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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=50.201.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-30T13:13:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Mamba&amp;diff=10707</id>
		<title>Mamba</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Mamba&amp;diff=10707"/>
		<updated>2018-11-14T15:12:52Z</updated>

		<summary type="html">&lt;p&gt;50.201.158.82: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{ShipInfobox&lt;br /&gt;
| image               = Elite-Dangerous-Mamba.png&lt;br /&gt;
| manufacturer        = Zorgon Peterson&lt;br /&gt;
| yearsproduced       = 3304-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 55,000,000&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039;&lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = &lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 250&lt;br /&gt;
| masslock            = 12&lt;br /&gt;
| armour              = 270&lt;br /&gt;
| armourhardness      = 70&lt;br /&gt;
| shields             = 244&lt;br /&gt;
| manoeuvrability     = 3&lt;br /&gt;
| topspeed            = 316&lt;br /&gt;
| boostspeed          = 387&lt;br /&gt;
| jumprange           = 6.79&lt;br /&gt;
| cargocapacity       = 20&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 6&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = 2&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 367&lt;br /&gt;
| maxboostspeed       = 452&lt;br /&gt;
| maxjumprange        = 18.15&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Mamba&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Zorgon Peterson]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Mamba&#039;s design draws inspiration from [[Zorgon Peterson]]&#039;s famed [[Fer-de-Lance]] and places an emphasis on bringing heavy firepower to engagements. &lt;br /&gt;
&lt;br /&gt;
In Combat, the Mamba It is the second medium ship after the Fer-de-Lance to be capable of mounting Class 4 weaponry, and the third ship overall after the Fer-de-Lance and [[Beluga Liner]] to feature six utility slots. In addition to its single huge hardpoint, the Mamba also possesses two large hardpoints and two small hardpoints. This arsenal places it in a narrow niche above the Fer-de-Lance and below the [[Federal Gunship]] in terms of raw damage potential for a medium ship. Being a redesigned racing ship the Mamba boasts incredible speed able to outspeed most other ships letting it easily hunt down or escape from others. This comes at a cost to manoeuvrability, however, slightly reducing its overall combat effectiveness. The biggest downside is its Armour; which is significantly lower than the FDL making it much easier to take down. Combined with its lower manoeuvrability, the Mamba can be a glass cannon in many situations.&lt;br /&gt;
&lt;br /&gt;
Like the FDL, the Mamba is suited to [[Bounty Hunting]] and little else as all of the former&#039;s drawbacks are only exacerbated here. Featuring a miserable 64T maximum cargo capacity, the Mamba is completely unusable for [[Trading]] or [[Mining]] purposes, and is even less viable for [[Pirate|Piracy]]. Furthermore even if all measures are taken to conserve weight, the Mamba has a maximum jump range of a tiny 18.15lY. This is the lowest Jump range of any FSD capable ship. As a result, when optimised for combat the Mamba can struggle to even jump to neighbouring systems and can be a nightmare to travel across even small distances in space. Furthermore, it boasts better damage with its new hardpoints, against [[Thargoids]] and Human vessels, as it can equip size 3 AX weaponry making it a good Thargoid Interceptor hunting vessel. Unlocking [[Guardian]] weaponry, which exists in size 3 versions and is also effective against Thargoids, can also be useful in making the ship a multirole fighter with weaponry effective against humand and Thargoid ships.&lt;br /&gt;
&lt;br /&gt;
Cost wise the Mamba is only slightly more expensive than the FDL making it simply become a choice between the two. Overall the Mamba boasts slightly better damage output and greater speeds than FDL but has lower manoeuvrability, reduced armour and a pathetic jump range and cargo capacity as well as being a worse anti-xeno ship. The downsides do outweigh the benefits, however which ship to choose comes down to preference in most situations.&lt;br /&gt;
&lt;br /&gt;
All of the Mamba&#039;s hardpoints are located on the ship&#039;s dorsal surface. The two small hardpoints are forward of the cockpit, the two large hardpoints are on either side of the cockpit, and the huge hardpoint is behind the cockpit. Four of its utility mounts are on its ventral surface, whilst the remaining two are near the rear of the upper chassis.&lt;br /&gt;
&lt;br /&gt;
The two pilot seats are on the ship&#039;s centerline, in a blister-style dorsal cockpit, as opposed to the Fer-de-Lance&#039;s slightly-offset pilot&#039;s seat. The primary pilot seat is at the front, while the secondary copilot seat is directly behind it and slightly elevated. The Mamba&#039;s cockpit includes a secondary pilot seat, giving the ship [[Multicrew]]-capability.&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Mamba.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || C || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Mamba will be released with the Chapter Four (3.3) update of &#039;&#039;[[Elite Dangerous: Beyond]]&#039;&#039; in Q4 2018. Purchasing it requires owning &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Mamba first appeared in &#039;&#039;[[Elite]]&#039;&#039;. It was originally a term for a loose collection of small single-seat high-speed racing ships using the classic &#039;wedge&#039; or &#039;delta&#039; hull shape, but the design was later standardized by Raddlett and Rayburn Shipyards in [[Reorte]] in the early 3100s. The design has since been acquired by and &#039;reimagined&#039; by [[Zorgon Peterson]].&lt;br /&gt;
