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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=67.10.115.226</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-30T04:02:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Viper_Mk_III&amp;diff=14642</id>
		<title>Viper Mk III</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Viper_Mk_III&amp;diff=14642"/>
		<updated>2014-12-31T02:02:18Z</updated>

		<summary type="html">&lt;p&gt;67.10.115.226: /* Purchase Locations (Outdated) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = ViperFlyby.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 142,931&lt;br /&gt;
| topspeed            = 320&lt;br /&gt;
| boostspeed          = 400&lt;br /&gt;
| maneuverability     = 6&lt;br /&gt;
| shields             = 105&lt;br /&gt;
| armour              = 70&lt;br /&gt;
| hullmass            = 60&lt;br /&gt;
| cargocapacity       = 4&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built.  The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards.  The basic model was beefed up with the Viper II by Faulcon deLacy.  The new Viper III is a revitalised model with a new more armoured look.  It is a top class fighter found in many well equipped police and naval forces.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Viper Mk. III&#039;&#039;&#039; made its first appearance in the game in Standard Beta 1. It is the main vessel used by station security forces and law enforcement, and is currently the fastest ship available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the [[Cobra Mk. III]]. This has resulted in a &amp;quot;run away from whatever you can&#039;t beat&amp;quot; ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat.&lt;br /&gt;
&lt;br /&gt;
Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship&#039;s full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability. &lt;br /&gt;
&lt;br /&gt;
In addition to its official police/security role, the Viper&#039;s speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 6,140&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 4 (Max 22)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations (Outdated) ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| [[Aulin]]&lt;br /&gt;
| [[Aulin Enterprise]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Asellus Primus]]&lt;br /&gt;
| [[Beagle 2 Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[LHS 3262]]&lt;br /&gt;
| [[Louis de Lacaille Prospect]]&lt;br /&gt;
|-&lt;br /&gt;
| LTT 1598&lt;br /&gt;
| Qushji Gateway (Gamma 2.02)&lt;br /&gt;
|-&lt;br /&gt;
| H Draconis&lt;br /&gt;
| [[Brislington]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nang Ta-Khian]]&lt;br /&gt;
| [[Hay Point]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rho Cancri]]&lt;br /&gt;
| [[Dekker Base]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ovid]]&lt;br /&gt;
| [[Bradfield Orbital]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakapila]]&lt;br /&gt;
| [[Stone Enterprise ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Styx]]&lt;br /&gt;
| [[Wingrove Platform]]&lt;br /&gt;
|-&lt;br /&gt;
| Zhu Rong&lt;br /&gt;
| Stuart Ring&lt;br /&gt;
|-&lt;br /&gt;
| LP 102-320&lt;br /&gt;
|&lt;br /&gt;
Shepard Hub&lt;br /&gt;
|-&lt;br /&gt;
| Tote&lt;br /&gt;
|&lt;br /&gt;
Whitelaw Enterprise (Gamma 1.03)&lt;br /&gt;
|-&lt;br /&gt;
| Calor&lt;br /&gt;
Eravate&lt;br /&gt;
&lt;br /&gt;
LHS 3505&lt;br /&gt;
| Julian Hub (Release 1.03)&lt;br /&gt;
Russell Ring, and Cleve Hub&lt;br /&gt;
&lt;br /&gt;
Olivas City (Release 1.03)&lt;br /&gt;
|-&lt;br /&gt;
|Sorbago&lt;br /&gt;
|Hencke Orbital (12/30/2014)&lt;br /&gt;
|-&lt;br /&gt;
|Turir&lt;br /&gt;
|Brooks Terminal (dec 27, 2014)&lt;br /&gt;
|-&lt;br /&gt;
|LP 908-11&lt;br /&gt;
Panoi&lt;br /&gt;
|So-Yeon City (Dec 29, 2014)&lt;br /&gt;
Garan Hub (12/30/2014)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-I, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| Small Hardpoint&lt;br /&gt;
| &#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Hardpoint&lt;br /&gt;
| [[Pulse Laser]] (L)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (L)&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| Power Plant&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| Thrusters&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| Frame Shift Drive&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| Life Support&lt;br /&gt;
| ?&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Coupling]]&lt;br /&gt;
| Power Distributor&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| Sensors&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel Tank [x4]&lt;br /&gt;
| ?&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack [x4]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Discovery Scanner|BDS]]&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 3&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Viper3.png&lt;br /&gt;
DockedViper.jpg&lt;br /&gt;
DeLacyViper.jpg&lt;br /&gt;
Viper03.jpg&lt;br /&gt;
Viper07.jpg&lt;br /&gt;
Viper06.jpg&lt;br /&gt;
Viper08.jpg&lt;br /&gt;
