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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2607%3AFEA8%3A68DF%3AF2B1%3A0%3A0%3A0%3A0%2F64"/>
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	<updated>2026-10-28T14:25:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12365</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12365"/>
		<updated>2019-12-13T01:19:16Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:95FA:666E:813E:A568: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp Explorer - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = 56.5m x 51.3m x 19.7m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| masslock            = 11&lt;br /&gt;
| armour              = 378&lt;br /&gt;
| armourhardness      = 52&lt;br /&gt;
| shields             = 152&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 254&lt;br /&gt;
| boostspeed          = 345&lt;br /&gt;
| jumprange           = 13.12&lt;br /&gt;
| cargocapacity       = 38&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 290&lt;br /&gt;
| maxboostspeed       = 395&lt;br /&gt;
| maxjumprange        = 38.19&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Manufactured by Lakon Spaceways, the Asp Explorer is often marketed at pilots seeking their first multi-crew vessel. Its high jump range and wide, unobstructed cockpit canopy make it popular with explorers, but its versatility also makes it a viable choice for traders and combat pilots.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Asp Explorer&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. Agile, well-armed for its size, and capable of achieving high jump ranges, the Asp Explorer is a popular and affordable multi-purpose vessel seen in ports across the galaxy. The ship has become a mainstay among [[explorer]]s due to its versatility in outfitting and an open, unobstructed cockpit canopy that allows for some dramatic views. Even with its emphasis on exploration, the Asp Explorer can also serve as an effective freighter or bounty hunting ship. The Asp Explorer is the civilian version of the military model [[Asp MkII|Asp Mk II’s]] (which first saw service in 2878). Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships. The ship class has earned a solid reputation for long-range missions and those requiring some discretion.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Asp Explorer&#039;s six weapon [[hardpoint]]s are located as follows: on each side of the cockpit, 1 medium hardpoint above the waterline and 1 small hardpoint below the waterline (total 2 medium, 2 small), and 2 small hardpoints located directly beneath the cockpit. Due to the shape of the ship and the hardpoint locations, the medium hardpoints and small hardpoints share a small field of fire (i.e mostly directly ahead). Pilots should be aware that Turrets in both Medium Hardpoints will have firing arcs above the cockpit where the pilot can generally see the target that the turrets are shooting at. However, turrets in all four Small Hardpoints will have firing arcs below the cockpit, where the target will tend to be obscured from the pilot&#039;s vision by the flight console and the floor.&lt;br /&gt;
&lt;br /&gt;
The pilot&#039;s station is located along the centerline of the ship on the bridge. A secondary, [[Multicrew]]-compatible station is located along the centerline of the ship below the bridge which is directly underneath the pilot&#039;s station.&lt;br /&gt;
&lt;br /&gt;
While the Asp Explorer packs a decent amount of firepower, it lacks optimal heat dissipation, noticeably suffering in combat situations when equipped with thermal weaponry. This also can present difficulties during fuel scooping, especially when using a small [[Fuel Scoop]].&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Lembava&lt;br /&gt;
|Goldstein Port&lt;br /&gt;
|Apr. 1, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LP 355-65&lt;br /&gt;
|Barba Ring&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Ralphus&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|YZ Ceti&lt;br /&gt;
|Clement Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bugas&lt;br /&gt;
|Marlowe Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exioce&lt;br /&gt;
|Macmillan Depot&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lombi&lt;br /&gt;
|Xin Hub&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 131-66&lt;br /&gt;
|Vasilyev Station&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Koyeris&lt;br /&gt;
|Fernandes Port&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 2453&lt;br /&gt;
|Lubin Ring&lt;br /&gt;
|May 11, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|Mckee Ring&lt;br /&gt;
|June 22, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|Dec. 7, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Asp Explorer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Asp Explorer was first revealed for &#039;&#039;Elite Dangerous&#039;&#039; in Newsletter #6.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt; It was first added to the game in beta version 2.0 on September 30, 2014.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Meet_The_Asp_Explorer_-_More_Than_Just_Exploration_Elite_Dangerous_Commercial&lt;br /&gt;
File:Join_the_Adventure_-_Elite_Dangerous_Asp_Explorer&lt;br /&gt;
File:Lakon%27s_ASP_Explorer_Advert&lt;br /&gt;
File:Elite_Dangerous_-_Alcor&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_MAIA&lt;br /&gt;
File:For_the_love_of_the_game&lt;br /&gt;
File:Elite_Dangerous_Road_to_Jaques_Station_part2&lt;br /&gt;
File:Elite_Dangerous_ctrl_%2B_alt_%2B_space_competition_2017_Time_is_a_great_healer&lt;br /&gt;
File:Mango&#039;s Manual to the Asp Explorer -Elite-Mango&#039;s Manual to the Asp Explorer&lt;br /&gt;
File:The Asp Explorer Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asp_explorations.jpg|Asp Drawings&lt;br /&gt;
File:Asp_shipyard.png|Asp Shipyard&lt;br /&gt;
File:Asp_stock.png|Asp Stock&lt;br /&gt;
File:Asp_view.png|Asp View&lt;br /&gt;
asp-explorer-4k.jpg|Asp Explorer, Docked (4K)&lt;br /&gt;
OuuCM6w.png&lt;br /&gt;
hBkEGy0.png|Aft View of Asp Explorer&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Bottom View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Top Hangar View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Bottom Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front View on Outpost.jpg|Asp Explorer - Red Pharao Front View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Top Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Top Aft View on Outpost.jpg|Asp Explorer - Red Pharao Top Aft View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Supercruise Aft View.jpg|Asp Explorer - Red Pharao Supercruise Aft View&lt;br /&gt;
Exploration.png|Asp Explorer in supercruise.&lt;br /&gt;
File:LightnShade-Shade.jpg |Top view of Asp Explorer showing heat radiators uncovered&lt;br /&gt;
File:LightnShade-Light.jpg |Top view of Asp Explorer showing heat radiators with the emissive sections contrasted by the Star&#039;s back-lighting of the ship&lt;br /&gt;
File:Image1.jpeg |Hi-res of Asp Explorer at a planetary outpost&lt;br /&gt;
image.jpeg|Orange Asp orbiting a star&lt;br /&gt;
EliteDangerous64 2016-11-05 17-05-58.png|Asp Explorer flying past an earthlike with rings&lt;br /&gt;
EliteDangerous64 2016-10-17 19-39-51.png|Asp Explorer in the Bug Nebula&lt;br /&gt;
bp-asp-explorer.png|Lakon Asp Explorer&lt;br /&gt;
Asp Explorer Docked.png|Asp Explorer Docked&lt;br /&gt;
tbf-voyager.png|Vibrant Green Asp in front of O star&lt;br /&gt;
Asp-Explorer-Cockpit.png|Asp Explorer cockpit&lt;br /&gt;
Asp-Explorer-Planet.png|Asp Explorer and Earth-like planet&lt;br /&gt;
Asp-Explorer-Horses-Scale.png|Asp Explorer and horses scaleAsp Explorer on surface of ringed planet with star in background&lt;br /&gt;
Asp-Explorer-Docked-Hangar.png|Asp Explorer docked in a hangar&lt;br /&gt;
Asp-Explorer-rear-and-planetary-ring.png|Asp Explorer and planetary ring&lt;br /&gt;
ED-Asp-Explorer-and-Anemones.png|Asp Explorer and anemones&lt;br /&gt;
Asp-Explorer-and-Brown-Dwarf-space.png|Asp Explorer and a Brown Dwarf&lt;br /&gt;
Lakon-AE-Full.jpg|Asp Explorer Holo-Screen Contest Winner by Miles Miller&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Asp Explorer]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:95FA:666E:813E:A568</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12364</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12364"/>
		<updated>2019-12-13T01:15:55Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:95FA:666E:813E:A568: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp Explorer - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = 56.5m x 51.3m x 19.7m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| masslock            = 11&lt;br /&gt;
| armour              = 378&lt;br /&gt;
| armourhardness      = 52&lt;br /&gt;
| shields             = 152&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 254&lt;br /&gt;
| boostspeed          = 345&lt;br /&gt;
| jumprange           = 13.12&lt;br /&gt;
| cargocapacity       = 38&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 290&lt;br /&gt;
| maxboostspeed       = 395&lt;br /&gt;
| maxjumprange        = 38.19&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Manufactured by Lakon Spaceways, the Asp Explorer is often marketed at pilots seeking their first multi-crew vessel. Its high jump range and wide, unobstructed cockpit canopy make it popular with explorers, but its versatility also makes it a viable choice for traders and combat pilots.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Asp Explorer&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. Agile, well-armed for its size, and capable of achieving high jump ranges, the Asp Explorer is a popular and affordable multi-purpose vessel seen in ports across the galaxy. The ship has become a mainstay among [[explorer]]s due to its versatility in outfitting and an open, unobstructed cockpit canopy that allows for some dramatic views. Even with its emphasis on exploration, the Asp Explorer can also serve as an effective freighter or bounty hunting ship. The Asp Explorer is the civilian version of the military model Asp Mk II’s (which first saw service in 2878). Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships. The ship class has earned a solid reputation for long-range missions and those requiring some discretion.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Asp Explorer&#039;s six weapon [[hardpoint]]s are located as follows: on each side of the cockpit, 1 medium hardpoint above the waterline and 1 small hardpoint below the waterline (total 2 medium, 2 small), and 2 small hardpoints located directly beneath the cockpit. Due to the shape of the ship and the hardpoint locations, the medium hardpoints and small hardpoints share a small field of fire (i.e mostly directly ahead). Pilots should be aware that Turrets in both Medium Hardpoints will have firing arcs above the cockpit where the pilot can generally see the target that the turrets are shooting at. However, turrets in all four Small Hardpoints will have firing arcs below the cockpit, where the target will tend to be obscured from the pilot&#039;s vision by the flight console and the floor.&lt;br /&gt;
&lt;br /&gt;
The pilot&#039;s station is located along the centerline of the ship on the bridge. A secondary, [[Multicrew]]-compatible station is located along the centerline of the ship below the bridge which is directly underneath the pilot&#039;s station.&lt;br /&gt;
&lt;br /&gt;
While the Asp Explorer packs a decent amount of firepower, it lacks optimal heat dissipation, noticeably suffering in combat situations when equipped with thermal weaponry. This also can present difficulties during fuel scooping, especially when using a small [[Fuel Scoop]].&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Lembava&lt;br /&gt;
|Goldstein Port&lt;br /&gt;
|Apr. 1, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LP 355-65&lt;br /&gt;
|Barba Ring&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Ralphus&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|YZ Ceti&lt;br /&gt;
|Clement Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bugas&lt;br /&gt;
|Marlowe Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exioce&lt;br /&gt;
|Macmillan Depot&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lombi&lt;br /&gt;
|Xin Hub&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 131-66&lt;br /&gt;
|Vasilyev Station&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Koyeris&lt;br /&gt;
|Fernandes Port&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 2453&lt;br /&gt;
|Lubin Ring&lt;br /&gt;
|May 11, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|Mckee Ring&lt;br /&gt;
|June 22, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|Dec. 7, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Asp Explorer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Asp Explorer was first revealed for &#039;&#039;Elite Dangerous&#039;&#039; in Newsletter #6.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt; It was first added to the game in beta version 2.0 on September 30, 2014.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Meet_The_Asp_Explorer_-_More_Than_Just_Exploration_Elite_Dangerous_Commercial&lt;br /&gt;
File:Join_the_Adventure_-_Elite_Dangerous_Asp_Explorer&lt;br /&gt;
File:Lakon%27s_ASP_Explorer_Advert&lt;br /&gt;
File:Elite_Dangerous_-_Alcor&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_MAIA&lt;br /&gt;
File:For_the_love_of_the_game&lt;br /&gt;
File:Elite_Dangerous_Road_to_Jaques_Station_part2&lt;br /&gt;
File:Elite_Dangerous_ctrl_%2B_alt_%2B_space_competition_2017_Time_is_a_great_healer&lt;br /&gt;
File:Mango&#039;s Manual to the Asp Explorer -Elite-Mango&#039;s Manual to the Asp Explorer&lt;br /&gt;
File:The Asp Explorer Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asp_explorations.jpg|Asp Drawings&lt;br /&gt;
File:Asp_shipyard.png|Asp Shipyard&lt;br /&gt;
File:Asp_stock.png|Asp Stock&lt;br /&gt;
File:Asp_view.png|Asp View&lt;br /&gt;
asp-explorer-4k.jpg|Asp Explorer, Docked (4K)&lt;br /&gt;
OuuCM6w.png&lt;br /&gt;
hBkEGy0.png|Aft View of Asp Explorer&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Bottom View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Top Hangar View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Bottom Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front View on Outpost.jpg|Asp Explorer - Red Pharao Front View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Top Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Top Aft View on Outpost.jpg|Asp Explorer - Red Pharao Top Aft View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Supercruise Aft View.jpg|Asp Explorer - Red Pharao Supercruise Aft View&lt;br /&gt;
Exploration.png|Asp Explorer in supercruise.&lt;br /&gt;
File:LightnShade-Shade.jpg |Top view of Asp Explorer showing heat radiators uncovered&lt;br /&gt;
File:LightnShade-Light.jpg |Top view of Asp Explorer showing heat radiators with the emissive sections contrasted by the Star&#039;s back-lighting of the ship&lt;br /&gt;
File:Image1.jpeg |Hi-res of Asp Explorer at a planetary outpost&lt;br /&gt;
image.jpeg|Orange Asp orbiting a star&lt;br /&gt;
EliteDangerous64 2016-11-05 17-05-58.png|Asp Explorer flying past an earthlike with rings&lt;br /&gt;
EliteDangerous64 2016-10-17 19-39-51.png|Asp Explorer in the Bug Nebula&lt;br /&gt;
bp-asp-explorer.png|Lakon Asp Explorer&lt;br /&gt;
Asp Explorer Docked.png|Asp Explorer Docked&lt;br /&gt;
tbf-voyager.png|Vibrant Green Asp in front of O star&lt;br /&gt;
Asp-Explorer-Cockpit.png|Asp Explorer cockpit&lt;br /&gt;
Asp-Explorer-Planet.png|Asp Explorer and Earth-like planet&lt;br /&gt;
Asp-Explorer-Horses-Scale.png|Asp Explorer and horses scaleAsp Explorer on surface of ringed planet with star in background&lt;br /&gt;
Asp-Explorer-Docked-Hangar.png|Asp Explorer docked in a hangar&lt;br /&gt;
Asp-Explorer-rear-and-planetary-ring.png|Asp Explorer and planetary ring&lt;br /&gt;
ED-Asp-Explorer-and-Anemones.png|Asp Explorer and anemones&lt;br /&gt;
Asp-Explorer-and-Brown-Dwarf-space.png|Asp Explorer and a Brown Dwarf&lt;br /&gt;
Lakon-AE-Full.jpg|Asp Explorer Holo-Screen Contest Winner by Miles Miller&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Asp Explorer]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:95FA:666E:813E:A568</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Courier&amp;diff=15817</id>
		<title>Imperial Courier</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Courier&amp;diff=15817"/>
		<updated>2019-12-12T00:13:55Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:6973:3E70:AF16:D178: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Imperial-Courier zpschq7esel.jpg&lt;br /&gt;
| manufacturer        = Gutamaya&lt;br /&gt;
| yearsproduced       = 3145-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 2,542,931&lt;br /&gt;
| factionreq          = Empire&lt;br /&gt;
| factionrank         = Master&lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 42.1m x 27.4m x 7.1m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 35&lt;br /&gt;
| masslock            = 7&lt;br /&gt;
| armour              = 144&lt;br /&gt;
| armourhardness      = 30&lt;br /&gt;
| shields             = 230&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 277&lt;br /&gt;
| boostspeed          = 380&lt;br /&gt;
| jumprange           = 7.81&lt;br /&gt;
| cargocapacity       = 12&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 3&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 3&lt;br /&gt;
| size2               = 3&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 325&lt;br /&gt;
| maxboostspeed       = 441&lt;br /&gt;
| maxjumprange        = 33.68&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|One of the most compact vessels on the market, the Imperial Courier is a lightweight combat ship from Gutamaya. With agility to rival the Viper Mk III, the Courier is adept at evading incoming fire, while its three medium hardpoints have made it popular with those who want a balance of power and style.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Imperial Courier&#039;&#039;&#039; is a fast multipurpose ship manufactured by [[Gutamaya]] for the [[Empire]]. It is one of the smallest ships available, barely larger than the [[Sidewinder MkI]] and with a mass lighter than all ships except the Sidewinder and [[Hauler]]. Although able to be adapted to several roles, the Imperial Courier&#039;s agility and three medium hardpoints make it especially well-suited for combat. The Imperial Courier is the quintessential Imperial ship that fits a small landing pad size and epitomizes elegance of form while packing a good punch. Officially, the class is used to provide transport for officials that don’t warrant the operation of an [[Imperial Cutter]] or a [[Majestic Class Interdictor]]. However, its flexibility means that it fills many roles within the [[Imperial Navy]] and prominent citizens of the Empire.&amp;lt;ref&amp;gt;https://www.elitedangerous.com/ships/imperial-courier/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Imperial Courier is well armed and very well [[shield]]ed for its small size, making it a great and evasive fighter in combat. In terms of agility it ranks somewhere close to the [[Viper MkIII]]. While it has a good pitch rotation speed, its slightly weaker vertical-lateral thrusters cause the Courier to drift more than the Viper. Even though the Courier has the same top boost speed as Viper, due to its low hull mass relative to modules, it is slightly slower and can&#039;t boost as often as the Viper, dropping down from the top speed faster.&lt;br /&gt;
&lt;br /&gt;
The Imperial Courier&#039;s shields are much better than the [[Viper MkIII]]&#039;s and [[Cobra MkIII]]&#039;s, being almost on par with those on a [[Vulture]]. Unlike the Vulture, the Imperial Courier does not have such severe power management issues, and is thus better able to equip [[Shield Booster|shield boosters]] and [[Shield Cell Bank]]s.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located in the following places: 1 medium hardpoint at the front of each engine nacelle, and 1 medium hardpoint underneath the nose. Utility mounts are located 1 on top of each nacelle and 2 more in-line top centre of the hull behind the cockpit canopy.&lt;br /&gt;
&lt;br /&gt;
While the Imperial Courier can achieve an excellent jump range between 30-50 ly with [[Engineers|Engineering]], it is not suited for long-term exploration. The Courier&#039;s diminutive size and light weight works against it in this situation: it can only fit a Class 3 [[Frame Shift Drive]]. Thus, to keep the ship&#039;s mass low and achieve that 50 ly jump range requires undersizing the core internals and eschewing utilities along with most modules suggested for exploration, including a [[Planetary Vehicle Hangar]]. While this does not mean the Courier should never be used for exploration, there are better ships to choose from for the role, such as the [[Diamondback Explorer]].&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|HIP 5623&lt;br /&gt;
|D&#039;Arrest Ring&lt;br /&gt;
|December 29, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V374 Pegasi&lt;br /&gt;
|MacKellar Hub&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|Cutter, Clipper and Eagle also here&lt;br /&gt;
|-&lt;br /&gt;
|Caspatsuria&lt;br /&gt;
|Binney Dock&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kou Mantes&lt;br /&gt;
|Espenak Port&lt;br /&gt;
|February 9, 2017&lt;br /&gt;
|61,342Ls from Arrival Point&lt;br /&gt;
|-&lt;br /&gt;
|Bediangu&lt;br /&gt;
|Gent Orbital&lt;br /&gt;
|February 8, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Almad&lt;br /&gt;
|Heinkel City&lt;br /&gt;
|December 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Manianscudo&lt;br /&gt;
|Miller Port&lt;br /&gt;
|December 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yaque&lt;br /&gt;
|Hague Gateway&lt;br /&gt;
|December 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xuanduna&lt;br /&gt;
|De Lay Terminal&lt;br /&gt;
|July 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Summerland&lt;br /&gt;