*[[Engineers|Engineer]] [[Bill Turner]] kept a vintage Mamba among the collection of ships stored at his base, Turner Metallics Inc, on [[Alioth]] 4 a.&amp;lt;ref&amp;gt;[[Elite Dangerous: Premonition]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Mamba was first revealed in the beta for Chapter Four (3.3) of &#039;&#039;Elite Dangerous: Beyond&#039;&#039;; while it was not initially for sale, players encountered several of the ships beings flown by NPCs.&lt;br /&gt;
*The Mamba features the lowest Jump range of any jump capable ship as well the lowest maximum cargo capacity and highest base speed of any medium ship &lt;br /&gt;
*The base colour of The Mamba is identical to that of the FDL, as well as boasting very similar engines.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Introducing_the_Mamba_-_4K&lt;br /&gt;
File:Beyond - Chapter Four - New Ships Reveal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mamba top view.png|The Mamba&#039;s dorsal surface&lt;br /&gt;
Elite-Dangerous-Ships-Mamba-Anaconda-Vulture-Krait-Phantom-Asp.png|Ships group with Mamba&lt;br /&gt;
File:Mamba official front.png|The Mamba docked&lt;br /&gt;
Mamba_Front_Ship.png|Front of the Mamba&lt;br /&gt;
Mamba Cockpit.png|Inside cockpit of the Mamba&lt;br /&gt;
Mamba Rear Engines.png|Back and thrusters of the Mamba&lt;br /&gt;
Mamba-ship-rear-thrusters.png|Mamba rear thrusters&lt;br /&gt;
Mamba-ship-stairs.png|Mamba ship stairs&lt;br /&gt;
Mamba-Ship-Sideview.png|Mamba sideview&lt;br /&gt;
File:Mamba underside view.png|The Mamba&#039;s ventral surface&lt;br /&gt;
File:Mamba rear view.png|The Mamba&#039;s main thrusters&lt;br /&gt;
MambaCockpit.jpg|Cockpit of the Mamba&lt;br /&gt;
ED-Ships-Size-Comparison-FDL-Python-Mamba.png|Ship size comparison FDL, Mamba and Python&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>50.201.158.82</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Mamba&amp;diff=10696</id>
		<title>Mamba</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Mamba&amp;diff=10696"/>
		<updated>2018-11-13T18:33:24Z</updated>

		<summary type="html">&lt;p&gt;50.201.158.82: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{ShipInfobox&lt;br /&gt;
| image               = Elite-Dangerous-Mamba.png&lt;br /&gt;
| manufacturer        = Zorgon Peterson&lt;br /&gt;
| yearsproduced       = 3304-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 55,000,000&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039;&lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = &lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| masslock            = 12&lt;br /&gt;
| armour              = 270&lt;br /&gt;
| armourhardness      = 65&lt;br /&gt;
| shields             = 280&lt;br /&gt;
| manoeuvrability     = &lt;br /&gt;
| topspeed            = 316&lt;br /&gt;
| boostspeed          = 387&lt;br /&gt;
| jumprange           = 6.43&lt;br /&gt;
| cargocapacity       = &lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 6&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = 2&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 367&lt;br /&gt;
| maxboostspeed       = 452&lt;br /&gt;
| maxjumprange        = 18.15&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A classic prototype being brought back to life, the Mamba is one of the fastest ships in production. With one huge, two large, and two small hardpoints, it also packs a punch. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Mamba&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Zorgon Peterson]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Mamba&#039;s design draws inspiration from [[Zorgon Peterson]]&#039;s famed [[Fer-de-Lance]] and places an emphasis on bringing heavy firepower to engagements. &lt;br /&gt;
&lt;br /&gt;
In Combat, the Mamba It is the second medium ship after the Fer-de-Lance to be capable of mounting Class 4 weaponry, and the third ship overall after the Fer-de-Lance and [[Beluga Liner]] to feature six utility slots. In addition to its single huge hardpoint, the Mamba also possesses two large hardpoints and two small hardpoints. This arsenal places it in a narrow niche above the Fer-de-Lance and below the [[Federal Gunship]] in terms of raw damage potential for a medium ship. Being a redesigned racing ship the Mamba boasts incredible speed able to outspeed most other ships letting it easily hunt down or escape from others. This comes at a cost to manoeuvrability, however, slightly reducing its overall combat effectiveness. The biggest downside is its Armour; which is significantly lower than the FDL making it much easier to take down. Combined with its lower manoeurvability, the Mamba can be a glass cannon in many situations.&lt;br /&gt;
&lt;br /&gt;
