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	<updated>2026-10-31T20:50:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Multicrew/@comment-84.3.175.207-20170207144948/@comment-67.193.229.113-20170209042318&amp;diff=92380</id>
		<title>Talk:Multicrew/@comment-84.3.175.207-20170207144948/@comment-67.193.229.113-20170209042318</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Multicrew/@comment-84.3.175.207-20170207144948/@comment-67.193.229.113-20170209042318&amp;diff=92380"/>
		<updated>2017-02-09T04:23:18Z</updated>

		<summary type="html">&lt;p&gt;67.193.229.113: Created page with &amp;quot;Now you might seeing as you could in theory communicate with your gunner over voice comms rather than just hoping the AI picks the right thing to shoot at. That and you now ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now you might seeing as you could in theory communicate with your gunner over voice comms rather than just hoping the AI picks the right thing to shoot at. That and you now have a way of getting eyes on everything that isn&#039;t to the immediate front of your ship other than a ship-launched-fighter.&lt;br /&gt;
&lt;br /&gt;
As for non-combat rolls, I&#039;d expect we might see some in future updates but they probably just don&#039;t have enough in the way of stimulating gameplay outside of shooting things to warrent full positions. I mean plotting a course is sort of a bother right now for the guy flying the ship so why would someone want to jump into the right seat only to do nothing but that.&lt;br /&gt;
&lt;br /&gt;
Basically the reason the pilot does the plotting right now is because they actually have something fun to do.&lt;/div&gt;</summary>
		<author><name>67.193.229.113</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Multicrew/@comment-173.79.92.219-20161028192851/@comment-67.193.229.113-20170209040949&amp;diff=92377</id>
		<title>Talk:Multicrew/@comment-173.79.92.219-20161028192851/@comment-67.193.229.113-20170209040949</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Multicrew/@comment-173.79.92.219-20161028192851/@comment-67.193.229.113-20170209040949&amp;diff=92377"/>
		<updated>2017-02-09T04:09:49Z</updated>

		<summary type="html">&lt;p&gt;67.193.229.113: Created page with &amp;quot;Not entirely, it doesn&amp;#039;t really matter if AI can do the job better in the future, a person can generally do just as well in the game as the AI turrets and the extra set of eye...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not entirely, it doesn&#039;t really matter if AI can do the job better in the future, a person can generally do just as well in the game as the AI turrets and the extra set of eyes will provide an expanded level of situational awarness that its just not possible to achieve otherwise.&lt;br /&gt;
&lt;br /&gt;
Multicrew will work and depending on how successful it is may even expand to non-combat rolls, if you don&#039;t believe me give the Liberator a whirl in Planetside. The Liberator is entirely based around having multiple crew members and its quite possibly the deadliest vehicle in the game when crewed by a skilled and experienced team on voice comms.&lt;br /&gt;
&lt;br /&gt;
As for how they expand it while keeping it fun? That&#039;s their job its to take a concept and find out ways to gameify it, for instance I could see engineering having less to do about pips and more in common with playing an engineer in C&amp;amp;C Renegade or the aforementioned Planetside.&lt;/div&gt;</summary>
		<author><name>67.193.229.113</name></author>
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