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		<id>https://elite.mistflux.co.uk/w/index.php?title=Fiction&amp;diff=7903</id>
		<title>Fiction</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Fiction&amp;diff=7903"/>
		<updated>2017-04-27T00:40:34Z</updated>

		<summary type="html">&lt;p&gt;68.44.193.209: Undo revision 78947 by STAR F CLASS (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateMe}}&lt;br /&gt;
&lt;br /&gt;
== Novels set in the Elite: Dangerous Universe ==&lt;br /&gt;
There are a number of &#039;&#039;&#039;[http://forums.frontier.co.uk/forumdisplay.php?f=45 novels]&#039;&#039;&#039; available alongside the Elite:Dangerous game and one currently underway. There are also several projects that may deliver other stories/games.&lt;br /&gt;
&lt;br /&gt;
== Novels published by Frontier Developments ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Elite Dangerous: Premonition|Elite Dangerous : Premonition]] due 2017&#039;&#039;&#039; ====&lt;br /&gt;
Premonition is an upcoming novel to be written by Drew Wagar. It was [https://community.elitedangerous.com/premonition announced by Frontier] on the 12th of August 2016 and is expected to be available for summer 2017. It has been described as a sequel to Elite: Reclamation, but also as a player-driven story influenced by in-game events and player actions. Further information can be found on [http://www.drewwagar.com/announcements/elite-dangerous-premonition/ Drew Wagar&#039;s blog].&lt;br /&gt;
&lt;br /&gt;
== Novels by Fantastic Books Publishing ==&lt;br /&gt;
&lt;br /&gt;
==== [[Elite: Reclamation|&#039;&#039;&#039;Elite: Reclamation&#039;&#039;&#039;]]&#039;&#039;&#039; 2014&#039;&#039;&#039; ====&lt;br /&gt;
[[Elite: Reclamation|Reclamation]] is a novel written by Drew Wagar. It is a space opera/thriller set on the borders of the Frontier where the Empire and Federation are fighting over a star system. It features the in-game character Senator [[Kahina Tijani Loren]] and concentrates on the Imperials. The author&#039;s website can be found at [http://www.drewwagar.com www.drewwagar.com]. Available to buy now from [https://www.fantasticbookspublishing.com/store/elite-2/ Fantastic Books Publishing] or [http://www.amazon.co.uk/Elite-Reclamation-Dangerous-Drew-Wagar-ebook/dp/B00KUY2MX4 Amazon].&lt;br /&gt;
&lt;br /&gt;
==== [http://www.kickstarter.com/projects/katerussell/mostly-harmless-an-elite-dangerous-novel-working-t &#039;&#039;&#039;Elite: Mostly Harmless&#039;&#039;&#039;]&#039;&#039;&#039; 2014&#039;&#039;&#039; ====&lt;br /&gt;
Mostly Harmless is a novel written by Kate Russell.&amp;lt;ref&amp;gt;http://www.kickstarter.com/projects/katerussell/mostly-harmless-an-elite-dangerous-novel-working-t&amp;lt;/ref&amp;gt; A comedic tale of Commander Angel Rose, the Mostly Harmless pilot who becomes an unwitting and incompetent assassin. Available to buy now from [https://www.fantasticbookspublishing.com/store/elite-2/ Fantastic Books Publishing] or [http://www.amazon.co.uk/Elite-Mostly-Harmless-Dangerous-ebook/dp/B00KUXT3DC/ Amazon].&lt;br /&gt;
&lt;br /&gt;
==== [http://www.andherethewheel.co.nz &#039;&#039;&#039;Elite: And Here The Wheel&#039;&#039;&#039;]&#039;&#039;&#039; 2014&#039;&#039;&#039; ====&lt;br /&gt;
And Here The Wheel is a novel written by John Harper. It ties together the storylines of The Dark Wheel and the Thargoid missions of First Encounters to create an interstellar adventure that no Elite fan will ever forget. Web-page at [http://www.andherethewheel.co.nz]. Available to buy now from [https://www.fantasticbookspublishing.com/store/elite-2/ Fantastic Books Publishing] or [http://www.amazon.co.uk/Elite-And-Here-Wheel-Dangerous-ebook/dp/B00KZ0ZNI4/ Amazon].    &lt;br /&gt;
&lt;br /&gt;
==== [[Tales from the Frontier|&#039;&#039;&#039;Elite: Tales from the Frontier&#039;&#039;&#039;]]&#039;&#039;&#039; 2014&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
[[File:Elite-tales-from-the-frontier.jpg|thumb|200px|Elite: Tales from the Frontier]]&lt;br /&gt;
&lt;br /&gt;
[[Tales from the Frontier]] is an anthology of 15 novellas and short stories by writers from around the world. Each story takes place in different parts of the Elite universe. Formal web-site at [http://www.elite-anthology.co.uk/ www.elite-anthology.co.uk]. Available to buy now from [https://www.fantasticbookspublishing.com/store/elite-2/ Fantastic Books Publishing] or [http://www.amazon.co.uk/Elite-Tales-From-Frontier-Dangerous-ebook/dp/B00KZ2DLPO/ Amazon].&lt;br /&gt;
&lt;br /&gt;
