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		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous_FAQ&amp;diff=110842</id>
		<title>Elite Dangerous FAQ</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous_FAQ&amp;diff=110842"/>
		<updated>2017-01-24T00:07:20Z</updated>

		<summary type="html">&lt;p&gt;69.253.84.176: Fixed broken link &amp;amp; misspelling to Imperial Inq.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateMe}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-3&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General FAQ==&lt;br /&gt;
=== What is &amp;quot;Elite: Dangerous&amp;quot;? ===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;[http://www.elitedangerous.com Elite: Dangerous]&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;[//http:us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01#4 4th]&#039;&#039;[//http:us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01#4 installment] in the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters &#039;&#039;Elite&#039;&#039; series] of games, which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|online single player]]. It will also be the first in the series that will be [[Elite: Dangerous FAQ#What are the expansions.3F|expanded]] with [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around]]. See the &#039;&#039;&#039;[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|main features here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: The subtitle &amp;quot;Dangerous&amp;quot; refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters &#039;&#039;Elite&#039;&#039; games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat.&lt;br /&gt;
&lt;br /&gt;
: The origin of the series is &#039;&#039;[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]&#039;&#039; the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&amp;amp;list=SP9E1E1F7AA6193498&amp;amp;index=1 open world sandbox, space adventure, trading and combat simulator] first released in &#039;&#039;1984&#039;&#039;. It spawned two sequels &#039;&#039;[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]&#039;&#039; in &#039;&#039;[https://frontier.co.uk/games/older/frontier_elite_ii 1993]&#039;&#039; and &#039;&#039;[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]&#039;&#039; in &#039;&#039;[https://frontier.co.uk/games/older/frontier_first_encounters 1995]&#039;&#039;, which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&amp;amp;t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&amp;amp;t=265 realistic orbits and day/night cycles]. The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite&#039;&#039; [https://en.wikipedia.org/wiki/Elite_%28video_game%29 inspired the creation of many space games] and [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php the creation of the &amp;quot;Grand Theft Auto (GTA)&amp;quot; series.]&lt;br /&gt;
[[File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014|thumb|right|280 px]]&lt;br /&gt;
[[File:The Future of Elite Dangerous|thumb|right|280 px]]&lt;br /&gt;
[[File:Flightsuit combatsketch01.jpg|thumb|right|280 px]]&lt;br /&gt;
&lt;br /&gt;
: Official Pages:&lt;br /&gt;
*[http://elite.frontier.co.uk Official &amp;quot;Elite: Dangerous&amp;quot; website]&lt;br /&gt;
*[https://www.facebook.com/EliteDangerousOfficial Official News &amp;amp; Updates]&lt;br /&gt;
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]&lt;br /&gt;
*[http://www.elitedangerous.com/faqs Official FAQ]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&lt;br /&gt;
: Community Pages:&lt;br /&gt;
*[http://www.reddit.com/r/EliteDangerous Reddit]&lt;br /&gt;
*[https://www.reddit.com/r/EliteOne/ Xbox One Reddit page]&lt;br /&gt;
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html MMORPG]&lt;br /&gt;
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous SimHQ]&lt;br /&gt;
*[http://www.elitegalaxy.org Elite Galaxy]&lt;br /&gt;
*[http://edna.enjin.com Elite Dangerous North America]&lt;br /&gt;
*[http://www.elitedangerous.de elitedangerous.de]&lt;br /&gt;
*[http://www.elite-dangerous.fr/ elite-dangerous.fr]&lt;br /&gt;
*[http://laveradio.com Lave Radio]&lt;br /&gt;
*[http://www.pirate-nation.org Pirate Nation]&lt;br /&gt;
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Elite:_Dangerous Elite: Dangerous Wikipedia]&lt;br /&gt;
*[http://www.eliteforever.co.uk/history.html Elite Documentary]&lt;br /&gt;
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA]&lt;br /&gt;
*[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating]&lt;br /&gt;
*[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]]&lt;br /&gt;
* [http://elitepve.com Playing the Environment (non-PVP group)]&lt;br /&gt;
* [http://www.elite-games.ru/conference/viewforum.php?f=84 elite-games.ru]♙&lt;br /&gt;
* [http://www.elitedangerous.eu elitedangerous.eu - CZ Fan Page]&lt;br /&gt;
* [http://elitedangerous.hu/ elitedangerous.hu]&lt;br /&gt;
* [http://www.theimperialinquisition.com/ Imperial Inquisition]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What are the main features of &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change the story of the Milky Way.&lt;br /&gt;
* Pilots will be breaking blockades, battling [[pirate]]s, attacking enemy positions and installations, and more, leaving their mark wherever they go. &lt;br /&gt;
* All actions will change history of human kind.&lt;br /&gt;
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&amp;amp;t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles.&lt;br /&gt;
* There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill&amp;amp;nbsp;levels]], strength is decided by ship equipment and player skill.&lt;br /&gt;
* The vast, [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|scientifically accurate 1:1 scale of the seamless Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]&lt;br /&gt;
** [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ffe2385d13#1 Around 400 billion star systems] according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate.]]&lt;br /&gt;
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.]&lt;br /&gt;
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&amp;amp;t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.&lt;br /&gt;
* [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|Newtonian space combat]] (ships will continue to move unless intervened but without orbital mechanics)&lt;br /&gt;
* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, the sun appearing behind Mars, or they could choose to explore the vast expanse of space and discover new points of interest in star systems.&lt;br /&gt;
&lt;br /&gt;
: The game will be [[Elite: Dangerous FAQ#What are the expansions.3F|expanded]] with ambitious features such as [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and possibly [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].&lt;br /&gt;
&lt;br /&gt;
: More detailed information on a lot of the planned features can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Flightsuit_combatsketch01.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===On what platforms is and will &amp;quot;Elite: Dangerous&amp;quot; be released on?===&lt;br /&gt;
: [http://elite.frontier.co.uk Elite: Dangerous] has been released for:&lt;br /&gt;
:* Microsoft Windows on 16 December 2014. It is currently sold in version 2.0 (&amp;quot;Horizons&amp;quot;)&lt;br /&gt;
:* Apple Mac OS X on 12 May 2015. It is currently sold in version 1.5 (&amp;quot;Season 1&amp;lt;strong&amp;gt;&amp;quot;&amp;lt;/strong&amp;gt;)&lt;br /&gt;
