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	<updated>2026-10-31T17:18:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Thread:JazHaz/@comment-70.198.71.214-20151230183429&amp;diff=81934</id>
		<title>Thread:JazHaz/@comment-70.198.71.214-20151230183429</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Thread:JazHaz/@comment-70.198.71.214-20151230183429&amp;diff=81934"/>
		<updated>2015-12-30T18:34:29Z</updated>

		<summary type="html">&lt;p&gt;70.198.71.214: Created page with &amp;quot;I&amp;#039;m sorry but you&amp;#039;re wrong about the Python being wrong for mining. It is near perfectly suited for mining. There&amp;#039;s a plethora of reasons why this is and to base the suitibili...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m sorry but you&#039;re wrong about the Python being wrong for mining. It is near perfectly suited for mining. There&#039;s a plethora of reasons why this is and to base the suitibility of a ship for mining only only maneuverability does a great disservice to both ships capable of mining and potential miners relying on less-than good information. It can be argued that maneuverability is more necessary during docking. Given that, the Type 9 shouldn&#039;t have any place in the game seeing as how maneuverability is necessary during docking than at anything point in the game save for combat.&amp;lt;ac_metadata title=&amp;quot;Python for mining&amp;quot;&amp;gt; &amp;lt;/ac_metadata&amp;gt;&lt;/div&gt;</summary>
		<author><name>70.198.71.214</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Miner/@comment-70.198.71.214-20151230183000&amp;diff=81930</id>
		<title>Talk:Miner/@comment-70.198.71.214-20151230183000</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Miner/@comment-70.198.71.214-20151230183000&amp;diff=81930"/>
		<updated>2015-12-30T18:30:00Z</updated>

		<summary type="html">&lt;p&gt;70.198.71.214: Created page with &amp;quot;Well since common sense edits are being reverted in lieu of personal opinion, I&amp;#039;ll just post my undone edit here: don&amp;#039;t listen to JazHaz, the Python is a perfectly acceptable ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well since common sense edits are being reverted in lieu of personal opinion, I&#039;ll just post my undone edit here: don&#039;t listen to JazHaz, the Python is a perfectly acceptable mining ship. It can attain the largest cargo capacity of any ship capable of landing at outposts while still being able to be outfitted quite well (two medium mining lasers leaving three large hard points for weapons). If maneuverability is the hallmark of a good ship, then anything below a 6 (wihch is what the Python is rated at) are all garbage and shouldn&#039;t be considered for anything. (I&#039;m looking at you, Type 9. You have a big fat goose egg of 0 while the Cutter can fit more cargo with a rating of 2.)&lt;br /&gt;
&lt;br /&gt;
Basing good mining on maneuverability doesn&#039;t make any sense whatsoever. The asteroids aren&#039;t clanging around like in Star Wars or Star Fox. In fact their position relative to their parent (gas giant, star, etc.) doesn&#039;t change at all. Their only movement is rotational. Basing on maneuverability also doesn&#039;t make sense when you consider mining is based on volume of cargo.&lt;/div&gt;</summary>
		<author><name>70.198.71.214</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Miner&amp;diff=43851</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Miner&amp;diff=43851"/>
		<updated>2015-12-30T14:41:41Z</updated>

		<summary type="html">&lt;p&gt;70.198.71.214: Added Python under suggested ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = High&lt;br /&gt;
| timeinvestment    = Large&lt;br /&gt;
| suggestedships     = [[Sidewinder MkI]]; [[Hauler]]; [[Cobra MkIII]]; [[Asp Explorer]]; [[Type-6 Transporter]]; [[Adder]]; [[Python]];&lt;br /&gt;
| suggestedupgrades = [[Mining Laser]]; [[Refinery]]; [[Cargo Rack]]s; [[Collector Drone]]; [[Prospector Drone]]&lt;br /&gt;
}}&lt;br /&gt;
Mining in Elite Dangerous is a very manual process; the player must use a mining laser to chip off pieces of an asteroid, which are then scooped up or collected with a drone to be refined on-board. As time consuming as it can be, a &#039;&#039;&#039;miner&#039;&#039;&#039; with the right technique can make just as much money as they would in other professions.&lt;br /&gt;
