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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.160.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-30T00:08:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship/Modules&amp;diff=10594</id>
		<title>CQC Championship/Modules</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship/Modules&amp;diff=10594"/>
		<updated>2015-09-02T03:11:27Z</updated>

		<summary type="html">&lt;p&gt;70.160.78.44: Created page with &amp;quot;The weapons available to be fitted on the ships in CQC are unlocked by increasing ranks. The weapons available for each ship have limited selections. {| border=&amp;quot;0&amp;quot; cellpadding...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapons available to be fitted on the ships in CQC are unlocked by increasing ranks. The weapons available for each ship have limited selections.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Weapon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Damage**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|ROF&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|DPS**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Thermal Load**&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ammo Clip Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Ammo Maximum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rank Unlocked First&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Repeater&lt;br /&gt;
|NL&lt;br /&gt;
|NL&lt;br /&gt;
|NL&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|2100&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Rapid Cannon&lt;br /&gt;
|NL&lt;br /&gt;
|NL&lt;br /&gt;
|NL&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|100&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Tracking Pulse&lt;br /&gt;
|2&lt;br /&gt;
|3.8&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Scattershot&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|NL&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Tracking Mulitcannon&lt;br /&gt;
|1&lt;br /&gt;
|3.4&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|NL&lt;br /&gt;
|NL&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|OC Pulse&lt;br /&gt;
|2&lt;br /&gt;
|3.6&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|OC Beam&lt;br /&gt;
|4&lt;br /&gt;
|Always&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|Heat Beam&lt;br /&gt;
|4&lt;br /&gt;
|NL&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|29&lt;br /&gt;
|}&lt;br /&gt;
*NL = None Listed in Game&lt;br /&gt;
&lt;br /&gt;
**Listed as Commander&#039;s best guess of a scale of 10 on a bar in game (Beta).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plasma Repeater&#039;&#039;&#039;===&lt;br /&gt;
Rapid fire plasma weapon on a fixed mount. Available in F63 Condor Loadout 1.&lt;br /&gt;
===&#039;&#039;&#039;Rapid Cannon&#039;&#039;&#039;===&lt;br /&gt;
Rapid fire projectile weapon on a fixed mount. Available in F63 Condor Loadout 1.&lt;br /&gt;
===&#039;&#039;&#039;Heat Beam&#039;&#039;&#039;===&lt;br /&gt;
Retuned beam laser that sacrifices direct damage for the ability to dump heat into the target&#039;s cooling system. Available in F64 Condor Loadout 1.&lt;br /&gt;
===&#039;&#039;&#039;Tracking Pulse&#039;&#039;&#039;===&lt;br /&gt;
Single pulse laser on a gimballed mount. Available in Sidewinder Loadout 2.&lt;br /&gt;
===&#039;&#039;&#039;Scattershot&#039;&#039;&#039;===&lt;br /&gt;
Rapid fire projectile weapon that causes high damage at close range. Available in Sidewinder Loadout 2.&lt;br /&gt;
===&#039;&#039;&#039;Tracking Multicannon&#039;&#039;&#039;===&lt;br /&gt;
Rapid Fire small-calibre projectile weapon on gimballed mount. It should be noted that the statistics say this weapon is effective against Medium ships. Available in Sidewinder Loadout 2.&lt;br /&gt;
===&#039;&#039;&#039;OC Pulse&#039;&#039;&#039;===&lt;br /&gt;
Retuned pulse laser that delivers high damage at a cost of increased heat output. Available in Eagle Loadout 3.&lt;br /&gt;
===&#039;&#039;&#039;OC Beam&#039;&#039;&#039;===&lt;br /&gt;