Like the FDL, the Mamba is suited to [[Bounty Hunting]] and little else as all of the former&#039;s drawbacks are only exasperated here. Featuring a miserable 64T maximum cargo capacity the Mamba is completely unusable for [[Trading]] or [[Mining]] purposes and is an extremely unviable [[Pirate]]. Furthermore even if all measures are taken to conserve weight, the Mamba has a maximum jump range of a tiny 18.15lY. This is the lowest Jump range of any FSD capable ship. As a result, when optimised for combat the Mamba can struggle to even jump to neighbouring systems and can be a nightmare to travel across even small distances in space. Furthermore, while it does boast better damage with its new hardpoints, against [[Thargoids]] it is worse as AX weaponry is only available at size 2 at the largest, hurting its matchups against [[Thargoid Interceptor|Interceptors]]. If one has the time and patience to get guardian weapons, however, the situation become better with the ability to equip 2 large and 2 small guardian weapons, or 3 large and 1 small guardian weapons depending on preference.&lt;br /&gt;
&lt;br /&gt;
Cost wise the Mamba is only slightly more expensive than the FDL making it simply become a choice between the two. Overall the Mamba boasts slightly better damage output and greater speeds than FDL but has lower manoeurvrability, reduced armour and a pathetic jump range and cargo capacity as well as being a worse anti-xeno ship. The downsides do outweigh the benefits, however which ship to choose comes down to preference in most situations.&lt;br /&gt;
&lt;br /&gt;
All of the Mamba&#039;s hardpoints are located on the ship&#039;s dorsal surface. The two small hardpoints are forward of the cockpit, the two large hardpoints are on either side of the cockpit, and the huge hardpoint is behind the cockpit. Four of its utility mounts are on its ventral surface, whilst the remaining two are near the rear of the upper chassis.&lt;br /&gt;
&lt;br /&gt;
The two pilot seats are on the ship&#039;s centerline, in a blister-style dorsal cockpit, as opposed to the Fer-de-Lance&#039;s slightly-offset pilot&#039;s seat. The primary pilot seat is at the front, while the secondary copilot seat is directly behind it and slightly elevated. The Mamba&#039;s cockpit includes a secondary pilot seat, giving the ship [[Multicrew]]-capability.&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Mamba.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || C || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Mamba will be released with the Chapter Four (3.3) update of &#039;&#039;[[Elite Dangerous: Beyond]]&#039;&#039; in Q4 2018. Purchasing it requires owning &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Mamba first appeared in &#039;&#039;[[Elite]]&#039;&#039;. It was originally a term for a loose collection of small single-seat high-speed racing ships using the classic &#039;wedge&#039; or &#039;delta&#039; hull shape, but the design was later standardized by Raddlett and Rayburn Shipyards in [[Reorte]] in the early 3100s. The design has since been acquired by and &#039;reimagined&#039; by [[Zorgon Peterson]].&lt;br /&gt;
*[[Engineers|Engineer]] [[Bill Turner]] kept a vintage Mamba among the collection of ships stored at his base, Turner Metallics Inc, on [[Alioth]] 4 a.&amp;lt;ref&amp;gt;[[Elite Dangerous: Premonition]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Mamba was first revealed in the beta for Chapter Four (3.3) of &#039;&#039;Elite Dangerous: Beyond&#039;&#039;; while it was not initially for sale, players encountered several of the ships beings flown by NPCs.&lt;br /&gt;
*The Mamba features the lowest Jump range of any jump capable ship as well the lowest maximum cargo capacity and highest base speed of any medium ship &lt;br /&gt;
*The base colour of The Mamba is identical to that of the FDL, as well as boasting very similar engines.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Introducing_the_Mamba_-_4K&lt;br /&gt;
File:Beyond - Chapter Four - New Ships Reveal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mamba top view.png|The Mamba&#039;s dorsal surface&lt;br /&gt;
Elite-Dangerous-Ships-Mamba-Anaconda-Vulture-Krait-Phantom-Asp.png|Ships group with Mamba&lt;br /&gt;
File:Mamba official front.png|The Mamba docked&lt;br /&gt;
Mamba_Front_Ship.png|Front of the Mamba&lt;br /&gt;
Mamba Cockpit.png|Inside cockpit of the Mamba&lt;br /&gt;
Mamba Rear Engines.png|Back and thrusters of the Mamba&lt;br /&gt;
Mamba-ship-rear-thrusters.png|Mamba rear thrusters&lt;br /&gt;
Mamba-ship-stairs.png|Mamba ship stairs&lt;br /&gt;
Mamba-Ship-Sideview.png|Mamba sideview&lt;br /&gt;
File:Mamba underside view.png|The Mamba&#039;s ventral surface&lt;br /&gt;
File:Mamba rear view.png|The Mamba&#039;s main thrusters&lt;br /&gt;
MambaCockpit.jpg|Cockpit of the Mamba&lt;br /&gt;
ED-Ships-Size-Comparison-FDL-Python-Mamba.png|Ship size comparison FDL, Mamba and Python&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>50.201.158.82</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Mamba&amp;diff=10651</id>
		<title>Mamba</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Mamba&amp;diff=10651"/>
		<updated>2018-11-07T15:18:43Z</updated>

		<summary type="html">&lt;p&gt;50.201.158.82: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{ShipInfobox&lt;br /&gt;
| image               = Elite-Dangerous-Mamba.png&lt;br /&gt;
| expansionreq        = &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039;&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = None&lt;br /&gt;
| manufacturer        = Zorgon Peterson&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| dimensions          = &lt;br /&gt;