:* Xbox One on 6 October 2015. It is currently sold in version 1.5 (&amp;quot;Season 1&amp;lt;strong&amp;gt;&amp;quot;&amp;lt;/strong&amp;gt;)&lt;br /&gt;
: And is planned to be released for:&lt;br /&gt;
:* Sony Playstation 4.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Where can I buy &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
: Elite: Dangerous can be purchased on [https://store.elitedangerous.com/ the official Elite: Dangerous store website], [http://store.steampowered.com/app/359320/ Steam], and on [http://store.xbox.com/en-US/Xbox-One/Games/Elite-Dangerous/5d1a6afe-0a59-4121-b23d-aefa0915c90c XBox One].&lt;br /&gt;
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&lt;br /&gt;
===What are the minimal system requirements to run &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
: While the full release of &#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039; is available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and Apple Mac]] computers. Everyone who bought the Elite: Dangerous, will be able to download the game for Windows and/or Mac computers once it is available, at no extra charge.&lt;br /&gt;
: PC:&lt;br /&gt;
:*DirectX 11&lt;br /&gt;
:*Quad Core CPU (4 x 2Ghz)&lt;br /&gt;
:*4 GB RAM&lt;br /&gt;
:*Nvidia GTX 260 / ATI 4870HD (or equivalent)&lt;br /&gt;
:*Internet connection&lt;br /&gt;
:*8 GB available hard drive space&lt;br /&gt;
:*Windows 7 and higher&lt;br /&gt;
:Mac OS X:&lt;br /&gt;
:*2.3Ghz quad-core Intel Core i5 CPU&lt;br /&gt;
:*4 GB RAM&lt;br /&gt;
:*Nvidia GT 650M 1GB (or equivalent)&lt;br /&gt;
:*Internet connection&lt;br /&gt;
:*8 GB available hard drive space&lt;br /&gt;
:*OS X Yosemite (version 10.10.3) and higher&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Are there plans for other platforms to be supported? ===&lt;br /&gt;
: Frontier Developments have confirmed that the game will be released as a timed-exclusive on Xbox One in the Summer of 2015 and a Playstation 4 release will follow at [http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one some point in the future] and also [http://www.tuxradar.com/content/interview-david-braben-0 Linux desktop], but the initial release was Windows only with Mac OS X planned for a few months after.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Does &amp;quot;Elite: Dangerous&amp;quot; support Physically Based Rendering (PBR)?===&lt;br /&gt;
: Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;My specialism for this project has mostly been full-scene things, like updating our lighting model to a [https://www.marmoset.co/toolbag/learn/pbr-theory “physically based”] system. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ee05d74c71#6 according to the executive producer.]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Short answer: yes it does.&amp;lt;br /&amp;gt;Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. &amp;lt;br /&amp;gt;It&#039;s worth mentioning though that PBR isn&#039;t a one-size-fits-all solution as much as it&#039;s the start of a discussion that could probably occupy someone for their entire career - kind of like the way &amp;quot;High Dynamic Range&amp;quot; was quickly adopted by everyone years ago but people are still arguing over the fine details!&#039;&#039;&lt;br /&gt;
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DockedViper.jpg&lt;br /&gt;
Corbra_earthlike.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Does &amp;quot;Elite: Dangerous&amp;quot; have positional damage?===&lt;br /&gt;
: Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there&#039;s any penetration at all (which gets more likely as your armour gets beaten up), then how far it&#039;s likely to penetrate and which modules are along the path of that penetration and might take damage (there&#039;s several more subtle rules, but that&#039;s the broad strokes).&lt;br /&gt;
&lt;br /&gt;
: Damage is also [https://www.youtube.com/watch?v=qUJSSB00ZTg&amp;amp;t=356 visually represented].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot; widths=&amp;quot;500&amp;quot; orientation=&amp;quot;none&amp;quot; columns=&amp;quot;1&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Damage1.png&lt;br /&gt;
Damage2.png&lt;br /&gt;
Damage3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== How can we travel those vast distances in such a huge galaxy?===&lt;br /&gt;
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances]].&lt;br /&gt;
# &#039;&#039;&#039;[[Supercruise]]&#039;&#039;&#039;, formerly known as frame shifting, is used for &#039;&#039;&#039;freeform (manual pitch/yaw/roll) &#039;&#039;&#039;travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to &#039;&#039;&#039;2001 times the speed of light (2001C)&#039;&#039;&#039; that rarely gets reached, to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It consumes a small amount of [[fuel]] and you can also see other ships that are &#039;&#039;&#039;super-cruising&#039;&#039;&#039; within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&amp;amp;postcount=2 combat manoeuvring] to perform [[interdiction]]s.&lt;br /&gt;
# &#039;&#039;&#039;[[Hyperspace]] &#039;&#039;&#039;drives are used to &#039;&#039;&#039;travel from anywhere between star systems.&#039;&#039;&#039; Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the star with the largest mass during hyperspace exit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== How are players going to meet each other in such a huge galaxy?===&lt;br /&gt;
&lt;br /&gt;
: Most of the action will take place within the human populated core systems of the major [[factions]] and because of the way [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interstellar hyperspace travel]] works, the game will ensure that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|super-cruising]] within a star system from a long distance away visually and with long range sensors.&lt;br /&gt;
: There will also be ways to follow each other&#039;s hyperspace trail.&lt;br /&gt;
&lt;br /&gt;
: Players won&#039;t be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite: Dangerous FAQ#Will there be mining.3F|rich systems with lots of resources]], so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|one of the major factions may claim the system leading to it becoming part of the core and space stations being built]] in those systems.&lt;br /&gt;
: But of course, you can also just go sightseeing.&lt;br /&gt;
&lt;br /&gt;
: Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Is there an extensive dynamic economy?===&lt;br /&gt;
: Yes, every station has its own demands and supply that dynamically change.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ee05d74c71#1 Newsletter about Trading and Economy]&#039;&#039;&#039;&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;3&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Trade Routes in Elite Dangerous&lt;br /&gt;
Elite Dangerous Trading Dev Diary&lt;br /&gt;
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Are there any missions or quests?===&lt;br /&gt;
: Yes, missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]&#039;&#039;&#039;&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC&#039;s]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Are there any roleplaying elements?===&lt;br /&gt;
: &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], &amp;lt;/span&amp;gt;you are &#039;&#039;&#039;not &#039;&#039;&#039;fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.&lt;br /&gt;