&lt;br /&gt;
To mine, the player must have a ship equipped with a Mining Laser and a Refinery. Cargo Racks are important to store the refined minerals and metals. Drones are recommended to improve efficiency. A detailed guide of the process can be found below.&lt;br /&gt;
&lt;br /&gt;
It is recommended that players obtain system data from the Universal Cartographics in order to determine what asteroids are mineral rich and as close to &amp;quot;pristine&amp;quot; as possible which will ensure that the player gets the most &#039;bang for their buck&#039;.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* [[ships|Ship]]&lt;br /&gt;
** A great choice for starting miners is the [[Cobra MkIII]], due to the size of its cargo hold, internal compartments, and its manoeuvrability. It can also fit the Class 2 mining laser.&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
** Required to extract the ore fragments from an asteroid.&lt;br /&gt;
** Higher quality lasers may extract ore fragments faster.&lt;br /&gt;
** Multiple lasers may also be equipped, but will draw more power in total.&lt;br /&gt;
* [[Refinery]]&lt;br /&gt;
** Required to process the collected ore.&lt;br /&gt;
** Some refineries have multiple bins to process several types of ore simultaneously.&lt;br /&gt;
* [[Collector Drone]]&lt;br /&gt;
** Automated collection massively improves profit per hour by collecting fragments automatically.&lt;br /&gt;
** These require limpets to work (Purchase limpets at any munitions store)&lt;br /&gt;
* [[Limpet Controller/Prospector|Prospector Drone]]&lt;br /&gt;
** Prospecting allows miners to view the mineral content of an asteroid even from a distance.&lt;br /&gt;
** Prospecting asteroids before mining results in double yield.&lt;br /&gt;
** These require limpets to work (Purchase limpets at any munitions store)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Mining is currently possible at asteroid belts or planetary rings which are not Icy, although it is the most profitable in a Pristine Metallic area. They can be targeted and flown to in supercruise, just like any destination within a system. Marked extraction sites can only be seen at ranges of 1kls or closer. Asteroids in planetary rings can also be mined from - [[RES]] are common places for NPC miners to congregate in, but pirates will also spawn here.&lt;br /&gt;
&lt;br /&gt;
Mining is not limited to extraction sites, which is much safer since there is virtually no NPCs spawning outside them. Flying at any part of a ring system at less than 1Mm/s will result in a safe drop approximately 7km away from the ring. It is important, however, to identify the metallic rings before attempting this. When you have arrived, you will see a number (from a handful to many dozens) of asteroids, which you can then mine. A good starting spot for mining are systems with industrial economies.&lt;br /&gt;
&lt;br /&gt;
Mining Locations change in both quality and quantity which when presented one through five, one being the highest and five being the lowest are currently;&lt;br /&gt;
# Pristine&lt;br /&gt;
# Major&lt;br /&gt;
# Common&lt;br /&gt;
# Low&lt;br /&gt;
# Depleted&lt;br /&gt;
This information can be found in the system map by targeting either the belt cluster or planet of interest. Planetary rings are labeled from inner to outer with descending letters starting from A.&lt;br /&gt;
&lt;br /&gt;
As stated in GalNet, players are currently unable to mine Icy asteroids for resources leaving the availability to Rocky, Metal Rich, and Metallic asteroids, metallic being the most optimal location.&lt;br /&gt;
&lt;br /&gt;
Locations of planets with pristine metallic rings can be found [[Pristine Metalics|here]], screenshots of many of those systems listed are [http://imgur.com/a/vEqgv#0 here] .&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
Mining involves three main steps:&lt;br /&gt;
# Fragmenting&lt;br /&gt;
# Collecting&lt;br /&gt;
# Refining&lt;br /&gt;
It is important to note that these steps will generally be happening all at the same time. Technique involves managing all three steps at once to maximize efficiency.&lt;br /&gt;
&lt;br /&gt;
===Fragmenting===&lt;br /&gt;