Retuned beam lased that delivers high damage at a cost of increased heat output. Available in Eagle Loadout 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feel free to update. I&#039;m simply adding weapons that are not already listed on the wikia elsewhere under the same name.&lt;/div&gt;</summary>
		<author><name>70.160.78.44</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship&amp;diff=8680</id>
		<title>CQC Championship</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=CQC_Championship&amp;diff=8680"/>
		<updated>2015-09-02T02:26:40Z</updated>

		<summary type="html">&lt;p&gt;70.160.78.44: /* Levels are named Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:CQC-Championship.svg|thumb|330px|CQC Championship logotype]]&lt;br /&gt;
The &#039;&#039;&#039;Close Quarters Combat&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;CQC&#039;&#039;&#039;, is an upcoming update in [[Elite: Dangerous]] that brings a separate mode from Open Play and Solo that consists of several competitive modes including 12 player Free-For-All, 6v6 Team Deathmatch and Capture the Flag. The player will be able to fly the [[Sidewinder]], [[Eagle]] and [[F63 Condor]], unlock modules, [[weapons]] and abilities.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://support.elitedangerous.com/kb/faq.php?id=147 What is the Close Quarters Championship (CQC)?], 2015-06-16 13:53 GMT&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/289d3107159c63abf2b197520776393f8414b579 GalNet News, 16 May 3301]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/215 Dev Update (02/07/2015)]&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;GPP period will only support 8 players on beta launch&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The CQC mode is made available by [[Utopixx Entertainment]] which is a Federation owned company and can be accessed through the main menu. It provides a simulation of multiple arenas, modes and upgrades. &lt;br /&gt;
&lt;br /&gt;
CQC will be coming out on Xbox One under the Game Preview Program as a timed exclusive and will be released simultaneously on Xbox one, PC and Mac before the end of 2015.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=157274&amp;amp;p=2402780&amp;amp;viewfull=1#post2402780 Michael Brookes about CQC Xbox One, PC and Mac release], 2015-06-16, 13:57 GMT&amp;lt;/ref&amp;gt;{{Cite}}&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
By participating in CQC matches you gain experience to rank up. As a player levels up they will unlock [[Close Quarters Combat/Ship loadouts|Ship loadouts]], weapons, abilities and internal modules. The max rank is 50.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prestige ===&lt;br /&gt;
After reaching max rank 50, the player will be able to reset their ranks back to rank 1 and lose all unlocks in order to get one Prestige ranking. This Prestige rank will increase the amount of credits one can earn after a match and the player will also receive an icon next to their name in both CQC Championship and in the main game mode. Gaining a Prestige rank will give the player a permit to [[CD-4311917/Attilius Orbital|Attilius Orbital]] starport in [[CD-4311917]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
{{Expand|date = August 4th}}&lt;br /&gt;
=== Capture the flag ===&lt;br /&gt;
When it comes to Capture the Flag, there are three distinct icons on the scanner that show which teammate has the flag,&amp;lt;ref&amp;gt;[[Media:Friendly-escort.svg|Friendly teammate with flag]]&amp;lt;/ref&amp;gt; what enemy pilot has your flag&amp;lt;ref&amp;gt;[[Media:Enemy-flag.svg|Enemy pilot with flag]]&amp;lt;/ref&amp;gt; and where the friendly base for your flag is.&amp;lt;ref&amp;gt;[[Media:Friendly-base.svg|Friendly base]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Victory states ==&lt;br /&gt;
{{Expand|date = August 28th}}&lt;br /&gt;
=== Team conflict ===&lt;br /&gt;
Within Team conflict you have to either have more kills than the enemy team when the timer runs out or after your team has reached 3,000 points.&lt;br /&gt;
&lt;br /&gt;
== Arenas ==&lt;br /&gt;
On release, there will be two arenas available where the Orbital Junction map will come later on. When it comes to the environment it will contain destructible objects.&lt;br /&gt;