: [[File:&#039;Elite Dangerous&#039; Beta v2.04 - Opportunist (Flight Assist Off)|thumb|right|204 px]]&lt;br /&gt;
: [[File:Elite Dangerous CargoHatch Disruptor|thumb|right|204 px]]&lt;br /&gt;
: [[File:&#039;Elite Dangerous&#039; Beta v1.03 - Smuggler (Flight Assist Off)-0|thumb|right|204 px]]&lt;br /&gt;
: [[File:&#039;Elite Dangerous&#039; Alpha - Bounty Hunter (Flight Assist Off)-1|thumb|right|204 px]]&lt;br /&gt;
: That said there are extensive ratings and reputation systems that affect how NPC&#039;s and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearance (age/damage)] into consideration.&lt;br /&gt;
: There is also an extensive customization option for the [[ships]].&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]&#039;&#039;&#039;&lt;br /&gt;
*[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC&#039;s]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6371 Communication]&lt;br /&gt;
*[[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|Wingmen]]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will I be able to smuggle illegal goods?===&lt;br /&gt;
: Yes&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&#039;Elite Dangerous&#039; Beta v1.03 - Smuggler (Flight Assist Off)&lt;br /&gt;
&#039;Elite Dangerous&#039; Beta v1.03 - Pirate (Flight Assist Off)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Is there any mining?===&lt;br /&gt;
: Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there is mining.&lt;br /&gt;
: First [http://forums.frontier.co.uk/showthread.php?t=7196 &#039;&#039;&#039;Mineral Bodies&#039;&#039;&#039; (Asteroids), &#039;&#039;&#039;Frozen Liquid Bodies &#039;&#039;&#039;(Comets), &#039;&#039;&#039;Gas/Dust Clouds&#039;&#039;&#039;]&#039;&#039;&#039; and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], &#039;&#039;&#039;but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machines are to come.&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Metal asteroids.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== I have heard that the &amp;quot;Elite&amp;quot; series have no actual storyline. Is that true?===&lt;br /&gt;
: &#039;&#039;&#039;No&#039;&#039;&#039;. While the original &#039;&#039;[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]&#039;&#039; and &#039;&#039;[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]&#039;&#039; didn&#039;t have an in-game story, the 3rd &#039;&#039;&#039;Elite &#039;&#039;&#039;game, &#039;&#039;[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]&#039;&#039; did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so.&lt;br /&gt;
: The story wasn&#039;t explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions.&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; [https://www.youtube.com/watch?v=s5lFiOzUDmc&amp;amp;t=422 continues with that style of storytelling] and is set 45 years after the events of &#039;&#039;[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]&#039;&#039;, in the year 3300 and the [[Thargoids]] [[Elite: Dangerous FAQ#Will there be alien life forms.3F|will make a return.]] It features more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from &#039;&#039;&#039;newsfeeds&#039;&#039;&#039; within the game] or [http://www.elitedangerous.com/news/galnet/ outside], based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&amp;amp;t=419 developer injected], [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] , player-caused events and &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|missions.]]&#039;&#039;&#039;&lt;br /&gt;
: The game will also have &#039;&#039;&#039;[[Fiction|more than 13 official book tie-ins]]&#039;&#039;&#039; to tell different stories about &#039;&#039;&#039;Elite&#039;&#039;&#039; universe, with lots of places, events and people referenced in the game.&lt;br /&gt;
&lt;br /&gt;
: [[File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014|thumb|right|204 px]]&lt;br /&gt;
: [[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|thumb|right|204 px]]&lt;br /&gt;
: [[File:Elite Dangerous Trading Dev Diary|thumb|right|204 px]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://elitedangerous.com/news/galnet/ Galnet Archive (Elite: Dangerous newsfeed archive)]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=O6z5OK8J5pg&amp;amp;list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://wiki.alioth.net/index.php/Timeline Elite timeline from the older games 1950-3255 (will be revised)]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://forums.frontier.co.uk/forumdisplay.php?f=45 Elite Fiction Forum]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=7ue87r4zPcE&amp;amp;t=420 Explanation on how in-game storytelling in Elite: Dangerous works]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://forums.frontier.co.uk/showthread.php?t=6370 Newsfeeds]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f72c0f91b2 Factions and Elite Federation]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ee05d74c71#1 Newsletter about Trading and Economy]&#039;&#039;&#039;&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7829 Injected Events]&lt;br /&gt;
&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC&#039;s]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&lt;br /&gt;
: In addition to this the &#039;&#039;&#039;Elite &#039;&#039;&#039;universe does have an extensive background history which is covered in many different sources, like In the official novellas - &#039;&#039;&#039;The Dark Wheel&#039;&#039;&#039; from &#039;&#039;&#039;Elite&#039;&#039;&#039;, &#039;&#039;&#039;Stories of Life on the Frontier Life On The Frontier&#039;&#039;&#039;  and &#039;&#039;&#039;The Gazetteer&#039;&#039;&#039; from &#039;&#039;&#039;Frontier: Elite 2&#039;&#039;&#039;, and &#039;&#039;&#039;Further Stories of Life on the Frontier&#039;&#039;&#039; from &#039;&#039;&#039;Frontier: First Encounters&#039;&#039;&#039; which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .&lt;br /&gt;
: In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Is there detailed ship management and avionics?===&lt;br /&gt;
: Yes, see the following links:&lt;br /&gt;
*[[Elite: Dangerous FAQ#Does .22Elite: Dangerous.22 have positional damage.3F|Ship Damage]]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7374 Ship Systems with Heat Management and Stealth]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7828 Sensors and Targeting]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7892 Frame Shift Drive and Long Range Sensors]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5701 Shields]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=8236 Interview explaining Sound HUD]&lt;br /&gt;
*[http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
*&#039;&#039;&#039;[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&#039;Elite Dangerous&#039; Beta v2.04 - Opportunist (Flight Assist Off)&lt;br /&gt;
&#039;Elite Dangerous&#039; Beta v1.03 - Smuggler (Flight Assist Off)&lt;br /&gt;
&#039;Elite Dangerous&#039; Alpha - Bounty Hunter (Flight Assist Off)-0|Older build&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will I be able to hire crew for my ship?===&lt;br /&gt;
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&amp;amp;nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] and [https://www.youtube.com/watch?v=j77gOdFFFyo&amp;amp;t=661 player crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=b3760cf65e#2 larger multi-crew ships] in future updates.&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Flightsuit_combatsketch01.jpg&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