Make sure to bind a Mining Laser (preferably in its own firing group) just like you would do with any other weapon in game. Fly within range (being 500 m) of the asteroid and blast away with the Mining Laser. You have to hold down the trigger for a while (depending on the quality of Mining Laser you have bought) before a fragment chips off.&lt;br /&gt;
&lt;br /&gt;
Select the fragment of rock as a target. They are quite small and hard to detect visually but do show up as white contacts on your radar. When selected, you get details of the contents of the fragment, e.g. Bauxite (9.7%) Coltan (21.2%). Note that the mineral name which shows up first in the HUD doesn&#039;t necessarily represent the most valuable mineral! The mineral content is how much of a ton of cargo can be extracted from the fragment. E.g. if you scoop and process three 35% Indite shards you end up with 1 ton of Indite. Fragments range in mineral content from ~5% to ~65%. Asteroids contain 1 to 3 different minerals while fragments from the asteroids contain up to 2 of those minerals.&lt;br /&gt;
&lt;br /&gt;
===Collecting===&lt;br /&gt;
Collecting fragments can be done with a cargo scoop or a collector limpet drone.&lt;br /&gt;
&lt;br /&gt;
To collect with a cargo scoop, first engage your scoop (just like you would with your landing gear or hardpoints), then fly slowly towards the target. Upon engaging the Cargo Scoop you will find that a blue box will have appeared on the lower left of you HUD. On there you should, if pointing at the rock, see an icon in the cross-hairs (the box). Continue to fly slowly towards the rock while holding the rock in the middle of the cargo scoop&#039;s cross-hairs until you have successfully acquired it.&lt;br /&gt;
&lt;br /&gt;
Asteroid fragments are more difficult to scoop than regular cargo, as their movement is more complex (not to mention the fact that you want to avoid hitting an asteroid while you&#039;re focused on scooping!) For this reason, it&#039;s advisable to use very slow speeds of 15 m/s while scooping. Furthermore, fragments will &amp;quot;decay&amp;quot; over time, meaning they slowly lose integrity until they disappear, so do not mine more than you can collect!&lt;br /&gt;
&lt;br /&gt;
To collect with a collector limpet controller you must purchase limpets ahead of time in any munitions store (the place you buy your ammo). Collector limpets have 2 modes: quick single-collection and autonomous area-collection. For mining, the area-collection mode is optimal. Limpets must bound to a fire group like a weapon.&lt;br /&gt;
&lt;br /&gt;
To activate a limpet in area mode, be sure that no cargo or fragment is targeted. This is important as activating a limpet with a collectible item targeted will activate the limpet in single-collection mode. Once in area mode, the limpet will automatically collect any fragments a specific distance from you based on the class and rating of the controller. While this happens you can continue with other actions such as fragmenting, refining, and monitoring your surroundings. Use collector drones with caution near spinning asteroids, since their basic AI doesn&#039;t account for the movement of the asteroid.&lt;br /&gt;
&lt;br /&gt;
===Refining===&lt;br /&gt;
Once a fragment enters your cargo hold, it will be deposited in the [[refinery]]. It can be accessed on the left panel of the cargo screen. The first bin is the depositing bin, where you will find your fragment. New minerals will attempt to drop into the refinery bins below. Depending on class your refinery will have between 1 and 10 of these bins.&lt;br /&gt;
&lt;br /&gt;
Items that appear in the depositing bin will automatically &amp;quot;stack&amp;quot; into the refinery bins below if a refinery bin that already contains that mineral exists. It will also drop into empty bins automatically. If no bin is available, you will have to vent your refinery (see next paragraph). This will happen until the bin reaches 100% at which point it will be emptied, the leftover mineral will remain in the depositing bin, and 1 ton of cargo (one unit of whatever mineral you have collected) appears in your cargo hold. Once your cargo hold is full, you can return to a station and sell your goods.&lt;br /&gt;
&lt;br /&gt;