== Novels published by Gollancz ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[https://www.amazon.co.uk/Elite-Dangerous-Docking-Difficult-ebook/dp/B00JDJIXAS/ref=sr_1_1?ie=UTF8&amp;amp;qid=1471258645&amp;amp;sr=8-1&amp;amp;keywords=elite+docking+is+difficult Elite : Docking is Difficult] 2014&#039;&#039;&#039; ====&lt;br /&gt;
Written by Gideon Defoe, Elite : Docking is difficult is a comedy.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[https://www.amazon.co.uk/Elite-Dangerous-Nemorensis-Simon-Spurrier/dp/1473201268/ref=sr_1_1?ie=UTF8&amp;amp;qid=1471258742&amp;amp;sr=8-1&amp;amp;keywords=elite+nemorensis Elite : Nemorensis] 2014&#039;&#039;&#039; ====&lt;br /&gt;
Written by Simon Spurrier, Elite: Nemorensis is a story of a pair of lovers making their way in the Elite Dangerous universe.&lt;br /&gt;
&lt;br /&gt;
==== [https://www.amazon.co.uk/Elite-Dangerous-Wanted-Gavin-Deas/dp/1473201284/ref=sr_1_1?ie=UTF8&amp;amp;qid=1471258513&amp;amp;sr=8-1&amp;amp;keywords=elite+wanted &#039;&#039;&#039;Elite : Wanted&#039;&#039;&#039;]&#039;&#039;&#039; 2014&#039;&#039;&#039; ====&lt;br /&gt;
Written by Stephen Deas and Gavin Smith under the pseudonym &#039;Gavin Deas&#039;, Elite : Wanted is a story of pirates and bounty hunters.&lt;br /&gt;
&lt;br /&gt;
== Other Novels ==&lt;br /&gt;
&lt;br /&gt;
==== [http://outofthedarkness.info/index.html &#039;&#039;&#039;Out of the Darkness&#039;&#039;&#039;]&#039;&#039;&#039; 2014&#039;&#039;&#039; ====&lt;br /&gt;
A novel written by T James. It is the only novel to specifically featured the Thargoids. Web-page at [http://outofthedarkness.info/index.html].&lt;br /&gt;
&lt;br /&gt;
==== [http://www.kickstarter.com/projects/allenstroud/elite-lave-revolution?ref=live &#039;&#039;&#039;Elite: Lave Revolution&#039;&#039;&#039;]&#039;&#039;&#039; 2014&#039;&#039;&#039; ====&lt;br /&gt;
Lave Revolution is a novel written by [http://www.allenstroud.com Allen Stroud], with stretch goals that include a short film.&amp;lt;ref&amp;gt;http://www.kickstarter.com/projects/allenstroud/elite-lave-revolution?ref=live&amp;lt;/ref&amp;gt; It follows the transition of Lave from a Dictatorship to a Democracy before the start of the Elite: Dangerous game. Available to buy now from [https://www.smashwords.com/books/view/554382 Smashwords] or [http://www.amazon.co.uk/Elite-Lave-Revolution-Dangerous-ebook/dp/B00KVER5IA/ Amazon].&lt;br /&gt;
&lt;br /&gt;
== Comics ==&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Fangs]]&#039;&#039;&#039; ====&lt;br /&gt;
Fangs is an unofficial Elite Dangerous noir-inspired web comic by Lee Hutchinson. Fangs, Book One: What the Watching Gods Thought, consists of 10 chapters. Fangs, Book Two: Every Man&#039;s Wish On Board, has six chapters to date.&amp;lt;ref&amp;gt;https://fangs.ink/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;[[Mercenary Commander]]&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
Elite Dangerous: Mercenary Commander is an unofficial fan comic made by David Hall in 2015. It has four full-color pages and a cover page.&amp;lt;ref&amp;gt;http://www.cmdrlog.com/mercenary-commander.html&amp;lt;/ref&amp;gt; The story is about the faceless hero Khel Varek and a bounty hunter.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
The following projects are still outstanding at this time.&lt;br /&gt;
&lt;br /&gt;
==== [http://www.kickstarter.com/projects/selezen/elite-encounters-roleplaying-in-the-elite-universe Elite Encounters (a Role Playing Gamebook)] ====&lt;br /&gt;
A roleplaying game set in the Elite: Dangerous universe, by Dave &amp;quot;Selezen&amp;quot; Hughes. It was successfully Kickstarted on March 3 2013.&amp;lt;ref&amp;gt;http://www.kickstarter.com/projects/selezen/elite-encounters-roleplaying-in-the-elite-universe&amp;lt;/ref&amp;gt; An early &amp;quot;Alpha&amp;quot; version of the rules were released to a closed group in December 2013&amp;lt;ref&amp;gt;http://daftworks.co.uk/eliterpg/index.php/Special_Blog?id=20&amp;lt;/ref&amp;gt; and a Beta version is due for release in August 2014&amp;lt;ref&amp;gt;http://daftworks.co.uk/eliterpg/index.php/Special_Blog?id=28&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;[[Supermassive]] is a novel to be written and illustrated by André Czausov. The book is planned to be around 90k words in length, and a suite of original illustrations will be incorporated into the PDF edition, together with some crowdfund-only extras such as [[Void magazine|Void]]. The ebook is due to be released in late February 2014. A website is online at [http://suprmasv.czausov.com/ suprmasv.czausov.com].&lt;br /&gt;