00overall2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Can I hire wingmen?===&lt;br /&gt;
&lt;br /&gt;
: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won&#039;t be able to own them]]. Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.&lt;br /&gt;
: You can however hire players to be in your [[wings|wing]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will it be possible to manually land on planets?===&lt;br /&gt;
: Yes, just like &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]&amp;lt;/span&amp;gt; you will be able to &#039;&#039;&#039;seamlessly freeform (manual pitch/yaw/roll)&#039;&#039;&#039; enter and &#039;&#039;&#039;fly through entire 1:1 scale&#039;&#039;&#039; &#039;&#039;&#039;[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]&#039;&#039;&#039; &#039;&#039;&#039;atmospheres&#039;&#039;&#039; with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=101 &#039;&#039;&#039;living cities&#039;&#039;&#039;] and &#039;&#039;&#039;[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=101 wildlife]&#039;&#039;&#039; enabling &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]&#039;&#039;&#039; as part of [[Elite: Dangerous FAQ#What are the expansions.3F|expansions]].&lt;br /&gt;
&lt;br /&gt;
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 &#039;&#039;&#039;scope&#039;&#039;&#039; for &#039;&#039;&#039;Elite&#039;&#039;&#039; is &#039;&#039;&#039;huge&#039;&#039;&#039;], so a sensible strategy is used to add to the game in stages.&lt;br /&gt;
:Keep in mind that the game has been &#039;&#039;&#039;[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=151 well planned and designed from the start]&#039;&#039;&#039; with all these features in mind (it is &#039;&#039;&#039;not &#039;&#039;&#039;an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 Elite: Dangerous - Development Plan video]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&amp;amp;A about Development Plan]&lt;br /&gt;
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]&lt;br /&gt;
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite]&lt;br /&gt;
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Development Plan&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Wallpaper12.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will landing and docking be seamless in &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
: &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;, just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous &#039;&#039;Elite&#039;&#039; games]] you are able to [[docking|manually dock with space stations seamlessly]].&amp;lt;/span&amp;gt;&lt;br /&gt;
: &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Future &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;[[Elite: Dangerous FAQ#What are the expansions.3F|expansions]] will also add the possibility to seamlessly freeform&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Landing and docking will be doable either using auto pilot, or manually.&amp;lt;/span&amp;gt;&lt;br /&gt;
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=7157d0e3e1 Newsletter about Space Stations]&lt;br /&gt;
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01 Newsletter about Space Station Docking]&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=8124 Space Station Docking Proposal]&lt;br /&gt;
* [[Elite: Dangerous FAQ#Can I still back .22Elite: Dangerous.22 development in exchange of game.2Faddons.2Fdlcs.3F|Development Plan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Will gas giants be realistically represented?===&lt;br /&gt;
: Yes, there are gassy and cloudy gas giants.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Can I walk around the ship, planets and space stations?===&lt;br /&gt;
: Yes, you will be able to &#039;&#039;&#039;[https://www.youtube.com/watch?v=s6WmsnwNq98&amp;amp;t=363 walk around]&#039;&#039;&#039; the &#039;&#039;&#039;[https://www.youtube.com/watch?v=OiTRJpvbmhU ship interiors],&#039;&#039;&#039; &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|operate ships with multiple players]]&#039;&#039;&#039;, [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond &#039;&#039;&#039;board&#039;&#039;&#039;] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=233 &#039;&#039;&#039;steal other ships&#039;&#039;&#039;] with [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f703580f39#2 &#039;&#039;&#039;Zero-G FPS&#039;&#039;&#039; combat], &#039;&#039;&#039;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond walk around and do FPS combat in space stations]&#039;&#039;&#039;, do [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ &#039;&#039;&#039;space walks&#039;&#039;&#039; to repair your ship], operate [http://forums.frontier.co.uk/showthread.php?t=5659 &#039;&#039;&#039;land&#039;&#039;&#039; and &#039;&#039;&#039;underwater vehicles&#039;&#039;&#039;] and [https://www.youtube.com/watch?v=s5lFiOzUDmc&amp;amp;t=383 walk on &#039;&#039;&#039;entire 1:1&#039;&#039;&#039;] &#039;&#039;&#039;scale&#039;&#039;&#039; &#039;&#039;&#039;[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets]&#039;&#039;&#039; with &#039;&#039;&#039;[http://forums.frontier.co.uk/showthread.php?t=5659 NPCs]&#039;&#039;&#039; in [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=101 &#039;&#039;&#039;living cities&#039;&#039;&#039;, forests and be able to big-game hunt &#039;&#039;&#039;wildlife&#039;&#039;&#039;], like [https://www.youtube.com/watch?v=P3bVeRpvctQ&amp;amp;t=892 chasing big &#039;&#039;&#039;dinosaurs&#039;&#039;&#039; around] as part of [[Elite: Dangerous FAQ#What are the expansions.3F|expansions.]]&lt;br /&gt;
&lt;br /&gt;
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 &#039;&#039;&#039;scope&#039;&#039;&#039; for &#039;&#039;&#039;Elite&#039;&#039;&#039; is &#039;&#039;&#039;huge&#039;&#039;&#039;], so a sensible strategy is used to add to the game in stages.&lt;br /&gt;
: Keep in mind that the game has been &#039;&#039;&#039;[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=151 well planned and designed from the start]&#039;&#039;&#039; with all these features in mind (it is &#039;&#039;&#039;not &#039;&#039;&#039;an afterthought).&lt;br /&gt;
: See this &#039;&#039;&#039;[https://www.youtube.com/watch?v=GTjV1X9LznE Zoo Tycoon - Dev Diary]&#039;&#039;&#039; for a glimpse of the technology that &#039;&#039;&#039;[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments]&#039;&#039;&#039; have for this.&lt;br /&gt;
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]&lt;br /&gt;
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 Elite: Dangerous - Development Plan video]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&amp;amp;A about Development Plan]&lt;br /&gt;
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]&lt;br /&gt;
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f703580f39#2 Newsletter about Space suits, walking around ships and zero-G FPS combat]&lt;br /&gt;
*[http://www.lotf.co.uk/creature_on_altair.html The Fiercest Creature on Altair - An example of big-game hunting dinosaur-like wildlife in prior Elite lore]&lt;br /&gt;
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]&lt;br /&gt;
*[https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite Dangerous]&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Development Plan&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Flightsuit_combatsketch01.jpg&lt;br /&gt;
Stationinside_08.jpg&lt;br /&gt;
