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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=72.230.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T08:13:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34328</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34328"/>
		<updated>2015-04-10T14:20:40Z</updated>

		<summary type="html">&lt;p&gt;72.230.215.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Zone]] - can spawn as Low or High Intensity&lt;br /&gt;
** Temporarily select a faction to represent on the battlefield and help to fight off the other&lt;br /&gt;
** Earn 3,000 CR per kill + bounties&lt;br /&gt;
** (assuming one spawns) Earn 50,000 CR for routing a capital ship&lt;br /&gt;
* Checkpoint&lt;br /&gt;
** Spawns during civil war with one party being a controlling minor faction.&lt;br /&gt;
&lt;br /&gt;
* [[Nav Beacon]]&lt;br /&gt;
** These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.&lt;br /&gt;
&lt;br /&gt;
* [[Resource Extraction Site]]&lt;br /&gt;
** The rewards here are higher but equally the NPC&#039;s are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Unidentified Signal Source]]&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;br /&gt;
&lt;br /&gt;
* Weak Signal Source &amp;lt;sup&amp;gt;(Since Version 1.2)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets.&lt;br /&gt;
* Strong Signal Source &amp;lt;sup&amp;gt;(Since Version 1.2)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.&lt;br /&gt;
* [[Seeking Luxuries]]&lt;br /&gt;
** Traders in large freight ships can be found here. They will purchase any luxury goods (currently only [[Performance Enhancers]]) you have in your cargo bay.&lt;br /&gt;
* Seeking Meds&lt;br /&gt;
** At this location, [[Basic Medicines]] are sought and can be sold for a good price. &amp;quot;Seeking Meds&amp;quot; appear, if a faction is in state &amp;quot;Outbreak&amp;quot; (see also [[Faction State]]).&lt;br /&gt;
&lt;br /&gt;
* Convoy Beacon&lt;br /&gt;
** Much like conflict zone where trade convoys have been interdicted and attacked&lt;br /&gt;
* Debris Field&lt;br /&gt;
** Lots of debris can be found here.&lt;br /&gt;
* Distress Signal &amp;lt;sup&amp;gt;(No longer in the game - Version 1.03)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.&lt;/div&gt;</summary>
		<author><name>72.230.215.3</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8338</id>
		<title>Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8338"/>
		<updated>2015-03-21T03:59:53Z</updated>

		<summary type="html">&lt;p&gt;72.230.215.231: /* Purchase Locations */ Added Kremainn to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Plasmaaccelerator.png|thumb|400px|Class 4 Plasma Accelerator]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Energy projectile weapon...|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
Plasma Accelerators are mounted on one of your ship&#039;s hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge.&lt;br /&gt;
&lt;br /&gt;
Military battleships, cruisers, and also battlestations, are often equipped with this weapon. They&#039;re also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.&lt;br /&gt;
&lt;br /&gt;
Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometres, and will deafen anyone unprotected in the vicinity.&lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
Spent ammunition must be replenished once used. Any station is equipped with a &amp;quot;Re-arm&amp;quot; service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.&lt;br /&gt;
&amp;lt;!-- Tested C2 Plasma Accelerator on Feb 2, 2015--&amp;gt;&lt;br /&gt;
Ammunition costs 200 CR per unit.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armor&amp;lt;br /&amp;gt;Pen&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || C || 4.00 || A || 1.430 || Fixed || Thermic || 7 || A || 0.3 /s || 4 || 6 || 5 || 100 || 834,200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || B || 8.00 || A || 1.970 || Fixed || Thermic || 9 || A || 0.3 /s || 4 || 8 || 5 || 100 || 3,051,200&lt;br /&gt;
|-&lt;br /&gt;
| 4 || A || 16.00 || A || 2.630 || Fixed || Thermic || 10 || A || 0.3 /s || 5 || 10 || 5 || 100 || 13,793,600&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Last Seen&lt;br /&gt;
|-&lt;br /&gt;
| Belarsuk System || Kurland Hub || 2015/01/02&lt;br /&gt;
|-&lt;br /&gt;
| Thiin || Brandenstein Enterprise || 2014/12/30&lt;br /&gt;
|-&lt;br /&gt;
| Aulin || Aulin Enterprise || 2014/09/02&lt;br /&gt;
|-&lt;br /&gt;
| Eravate || Cleve Hub || 2014/12/28&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Terminal &lt;br /&gt;
|2015/20/3&lt;br /&gt;
|-&lt;br /&gt;
| Ovid || Bradfield Orbital ||&lt;br /&gt;
|-&lt;br /&gt;
| Rakapila || Stone Enterprise || 2014/10/11&lt;br /&gt;
|-&lt;br /&gt;
| Yawa || Dean Hub || 2014/12/20&lt;br /&gt;
|-&lt;br /&gt;
| Ross 730 || Pavlov Settlement || 2014/1/1&lt;br /&gt;
|-&lt;br /&gt;
| Gat 2 || Thompson Vision || 2015/1/4&lt;br /&gt;
|-&lt;br /&gt;
| LHS 142 || Vo Dock || 2015/1/5&lt;br /&gt;
|-&lt;br /&gt;
| Gyton&#039;s Hope || Gyton&#039;s Eyrie || 2015/2/2&lt;br /&gt;
|-&lt;br /&gt;
|Ho Hsien&lt;br /&gt;
|Dutton Station&lt;br /&gt;
|2015/3/16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.&lt;br /&gt;
* 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.&lt;br /&gt;
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can&#039;t fire the Plasma Accelerators.&lt;br /&gt;
* Hard to hit very maneuverable ships; especially smaller ones.&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>72.230.215.231</name></author>
	</entry>
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