| cost                = &lt;br /&gt;
| topspeed            = &lt;br /&gt;
| boostspeed          = &lt;br /&gt;
| manoeuvrability     = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| shields             = &lt;br /&gt;
| armour              = &lt;br /&gt;
| hullmass            = &lt;br /&gt;
| cargocapacity       = &lt;br /&gt;
| fuelcapacity        = &lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 6&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = 2&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = &lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxjumprange        = &lt;br /&gt;
| maxtopspeed         = &lt;br /&gt;
| maxboostspeed       = &lt;br /&gt;
| maxcargocapacity    = &lt;br /&gt;
| masslock            = &lt;br /&gt;
|seats = 2|multicrew = Yes}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mamba&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Zorgon Peterson]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Mamba&#039;s design draws inspiration from [[Zorgon Peterson]]&#039;s famed [[Fer-de-Lance]] and places an emphasis on bringing heavy firepower to engagements. The [[Federal Gunship]] narrowly surpasses the Mamba in terms of raw damage potential, but it is the second medium ship after the Fer-de-Lance to be capable of mounting Class 4 weaponry, and the third ship overall after the Fer-de-Lance and [[Beluga Liner]] to feature six utility slots. With a similar, unengineered build in terms of pure dps, the Mamba deals slightly more damage. In addition to its single huge hardpoint, the Mamba also possesses two large hardpoints and two small hardpoints. The Mamba&#039;s cockpit includes a secondary pilot seat, giving the ship [[Multicrew]]-capability.&lt;br /&gt;
&lt;br /&gt;
All of the Mamba&#039;s hardpoints are located on the ship&#039;s dorsal surface. The two small hardpoints are forward of the cockpit, the two large hardpoints are on either side of the cockpit, and the huge hardpoint is behind the cockpit. Four of its utility mounts are on its ventral surface, whilst the remaining two are near the rear of the upper chassis.&lt;br /&gt;
&lt;br /&gt;
The two pilot seats are on the ship&#039;s centerline, in a blister-style dorsal cockpit, as opposed to the Fer-de-Lance&#039;s slightly-offset pilot&#039;s seat. The primary pilot seat is at the front, while the secondary copilot seat is directly behind it and slightly elevated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Mamba.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || C || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner]] || E || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Mamba will be released with the Chapter Four (3.3) update of &#039;&#039;[[Elite Dangerous: Beyond]]&#039;&#039; in Q4 2018. Purchasing it requires owning &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Mamba first appeared in &#039;&#039;[[Elite]]&#039;&#039;. It was originally a term for a loose collection of small single-seat high-speed racing ships using the classic &#039;wedge&#039; or &#039;delta&#039; hull shape, but the design was later standardized by Raddlett and Rayburn Shipyards in [[Reorte]] in the early 3100s. The design has since been acquired by and &#039;reimagined&#039; by [[Zorgon Peterson]].&lt;br /&gt;
*[[Engineers|Engineer]] [[Bill Turner]] kept a vintage Mamba among the collection of ships stored at his base, Turner Metallics Inc, on [[Alioth]] 4 a.&amp;lt;ref&amp;gt;[[Elite Dangerous: Premonition]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Mamba was first revealed in the beta for Chapter Four (3.3) of &#039;&#039;Elite Dangerous: Beyond&#039;&#039;; while it was not initially for sale, players encountered several of the ships beings flown by NPCs.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mamba top view.png|The Mamba&#039;s dorsal surface with hardpoints deployed&lt;br /&gt;
File:Mamba underside view.png|The Mamba&#039;s ventral surface&lt;br /&gt;
File:Mamba rear view.png|The Mamba&#039;s main thrusters&lt;br /&gt;
MambaCockpit.jpg|Cockpit of the Mamba&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>50.201.158.82</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15698</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15698"/>
		<updated>2018-02-01T17:07:00Z</updated>

		<summary type="html">&lt;p&gt;50.201.116.106: /* Currently known engineers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Engineers.jpg|thumb|200px|The Engineers]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. The [[Elite_Dangerous:_Horizons|Horizons]] expansion is required to access them as they reside in planetary bases. Engineers can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 20 engineers. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
[[File:D85bbfa282b25de5be56e972945db79078f1f077.jpg|thumb|200px|Engineer base]]&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. &lt;br /&gt;
&lt;br /&gt;
== Engineer Ranks ==&lt;br /&gt;
&lt;br /&gt;
Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. &lt;br /&gt;
&lt;br /&gt;
While you can craft modifications in order to increase your reputation level, you can also increase the level by making a profit with the engineer. Depending on the Engineer, you might be able to sell commodities, exploration data or bounty vouchers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineer Reputation Level&lt;br /&gt;