|Henry O&#039;hare&#039;s Hanger&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kokobii&lt;br /&gt;
|Bauman Station&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|Not Available, February 17, 2018&lt;br /&gt;
|-&lt;br /&gt;
|Tagoman&lt;br /&gt;
|Brorsen Port&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Murato&lt;br /&gt;
|Tietjen Ring&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|Not always available&lt;br /&gt;
|-&lt;br /&gt;
|Biliri&lt;br /&gt;
|Fan City&lt;br /&gt;
|Dec 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dongzi&lt;br /&gt;
|Penrose Ring&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kuwemargl&lt;br /&gt;
|Baillaud Ring&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bielonti&lt;br /&gt;
|Ahmed Dock&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandemonium&lt;br /&gt;
|Hirayama Port&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yen K&#039;uie&lt;br /&gt;
|Siddha Gateway&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|Not always available&lt;br /&gt;
|-&lt;br /&gt;
|Synteini&lt;br /&gt;
|Both Major Stations&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Njiri&lt;br /&gt;
|Helin Dock&lt;br /&gt;
|June 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miphifa&lt;br /&gt;
|Happis&lt;br /&gt;
|June 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Buricasses&lt;br /&gt;
|Walotsky Gateway&lt;br /&gt;
|June 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kuparilda&lt;br /&gt;
|O&#039;Neill Port&lt;br /&gt;
|July 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|July 1, 2015&lt;br /&gt;
|Not Available, January 4, 2016&lt;br /&gt;
|-&lt;br /&gt;
|Regir&lt;br /&gt;
|Grushin Dock&lt;br /&gt;
|July 3, 2015&lt;br /&gt;
|Not available, December 1 2016&lt;br /&gt;
|-&lt;br /&gt;
|Hip 20277&lt;br /&gt;
|Fabian City&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Orang&lt;br /&gt;
|Dilworth City&lt;br /&gt;
|July 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Facece&lt;br /&gt;
|Peters Base&lt;br /&gt;
|July 13,&lt;br /&gt;
2015&lt;br /&gt;
|Requires System Permit&lt;br /&gt;
|-&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Oribital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Marrallang&lt;br /&gt;
|Coggia Terminal&lt;br /&gt;
|September 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kamocan&lt;br /&gt;
|Danforth City&lt;br /&gt;
|October 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 9810&lt;br /&gt;
|Kerimov Dock&lt;br /&gt;
|May 15, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baldr&lt;br /&gt;
|Keldysh Gateway&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|15% Discount&amp;lt;br /&amp;gt;Not always available&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CD-86 4&lt;br /&gt;
|Cummings Dock&lt;br /&gt;
|December 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Misisture&lt;br /&gt;
|Gelfand Dock&lt;br /&gt;
|January 9, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wangal&lt;br /&gt;
| Rothfuss Orbital&lt;br /&gt;
|July 27th, 2017&lt;br /&gt;
|10% discount. Cutter/Clipper/Courier/Eagle here too.&lt;br /&gt;
|-&lt;br /&gt;
|LTT 9156&lt;br /&gt;
|Korolev Hub&lt;br /&gt;
|February 6, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HR 706&lt;br /&gt;
|Wright Terminal&lt;br /&gt;
|January 20, 2017&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Iado&lt;br /&gt;
|Boscovich Terminal&lt;br /&gt;
|January 21, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aonii&lt;br /&gt;
|Jackson Port&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hollos&lt;br /&gt;
|Bharadwaj Hub&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|No more Empire Ships, 10th December 17&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|10% Discount, Founders Permit Needed&lt;br /&gt;
|-&lt;br /&gt;
|HIP 20277&lt;br /&gt;
|Fabian City&lt;br /&gt;
|April 10, 2018&lt;br /&gt;
|Eagle/Courier/Clipper available&lt;br /&gt;
|-&lt;br /&gt;
|Sauraratec&lt;br /&gt;
|Murakami Ring&lt;br /&gt;
|April 26, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lampade&lt;br /&gt;
|Ashman Dock&lt;br /&gt;
|April 29, 2018&lt;br /&gt;
|Cutter, Clipper, and Eagle also here&lt;br /&gt;
|-&lt;br /&gt;
|Sokolsci&lt;br /&gt;
|Manarov Vision&lt;br /&gt;
|June 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lampade&lt;br /&gt;
|Charlois Dock&lt;br /&gt;
|July 21, 2018&lt;br /&gt;
|All Imperial ships available&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
{{Main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Imperial Courier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || C || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I_am_Courier_-_Elite_Dangerous_Imperial_Courier&lt;br /&gt;
File:Gutamaya_Imperial_Courier_BMW_ad_Mashup&lt;br /&gt;
File:Ship_Introducing_Imperial_Courier_-_Elite_Dangerous_Short_cinematic_video&lt;br /&gt;
File:A_Pirates_Life_Aint_Easy&lt;br /&gt;
File:Elite_Dangerous_A_Moment_of_Zen&lt;br /&gt;
File:The Imperial Courier Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Imperial_courier_peek.jpeg|Sneak peek concept art of cockpit from Newsletter #65&lt;br /&gt;
File:Imperial_Courier_sketches.jpg|Possible Empire Courier Sketches&lt;br /&gt;
PeekOfTheWeek_ImperialCourier.jpg|Sneak peek from Newsletter #67&lt;br /&gt;
Imperial courier cockpit 01.jpg|Sneak peek cockpit view from Newsletter #71&lt;br /&gt;
Imperial courier cockpit 02.jpg|Sneak peek cockpit view from Newsletter #71&lt;br /&gt;
Imperial Courier w11.jpg|Ship model concept art&lt;br /&gt;
Imperial_Courier_01.jpg&lt;br /&gt;
imp-courier-hardpoints.png|Imperial Courier deployed hardpoints.&lt;br /&gt;
imp-courier-topview.png&lt;br /&gt;
imp-courier-frontview.png&lt;br /&gt;
File:Underside_of_Imperial_Courier.jpg&lt;br /&gt;
File:Imperial-Courier_zpschq7esel.jpg&lt;br /&gt;
E-D - Imperial Courier - Fuel Scooping 01.jpg|Fuel Scooping showing the Heat Vents&lt;br /&gt;
PrettyScene1080.png|Bounty Hunting Imperial Courier&lt;br /&gt;
EliteDangerous64 2016-04-29 17-56-38.png&lt;br /&gt;
bp-imperial-courier.png|Gutamaya Imperial Courier Blueprint&lt;br /&gt;
Imperial-Courier-Cockpit.png|Imperial Courier cockpit&lt;br /&gt;
Courier-Role.jpg|Imperial Courier landed&lt;br /&gt;
Elite-Dangerous-Imperial-Courier-ship-docked.png|Imperial Courier ship docked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Imperial Courier]]&lt;br /&gt;
[[Category:Gutamaya]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:6973:3E70:AF16:D178</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Adder&amp;diff=10018</id>
		<title>Adder</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Adder&amp;diff=10018"/>
		<updated>2019-12-07T22:40:49Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Adder-docked-ship.png&lt;br /&gt;
| manufacturer        = Zorgon Peterson&lt;br /&gt;
| yearsproduced       = 2914-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 87,808&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 31.5m x 28.8m x 9.6m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 35&lt;br /&gt;
| masslock            = 7&lt;br /&gt;
| armour              = 162&lt;br /&gt;
| armourhardness      = 35&lt;br /&gt;
| shields             = 78&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 220&lt;br /&gt;
| boostspeed          = 321&lt;br /&gt;
| jumprange           = 9.12&lt;br /&gt;
| cargocapacity       = 6&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 1&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 3&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 255&lt;br /&gt;
| maxboostspeed       = 372&lt;br /&gt;
| maxjumprange        = 32.96&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A compact, adaptable ship, the Adder has a larger cargo hold than other ships of similar size, and its base jump range of over 30 light years makes it a viable choice for explorers. The ship can also hold its own in a dogfight, when properly outfitted.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Adder&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Zorgon Peterson]]. It is a small yet sturdy multipurpose ship known for its reliability, built with a classic shuttle-type design. The original model was first built in 2914 by Outworld Workshops and the type is now manufactured by Zorgon Peterson. As the cheapest ship with a Class 2 [[hardpoint]] and an [[Armour Hardness]] on par with the [[Cobra MkIII]], the Adder is a viable early choice for [[combat]]. The hardpoint also gives the Adder the distinction of being the cheapest ship capable of mounting a Class 2 [[Mining Laser]], making it a serviceable vessel for [[Miner|mining]]. Furthermore, it has a relatively high jump range potential for its size and price range, and can carry up to 30 tonnes of cargo, allowing it to tackle [[Explorer|exploration]] and [[Trader|trading]] with ease. The Adder&#039;s adaptability and price make it ideal for new pilots seeking to upgrade from the [[Sidewinder MkI]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Adder is a powerful multipurpose ship that can fit a variety of roles when outfitted correctly, having a high cargo capacity and good combat efficiency. It serves as an upgraded [[Hauler]], and has a very similar appearance.&lt;br /&gt;
&lt;br /&gt;
As a [[Trader]] the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and allows for a lot more trading [[missions]] to become accessible. Unlike the [[Hauler]], it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships.&lt;br /&gt;
&lt;br /&gt;
As a combat vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle]] the Adder&#039;s manoeuvrability is far lesser but it has far better shielding, an additional utility slot and better armor. Because of this, it becomes a choice of mobility vs defense. The Adder also replaces the top small hardpoint with a medium one; greatly increasing its damage potential, however, it pales in comparison to the [[Viper MkIII]] so a [[Bounty Hunter]] or [[Pirate]] may find it more viable. The top hardpoint is very effective when turreted and can help deal with tricky nimble ships; especially as if the bottom hardpoints are also turreted the ship will have a full 360 range of its surrounding space due to its size, where an [[Eagle]] with its single [[Chaff Launcher]] will have little room to hide.&lt;br /&gt;
&lt;br /&gt;
As a [[Miner]] the Adder is the best ship available at its price range and will do very well until the [[Cobra MkIII]] becomes an option. Its medium hardpoint lets it carry a class 2 [[Mining Laser]], and the two small hardpoints can be swapped out for very fast mining speed; at the sacrifice of any offense. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores, however, one may have to go without [[Collector Drone|Collector Limpets]] to maximize cargo space.&lt;br /&gt;
&lt;br /&gt;
For [[Explorer|exploration]], the Adder can reach heights of around 32LYs. While this is far smaller than the [[Hauler]], keep in mind the Adder has a better [[FSD]], which means it can take more weight without losing as much range; thus the Adder is a more appealing ship for long-range trading or [[Rare Goods]] trade. Additionally, the Adder has a better fuel tank and more compartment space; meaning the Adder can make more jumps without nearby fuel stars and needs refuelling less.&lt;br /&gt;
&lt;br /&gt;
Its inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has no notable downsides and can perform any job needed with relative effectiveness. The Adder still performs well as an exploration vessel even late game or for rare goods trade.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of the ship, 1 medium hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed. It is assumed to be to allow the Adder to fit onto small landing pads. The pilot&#039;s chair is offset to the right of the centerline. Additionally the Adder is capable of Multi-crew, and is the cheapest ship capable of such. A single seat is available adjacent to the pilots seat, in a fashion nearly identical to a modern automobile.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|G 35-15&lt;br /&gt;
|Leslie Gateway&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Duamta&lt;br /&gt;
|Polyakov Station&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Procyon&lt;br /&gt;
|Cormack Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cemiess&lt;br /&gt;
|Mackenzie Relay&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Avalon&lt;br /&gt;
|Persephone&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|He Bo&lt;br /&gt;
|Krylov Ring&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olwain&lt;br /&gt;
|Cabot Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Adder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Smile_Everyday_-_Elite_Dangerous_Adder&lt;br /&gt;
File:Mighty_Adder_vs_Corvette&lt;br /&gt;
File:Elite_Dangerous_The_Vomit_Comet_goes_Even_Further_Beyond&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Adder_Options_01.jpg |Concept Art 1&lt;br /&gt;
Adder Options 04.jpg |Concept Art 2&lt;br /&gt;
Adder Options 03.jpg |Concept Art 3&lt;br /&gt;
Adder-docked-ship.png|Adder docked&lt;br /&gt;
Adder-ship-docked-2.png|Adder ship docked&lt;br /&gt;
Adder-ship-docked.png|Adder docked&lt;br /&gt;
Adder Cockpit.png|Adder cockpit&lt;br /&gt;
2015-04-11_00016.jpg&lt;br /&gt;
2015-08-14 00003.jpg|The tail-end of the Adder&lt;br /&gt;
Adder 6.png|Adder (Side View)&lt;br /&gt;
adder_4k.jpg|Adder (4K High-Resolution 3840x2160)&lt;br /&gt;
Adder-ship-space-planetary-ring.png|Adder in space and a planetary ring&lt;br /&gt;
Starting from Jameson memorial.png|The Adder&lt;br /&gt;
Adder-ship-flying-planet.png|Adder flying and a planet&lt;br /&gt;
Another Home.png|The Adder can be a budget explorer.&lt;br /&gt;
File:Adder-5.jpg&lt;br /&gt;
Adder-Sun-4k.jpg|Adder in front of a Star (4K High-Resolution 3840x2160)&lt;br /&gt;
image (1).png|Flying trough Double Cluster&lt;br /&gt;
Adder-Mining.png|Adder Mining&lt;br /&gt;
blueprint-adder.png|Zorgon Peterson Adder Blueprint&lt;br /&gt;
ED-Adder-ship-rear.png|Adder ship rear&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Adder]]&lt;br /&gt;
[[Category:Zorgon Peterson]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Type-7_Transporter&amp;diff=13574</id>
		<title>Type-7 Transporter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Type-7_Transporter&amp;diff=13574"/>
		<updated>2019-12-07T22:29:46Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Type7 1.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3290-Present&lt;br /&gt;
| type                = Freighter&lt;br /&gt;
| cost                = 17,472,252&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| dimensions          = 81.6m x 56.1m x 25.4m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 350&lt;br /&gt;
| masslock            = 10&lt;br /&gt;
| armour              = 612&lt;br /&gt;
| armourhardness      = 54&lt;br /&gt;
| shields             = 99&lt;br /&gt;
| manoeuvrability     = 1&lt;br /&gt;
| topspeed            = 182&lt;br /&gt;
| boostspeed          = 304&lt;br /&gt;
| jumprange           = 12.27&lt;br /&gt;
| cargocapacity       = 128&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 209&lt;br /&gt;
| maxboostspeed       = 348&lt;br /&gt;
| maxjumprange        = 29.75&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Type-7 Transporter is a freighter that occupies a position between the smaller Type-6 Transporter and the larger Type-9 Heavy. The ship&#039;s notable jump range and comparatively low price point range make it a good option for aspiring traders. |In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Type-7 Transporter&#039;&#039;&#039; is a large freighter produced by [[Lakon Spaceways]]. A dedicated trading vessel with a classic design, the Type-7 was Lakon Spaceway’s first-produced vessel released in 3290 and is currently the cheapest large-sized ship on the market. It’s slow, but moves a lot of tonnage for its size and occupies a niche between the smaller [[Type-6 Transporter]] and the larger [[Type-9 Heavy]] in terms of overall cargo capacity. Although its cargo capacity is unimpressive compared to other large ships, such as the [[Type-9 Heavy]], the Type-7&#039;s appeal lies in its relatively low purchase cost for its size and its moderate jump range, making it a highly-accessible option for trading.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Type-7 is a bulky trader and is the next step for a trader, up from the [[Type-6]]. It features far better cargo capacity at nearly thrice the amount. Due to the Type-7 requiring a large [[Landing Pad]], it cannot dock at [[Outpost|Outposts]], which somewhat limits its utility compared to medium ships with smaller cargo capacities such as the [[Federal Dropship]] or the [[Alliance Chieftain]]. The Type-7 is the cheapest and smallest large-sized ship in the game.&lt;br /&gt;
&lt;br /&gt;
Repair costs on the Type-7 are low which makes trading without shields a reasonable strategy if you can avoid combat along the way; however, this can be rather risky as the low manoeuvrability rate makes the Type-7 interdiction vulnerable, meaning it is not always guaranteed to evade. However an upside is that the Type-7&#039;s rather ludicrous pitch and yaw speed combined with decent base speed lets it get away and make a [[hyperspace]] jump out of combat. Keep in mind the Type-7&#039;s mass lock factor is a measly 10; by far the lowest of any large ship and smaller than most medium ships.&lt;br /&gt;
&lt;br /&gt;
In combat, the Type-7, unlike the [[Hauler]] and [[Type-6]], is somewhat viable. With turreted mounts, its decent shields and hull as well as four hardpoints it can pump out fairly high damage, higher than even ships such as the [[Vulture]], and can do a decent job of keeping gimballed and fixed mounts on their targets, and can at the very least make pirates operate with caution. While a dedicated combat Type-7 is ill-advised, it is still capable of combat unlike its predecessors and is a good way of collecting bounties along with cargo until the [[Python]] or [[Type-9]] become available, as both are very capable of combat and trade at the same time.&lt;br /&gt;
&lt;br /&gt;
The Type-7 is a viable exploration ship, with some caveats. With ranges around 30LY, the ship is very capable of long range jumps and can be very good at long range deliveries or [[Rare Goods]] trading. That said, the Type-7 can easily go from 39% heat to nearly 90% just while charging its FSD for a hyperspace jump. This can make fuel scooping a tricky endeavor and the lack of thermal headroom should be kept in mind when fitting the Type-7 for exploration or long-distance travel.&lt;br /&gt;
&lt;br /&gt;
The Type-7 is also a viable [[miner]] as it has enough hardpoints to mine effectively and more than enough compartment and cargo space to hold minerals and ores. It will be virtually incapable at defending itself however so in this situation a [[Keelback]] may be more useful. It also lacks the needed class 2 hardpoint mount for deep core mining.&lt;br /&gt;
&lt;br /&gt;
Overall the Type-7 is a dedicated trader just like the T-6 though has some other merits worth mentioning. It is a good stepping stone towards the end-game trader the Type-9 and has a reasonable price tag for its uses.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: Two forward mounted Class 1 small hardpoints next to the cockpit (one on each side, visible from cockpit), One underside mounted Class 1 small hardpoint located amidships and off-center to the right, and One top mounted Class 1 small hardpoint located amidships. The top and bottom hardpoints have a full hemisphere of clear lines of fire making them good places for turrets, while the two front mounted hardpoints are mostly suited for fixed and gimballed weapons. A word of caution in the Type-7 is to keep in mind the cockpit is at the bottom front of the ship with a large area of the ship directly above the pilot. It is very common for pilots to crash the Type-7 into the mail slot due to this.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Aug. 4, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1228&lt;br /&gt;
|Cooper City&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Shana Bei&lt;br /&gt;
|Wetherbee Orbital&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Mildeptu&lt;br /&gt;
|Buchli City&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eta Cassiopeiae&lt;br /&gt;
|Angus Manwaring&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epsilon Hydri&lt;br /&gt;
|Radian V&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quivira&lt;br /&gt;
|Godel Dock&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Canum Venaticorum&lt;br /&gt;
|He Port&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olgrea&lt;br /&gt;
|Warner Station&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-7 Transporter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys|Lightweight Alloy]] || C || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Storage&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Type-7 Transporter has the same yaw and pitch speeds, which means it can turn side-to-side just as fast as it can adjust up and down on the nose. This offsets the low manoeuvrability rating when it comes to docking manually. &lt;br /&gt;
* Oddly, the Type-7 has the highest base yaw speed of any jump capable ship. This particularly bizarre due to the ships very low mobility stats otherwise.&lt;br /&gt;
* The Type-7 is tied with the [[Diamondback Scout]] for the lowest amount of [[Livery]] options available (excluding the [[Cobra MkIV]]), with only three paint packs each and no ship kits.&lt;br /&gt;
* The Type-7 is the only large ship incapable of [[Multicrew]], as well as the only one to have no hardpoints above Class 1.&lt;br /&gt;
* The Type-7 has the smallest volume of any ship to be classed as Large, at around 116275M&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. In fact, it has a small enough width and length to fit rather comfortably onto a medium landing pad, however, it is just &#039;&#039;slightly&#039;&#039; too tall to fit within a medium docking bay, being around 2 meters too tall.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_Introducing_The_Type_7..._AKA_%27The_Flying_Brick%27&lt;br /&gt;
File:Type_7_Transporter_SHIP_COMERCIAL_ELITE_DANGEROUS_EN&lt;br /&gt;