You also have the option to &amp;quot;vent&amp;quot; the contents of your refinery. This is useful if you have a nearly-full refinery of bauxite and you find an asteroid with gold (or whatever else you prioritize). When no bin is available, minerals will not leave the depositing bin and will block it from accepting new fragments. When this happens you must either vent a refinery bin to free up space or vent the mineral from the depositing bin. NOTE: Doing this will destroy the mineral and you will not be able to recover it.&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
This is a very rough guide to which minerals and metals are most valuable to mine. These prices will be lower or higher depending on demand in the station you&#039;re selling to. It can be helpful to screenshot the nearest station&#039;s metal and mineral market prices to ensure highest profit, since varying demand of different resources can result in great variation of value.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
|Minerals:&lt;br /&gt;
|Galactic Average Price per ton&lt;br /&gt;
|-&lt;br /&gt;
|Painite&lt;br /&gt;
|33000*&lt;br /&gt;
|-&lt;br /&gt;
|Bertrandite&lt;br /&gt;
|2700&lt;br /&gt;
|-&lt;br /&gt;
|Indite&lt;br /&gt;
|2400&lt;br /&gt;
|-&lt;br /&gt;
|Gallite&lt;br /&gt;
|2100&lt;br /&gt;
|-&lt;br /&gt;
|Coltan&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Uranite&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Goslarite&lt;br /&gt;
|972&lt;br /&gt;
|-&lt;br /&gt;
|Lepidolite&lt;br /&gt;
|700&lt;br /&gt;
|-&lt;br /&gt;
|Rutile&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|Metals:&lt;br /&gt;
|Average price per ton&lt;br /&gt;
|-&lt;br /&gt;
|Platinum&lt;br /&gt;
|18800*&lt;br /&gt;
|-&lt;br /&gt;
|Palladium&lt;br /&gt;
|13500&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|9700&lt;br /&gt;
|-&lt;br /&gt;
|Beryllium&lt;br /&gt;
|8500&lt;br /&gt;
|-&lt;br /&gt;
|Osmium&lt;br /&gt;
|7500*&lt;br /&gt;
|-&lt;br /&gt;
|Indium&lt;br /&gt;
|6200&lt;br /&gt;
|-&lt;br /&gt;
|Gallium&lt;br /&gt;
|5500&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Tantalum&lt;br /&gt;
|4200&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|2800&lt;br /&gt;
|-&lt;br /&gt;
|Lithium&lt;br /&gt;
|1700&lt;br /&gt;
|-&lt;br /&gt;
|Titanium&lt;br /&gt;
|1100&lt;br /&gt;
|-&lt;br /&gt;
|Cobalt&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Aluminium&lt;br /&gt;
|400&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The value of these minerals can be multiplied several times their market price by accepting mining contracts posted on the bulletin boards of certain station economies.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
The value of a mineral is scaled to the supply/demand meaning that selling minerals where there are tons of other players selling the same mineral is a bad idea. Systems that are both refinery economies and have an asteroid field will tend to give you a lower price compared to what you would get if you were to travel somewhere more distant to the source (source being asteroid fields). Also, checking the bulletin board is very important, since mining mission rewards can reach hundreds of thousands of credits. The most sought-after minerals in missions are painite, osmium and platinum.&lt;br /&gt;
&lt;br /&gt;
[[Styx]] is an excellent example of where we see a massive drop in prices. It has both mining equipment for sale, is very close to the spawn point for new players, have mineable asteroid fields and is a refinery economy (means it will have a constant demand for minerals to refine), it is therefore going to be very popular to sell minerals there which is going to lead to a price drop due to a saturated market.&lt;br /&gt;
&lt;br /&gt;
== Pirates and other miners ==&lt;br /&gt;
Pirates can be a problem. They occasionally do a fly-by and scan you. They might even attack. You can prepare for this eventuality in several different ways:&lt;br /&gt;
&lt;br /&gt;
* If you have brought some defensive weaponry of your own it may be possible to turn the tables on your would-be attacker, earning yourself a bounty payout in the process. Of course, rigging your ship for combat might reduce your cargo space, so you would have to travel a lot more between your mining site and the station every time your cargo hold is full.&lt;br /&gt;
&lt;br /&gt;