&lt;br /&gt;
==== [http://forums.frontier.co.uk/showthread.php?t=3015 Elite Dangerous: Survivor] ====&lt;br /&gt;
Survivor is a gamebook to be written by Nathan Page. Armed with nothing more than a pencil, two dice and an eraser, do you have the skill and wits to thrive in a hostile galaxy? &amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=3015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [http://elitechronicles.com/ Elite Chronicles] ====&lt;br /&gt;
A novel to be written by crowd-sourcing. See their website for more information on joining in. Web-page at [http://elitechronicles.com/].&lt;br /&gt;
&lt;br /&gt;
==== [http://forums.frontier.co.uk/showthread.php?t=3936 Commander Boz&#039;s Book] ====&lt;br /&gt;
No information has yet been released, including the title.&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=3936&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [http://forums.frontier.co.uk/showthread.php?t=3986 Elite: Dangerous - Space Storm] ====&lt;br /&gt;
Space Store is a fan fiction novel being written by AndyB, on the Frontier forum.&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=3986&amp;lt;/ref&amp;gt; Not an official work, but developed with some consultation. The story is being written with drafts appearing on the forum, so you can see how the story develops.&lt;br /&gt;
&lt;br /&gt;
== Additional Links ==&lt;br /&gt;
* [http://forums.frontier.co.uk/forumdisplay.php?f=45 Elite Fiction Forum]&lt;br /&gt;
* [[Fiction Resources]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Fiction|Fiction]]&lt;/div&gt;</summary>
		<author><name>68.44.193.209</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5185</id>
		<title>Careers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5185"/>
		<updated>2017-04-27T00:39:29Z</updated>

		<summary type="html">&lt;p&gt;68.44.193.209: Undo revision 78937 by STAR F CLASS (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of distinct &#039;&#039;&#039;roles&#039;&#039;&#039; that players can take on. Roles do not require prior experience or skills to take part in - by obtaining the necessary equipment anyone can perform any role. Trading, smuggling, exploring, mining, bounty hunting, and pirating are the six main roles. [[Frontier Developments]] have stated that they want all roles to be equally profitable.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=6gMbLjUjs1w&amp;amp;feature=youtu.be Dev Diary 3 — Player Roles]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Courier==&lt;br /&gt;
[[File:Courier-Role_2.jpg|thumb|200px|Courier role]]&lt;br /&gt;
{{main|Courier}}&lt;br /&gt;
Starport [[Bulletin Board|bulletin boards]] will often offer missions that require little or no cargo space and can be an easy (albeit low) source of income. Missions that require no cargo space will be marked with one horizontal arrow pointing right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Missions that have two horizontal arrows going left and right require you to buy the stated cargo and return to the port with it. Accepted missions can be turned in (completed) by travelling to the mission&#039;s destination and using the starport bulletin board there.&lt;br /&gt;
&lt;br /&gt;
==Trader==&lt;br /&gt;
[[File:Trader-Role-Type-9.jpg|thumb|200px|Trader with a Type-9 Heavy]]&lt;br /&gt;
{{main|Trader}}&lt;br /&gt;
Trading is the act of buying [[commodities]] at a low price and selling them for a higher price. In Elite: Dangerous the [[Galaxy Map]] can help traders determine profitable trade routes by providing purchasable market data as well as displaying NPC trade routes and economy types. As profitable as it can be to haul cargo around the galaxy, pirates abound and, depending on the system, can be a major hazard for traders who are not prepared.&lt;br /&gt;
&lt;br /&gt;
==Explorer==&lt;br /&gt;
[[File:Explorer Heart Soul Nebula.png|thumb|200px|Explorer and Heart &amp;amp; Soul nebula]]&lt;br /&gt;
{{main|Explorer}}&lt;br /&gt;
Exploring is a (mostly) lonely and time consuming job. The profitability depends on how much undiscovered data the player has to sell and, when the system is all but unknown, the profit can be quite substantial. Starting from game&#039;s version 1.1, it will display tag with commander&#039;s name alongside astronomical object to indicate which person first discovered and sold this exploration data to authorities. However, you are still able to explore said star system and make credits regardless.  *When you discover/explore a region/planet, you must travel at least 20ly away from that location in order to sell that particular data.&lt;br /&gt;