File:The Type-7 Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Freighter 3.jpg|Concept Art 1&lt;br /&gt;
Freighter 3 Concept.jpg|Concept Art 2&lt;br /&gt;
Type-7-Ship-Top-View.png|Type-7 top view&lt;br /&gt;
Type7 4.png&lt;br /&gt;
Type7 1.png&lt;br /&gt;
File:Type-7-side.jpg&lt;br /&gt;
File:Type-7_bottom_radiator_banks.jpg |The radiator banks on the underside of an overheating Type-7&lt;br /&gt;
File:Type-7_front_mounted_small_hardpoint_with_overheated_pulse_laser.jpg |The front mounted small hardpoint on a Type-7 as seen through the side window of the cockpit, with overheating pulse laser&lt;br /&gt;
bp-type7.png|Lakon Type-7 Transporter Blueprint&lt;br /&gt;
Type-7-Cockpit-Water-World.png|Type-7 cockpit and water world&lt;br /&gt;
Type-7-Docked.png|Type-7 docked&lt;br /&gt;
Lakon Type 7 Salvage Canisters.jpg|Lakon Type 7 salvaging cannisters&lt;br /&gt;
Lakon-Type-7-Gas-Giant.png|Lakon Type-7 and a gas giant&lt;br /&gt;
Type-7-Transporter-Ship-Space-Megaship.png|Type-7 with an ammonia planet and a Megaship&lt;br /&gt;
Type-7-ship-docked-planetary-ring.png|Type-7 docked and a planetary ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Type 7. Transport]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Freighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Type-7_Transporter&amp;diff=13572</id>
		<title>Type-7 Transporter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Type-7_Transporter&amp;diff=13572"/>
		<updated>2019-12-07T22:26:01Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Type7 1.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3290-Present&lt;br /&gt;
| type                = Freighter&lt;br /&gt;
| cost                = 17,472,252&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| dimensions          = 81.6m x 56.1m x 25.4m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 350&lt;br /&gt;
| masslock            = 10&lt;br /&gt;
| armour              = 612&lt;br /&gt;
| armourhardness      = 54&lt;br /&gt;
| shields             = 99&lt;br /&gt;
| manoeuvrability     = 1&lt;br /&gt;
| topspeed            = 182&lt;br /&gt;
| boostspeed          = 304&lt;br /&gt;
| jumprange           = 12.27&lt;br /&gt;
| cargocapacity       = 128&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 209&lt;br /&gt;
| maxboostspeed       = 348&lt;br /&gt;
| maxjumprange        = 29.75&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Type-7 Transporter is a freighter that occupies a position between the smaller Type-6 Transporter and the larger Type-9 Heavy. The ship&#039;s notable jump range and comparatively low price point range make it a good option for aspiring traders. |In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Type-7 Transporter&#039;&#039;&#039; is a large freighter produced by [[Lakon Spaceways]]. A dedicated trading vessel, the Type-7 is one of Lakon Spaceway’s newer mid-range transport vessel released in 3290 and is currently the cheapest large-sized ship on the market. It’s slow, but moves a lot of tonnage for its size and occupies a niche between the smaller [[Type-6 Transporter]] and the larger [[Type-9 Heavy]] in terms of overall cargo capacity. Although its cargo capacity is unimpressive compared to other large ships, such as the [[Type-9 Heavy]], the Type-7&#039;s appeal lies in its relatively low purchase cost for its size and its moderate jump range, making it a highly-accessible option for trading.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Type-7 is a bulky trader and is the next step for a trader, up from the [[Type-6]]. It features far better cargo capacity at nearly thrice the amount. Due to the Type-7 requiring a large [[Landing Pad]], it cannot dock at [[Outpost|Outposts]], which somewhat limits its utility compared to medium ships with smaller cargo capacities such as the [[Federal Dropship]] or the [[Alliance Chieftain]]. The Type-7 is the cheapest and smallest large-sized ship in the game.&lt;br /&gt;
&lt;br /&gt;
Repair costs on the Type-7 are low which makes trading without shields a reasonable strategy if you can avoid combat along the way; however, this can be rather risky as the low manoeuvrability rate makes the Type-7 interdiction vulnerable, meaning it is not always guaranteed to evade. However an upside is that the Type-7&#039;s rather ludicrous pitch and yaw speed combined with decent base speed lets it get away and make a [[hyperspace]] jump out of combat. Keep in mind the Type-7&#039;s mass lock factor is a measly 10; by far the lowest of any large ship and smaller than most medium ships.&lt;br /&gt;
&lt;br /&gt;
In combat, the Type-7, unlike the [[Hauler]] and [[Type-6]], is somewhat viable. With turreted mounts, its decent shields and hull as well as four hardpoints it can pump out fairly high damage, higher than even ships such as the [[Vulture]], and can do a decent job of keeping gimballed and fixed mounts on their targets, and can at the very least make pirates operate with caution. While a dedicated combat Type-7 is ill-advised, it is still capable of combat unlike its predecessors and is a good way of collecting bounties along with cargo until the [[Python]] or [[Type-9]] become available, as both are very capable of combat and trade at the same time.&lt;br /&gt;
&lt;br /&gt;
The Type-7 is a viable exploration ship, with some caveats. With ranges around 30LY, the ship is very capable of long range jumps and can be very good at long range deliveries or [[Rare Goods]] trading. That said, the Type-7 can easily go from 39% heat to nearly 90% just while charging its FSD for a hyperspace jump. This can make fuel scooping a tricky endeavor and the lack of thermal headroom should be kept in mind when fitting the Type-7 for exploration or long-distance travel.&lt;br /&gt;
&lt;br /&gt;
The Type-7 is also a viable [[miner]] as it has enough hardpoints to mine effectively and more than enough compartment and cargo space to hold minerals and ores. It will be virtually incapable at defending itself however so in this situation a [[Keelback]] may be more useful. It also lacks the needed class 2 hardpoint mount for deep core mining.&lt;br /&gt;
&lt;br /&gt;
Overall the Type-7 is a dedicated trader just like the T-6 though has some other merits worth mentioning. It is a good stepping stone towards the end-game trader the Type-9 and has a reasonable price tag for its uses.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: Two forward mounted Class 1 small hardpoints next to the cockpit (one on each side, visible from cockpit), One underside mounted Class 1 small hardpoint located amidships and off-center to the right, and One top mounted Class 1 small hardpoint located amidships. The top and bottom hardpoints have a full hemisphere of clear lines of fire making them good places for turrets, while the two front mounted hardpoints are mostly suited for fixed and gimballed weapons. A word of caution in the Type-7 is to keep in mind the cockpit is at the bottom front of the ship with a large area of the ship directly above the pilot. It is very common for pilots to crash the Type-7 into the mail slot due to this.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Aug. 4, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1228&lt;br /&gt;
|Cooper City&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Shana Bei&lt;br /&gt;
|Wetherbee Orbital&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Mildeptu&lt;br /&gt;
|Buchli City&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eta Cassiopeiae&lt;br /&gt;
|Angus Manwaring&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epsilon Hydri&lt;br /&gt;
|Radian V&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quivira&lt;br /&gt;
|Godel Dock&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Canum Venaticorum&lt;br /&gt;
|He Port&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olgrea&lt;br /&gt;
|Warner Station&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-7 Transporter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys|Lightweight Alloy]] || C || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Storage&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Type-7 Transporter has the same yaw and pitch speeds, which means it can turn side-to-side just as fast as it can adjust up and down on the nose. This offsets the low manoeuvrability rating when it comes to docking manually. &lt;br /&gt;
* Oddly, the Type-7 has the highest base yaw speed of any jump capable ship. This particularly bizarre due to the ships very low mobility stats otherwise.&lt;br /&gt;
* The Type-7 is tied with the [[Diamondback Scout]] for the lowest amount of [[Livery]] options available (excluding the [[Cobra MkIV]]), with only three paint packs each and no ship kits.&lt;br /&gt;
* The Type-7 is the only large ship incapable of [[Multicrew]], as well as the only one to have no hardpoints above Class 1.&lt;br /&gt;
* The Type-7 has the smallest volume of any ship to be classed as Large, at around 116275M&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. In fact, it has a small enough width and length to fit rather comfortably onto a medium landing pad, however, it is just &#039;&#039;slightly&#039;&#039; too tall to fit within a medium docking bay, being around 2 meters too tall.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_Introducing_The_Type_7..._AKA_%27The_Flying_Brick%27&lt;br /&gt;
File:Type_7_Transporter_SHIP_COMERCIAL_ELITE_DANGEROUS_EN&lt;br /&gt;
File:The Type-7 Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Freighter 3.jpg|Concept Art 1&lt;br /&gt;
Freighter 3 Concept.jpg|Concept Art 2&lt;br /&gt;
Type-7-Ship-Top-View.png|Type-7 top view&lt;br /&gt;
Type7 4.png&lt;br /&gt;
Type7 1.png&lt;br /&gt;
File:Type-7-side.jpg&lt;br /&gt;
File:Type-7_bottom_radiator_banks.jpg |The radiator banks on the underside of an overheating Type-7&lt;br /&gt;
File:Type-7_front_mounted_small_hardpoint_with_overheated_pulse_laser.jpg |The front mounted small hardpoint on a Type-7 as seen through the side window of the cockpit, with overheating pulse laser&lt;br /&gt;
bp-type7.png|Lakon Type-7 Transporter Blueprint&lt;br /&gt;
Type-7-Cockpit-Water-World.png|Type-7 cockpit and water world&lt;br /&gt;
Type-7-Docked.png|Type-7 docked&lt;br /&gt;
Lakon Type 7 Salvage Canisters.jpg|Lakon Type 7 salvaging cannisters&lt;br /&gt;
Lakon-Type-7-Gas-Giant.png|Lakon Type-7 and a gas giant&lt;br /&gt;
Type-7-Transporter-Ship-Space-Megaship.png|Type-7 with an ammonia planet and a Megaship&lt;br /&gt;
Type-7-ship-docked-planetary-ring.png|Type-7 docked and a planetary ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Type 7. Transport]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Freighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4447</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4447"/>
		<updated>2019-12-06T21:26:11Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:A9D7:B7AE:382A:D880: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Vulture-ship-flying-sideview.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| yearsproduced       = 3301-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 4,925,615&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 43.1m x 34.7m x 12.3m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 230&lt;br /&gt;
| masslock            = 10&lt;br /&gt;
| armour              = 288&lt;br /&gt;
| armourhardness      = 55&lt;br /&gt;
| shields             = 293&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 215&lt;br /&gt;
| boostspeed          = 348&lt;br /&gt;
| jumprange           = 7.93&lt;br /&gt;
| cargocapacity       = 8&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = 2&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 4&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 5 [[Military Compartment]]&lt;br /&gt;
| maxtopspeed         = 244&lt;br /&gt;
| maxboostspeed       = 397&lt;br /&gt;
| maxjumprange        = 22.36&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Core Dynamics pushed its expertise to the limit when creating the Vulture, employing sophisticated techniques to integrate two large hardpoints into the ship&#039;s compact frame. The manufacturer also graced the Vulture with powerful lateral thrusters, allowing it to evade incoming fire while dealing significant damage, and making it particularly deadly in combat. |In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Vulture&#039;&#039;&#039; is a heavy space-superiority [[:Category:Fighters|fighter]] manufactured by [[Core Dynamics]]. Featuring two large [[hardpoints]], the Vulture packs serious firepower into a relatively small frame, offsetting the ship&#039;s limited weapon count. The vulture excels in the role of a heavy fighter in strike missions against larger, well-defended targets, but its nimble flight characteristics make it equally devastating against smaller targets. Though it has a consequence of having difficulty adapting to roles other than combat, a limited cargo and passenger capability has not stopped it becoming a preferred personal [[Smuggler|transport]] for those who like to project a certain attitude in their dealings.&amp;lt;ref&amp;gt;https://www.elitedangerous.com/ships/vulture/&amp;lt;/ref&amp;gt; Although its top speed is mediocre compared to other fighters, it is very maneuverable thanks to its powerful lateral thrusters.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons don&#039;t suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist. However, the low number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don&#039;t take advantage of the Vulture&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as [[Python]] and [[Federal Gunship]]. The Vulture&#039;s biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]].&lt;br /&gt;
&lt;br /&gt;
Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture&#039;s deficient speed is mitigated by formidable manoeuvrability, which is second only to the [[Eagle MkII]].&lt;br /&gt;
&lt;br /&gt;
The Vulture suffers from overspecialization and is very poor in any job besides combat. Unlike the [[Fer-de-Lance]] it does very poorly as an anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of AX weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces. Its cargo capacity is much lower than other ships near its price range, so it will do very poorly in any form of trading, mining or pirating. However, its agility makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it cannot easily get to [[Interstellar Factors]] to clear any bounties.&lt;br /&gt;
&lt;br /&gt;
Overall the Vulture functions as a small [[Fer-de-Lance]]; unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to [[Bounty Hunting]] it has very few options and makes a poor single vessel for a commander to fly and the [[Asp Explorer]] or [[Keelback]] may be more appealing due to their multi-purpose ability.&lt;br /&gt;
&lt;br /&gt;
The Vulture&#039;s two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets.&lt;br /&gt;
&lt;br /&gt;
The Vulture has two manned stations. The pilot&#039;s station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot&#039;s station. Since turreted mounts are a very bad idea on a Vulture and it has no fighter bay, it is one of the least useful ships for [[Multicrew]].&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount, Founders Permit needed&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 25&lt;br /&gt;
|Bonkers&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chi Orionis&lt;br /&gt;
|Carey Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Picoria&lt;br /&gt;
|Kohoutek Ring&lt;br /&gt;
|Jan. 8, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kakas&lt;br /&gt;
|Kube-McDowell Enterprise&lt;br /&gt;
|Jan.19, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 926-40&lt;br /&gt;
|Lee City&lt;br /&gt;
|March 7, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Patani&lt;br /&gt;
|Smith Ring&lt;br /&gt;
|March 11, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frey&lt;br /&gt;
|Garratt Station&lt;br /&gt;
|April 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Deciat&lt;br /&gt;
|Garay Terminal&lt;br /&gt;
|May 31, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|109 Piscium&lt;br /&gt;
|Ising Dock&lt;br /&gt;
|Jun 18, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|2018-07-03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ye&#039;kuape&lt;br /&gt;
|Bobko Hub&lt;br /&gt;
|Feb 4, 2018&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{Main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Vulture.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Large [[Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Vulture was added to &#039;&#039;Elite Dangerous&#039;&#039; in the 1.2 [[Wings]] update released on March 10, 2015.&lt;br /&gt;
*The Vulture has an available 16 piece cosmetic [[Livery|ship kit]] that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/vulture-ship-kit-16-pieces.html Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Vulture was originally priced at 21,925,615 CR. After an outcry from the community that it was overpriced, Frontier lowered the cost of the Vulture to 4,925,615 CR.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raw_Power_-_Elite_Dangerous_Vulture&lt;br /&gt;
File:A_man_stands_in_the_darkness..._Elite_Dangerous_Vulture_ad&lt;br /&gt;
File:Vulture_-_Core_Dynamics_Elite_Dangerous&lt;br /&gt;
File:Multi-crew_Vulture_Cinematic_(GONE_VIOLENT)&lt;br /&gt;
File:The Vulture Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vulture-ship-top-hardpoints-planet.png|Vulture top with hardpoints deployed&lt;br /&gt;
File:oQ0HpRZ.png|Vulture Docked&lt;br /&gt;
File:55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit&lt;br /&gt;
File:KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit&lt;br /&gt;
File:1DItvQM.png|Vulture front&lt;br /&gt;
File:20180701042048_1.jpg|Vulture flying by Earth-like planet.&lt;br /&gt;
File:BFfNG8t.png|Vulture rear&lt;br /&gt;
File:20161129222219_1.jpg|Vulture featuring the Black Friday paintjob and ship-kit accessories.&lt;br /&gt;
File:Elite0007.jpg |Vulture Top view&lt;br /&gt;
File:Vulture-Cockpit-Overview.png|Vulture cockpit overview&lt;br /&gt;
File:Vulture landed on HIP 22286 4.PNG|Vulture landed on planet 4 in HIP 22286&lt;br /&gt;
File:Vulture_firing_at_horizon.png&lt;br /&gt;
File:Chrome_vulture_under_different_star_light.jpg |A Chrome Paintjob Vulture as seen under different star types light&lt;br /&gt;
File:bp-vulture.png|Core Dynamics Vulture Blueprint&lt;br /&gt;
File:Vulture Cockpit.jpg|Vulture Cockpit&lt;br /&gt;
File:Vulture-Cockpit-Star-Rise.png|Vulture cockpit and star rise&lt;br /&gt;
File:Vulture-ship-weapons-deployed.png|Vulture with weapons deployed&lt;br /&gt;
File:Vulture-Ship-Docked.png|Vulture docked&lt;br /&gt;
File:Vulture-ship-top-view.png|Vulture docked top view&lt;br /&gt;
Vulture-Ship-Profile-Image.png|Vulture ship profile&lt;br /&gt;
Vulture-ship-flying-sideview.png|Vulture ship flying sideview&lt;br /&gt;
Vulture-spaceship-docked-front-hardpoints.png|Vulture docked front with hardpoints&lt;br /&gt;
Vulture-Ship-Front-with-ship-kit.png|Vulture with ship kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Vulture]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:A9D7:B7AE:382A:D880</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Dolphin&amp;diff=16892</id>
		<title>Dolphin</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Dolphin&amp;diff=16892"/>
		<updated>2019-12-06T00:00:15Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:28B6:F336:F5E8:FC8D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Dolphin Asteroids.jpg&lt;br /&gt;
| manufacturer        = Saud Kruger&lt;br /&gt;
| yearsproduced       = 3303-Present&lt;br /&gt;
| type                = Passenger Liner&lt;br /&gt;
| cost                = 1,337,330&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039;&lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 51.8m x 20.8m x 8.8m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 140&lt;br /&gt;
| masslock            = 9&lt;br /&gt;
| armour              = 198&lt;br /&gt;
| armourhardness      = 35&lt;br /&gt;
| shields             = 143&lt;br /&gt;
| manoeuvrability     = 3&lt;br /&gt;
| topspeed            = 258&lt;br /&gt;
| boostspeed          = 361&lt;br /&gt;
| jumprange           = 10.67&lt;br /&gt;
| cargocapacity       = 14&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| utility             = 3&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 3&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 2&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 290&lt;br /&gt;
| maxboostspeed       = 406&lt;br /&gt;
| maxjumprange        = 35.10&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Like Saud Kruger&#039;s other passenger vessels, the Dolphin can accommodate a luxury-tier passenger cabin, allowing it to transport passengers in comfort. And despite costing significantly less than its sister ships, the Beluga Liner and the Orca, the Dolphin boasts the same sleek lines and refined aesthetic.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Dolphin&#039;&#039;&#039; is the latest addition to [[Saud Kruger]]&#039;s line of luxury passenger ships. It is a small vessel with a very low starter price aimed at commanders wishing to embark upon a role of a [[Passenger Carrier]]. As a Saud Kruger ship, the Dolphin can install luxury suite cabins exclusive to this brand. With an above-average [[Jump range|jump-range]] and a sleek design, the Dolphin will surely find its place among the ever-growing field of space tourism. Saud Kruger builds some of the finest luxury vessels travelling the space lanes. Their Dolphin class passenger vessel is able to transport a small number of people in extreme comfort.&amp;lt;ref&amp;gt;https://www.elitedangerous.com/ships/dolphin/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Dolphin is one of the three [[Saud Kruger]] line of ships, along with the [[Orca]] and [[Beluga Liner]]. It can be considered the passenger equivalent to the [[Type-6]]. Like its sisters, it is capable of carrying Luxury Cabins and has a focus on Passenger Missions, however it is somewhat viable in other roles as well.&lt;br /&gt;
