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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-30T11:42:59Z</updated>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Commodities&amp;diff=40940</id>
		<title>Commodities</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Commodities&amp;diff=40940"/>
		<updated>2017-08-25T13:13:54Z</updated>

		<summary type="html">&lt;p&gt;67.60.62.142: /* Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Commodities Market.jpg|thumb|300px|Commodities Market]]&lt;br /&gt;
The [[galaxy]]&#039;s human populated space bustles with interstellar commerce. Many [[Station|stations]] have or need certain &#039;&#039;&#039;Commodities&#039;&#039;&#039;, and have fluctuating buy and sell rates which allow commanders to make money on the [[Market Economy|market]]. These items are divided into commodity types.&lt;br /&gt;
&lt;br /&gt;
Commodities can be bought and sold at any [[Station]]s that has a &amp;quot;Commodities Market&amp;quot; - accessible through the Starport Services menu. To buy and sell [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] commodities the player must find a station that has a [[Black Market]]. The availability of certain commodities can vary greatly from station to station. Generally stations will produce and consume certain commodities based upon their [[Market Economy]] type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis - especially in areas with a high amount of player activity.&lt;br /&gt;
&lt;br /&gt;
Ambitious [[trader]]s can make large amounts of [[credits]] by transporting commodities which they&#039;ve bought at a low price and selling at a higher price. There are many [[Third Party Tools]] that can aid in finding trade routes throughout populated space.&lt;br /&gt;
&lt;br /&gt;
Carrying commodities requires a [[Cargo Rack]]. Commodities are transported in [[Cargo Canister]]s.&lt;br /&gt;
&lt;br /&gt;
Human and NPC activities affect the evolution of the galaxy. This is handled by the [[background simulation]].&lt;br /&gt;
&lt;br /&gt;
=== Various Commodities Lists ===&lt;br /&gt;
[[File:Commodities_Market_Guide.png|thumb|250px|Commodities Market Guide]]&lt;br /&gt;
* [[Commodities/Supply and Demand|Supply and Demand]] table of which station economies buy and sell which commodities.&lt;br /&gt;
* An automatically populating list of commodities documented on this wiki can be found on the [[:Category:Commodities]] page.&lt;br /&gt;
* [[List of Rare Commodities]] - There are various unique rare commodities from various star systems, which increase in value the further you travel from the system of origin. (Automatically populating list: [[:Category:Rare Commodities]])&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Chemicals==&lt;br /&gt;
Chemicals are the various components created for various uses in stations and planets.&lt;br /&gt;
&lt;br /&gt;
; [[Chemical Drugs]]&lt;br /&gt;
; [[Explosives]]&lt;br /&gt;
; [[Hydrogen Fuel]]&lt;br /&gt;
; Hydrogen Peroxide&lt;br /&gt;
; Liquid Oxygen&lt;br /&gt;
; [[Mineral Oil]]&lt;br /&gt;
; [[Pesticides]]&lt;br /&gt;
; Water&lt;br /&gt;
&lt;br /&gt;
==Consumer Items==&lt;br /&gt;
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.&lt;br /&gt;
&lt;br /&gt;
; [[Clothing]]&lt;br /&gt;
; [[Consumer Technology]]&lt;br /&gt;
; [[Domestic Appliances]]&lt;br /&gt;
&lt;br /&gt;
==Foods==&lt;br /&gt;
Foods are items grown or farmed for consumption.&lt;br /&gt;
&lt;br /&gt;
; [[Algae]]&lt;br /&gt;
; [[Animal Meat]]&lt;br /&gt;
; [[Coffee]]&lt;br /&gt;
; [[Fish]]&lt;br /&gt;
; [[Food Cartridges]]&lt;br /&gt;
; [[Fruit and Vegetables]]&lt;br /&gt;
; [[Grain]]&lt;br /&gt;
; [[Synthetic Meat]]&lt;br /&gt;
; [[Tea]]&lt;br /&gt;
&lt;br /&gt;
==Industrial Materials==&lt;br /&gt;
Industrial Materials are those materials created for industrial production, and typically support ship construction.&lt;br /&gt;
&lt;br /&gt;
; [[CMM Composite]]&lt;br /&gt;
; [[Ceramic composites]]&lt;br /&gt;
; [[Polymers]]&lt;br /&gt;
; [[Semiconductors]]&lt;br /&gt;
; [[Superconductors]]&lt;br /&gt;
&lt;br /&gt;
==Legal Drugs==&lt;br /&gt;
