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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=51.174.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T01:41:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Thargoid_Barnacle&amp;diff=14542</id>
		<title>Thargoid Barnacle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Thargoid_Barnacle&amp;diff=14542"/>
		<updated>2017-06-24T10:46:06Z</updated>

		<summary type="html">&lt;p&gt;51.174.6.57: Added another barnacle site, not sure if it&amp;#039;s active or not. Can provide proof of the site in form of screenshot and/or video if needed. Email is bompi@bompizza.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barnacle.jpeg|thumb|250px|The Alien structure or &amp;quot;Barnacle&amp;quot; and its surrounding organic growths]]&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Alien Structure&#039;&#039;&#039; (colloquially referred to as a &amp;quot;Barnacle&amp;quot;) is an organic structure, consisting of a central, ribbed peak surrounded by [[Organic Structure|Organic Structures]]. The existence of these objects was first hinted at during a trailer for [[Elite Dangerous: Horizons]] released on December 15th 2015.&amp;lt;ref&amp;gt;[https://youtu.be/VKWIJ-H-WxI?t=1m Elite Dangerous: Horizons Launch Trailer]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
At first sight the central column looks very much like a regular, sea-based barnacle sitting on the ground. However closer up, it looks more like a number of individual obelisks make up the structure. At ground level the obelisks do not quite meet, leaving gaps through which a more organic looking material can be seen which radiates a blue-green light. It is approximately 1.5 to 2 times the height of a [[Scarab]] [[SRV]].&lt;br /&gt;
&lt;br /&gt;
[[File:Alien-Structure-Barnacle.png|thumb|250px|Alien Structure Barnacle]]&lt;br /&gt;
&lt;br /&gt;
The peaks of each obelisk is coloured a creamy white, with a strange symbol visible on the side. This is currently the cause of much speculation amongst commanders with many believing it to be a reference to Barnard&#039;s Loop, an emission nebula in the Orion constellation.&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
The barnacle appears to be fairly benign, and has so far been unresponsive to interaction. The central column seems to be impervious to damage, with commanders having tried firing on it with a wide range of weapon types.{{Cite}} It also cannot be targeted by ship or SRV systems, and doesn&#039;t show up on scanners.&lt;br /&gt;
&lt;br /&gt;
There have been reported anomalies near these objects,{{Cite}} with ship scanner glitches being fairly common. When nearby, a strange sound can be heard coming from it, which sounds similar to an [[Unknown Artefact|Unknown Artefacts]], but rather sounds more like an animal noise.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=V8CW2U5IJGc Elite dangerous: Barnacles sound]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many attempts have been made to make an Unknown Artefact (UA) interact with the barnacle, but no response has been evoked. The UA appears to decay as normal if dropped on or near it, and scanning the spires with the UA in the ship or SRV cargo hold also appears to have no response.&lt;br /&gt;
&lt;br /&gt;
[[File:Unknown Ship Barnacle Laser.png|thumb|250px|Unknown Ship Barnacle laser]]&lt;br /&gt;
&lt;br /&gt;
===Connection to Unknown Ships===&lt;br /&gt;
&lt;br /&gt;
On June 2, 3303, CMDR Mobiusetti documented the first known interaction between an [[Unknown Ship]] and Alien Structures on Pleiades Sector OI-T C3-7 A 6 at coordinates -42.77, -21.70, confirming the two are related. The Unknown Ship approached one Alien Structure, incapacitating any nearby ships and SRVs. The craft then rotated until its propulsion array faced and was aligned with the Alien Structure, before drawing a pulsing beam of light or energy from it for a brief period. The Unknown Ship then departed as rapidly as it arrived. It is possible that Alien Structures serve as refueling stations of some kind for Unknown Ships, and the [[Meta-Alloys]] they produce are fuel or repair materials for them, but this is currently only conjecture.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=y8S-4Oq9Xvc YouTube: They&#039;re Here...]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Planet&lt;br /&gt;
! Surface Coordinates&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Merope&lt;br /&gt;
| 5 C&lt;br /&gt;
| -26.35, -156.40&lt;br /&gt;
| First Alien Structure discovered on Jan. 15, 3302 by CMDR Octo86.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5698e0529657ba4b5ba11205 Alien &#039;Barnacles&#039; Discovered in the Pleiades], GalNet, 15 Jan 3302&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;Active&lt;br /&gt;
|-&lt;br /&gt;
| Pleiades Sector JC-U B3-2&lt;br /&gt;
| 1&lt;br /&gt;
| 22.79, 94.08&lt;br /&gt;
| Possibly exhausted&lt;br /&gt;
|-&lt;br /&gt;
| Pleiades Sector JC-U B3-2&lt;br /&gt;
| 1&lt;br /&gt;
| 21.91, 96.97&lt;br /&gt;
| Guarded by turrets and skimmers.&lt;br /&gt;
Active&lt;br /&gt;
|-&lt;br /&gt;
| Pleiades Sector JC-U B3-2&lt;br /&gt;
| 1&lt;br /&gt;
| -8.80, -13.36&lt;br /&gt;
| Exhausted&lt;br /&gt;
|-&lt;br /&gt;
| Pleiades Sector OI-T C3-7&lt;br /&gt;
| A 6&lt;br /&gt;
| -42.77, -21.70&lt;br /&gt;
| First sighting on Unknown Ship interaction on Jun. 2, 3303 by CMDR Mobiusetti.&amp;lt;br /&amp;gt;Active&lt;br /&gt;
|-&lt;br /&gt;
|Pleiades Sector IX-S B4-4&lt;br /&gt;
|B 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40.46, 25.81&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Not guarded&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Alien-Structure-Barnacle.png|Alien Structure Barnacle&lt;br /&gt;
Alien-Structure-Barnacle-SRV-Anaconda.png|Alien Structure Barnacle SRV Anaconda&lt;br /&gt;
File:Barnacle close up.jpg|Cropped image of the barnacle itself&lt;br /&gt;
File:Barnard&#039;s_Loop?.png|Symbol on the side of the barnacle&lt;br /&gt;