* [[Asteria Point]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://community.elitedangerous.com/node/263 Dev Update (27/08/2015)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Orbital Junction]].&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=767e619118 Elite: Dangerous Newsletter #80]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Elevate]].&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=e9afe6364d Elite: Dangerous Newsletter #81]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Cluster Compound]].&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/222 Peek of the Week | Elite: Dangerous Community site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ice Field]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
When you will break line-of-sight with an opponent, you will lose target. &lt;br /&gt;
&lt;br /&gt;
=== Time limit ===&lt;br /&gt;
Each mode and arena has a 15 minute time limit to complete your goals and at the 10, 5 and 1 minute, and 10, 5-1 second marks a notification on the top right UI panel will display with a narrator telling the player how long is left. &lt;br /&gt;
&lt;br /&gt;
== Power upgrades ==&lt;br /&gt;
{{Main|/Power upgrade/}}&lt;br /&gt;
There will be four upgrades available in the arenas. But the upgrades will not necessarily be available on every map. To find a power upgrade on the scanner one should look for grey icon. These indicate it is an upgrade which can be differentiated through its colours, hologram icons and the name when targeting them. When targeting an upgrade, it will show up the name of the upgrade appended by &amp;quot;surge&amp;quot;. Furthermore, the power upgrades has a timer that is listed right next to the Power Distributor.&lt;br /&gt;
&lt;br /&gt;
To get an upgrade, one must fly through a circular object that has a hologram in the middle.&lt;br /&gt;
&lt;br /&gt;
List below is what each upgrade is.&lt;br /&gt;
;Red: Weapon damage enhancer.&lt;br /&gt;
;Blue: Stealth mode that works like [[Silent Running]] without losing [[Shield]]s or gaining heat.&lt;br /&gt;
;Yellow: These give a boost to your shields.&lt;br /&gt;
;Green: Speed boost that increases top speed.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Main|/Weapons/}}&lt;br /&gt;
There will be a variety of weapons, each of which have their own pros and cons. One of which is a [[Overcharged Beam Laser]] that works like a [[Beam Laser]] but with higher damage at the cost of an increase in heat gain.&lt;br /&gt;
&lt;br /&gt;
== Esports ==&lt;br /&gt;
[[Frontier Developments]] has hopes that the CQC Championship will be competitive enough to be considered an esport.{{Cite}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CQC Championship.jpg|CQC Championship logotype hologram&lt;br /&gt;
Official CQC logo.png|Official CQC logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:CQC|*]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>70.160.78.44</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Pirate&amp;diff=35037</id>
		<title>Pirate</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Pirate&amp;diff=35037"/>
		<updated>2014-08-27T05:07:35Z</updated>

		<summary type="html">&lt;p&gt;70.160.50.245: graf w/ stolen goods, illegal goods, black market&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Pirates&#039;&#039;&#039; are NPCs and players who are the space-age highwaymen (and women) of 3300AD. The philosophy of an Elite Dangerous pirate is quite simple, &amp;quot;Give up your cargo or I&#039;ll open fire!&amp;quot; which is no different from &#039;&#039;ye olde English&#039;&#039;, &amp;quot;Your money or your life!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Pirates attack other ships for profit or gain, and very few other reasons. You will find pirates operating anywhere in the Elite universe but mainly in systems where the security forces and defences are weak, or absent. For example, LP 98-132 seems to be a pirate&#039;s haven. It&#039;s rare in current times to be [[Interdiction|interdicted]] by a pirate in a well secured system such as Asellus Primus or Aulin. Pirates often operate in groups, but it is not uncommon for them to be seen working solo.&lt;br /&gt;
