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	<updated>2026-10-29T19:56:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Multi-cannon&amp;diff=30224</id>
		<title>Multi-cannon</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Multi-cannon&amp;diff=30224"/>
		<updated>2015-04-25T09:19:40Z</updated>

		<summary type="html">&lt;p&gt;50.65.156.175: Removed &amp;quot;both&amp;quot; from description of 3 variations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Multicannon.png|thumb|282px|Class 2 multi-cannon]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
A multi-cannon is a large caliber machine gun mounted on one of your ship&#039;s hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that&#039;s been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it.&lt;br /&gt;
&lt;br /&gt;
Multi-cannons are available as fixed, gimbal mounted, and turreted versions.&lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
Spent ammunition must be replenished once used. Any station is equipped with a &amp;quot;Re-arm&amp;quot; service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.&lt;br /&gt;
&amp;lt;!-- Tested ? on ?, 2015--&amp;gt;&lt;br /&gt;
Each shot costs 1 CR, therefore each clip costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 &amp;quot;units&amp;quot; at 100 CR each, and a prorated &amp;quot;unit&amp;quot; of 60 rounds at 60 CR.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armour&amp;lt;br&amp;gt;Pen&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || F || 2.00 || A || 0.280 || Fixed || Kinetic || 2 || A || 8.0 /s || 3 || 1 || 90 || 2,100 || 9,500&lt;br /&gt;
|-&lt;br /&gt;
| 1 || G || 2.00 || A || 0.370 || Gimbal || Kinetic || 2 || A || 8.5 /s || 3 || 1 || 90 || 2,100 || 14,250&lt;br /&gt;
|-&lt;br /&gt;
| 1 || G || 2.00 || A || 0.260 || Turret || Kinetic || 0 &amp;lt;sup style=&amp;quot;color: yellow&amp;quot;&amp;gt;[1]&amp;lt;/sup&amp;gt; || A || 6.0 /s || 2 || 1 || 90 || 2,100 || 81,600&lt;br /&gt;
|-&lt;br /&gt;
| 2 || E || 4.00 || A || 0.460 || Fixed || Kinetic || 2 || A || 7.0 /s || 4 || 1 || 90 || 2,100 || 38,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || F || 4.00 || A || 0.640 || Gimbal || Kinetic || 2 || A || 7.5 /s || 4 || 1 || 90 || 2,100 || 57,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || F || 4.00 || A || 0.500 || Turret || Kinetic || 2 || A || 5.3 /s || 3 || 1 || 90 || 2,100 || 1,292,800&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.&lt;br /&gt;
: &amp;lt;sup style=&amp;quot;color: yellow&amp;quot;&amp;gt;[1]&amp;lt;/sup&amp;gt; Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. &amp;lt;sup&amp;gt;(Version 1.01)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Class 2 Multi-Cannon Concept Art.jpg|Multi-cannon concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>50.65.156.175</name></author>
	</entry>
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