&lt;br /&gt;
==Miner==&lt;br /&gt;
[[File:Mining Asp.jpg|thumb|200px|Miner Asp]]&lt;br /&gt;
{{main|Miner}}&lt;br /&gt;
Mining in Elite: Dangerous is very manual as the player must use a mining laser to chip off pieces of an asteroid to then scoop up to be refined on-board. For newer players mining can be a good way to learn ship control, operation of the cargo scoop, and how to interact with the control panel in flight. Pilots of large ships are able to use collection drones to automate the fragments collection process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smuggler==&lt;br /&gt;
[[File:Smuggler-Type-6.jpg|thumb|200px|Smuggler Type-6]]&lt;br /&gt;
{{main|Smuggler}}&lt;br /&gt;
Smugglers are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special class of couriers, where the player is asked to transport forbidden items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pirate==&lt;br /&gt;
[[File:Pirates_in_rings.jpg|thumb|200px|Pirates in planetary rings]]&lt;br /&gt;
{{main|Pirate}}&lt;br /&gt;
Pirates naturally earn combat ranking by attacking and destroying other ships. The primary motivation for pirates is the cargo carried by their prey. Pirates use powerful weaponry and their fearsome reputations to encourage traders to hand over their goods.&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
[[File:Mercenary_Cobra.jpg|thumb|200px|Mercenary Cobra]]&lt;br /&gt;
{{main|Mercenary}}&lt;br /&gt;
Mercenary work is found at starport bulletin boards which send the player to fight at [[Conflict Zone]]s and warzones. In zones with active fighting a mercenary can find near constant work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assassin==&lt;br /&gt;
[[File:Assassin_Python.jpg|thumb|200px|Assassin Python]]&lt;br /&gt;
{{main|Assassin}}&lt;br /&gt;
An assassin requires flight experience and solid equipment as their targets are highly dangerous. The payout for taking down targets can be extremely rewarding, but make sure to never underestimate the enemy - their bounties are large for a reason.&lt;br /&gt;
&lt;br /&gt;
==Bounty Hunter==&lt;br /&gt;
[[File:Bounty_Hunter_FDL.jpg|thumb|200px|Bounty Hunter Fer-de-Lance]]&lt;br /&gt;
{{main|Bounty Hunter}}&lt;br /&gt;
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialize in lethal, offensively-focused ships which are capable of reliably destroying their prey.&lt;br /&gt;
&lt;br /&gt;
== Cruise Ship Captain ==&lt;br /&gt;
[[File:Space_Tourism_Beluga_Liner.jpg|thumb|200px|Space tourism with a Beluga liner]]&lt;br /&gt;
{{main|Space Tourism}}&lt;br /&gt;
Ships can be equipped with passenger cabins to transport passengers. Passengers can be housed in cabins of equal or higher quality than their requirement. The types are economy, business, first class and luxury. All VIP passengers will occupy an entire cabin regardless of how many members are in their party. They will occupy the cabin until the mission is completed or dropped. Non-VIP passengers are housed by seat rather than cabin. This means you can store multiple groups in one cabin or split the groups among different cabins.&lt;br /&gt;
&lt;br /&gt;
== Multicrew ==&lt;br /&gt;
[[File:Corvette-Multicrew.jpg|thumb|200px|Multicrew in a Corvette]]&lt;br /&gt;
{{main|Multicrew}}&lt;br /&gt;
Multicrew is an upcoming update coming to Elite Dangerous: Horizons. Multicrew will make it possible to join a seat of another commander&#039;s ship or let others join your ship, which can be done by being in a Wing. With Multicrew making use of Wings, you can only have up to 3 people in a ship with enough seats.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; It&#039;s also said that 3 people in a Multicrew set-up will perform similarly to a wing of 3 ships. You will be able to control either the Helm (Piloting), Gunner (turreted weapons), Fighter con (two ship launched fighters).&lt;br /&gt;
&lt;br /&gt;
== Scavenger ==&lt;br /&gt;
[[File:Scavenger-Salvage-Drone.jpg|thumb|200px|Scavenger and a drone]]&lt;br /&gt;
&lt;br /&gt;
A scavenger is a minor role to retrieve Cargo Canisters found in space, at salvageable wrecks or on a celestial body&#039;s surface using a Cargo Scoop. Whether retrieving an item is legal or not can be seen by the GUI text that appears when targeting it - either &amp;quot;Legal Salvage&amp;quot; or &amp;quot;Illegal [[Salvage]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Cargo that a player both jettisons and abandons becomes legal salvage, while if they only jettison it it&#039;s illegal salvage for everyone but them. Cargo that is already marked as stolen can only be jettisoned.&lt;br /&gt;
