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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=67.180.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=67.180.0.0%2F16"/>
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	<updated>2026-10-30T16:43:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Manifest_Scanner&amp;diff=29090</id>
		<title>Manifest Scanner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Manifest_Scanner&amp;diff=29090"/>
		<updated>2015-12-19T06:21:34Z</updated>

		<summary type="html">&lt;p&gt;67.180.73.121: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CargoScanner_Ingame.png|320px|thumb]]&lt;br /&gt;
{{quote|Scanner that can detect and analyse the contents of a targeted vessel&#039;s cargo hold.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Cargo Scanner&#039;&#039;&#039; is mounted on the utility mount of your ship and needs to be assigned to a fire group before you can use it, just like a weapon. It is used to scan another vessel for any cargo it may be carrying. If any of the cargo in a ship that&#039;s been scanned is [[Stolen Goods|stolen]] the owner of that ship will incur a bounty. This applies to players and NPCs alike.&lt;br /&gt;
&lt;br /&gt;
[[File:CargoScanMsg1.jpg|thumb|300px|Security forces scanning for illicit cargo|right]]&lt;br /&gt;
&lt;br /&gt;
Be warned - using this scanner is usually considered to be hostile behaviour! The target is always alerted when you initiate a cargo scan on their ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; - NPC security forces outside [[station]]s may often randomly scan you for cargo to see if you&#039;re carrying any [[Stolen Goods|stolen goods]] and/or [[Illegal Goods|illegal goods]]. When you are [[Interdiction|interdicted]] by NPC security forces they usually want to scan your cargo for the same reasons.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
You need to be within range (depends on scanner quality) of your target to activate the scanner. Holding the fire button down will initiate a scan and the button must be kept pressed until the scan completes (approx. 10-11 seconds). You also have to stay in range and sight of your target or the scan will be interrupted. A lot of the time when a target knows they are being scanned they try to get away, especially if they&#039;re carrying stolen goods. Always be prepared for a hot chase with the scanner activated!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br&amp;gt;Draw&lt;br /&gt;
! Scanner&amp;lt;br&amp;gt;Range (km)&lt;br /&gt;
! Scan&amp;lt;br&amp;gt;Time (S)&lt;br /&gt;
! Value&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || E || 1.30 || A || 0.200 || 2 || 10 || 13,544&lt;br /&gt;
|-&lt;br /&gt;
| 0 || D || 1.30 || B || 0.400 || 2.5 || 10 || 40,633&lt;br /&gt;
|-&lt;br /&gt;
| 0 || C || 1.30 || A || 0.800 || 3 || 10 || 121,899&lt;br /&gt;
|-&lt;br /&gt;
| 0 || B || 1.30 || A || 1.600 || 3.5 || 10 || 365,698&lt;br /&gt;
|-&lt;br /&gt;
| 0 || A || 1.30 || A || 3.200 || 4 || 10 || 1,097,095&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| style=&amp;quot;text-align: center; display: inline-table;&amp;quot; class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rating&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
|A,B,C&lt;br /&gt;
|Frigaha&lt;br /&gt;
|Aubakirov Orbital&lt;br /&gt;
|-&lt;br /&gt;
| A || LHS 142 || Vo Dock&lt;br /&gt;
|-&lt;br /&gt;
| A, B, D || Leesti || George Lucas&lt;br /&gt;
|-&lt;br /&gt;
| A, B, C, D, E || Yakabugai || Serebrov Station&lt;br /&gt;
|-&lt;br /&gt;
| B, C || Zaonce || Ridley Scott&lt;br /&gt;
|-&lt;br /&gt;
| A, B || Lave || Lave Station&lt;br /&gt;
|-&lt;br /&gt;
| A, D || LHS 3447 || Dalton Gateway&lt;br /&gt;
|-&lt;br /&gt;
| A || Diso || Shifnalport&lt;br /&gt;
|-&lt;br /&gt;
| C || Witchhaul || Hornby Terminal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{EquipmentNavbox}}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>67.180.73.121</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34341</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34341"/>
		<updated>2015-07-26T18:19:27Z</updated>

		<summary type="html">&lt;p&gt;67.180.204.10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Supercruise|supercruising]] through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Zone]] - can spawn as Low or High Intensity&lt;br /&gt;
** Created during [[Influence#Civil War|Civil War]] or [[Influence#War|War]]. You can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.&lt;br /&gt;
** The amount you get from each combat bond depends the ship you destroyed&lt;br /&gt;
** (assuming one spawns) Earn 50,000 CR for routing a capital ship&lt;br /&gt;
&lt;br /&gt;
* [[Powerplay]] Conflict Zones:&lt;br /&gt;
** [[Military Strike]]&lt;br /&gt;
*** [[Zachary Hudson]] or [[Denton Patreus]] [[Expansion]] special conflict zone.&lt;br /&gt;
** [[Crime Sweep]]&lt;br /&gt;
*** [[Arissa Lavigny-Duval]]&#039;s [[Expansion]] special conflict zone.&lt;br /&gt;
** [[Resistance Pocket]]&lt;br /&gt;
*** [[Archon Delaine]] [[Expanson]] special conflict zone.&lt;br /&gt;
** [[Violent Protest]]&lt;br /&gt;
*** [[Simguru Pranav Antal]] [[Expansion]] special conflict zone.&lt;br /&gt;
&lt;br /&gt;
* Checkpoint&lt;br /&gt;
** Spawns during Civil War with one party being a controlling minor faction.&lt;br /&gt;
&lt;br /&gt;
* [[Nav Beacon]]&lt;br /&gt;
** These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.&lt;br /&gt;
&lt;br /&gt;
* [[Resource Extraction Site]]&lt;br /&gt;
** The rewards here are higher but equally the NPC&#039;s are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Unidentified Signal Source]]&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;br /&gt;
&lt;br /&gt;
* Weak Signal Source&lt;br /&gt;
** Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets. Some missions require you to investigate these sites and locate specific items adrift in space.&lt;br /&gt;
* Strong Signal Source&lt;br /&gt;
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.&lt;br /&gt;
* [[Seeking Luxuries]]&lt;br /&gt;
** Traders in large freight ships can be found here. They will purchase any luxury goods (currently only [[Performance Enhancers]]) you have in your cargo bay.&lt;br /&gt;
* Seeking Meds&lt;br /&gt;
** At this location, [[Basic Medicines]] are sought and can be sold for a good price. &amp;quot;Seeking Meds&amp;quot; appear, if a faction is in state &amp;quot;Outbreak&amp;quot; (see also [[Faction State]]).&lt;br /&gt;
&lt;br /&gt;
* Convoy Beacon&lt;br /&gt;
** Much like conflict zone where trade convoys have been interdicted and attacked&lt;br /&gt;
* Debris Field&lt;br /&gt;
** Lots of debris can be found here.&lt;br /&gt;
&lt;br /&gt;
*Seeking Weapons&lt;br /&gt;
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to &#039;Seeking Meds&#039; only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations&lt;br /&gt;
*Seeking Foods&lt;br /&gt;
**Minor factions affected by [[Famine]] are looking for [[Food Cartridges]] here.&lt;/div&gt;</summary>
		<author><name>67.180.204.10</name></author>
	</entry>
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