! Required Profit&lt;br /&gt;
|-&lt;br /&gt;
! Grade 1&lt;br /&gt;
| &#039;&#039;Unlocked as soon as Engineer task has been completed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Grade 2&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 500,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 3&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 2,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 4&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 8,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 5&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 16,000,000 Credits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting with an engineer ==&lt;br /&gt;
[[Materials]] are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which only applies to [[weapon]]s). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters,&amp;lt;br /&amp;gt;PowerPlant,&amp;lt;br /&amp;gt;Shield Booster,&amp;lt;br /&amp;gt;Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Shield Cell Bank,&amp;lt;br /&amp;gt;Shield Generator,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments&amp;lt;br /&amp;gt;&amp;amp; protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Friendly reputation with Eurybia Blue Mafia; complete mission from Chris &amp;amp; Silva&#039;s Paradise Hideout&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&amp;lt;br /&amp;gt;Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&amp;lt;br /&amp;gt;&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Detailed Surface Scanner,&lt;br /&gt;
Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Beam Laser, Burst Laser, Pulse Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Sirius Sirius] (Permit Required)&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from [[Sirius Corporation]] (very rare mission reward, it can take 2-3 days to get it)&lt;br /&gt;
|Provide 25 [[Modular Terminals]]&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment &amp;amp; Multi-cannons,&amp;lt;br /&amp;gt;Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of [[Xihe Biomorphic Companions|Xihe Companions]]&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD &amp;amp; Interdictor&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Sol Sol] (Permit Required)&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Sensors,&amp;lt;br /&amp;gt;Mine Launcher,&amp;lt;br /&amp;gt;Missile Rack,&amp;lt;br /&amp;gt;Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 100,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of [[Unknown Fragment]]s&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|Plasma Accelerator, Utilities&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Alioth Alioth] (Permit Required)&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of [[Bromellite]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|Scanners, Utilities&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Shinrarta_Dezhra Shinrarta Dezhra]  (Permit Required)&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of [[Kongga Ale|Konnga Ale]]&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|Defences, Limpets&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 [[Classified Scan Databanks]]&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|Limpets, Scanners&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Achenar Achenar] (Permit Required)&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of [[Decoded Emission Data]]&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|Limpets, Cannons&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 update [[Elite_Dangerous:_Horizons|Horizons season]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:%E2%9C%94_Elite_Dangerous_-_Engineer_Tutorial_-_Unlocking_%26_Ranking_Up.&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_Full_Engineering_Process_A_to_Z&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_How_to_Level_Up_With_Engineers_Quickly%3F&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg |&amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg |Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg |From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg |An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg |A hangar in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg |Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg |Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EngineerNavbox}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Engineer]]&lt;/div&gt;</summary>
		<author><name>50.201.116.106</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15696</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15696"/>
		<updated>2018-02-01T16:22:33Z</updated>

		<summary type="html">&lt;p&gt;50.201.116.106: /* Currently known engineers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Engineers.jpg|thumb|200px|The Engineers]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. The [[Elite_Dangerous:_Horizons|Horizons]] expansion is required to access them as they reside in planetary bases. Engineers can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 20 engineers. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
[[File:D85bbfa282b25de5be56e972945db79078f1f077.jpg|thumb|200px|Engineer base]]&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. &lt;br /&gt;
&lt;br /&gt;
== Engineer Ranks ==&lt;br /&gt;
&lt;br /&gt;
Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. &lt;br /&gt;