File:Barnacle anaconda crash.jpg|View of the barnacle reported at the Anaconda crash site ([https://community.elitedangerous.com/galnet/uid/5697c9829657ba153248c09b GalNet article]). This one does not seem to be persistent, and is not visible to all Commanders.&lt;br /&gt;
File:Unknown Ship Alien Structure interaction.png|An Unknown Ship interacting with an Alien Structure&lt;br /&gt;
Unknown Ship Barnacle Laser.png|Unknown Ship Barnacle laser&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Alien Crash Site]]&lt;br /&gt;
*[[Unknown Artefact]]&lt;br /&gt;
*[[Unknown Probe]]&lt;br /&gt;
*[[Unknown Ship]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{MaterialsNavbox}}&lt;br /&gt;
[[Category:Surface Points of Interest]]&lt;br /&gt;
[[Category:Alien life]]&lt;br /&gt;
[[Category:Points of Interest]]&lt;/div&gt;</summary>
		<author><name>51.174.6.57</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Smuggler&amp;diff=5683</id>
		<title>Smuggler</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Smuggler&amp;diff=5683"/>
		<updated>2016-02-09T17:48:30Z</updated>

		<summary type="html">&lt;p&gt;51.174.209.204: /* Notes */ can be scannned on landing-pad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = Medium&lt;br /&gt;
| timeinvestment    = Low&lt;br /&gt;
| suggestedships     = [[Hauler]]; [[Adder]]; [[Cobra MkIII]]; [[Asp Explorer]]; [[Python]]; [[:Category:Freighter|Freighters]]&lt;br /&gt;
| suggestedupgrades = [[Heat Sink Launcher]]; [[Power Plant]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Smuggler&#039;&#039;&#039;s are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning, and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their [[goods]] at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items.&lt;br /&gt;
&lt;br /&gt;
When dealing in stolen items looted from wrecks or from piracy, smuggling is also essential as cargo is tagged and detection of stolen goods on a ship will carry consequences as well. For this reason, most pirates are also typically skilled in smuggling items into stations.&lt;br /&gt;
&lt;br /&gt;
== How-to smuggle ==&lt;br /&gt;
Smuggling can be done in three ways, steal illicit cargo, pirate ships or buy goods that are allowed in one system and station, and sell it in another system where it is prohibited.&lt;br /&gt;
&lt;br /&gt;
Buying goods from one system to another is usually between [[Empire]] and independent stations using [[Imperial Slaves]], but other goods and commodities are also profitable.&lt;br /&gt;
&lt;br /&gt;
==Smuggling as a Player==&lt;br /&gt;
The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship.&lt;br /&gt;
* &#039;&#039;&#039;When at an Outpost station:&#039;&#039;&#039;&lt;br /&gt;
** Don&#039;t expect to be scanned as police forces do not normally hang around these stations. These are the stations that have no docking slot, only pads on their surface. Beware of players that may seek to scan you, but dock as normal.&lt;br /&gt;
* &#039;&#039;&#039;When at a [[Starport]] station&#039;&#039;&#039; such as the [[Orbis]] or [[Coriolis]]:&lt;br /&gt;
** *Note that there is significant controversy over the effectiveness of the following technique, given that law enforcement officers tend to fly with very high end scanning equipment, able to detect you when your heat levels are incredibly low*&lt;br /&gt;
** At maximum range (7.5km) request docking clearance. Approach station from the side with the docking slot, as lined up as possible, and be sure that no large ships will be in your way. Be sure that you don&#039;t draw too close during this process.&lt;br /&gt;
** Disable all but the following modules: Life Support, Thrusters. Allow your ship to cool below 20% heat if possible. A Heat Sink Launcher aids in this.&lt;br /&gt;
** Head towards the docking slot at speed. As soon as possible, engage [[Silent Running]] (Delete key by default). This closes the heat vents on your ship to help hide it, but makes heat build-up inside; this is why we allowed the ship to cool. &#039;Ship Scan Detected&#039; does not mean the scan was completed. Scanning takes a moment, and if you enter the docking ring or escape before it can be completed, the scan will fail (thus no [[fine]] or reputation loss).&lt;br /&gt;
** Enter the docking bay, disable silent running, and slow down as quickly as you can. Your shields will be offline, so any impact can easily cripple or destroy you. &lt;br /&gt;
*&#039;&#039;&#039;A sufficiently-skilled pilot &#039;&#039;&#039;is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed, but carries the highest consequence when failed: impact with the station and immediate destruction.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
If the Police finish a scan on the player&#039;s ship while it is holding [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] cargo they will be [[fine]]d and their reputation with the system&#039;s controlling faction will drop. It is recommended to not smuggle in systems where the controlling faction is one that you want to continue to be friendly with.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the vast majority of cases, NPC ships will not be able to finish any scan they&#039;ve started once you are inside of the docking ring, however, players can continue to scan you through the station if they so choose. It is also important to note that once landed and have entered the hangar, you are safe. You are scannable when you have touched-down on your pad, but not once you &amp;quot;enter hangar/go down&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:%27Elite_Dangerous%27_Gamma_v1.04_-_Freebooter_(Flight_Assist_Off)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://forums.frontier.co.uk/showthread.php?t=81550 The current state of smuggling (and a guide to new players)]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>51.174.209.204</name></author>
	</entry>
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