&lt;br /&gt;
== Infiltrator ==&lt;br /&gt;
[[File:DataPointSettlement.png|thumb|205x205px]]&lt;br /&gt;
Infiltrator jobs can be found at various mission boards and require the player to attack or covertly retrieve data packages from a target settlement. Infiltrators are often tasked with attacking a certain quantity of a specific settlement&#039;s defence drones known as skimmers, destroying settlement&#039;s power grid or obtaining a data package by scanning a settlement&#039;s data points via the data link scanner.&lt;br /&gt;
&lt;br /&gt;
Though infiltrator missions offer a high reward, performing these actions is usually illegal and thus often result in a hefty fine or bounty. Since settlements appear on planets, the Horizons expansion is required to complete these missions and the player will likely need an SRV. It should be noted that settlements vary in size and security level.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Роли]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>68.44.193.209</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite&amp;diff=1267</id>
		<title>Elite</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite&amp;diff=1267"/>
		<updated>2017-04-27T00:35:59Z</updated>

		<summary type="html">&lt;p&gt;68.44.193.209: Undo revision 78911 by Jessicas1201 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite.jpg|thumb|Elite]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elite&#039;&#039;&#039; is a space trading video game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game&#039;s title derives from one of the player&#039;s goals of raising their [[Pilots Federation#Ranks|combat rating]] to the exalted heights of &amp;quot;Elite&amp;quot;. It was written and developed by David Braben and Ian Bell, who had met while they were both undergraduates at Jesus College, Cambridge. Versions of the game for other platforms were published by Firebird, Imagineer and Hybrid Technology.&lt;br /&gt;
&lt;br /&gt;
Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the inclusion of [[The Dark Wheel#The Dark Wheel novella|The Dark Wheel]], a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire.&lt;br /&gt;
&lt;br /&gt;
Elite&#039;s open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series, the X series of space trading games and the Grand Theft Auto series.&lt;br /&gt;
&lt;br /&gt;
Elite is one of the most significant computer games ever, Elite changed the face of computer gaming dramatically with its combination of believability, considered design, compelling gameplay and longevity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[[File:The_Original_Elite%2C_1984.jpg|thumb|200px|The original Elite by David Braben and Ian Bell]]&lt;br /&gt;
&lt;br /&gt;
The player starts at [[Lave/Lave Station|Lave Station]] and pilots a [[Cobra MkIII]]. The default pilot name is Commander Jameson, whom the station [[Shinrarta Dezhra/Jameson Memorial|Jameson Memorial]] is named after in [[Elite Dangerous]].&lt;br /&gt;
&lt;br /&gt;
[[Trader|Trading]] is considered the primary way to earn [[credits]], but [[Bounty Hunter|bounty hunting]], [[Pirate|piracy]], [[Miner|asteroid mining]], illegally [[Salvage|salvaging]] cargo found in space, and [[Smuggler|illegal trading]] are available as more dangerous alternatives. Credits can be spent on [[Outfitting|upgrades]] to improve the ship&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Thargoids]] can interrupt [[Hyperspace]] jumps, forcing the player to fight them in witchspace before attempting to finish the jump.&lt;br /&gt;
&lt;br /&gt;
== Hugely Influential Game ==&lt;br /&gt;
&lt;br /&gt;
[[File:Elite_The_Dark_Wheel_Novella.jpg|thumb|200px|The Dark Wheel, by Robert Holdstock]]&lt;br /&gt;
&lt;br /&gt;
Elite&#039;s open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series, the X series of space trading games and the Grand Theft Auto series.&lt;br /&gt;
&lt;br /&gt;
The former creative director of DMA Design Gary Penn cited Elite as a major influence for the original Grand Theft Auto (1997), &amp;quot;But I&#039;d been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It&#039;s just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly -- nobody wants to be the cop, it&#039;s more fun to be bad. And then that evolved into Grand Theft Auto&amp;quot;.&amp;lt;ref&amp;gt;[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Original Elite, 1984 – 1992 ===&lt;br /&gt;