Wallpaper12.jpg&lt;br /&gt;
Wallpaper09.jpg&lt;br /&gt;
00overall2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How big are planets and star systems?===&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; has a [http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate] &#039;&#039;&#039;[https://www.youtube.com/watch?v=j77gOdFFFyo&amp;amp;t=1064 1:1 scale]&#039;&#039;&#039;, fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&amp;amp;t=155 Milky Way galaxy], created from [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=76df98203b#StellarForge scientific first principles] where stars and planets will be [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view.&lt;br /&gt;
: And just like &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|last two Elite games]]&amp;lt;/span&amp;gt; the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=89b597852e#7 planets and stars are on a &#039;&#039;&#039;1:1 scale&#039;&#039;&#039; realistically sized with vast distances between them.] The detail in &#039;&#039;Elite&#039;&#039; ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&amp;amp;t=160 macroscopic to microscopic] scale.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=76df98203b#StellarForge Newsletter about the star system generation process]&#039;&#039;&#039;&lt;br /&gt;
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth interview with David Braben]&lt;br /&gt;
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome]&lt;br /&gt;
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ffe2385d13 Newsletter about the Galaxy Map]&lt;br /&gt;
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qe7sf David Braben talking about the scale of the star systems]&lt;br /&gt;
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f9f6f99d01#4 About the benefits of using a custom engine to solve the 1:1 scale challenge]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Do planets rotate and orbit around stars?===&lt;br /&gt;
: Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&amp;amp;t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&amp;amp;t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=j77gOdFFFyo&amp;amp;t=1064 orbits and rotates in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&amp;amp;t=477 tilt will affect their seasons.]&lt;br /&gt;
: Full orbital periods are noticeable in-game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Are there alien life forms?===&lt;br /&gt;
: [https://www.youtube.com/watch?v=O6z5OK8J5pg&amp;amp;t=580 Alien life is common, but sentient alien life is rare.] From these the major alien race are insectoids called the [[Thargoids]], which appeared in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|original Elite]] and had an [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|extensive story arc]] in&#039;&#039;&#039; &#039;&#039;&#039;[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&amp;amp;t=458 they will make a return in Elite: Dangerous].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;How many ships are flyable by player in &amp;quot;Elite: Dangerous&amp;quot;?&amp;lt;/span&amp;gt;===&lt;br /&gt;
: &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;There are 29 flyable [[ships]] and there are plans for at least [[Ships|30 flyable ships]]. Both new, modified, and improved models from the &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]&amp;lt;/span&amp;gt;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Can I own multiple ships?&amp;lt;/span&amp;gt;===&lt;br /&gt;
: Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=6753 Multiple Ship Ownership]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;Can I own and control capital ships?&amp;lt;/span&amp;gt;===&lt;br /&gt;
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won&#039;t be able to control or own them, but they will probably be [https://www.youtube.com/watch?v=fR4G2W7bCHY&amp;amp;t=110 player controllable] in an [[Elite: Dangerous FAQ#What are the expansions.3F|expansion]].&lt;br /&gt;
: Although you can&#039;t fly capital ships, you can own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [[Anaconda]] and soon to come, the [[Panther Clipper]] and [[Beluga Liner]]. Some ships, like the Anaconda, can carry smaller ships, so you’d be able to launch a small fighter from it, which is more nimble.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Can I build an empire and own space stations and fleets?===&lt;br /&gt;
: You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&amp;amp;t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you can&#039;t own [http://elite.frontier.co.uk/media/walls/07_Hydroponic.jpg large stations], build empires or own fleets, since that &#039;&#039;&#039;[https://www.youtube.com/watch?v=h-bEn2aLJ7U&amp;amp;t=64 would change the nature of the game.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?&lt;br /&gt;
: It&#039;s also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg&amp;amp;list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.&lt;br /&gt;
&lt;br /&gt;
: So as an &#039;&#039;&#039;Elite&#039;&#039;&#039; federation pilot, you will only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations] through [[Community Goals]], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things.&lt;br /&gt;
&lt;br /&gt;
: That said, you will be able to [[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|hire NPC wingmen and escorts]] and give them simple commands, but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&amp;amp;t=64 you won&#039;t be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&amp;amp;A about Development Plan]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Why are the ships simpler in design compared to other games?===&lt;br /&gt;
: Because &#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039; is set in a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic galaxy]] where there is&#039;&#039;&#039; &#039;&#039;&#039;[https://www.youtube.com/watch?v=V4-gyDLRMXg&amp;amp;t=219 no artificial gravity] and atmospheric capable [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ ships are engineered to be symmetrical and aerodynamically streamlined], therefore they carry their &#039;&#039;&#039;weapons inboard within a bay&#039;&#039;&#039; to be able to believably skim, enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through planet atmospheres]] at [http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]&lt;br /&gt;
: The &#039;&#039;&#039;[[ships]]&#039;&#039;&#039; in &#039;&#039;Elite: Dangerous&#039;&#039; have &#039;&#039;&#039;airlocks, &#039;&#039;&#039;proper [https://forums.robertsspaceindustries.com/discussion/113131/all-the-ships-are-broken-sort-of-ok-not-really-ship-design-now-with-science-see-second-post mass distribution with no off-centre main thrusters] and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]&lt;br /&gt;
: However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203 numerous configurations.]&lt;br /&gt;
* [[Ships]]&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Designing the Future - The Ships of Elite Dangerous&lt;br /&gt;
DockedViper.jpg&lt;br /&gt;
Clipper_landed1.jpg&lt;br /&gt;
Screenshot_0090.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== What are the general differences between &amp;quot;Elite: Dangerous&amp;quot; and &amp;quot;Star Citizen&amp;quot;? ===&lt;br /&gt;
