lt;br /&gt;
* Farragut&lt;br /&gt;
* Federal Dropship&lt;br /&gt;
&lt;br /&gt;
=== [[Faulcon DeLacy]] ===&lt;br /&gt;
* Sidewinder&lt;br /&gt;
* Viper&lt;br /&gt;
* Cobra&lt;br /&gt;
* Anaconda&lt;br /&gt;
* Python&lt;br /&gt;
&lt;br /&gt;
=== [[Lakon]] ===&lt;br /&gt;
* Asp Explorer&lt;br /&gt;
* Type 6 Transporter&lt;br /&gt;
* Type 7 Transport&lt;br /&gt;
* Type 9 Heavy&lt;br /&gt;
&lt;br /&gt;
=== [[Gutamaya]] ===&lt;br /&gt;
* Imperial Clipper&lt;br /&gt;
* Majestic Class Interdictor&lt;br /&gt;
&lt;br /&gt;
=== [[Saud Kruger]] ===&lt;br /&gt;
* Orca&lt;br /&gt;
&lt;br /&gt;
=== [[Zorgon Peterson]] ===&lt;br /&gt;
* Adder&lt;br /&gt;
* Hauler&lt;br /&gt;
* Panther Clipper&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Examples:&lt;br /&gt;
* [[Empire Fighter]] - Empire Fighter&lt;br /&gt;
* [[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
* [[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
* [[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
* [[F63 Condor]] - Federal Fighter&lt;br /&gt;
* [[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=c0b11fe947 Newsletter #7]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defense batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>73.195.250.117</name></author>
	</entry>
</feed>