&lt;br /&gt;
[[File:David-Braben-Ian-Bell-Elite.png|thumb|200px|David Braben and Ian Bell are the creators of Elite in 1984]]&lt;br /&gt;
&lt;br /&gt;
It’s hard, at this stage, to return to the pre-Elite days of computer gaming in the early 80s. Back then games were largely simplistic, clones of arcade games or following very closely in their designs. Games were specifically designed to play through in a few minutes, featuring ‘lives’, ‘scores’ and ‘levels’. There were games that broke this mould, but they were few and far between, and often easily forgotten.&amp;lt;ref&amp;gt;[https://www.drewwagar.com/lore/elite-dangerous-history-the-original-elite/ Elite Dangerous History: The original ‘Elite’]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elite was born out of the dissatisfaction with the confines of traditional gaming. With no score, what was the purpose? The Thatcherite years of the 1980s provided the answer – money. But money isn’t a score, you can spend money. On what? On upgrades… so your ship had to be inferior to start with. What would be the purpose of upgrading your ship? To defeat other vessels. Why would those other vessels attack you? Because you carried a cargo… so trading was required alongside piracy. There was always a reason for the game mechanics, and the concept developed from there.&lt;br /&gt;
&lt;br /&gt;
The true genius, however, lay in providing the player with choices. Yes, there were pirates out there, but you could become one yourself if you so desired. You had moral choices in the game, with no predetermined path.&lt;br /&gt;
&lt;br /&gt;
Read the full article at [https://www.drewwagar.com/lore/elite-dangerous-history-the-original-elite/ Elite Dangerous History: The original ‘Elite’].&lt;br /&gt;
&lt;br /&gt;
== Elite Badge ==&lt;br /&gt;
&lt;br /&gt;
[[File:Elite_Badges.jpg|thumb|200px|Elite Badges for people who reached Elite status]]&lt;br /&gt;
&lt;br /&gt;
The Elite badge that Acornsoft sent to people who sent in their &#039;order of the Elite&#039; postcard with the code they got at Elite level.&lt;br /&gt;
&lt;br /&gt;
The Elite badge was a very exclusive badge only given to people who reached Elite status, and a few others who worked or did work for Firebird. People had to send in their Order of the Elite postcard with a code they received when reaching the Elite status. Then they would receive the exclusive Elite badge. Acornsoft produced two badge versions. The third golden version of the badge is visible on Elite boxes produced by Firebird.&lt;br /&gt;
&lt;br /&gt;
== Elite Logo ==&lt;br /&gt;
&lt;br /&gt;
[[File:Golden-Elite-Logo.png|thumb|200px|Golden Elite Logo]]&lt;br /&gt;
&lt;br /&gt;
The Elite logo is a combination Pilots wings, the Elite text and a stylized Griffin which was added by artist Philip Castle. He also worked on the Cobra and Coriolis cover for the original Elite.&lt;br /&gt;
&lt;br /&gt;
David Braben said &amp;quot;The Elite logo took a while to get right. The inspiration was a mix of pilot&#039;s wings and logo. The Griffin thing was Philip Castle&#039;s idea.&amp;quot;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/ I am David Braben, co-creator of Elite, creator of Frontier, Frontier II and the upcoming Elite: Dangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Elite universe it&#039;s the emblem of the [[Pilots Federation|Elite Federation of Pilots]]. The body awards and administers the Elite ratings. The gold badge is for Elite pilots and silver for all other ranks.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Most of the ships were named after snakes, and this came about because of the wireframe models looking a bit like snake heads.&lt;br /&gt;
* Frontier Developments offers this game for free on their store page for PC, Mac and the original platforms.&lt;br /&gt;
&lt;br /&gt;
== Further Information==&lt;br /&gt;
* [http://www.iancgbell.clara.net/elite/manual.htm Original Elite manual]&lt;br /&gt;
* [http://www.iancgbell.clara.net/elite/dkwheel.htm The Dark Wheel novella]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite.jpg|Elite&lt;br /&gt;
The_Original_Elite,_1984.jpg|The original Elite by David Braben and Ian Bell&lt;br /&gt;
Elite_The_Dark_Wheel_Novella.jpg|The Dark Wheel, by Robert Holdstock&lt;br /&gt;