&lt;br /&gt;
The Dolphin has 84T of cargo space available for [[trading]]. Considering it has a similar price tag to the [[Type-6 Transporter|Type-6]] and similar combat ability this makes the Dolphin a rather poor trading vessel; however, its higher jump range makes it a good [[Rare Goods]] trader or for long range transport.&lt;br /&gt;
&lt;br /&gt;
In Combat, the Dolphin is just as bad as the [[Type-6]] and suffers from many of the same downsides with its [[Sidewinder]] grade offenses and mediocre shields and armour. However, it has better mobility and better hardpoint placement, allowing it to be much more nimble as well as making it easier to keep Fixed Hardpoints on target.&lt;br /&gt;
&lt;br /&gt;
As an [[Explorer]] the Dolphin shines; it has around 35ly of jump capacity before engineering, higher than that of the standard Type-6 and just slightly short of the significantly more expensive [[Asp Explorer]], making the Dolphin an extremely good exploration vessel. Its downside is its low amount of compartment slots, limiting its use of [[Guardian Frame Shift Drive Booster]]s and other internals such as [[Fuel Scoop]]s.&lt;br /&gt;
&lt;br /&gt;
Passenger missions are its focus and it does them more effectively than most other ships. It has 1 spot for a Luxury Passenger Cabin and plenty of space for more passengers alongside. With its very high jump range this makes it great at doing long-range passenger missions, including those looking to go thousands of light-years. It isn&#039;t as good for bulk missions as it has low compartment space.&lt;br /&gt;
&lt;br /&gt;
Overall the Dolphin is a fantastic exploration ship and is easily the best ship for carrying Luxury passengers due to its jump range and fair price. The decent cargo space and better mobility let it stand as a reasonable alternative to the trade focused Type-6.&lt;br /&gt;
&lt;br /&gt;
The cockpit is at the front of the ship and like other Saud Kruger ships it is only possible to see from inside. The two small hardpoints are directly below this on the bottom of the ship.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|BD+49 1280&lt;br /&gt;
|Archimedes City&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Lalande 4268&lt;br /&gt;
|Lowry Ring&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Lembava&lt;br /&gt;
|Goldstein Port&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ix&lt;br /&gt;
|Scully-Power Station&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Asellus Primus&lt;br /&gt;
|Beagle 2 Landing&lt;br /&gt;
|Mar. 1, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EQ Pegasi&lt;br /&gt;
|Merbold Ring&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cemiess&lt;br /&gt;
|Meech Dock&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Liu Di&lt;br /&gt;
|Sudworth Orbital&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mizar&lt;br /&gt;
|Judson Station&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2651&lt;br /&gt;
|Kennan Dock&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eta Serpentis&lt;br /&gt;
|Carver Station&lt;br /&gt;
|Jun. 2, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aulin&lt;br /&gt;
|Aulin Enterprise&lt;br /&gt;
|Jan. 6, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{Main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the [[Outfitting]] menu of Station Services. Listed below is the default load-out for the Dolphin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Small[[ Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Pulse Laser]]&lt;br /&gt;
|F&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Passenger Cabin]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || D || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Dolphin was released in update 2.3 &amp;quot;[[Elite Dangerous: Horizons#The Commanders - v2.3|The Commanders]]&amp;quot;.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/341916-2-3-The-Commanders-Changelog]https://forums.frontier.co.uk/showthread.php/341916-2-3-The-Commanders-Changelog&amp;lt;/ref&amp;gt; Purchasing it requires owning the [[Elite Dangerous: Horizons|Horizons expansion]].&amp;lt;ref&amp;gt;[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=ee59a3bb5e Newsletter #10]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=wmpRiR1u6t4 YouTube: On the Horizon - 2.3 The Commanders Beta Livestream Part 1]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Dolphin engine boost sound resembles a dolphin whistle.&lt;br /&gt;
*As with all Saud Kruger ships, the Dolphin is loosely based on a luxury [https://en.wikipedia.org/wiki/Cruise_ship Cruise Ship], hence the aquatic animal theme. They also draw some inspiration from modern limousines such as the black windows.&lt;br /&gt;
* [[Elite Dangerous: Beyond|Beyond Chapter Four]] removes restrictions from the restricted [[module]] slots on the [[Beluga Liner]], Dolphin and [[Orca]]. This allows them to equip modules other than [[Passenger Cabin]]s in those slots.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/452944-Beyond-Chapter-Four-Beta-1?p=7126760&amp;amp;viewfull=1#post7126760 Frontier Forums: Beyond - Chapter Four - Beta 1, post #191]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dolphin_Tours_Elite_Dangerous&lt;br /&gt;
File:Dolphin_-_Saud_Kruger_Elite_Dangerous&lt;br /&gt;
File:Saud_Kruger%27s_Dolphin_Advert&lt;br /&gt;
File:Elite_Dangerous_-_Timelapse_-_Orbital_Velocity_9&lt;br /&gt;
File:Dolphin_Explorer_Elite_Dangerous_2.3_Part_1_-_To_NGC_7822&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dolphin.jpg |Concept art from newsletters&lt;br /&gt;
Dolphin-docked.jpg|Dolphin docked&lt;br /&gt;
Dolphin Asteroids.jpg|Dolphin and ice asteroids&lt;br /&gt;
Dolphin-Ship-Mining.png|Dolphin mining&lt;br /&gt;
Dolphin-ship-top-stern.png|Dolphin ship stern&lt;br /&gt;
Dolphin-Orca-Beluga-Ships-SLF.jpg|Dolphin, Orca, Beluga and SLF&lt;br /&gt;
Dolphin-Cockpit.png|Dolphin cockpit&lt;br /&gt;
Dolphin-ship-cockpit-view.png|Dolphin ship cockpit view&lt;br /&gt;
Dolphin-Ship-Engines.png|Dolphin ship engines&lt;br /&gt;
Dolphin-ship-docked-surface-port.png|Dolphin docked at a surface port&lt;br /&gt;
Saud Kruger Dolphin Blueprint .jpg|Saud Kruger Dolphin Blueprint&lt;br /&gt;
Dolphin-ship-space-flying-and-station.png|Dolphin flying in space and station&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[ru:Dolphin]]&lt;br /&gt;
[[Category:Saud Kruger]]&lt;br /&gt;
[[Category:Passenger Liners]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:28B6:F336:F5E8:FC8D</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Smuggler&amp;diff=5724</id>
		<title>Smuggler</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Smuggler&amp;diff=5724"/>
		<updated>2019-12-04T02:02:08Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:1861:5EA1:1619:264D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = Medium&lt;br /&gt;
| timeinvestment    = Low&lt;br /&gt;
| suggestedships     = [[Hauler]]; [[Adder]]; [[Cobra MkIII]]; [[Asp Explorer]]; [[Python]]; [[Keelback]]; [[Type-10 Defender]]; [[:Category:Freighter|Freighters]]&lt;br /&gt;
| suggestedupgrades = [[Heatsink Launcher]]; [[Power Plant]]&lt;br /&gt;
|image = Orbis-Station-Planet-Type-6.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smuggler&#039;&#039;&#039;s are similar to [[trader]]s except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning, and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their [[goods]] at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items.&lt;br /&gt;
&lt;br /&gt;
When dealing in stolen items looted from wrecks or from piracy, smuggling is also essential as cargo is tagged and detection of stolen goods on a ship will carry consequences as well. For this reason, most [[pirate]]s are also typically skilled in smuggling items into stations.&lt;br /&gt;
&lt;br /&gt;
== How-to smuggle ==&lt;br /&gt;
Smuggling can be done in four ways, steal illicit cargo, pirate ships, transport wanted criminals or other secretive passengers, or buy goods that are allowed in one system and station, and sell it in another system where it is prohibited.&lt;br /&gt;
&lt;br /&gt;
Buying goods from one system to another is usually between [[Empire]] and independent stations using [[Imperial Slaves]], but other goods and commodities are also profitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If you are caught transporting wanted criminals, the penalty is very severe.&#039;&#039;&#039;&#039;&#039; If you are scanned with a criminal on board an immediate bounty is placed on you and if you are inside a station when that bounty gets placed it means instant death. Many commanders have lost their ship to space station cannons whilst transporting wanted criminals.&lt;br /&gt;
&lt;br /&gt;
==Smuggling as a Player==&lt;br /&gt;
[[File:Smuggler-Type-6.jpg|thumb|250px|Smuggler Type-6]]&lt;br /&gt;
&lt;br /&gt;
The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship.&lt;br /&gt;
* &#039;&#039;&#039;Ship loadout&#039;&#039;&#039;&lt;br /&gt;
** The important thing with smuggling is to get your ship under 20% heat, this reduces the range that other ships can scan giving you a larger window to fly through.&lt;br /&gt;
** Buy a heat efficient ship&lt;br /&gt;
*** Asp Explorer is optimal with it&#039;s excellent cool running and medium cargo capacity&lt;br /&gt;
*** Diamondback Explorer is also a good heat efficient ship and a good option if you&#039;re on a budget, but has less cargo space.&lt;br /&gt;
*** The Python has much larger cargo capacity, however the 7A power plant costs more than a fully A-Rated Asp Explorer.&lt;br /&gt;
** Upgrade your power supply based on Heat efficiency&lt;br /&gt;
*** Heat efficiency is measured in terms of Per Watt Used. Turning your systems off to use less MWatts will generate less heat.&lt;br /&gt;
*** A Rated power supplies are the most heat efficient.&lt;br /&gt;
*** All A Rated power supplies (A1, A4, A7 etc) have the same [[Power Plant#Specifications|heat efficiency]].&lt;br /&gt;
** If you have access the following Engineer blue prints, they will aid your smuggling&lt;br /&gt;
*** Low Emissions Power Plant (Roll high Heat Efficiency)&lt;br /&gt;
*** Clean Drive Tuning (Roll low: Power Draw)&lt;br /&gt;
*** Life support (secondary Roll: Low Power Draw)&lt;br /&gt;
*** Enhanced, Low Power Shields (Roll low: Power Draw)&lt;br /&gt;
** If you use shields to protect your hull from damage while docking (to prevent your passengers from complaining for example) the lightest powered shields will allow your ship to run cooler. This is based on power draw, the less power your shields use the cooler your ship will run, but conversely the weaker your shields will be. It&#039;s more efficient in terms of shield strength per Watt to use E or D rated shields, than to use A rated of a class below.&lt;br /&gt;
** Have as few systems as possible, every system you fit is another system to turn off before you dock and another system to turn on again once you are clear of the station.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When at an Outpost station and on Planets&#039;&#039;&#039;&lt;br /&gt;
** When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise fly a little bit then return the chances are the patrol ships will have left the area. Planetary landings usually come supplied with patrol ships flying around the surface near the space port. The number will depend on the Security rating of the system you are in.&lt;br /&gt;
** There is significantly more risk in smuggling to outposts and planets, it is preferred to smuggle to starport stations.&lt;br /&gt;
* &#039;&#039;&#039;When at a [[Starport]] station&#039;&#039;&#039; such as the [[Orbis]] or [[Coriolis]]:&lt;br /&gt;
** &lt;br /&gt;
*Note that there is significant controversy over the effectiveness of the following technique, given that law enforcement officers tend to fly with very high end scanning equipment, able to detect you when your heat levels are incredibly low*&lt;br /&gt;
** At maximum range (7.5km) request docking clearance. Approach station from the side with the docking slot, as lined up as possible, and be sure that no large ships will be in your way. Be sure that you don&#039;t draw too close during this process.&lt;br /&gt;
** Disable all but the following modules: Life Support, Thrusters. Allow your ship to cool below 20% heat if possible. A Heatsink Launcher aids in this.&lt;br /&gt;
** Head towards the docking slot at speed. As soon as possible, engage [[Silent Running]] (Delete key by default). This closes the heat vents on your ship to help hide it, but makes heat build-up inside; this is why we allowed the ship to cool. &#039;Ship Scan Detected&#039; does not mean the scan was completed. Scanning takes a moment, and if you enter the docking ring or escape before it can be completed, the scan will fail (thus no [[fine]] or reputation loss).&lt;br /&gt;
** Enter the docking bay, disable silent running, and slow down as quickly as you can. Your shields will be offline, so any impact can easily cripple or destroy you. &lt;br /&gt;
*&#039;&#039;&#039;A sufficiently-skilled pilot &#039;&#039;&#039;is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed, but carries the highest consequence when failed: impact with the station and immediate destruction.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
If [[System Authority Vessel|System Authority Vessels]] finish a scan on the player&#039;s ship while it is holding [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] cargo they will be [[fine]]d and their reputation with the [[star system]]&#039;s controlling [[Factions|faction]] will drop. It is recommended to not smuggle in systems where the controlling faction is one that you want to continue to be friendly with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If you are caught transporting wanted criminals, the penalty is very severe&#039;&#039;&#039;&#039;&#039;. If you are scanned with a criminal on board an immediate [[bounty]] is placed on you. If you are inside a [[station]] when that bounty gets placed it means instant death.&lt;br /&gt;
&lt;br /&gt;
Smugglers could be affected by [[Crime &amp;amp; Punishment]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the vast majority of cases, NPC ships will not be able to finish any scan they&#039;ve started once you are inside of the docking ring, however, players can continue to scan you through the station if they so choose. It is also important to note that once landed and have entered the hangar, you are safe. You are scannable when you have touched-down on your pad, but not once you &amp;quot;enter hangar/go down&amp;quot;.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crime &amp;amp; Punishment]]&lt;br /&gt;
* [[Interstellar Factors]]&lt;br /&gt;
* [[Bounty Hunter]]&lt;br /&gt;
* [[Pirate]]&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_How_To_Make_Money_Smuggling_The_Hauler&lt;br /&gt;
File:%27Elite_Dangerous%27_Gamma_v1.04_-_Freebooter_(Flight_Assist_Off)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://forums.frontier.co.uk/showthread.php?t=81550 The current state of smuggling (and a guide to new players)]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Commerce]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:1861:5EA1:1619:264D</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Taipan&amp;diff=17103</id>
		<title>Taipan</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Taipan&amp;diff=17103"/>
		<updated>2019-12-03T00:58:58Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:710D:84F0:8E03:C3A9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Small fighter 01.png&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| yearsproduced       = 3302-Present&lt;br /&gt;
| type                = Ship-Launched Fighter&lt;br /&gt;
| cost                = &lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| landingpad          = [[Fighter Hangar]]&lt;br /&gt;
| dimensions          = 13.9m x 16.9m x 2.6m&lt;br /&gt;
| hullmass            = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| armour              = 45&lt;br /&gt;
| shields             = 30&lt;br /&gt;
| manoeuvrability     = Pitch Rate: 40-42°&amp;lt;br/&amp;gt;Yaw Rate: 18-19°&amp;lt;br/&amp;gt;Roll Rate: 88-93°&lt;br /&gt;
| topspeed            = 263-279&lt;br /&gt;
| boostspeed          = 544-577&lt;br /&gt;
| jumprange           = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| cargocapacity       = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| fuelcapacity        = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The Taipan short-range fighter is Faulcon deLacy&#039;s response to the success of Core Dynamics&#039; F-63 Condor and the Imperial Fighter designed by Gutamaya Shipyards for the Imperial Navy. The export restrictions on those models has left a wide gap in the market that Faulcon deLacy intends to exploit with the Taipan. Although most independent navies lack the large, capital-class carriers of the two larger superpowers, a range of smaller ships can be fitted with hangars to deploy small numbers of the craft. The Taipan can also act as a short-range critical-response fighter for starports and surface installations.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Taipan&#039;&#039;&#039; is a [[Ship-Launched Fighters|Ship-Launched Fighter]] manufactured by [[Faulcon DeLacy]].&amp;lt;ref&amp;gt;[https://i.imgur.com/jWgaxuG.png Screenshot of Taipan flavor text]&amp;lt;/ref&amp;gt; Designed as a general-purpose fighter for [[independent]] navies, the Taipan has also been widely adopted by the [[Alliance Defence Force]]. It has a relatively lower top speed and maneuverability rating than the [[F63 Condor]] and the [[Gu-97]], but boasts better durability, allowing it to withstand prolonged battles and survive hits that would instantly shred other fighter models. It can only be deployed from a [[Fighter Hangar]] equipped on a larger ship.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Among Ship-Launched Fighters, the Taipan is not as fast as the [[F63 Condor]] nor as maneuverable as the [[Imperial Fighter]], but it does have the greatest armour and shield strength, allowing it to absorb more damage and still remain combat effective.&lt;br /&gt;
&lt;br /&gt;
As an SLF, the Taipan does not possess a [[Frame Shift Drive]], and thus cannot jump to [[Supercruise]] or [[Hyperspace]]. Its operational area is limited to the vicinity of its deployment point, such as a station, outpost, carrier, or ship-mounted [[Fighter Hangar]].&lt;br /&gt;
&lt;br /&gt;
The rear wings of the Taipan will move based on the amount of the fighter&#039;s [[heat]] level. As the fighter&#039;s heat level increases, the rear wings will form from a V-shape into a parallel shape. This allows the fighter to more effectively release heat into outer space, slightly hindering the fighter&#039;s manoeuvrability until cooled down.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
The Taipan is available in 6 variants, which differ only in weapons and utility modules, and slightly in the top and boost speed. F-variants have fixed weapons and G-variants have gimballed weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size: 0.88em;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Variant&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Weapons&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Utility&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Damage Per Second&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost] (m/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Pitch / Roll / Yaw Rate (deg/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost (CR) *&lt;br /&gt;
|-&lt;br /&gt;
| Aegis F&lt;br /&gt;
| 2x fixed pulse lasers&lt;br /&gt;
| [[Point Defence Turret]]&lt;br /&gt;
| 44&lt;br /&gt;
|273 [564]&lt;br /&gt;
|41 / 91 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
| AX1 F&lt;br /&gt;
| 2x [[AX Multi-cannon]]&lt;br /&gt;
| None&lt;br /&gt;
| 55&lt;br /&gt;
| 279 [577]&lt;br /&gt;
| 42 / 93 / 19&lt;br /&gt;
| 15,270&lt;br /&gt;
|-&lt;br /&gt;
| Rogue F&lt;br /&gt;
| 2x fixed plasma repeaters&lt;br /&gt;
| [[Chaff Launcher]]&lt;br /&gt;
| 36&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|2x gimballed beam lasers&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
| 25&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|2x gimballed pulse lasers&lt;br /&gt;
|[[Chaff Launcher]]&lt;br /&gt;
|12&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|2x fixed beam laser&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
|45&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This is the cost to initially outfit a [[Fighter Hangar]] bay for that fighter type/variant, or to change it to a different fighter type/variant. The cost to restock destroyed fighters is 1,030 CR each.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/58q7cv/everything_you_need_to_know_about_ship_launched/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
The Taipan can be purchased in [[Alliance]] and [[Independent]] systems only, but can be restocked in any system.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always Available&lt;br /&gt;
|-&lt;br /&gt;
|Ross 112&lt;br /&gt;
|Egan Orbital&lt;br /&gt;
|Dec. 2, 2019&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2931&lt;br /&gt;
|Lee Station&lt;br /&gt;
|Dec. 2, 2019&lt;br /&gt;
|-&lt;br /&gt;
|Ross 1008&lt;br /&gt;
|Yamazaki Hub&lt;br /&gt;
|Dec. 2, 2019&lt;br /&gt;
|-&lt;br /&gt;
|Huokang&lt;br /&gt;
|Steiner City&lt;br /&gt;
|Dec. 2, 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Taipan was introduced in the &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039; update &amp;quot;The Commanders&amp;quot; (2.2).&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=JA_FcXnyV5Q Elite Dangerous patch 2.2 - aliens, space stations &amp;amp; more | Gamescom 2016], 2016-08-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Concept art of the Taipan referred to it as the &amp;quot;Independent Fighter&amp;quot;.&lt;br /&gt;
*The Taipan&#039;s design similarities to [[Lakon Spaceways]] ships caused many players to assume that it was a Lakon product, but descriptions in the game and on cosmetic items in the Frontier Store for the fighter confirm that it is from Faulcon DeLacy.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Introducing_Fighters_-_Elite_Dangerous_Short_cinematic&lt;br /&gt;