Viper02.jpg&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Viper10.jpg&lt;br /&gt;
Metal asteroids.jpg&lt;br /&gt;
ViperHeadingToDock.jpg&lt;br /&gt;
Viper.jpg&lt;br /&gt;
Type6WithViperOnItsTail.jpg&lt;br /&gt;
TrioOfVipers.jpg&lt;br /&gt;
DuoOfVipers.jpg&lt;br /&gt;
Peek of the week 40.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>67.10.115.226</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Viper_Mk_III&amp;diff=14640</id>
		<title>Viper Mk III</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Viper_Mk_III&amp;diff=14640"/>
		<updated>2014-12-31T02:01:26Z</updated>

		<summary type="html">&lt;p&gt;67.10.115.226: /* Purchase Locations (Outdated) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = ViperFlyby.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 142,931&lt;br /&gt;
| topspeed            = 320&lt;br /&gt;
| boostspeed          = 400&lt;br /&gt;
| maneuverability     = 6&lt;br /&gt;
| shields             = 105&lt;br /&gt;
| armour              = 70&lt;br /&gt;
| hullmass            = 60&lt;br /&gt;
| cargocapacity       = 4&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Viper Mk III is the most recent development of the most successful fighter classes ever built.  The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards.  The basic model was beefed up with the Viper II by Faulcon deLacy.  The new Viper III is a revitalised model with a new more armoured look.  It is a top class fighter found in many well equipped police and naval forces.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Viper Mk. III&#039;&#039;&#039; made its first appearance in the game in Standard Beta 1. It is the main vessel used by station security forces and law enforcement, and is currently the fastest ship available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the [[Cobra Mk. III]]. This has resulted in a &amp;quot;run away from whatever you can&#039;t beat&amp;quot; ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat.&lt;br /&gt;
&lt;br /&gt;
Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship&#039;s full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with a tank with a capacity of only 4, and it can be extremely difficult to find a fuel efficient setup that does not compromise combat ability. &lt;br /&gt;
&lt;br /&gt;
In addition to its official police/security role, the Viper&#039;s speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 6,140&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 4 (Max 22)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations (Outdated) ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| [[Aulin]]&lt;br /&gt;
| [[Aulin Enterprise]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Asellus Primus]]&lt;br /&gt;
| [[Beagle 2 Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[LHS 3262]]&lt;br /&gt;
| [[Louis de Lacaille Prospect]]&lt;br /&gt;
|-&lt;br /&gt;
| LTT 1598&lt;br /&gt;
| Qushji Gateway (Gamma 2.02)&lt;br /&gt;
|-&lt;br /&gt;
| H Draconis&lt;br /&gt;
| [[Brislington]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nang Ta-Khian]]&lt;br /&gt;
| [[Hay Point]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rho Cancri]]&lt;br /&gt;
| [[Dekker Base]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ovid]]&lt;br /&gt;
| [[Bradfield Orbital]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakapila]]&lt;br /&gt;
| [[Stone Enterprise ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Styx]]&lt;br /&gt;
| [[Wingrove Platform]]&lt;br /&gt;
|-&lt;br /&gt;
| Zhu Rong&lt;br /&gt;
| Stuart Ring&lt;br /&gt;
|-&lt;br /&gt;
| LP 102-320&lt;br /&gt;
|&lt;br /&gt;
Shepard Hub&lt;br /&gt;
|-&lt;br /&gt;
| Tote&lt;br /&gt;
|&lt;br /&gt;
Whitelaw Enterprise (Gamma 1.03)&lt;br /&gt;
|-&lt;br /&gt;
| Calor&lt;br /&gt;
Eravate&lt;br /&gt;
&lt;br /&gt;
LHS 3505&lt;br /&gt;
| Julian Hub (Release 1.03)&lt;br /&gt;
Russell Ring, and Cleve Hub&lt;br /&gt;
&lt;br /&gt;
Olivas City (Release 1.03)&lt;br /&gt;
|-&lt;br /&gt;
|Sorbago&lt;br /&gt;
|Hencke Orbital&lt;br /&gt;
|-&lt;br /&gt;
|Turir&lt;br /&gt;
|Brooks Terminal (dec 27, 2014)&lt;br /&gt;
|-&lt;br /&gt;
|LP 908-11&lt;br /&gt;
Panoi&lt;br /&gt;
|So-Yeon City (Dec 29, 2014)&lt;br /&gt;
Garan Hub (confirmed 12/30/2014)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-I, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| Small Hardpoint&lt;br /&gt;
| &#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Medium Hardpoint&lt;br /&gt;
| [[Pulse Laser]] (L)&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]] (L)&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Bay]]&lt;br /&gt;
| Power Plant&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrusters Mounting]]&lt;br /&gt;
| Thrusters&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Frame Shift Drive Housing]]&lt;br /&gt;
| Frame Shift Drive&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| Life Support&lt;br /&gt;
| ?&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Coupling]]&lt;br /&gt;