Elite_Badges.jpg|Elite Badges for people who reached Elite status&lt;br /&gt;
Golden-Elite-Logo.png|Golden Elite Logo&lt;br /&gt;
David-Braben-Ian-Bell-Elite.png|David Braben and Ian Bell are the creators of Elite in 1984&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Previous Games]]&lt;/div&gt;</summary>
		<author><name>68.44.193.209</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5179</id>
		<title>Careers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5179"/>
		<updated>2017-04-27T00:35:17Z</updated>

		<summary type="html">&lt;p&gt;68.44.193.209: Undo revision 78908 by Jessicas1201 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of distinct &#039;&#039;&#039;roles&#039;&#039;&#039; that players can take on. Roles do not require prior experience or skills to take part in - by obtaining the necessary equipment anyone can perform any role. Trading, smuggling, exploring, mining, bounty hunting, and pirating are the six main roles. [[Frontier Developments]] have stated that they want all roles to be equally profitable.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=6gMbLjUjs1w&amp;amp;feature=youtu.be Dev Diary 3 — Player Roles]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Courier==&lt;br /&gt;
[[File:Courier-Role_2.jpg|thumb|200px|Courier role]]&lt;br /&gt;
{{main|Courier}}&lt;br /&gt;
Starport [[Bulletin Board|bulletin boards]] will often offer missions that require little or no cargo space and can be an easy (albeit low) source of income. Missions that require no cargo space will be marked with one horizontal arrow pointing right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Missions that have two horizontal arrows going left and right require you to buy the stated cargo and return to the port with it. Accepted missions can be turned in (completed) by travelling to the mission&#039;s destination and using the starport bulletin board there.&lt;br /&gt;
&lt;br /&gt;
==Trader==&lt;br /&gt;
[[File:Trader-Role-Type-9.jpg|thumb|200px|Trader with a Type-9 Heavy]]&lt;br /&gt;
{{main|Trader}}&lt;br /&gt;
Trading is the act of buying [[commodities]] at a low price and selling them for a higher price. In Elite: Dangerous the [[Galaxy Map]] can help traders determine profitable trade routes by providing purchasable market data as well as displaying NPC trade routes and economy types. As profitable as it can be to haul cargo around the galaxy, pirates abound and, depending on the system, can be a major hazard for traders who are not prepared.&lt;br /&gt;
&lt;br /&gt;
==Explorer==&lt;br /&gt;
[[File:Explorer Heart Soul Nebula.png|thumb|200px|Explorer and Heart &amp;amp; Soul nebula]]&lt;br /&gt;
{{main|Explorer}}&lt;br /&gt;
Exploring is a (mostly) lonely and time consuming job. The profitability depends on how much undiscovered data the player has to sell and, when the system is all but unknown, the profit can be quite substantial. Starting from game&#039;s version 1.1, it will display tag with commander&#039;s name alongside astronomical object to indicate which person first discovered and sold this exploration data to authorities. However, you are still able to explore said star system and make credits regardless.  *When you discover/explore a region/planet, you must travel at least 20ly away from that location in order to sell that particular data.&lt;br /&gt;
&lt;br /&gt;
==Miner==&lt;br /&gt;
[[File:Mining Asp.jpg|thumb|200px|Miner Asp]]&lt;br /&gt;
{{main|Miner}}&lt;br /&gt;
Mining in Elite: Dangerous is very manual as the player must use a mining laser to chip off pieces of an asteroid to then scoop up to be refined on-board. For newer players mining can be a good way to learn ship control, operation of the cargo scoop, and how to interact with the control panel in flight. Pilots of large ships are able to use collection drones to automate the fragments collection process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smuggler==&lt;br /&gt;
[[File:Smuggler-Type-6.jpg|thumb|200px|Smuggler Type-6]]&lt;br /&gt;
{{main|Smuggler}}&lt;br /&gt;
Smugglers are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special class of couriers, where the player is asked to transport forbidden items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pirate==&lt;br /&gt;
[[File:Pirates_in_rings.jpg|thumb|200px|Pirates in planetary rings]]&lt;br /&gt;
{{main|Pirate}}&lt;br /&gt;
Pirates naturally earn combat ranking by attacking and destroying other ships. The primary motivation for pirates is the cargo carried by their prey. Pirates use powerful weaponry and their fearsome reputations to encourage traders to hand over their goods.&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