&lt;br /&gt;
While you can craft modifications in order to increase your reputation level, you can also increase the level by making a profit with the engineer. Depending on the Engineer, you might be able to sell commodities, exploration data or bounty vouchers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineer Reputation Level&lt;br /&gt;
! Required Profit&lt;br /&gt;
|-&lt;br /&gt;
! Grade 1&lt;br /&gt;
| &#039;&#039;Unlocked as soon as Engineer task has been completed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Grade 2&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 500,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 3&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 2,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 4&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 8,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 5&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 16,000,000 Credits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting with an engineer ==&lt;br /&gt;
[[Materials]] are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which only applies to [[weapon]]s). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters,&amp;lt;br /&amp;gt;PowerPlant,&amp;lt;br /&amp;gt;Shield Booster,&amp;lt;br /&amp;gt;Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Shield Cell Bank,&amp;lt;br /&amp;gt;Shield Generator,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments&amp;lt;br /&amp;gt;&amp;amp; protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Friendly reputation with Eurybia Blue Mafia; complete mission from Chris &amp;amp; Silva&#039;s Paradise Hideout&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&amp;lt;br /&amp;gt;Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&amp;lt;br /&amp;gt;&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Detailed Surface Scanner,&lt;br /&gt;
Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Beam Laser, Burst Laser, Pulse Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from [[Sirius Corporation]] (very rare mission reward, it can take 2-3 days to get it)&lt;br /&gt;
|Provide 25 [[Modular Terminals]]&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment &amp;amp; Multi-cannons,&amp;lt;br /&amp;gt;Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of [[Xihe Biomorphic Companions|Xihe Companions]]&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD &amp;amp; Interdictor&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Sol Sol] (Permit Required)&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Sensors,&amp;lt;br /&amp;gt;Mine Launcher,&amp;lt;br /&amp;gt;Missile Rack,&amp;lt;br /&amp;gt;Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 100,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of [[Unknown Fragment]]s&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|Plasma Accelerator, Utilities&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Alioth Alioth] (Permit Required)&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of [[Bromellite]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|Scanners, Utilities&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Shinrarta_Dezhra Shinrarta Dezhra]  (Permit Required)&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of [[Kongga Ale|Konnga Ale]]&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|Defences, Limpets&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 [[Classified Scan Databanks]]&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|Limpets, Scanners&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Achenar Achenar] (Permit Required)&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of [[Decoded Emission Data]]&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|Limpets, Cannons&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 update [[Elite_Dangerous:_Horizons|Horizons season]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:%E2%9C%94_Elite_Dangerous_-_Engineer_Tutorial_-_Unlocking_%26_Ranking_Up.&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_Full_Engineering_Process_A_to_Z&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_How_to_Level_Up_With_Engineers_Quickly%3F&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg |&amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg |Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg |From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg |An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg |A hangar in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg |Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg |Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EngineerNavbox}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Engineer]]&lt;/div&gt;</summary>
		<author><name>50.201.116.106</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15694</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15694"/>
		<updated>2018-02-01T16:22:05Z</updated>

		<summary type="html">&lt;p&gt;50.201.116.106: /* Currently known engineers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Engineers.jpg|thumb|200px|The Engineers]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. The [[Elite_Dangerous:_Horizons|Horizons]] expansion is required to access them as they reside in planetary bases. Engineers can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 20 engineers. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