File:Elite_Dangerous_-_Fighter_no-hud_-_4k&lt;br /&gt;
File:CTRL%2BALT%2BSPACE_Elite_Dangerous_Film_competition_2017_Viaggio_in_Elite_Dangerous&lt;br /&gt;
File:Elite_Dangerous_Flying_a_Taipan_at_RES&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Small_fighter_concept_art_01.png|Concept art featuring a human size reference&lt;br /&gt;
File:17260x1190.jpg |From v2.2 Beta&lt;br /&gt;
File:17261x1131.jpg |From v2.2 Beta&lt;br /&gt;
Taipan_ingame_FaulconDeLacy_description.png|In-game Falcon DeLacy description&lt;br /&gt;
blueprint-taipan.png|Taipan Independent Fighter Blueprint&lt;br /&gt;
File:20170522220855_1.jpg |Underside of a Taipan&lt;br /&gt;
File:20170522220926_1.jpg |Underside of a Taipan&lt;br /&gt;
File:20170522220910_1.jpg&lt;br /&gt;
File:20170522220933_1.jpg |Low front view&lt;br /&gt;
File:20170522220954_1.jpg |High front view&lt;br /&gt;
File:20170522221002_1.jpg |Side view&lt;br /&gt;
File:20170522221103_1.jpg |High rear view&lt;br /&gt;
File:20170522221117_1.jpg |Pulse lasers firing&lt;br /&gt;
Taipan-Fighter-Cockpit.png|Taipan Fighter cockpit&lt;br /&gt;
Taipan-Fighter-Neptune.png|Taipan Fighter and Neptune&lt;br /&gt;
Taipan-SLF-and-Planet.png|Taipan and a planet&lt;br /&gt;
SLF-Taipan-and-Planetary-Ring.png|Taipan and a planetary ring&lt;br /&gt;
Taipan SLF and Ship Hangar.png|Taipan SLF and ship hangar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Taipan Fighter]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;br /&gt;
[[Category:Ship-Launched Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:710D:84F0:8E03:C3A9</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5633</id>
		<title>Diamondback Scout</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5633"/>
		<updated>2019-12-02T23:44:14Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:710D:84F0:8E03:C3A9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Diamondback Scout - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Combat-Exploration&lt;br /&gt;
| cost                = 564,320&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 39.0m x 24.3m x 12.3m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 170&lt;br /&gt;
| masslock            = 8&lt;br /&gt;
| armour              = 216&lt;br /&gt;
| armourhardness      = 40&lt;br /&gt;
| shields             = 92&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 286&lt;br /&gt;
| boostspeed          = 384&lt;br /&gt;
| jumprange           = 11.35&lt;br /&gt;
| cargocapacity       = 0&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 329&lt;br /&gt;
| maxboostspeed       = 441&lt;br /&gt;
| maxjumprange        = 30.4&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Developed by Lakon Spaceways, the Diamondback Scout is a dual-purpose combat and exploration ship. Its 30 light-year jump range makes it popular with aspiring explorers, while its exceptional manoeuvrability makes it excellent at evading incoming fire. And with two medium and two small hardpoints, the Scout can also pack a punch.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Diamondback Scout&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. It was conceived as an attempt to repeat Lakon&#039;s success with the [[Asp Explorer]] at a medium price point. The result was a [[combat]]-[[explorer|exploration]] capable ship with good jump range, and it was pitched as a light long-range reconnaissance ship. After the Diamondback Scout&#039;s maiden flight, however, it was criticized for its lack of versatility, but it nonetheless saw modest success in the long-range reconnaissance, long-range interceptor, and fast picket ship roles for organisations not able or willing to invest in more expensive vessels.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=347cbf826e Elite: Dangerous Newsletter #77]&amp;lt;/ref&amp;gt; In an effort to address the shortcomings of the Scout, Lakon later released an enhanced variant called the [[Diamondback Explorer]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Diamondback Scout is a cheap vessel built primarily for [[combat]] that can also be repurposed as a [[Explorer|exploration]] ship.&lt;br /&gt;
&lt;br /&gt;
In Combat, the Diamondback Scout is very effective. It has exceptional mobility and a small body letting it dodge with ease, resulting in a ship that can be incredibly nimble and tough to hit. This helps counteract its rather poor shields and armour. Good heat signature and a lot of utility mounts make it capable of running [[stealth]] builds and is very effective in the role. It has good damage with 2 Medium and 2 Small hardpoints which is one of the best for its price tier letting it become an effective fighter. As a stealth build or high range fighter the Scout is perfect and makes a good bounty hunter; but its terrible compartment and cargo space make it a somewhat poor [[Pirate]].&lt;br /&gt;
&lt;br /&gt;
As an Explorer, the Scout also performs well. At 30 ly without [[Engineers|Engineering]], the Scout has a high jump range for its price tag, but is still outperformed by the cheaper [[Adder]] and [[Hauler]]. Another downside is its very restricting internal space and small fuel tank which can limit [[Outfitting]] options.&lt;br /&gt;
&lt;br /&gt;
The Scout is a poor choice for [[Trader|trading]], [[Miner|mining]], and [[Passenger Carrier|passenger transport]]. It does have higher cargo capacity than the [[Adder]] at 28t, but the cheaper [[Cobra MkIII]] surpasses it.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 1 small hardpoint on each side of the cockpit, and 1 medium hardpoint on each side of the cockpit for a total of 2 medium and 2 small. These hardpoints have their aim points arranged in a straight horizontal line with little space between reticle dots making them very usable with fixed, gimballed, and turreted weapons.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|G 35-15&lt;br /&gt;
|Leslie Gateway&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Dinda&lt;br /&gt;
|Mount Sunday&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Tau Ceti&lt;br /&gt;
|Ortiz Moreno City&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Altair&lt;br /&gt;
|Solo Orbiter&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Futhark&lt;br /&gt;
|Ravescene Memorial&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angurongo&lt;br /&gt;
|Dahm Port&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 131-66&lt;br /&gt;
|Vasilyev Vision&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Holiacan&lt;br /&gt;
|Fortress Yarrow&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Diamondback Scout.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E|| 3|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Diamondback Scout was released with the [[Powerplay]] update (1.3).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Diamondback Scout length (39m) is similar to the Space Shuttle orbiter (37m) that was operated by [[NASA]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Excluding the [[Cobra MkIV]], the Diamondback Scout is tied with the [[Type-7 Transporter]] for lowest amount of Livery options. This is particularly odd as the [[Diamondback Explorer]] has a far great amount despite being released much later.&lt;br /&gt;
*The Diamondback Scout is the only ship in &#039;&#039;[[Elite Dangerous]]&#039;&#039; to have a cargo capacity of 0 as its default loadout.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diamondback_Scout_-_SHIP_COMERCIAL_-_ELITE_DANGEROUS&lt;br /&gt;
File:The_Diamondback_Scout&lt;br /&gt;
File:Elite_Dangerous_Explorer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Diamondback Scout - Profile.png|Diamondback Scout profile&lt;br /&gt;
File:Diamondback_cockpit_01.jpg&lt;br /&gt;
File:Diamondback_in_RES_01.jpg|Backside of the Diamondback Scout&lt;br /&gt;
File:Diamondback_docked_01.jpg|Docked Diamondback Scout&lt;br /&gt;
diamondbackscout damaged.png|Damaged Diamondback Scout, top view&lt;br /&gt;
Screenshot-Original (2).png|Diamondback Scout&#039;s radiator exposed while fuel scooping&lt;br /&gt;
Screenshot-Original (1).png|Damaged Diamondback Scout&lt;br /&gt;
Screenshot-Original.png|Damaged Diamondback Scout, from the side&lt;br /&gt;
bp-diamondback-scout.png|Lakon Diamondback Scout Blueprint&lt;br /&gt;
Diamondback Cockpit.png|Diamondback cockpit&lt;br /&gt;
Diamondback-Scout-and-Explorer.png|Diamondback Scout and Explorer&lt;br /&gt;
Diamondback-Scout-Gas-Giant.png|Diamondback Scout and a gas giant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Diamondback Scout]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:710D:84F0:8E03:C3A9</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Gu-97&amp;diff=15298</id>
		<title>Gu-97</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Gu-97&amp;diff=15298"/>
		<updated>2019-12-01T23:52:36Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|The Hunter}}&lt;br /&gt;
{{ShipInfobox&lt;br /&gt;
| image               = GU-97 Fighter.png&lt;br /&gt;
| manufacturer        = Gutamaya&lt;br /&gt;
| yearsproduced       = 3302-Present&lt;br /&gt;
| type                = Ship-Launched Fighter&lt;br /&gt;
| cost                = &lt;br /&gt;
| factionreq          = Empire&lt;br /&gt;
| factionrank         = None&lt;br /&gt;
| landingpad          = [[Fighter Hangar]]&lt;br /&gt;
| dimensions          = 6.5m x 14.9m x 2.2m&lt;br /&gt;
| hullmass            = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| armour              = 15&lt;br /&gt;
| shields             = 15&lt;br /&gt;
| manoeuvrability     = Pitch Rate: 78°&amp;lt;br/&amp;gt;Yaw Rate: 36°&amp;lt;br/&amp;gt;Roll Rate: 144°&lt;br /&gt;
| topspeed            = 312&lt;br /&gt;
| boostspeed          = 540&lt;br /&gt;
| jumprange           = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| cargocapacity       = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| fuelcapacity        = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 2&lt;br /&gt;
}}&lt;br /&gt;
{{quote|In September, Gutamaya Shipyards released a new version of the enduringly popular Eagle. This month, the company has announced the launch of a new fighter designed specifically for the CQC Championship – the Imperial Fighter. Gutamaya has said that the small, manoeuvrable vessel will be ideally suited to close-quarters dogfights, and more than capable of going toe-to-toe with other CQC fighters.|Galnet News, 06 DEC 3301&amp;lt;ref&amp;gt;https://community.elitedangerous.com/galnet/uid/56617a8b9657bafb2210d8c3&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
The &#039;&#039;&#039;Gu-97&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Imperial Fighter&#039;&#039;&#039;, is a [[Ship-Launched Fighters|Ship-Launched Fighter]] manufactured by [[Gutamaya]] for the [[Empire]]. It is noted for its high maneuverability and firepower, but this impressive dogfighting capability comes at the cost of shield and armour strength. It is typically launched as a support craft for an Imperial cruiser, and is useless on its own if outflanked or outnumbered. It is most commonly seen in conflict zones which include an Imperial faction, or patrolling space stations within Imperial territory. The Gu-97 can be purchased in [[Empire]] systems only, but can be restocked in any system. It is also one of the four vessels permitted in the [[CQC Championship]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Compared to its alternative options, the [[F63 Condor]] and [[Taipan]], the Gu-97 sacrifices any decent protection for much more mobility. This translates into a ship that is good for experienced pilots to utilise and take full advantage of. However, the AI will struggle in the fighter as they wont be able to use full use of the mobility and will often take hits, dying very quickly. The ship is therefore ill advised for leaving in the hands of an AI crewmember.&lt;br /&gt;
&lt;br /&gt;
The Gu-97 is currently accessible in [[Close Quarters Combat]] and with the release of [[Elite Dangerous: Horizons]] 2.2 &amp;quot;The Guardians&amp;quot; update, it is a [[Ship-Launched Fighters|Ship-Launched Fighter]] that can be deployed from a [[Fighter Hangar]] module.&lt;br /&gt;
&lt;br /&gt;
Due to the Gu-97&#039;s short length, light weight and high speed, it is prone to spinning out of control when it collides with another object at an angle. When this happens the pilot may lose control of the fighter for a long time.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The blueprint describes the Gu-97: &#039;&#039;&amp;quot;The Empire&#039;s standard small class single man fighter is as famous for its agility as it is for its short range. If you see one of these then you know that something bigger is lurking nearby.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://elite-dangerous.wikia.com/wiki/File:450px-Empire_fighter.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
According the ship&#039;s designer, Pascal Roux, the Gu-97 was created as a tribute to the late [[Emperor]], [[Hengist Duval]]. In an interview with the [[Imperial Herald]], Roux said: &amp;quot;What I admired most about the Emperor was his balance of elegance and strength, and the fighter represents my attempt to reflect those qualities.&amp;quot;&amp;lt;ref&amp;gt;https://community.elitedangerous.com/en/galnet/06-DEC-3301&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
The Gu-97 is available in 5 variants, which differ only in weapons and utility slot. F-variants have fixed weapons and G-variants have gimballed weapons.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size: 0.88em;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Variant&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Weapons&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Utility&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Damage Per Second&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost] (m/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Pitch / Roll / Yaw Rate (deg/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost (CR)&lt;br /&gt;
|-&lt;br /&gt;
| Aegis F&lt;br /&gt;
| 2x fixed pulse laser&lt;br /&gt;
| [[Point Defence Turret]]&lt;br /&gt;
| 44&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
| Rogue F&lt;br /&gt;
| 2x fixed plasma repeater&lt;br /&gt;
| [[Chaff Launcher]]&lt;br /&gt;
| 36&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|2x gimballed beam laser&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
| 25&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|2x gimballed pulse laser&lt;br /&gt;
|[[Chaff Launcher]]&lt;br /&gt;
|12&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|2x fixed beam laser&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
|45&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This is the cost to initially outfit a [[Fighter Hangar]] bay for that fighter type/variant, or to change it to a different fighter type/variant. The cost to restock destroyed fighters is 1,030 CR each.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/58q7cv/everything_you_need_to_know_about_ship_launched/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Variant&lt;br /&gt;
!&lt;br /&gt;
!System&lt;br /&gt;
!Station&lt;br /&gt;
!Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Aegis F&lt;br /&gt;
|&lt;br /&gt;
|Svass&lt;br /&gt;
|Reilly&#039;s Retreat&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rogue F&lt;br /&gt;
|&lt;br /&gt;
|Svass&lt;br /&gt;
|Reilly&#039;s Retreat&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|&lt;br /&gt;
|Svass&lt;br /&gt;
|Reilly&#039;s Retreat&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|&lt;br /&gt;
|Svass&lt;br /&gt;
|Reilly&#039;s Retreat&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|&lt;br /&gt;
|Svass&lt;br /&gt;
|Reilly&#039;s Retreat&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rogue F&lt;br /&gt;
|&lt;br /&gt;
|Nehet&lt;br /&gt;
|Xuesen Orbital&lt;br /&gt;
|8/21/2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All&lt;br /&gt;
|&lt;br /&gt;
|Irusan&lt;br /&gt;
|Bella Port&lt;br /&gt;
|8/26/2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Gu-97 is not only the most maneuverable of the three Ship-Launched Fighters, it is the most maneuverable ship in the game.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Introducing_Fighters_-_Elite_Dangerous_Short_cinematic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
450px-Empire fighter.png|Blueprint for the Gu-97&lt;br /&gt;
Imperial Fighter Schematic.jpg|Alternate blueprint&lt;br /&gt;
Empire Fighter 03.jpg|Concept art for the Gu-97&lt;br /&gt;
File:2swlOLx.png&lt;br /&gt;
blueprint-gu97.png|Gutamaya Gu-97 Imperial Fighter Blueprint&lt;br /&gt;
Imperial Fighter landed.jpg|The old appearance of the Gu-97, before the CQC update&lt;br /&gt;
Imperial_Fighter_Ship Launched_Fighter.jpg|Gu-97 and Anaconda&lt;br /&gt;
Imperial-Fighter.png|Gu-97&lt;br /&gt;
Imperial-Fighter-Landed.png|Gu-97 landed&lt;br /&gt;
Imperial-Fighter-Planetary-Ring.png|Gu-97 in a planetary ring&lt;br /&gt;
Imperial-Fighter-Gu-97.png|Gu-97&lt;br /&gt;
GU-97 Fighter.png|Gu-97&lt;br /&gt;
Imperial-Fighter-Docking.png|Gu-97 docking&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Imperial Fighter]]&lt;br /&gt;
[[Category:Gutamaya]]&lt;br /&gt;
[[Category:Ship-Launched Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=F63_Condor&amp;diff=13893</id>
		<title>F63 Condor</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=F63_Condor&amp;diff=13893"/>
		<updated>2019-12-01T23:51:19Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = F63_Condor_close-up.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| yearsproduced       = 3302-Present&lt;br /&gt;
| type                = Ship-Launched Fighter&lt;br /&gt;
| cost                = &lt;br /&gt;
| factionreq          = Federation&lt;br /&gt;
| factionrank         = None&lt;br /&gt;
| landingpad          = [[Fighter Hangar]]&lt;br /&gt;
| dimensions          = 13.5m x 10.5m x 2.5m&lt;br /&gt;
| hullmass            = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| armour              = 25&lt;br /&gt;
| shields             = 25&lt;br /&gt;
| manoeuvrability     = Pitch Rate: 53-54°&amp;lt;br/&amp;gt;Yaw Rate: 23-24°&amp;lt;br/&amp;gt;Roll Rate: 115-119°&lt;br /&gt;
| topspeed            = 316-327&lt;br /&gt;
| boostspeed          = 536-554&lt;br /&gt;
| jumprange           = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| cargocapacity       = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| fuelcapacity        = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Fast and agile with decent protection making it a good all-rounder.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;F63 Condor&#039;&#039;&#039; is a [[Ship-Launched Fighters|Ship-Launched Fighter]] manufactured by [[Core Dynamics]] for the [[Federation]]. The mainstay superiority fighter of the [[Federal Navy]], the F63 Condor balances speed, durability, and firepower. It is deployed both by Federation [[Capital Ships]] and smaller vessels capable of supporting a [[Fighter Hangar]], and is intended to swarm enemy targets in large numbers. For pilots looking for a fighter that is balanced between the [[Taipan]] and the [[Gu-97]], the F63 Condor is a solid choice. It is also one of the four vessels permitted in the [[CQC Championship]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Its small size and maneuverability is what makes it hard to hit, and it can be assumed to be very cheap to mass produce due to its size. The F63 Condor supports two small [[hardpoint|hardpoints]] and at least one utility mount.&lt;br /&gt;
&lt;br /&gt;
Also, due to its size, the F63 Condor does not possess a Frameshift drive, and thus cannot go into Supercruise, nor jump. It is inherently reliant on either a station, outpost or carrier to be deployed from.&lt;br /&gt;
&lt;br /&gt;
Compared to its two alternative options, the Imperial Fighter and Taipan the Condor sits as the middleman; boasting good mobility and decent defenses. This makes the Condor a good option for most scenarios and the AI has no trouble using the ship to its fullest. A player may find the weak defenses and overall lower mobility less appealing however. Interestingly, it is the only Tiny Fighter capable of using Multicannons, meaning it is much more effective at hull damage than the other options.&lt;br /&gt;
&lt;br /&gt;
The F63 Condor is flyable in [[Close Quarters Combat]], and is a part of the starter (Rank 1) loadout. It comes with two pulse lasers and a [[Chaff Launcher]] as default.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Elite Dangerous: Horizons]] v2.2 &amp;quot;The Guardians&amp;quot; update, the Condor is a [[Ship-Launched Fighters|Ship-Launched Fighter]] that can be deployed from a [[Fighter Hangar]] module.&lt;br /&gt;
&lt;br /&gt;
The F63 Condor can be purchased in [[Federation]] systems only, but can be restocked in any system.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The blueprint describes the F63 Condor: &#039;&#039;&amp;quot;A mainstay superiority fighter. The F63 Condor has an excellent track record of prosecuting Federal interests. The short range craft deployed by capital class vessels, provides effective point-defence and strike capability. Typically deployed in numbers to offset their lack of defensive capability.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://elite-dangerous.wikia.com/wiki/File:Image_Blueprint_F63-Condor.png&amp;lt;/ref&amp;gt;{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
The F63 Condor is available in 5 variants, which differ only in weapons and utility module, and slightly in the top and boost speed. It is the only fighter available with kinetic weapons. F-variants have fixed weapons and G-variants have gimballed weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size: 0.88em;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Variant&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Weapons&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Utility&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Damage Per Second&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost] (m/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Pitch / Roll / Yaw Rate (deg/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost (CR) *&lt;br /&gt;