[[File:Mercenary_Cobra.jpg|thumb|200px|Mercenary Cobra]]&lt;br /&gt;
{{main|Mercenary}}&lt;br /&gt;
Mercenary work is found at starport bulletin boards which send the player to fight at [[Conflict Zone]]s and warzones. In zones with active fighting a mercenary can find near constant work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assassin==&lt;br /&gt;
[[File:Assassin_Python.jpg|thumb|200px|Assassin Python]]&lt;br /&gt;
{{main|Assassin}}&lt;br /&gt;
An assassin requires flight experience and solid equipment as their targets are highly dangerous. The payout for taking down targets can be extremely rewarding, but make sure to never underestimate the enemy - their bounties are large for a reason.&lt;br /&gt;
&lt;br /&gt;
==Bounty Hunter==&lt;br /&gt;
[[File:Bounty_Hunter_FDL.jpg|thumb|200px|Bounty Hunter Fer-de-Lance]]&lt;br /&gt;
{{main|Bounty Hunter}}&lt;br /&gt;
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialize in lethal, offensively-focused ships which are capable of reliably destroying their prey.&lt;br /&gt;
&lt;br /&gt;
== Cruise Ship Captain ==&lt;br /&gt;
[[File:Space_Tourism_Beluga_Liner.jpg|thumb|200px|Space tourism with a Beluga liner]]&lt;br /&gt;
{{main|Space Tourism}}&lt;br /&gt;
Ships can be equipped with passenger cabins to transport passengers. Passengers can be housed in cabins of equal or higher quality than their requirement. The types are economy, business, first class and luxury. All VIP passengers will occupy an entire cabin regardless of how many members are in their party. They will occupy the cabin until the mission is completed or dropped. Non-VIP passengers are housed by seat rather than cabin. This means you can store multiple groups in one cabin or split the groups among different cabins.&lt;br /&gt;
&lt;br /&gt;
== Multicrew ==&lt;br /&gt;
[[File:Corvette-Multicrew.jpg|thumb|200px|Multicrew in a Corvette]]&lt;br /&gt;
{{main|Multicrew}}&lt;br /&gt;
Multicrew is an upcoming update coming to Elite Dangerous: Horizons. Multicrew will make it possible to join a seat of another commander&#039;s ship or let others join your ship, which can be done by being in a Wing. With Multicrew making use of Wings, you can only have up to 3 people in a ship with enough seats.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; It&#039;s also said that 3 people in a Multicrew set-up will perform similarly to a wing of 3 ships. You will be able to control either the Helm (Piloting), Gunner (turreted weapons), Fighter con (two ship launched fighters).&lt;br /&gt;
&lt;br /&gt;
== Scavenger ==&lt;br /&gt;
[[File:Scavenger-Salvage-Drone.jpg|thumb|200px|Scavenger and a drone]]&lt;br /&gt;
&lt;br /&gt;
A scavenger is a minor role to retrieve Cargo Canisters found in space, at salvageable wrecks or on a celestial body&#039;s surface using a Cargo Scoop. Whether retrieving an item is legal or not can be seen by the GUI text that appears when targeting it - either &amp;quot;Legal Salvage&amp;quot; or &amp;quot;Illegal [[Salvage]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Cargo that a player both jettisons and abandons becomes legal salvage, while if they only jettison it it&#039;s illegal salvage for everyone but them. Cargo that is already marked as stolen can only be jettisoned.&lt;br /&gt;
&lt;br /&gt;
== Infiltrator ==&lt;br /&gt;
[[File:DataPointSettlement.png|thumb|205x205px]]&lt;br /&gt;
Infiltrator jobs can be found at various mission boards and require the player to attack or covertly retrieve data packages from a target settlement. Infiltrators are often tasked with attacking a certain quantity of a specific settlement&#039;s defence drones known as skimmers, destroying settlement&#039;s power grid or obtaining a data package by scanning a settlement&#039;s data points via the data link scanner.&lt;br /&gt;
&lt;br /&gt;
Though infiltrator missions offer a high reward, performing these actions is usually illegal and thus often result in a hefty fine or bounty. Since settlements appear on planets, the Horizons expansion is required to complete these missions and the player will likely need an SRV. It should be noted that settlements vary in size and security level.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Роли]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>68.44.193.209</name></author>
	</entry>
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