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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=38.124.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=38.124.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/38.124.0.0/16"/>
	<updated>2026-10-28T21:37:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Eagle&amp;diff=9479</id>
		<title>Imperial Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Eagle&amp;diff=9479"/>
		<updated>2017-08-26T13:02:22Z</updated>

		<summary type="html">&lt;p&gt;38.124.248.101: /* Purchase Locations */ Visited to purchase Medium MCs for the current CG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| manufacturer = [[Gutamaya]]; [[Core Dynamics]]&lt;br /&gt;
| landingpad   = Small&lt;br /&gt;
| image        = Imperial Eagle in-game.png&lt;br /&gt;
| small        = 2&lt;br /&gt;
| medium       = 1&lt;br /&gt;
|topspeed = 302|boostspeed = 403|manoeuvrability = 5|shields = 104|armour = 108|hullmass = 50|cargocapacity = 2|fuelcapacity = 4|jumprange = 8.22|utility = 1|size1 = 2|size2 = 1|size3 = 1|maxtopspeed = 347|maxboostspeed = 462|factionreq = |factionrank = |type = Combat|cost = 110830|masslock = 6|dimensions = 31.2L - 34.7W - 7.1H|reservedic = 1x Size 2 [[ Military Compartment ]]}}{{Quote|The Imperial Eagle has seen service in the Imperial Navy and allied fleets for many years.  The original Eagle is a multi-role fighter where the Imperial version is geared more towards the interceptor role.  It carries more powerful weaponry and is capable of higher speeds than the original, although at the expense of some of the original ship&#039;s famed manoeuvrablity.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Imperial Eagle &#039;&#039;&#039;was added in the v1.4 update [[CQC]] on October 6th, 2015. The concept art image was shown during Frontier&#039;s Q&amp;amp;A session at [http://laveradio.com/ Lavecon] 2015 and it is variant of the [[Eagle MkII]]; also known as &#039;&#039;&#039;Eagle MkIII&#039;&#039;&#039;. It is faster than the Eagle MkII at the cost of a lower manoeuvrability.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/228 Dev Update (16/07/2015)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It boasts superior armour and shield strength in addition to one medium [[Hardpoint]] replacing one of the three small hardpoints on the regular Eagle MkII. It is one of the fastest ships in the game; in fact, with EP thrusters and Engineer upgrades, it may have the highest potential normal-space speed of any playable ship.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: a single medium hardpoint on the top of the ship behind the cockpit and two small hardpoints mounted side-by-side on the underside of the main fuselage in front of the bump that contains the cargo scoop.&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
According to the Powerplay players&#039; guide, all Imperial ships can be found on [[Zemina Torval]]&#039;s controlled systems (Not exploited systems, just controlled ones), Tested on Jan 3rd, 2015 and all the 4 imperial ships were found in Zeterat System (Skjellerup Terminal), and Amphisatsu System (Goldberg Orbital). They can even be found on independent systems, as long as they are controlled by Zemina. &amp;lt;ref&amp;gt;[https://docs.google.com/presentation/d/1A7K-q-n5GUjTdJE8WEm5ULsZ064bwHRPktN1eAub3Q0/present#slide=id.p Powerplay Players&#039; Guide 1.02] (Slide 20)&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!System&lt;br /&gt;
!Station&lt;br /&gt;
!Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|V374 Pegasi&lt;br /&gt;
|MacKellar Hub&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|Cutter, Clipper and Courier also here&lt;br /&gt;
|-&lt;br /&gt;
|Caspatsuria&lt;br /&gt;
|Binney Dock&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hollos&lt;br /&gt;
|Bingzhen Hub&lt;br /&gt;
|January 17th, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warwa&lt;br /&gt;
|Stevenson Hub&lt;br /&gt;
|June 27th, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 20277&lt;br /&gt;
|Fabian City&lt;br /&gt;
|August 26th, 2017&lt;br /&gt;
|Courier and Clipper here&lt;br /&gt;
|-&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Orbital&lt;br /&gt;
|February 6th,2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Herthans&lt;br /&gt;
|Henry Vision&lt;br /&gt;
|March 15th, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yimanbin&lt;br /&gt;
|Farkas Port&lt;br /&gt;
|April 4th, 2016&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Category&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Default System&amp;lt;/p&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Default Rating&amp;lt;/p&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Default Class&amp;lt;/p&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Max Class&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Medium Hardpoint&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Pulse Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Pulse Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | --&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | --&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Utility Mount&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Bulkheads]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Lightweight Alloys|Lightweight]]&lt;br /&gt;
