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	<updated>2026-10-31T04:51:49Z</updated>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Imperial_Cutter/@comment-31.46.249.19-20151128105419/@comment-31.18.194.107-20151128211406&amp;diff=79692</id>
		<title>Talk:Imperial Cutter/@comment-31.46.249.19-20151128105419/@comment-31.18.194.107-20151128211406</title>
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		<updated>2015-11-28T21:14:07Z</updated>

		<summary type="html">&lt;p&gt;31.18.194.107: Created page with &amp;quot;Not sure where you got the idea of &amp;quot;similar maneuverability&amp;quot; Porkyworky. Imperial Clipper is one of the most agile ships in the game. A rated Clipper handles almost like an ea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure where you got the idea of &amp;quot;similar maneuverability&amp;quot; Porkyworky. Imperial Clipper is one of the most agile ships in the game. A rated Clipper handles almost like an eagle, so the &amp;quot;brick&amp;quot; flight style of Imperial Cutter is not even remotely close (no matter if FA is on or off).&lt;br /&gt;
&lt;br /&gt;
Also about the mass and all that stuff, let&#039;s take an example: cast iron may be hard and heavy but brittle and will break on impact if an specific amount of force is applied, however high alloy steel is way more tough and will suffer only elastic deformation if the same amount of force is applied, returning to its original shape without destruction afterwards. So I guess it might be the mechanical properties of the different materials these ships are made of.&lt;/div&gt;</summary>
		<author><name>31.18.194.107</name></author>
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