* Jumping away into supercruise or hyperspace is also an option if you find yourself outmatched, although it might be frustrating having to abandon valuable asteroids you may have discovered. It is also important to remember that asteroid rings establish a mass-locking effect on your frame shift drive, necessitating that you clear the asteroid field to a sufficient distance before your FSD will begin charging. Asteroid belt clusters will not lock your FSD, but retain enough local mass to disrupt low-energy jumps. It is also necessary to align towards a sensible escape vector before your computer will engage the jump.&lt;br /&gt;
&lt;br /&gt;
* Lastly, if you&#039;re in a system controlled by a non-anarchic faction, resource extraction sites are often patrolled by security forces mobilised to defend miners and engage any wanted ships they detect. Ensure your ship&#039;s computer is set to &#039;report crimes committed against me&#039; to enable a swift security response.&lt;br /&gt;
&lt;br /&gt;
* Additional tip - in a RES, fly 30 or more km away from the RES marker. You will not see any NPCs spawn again unless you go closer. It does not seem to make any difference to the quality of rocks you mine.&lt;br /&gt;
&lt;br /&gt;
It&#039;s kind of a dirty trick, but if you see other NPC miners out there zapping away, it&#039;s usually worth it to mine the rock they&#039;re currently working on. They seem surprisingly good-natured about you grabbing their spot, even.&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
[[File:Elite Dangerous Mining Tips (Gamma 1.05)|thumb]]&lt;br /&gt;
[[File:Advanced Mining|thumb]]&lt;br /&gt;
* Asteroid fragments will display on the ship&#039;s radar as grey boxes.&lt;br /&gt;
* Use the System Map to find systems with asteroid belts or rings that have the description &amp;quot;Pristine Reserves&amp;quot; and &amp;quot;Metallic&amp;quot;.&lt;br /&gt;
* Mining in planetary rings is more effective as there are always plenty of nearby asteroids to choose from (unlike belts).&lt;br /&gt;
* Focus on mining highly valued metals or minerals (like Platinum, Palladium or Gold).&lt;br /&gt;
* Use collector drones to speed up efficiency.&lt;br /&gt;
* Use prospector drones to double the yield of asteroid fragments.&lt;br /&gt;
* If the asteroid&#039;s fragments have low concentration (below ±15%), don&#039;t waste your precious time and try different one.&lt;br /&gt;
* Even if your cargo is full, you can still fill up the refinery to 100% per slot. When you return to a starport to sell your cargo, this frees up space and each full refinery slot will go into your cargo hold. Treat it as extra cargo space.&lt;br /&gt;
* Planets create massive shadows. Be sure to avoid mining in the shadow of the planet or turn up your gamma.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Added in the Beta 3 Update which went live on October 28th, 2014.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
{{quote|30 OCT 3300&lt;br /&gt;
&lt;br /&gt;
GalNet News:&lt;br /&gt;
Mining Special report!&lt;br /&gt;
&lt;br /&gt;
According to the experts at Wreaken Construction and Mining, all you need is a refinery, a mining laser and a little luck. Most rings in known space are depleted but for the individual there is still some money to be made. The Current equipment is not configured to work with ice rings and the best yields will be found on metal rings far from populated space.&lt;br /&gt;
&lt;br /&gt;
Our contacts at Stellar Cartographics, James Urquhart, was keen to point out that data is available in any of the mapped systems, showing both the type of ring/belt and the level of reserves. Reserves have been categorised from Depleted to Pristine and the belt composition comes under one of four types.|In-Game Galnet News}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Advanced_Mining&lt;br /&gt;
File:Image_Weapon_Mining-Laser.jpg|A Mining Laser&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>70.198.71.214</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Federal_Assault_Ship/@comment-27022619-20150927025034/@comment-70.198.71.44-20151001184420&amp;diff=76605</id>
		<title>Talk:Federal Assault Ship/@comment-27022619-20150927025034/@comment-70.198.71.44-20151001184420</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Federal_Assault_Ship/@comment-27022619-20150927025034/@comment-70.198.71.44-20151001184420&amp;diff=76605"/>
		<updated>2015-10-01T18:44:20Z</updated>