[[Lightweight Alloys|Alloys]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Reactor Bay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Power Plant]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Thrusters Mounting]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Thrusters]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Frame Shift Drive Housing&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Frame Shift Drive|Frame Shift]]&lt;br /&gt;
[[Frame Shift Drive|Drive]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Environment Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Life Support]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Power Coupling&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Power Distributor|Power]]&lt;br /&gt;
[[Power Distributor|Distributor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sensor Suite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Sensors]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Fuel Store&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[Fuel Tank]]&lt;br /&gt;
&lt;br /&gt;
[x8]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |C&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Internal Compartment|Internal]]&lt;br /&gt;
[[Internal Compartment|Compartments]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[Cargo Rack]]&lt;br /&gt;
&lt;br /&gt;
[x4]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Cargo Rack]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[x4]&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Shield Generator|Shield]]&lt;br /&gt;
[[Shield Generator|Generator]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Cargo Rack]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[x2]&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Cargo Rack]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[x2]&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Discovery Scanner|BDS]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rivalry_-_Elite_Dangerous_Eagle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Imperial Eagle concept art.jpg|Concept art&lt;br /&gt;
Impeagleweb.jpg|Newsletter #84: Peek of the Week&lt;br /&gt;
Imperial Eagle sneak peek over rings.jpg&lt;br /&gt;
Imperial Eagle action artwork 01.jpg&lt;br /&gt;
btubNbm - Imgur.jpg|Rear of the Imperial Eagle&lt;br /&gt;
1 - SOlnZpM.jpg|Cockpit of the Imperial Eagle&lt;br /&gt;
2 - znuD838.jpg|Imperial Eagle in a hangar&lt;br /&gt;
Screenshot_0078.png|Imperial Eagle leaving dock&lt;br /&gt;
File:Screenshot031.png |Imperial Eagle in the dark&lt;br /&gt;
screenshot02.png&lt;br /&gt;
E-D - Imperial Eagle Front Fuel Scooping I.jpg|Imperial Eagle Fuel Scooping I&lt;br /&gt;
E-D - Imperial Eagle Front Fuel Scooping II.jpg|Imperial Eagle Fuel Scooping II&lt;br /&gt;
E-D - Imperial Eagle Front Fuel Scooping III.jpg|Imperial Eagle Fuel Scooping III&lt;br /&gt;
E-D - Imperial Eagle Front View.jpg|Imperial Eagle Front View&lt;br /&gt;
File:Imperial_Eagle_Heat_Animation_1.jpg |Top heat radiators exposed&lt;br /&gt;
File:Imperial_Eagle_Heat_Animation_2.jpg |Bottom heat radiators exposed&lt;br /&gt;
File:Imperial_Eagle_Heat_Animation_2a.jpg |Bottom heat radiators exposed against darkness&lt;br /&gt;
File:Imperial_Eagle_Rear.jpg |Imperial Eagle Rear detail&lt;br /&gt;
File:Imperial_Eagle_on_pad.jpg&lt;br /&gt;
File:Imperial_Eagle_on_pad_2.jpg&lt;br /&gt;
impeagle_hover.png|Imperial Eagle looking funny at a cargo canister&lt;br /&gt;
File:Imperial_Eagle_overheat_bottom_view_detail.jpg |Imperial Eagle with the two drum style heat radiators on its underside exposed&lt;br /&gt;
Imperial Eagle Blueprint.png|Imperial Eagle Blueprint (original non-implemented form)&lt;br /&gt;
bp-imperial-eagle.png|Gutamaya Imperial Eagle Blueprint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Pilotable]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Gutamaya]]&lt;/div&gt;</summary>
		<author><name>38.124.248.101</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Merits&amp;diff=13130</id>
		<title>Merits</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Merits&amp;diff=13130"/>
		<updated>2017-05-05T22:11:45Z</updated>

		<summary type="html">&lt;p&gt;38.124.248.50: /* Killing Hostile agents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Merits&#039;&#039;&#039; are what a commander receives when they turn in [[Powerplay (bonds)]]. They are used in the [[Powerplay]] system to determine the [[Ratings|rating]] that the player will receive at the end of the week. There are 5 obtainable [[ratings]] in the game. Each rating comes with its own associated perks that vary by faction. However each ratings merit point requirements and cash payouts will remain the same no matter the faction the player belongs to. &lt;br /&gt;
&lt;br /&gt;
== Obtaining merits ==&lt;br /&gt;
Players have several choices when it comes to obtaining merits. While more may be released in the future the following are the methods to earn merit are known to work.&lt;br /&gt;
* [[Combat]] with non allied factions players.&lt;br /&gt;
* Combat in expansion system.&lt;br /&gt;
* Killing Hostile agents&lt;br /&gt;
* Transportation of cargo for the fortification and preparation of systems.&lt;br /&gt;
* Piracy of cargo from foreign powers&lt;br /&gt;
&lt;br /&gt;
== Combat with players ==&lt;br /&gt;