&lt;br /&gt;
Although pirates generally operate within a code of conduct you will find that code differs greatly between individuals. Some pirates will contact a ship before they scan it and only open fire if a quantity of decent goods are detected. While others will open fire after scanning if any goods are detected. Yet other pirates will open fire without contacting or scanning a ship,  in a furious display of wanton violence. It has to be noted that most pirates do not care if they destroy a ship in an attempt to rob it of any cargo, or if any of the occupants live or die. Pirates are only interested in one thing - more [[Credits|credits]]!&lt;br /&gt;
&lt;br /&gt;
Carrying [[Stolen Goods|stolen goods]] and/or [[Illegal Goods|illegal goods]] can be a dangerous pastime. Authorities, and other players, will often scan the cargo of ships to see if they are carrying any [[Stolen Goods|stolen]] and/or [[Illegal Goods|illegal goods]]. Being cargo scanned whilst carrying such items may incur a bounty, or a fine from the starport authorities.  Not every system has a [[Black Market|black market]].&lt;br /&gt;
&lt;br /&gt;
== Things to remember about pirates ==&lt;br /&gt;
&lt;br /&gt;
* Pirates are often accused of being [[Griefers|griefers]]. While the victim of any pirate attack may view such actions as griefing, the pirate(s) will view the same situation as their normal routine.&lt;br /&gt;
* Pirates often miscalculate their chances and will attack you even when you are in a better equipped ship with more firepower. In which case, KILL THEM!&lt;br /&gt;
* Pirates are not [[Bounty Hunters|bounty hunters]] but any [[Bounty Hunters|bounty vouchers]] gained while pirating are always a welcome bonus.&lt;br /&gt;
* If a pirate is a NPC in a better ship than you, run. Also if you dump a small amount of cargo they will stop to pick it up.&lt;br /&gt;
* If it&#039;s a player in a better, faster ship they will know the tricks to not letting you get away and will likely blow your rear off. Better to meet their demands (or run anyway if they are the shoot first kind).&lt;br /&gt;
* There&#039;s such a thing as a good pirate, he isn&#039;t a good person but he&#039;s good at what he does. If he talks to you: listen, if you run or shoot first you will likely die. &lt;br /&gt;
* A good pirate knows that if he kills you after you have given up cargo, you will likely add him to his ignore list. That is bad for his long term profits so he shouldn&#039;t kill you if you give up cargo.&lt;br /&gt;
* Keep an eye on the comms.&lt;br /&gt;
* If you are a pirate give the ultimatum &amp;quot;Kill your engines or I&#039;ll kill you.&amp;quot; before asking for cargo as zeroing your thrust is easier to do than dropping cargo so they are more likely to do it. From there you have the time to talk it over.&lt;/div&gt;</summary>
		<author><name>70.160.50.245</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Black_Market&amp;diff=31071</id>
		<title>Black Market</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Black_Market&amp;diff=31071"/>
		<updated>2014-08-27T01:16:23Z</updated>

		<summary type="html">&lt;p&gt;70.160.50.245: /* Price at Black Market : */  table form, ordered by decreasing sale price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:blackmarketmenu.png|thumb|300px|Access to the Black Market]]&lt;br /&gt;
&lt;br /&gt;
[[File:sellillegalgoodsmenu.png|thumb|300px|Selling your stolen and illegal goods]]&lt;br /&gt;
&lt;br /&gt;
Some starports offer a &#039;&#039;&#039;black market&#039;&#039;&#039;. This is additional to the [[Commodities Market]] and is the only place where [[Stolen Goods|stolen goods]] and/or [[Illegal Goods|illegal goods]] can be traded. The black market can be found in the contacts menu of starport services, but only where it is available (not every starport supports black market trade).&lt;br /&gt;
&lt;br /&gt;
Prices on the black market can vary greatly, depending on the goods and system.&lt;br /&gt;
&lt;br /&gt;