Drugs traded on the marketplace are legal chemicals which alter the mind and body.&lt;br /&gt;
&lt;br /&gt;
; [[Beer]]&lt;br /&gt;
; [[Liquor]]&lt;br /&gt;
; [[Narcotics]]&lt;br /&gt;
; [[Tobacco]]&lt;br /&gt;
; [[Wine]]&lt;br /&gt;
&lt;br /&gt;
==Machinery==&lt;br /&gt;
Machinery supports the industrial systems of the various stations and planets.&lt;br /&gt;
&lt;br /&gt;
; [[Atmospheric Processors]]&lt;br /&gt;
; [[Crop Harvesters]]&lt;br /&gt;
; [[Marine Equipment]]&lt;br /&gt;
; [[Microbial Furnaces]]&lt;br /&gt;
; [[Mineral Extractors]]&lt;br /&gt;
; [[Power Generators]]&lt;br /&gt;
; [[Water Purifiers]]&lt;br /&gt;
&lt;br /&gt;
==Medicines==&lt;br /&gt;
Medicines promote the well-being of the populace and increase general performance.&lt;br /&gt;
&lt;br /&gt;
; [[Agri-Medicines]]&lt;br /&gt;
; [[Basic Medicines]]&lt;br /&gt;
; [[Combat Stabilisers]]&lt;br /&gt;
; [[Performance Enhancers]]&lt;br /&gt;
; [[Progenitor Cells]]&lt;br /&gt;
&lt;br /&gt;
==Metals==&lt;br /&gt;
Metals are of prime importance in space travel and combat.&lt;br /&gt;
&lt;br /&gt;
; [[Aluminium]]&lt;br /&gt;
; [[Bismuth]]&lt;br /&gt;
; [[Cobalt]]&lt;br /&gt;
; [[Copper]]&lt;br /&gt;
; [[Gallium]]&lt;br /&gt;
; [[Gold]]&lt;br /&gt;
; [[Indium]]&lt;br /&gt;
; [[Hafnium 178]]&lt;br /&gt;
; [[Lanthanum]]&lt;br /&gt;
; [[Lithium]]&lt;br /&gt;
; [[Osmium]]&lt;br /&gt;
; [[Palladium]]&lt;br /&gt;
; [[Platinum]]&lt;br /&gt;
; [[Silver]]&lt;br /&gt;
; [[Tantalum]]&lt;br /&gt;
; [[Thallium]]&lt;br /&gt;
; [[Thorium]]&lt;br /&gt;
; [[Titanium]]&lt;br /&gt;
; [[Uranium]]&lt;br /&gt;
&lt;br /&gt;
==Minerals==&lt;br /&gt;
Minerals are found naturally and can be refined to create metal that is used throughout the world of Elite: Dangerous.&lt;br /&gt;
&lt;br /&gt;
; [[Bauxite]]&lt;br /&gt;
; [[Bertrandite]]&lt;br /&gt;
; [[Beryllium]]&lt;br /&gt;
; [[Coltan]]&lt;br /&gt;
; [[Cryolite]]&lt;br /&gt;
; [[Gallite]]&lt;br /&gt;
; [[Goslarite]]&lt;br /&gt;
; [[Indite]]&lt;br /&gt;
; [[Lepidolite]]&lt;br /&gt;
; [[Moissanite]]&lt;br /&gt;
; [[Painite]]&lt;br /&gt;
; [[Pyrophyllite]]&lt;br /&gt;
; [[Rutile]]&lt;br /&gt;
; [[Uraninite]]&lt;br /&gt;
&lt;br /&gt;
==Salvage==&lt;br /&gt;
Salvage generally comes from (the destruction or pirating of) other ships and thus is often times marked [[Stolen Goods|stolen]] and [[Illegal Goods|illegal]] in most systems.&lt;br /&gt;
&lt;br /&gt;
; [[Ancient Artifacts]]&lt;br /&gt;
; [[Black Box]]&lt;br /&gt;
; [[Experimental Chemicals]]&lt;br /&gt;
; [[Military Plans]]&lt;br /&gt;
; [[Hatch Breaker Drone]]&lt;br /&gt;
; [[Prototype Tech]]&lt;br /&gt;
; [[Rare Artwork]]&lt;br /&gt;
; [[Rebel Transmissions]]&lt;br /&gt;
; [[Sap 8 Core Container]]&lt;br /&gt;
; [[Technical Blueprints]]&lt;br /&gt;
; [[Trade Data]]&lt;br /&gt;
&lt;br /&gt;
==Slavery==&lt;br /&gt;
&lt;br /&gt;
; [[Imperial Slaves]]&lt;br /&gt;
; [[Slaves]]&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Technology drives the settling of new worlds and the habitation of old systems.&lt;br /&gt;
&lt;br /&gt;
; [[Advanced Catalysers]]&lt;br /&gt;
; [[Animal Monitors]]&lt;br /&gt;
; [[Aquaponic Systems]]&lt;br /&gt;
; [[Auto Fabricators]]&lt;br /&gt;
; [[Bioreducing Lichen]]&lt;br /&gt;
; [[Computer Components]]&lt;br /&gt;
; [[H.E. Suits]]&lt;br /&gt;
; [[Land Enrichment Systems]]&lt;br /&gt;
; [[Resonating Separators]]&lt;br /&gt;
; [[Robotics]]&lt;br /&gt;
&lt;br /&gt;
==Textiles==&lt;br /&gt;
Textiles allow people to not be naked.&lt;br /&gt;
&lt;br /&gt;
; [[Leather]]&lt;br /&gt;
; [[Natural Fabrics]]&lt;br /&gt;
; [[Synthetic Fabrics]]&lt;br /&gt;
&lt;br /&gt;
==Waste==&lt;br /&gt;
Waste is the material generated through the consumption of materials.&lt;br /&gt;
&lt;br /&gt;
; [[Biowaste]]&lt;br /&gt;
; [[Chemical Waste]]&lt;br /&gt;
; [[Scrap]]&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapons are utilized in various and varied types of ways.&lt;br /&gt;
&lt;br /&gt;
; [[Battle Weapons]]&lt;br /&gt;
; [[Non Lethal Weapons]]&lt;br /&gt;
; [[Personal Weapons]]&lt;br /&gt;
; [[Reactive Armour]]&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>67.60.62.142</name></author>
	</entry>
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