Combat with players who belong to a non allied faction will award 30 merits per kill. Despite the appearance of the Galactic Powers Standing screen there are only three factions as far as the merit points system is concerned when pertaining to player combat. These are the [[Empire]], [[Federation]], and [[Alliance]]. Players hoping to earn merit through player vs. player combat should be aware that attacking players who belong to the same [[Factions|faction]] will result in a net loss in merit. For example if a player belonging to [[Zachary Hudson]]s [[power]] were to kill a player belonging to [[Felicia Winters]] power that player would lose merit because both factions belong to the Federation.&lt;br /&gt;
&lt;br /&gt;
== Combat in Expansion Systems ==&lt;br /&gt;
Combat in Expansion systems can only be done when a faction that expands through combat is expanding. The factions that expand through combat are [[Arissa Lavigny-Duval]], [[Archon Delaine]], [[Denton Patreus]], [http://elite-dangerous.wikia.com/wiki/Simguru_Pranav_Antal Simguru Pranev Antal], [http://elite-dangerous.wikia.com/wiki/Zachary_Hudson Zachary Hudson] and [[Yuri Grom]]. In order to utilize this method for earning merit a player must fly to the expansion system and find the expansion related [[Military Strike|Military Strike Zones]]. (or Armed uprisings for Yuri Grom.) These Military Strike Zones have different names depending on the expansion faction. Players should watch out for Crime Sweeps, Security Sweeps, Resistance Pockets, and Violent Protests. Players can earn merit in any faction&#039;s Military Strike Zones by either helping allied forces or opposing the expansion of enemy factions. It is important to note that players must pick a side under their functions tab in order to earn merit.&lt;br /&gt;
&lt;br /&gt;
It is recommended that players who want to farm merit in combat zones fight in a wing to speed up the rate at which they get kills. This will also have the added benefit of reducing the risk of getting mass targeted and killed. There is safety in numbers.&lt;br /&gt;
&lt;br /&gt;
== Killing Hostile agents ==&lt;br /&gt;
Killing foreign diplomats and their cadre is a relatively effective method for earning merits. You will be awarded 30 merits per kill. In order to utilize this method you must go to an enemy faction&#039;s control system in the process of being undermined and either sit at the navigational beacon or interdict ships as they fly by you, which is more effective. You will be looking for ships with names along the lines of &#039;&#039;&#039;&amp;lt;u&amp;gt;Utopian overseer, Federal Logistics, Imperial Agent, Federal Agent, Alliance Enforcer, Private Security, etc.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Most likely any ship aligned with one of the powers in its name that is not System Defence Force or allied with your overall faction. As with combat against players you will lose merit if you attack and kill allies.&lt;br /&gt;
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== Fortification and preparation of systems ==&lt;br /&gt;
This is by far the safest and slowest method for obtaining merits. The pilot must go to their faction&#039;s capital city and pick up cargo for fortification or preparation from a station. The amount of cargo the player can pick up at any given time is based on that player&#039;s current rating with their faction. It ranges from 10 every half hour at rating one up to 50 every half hour at rating five. After the player picks up the cargo they must transport it to a system for fortification or expansion depending on the type of cargo they picked up from the capital. Once they arrive at their destination system they simply dock and turn in the cargo under the contact&#039;s tab at the station.&lt;br /&gt;
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If a player has the credits to spend this can be the fastest way to farm merits. Along with the allotment of Powerplay commodities you receive every half hour, you have the option to buy extra commodities at the price of 10,000 CR each. As each Powerplay commodity is worth 1 merit when turned in a player could spend 100,000,000 CR and effectively buy their rating 5. A circumstance where this may prove useful would be if a player could make 100,000,000 CR in less time than it would take to earn 10,000 merits.&lt;br /&gt;
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This method may prove particularly appealing to end game players who belong to Arissa Lavigny-Duval&#039;s faction. This is due to the fact that Arissa&#039;s faction bonuses to bounty effectively make it possible for players to earn 4 times the normal amount of bounty if they are rating five. With this massive bonus players can make between 10,000,000 to 20,000,000 CR per hour at [[Resource Extraction Site|Hazardous Resource Extraction Sites]].&lt;br /&gt;
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== Piracy of cargo from foreign powers ==&lt;br /&gt;
Players can choose to walk the path of the pirate in order to gain merit points. This entails finding Logistical ships from any other faction and forcing them to drop their cargo by either shooting out their cargo hatch or through the use of [[Hatch Breaker Drone]]s. After the ships drop their cargo the player must scoop it up and return it to their factions space for a reward. This type of merit farming can be used on allied factions without incurring penalties so long as you &amp;lt;u&amp;gt;do not &amp;lt;/u&amp;gt;kill the ships you are attacking.&amp;lt;nowiki/&amp;gt;[[Category:Powerplay]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Citations needed]]&lt;/div&gt;</summary>
		<author><name>38.124.248.50</name></author>
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