[[File:D85bbfa282b25de5be56e972945db79078f1f077.jpg|thumb|200px|Engineer base]]&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. &lt;br /&gt;
&lt;br /&gt;
== Engineer Ranks ==&lt;br /&gt;
&lt;br /&gt;
Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. &lt;br /&gt;
&lt;br /&gt;
While you can craft modifications in order to increase your reputation level, you can also increase the level by making a profit with the engineer. Depending on the Engineer, you might be able to sell commodities, exploration data or bounty vouchers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineer Reputation Level&lt;br /&gt;
! Required Profit&lt;br /&gt;
|-&lt;br /&gt;
! Grade 1&lt;br /&gt;
| &#039;&#039;Unlocked as soon as Engineer task has been completed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Grade 2&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 500,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 3&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 2,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 4&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 8,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 5&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 16,000,000 Credits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting with an engineer ==&lt;br /&gt;
[[Materials]] are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which only applies to [[weapon]]s). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters,&amp;lt;br /&amp;gt;PowerPlant,&amp;lt;br /&amp;gt;Shield Booster,&amp;lt;br /&amp;gt;Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Shield Cell Bank,&amp;lt;br /&amp;gt;Shield Generator,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments&amp;lt;br /&amp;gt;&amp;amp; protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Friendly reputation with Eurybia Blue Mafia; complete mission from Chris &amp;amp; Silva&#039;s Paradise Hideout&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&amp;lt;br /&amp;gt;Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&amp;lt;br /&amp;gt;&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Detailed Surface Scanner,&lt;br /&gt;
Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Beam Laser, Burst Laser, Pulse Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from [[Sirius Corporation]] (very rare mission reward, it can take 2-3 days to get it)&lt;br /&gt;
|Provide 25 [[Modular Terminals]]&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment &amp;amp; Multi-cannons,&amp;lt;br /&amp;gt;Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of [[Xihe Biomorphic Companions|Xihe Companions]]&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD &amp;amp; Interdictor&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Sol Sol] (Permit Required)&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Sensors,&amp;lt;br /&amp;gt;Mine Launcher,&amp;lt;br /&amp;gt;Missile Rack,&amp;lt;br /&amp;gt;Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 100,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of [[Unknown Fragment]]s&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|Plasma Accelerator, Utilities&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Alioth Alioth] (Permit Required)&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of [[Bromellite]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|Scanners, Utilities&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Shinrarta_Dezhra Shinrarta Dezhra]  Permit Required)&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of [[Kongga Ale|Konnga Ale]]&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|Defences, Limpets&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 [[Classified Scan Databanks]]&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|Limpets, Scanners&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Achenar Achenar] (Permit Required)&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of [[Decoded Emission Data]]&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|Limpets, Cannons&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 update [[Elite_Dangerous:_Horizons|Horizons season]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:%E2%9C%94_Elite_Dangerous_-_Engineer_Tutorial_-_Unlocking_%26_Ranking_Up.&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_Full_Engineering_Process_A_to_Z&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_How_to_Level_Up_With_Engineers_Quickly%3F&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg |&amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg |Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg |From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg |An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg |A hangar in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg |Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg |Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EngineerNavbox}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Engineer]]&lt;/div&gt;</summary>
		<author><name>50.201.116.106</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15692</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15692"/>
		<updated>2018-02-01T16:20:56Z</updated>