| Power Distributor&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| Sensors&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| Fuel Tank [x4]&lt;br /&gt;
| ?&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| Shield Generator&lt;br /&gt;
&lt;br /&gt;
Cargo Rack [x4]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Discovery Scanner|BDS]]&lt;br /&gt;
| ?&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
| 3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 3&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Viper3.png&lt;br /&gt;
DockedViper.jpg&lt;br /&gt;
DeLacyViper.jpg&lt;br /&gt;
Viper03.jpg&lt;br /&gt;
Viper07.jpg&lt;br /&gt;
Viper06.jpg&lt;br /&gt;
Viper08.jpg&lt;br /&gt;
Viper02.jpg&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Viper10.jpg&lt;br /&gt;
Metal asteroids.jpg&lt;br /&gt;
ViperHeadingToDock.jpg&lt;br /&gt;
Viper.jpg&lt;br /&gt;
Type6WithViperOnItsTail.jpg&lt;br /&gt;
TrioOfVipers.jpg&lt;br /&gt;
DuoOfVipers.jpg&lt;br /&gt;
Peek of the week 40.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>67.10.115.226</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Discovery_Scanner&amp;diff=38634</id>
		<title>Discovery Scanner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Discovery_Scanner&amp;diff=38634"/>
		<updated>2014-12-31T02:00:09Z</updated>

		<summary type="html">&lt;p&gt;67.10.115.226: /* Outfitters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Discovery Scanner is a unit that fits inside of a internal compartment and allows you to scan for unknown astronomical objects within a certain radius of your ship. &lt;br /&gt;
&lt;br /&gt;
All vessels come with a basic discovery scanner fitted as standard however there are 3 levels of Discovery Scanners:&lt;br /&gt;
* Basic Discovery Scanner - Has a 500 LS range and costs 1,000 CR&lt;br /&gt;
* Intermediate Discovery Scanner - Has a 1000 LS range and costs ~500,000 CR&lt;br /&gt;
* Advanced Discovery Scanner - Has a system-wide range and costs ~1,500,000 CR&lt;br /&gt;
== Usage[[Category:Equipment]] ==&lt;br /&gt;
The Discovery Scanner needs to be assigned to a fire group and can be triggered in both super cruise and normal space. The assigned control to trigger the scanner must be held down in order to charge the unit. It will tell you when the scan is complete. In addition, if you pass extremely close to an astronomical body it will automatically discover the object.  &lt;br /&gt;
&lt;br /&gt;
As the basic/intermediate scanners have a limited range you will not necessarily find all the astronomical bodies by triggering it just once. (The advanced scanner will discover everything). You may need to scout the system to discover additional astronomical bodies. This can be achieved by traveling very fast (over 30c is best) and looking for moving objects from your side/top windows on the static backdrop. When you see moving objects, head towards them until you get them within the maximum range of your scanner and trigger it to discover them.&lt;br /&gt;
&lt;br /&gt;
Once you discover the objects they will initially appear in your Navigation panel as &amp;quot;UNEXPLORED&amp;quot; (discovered but not scanned) and you will need to get close enough for your ship to automatically scan them to get further information. The distance you need to get to the object in order for the automatic scan to begin depends on its size. Stars may be automatically scanned from over 1,000 LS away but small moons may require you to be within 10 LS or even closer. Once you are close enough and have the &amp;quot;UNEXPLORED&amp;quot; object selected you will see it begin scanning and the name will eventually change from &amp;quot;UNEXPLORED&amp;quot; to a more appropriate name based upon its position in the system. You will also see further information on the body in the system map.&lt;br /&gt;
&lt;br /&gt;
Although not necessary, it is beneficial to also have the [[Detailed Surface Scanner]] to maximise your profits as this gains additional information such as the atmosphere type and composition of the astronomical body. &#039;&#039;&#039;(You need both, not one or the other).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Outfitters ==&lt;br /&gt;
&#039;&#039;&#039;Basic Discovery Scanner&#039;&#039;&#039;&lt;br /&gt;
* Basic one comes pre-installed in every ship&lt;br /&gt;
&#039;&#039;&#039;Intermediate Discovery Scanner&#039;&#039;&#039;&lt;br /&gt;
* LaLande 29917 - [[Hopkins Hanger]]&lt;br /&gt;
* Wolf 417 - [[Egan Port]]  (@Beta3.01)&lt;br /&gt;
* Logoni - [[Knight Platform]]  (@Beta3.04)&lt;br /&gt;
* Popovich Horizons - Uiburni&lt;br /&gt;
* Cleve Hub - Eravate&lt;br /&gt;
* Panoi - Garan Hub&lt;br /&gt;
&lt;br /&gt;
[[Advanced Discovery Scanner|&#039;&#039;&#039;Advanced Discovery Scanner&#039;&#039;&#039;]]&lt;br /&gt;
* G 180-18 [[Alexandria Gateway]] (Beta 3.04)&lt;br /&gt;
* Aulin - Aulin Enterprises&lt;br /&gt;
* Frey - Garratt Station&lt;br /&gt;
* Popovich Horizons - Uiburni&lt;br /&gt;
* Leesti - George Lucas&lt;br /&gt;
* Cleve Hub - Eravate&lt;br /&gt;
* Panoi - Garan Hub&lt;/div&gt;</summary>
		<author><name>67.10.115.226</name></author>
	</entry>
</feed>