|-&lt;br /&gt;
| Aegis F&lt;br /&gt;
| 2x fixed plasma repeater&lt;br /&gt;
| [[Point Defence Turret]]&lt;br /&gt;
| 38&lt;br /&gt;
|327 [554]&lt;br /&gt;
|54 / 119 / 24&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
| Rogue F&lt;br /&gt;
| 2x fixed multi-cannons&lt;br /&gt;
| [[Chaff Launcher]]&lt;br /&gt;
| 42&lt;br /&gt;
|316 [536]&lt;br /&gt;
|53 / 115 / 23&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|2x gimballed beam lasers&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
| 25&lt;br /&gt;
|316 [536]&lt;br /&gt;
|53 / 115 / 23&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|2x gimballed pulse lasers&lt;br /&gt;
|[[Chaff Launcher]]&lt;br /&gt;
|12&lt;br /&gt;
|316 [536]&lt;br /&gt;
|53 / 115 / 23&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|2x fixed pulse lasers&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
|42&lt;br /&gt;
|316 [536]&lt;br /&gt;
|53 / 115 / 23&lt;br /&gt;
|15,270&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This is the cost to initially outfit a [[Fighter Hangar]] bay for that fighter type/variant, or to change it to a different fighter type/variant. The cost to restock destroyed fighters is 1,030 CR each.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/58q7cv/everything_you_need_to_know_about_ship_launched/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Variant&lt;br /&gt;
!System&lt;br /&gt;
!Station&lt;br /&gt;
!Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Aegis F&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rogue F&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Introducing_Fighters_-_Elite_Dangerous_Short_cinematic&lt;br /&gt;
File:I_Feel_Good_(Ctrl%2BAlt%2BSpace_Competition)&lt;br /&gt;
File:CTRL%2BALT%2BSPACE_Elite_Dangerous_Film_competition_2017_Viaggio_in_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Image Blueprint F63-Condor.png|Blueprint layout of the F63 Condor&lt;br /&gt;
File:blueprint-f63.png|Core Dynamics F63 Condor Federal Fighter Blueprint&lt;br /&gt;
File:Image_Blockout_F63-Condor.jpg|F63 Concept art&lt;br /&gt;
File:Image_Ship_F63-Condor_2.jpg&lt;br /&gt;
File:F63 condor size comparision.jpg|Size Comparison with Anaconda&lt;br /&gt;
File:Blue Condor.jpg|Blue CQC Condor&lt;br /&gt;
File:condorconda.jpg|Concept-art of F63 being launched from Anaconda&lt;br /&gt;
File:PwoGhPs.jpg |F63 Condor wreckage found at a signal source&lt;br /&gt;
File:20160816213521_1.jpg |Crashed F63 Condor found with 2T of personal weapons and 2T of narcotics&lt;br /&gt;
File:Condor-Space.jpg|Condor in space&lt;br /&gt;
F63-Condor-Cockpit.png|F63 Condor Cockpit&lt;br /&gt;
F63 Condor.png|F63 Condor docked&lt;br /&gt;
F63-Condor-Medium-Landing-Pad.png|F63 Condor on a Medium Landing Pad&lt;br /&gt;
File:Krait Mk II SLF.png|F63 Condor launching from a Krait MkII&lt;br /&gt;
F63-Condor-shipwreck-planet-2.png|F63 Condor shipwreck on a planet&lt;br /&gt;
Crashed-F63-Condor-Shipwreck.png|F63 Condor shipwreck and SRV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:F63 Condor]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Ship-Launched Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Taipan&amp;diff=17099</id>
		<title>Taipan</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Taipan&amp;diff=17099"/>
		<updated>2019-12-01T23:47:29Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840: Undo revision 127358 by 2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Small fighter 01.png&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| yearsproduced       = 3302-Present&lt;br /&gt;
| type                = Ship-Launched Fighter&lt;br /&gt;
| cost                = &lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| landingpad          = [[Fighter Hangar]]&lt;br /&gt;
| dimensions          = 13.9m x 16.9m x 2.6m&lt;br /&gt;
| hullmass            = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| armour              = 45&lt;br /&gt;
| shields             = 30&lt;br /&gt;
| manoeuvrability     = Pitch Rate: 40-42°&amp;lt;br/&amp;gt;Yaw Rate: 18-19°&amp;lt;br/&amp;gt;Roll Rate: 88-93°&lt;br /&gt;
| topspeed            = 263-279&lt;br /&gt;
| boostspeed          = 544-577&lt;br /&gt;
| jumprange           = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| cargocapacity       = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| fuelcapacity        = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The Taipan short-range fighter is Faulcon deLacy&#039;s response to the success of Core Dynamics&#039; F-63 Condor and the Imperial Fighter designed by Gutamaya Shipyards for the Imperial Navy. The export restrictions on those models has left a wide gap in the market that Faulcon deLacy intends to exploit with the Taipan. Although most independent navies lack the large, capital-class carriers of the two larger superpowers, a range of smaller ships can be fitted with hangars to deploy small numbers of the craft. The Taipan can also act as a short-range critical-response fighter for starports and surface installations.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Taipan&#039;&#039;&#039; is a [[Ship-Launched Fighters|Ship-Launched Fighter]] manufactured by [[Faulcon DeLacy]].&amp;lt;ref&amp;gt;[https://i.imgur.com/jWgaxuG.png Screenshot of Taipan flavor text]&amp;lt;/ref&amp;gt; Designed as a general-purpose fighter for independent navies, the Taipan has also been widely adopted by the [[Alliance Defence Force]]. It has a relatively lower top speed and maneuverability rating than the [[F63 Condor]] and the [[Gu-97]], but boasts better durability, allowing it to withstand prolonged battles and survive hits that would instantly shred other fighter models. It can only be deployed from a [[Fighter Hangar]] equipped on a larger ship.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Of the three fighters, the Taipan is not as fast as the [[F63 Condor]] nor as maneuverable as the [[Imperial Fighter]], but it does have the most armour strength and shields out of any other fighter model.&lt;br /&gt;
&lt;br /&gt;
The Taipan Fighter can be purchased in [[Alliance]] and [[Independent]] systems only, but can be restocked in any system.&lt;br /&gt;
&lt;br /&gt;
The rear wings of the Taipan will move based on the amount of the fighter&#039;s heat level. As the fighter&#039;s heat level increases, the rear wings will form from a V-shape into a parallel shape. This allows the fighter to more effectively release heat into outer space, slightly sacrificing the fighter&#039;s maneuverability until cooled down.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
The Taipan is available in 6 variants, which differ only in weapons and utility modules, and slightly in the top and boost speed. F-variants have fixed weapons and G-variants have gimballed weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size: 0.88em;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Variant&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Weapons&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Utility&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Damage Per Second&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost] (m/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Pitch / Roll / Yaw Rate (deg/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost (CR) *&lt;br /&gt;
|-&lt;br /&gt;
| Aegis F&lt;br /&gt;
| 2x fixed pulse lasers&lt;br /&gt;
| [[Point Defence Turret]]&lt;br /&gt;
| 44&lt;br /&gt;
|273 [564]&lt;br /&gt;
|41 / 91 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
| AX1 F&lt;br /&gt;
| 2x [[AX Multi-cannon]]&lt;br /&gt;
| None&lt;br /&gt;
| 55&lt;br /&gt;
| 279 [577]&lt;br /&gt;
| 42 / 93 / 19&lt;br /&gt;
| 15,270&lt;br /&gt;
|-&lt;br /&gt;
| Rogue F&lt;br /&gt;
| 2x fixed plasma repeaters&lt;br /&gt;
| [[Chaff Launcher]]&lt;br /&gt;
| 36&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|2x gimballed beam lasers&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
| 25&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|2x gimballed pulse lasers&lt;br /&gt;
|[[Chaff Launcher]]&lt;br /&gt;
|12&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|2x fixed beam laser&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
|45&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This is the cost to initially outfit a [[Fighter Hangar]] bay for that fighter type/variant, or to change it to a different fighter type/variant. The cost to restock destroyed fighters is 1,030 CR each.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/58q7cv/everything_you_need_to_know_about_ship_launched/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Variant&lt;br /&gt;
!System&lt;br /&gt;
!Station&lt;br /&gt;
!Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Feb. 6, 2018&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Feb. 6, 2018&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Nganji&lt;br /&gt;
|Christian Dock&lt;br /&gt;
|Mar. 9, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Donar&#039;s Oak&lt;br /&gt;
|Pleiades Sector IR-W D1-55&lt;br /&gt;
|Dec. 15, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|Dec. 8, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Didio&lt;br /&gt;
|Comer Hub&lt;br /&gt;
|Feb. 20, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Taipan was introduced in the &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039; update &amp;quot;The Commanders&amp;quot; (2.2).&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=JA_FcXnyV5Q Elite Dangerous patch 2.2 - aliens, space stations &amp;amp; more | Gamescom 2016], 2016-08-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Concept art of the Taipan referred to it as the &amp;quot;Independent Fighter&amp;quot;.&lt;br /&gt;
*The Taipan&#039;s design similarities to [[Lakon Spaceways]] ships caused many players to assume that it was a Lakon product, but descriptions in the game and on cosmetic items in the Frontier Store for the fighter confirm that it is from Faulcon DeLacy.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Introducing_Fighters_-_Elite_Dangerous_Short_cinematic&lt;br /&gt;
File:Elite_Dangerous_-_Fighter_no-hud_-_4k&lt;br /&gt;
File:CTRL%2BALT%2BSPACE_Elite_Dangerous_Film_competition_2017_Viaggio_in_Elite_Dangerous&lt;br /&gt;
File:Elite_Dangerous_Flying_a_Taipan_at_RES&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Small_fighter_concept_art_01.png|Concept art featuring a human size reference&lt;br /&gt;
File:17260x1190.jpg |From v2.2 Beta&lt;br /&gt;
File:17261x1131.jpg |From v2.2 Beta&lt;br /&gt;
Taipan_ingame_FaulconDeLacy_description.png|In-game Falcon DeLacy description&lt;br /&gt;
blueprint-taipan.png|Taipan Independent Fighter Blueprint&lt;br /&gt;
File:20170522220855_1.jpg |Underside of a Taipan&lt;br /&gt;
File:20170522220926_1.jpg |Underside of a Taipan&lt;br /&gt;
File:20170522220910_1.jpg&lt;br /&gt;
File:20170522220933_1.jpg |Low front view&lt;br /&gt;
File:20170522220954_1.jpg |High front view&lt;br /&gt;
File:20170522221002_1.jpg |Side view&lt;br /&gt;
File:20170522221103_1.jpg |High rear view&lt;br /&gt;
File:20170522221117_1.jpg |Pulse lasers firing&lt;br /&gt;
Taipan-Fighter-Cockpit.png|Taipan Fighter cockpit&lt;br /&gt;
Taipan-Fighter-Neptune.png|Taipan Fighter and Neptune&lt;br /&gt;
Taipan-SLF-and-Planet.png|Taipan and a planet&lt;br /&gt;
SLF-Taipan-and-Planetary-Ring.png|Taipan and a planetary ring&lt;br /&gt;
Taipan SLF and Ship Hangar.png|Taipan SLF and ship hangar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Taipan Fighter]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;br /&gt;
[[Category:Ship-Launched Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Taipan&amp;diff=17097</id>
		<title>Taipan</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Taipan&amp;diff=17097"/>
		<updated>2019-12-01T23:46:56Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Small fighter 01.png&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| yearsproduced       = 3302-Present&lt;br /&gt;
| type                = Ship-Launched Fighter&lt;br /&gt;
| cost                = &lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| landingpad          = [[Fighter Hangar]]&lt;br /&gt;
| dimensions          = 13.9m x 16.9m x 2.6m&lt;br /&gt;
| hullmass            = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| armour              = 45&lt;br /&gt;
| shields             = 30&lt;br /&gt;
| manoeuvrability     = Pitch Rate: 40-42°&amp;lt;br/&amp;gt;Yaw Rate: 18-19°&amp;lt;br/&amp;gt;Roll Rate: 88-93°&lt;br /&gt;
| topspeed            = 263-279&lt;br /&gt;
| boostspeed          = 544-577&lt;br /&gt;
| jumprange           = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| cargocapacity       = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| fuelcapacity        = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The Taipan short-range fighter is Faulcon deLacy&#039;s response to the success of Core Dynamics&#039; F-63 Condor and the Imperial Fighter designed by Gutamaya Shipyards for the Imperial Navy. The export restrictions on those models has left a wide gap in the market that Faulcon deLacy intends to exploit with the Taipan. Although most independent navies lack the large, capital-class carriers of the two larger superpowers, a range of smaller ships can be fitted with hangars to deploy small numbers of the craft. The Taipan can also act as a short-range critical-response fighter for starports and surface installations.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Taipan&#039;&#039;&#039; is a [[Ship-Launched Fighters|Ship-Launched Fighter]] manufactured by [[Faulcon DeLacy]].&amp;lt;ref&amp;gt;[https://i.imgur.com/jWgaxuG.png Screenshot of Taipan flavor text]&amp;lt;/ref&amp;gt; Designed as a general-purpose fighter for independent navies, the Taipan has also been widely adopted by the [[Alliance Defence Force]]. It has a relatively lower top speed and maneuverability rating than the [[F63 Condor]] and the [[Gu-97]], but boasts better durability, allowing it to withstand prolonged battles and survive hits that would instantly shred other fighter models. It can only be deployed from a [[Fighter Hangar]] equipped on a larger ship and is also one of the four vessels permitted in the [[CQC Championship]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Of the three fighters, the Taipan is not as fast as the [[F63 Condor]] nor as maneuverable as the [[Imperial Fighter]], but it does have the most armour strength and shields out of any other fighter model.&lt;br /&gt;
&lt;br /&gt;
The Taipan Fighter can be purchased in [[Alliance]] and [[Independent]] systems only, but can be restocked in any system.&lt;br /&gt;
&lt;br /&gt;
The rear wings of the Taipan will move based on the amount of the fighter&#039;s heat level. As the fighter&#039;s heat level increases, the rear wings will form from a V-shape into a parallel shape. This allows the fighter to more effectively release heat into outer space, slightly sacrificing the fighter&#039;s maneuverability until cooled down.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
The Taipan is available in 6 variants, which differ only in weapons and utility modules, and slightly in the top and boost speed. F-variants have fixed weapons and G-variants have gimballed weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size: 0.88em;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Variant&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Weapons&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Utility&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Damage Per Second&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost] (m/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Pitch / Roll / Yaw Rate (deg/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost (CR) *&lt;br /&gt;
|-&lt;br /&gt;
| Aegis F&lt;br /&gt;
| 2x fixed pulse lasers&lt;br /&gt;
| [[Point Defence Turret]]&lt;br /&gt;
| 44&lt;br /&gt;
|273 [564]&lt;br /&gt;
|41 / 91 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
| AX1 F&lt;br /&gt;
| 2x [[AX Multi-cannon]]&lt;br /&gt;
| None&lt;br /&gt;
| 55&lt;br /&gt;
| 279 [577]&lt;br /&gt;
| 42 / 93 / 19&lt;br /&gt;
| 15,270&lt;br /&gt;
|-&lt;br /&gt;
| Rogue F&lt;br /&gt;
| 2x fixed plasma repeaters&lt;br /&gt;
| [[Chaff Launcher]]&lt;br /&gt;
| 36&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|2x gimballed beam lasers&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
| 25&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|2x gimballed pulse lasers&lt;br /&gt;
|[[Chaff Launcher]]&lt;br /&gt;
|12&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|2x fixed beam laser&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
|45&lt;br /&gt;
|263 [544]&lt;br /&gt;
|40 / 88 / 18&lt;br /&gt;
|15,270&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This is the cost to initially outfit a [[Fighter Hangar]] bay for that fighter type/variant, or to change it to a different fighter type/variant. The cost to restock destroyed fighters is 1,030 CR each.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/58q7cv/everything_you_need_to_know_about_ship_launched/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Variant&lt;br /&gt;
!System&lt;br /&gt;
!Station&lt;br /&gt;
!Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Feb. 6, 2018&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Feb. 6, 2018&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Nganji&lt;br /&gt;
|Christian Dock&lt;br /&gt;
|Mar. 9, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Donar&#039;s Oak&lt;br /&gt;
|Pleiades Sector IR-W D1-55&lt;br /&gt;
|Dec. 15, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|Dec. 8, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|All Types&lt;br /&gt;
|Didio&lt;br /&gt;
|Comer Hub&lt;br /&gt;
|Feb. 20, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Taipan was introduced in the &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039; update &amp;quot;The Commanders&amp;quot; (2.2).&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=JA_FcXnyV5Q Elite Dangerous patch 2.2 - aliens, space stations &amp;amp; more | Gamescom 2016], 2016-08-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Concept art of the Taipan referred to it as the &amp;quot;Independent Fighter&amp;quot;.&lt;br /&gt;
*The Taipan&#039;s design similarities to [[Lakon Spaceways]] ships caused many players to assume that it was a Lakon product, but descriptions in the game and on cosmetic items in the Frontier Store for the fighter confirm that it is from Faulcon DeLacy.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Introducing_Fighters_-_Elite_Dangerous_Short_cinematic&lt;br /&gt;
File:Elite_Dangerous_-_Fighter_no-hud_-_4k&lt;br /&gt;
File:CTRL%2BALT%2BSPACE_Elite_Dangerous_Film_competition_2017_Viaggio_in_Elite_Dangerous&lt;br /&gt;
File:Elite_Dangerous_Flying_a_Taipan_at_RES&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Small_fighter_concept_art_01.png|Concept art featuring a human size reference&lt;br /&gt;
File:17260x1190.jpg |From v2.2 Beta&lt;br /&gt;
File:17261x1131.jpg |From v2.2 Beta&lt;br /&gt;
Taipan_ingame_FaulconDeLacy_description.png|In-game Falcon DeLacy description&lt;br /&gt;
blueprint-taipan.png|Taipan Independent Fighter Blueprint&lt;br /&gt;
File:20170522220855_1.jpg |Underside of a Taipan&lt;br /&gt;
File:20170522220926_1.jpg |Underside of a Taipan&lt;br /&gt;
File:20170522220910_1.jpg&lt;br /&gt;
File:20170522220933_1.jpg |Low front view&lt;br /&gt;
File:20170522220954_1.jpg |High front view&lt;br /&gt;
File:20170522221002_1.jpg |Side view&lt;br /&gt;
File:20170522221103_1.jpg |High rear view&lt;br /&gt;
File:20170522221117_1.jpg |Pulse lasers firing&lt;br /&gt;
Taipan-Fighter-Cockpit.png|Taipan Fighter cockpit&lt;br /&gt;
Taipan-Fighter-Neptune.png|Taipan Fighter and Neptune&lt;br /&gt;
Taipan-SLF-and-Planet.png|Taipan and a planet&lt;br /&gt;
SLF-Taipan-and-Planetary-Ring.png|Taipan and a planetary ring&lt;br /&gt;
Taipan SLF and Ship Hangar.png|Taipan SLF and ship hangar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Taipan Fighter]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;br /&gt;
[[Category:Ship-Launched Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Cutter&amp;diff=10275</id>
		<title>Imperial Cutter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Cutter&amp;diff=10275"/>
		<updated>2019-12-01T02:34:05Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:253A:1B8A:DF7E:7DF6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Cutter view.png&lt;br /&gt;
| manufacturer        = Gutamaya&lt;br /&gt;
| yearsproduced       = 3301-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 208,969,451&lt;br /&gt;
| factionreq          = Empire&lt;br /&gt;
| factionrank         = Duke&lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| dimensions          = 192.6m x 111.1m x 33.4m&lt;br /&gt;
| seats               = 3&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = Yes&lt;br /&gt;
| hullmass            = 1,100&lt;br /&gt;
| masslock            = 26&lt;br /&gt;
| armour              = 720&lt;br /&gt;
| armourhardness      = 70&lt;br /&gt;
| shields             = 704&lt;br /&gt;
| manoeuvrability     = 0&lt;br /&gt;
| topspeed            = 202&lt;br /&gt;
| boostspeed          = 323&lt;br /&gt;
| jumprange           = 8.21&lt;br /&gt;
| cargocapacity       = 164&lt;br /&gt;
| fuelcapacity        = 64&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 4&lt;br /&gt;
| large               = 2&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = &lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = 2&lt;br /&gt;
| reservedic          = 2x Size 5 [[Military Compartment]]&lt;br /&gt;
| maxtopspeed         = 232&lt;br /&gt;
| maxboostspeed       = 372&lt;br /&gt;