: The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognized science of the universe and release schedule.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Heritage:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; is the &#039;&#039;4th&#039;&#039; instalment in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&#039;&#039;Elite&#039;&#039; series dating back to 1984]].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Star Citizen&#039;&#039; has a heritage in the [https://en.wikipedia.org/wiki/Chris_Roberts_%28game_developer%29#Biography &#039;&#039;Wing Commander&#039;&#039; / &#039;&#039;Privateer&#039;&#039; / &#039;&#039;Starlancer &#039;&#039;/&#039;&#039; Freelancer&#039;&#039; series dating back to 1990].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Release Schedule:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; was released on December 16, 2014.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Star Citizen&#039;&#039; is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; has and &#039;&#039;Star Citizen&#039;&#039; will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Star Citizen&#039;&#039; comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] called &#039;&#039;Squadron 42&#039;&#039; and is projected for general episodic releases starting from late 2016, followed by [https://www.reddit.com/r/starcitizen/comments/31pk2q/for_those_confused_about_squadron_42_and_what/ two DLC sequels in the future]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ship Design and landing on planets:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Elite: Dangerous&#039;&#039;, the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], and atmospheric capable ones are modeled to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through planet atmospheres at hypersonic speeds. Capital ships are in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range]&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Star Citizen&#039;&#039; the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.] Players can own capital ships [https://robertsspaceindustries.com/pledge/ships/aegis-javelin/Javelin-Class-Destroyer up to 345m in length], and can persistently capture &amp;amp; control ships [https://forums.robertsspaceindustries.com/index.php?p=/discussion/comment/219266#Comment_219266 up to 1KM in length] The largest ship in the game is [https://www.reddit.com/r/starcitizen/comments/37em61/uee_retribution_now_with_more_detail/crmbby7 3KM long]&lt;br /&gt;
: Landing on populated planets in &#039;&#039;Star Citizen&#039;&#039; will use [https://www.reddit.com/r/starcitizen/comments/3zhc6c/10_for_the_chairman_episode_74_notes/ virtually guided paths] to point you to a dedicated landing zone. Unpopulated planets, or planets with no landing zone, will allow for [https://www.reddit.com/r/starcitizen/comments/3zhc6c/10_for_the_chairman_episode_74_notes/ freeform flight and unrestricted landing].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Methods of Travel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge galaxy.3F|interplanetary fast travel]]; aka Super Cruise. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], specifically up to 2001 times the speed of light (2001c). These high speeds make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]]. Players are able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere in a system to another star.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;lt;nowiki&amp;gt;Star Citizen&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;s interplanetary fast travel - Quantum Drive - allows for speeds up to 0.2c (20% the speed of light) across a solar system. This limit is for realism reasons, [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydjw8m as there is no lore explanation for radiation shielding beyond 0.25c]. Due to this, distances between planets are [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydhde1 scaled down] in order to make travel times practical. QDrive allows for freeform travel within a solar system, although[https://www.youtube.com/watch?v=9HvTwW055KE only in a straight line.] Travel between solar systems requires [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 wormhole-like jump points (which will allow some interactivity) at fixed locations]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Galaxy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Elite: Dangerous&#039;&#039; the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy is scientifically accurate]] and includes around&amp;amp;nbsp;a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The &#039;&#039;Elite&#039;&#039; Universe is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system&#039;s environment.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&amp;lt;nowiki&amp;gt;Star Citizen&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;s galaxy will have [https://robertsspaceindustries.com/starmap 120 star systems] at launch, and an unknown number of explorable, [https://www.youtube.com/watch?v=69ck049Bg_I procedurally generated] systems. [https://www.youtube.com/watch?v=oXqoyZxI_GE&amp;amp;t=1286 Time is compressed to 2 hours for each day (1:12 scale time)]. Due to QDrive speed limits, distances between planets are [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydhde1 scaled down] to around 1/100th scale. Gravity &amp;amp; Orbits will be [http://imperialnews.network/2016/01/reverse-the-verse-january-subscriber-edition/ simulated where practical].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; has lightspeed [[Pulse Laser|pulse]] and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, along with missiles, railguns, cannons, and other [http://elite-dangerous.wikia.com/wiki/Category:Weapons weapon types]&lt;br /&gt;
:&lt;br /&gt;
: Star Citizen has a mix of slow-firing lasers (akin to Star Wars), missiles, gatling guns, railguns and ballistic weapons [https://robertsspaceindustries.com/voyager-direct/weapons available]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Artificial Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Elite: Dangerous&#039;&#039; there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&amp;amp;t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&amp;amp;t=34 designed to rotate]&lt;br /&gt;
: In &#039;&#039;Star Citizen, &#039;&#039;space stations and ships use [https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14287-LORE-BUILDER-TWENTY-ONE-ARTIFICIAL-GRAVITY artificial gravity.]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Flight and Combat Models:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that &#039;&#039;Elite&#039;&#039; also features lightspeed pulse and beam lasers making this issue even more apparent.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate, in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]&lt;br /&gt;
&lt;br /&gt;
: In &#039;&#039;Star Citizen&#039;&#039; ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw. It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&amp;amp;t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn&#039;t alleviate the problems completely], and it&#039;s up to the pilot&#039;s skill to deal with it correctly. Star Citizen features a [https://robertsspaceindustries.com/comm-link/engineering/13951-Flight-Model-And-Input-Controls fully simulated IFCS] that translates pilot input to thruster/gyro activation on the ship.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Multiplayer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Multiplayer is handled with a [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|grouping system]] in &#039;&#039;Elite: Dangerous&#039;&#039; and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP-PVE slider] which doesn&#039;t completely control engagements in &#039;&#039;Star Citizen&#039;&#039;. [sentence needs clarification]&lt;br /&gt;