		<summary type="html">&lt;p&gt;70.198.71.44: Created page with &amp;quot;Honestly if they add a compartment to allow for an optimized shield for the tonnage of the Assault Ship, it&amp;#039;d be OP.  Bear in mind, the Vulture has two hardpoints, two larges....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Honestly if they add a compartment to allow for an optimized shield for the tonnage of the Assault Ship, it&#039;d be OP.&lt;br /&gt;
&lt;br /&gt;
Bear in mind, the Vulture has two hardpoints, two larges. This has two large hardpoints... AND two medium hardpoints. If the stats in the info box above are true, then getting 6 maneuverability with those weapons seems like a fair trade for weaker shields. Stat-wise it&#039;d be like a more powerful version of the Cobra. The Cobra (to me at least) is limited by the relatively low number of internal compartments.&lt;/div&gt;</summary>
		<author><name>70.198.71.44</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Limpet_Controller/@comment-26344565-20150503015755/@comment-70.198.71.44-20151001130520&amp;diff=76590</id>
		<title>Talk:Limpet Controller/@comment-26344565-20150503015755/@comment-70.198.71.44-20151001130520</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Limpet_Controller/@comment-26344565-20150503015755/@comment-70.198.71.44-20151001130520&amp;diff=76590"/>
		<updated>2015-10-01T13:05:20Z</updated>

		<summary type="html">&lt;p&gt;70.198.71.44: Created page with &amp;quot;^ Having multiple limpets is also bugged (at least on the Xbox version: https://forums.frontier.co.uk/showthread.php?t=184294)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;^ Having multiple limpets is also bugged (at least on the Xbox version: https://forums.frontier.co.uk/showthread.php?t=184294)&lt;/div&gt;</summary>
		<author><name>70.198.71.44</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Limpet_Controller/@comment-162.254.104.16-20150910221735/@comment-70.198.71.44-20151001125719&amp;diff=76589</id>
		<title>Talk:Limpet Controller/@comment-162.254.104.16-20150910221735/@comment-70.198.71.44-20151001125719</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Limpet_Controller/@comment-162.254.104.16-20150910221735/@comment-70.198.71.44-20151001125719&amp;diff=76589"/>
		<updated>2015-10-01T12:57:19Z</updated>

		<summary type="html">&lt;p&gt;70.198.71.44: Created page with &amp;quot;There are some aspects of the current implementation that I do like. IF you have more than one controller, you can just carry a bulk number of limpets in your hold and utilize...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are some aspects of the current implementation that I do like. IF you have more than one controller, you can just carry a bulk number of limpets in your hold and utilize them as needed. Of course the idea that a computer weighs X tons when all it does is impart programming orders on a drone is kinda stupid. Limpets have their own fuel supply, as they should. If the time limits were removed from collectors and all limpets were retrievable I wouldn&#039;t mind at all sharing fuel with them.&lt;/div&gt;</summary>
		<author><name>70.198.71.44</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Hull_Reinforcement_Package/@comment-88.112.91.114-20150313182548/@comment-70.198.71.44-20151001125349&amp;diff=76586</id>
		<title>Talk:Hull Reinforcement Package/@comment-88.112.91.114-20150313182548/@comment-70.198.71.44-20151001125349</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Hull_Reinforcement_Package/@comment-88.112.91.114-20150313182548/@comment-70.198.71.44-20151001125349&amp;diff=76586"/>
		<updated>2015-10-01T12:53:49Z</updated>

		<summary type="html">&lt;p&gt;70.198.71.44: Created page with &amp;quot;With regards to the table on this page (and more or less to the info displayed in the game), the Shield Multiplier, Shield Addition, and Armour Multiplier should be removed. T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With regards to the table on this page (and more or less to the info displayed in the game), the Shield Multiplier, Shield Addition, and Armour Multiplier should be removed. They are the same value for ALL HRPs and add nothing of value to the thought process of buying the part or not. A HRP does not add anything to your shield and will not multiply the effectiveness of your shield or armour. All it does is add armour to your ship&#039;s hull.&lt;/div&gt;</summary>
		<author><name>70.198.71.44</name></author>
	</entry>
</feed>