Carrying [[Stolen Goods|stolen goods]] and/or [[Illegal Goods|illegal goods]] can be a dangerous pastime. Authorities, and other players, will often scan the cargo of ships to see if they are carrying any [[Stolen Goods|stolen]] and/or [[Illegal Goods|illegal goods]]. Being cargo scanned whilst carrying such items may incur a bounty, or a fine from the starport authorities.&lt;br /&gt;
&lt;br /&gt;
== Price at Black Market : ==&lt;br /&gt;
  (Price on Private Group - From Commander Droxy)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Commodity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
Sale Price (CR)&lt;br /&gt;
|-&lt;br /&gt;
|Slave&lt;br /&gt;
|9,689&lt;br /&gt;
|-&lt;br /&gt;
|Battle Weapons&lt;br /&gt;
|5,717&lt;br /&gt;
|-&lt;br /&gt;
|Tobacco&lt;br /&gt;
|5,103&lt;br /&gt;
|-&lt;br /&gt;
|Personal Weapons&lt;br /&gt;
|4,476&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|4,596&lt;br /&gt;
|-&lt;br /&gt;
|Beryllium&lt;br /&gt;
|4,321 &lt;br /&gt;
|-&lt;br /&gt;
|Progenitor Cells&lt;br /&gt;
|3,545 &lt;br /&gt;
|-&lt;br /&gt;
|Performance Enhancers&lt;br /&gt;
|3,545&lt;br /&gt;
|-&lt;br /&gt;
|Combat Stabiliser&lt;br /&gt;
|2,144&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|1,417&lt;br /&gt;
|-&lt;br /&gt;
|Sugar&lt;br /&gt;
|1,276&lt;br /&gt;
|-&lt;br /&gt;
|Crop Harvester&lt;br /&gt;
|952&lt;br /&gt;
|-&lt;br /&gt;
|Tea&lt;br /&gt;
|793&lt;br /&gt;
|-&lt;br /&gt;
|Coffee&lt;br /&gt;
|698&lt;br /&gt;
|-&lt;br /&gt;
|Animal Meat&lt;br /&gt;
|698&lt;br /&gt;
|-&lt;br /&gt;
|Gallite&lt;br /&gt;
|682&lt;br /&gt;
|-&lt;br /&gt;
|Liquor&lt;br /&gt;
|657&lt;br /&gt;
|-&lt;br /&gt;
|Crisis gas Grenades&lt;br /&gt;
|598&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Titanium&#039;&#039;&#039;&lt;br /&gt;
|541&lt;br /&gt;
|-&lt;br /&gt;
|Coltan&lt;br /&gt;
|521&lt;br /&gt;
|-&lt;br /&gt;
|Bioreducing Lichen&lt;br /&gt;
|299&lt;br /&gt;
|-&lt;br /&gt;
|Dom. Appliances&lt;br /&gt;
|274&lt;br /&gt;
|-&lt;br /&gt;
|Natural Fabrics&lt;br /&gt;
|204&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Extractor&lt;br /&gt;
|197&lt;br /&gt;
|-&lt;br /&gt;
|Fish&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
|Computer Components&lt;br /&gt;
|173&lt;br /&gt;
|-&lt;br /&gt;
|Fruit and Vegetables&lt;br /&gt;
|153&lt;br /&gt;
|-&lt;br /&gt;
|Narcotic&lt;br /&gt;
|142&lt;br /&gt;
|-&lt;br /&gt;
|Aquaponic Systems&lt;br /&gt;
|129&lt;br /&gt;
|-&lt;br /&gt;
|HE Suits&lt;br /&gt;
|129&lt;br /&gt;
|-&lt;br /&gt;
|Pesticide&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|Grain&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Synthetic Fabrics&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|Leather&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|Beer&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|Energy Drink&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Oil&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Toxic Waste&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Radioactive Materials&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Food Cartridges&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Algae&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>70.160.50.245</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Insurance_costs/@comment-6033893-20140805185658/@comment-70.160.50.245-20140811150709&amp;diff=34775</id>
		<title>Talk:Insurance costs/@comment-6033893-20140805185658/@comment-70.160.50.245-20140811150709</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Insurance_costs/@comment-6033893-20140805185658/@comment-70.160.50.245-20140811150709&amp;diff=34775"/>
		<updated>2014-08-11T15:07:09Z</updated>

		<summary type="html">&lt;p&gt;70.160.50.245: Created page with &amp;quot;Everyone is getting the 5% rate at the moment.  The idea is to move non-alpha backers up to 10% at some later date.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everyone is getting the 5% rate at the moment.  The idea is to move non-alpha backers up to 10% at some later date.&lt;/div&gt;</summary>
		<author><name>70.160.50.245</name></author>
	</entry>
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