&lt;br /&gt;
: Additional Links:&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=VY5x85F-DKM &#039;&#039;Star Citizen&#039;&#039; vs. &#039;&#039;Elite: Dangerous&#039;&#039; - Flight Model Comparison]&lt;br /&gt;
* [https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===What are the general differences between &amp;quot;Elite: Dangerous&amp;quot; and &amp;quot;EVE Online&amp;quot;?===&lt;br /&gt;
: &#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039; is [[Elite: Dangerous FAQ#Will .22Elite: Dangerous.22 have a monthly subscription fee.3F|pay once and play]], therefore does &#039;&#039;&#039;not&#039;&#039;&#039; have a periodic subscription like &#039;&#039;EVE Online&#039;&#039;.  Although Elite: Dangerous does offer paid &amp;quot;season passes&amp;quot; these behave more like paid DLC and the more traditional major expansion pack, in that not purchasing them does not prevent the base game from being paid, whereas failure to pay for a periodic subscription prevents the base game from being played.&lt;br /&gt;
&lt;br /&gt;
: Another major difference is that in &#039;&#039;EVE&#039;&#039; everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elite: Dangerous&#039;&#039;&#039; features [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|(but you can also play solo)]].&lt;br /&gt;
&lt;br /&gt;
: Due to a lot less network traffic, this allows &#039;&#039;Elite: Dangerous&#039;&#039; to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click &#039;n&#039; roll]] (where actual world updates are comparatively slow depending on server load and all attacks are calculated on servers using modified D&amp;amp;D system) which is used in &#039;&#039;EVE&#039;&#039;.&lt;br /&gt;
: That means that &#039;&#039;Elite: Dangerous&#039;&#039; combat is [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]] based.&lt;br /&gt;
&lt;br /&gt;
: An important difference is that &#039;&#039;&amp;lt;nowiki&amp;gt;EVE&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. &#039;&#039;Elite: Dangerous&#039;&#039; [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe]].&lt;br /&gt;
&lt;br /&gt;
: Another important difference is that &#039;&#039;EVE&#039;&#039; has a lot of [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|empire building]] and RTS elements, while &#039;&#039;Elite&#039;&#039; is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.&lt;br /&gt;
: PVP also has some differences which are [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|explained here]].&lt;br /&gt;
&lt;br /&gt;
: The &#039;&#039;Elite: Dangerous&#039;&#039; galaxy is based on the real [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] and&#039;&#039;&#039; &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]], thus constantly changing a system&#039;s landscape and adding lot of depth - and it has around [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]], as opposed to &#039;&#039;EVE&#039;&#039; where the planets are static and don&#039;t move.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interplanetary fast travel up to 2000 times the speed of light (2000C)]] and you are able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] from anywhere to another star. &#039;&#039;EVE&#039;&#039; on the other hand has point &amp;amp; click travel and you must fly to a jump gate to enter another star system.&lt;br /&gt;
&lt;br /&gt;
: A major feature that &#039;&#039;Elite: Dangerous&#039;&#039; will have is [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]] as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Where can I follow development news about &amp;quot;Elite: Dangerous&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
* [http://forums.frontier.co.uk/forumdisplay.php?f=39 Elite: Dangerous updates forum]&lt;br /&gt;
* https://www.facebook.com/EliteDangerousOfficial&lt;br /&gt;
* http://www.youtube.com/user/FrontierDevelopments&lt;br /&gt;
* [http://us2.campaign-archive2.com/home/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=eb767c006f Elite: Dangerous newsletters]&lt;br /&gt;
* https://twitter.com/EliteDangerous&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Why is yaw so slow?===&lt;br /&gt;
: There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that &#039;&#039;Elite&#039;&#039; also features lightspeed pulse and beam lasers making this issue even more apparent.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Elite: Dangerous&#039;&#039; deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Are there Newtonian physics?===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Yes&#039;&#039;&#039;, &amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt;just like in the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F last two Elite games]&amp;lt;/span&amp;gt;, the &#039;&#039;&#039;[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/ flight physics are Newtonian]&#039;&#039;&#039;[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next][http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]. While this time the forces are fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body,] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in &#039;&#039;Elite: Dangerous&#039;&#039; constrains the ship&#039;s angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite: Dangerous FAQ#Why is yaw so slow.3F|interesting tactical dogfights at close range]] and this [[Flight Assist|flight assist]] can be partially disabled [https://www.youtube.com/watch?v=HZBKC56vhUo to be able to skid more freely]. Also unlike the last two Elite games, only the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge galaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change).&lt;br /&gt;
: Here some quotes from the creator David Braben:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;&#039;&#039;&#039;David Braben&#039;&#039;&#039; I think in many respects it&#039;s more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it&#039;s much closer to Elite. We&#039;re going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances&amp;quot;&#039;&#039;[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;&#039;&#039;&#039;David Braben&#039;&#039;&#039; Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too.&amp;quot;&#039;&#039;[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: So there is a fly-by-wire system that keeps the ship within flight parameters, with a &#039;&#039;&#039;flight assist&#039;&#039;&#039; mode that is on by default, that helps you maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.&lt;br /&gt;
: [https://www.youtube.com/watch?v=HZBKC56vhUo You can turn &#039;&#039;&#039;flight assist&#039;&#039;&#039; off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the fly-by-wire however will &#039;&#039;&#039;always&#039;&#039;&#039; be partially active to keep your [https://www.youtube.com/watch?v=3TrvJoViw8w ship constrained within the specified limits.]&lt;br /&gt;
: Cargo mass will also affect the manoeuvrability of your ship.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Can I manually fire thrusters in every direction?===&lt;br /&gt;