| maxjumprange        = 25.70&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The pride of Gutamaya&#039;s shipyards, the Imperial Cutter is a formidable all-rounder. With sufficient armour and shielding to withstand all but the most determined attacks, and a total of seven hardpoints, the Cutter boasts an intimidating combat profile, while its substantial cargo hold makes It a solid choice for traders. |In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Imperial Cutter&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Gutamaya]] for the [[Empire]]. It serves as the [[Imperial Navy]]&#039;s counterpart to the [[Federal Corvette]], and purchasing it requires achieving an [[Empire/Ranks|Imperial Navy rank]] of Duke. As the most expensive ship on the market excluding [[Fleet Carrier|Fleet Carriers]], the Imperial Cutter epitomizes Gutamaya&#039;s synthesis of form and function. While the [[Federal Corvette]] surpasses it in terms of sheer firepower and the [[Anaconda]] excels at versatility, the Imperial Cutter still wields a formidable array of weapon hardpoints, the largest maximum cargo capacity of all ships, and enough armour and shields to shrug off damage from all but the most tenacious attackers.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Cutter is a heavily armed ship, featuring four medium [[hardpoints]]: two on the nacelles and two on the chin; two large hardpoints on top of the ship and a single huge hardpoint on the chin. The pilot&#039;s seat is offset to the right of the ship, one co-pilot&#039;s seat being located to the pilot&#039;s left and the other one behind this. Notably, the exterior lights on the ship change color from blue to red once hardpoints are deployed, but not including the body&#039;s linear-shaped external lights.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/85gcdb/imperial_cutter_lights_changing_from_blue_to_red/&amp;lt;/ref&amp;gt; It has 8 utility mounts and can carry a [[Fighter Hangar]] for [[Ship-Launched Fighters]].&lt;br /&gt;
&lt;br /&gt;
With a staggering 794 tons of max cargo capacity, the Imperial Cutter has the largest cargo bay of all playable ships in the game, making it an ideal ship for traders. However, it is also the most expensive ship in the game at a cost almost three times higher than a [[Type-9 Heavy]], which has a max cargo capacity of 790 tons; only 4 tons less. It also has a lower cargo capacity when shielded, as the Type-9 can equip a lower class [[Shield Generator]]. The very high rebuy and repair costs of the Cutter makes shieldless runs incredibly risky, so it is important to keep this in mind as every bump and scratch will cut rather heavily into profits and like the Type-9, it is very difficult to dodge an [[Interdiction]] in the Cutter. Combined with its required Imperial Navy Rank can make the Cutter a much less appealing ship for traders.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Type-9 Heavy]], it is extremely well-shielded, very fast for its size, and heavily armed, giving it far greater survivability and allowing much better use of it as a combat ship, especially in the piracy role, as it is capable of rivaling a [[Federal Corvette]], [[Anaconda]] or [[Type-10 Defender]] in combat. In addition, with plenty of internals available to mount mining accessories while still leaving the largest open for cargo holds, excellent speed for moving from asteroid to asteroid, and a sufficiency of medium weapon mounts, the Cutter is an excellent choice for mining, if rather excessive. Keeping a shield generator on will let it handle most NPC pirates; however, the Type-9 will outdo it in terms of cargo capacity in this scenario.&lt;br /&gt;
&lt;br /&gt;
When compared to the other two of the big three, the Corvette and Anaconda, the Cutter has several notable downsides, other than just the price tag. It has a much lower jump range than the Anaconda, though better than the Corvette, and while it has impressive combat potential, its Class 7 power distributor isn&#039;t quite as able to keep all its hardpoints effectively powered when compared to the Class 8 of the other two; thus the ship slightly pales in combat potential compared to the other two. While its manoeuvrability may be off-putting to some, it can easily be alleviated with Engineering, allowing the Cutter to reach slightly over 28 degrees of pitch on certain builds. Compared to the significantly cheaper Type-10, it has the same manoeuvrability and fewer hardpoints although its superior placement and good speed give it a huge advantage over a Type-10 in combat; it also has much higher pitch and yaw speeds. The Cutter also has a staggering mass lock factor of 26, the highest of all ships except the [[Thargoid Interceptor]], so it can only be mass locked by Interceptors and other Cutters.&lt;br /&gt;
&lt;br /&gt;
The Cutter is a very effective multi-purpose ship. The ship sacrifices the exploration focus of the Anaconda and combat focus of the Corvette for trading potential. Thus traders looking for a powerhouse ship complete with style will usually find the Cutter very satisfactory, while fighters and explorers may find the Corvette and Anaconda more useful respectively, depending on preference.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Azha&lt;br /&gt;
|Locke Gateway&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|V374 Pegasi&lt;br /&gt;
|MacKellar Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Izanagi&lt;br /&gt;
|Manakov Ring&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Oto&lt;br /&gt;
|Gauss City&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Walgal&lt;br /&gt;
|Carpenter City&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Llyr&lt;br /&gt;
|Baraniecki Vision&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaiakul&lt;br /&gt;
|Barlowe Station&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regir&lt;br /&gt;
|Grushin Dock&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eotienses&lt;br /&gt;
|Adams Market&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tau-1 Hydrae&lt;br /&gt;
|Priestley Port&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
{{Main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Imperial Cutter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| Empty || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x64] || C || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x128] || E || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || --|| --|| 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || --|| --|| 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || --|| --|| 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || --|| --|| 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Imperial Cutter was added in the 1.5 &amp;quot;[[Ships (Update)|Ships]]&amp;quot; update on December 15, 2015.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=191898&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUTTER_VS_CORVETTE_VS_ANACONDA_ELITE_DANGEROUS&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Built_To_Perfection_-_Elite_Dangerous_Imperial_Cutter&lt;br /&gt;
File:The_Imperial_Cutter,_because_size_matters&lt;br /&gt;
File:Imperial_Cutter_-_Power,_Superiority,_Excellence&lt;br /&gt;
File:%F0%9F%91%BD_Wing_VS_Thargoid_Cyclops_Variant_(Third_Person_View)&lt;br /&gt;
File:Geysers,_Fumaroles_and_the_sights_along_the_Road_to_the_Northeast.&lt;br /&gt;
File:Elite_Dangerous_The_Longest_Undocking..._In_the_World.&lt;br /&gt;
File:Elite_Dangerous_1.5_Ships_-_Imperial_Cutter&lt;br /&gt;
File:The Imperial Cutter Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Imperial_Cutter_concept_art_01.png|Imperial Cutter Concept Art&lt;br /&gt;
File:moar cutter.png|Imperial Cutter&lt;br /&gt;
File:Cutter_view.png|Cutter sideview&lt;br /&gt;
File:cutter_profile.png&lt;br /&gt;
File:cutter_3-4.png&lt;br /&gt;
File:cutter_stern.png&lt;br /&gt;
File:cutter_hp_new.png|One huge and two medium hardpoints right below the cockpit&lt;br /&gt;
File:cutter_nacelle_hp.png|Two medium hardpoints on engine nacelles&lt;br /&gt;
File:cutter_large_hp.png|Two large hardpoints on top of the ship&lt;br /&gt;
File:cutter_hawt.png|Cutter ready for an FSD jump, heat radiators deployed&lt;br /&gt;
File:cutter_docking_bay_scoop_thingy.png|Cargo scoop/docking bay&lt;br /&gt;
File:cutter_cockpit.png|Cockpit view, UI turned off&lt;br /&gt;
File:wiki_landing_pad.png|On a landing pad, note the little lights&lt;br /&gt;
File:Combat with a wanted Anaconda.jpg|Combat with a wanted Anaconda&lt;br /&gt;
File:Gutamaya-Imperial-Cutter-Cockpit-Rear.jpg|Imperial Cutter cockpit rear&lt;br /&gt;
File:Imperial-Cutter-cockpit.jpg|Imperial Cutter cockpit&lt;br /&gt;
File:Cutter3.jpg |Huge Hardpoint Detail&lt;br /&gt;
File:Black Friday Edition.jpg|Black Friday paintjob&lt;br /&gt;
File:2016-01-26_00039.jpg|Black Imperial Cutter over Earth-like&lt;br /&gt;
File:Ímperial Cutter - Imperial Glory.jpg|Imperial Glory&lt;br /&gt;
File:Fresh-cutter.jpg |Imperial Cutter side profile while landed on a planetary body&lt;br /&gt;
File:EliteDangerous64 2016-05-02 04-09-58.png|On patrol&lt;br /&gt;
File:20160628200202_1.jpg|Thruster&#039;s chemtrail&#039;s light effect&lt;br /&gt;
File:bp-imperial-cutter.png|Gutamaya Imperial Cutter Blueprint&lt;br /&gt;
File:Imperial_Cutter_Chrome.png|Imperial Cutter chrome&lt;br /&gt;
File:tbf-transporter.png|Vibrant Green Cutter (Weitz Landing, Kapperapai)&lt;br /&gt;
File:Imperial-Cutter-Ship-Kit.png|Imperial Cutter ship kit&lt;br /&gt;
File:Imperial-Cutter-Gold.png|Imperial Cutter gold&lt;br /&gt;
File:Imperial-Cutter-Rear-SRV.png|Imperial Cutter rear and SRV&lt;br /&gt;
Imperial-Cutter-Ship-with-Ship-Kit.png|Imperial Cutter with ship kit&lt;br /&gt;
Imperial-Cutter-Ship-sideview-planetary-ring.png|Imperial cutter sideview in a planetary ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Imperial Cutter]]&lt;br /&gt;
[[Category:Gutamaya]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:253A:1B8A:DF7E:7DF6</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Sidewinder&amp;diff=14336</id>
		<title>Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Sidewinder&amp;diff=14336"/>
		<updated>2019-11-30T19:25:48Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:253A:1B8A:DF7E:7DF6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Sidewinder-MkI-front-docked.png&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| yearsproduced       = 2982-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 32,000&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 14.9m x 21.3m x 5.4m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 25&lt;br /&gt;
| masslock            = 6&lt;br /&gt;
| armour              = 108&lt;br /&gt;
| armourhardness      = 20&lt;br /&gt;
| shields             = 52&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 220&lt;br /&gt;
| boostspeed          = 321&lt;br /&gt;
| jumprange           = 7.56&lt;br /&gt;
| cargocapacity       = 4&lt;br /&gt;
| fuelcapacity        = 2&lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 4&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 229&lt;br /&gt;
| maxboostspeed       = 334&lt;br /&gt;
| maxjumprange        = 24.43&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Sidewinder is a multipurpose ship manufactured by Faulcon DeLacy. Its versatility and comparatively low price point have made it popular with novice pilots, but the Sidewinder&#039;s reputation as an entry-level vessel should not be seen as a sign of inferiority - it is one of the most manoeuvrable ships on the market. |In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Sidewinder MkI&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Faulcon DeLacy]] that utilizes the [[DeLacy Spin Ionic MV]]. A small, inexpensive ship designed to tackle a variety of roles, such as [[Trader|light transport]] and [[combat]], the Sidewinder is often the first ship that a newly-registered [[Pilots Federation]] pilot will fly and own. Its dependability, maneuverability, and versatility combine to make it an excellent choice for both green and experienced pilots alike.&amp;lt;ref&amp;gt;http://elite-dangerous.wikia.com/wiki/File:Sidewinder_MkI_Blueprint.png&amp;lt;/ref&amp;gt; The Sidewinder MkI is also one of the four vessels used in the [[CQC Championship]] Arena.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sidewinder MkI is a low-cost starter craft given to newly-licensed pilots. At any time that a pilot loses their current ship, they can elect to accept a Sidewinder on loan from the [[Pilots Federation]] if they are unable to afford a replacement for the destroyed ship or do not want a replacement.&lt;br /&gt;
&lt;br /&gt;
Although the Sidewinder is cheap, it is not harmless; it is among the top when it comes to manoeuvrability compared to other [[ships]]. In particular, it can out-turn most other ships, being topped in that category only by the [[Eagle MkII]], [[Vulture]], and [[Imperial Courier]], and has solid lateral thrust. It is, however, one of the slowest-moving and weakest-hulled ships available. Only the [[Anaconda]] and certain dedicated trading ships have slower maximum speeds, and only the Eagle MkII has a weaker hull.&lt;br /&gt;
&lt;br /&gt;
The Sidewinder is therefore an acceptable ship in [[combat]], but lacks firepower. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can&#039;t outmanoeuvre it, and it should be destroyed quickly; with a ship that can keep up with its turning, close in and blast away, making sure to stay away from its front. While it has terrible damage output, it still beats out Hauler for damage and is better than [[Type-6 Transporter]] and [[Dolphin]] in combat, due to superior mobility and cheaper price.&lt;br /&gt;
&lt;br /&gt;
As a Trader the Sidewinder is the least useful ship in the role. With a cargo capacity of only 12T its rare to find missions that even allow such small cargo transfer. Therefore it is advisable to make profit with data delivery missions instead until either [[Hauler]] or [[Adder]] become options. The same applies to its role as a [[miner]].&lt;br /&gt;
&lt;br /&gt;
With 24.5Ly of potential jump range without engineering the Sidewinder is not a terrible option for exploration and can be a good introduction to the role before Hauler becomes an option. It surprisingly beats out several high tier ships like the [[Fer-de-Lance]] and [[Type-9 Heavy]] because of this.&lt;br /&gt;
&lt;br /&gt;
Overall the Sidewinder is the very first ship pilots fly and it fits that role perfectly; it is functional in most roles but is one of the worst ships usable in each individual role. The Sidewinder lets pilots come to grips with what exactly they want to do to earn credits, then whether to buy an Eagle or a Hauler (or whether to skip the Hauler and go straight to the Adder) being the first decision most pilots make. In late game the Sidewinder really only has one practical application as a kamikaze ship where you are not expecting or wanting to escape something alive due to its very cheap rebuy cost, and was commonly used to clear bounties prior to changes to the [[Crime &amp;amp; Punishment]] system in &#039;&#039;[[Elite Dangerous: Beyond]]&#039;&#039; Chapter One. It is also commonly used for griefing purposes near starports.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints in front of cockpit on upper surface of ship.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The official [https://d1wv0x2frmpnh.cloudfront.net/elite/website/assets/English-PlayersGuide_v2.20-TheGuardians.pdf Elite Dangerous Player&#039;s Guide] explains the lore behind why players start with a loaned Sidewinder:&lt;br /&gt;
&lt;br /&gt;
Every player starts as a new member of the [[Pilots Federation]]. After being notified of your successful membership a secret benefactor has a transmission delivered to you with a secure code. It gives you access to a starship account that&#039;s preconfigured with your credentials. This is how you gain an indefinitely loaned and insured Sidewinder.&amp;lt;ref&amp;gt;https://d1wv0x2frmpnh.cloudfront.net/elite/website/assets/English-PlayersGuide_v2.20-TheGuardians.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind this windfall is a secret organisation which seeks those with the potential to become real movers and shakers who can mould and shape the [[galaxy]]. This gift is a test so they can see whether you have those qualities.&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
The Sidewinder can be purchased at the vast majority of shipyards, and is the only ship available at [[Detention Centre]]s.&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Sidewinder MkI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || G || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || G || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] (L) || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] (L) || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] (L) || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] (L) || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] (L) || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] (L) || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x2] || C || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] (L) || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] (L) || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Sidewinder MkI has an available 16 piece cosmetic [[Livery|ship kit]] that can be purchased from the [https://www.frontierstore.net Frontier Store]. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Sidewinder MkI length (14.9 m) is similar to a General Dynamics F-16 Fighting Falcon (15.06 m).&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Larger ships such as Anaconda are capable of carrying a Sidewinder in-universe but this is currently not possible in-game.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Be_Creative_-_Elite_Dangerous_Sidewinder_MKI&lt;br /&gt;
File:Introducing_Sidewinder_in_%22Need_for_Speed%22_style_-_Elite_Dangerous_Short_cinematic&lt;br /&gt;
File:Elite_Dangerous_Sidewinder_Mk1_-_Spacedock&lt;br /&gt;
File:Day_One_An_Elite_Dangerous_Story_-_CTRL_%2B_ALT_%2B_SPACE&lt;br /&gt;
File:The Sidewinder Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sidewinder MkI Blueprint.png|Sidewinder MkI blueprint&lt;br /&gt;
Sidewinder Schematic.jpg&lt;br /&gt;
Sidewinder.png&lt;br /&gt;
Construction Sidewinder.png&lt;br /&gt;
Construction Sidewinder front.png&lt;br /&gt;
Construction Sidewinder back.png&lt;br /&gt;
Construction Sidewinder bottom.png&lt;br /&gt;
Sidewinder Mining.png&lt;br /&gt;
Iu5ev9v.png|Over heating sidewinder&lt;br /&gt;
GSh5kP4.png&lt;br /&gt;
File:359320_20160426014629_1.png&lt;br /&gt;
File:Debris_field_sidewinder.jpg |A Sidewinder found adrift in a signal source debris field&lt;br /&gt;
File:16722x4785.jpg |A Sidewinder MkI with ship kit&lt;br /&gt;
blueprint-sidewinder.png|Faulcon DeLacy Sidewinder Blueprint&lt;br /&gt;
Sidewinder-MkI-Planet.png|Sidewinder and a planet&lt;br /&gt;
Sidewinder-MkI-Underside.png|Sidewinder underside and a station&lt;br /&gt;
Sidewinder-MkI-Asteroid-Ring.png|Sidewinder MkI in an asteroid ring&lt;br /&gt;
Sidewinder-MkI-in-CQC.png|Sidewinder MkI in CQC&lt;br /&gt;
Sidewinder-MkI-front-docked.png|Sidewinder MkI front docked&lt;br /&gt;
Sidewinder-MkI-Pirate-ship.png|Sidewinder MkI pirate ship&lt;br /&gt;
Sidewinder-MkI-heat-vents-and-neutron-star.png|Sidewinder MkI heat vents and a neutron star&lt;br /&gt;
Sidewinder-MkI-mining.png|Sidewinder MkI mining&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Sidewinder MkI]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:253A:1B8A:DF7E:7DF6</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12926</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12926"/>
		<updated>2019-11-30T00:24:58Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:A095:2150:7232:8B1C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Imperial Eagle}}&lt;br /&gt;
{{ShipInfobox&lt;br /&gt;
| image               = Eagle-mkII-ship-flying.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| yearsproduced       = 3199-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 44,800&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 31.2m x 29.7m x 7.1m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 50&lt;br /&gt;
| masslock            = 6&lt;br /&gt;
| armour              = 72&lt;br /&gt;
| armourhardness      = 28&lt;br /&gt;
| shields             = 78&lt;br /&gt;
| manoeuvrability     = 7&lt;br /&gt;
| topspeed            = 240&lt;br /&gt;
| boostspeed          = 350&lt;br /&gt;
| jumprange           = 8.47&lt;br /&gt;
| cargocapacity       = 2&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 3&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 4&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 2 [[Military Compartment]]&lt;br /&gt;
| maxtopspeed         = 272&lt;br /&gt;
| maxboostspeed       = 397&lt;br /&gt;
| maxjumprange        = 25.47&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Developed by Core Dynamics, the Eagle is a compact combat ship with peerless manoeuvrability. For many independent pilots it represents a natural progression from the Sidewinder, boasting superior cargo capacity and combat ability in addition to a better hardpoint array. These features are offset by a comparatively short jump range, however.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Eagle MkII&#039;&#039;&#039; is a [[ship]] manufactured by [[Core Dynamics]]. As an agile close-quarters combat vessel sporting 3 small weapon [[hardpoint]]s, it is the most maneuverable ship currently in the game excluding [[Ship Launched Fighters|Ship-Launched Fighters]], as well as being the cheapest combat-specialized vessel. However, it suffers from a short [[hyperspace]] range, as well as a tendency to overheat and run out of weapons power. The Eagle MkII is also one of the four vessels used in the [[CQC Championship]] Arena.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Eagle is an extremely agile ship; in fact, it has the highest level of maneuverability of any ship, excluding [[Ship Launched Fighters]]. Thus, the Eagle is extremely viable for any commander looking to take advantage of mobility and even high-tier ships like the [[Anaconda]] would struggle against a well-trained Eagle pilot due to its ability to stay on the rear of ships; where even Turreted [[hardpoints]] won&#039;t have any visibility of the ship. Be advised of ships deploying fighters however and it is highly advised to prioritize these in combat.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Sidewinder MkI|Sidewinder]] the Eagle is a strict upgrade in virtually every aspect. The sidewinder has slightly better base armour but the Eagle has much better combat ability, not to mention better cargo capacity, jump range, damage, hardpoints etc. The Eagle is a great second ship for players to jump to and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 16T of space.&lt;br /&gt;
