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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.40.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T18:54:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Night_Vision&amp;diff=23551</id>
		<title>Night Vision</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Night_Vision&amp;diff=23551"/>
		<updated>2019-02-04T03:57:49Z</updated>

		<summary type="html">&lt;p&gt;68.40.11.135: Added information about the range of night vision. Based off of observations when approaching a land installation on the dark side of a planet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Night_Vision_SRV_Krait_MkII.png|thumb|300px|Night Vision in an SRV and Krait MkII]]&lt;br /&gt;
&lt;br /&gt;
Night Vision is a cockpit function that makes terrain visible on the night side of a [[planet]] or [[Moons|moon]].&lt;br /&gt;
&lt;br /&gt;
This feature was added with [[Beyond]] Chapter Four.&lt;br /&gt;
&lt;br /&gt;
It has a range of about 35 km&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Night_Vision_SRV_Krait_MkII.png|Night Vision in an SRV and Krait MkII&lt;br /&gt;
Night Vision Planetary Ring.png|Night vision in a planetary ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>68.40.11.135</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15566</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15566"/>
		<updated>2016-06-12T22:10:11Z</updated>

		<summary type="html">&lt;p&gt;68.40.212.252: Changed a possessive to a plural.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorations]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted you increases the progress to the next reputation level.  As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects.  It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.  &lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from a planetary surface or from destroying ships). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons).  You will only see the exact outcome of the upgrade after you have committed to spending the materials.  It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2.  After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 Cr worth of bounty vouchers&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|Exploration Equipment&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Shield Cell Bank,&lt;br /&gt;
&lt;br /&gt;
Shield Generator,&lt;br /&gt;
&lt;br /&gt;
Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments and protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Friendly reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&lt;br /&gt;
Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 Cr&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&lt;br /&gt;
&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[gold]]&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The blaster&amp;quot; (tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[painite]]&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]] (tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pusle Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from [[Hera Tani]][[Liz Ryder|r]] (tier ?)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 100 [http://elite-dangerous.wikia.com/wiki/Fujin_Tea Fujin Tea]&lt;br /&gt;
|Empire&lt;br /&gt;
|}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | &amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>68.40.212.252</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Majestic-Class_Interdictor&amp;diff=15989</id>
		<title>Majestic-Class Interdictor</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Majestic-Class_Interdictor&amp;diff=15989"/>
		<updated>2016-01-02T04:41:43Z</updated>

		<summary type="html">&lt;p&gt;68.40.124.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Newsletter52 screenshot2.jpg|thumb|400px|Majestic-class Interdictor]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Big Freakin Shrimp&#039;&#039;&#039; is a capital-type ship for the [[Empire]]. It has an array of weaponry including Modular Interceptor Guns and Railguns.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:&lt;br /&gt;
| Majestic Class Interdictor&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Capital&lt;br /&gt;
|-&lt;br /&gt;
! Faction:&lt;br /&gt;
| Empire&lt;br /&gt;
|-&lt;br /&gt;
!Manufacturer:&lt;br /&gt;
| [[Gutamaya]]&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
! Hyperspace Capability:&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Random appearances in High Intensity Combat Zones and Capital Ship zones starting in Gamma update.&lt;br /&gt;
* After destroying all of its Heat Relays it will be forced to retreat and FSD from the battlefield.&lt;br /&gt;
* One can be found stationed in Synteini, It appears to be a permanent post.&lt;br /&gt;
* Capital Ships have an exclusion zone. Flying too close to a Capital Ship is considered a threat and will make you a target, even if you are friendly. The Capital Ship will often inform you when you are getting close, telling you to back off.&lt;br /&gt;
&lt;br /&gt;
== Known ships and locations ==&lt;br /&gt;
LTT 9810 A 7 - LTT 9810 System&lt;br /&gt;
&lt;br /&gt;
Inv Hall&#039;s Memory - Pictavul System&lt;br /&gt;
&lt;br /&gt;
Inv Duval - Orom Djugua System&lt;br /&gt;
&lt;br /&gt;
Inv Duval&#039;s Might - Orom Djugua System and Zeus System&lt;br /&gt;
&lt;br /&gt;
Inv Hengist Duval - Orom Djugua System and LTT 8451&lt;br /&gt;
&lt;br /&gt;
Warrior - Ch&#039;eng system&lt;br /&gt;
&lt;br /&gt;
Inv Atticus Duval - Yaqui&lt;br /&gt;
&lt;br /&gt;
Inv Duval&#039;s Pride - HIP 115151&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_Gamma_1.05_Closer_look_at_Imperial_Capital_Ship_(Majestic_Class_Interdictor)&lt;br /&gt;
File:Elite_Dangerous_-_Imperial_Capital_Ship|Capital ship in combat&lt;br /&gt;
File:ImperialInterdictor000.jpg&lt;br /&gt;
File:Newsletter52_screenshot1.jpg|Imperial Fleet&lt;br /&gt;
File:Empire_Capitalship_01.jpg|Empire Capital Ship&lt;br /&gt;
File:Empire_Capitalship_02.jpg|Empire Capital Ship&lt;br /&gt;
File:Imperial-capitial-ship.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Majestic Class Interdictor]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Capital]]&lt;/div&gt;</summary>
		<author><name>68.40.124.52</name></author>
	</entry>
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