: Yes the game allows for [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|full 6DOF motion.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Is &amp;quot;Elite: Dangerous&amp;quot; an MMO?===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Yes&#039;&#039;&#039;, &#039;&#039;&#039;[https://store.elitedangerous.com &#039;&#039;Elite: Dangerous&#039;&#039; is an MMO]&#039;&#039;&#039;, but with the important addition, that you can [http://forums.frontier.co.uk/showthread.php?t=6300 choose if you want to meet other players].&lt;br /&gt;
&lt;br /&gt;
: The game features a shared persistent galaxy server, where macro effects and [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|events such as economy, society and war status]] etc. are recorded.&lt;br /&gt;
&lt;br /&gt;
: The are &#039;&#039;&#039;no&#039;&#039;&#039; multi-player lobbies.&lt;br /&gt;
: The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [http://www.wowwiki.com/Instance_limitations#Player_Limitations instances are &#039;&#039;&#039;not&#039;&#039;&#039; a fixed location in space as in most other MMOs], but they dynamically move around.&lt;br /&gt;
: The effects of those instances are then stored on the central galaxy server and shared by everybody.&lt;br /&gt;
&lt;br /&gt;
: Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn&#039;t be immersion breaking as opposed to a space game in a smaller area.&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|How are players going to meet each other in such a huge galaxy?]]&#039;&#039;&#039;&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups]&lt;br /&gt;
* [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]&lt;br /&gt;
* [http://forums.frontier.co.uk/showpost.php?p=431507&amp;amp;postcount=3 Design Discussion Archive]&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;4&amp;quot; widths=&amp;quot;140&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time&lt;br /&gt;
Elite Dangerous Trading Dev Diary&lt;br /&gt;
Elite Dangerous Standard Beta 3.9 Searfoss Plant on release night&lt;br /&gt;
Elite Dangerous - Fleet Hyperlight Jump&lt;br /&gt;
Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===How does singleplayer work? Will I need to connect to a server to play?===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Yes.&#039;&#039;&#039; The online galaxy of &#039;&#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039;&#039; is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player&#039;s actions will influence the development of the galaxy, without necessarily having to play multiplayer.&lt;br /&gt;
&lt;br /&gt;
: The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;3&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time&lt;br /&gt;
Elite Dangerous Trading Dev Diary&lt;br /&gt;
Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== Does &amp;quot;Elite: Dangerous&amp;quot; have a monthly subscription fee?===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;No. &#039;&#039;&#039;&#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;has a fixed a box price, without hidden costs. However, you will pay one-time fees for major [[Elite: Dangerous FAQ#What are the expansions.3F|additional expansions.]]&lt;br /&gt;
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&lt;br /&gt;
===What are the expansions?===&lt;br /&gt;
: The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]]&#039;&#039;&#039; (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), &#039;&#039;&#039;[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]]&#039;&#039;&#039; and probably &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: Frontier releases free updates roughly each month that enhance the game. Expansions that include significant new features and content will have to be purchased.&lt;br /&gt;
&lt;br /&gt;
: For example, the roadmap is to add these features over the following expansions (in no particular order): [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack]&lt;br /&gt;
* &#039;&#039;&#039;[https://www.elitedangerous.com/en/horizons Landing / driving / prospecting on airless rocky planets, moons &amp;amp; asteroids (Elite Dangerous: Horizons)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Walking around interiors and combative boarding of other ships]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Combat and other interactions with other players and AIs in the internal areas of star ports]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]&#039;&#039;&#039;&lt;br /&gt;
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 scope for &#039;&#039;Elite&#039;&#039; is huge], so a sensible strategy is used to add to the game in stages.&lt;br /&gt;
&lt;br /&gt;
: Keep in mind that the game has been [https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=151 well planned and designed from the start] with all these features in mind (it is not an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite: Dangerous]&lt;br /&gt;
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&amp;amp;t=35 Elite: Dangerous - Development Plan video]&lt;br /&gt;
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&amp;amp;A about Development Plan]&lt;br /&gt;
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ac1081437f&amp;amp;e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]&lt;br /&gt;
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]&lt;br /&gt;
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]&lt;br /&gt;
* TG2333&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite Dangerous Development Plan&lt;br /&gt;
The Future of Elite Dangerous&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Flightsuit_combatsketch01.jpg&lt;br /&gt;
Stationinside_08.jpg&lt;br /&gt;
Wallpaper12.jpg&lt;br /&gt;
Wallpaper09.jpg&lt;br /&gt;
00overall2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; columns=&amp;quot;4&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29&lt;br /&gt;
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II&lt;br /&gt;
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters&lt;br /&gt;
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== Does &amp;quot;Elite: Dangerous&amp;quot; support Oculus Rift?===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Yes, &#039;&#039;&#039;[http://elite.frontier.co.uk Elite: Dangerous]&#039;&#039;&#039; officially supports Oculus Rift.&#039;&#039;&#039;&lt;br /&gt;
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=== Where does the Elite: Dangerous community hang out?===&lt;br /&gt;
*&#039;&#039;&#039;[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official &amp;quot;Elite: Dangerous&amp;quot; Forums]&#039;&#039;&#039;&lt;br /&gt;
*[http://www.reddit.com/r/EliteDangerous Reddit]&lt;br /&gt;
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html MMORPG]&lt;br /&gt;
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous SimHQ]&lt;br /&gt;
*[http://www.elitegalaxy.org Elite Galaxy]&lt;br /&gt;
*[http://edna.enjin.com Elite Dangerous North America]&lt;br /&gt;
*[http://edeu.enjin.com Elite Dangerous Europe]&lt;br /&gt;
* [http://www.elite-games.ru/elitedangerous/ Elite Games Russia]&lt;br /&gt;
*[http://www.elitedangerous.de elitedangerous.de]&lt;br /&gt;
*[http://www.elite-dangerous.fr/ elite-dangerous.fr]&lt;br /&gt;
* [http://www.elitedangerous.it/ Elite: Dangerous ITALIA]&lt;br /&gt;
*[http://laveradio.com Lave Radio]&lt;br /&gt;
*[http://www.pirate-nation.org Pirate Nation]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[ru:FAQ]]&lt;/div&gt;</summary>
		<author><name>69.253.84.176</name></author>
	</entry>
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