		<summary type="html">&lt;p&gt;50.201.116.106: /* Currently known engineers */  Added links to location and noted when permits are required to unlock a system.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Engineers.jpg|thumb|200px|The Engineers]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. The [[Elite_Dangerous:_Horizons|Horizons]] expansion is required to access them as they reside in planetary bases. Engineers can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 20 engineers. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
[[File:D85bbfa282b25de5be56e972945db79078f1f077.jpg|thumb|200px|Engineer base]]&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. &lt;br /&gt;
&lt;br /&gt;
== Engineer Ranks ==&lt;br /&gt;
&lt;br /&gt;
Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. &lt;br /&gt;
&lt;br /&gt;
While you can craft modifications in order to increase your reputation level, you can also increase the level by making a profit with the engineer. Depending on the Engineer, you might be able to sell commodities, exploration data or bounty vouchers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineer Reputation Level&lt;br /&gt;
! Required Profit&lt;br /&gt;
|-&lt;br /&gt;
! Grade 1&lt;br /&gt;
| &#039;&#039;Unlocked as soon as Engineer task has been completed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Grade 2&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 500,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 3&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 2,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 4&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 8,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 5&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 16,000,000 Credits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting with an engineer ==&lt;br /&gt;
[[Materials]] are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which only applies to [[weapon]]s). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters,&amp;lt;br /&amp;gt;PowerPlant,&amp;lt;br /&amp;gt;Shield Booster,&amp;lt;br /&amp;gt;Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Shield Cell Bank,&amp;lt;br /&amp;gt;Shield Generator,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments&amp;lt;br /&amp;gt;&amp;amp; protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Friendly reputation with Eurybia Blue Mafia; complete mission from Chris &amp;amp; Silva&#039;s Paradise Hideout&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&amp;lt;br /&amp;gt;Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&amp;lt;br /&amp;gt;&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Detailed Surface Scanner,&lt;br /&gt;
Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Beam Laser, Burst Laser, Pulse Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from [[Sirius Corporation]] (very rare mission reward, it can take 2-3 days to get it)&lt;br /&gt;
|Provide 25 [[Modular Terminals]]&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment &amp;amp; Multi-cannons,&amp;lt;br /&amp;gt;Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of [[Xihe Biomorphic Companions|Xihe Companions]]&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD &amp;amp; Interdictor&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Sol Sol](Permit Required)&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Sensors,&amp;lt;br /&amp;gt;Mine Launcher,&amp;lt;br /&amp;gt;Missile Rack,&amp;lt;br /&amp;gt;Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 100,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of [[Unknown Fragment]]s&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|Plasma Accelerator, Utilities&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Alioth Alioth](Permit Required)&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of [[Bromellite]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|Scanners, Utilities&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Shinrarta_Dezhra Shinrarta Dezhra](Permit Required)&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of [[Kongga Ale|Konnga Ale]]&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|Defences, Limpets&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 [[Classified Scan Databanks]]&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|Limpets, Scanners&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Achenar Achenar](Permit Required)&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of [[Decoded Emission Data]]&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|Limpets, Cannons&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 update [[Elite_Dangerous:_Horizons|Horizons season]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:%E2%9C%94_Elite_Dangerous_-_Engineer_Tutorial_-_Unlocking_%26_Ranking_Up.&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_Full_Engineering_Process_A_to_Z&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_How_to_Level_Up_With_Engineers_Quickly%3F&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg |&amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg |Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg |From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg |An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg |A hangar in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg |Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg |Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EngineerNavbox}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Engineer]]&lt;/div&gt;</summary>
		<author><name>50.201.116.106</name></author>
	</entry>
</feed>