&lt;br /&gt;
The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries and with three class 1 hardpoints the Eagle is capable of dealing formidable damage and its high manoeuvrability means it is brilliant at both Interdicting and dodging [[Interdiction]]s making it great for shieldless trading. Defensively, however, the eagle has paper thin armor, dying to sustained fire from even a Sidewinder. Thus, the manoeuverability of the ship is critical in avoiding hits. The best defense is not to get hit at all. Thus a shield is recommended and the low shield power encourages the use of a [[Shield Booster]]. The issue with this, however, is that Eagle has only one utility mount, which means going without a [[Kill Warrant Scanner]]. You may wish to instead use a [[Stealth]] build; the Eagle has good heat management and using [[Silent Running]] may make ships unable to ever get a hit on an Eagle; especially if they run Turreted and Gimballed mounts. Be careful as experienced commanders may know how to get around this. The other problem is this strategy requires a [[Chaff Launcher]] which again requires going without a [[Kill Warrant Scanner]].&lt;br /&gt;
&lt;br /&gt;
As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of main body of ship, 1 small hardpoint on the top of the ship behind the cockpit. The cockpit is notable as it is incredibly small; very similar to that of the tiny ship launched fighters. Many players may find the space either enjoyable or rather claustrophobic and it makes the Eagle have rather poor visibility.&lt;br /&gt;
&lt;br /&gt;
In September 2014 [[Frontier Developments|Frontier]] announced that the Eagle would become a second starting [[Ships|ship]] for all players who had pre-ordered [[Elite Dangerous]], including existing Beta and Kickstarter supporters. This starting Eagle (known as the &amp;quot;Freagle&amp;quot;) is located in a [[Station]] outside of the player&#039;s starting system and can be flown once the commander travels to the station where it is stored. The Free Eagle can be found by opening the [[Galaxy Map]] and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.&lt;br /&gt;
&lt;br /&gt;
The Eagle MkII has an available 12 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
The Eagle is a very common ship and can be found at nearly any shipyard. If you are struggling to find it, the following (incomplete) list contains confirmed purchase locations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Abukunin&lt;br /&gt;
|Reilly Hub&lt;br /&gt;
|April 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AC +26 37030&lt;br /&gt;
|Culbertson Port&lt;br /&gt;
|2015-12-27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arjung&lt;br /&gt;
|Hiyya Orbital&lt;br /&gt;
|10/3/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
| June 16, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bolos&lt;br /&gt;
|Vizcaino Horizons&lt;br /&gt;
|16May15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cao Yans&lt;br /&gt;
| Nordenskiold Hub&lt;br /&gt;
| Feb 26, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cauani&lt;br /&gt;
| Hardy City&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dangtei&lt;br /&gt;
|Harrington Station&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Ackerman Market&lt;br /&gt;
|Jan 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 180-18&lt;br /&gt;
| Alexandria Gateway&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| I Bootis&lt;br /&gt;
| Chango Dock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ki Laufey&lt;br /&gt;
|Fiennes Orbital&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lambda-1 Tucanea&lt;br /&gt;
|Riess Hub&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Liaedin&lt;br /&gt;
|Kohl Terminal&lt;br /&gt;
|March 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lo Pegasi&lt;br /&gt;
| Garcia Station&lt;br /&gt;
| 12 Dec, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 445-22&lt;br /&gt;
| Trevithick Horizons&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lwen&lt;br /&gt;
| Oliver Enterprise&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kelin Samba&lt;br /&gt;
|Bolkow City&lt;br /&gt;
|9 Aug, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Station&lt;br /&gt;
|23Mar15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kurmodiae&lt;br /&gt;
| Virchow Dock&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 780&lt;br /&gt;
|Aristotle Gateway&lt;br /&gt;
|August 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sol&lt;br /&gt;
|Daedalus&lt;br /&gt;
|May 12, 2016&lt;br /&gt;
|20% discount&lt;br /&gt;
|-&lt;br /&gt;
| Styx&lt;br /&gt;
| Chu Hub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tauerni&lt;br /&gt;
| Rushworth Port&lt;br /&gt;
| 4 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ualapalor&lt;br /&gt;
|Preuss Station&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yanyan&lt;br /&gt;
| Morin City&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|Dublin Citadel&lt;br /&gt;
|July 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ellison Station&lt;br /&gt;
|December 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|April 03, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lethe&lt;br /&gt;
|Obruchev Bastion&lt;br /&gt;
|August 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|10% Discount, Founders Permit Needed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle MkII.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x4] || C || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rivalry_-_Elite_Dangerous_Eagle&lt;br /&gt;
File:Eagle_MkII_-_Core_Dynamics_Elite_Dangerous&lt;br /&gt;
File:EAGLE_CANYON_RUN_-_FLIGHT_ASSIST_OFF&lt;br /&gt;
File:The Eagle Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg&lt;br /&gt;
TheCoreDynamicsEagleWithPaintjob.jpg&lt;br /&gt;
Eagle-MkII-ship-docked.png|Eagle MkII docked&lt;br /&gt;
freedom-03.jpg&lt;br /&gt;
Screenshot 0090.jpg&lt;br /&gt;
Screenshot 0046.jpg&lt;br /&gt;
Screenshot 0261.jpg&lt;br /&gt;
Eagle 2.png&lt;br /&gt;
bZp6XCg.png|Eagle overheating&lt;br /&gt;
waJt57b.png|Eagle departing&lt;br /&gt;
File:Wings-of-fire-01.jpg |Eagle with Orange Ignition paint-job&lt;br /&gt;
File:Debris_field_Eagle_MkII.jpg |Eagle found adrift at a signal source&lt;br /&gt;
20160825223650_1.jpg|White Rail Eagle among destroyed eagles at Trophy Camp&lt;br /&gt;
File:11951x1303.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:13667x4577.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:12566x1385.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:15884x1658.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:13795x9894.jpg |An Eagle MkII with ship kit&lt;br /&gt;
Eagle-mkII-ship-flying.png|Eagle MkII flying&lt;br /&gt;
Eagle-mkII-chrome-docked-station-front.png|Chrome Eagle MkII docked&lt;br /&gt;
blueprint-eagle.png|Core Dynamics Eagle Mk II Blueprint&lt;br /&gt;
Elite-1984-Elite-Dangerous-2018-Eagle-MkII.png|Elite 1984 - Elite Dangerous 2018. Eagle MkII&lt;br /&gt;
Eagle-MkII-Core-Dynamics-Mathew-Maddison.png|Eagle MkII artwork&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Eagle MkII]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:A095:2150:7232:8B1C</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5624</id>
		<title>Diamondback Scout</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5624"/>
		<updated>2019-11-28T00:48:07Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:701C:ED8B:A6CE:C06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Diamondback Scout - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 564,320&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 39.0m x 24.3m x 12.3m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 170&lt;br /&gt;
| masslock            = 8&lt;br /&gt;
| armour              = 216&lt;br /&gt;
| armourhardness      = 40&lt;br /&gt;
| shields             = 92&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 286&lt;br /&gt;
| boostspeed          = 384&lt;br /&gt;
| jumprange           = 11.35&lt;br /&gt;
| cargocapacity       = 0&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 329&lt;br /&gt;
| maxboostspeed       = 441&lt;br /&gt;
| maxjumprange        = 30.4&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Developed by Lakon Spaceways, the Diamondback Scout is a dual-purpose combat and exploration ship. Its 30 light-year jump range makes it popular with aspiring explorers, while its exceptional manoeuvrability makes it excellent at evading incoming fire. And with two medium and two small hardpoints, the Scout can also pack a punch.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Diamondback Scout&#039;&#039;&#039; is a long range combat and reconnaissance [[ships|ship]] which was manufactured by [[Lakon Spaceways]] and was released in the [[Powerplay]] update. The Diamondback Scout is also a cheaper counterpart to the [[Diamondback Explorer]] for pilots with a limited budget seeking to purchase a Diamondback-series vessel that is cheaper than the Diamondback Explorer. As the ship does not come with a default cargo rack and thus cannot carry any cargo, pilots are recommended purchase a cargo rack in [[Outfitting]] before partaking in [[trading]] and delivery missions.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Diamondback scout is a cheap low level exploration vessel available quite early on. Its main purpose is to allow commanders to get into exploration at a tiny price.&lt;br /&gt;
&lt;br /&gt;
As an [[Explorer]] the Scout is very effective. At 30lYs without engineering the scout has a high range for its price tag. The downside is that the [[Hauler]] and [[Adder]] can both outdo it in this aspect. Another downside is the tiny amount of compartment space and small fuel tank which can cause various issues. Overall the Scout is a very good ship to get into exploration with.&lt;br /&gt;
&lt;br /&gt;
In Combat the scout is very effective. It has exceptional mobility and a small body letting it dodge with ease, resulting in a ship that can be incredibly nimble and tough to hit. This helps counteract its rather poor shields and armour. Good heat signature and a lot of utility mounts make it capable of running [[stealth]] builds and is very effective in the role. It has good damage with 2 Medium and 2 Small hardpoints which is one of the best for its price tier letting it become an effective fighter. As a stealth build or high range fighter the Scout is perfect and makes a good bounty hunter; but its terrible compartment and cargo space make it a somewhat poor [[Pirate]].&lt;br /&gt;
&lt;br /&gt;
Its uses in trading, mining and Passenger are somewhat poor. With 28t max size it does have higher capacity than the [[Adder]], but It doesn&#039;t compare the the [[Cobra MkIII]].&lt;br /&gt;
&lt;br /&gt;
Overall the Diamondback Scout is a great low tier exploration vessel and is equally good as a nimble fighter. &lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 1 small hardpoint on each side of the cockpit, and 1 medium hardpoint on each side of the cockpit for a total of 2 medium and 2 small. These hardpoints have their aim points arranged in a straight horizontal line with little space between reticle dots making them very usable with fixed mounts. However their side mounting and close spacing also make good mounts for gimbaled and turreted weapons. &lt;br /&gt;
&lt;br /&gt;
[[Lakon]] would later release the [[Diamondback Explorer]], which dramatically increases the jump range and combat ability at a higher cost. Alongside it was the [[Asp Scout]], which was intended to be a competitor to the Diamondback Scout, but failed due to its price and mediocre stats.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Quote|The Diamondback Scout is [[Lakon Spaceways]]’ attempt to repeat the success of the [[Asp]] range at a medium price point. The result was a combat capable ship with good jump capability and was pitched as a light long range reconnaissance ship. After the ship’s maiden flight it was criticized for not having the same versatility as the Asp, but it has seen modest success in the long range reconnaissance, long range interceptor and fast picket ship roles for organisations not able or willing to invest in the heavy price tag of the Asp.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=347cbf826e Elite: Dangerous Newsletter #77]&amp;lt;/ref&amp;gt;|In-game history}}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1604&lt;br /&gt;
|Gernsback City&lt;br /&gt;
|January 5, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 6978&lt;br /&gt;
|Plucker Dock&lt;br /&gt;
|July 27, 2016&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Frey&lt;br /&gt;
|Garratt Station&lt;br /&gt;
|March 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 62794&lt;br /&gt;
|MacArthur Terminal&lt;br /&gt;
|2016 Nov 22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|2016 Feb 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18 Scorpii&lt;br /&gt;
|Swift Orbital&lt;br /&gt;
|2016 Feb 6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caraceni&lt;br /&gt;
|Kerr Enterprise&lt;br /&gt;
|October 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hooriayan&lt;br /&gt;
|Davis Port&lt;br /&gt;
|October 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31 Aquilae&lt;br /&gt;
|Killough Orbital&lt;br /&gt;
|November 17, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64 Arietis&lt;br /&gt;
|Weyn Dock&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alano&lt;br /&gt;
|Leestman Port&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amphisatsu&lt;br /&gt;
|Goldberg Orbital&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Angurongo&lt;br /&gt;
| Dahm Port&lt;br /&gt;
| June 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ao Qin&lt;br /&gt;
|Brunner Horizons&lt;br /&gt;
|September 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arth&lt;br /&gt;
|Midgeley Dock&lt;br /&gt;
|June 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Belagro&lt;br /&gt;
|Hermaszewski Station&lt;br /&gt;
|June 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Carener&lt;br /&gt;
|Butz Port&lt;br /&gt;
|August 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cerno&lt;br /&gt;
|Kanwar Enterprise&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
| June 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Derrim&lt;br /&gt;
|Nachtigal Hub&lt;br /&gt;
| June 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri &lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ditia&lt;br /&gt;
|Arkwright City&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EQ Pegasi&lt;br /&gt;
|Merbold Ring&lt;br /&gt;
|August 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EZ Aquarii&lt;br /&gt;
|Magnus Gateway&lt;br /&gt;
|January 28 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|McKee Ring&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H Draconis&lt;br /&gt;
|Brislington&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Helgaedi&lt;br /&gt;
|Joliot-Curie Enterprise&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Khan Gubii&lt;br /&gt;
|Alpers City&lt;br /&gt;
|September 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kung Te&lt;br /&gt;
|Bellamy Enterprise&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kured&lt;br /&gt;
|Kuchner Vision&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1448&lt;br /&gt;
|Dirac Enterprise&lt;br /&gt;
|November 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 20&lt;br /&gt;
|Ohm City&lt;br /&gt;
|April 8, 2017&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LHS 262&lt;br /&gt;
|Boodt Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2651&lt;br /&gt;
|Kennan Dock&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3505&lt;br /&gt;
|Olivas City&lt;br /&gt;
|October 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Tartarus Point&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ngaledi&lt;br /&gt;
|Smith Enterprises&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Njikan&lt;br /&gt;
|Smeaton Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PLX 695&lt;br /&gt;
|Dover&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sekhemet&lt;br /&gt;
|Nasmyth Station&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Senocidi&lt;br /&gt;
|Hodgkin Dock&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Setana&lt;br /&gt;
|Henson Horizons&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tellus&lt;br /&gt;
|Ahern Enterprise&lt;br /&gt;
|July 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tepehuacoc&lt;br /&gt;
|Sauma Orbital&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uzumoku&lt;br /&gt;
|Sevrdup Ring&lt;br /&gt;
|June 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Venegana&lt;br /&gt;
|Foreman Gateway (I think)&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lalande 22701&lt;br /&gt;
|Hutton Ring&lt;br /&gt;
|Oct 23, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 908&lt;br /&gt;
|Rubin Vision&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen Dock&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xi Ursae Majoris&lt;br /&gt;
|Durrance Dock&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaushpoos&lt;br /&gt;
|Neville Horizons&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 1057&lt;br /&gt;
|Coriolis Starport&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 6774&lt;br /&gt;
|Kotov City&lt;br /&gt;
|January 1st, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mokosh&lt;br /&gt;
|Lubin Orbital&lt;br /&gt;
|January 10th, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ellison Station&lt;br /&gt;
|September 9th, 2017&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|10% Discount, Founders Permit Needed&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1421&lt;br /&gt;
|Ehrlich Orbital&lt;br /&gt;
|April 20, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Worlidge Terminal&lt;br /&gt;
|June 27, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Diamondback Scout.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E|| 3|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Diamondback Scout length (39m) is similar to the Space Shuttle orbiter (37m) that was operated by [[NASA]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Excluding the [[Cobra MkIV]], the Diamondback Scout is tied with the [[Type-7 Transporter]] for lowest amount of Livery options. This is particularly odd as the [[Diamondback Explorer]] has a far great amount despite being released much later.&lt;br /&gt;
* The Diamondback Scout is the only ship in [[Elite: Dangerous]] to have a cargo capacity of 0 as its default loadout.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diamondback_Scout_-_SHIP_COMERCIAL_-_ELITE_DANGEROUS&lt;br /&gt;
File:The_Diamondback_Scout&lt;br /&gt;
File:Elite_Dangerous_Explorer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Diamondback Scout - Profile.png|Diamondback Scout profile&lt;br /&gt;
File:Diamondback_cockpit_01.jpg&lt;br /&gt;
File:Diamondback_in_RES_01.jpg|Backside of the Diamondback Scout&lt;br /&gt;
File:Diamondback_docked_01.jpg|Docked Diamondback Scout&lt;br /&gt;
diamondbackscout damaged.png|Damaged Diamondback Scout, top view&lt;br /&gt;
Screenshot-Original (2).png|Diamondback Scout&#039;s radiator exposed while fuel scooping&lt;br /&gt;
Screenshot-Original (1).png|Damaged Diamondback Scout&lt;br /&gt;
Screenshot-Original.png|Damaged Diamondback Scout, from the side&lt;br /&gt;
bp-diamondback-scout.png|Lakon Diamondback Scout Blueprint&lt;br /&gt;
Diamondback Cockpit.png|Diamondback cockpit&lt;br /&gt;
Diamondback-Scout-and-Explorer.png|Diamondback Scout and Explorer&lt;br /&gt;
Diamondback-Scout-Gas-Giant.png|Diamondback Scout and a gas giant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Diamondback Scout]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:701C:ED8B:A6CE:C06</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5621</id>
		<title>Diamondback Scout</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5621"/>
		<updated>2019-11-28T00:47:18Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:701C:ED8B:A6CE:C06: Added important information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Diamondback Scout - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 564,320&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 39.0m x 24.3m x 12.3m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 170&lt;br /&gt;
| masslock            = 8&lt;br /&gt;
| armour              = 216&lt;br /&gt;
| armourhardness      = 40&lt;br /&gt;
| shields             = 92&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 286&lt;br /&gt;
| boostspeed          = 384&lt;br /&gt;
| jumprange           = 11.35&lt;br /&gt;
| cargocapacity       = 0&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 329&lt;br /&gt;
| maxboostspeed       = 441&lt;br /&gt;
| maxjumprange        = 30.4&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Developed by Lakon Spaceways, the Diamondback Scout is a dual-purpose combat and exploration ship. Its 30 light-year jump range makes it popular with aspiring explorers, while its exceptional manoeuvrability makes it excellent at evading incoming fire. And with two medium and two small hardpoints, the Scout can also pack a punch.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Diamondback Scout&#039;&#039;&#039; is a long range combat and reconnaissance [[ships|ship]] which was manufactured by [[Lakon Spaceways]] and was released in the [[Powerplay]] update. The Diamondback Scout is also a cheaper counterpart to the [[Diamondback Explorer]] for pilots with a limited budget seeking to purchase a Diamondback-series vessel that is cheaper than the Diamondback Explorer. As the ship does not come with a default cargo rack and thus cannot carry any cargo, pilots are recommended purchase a cargo rack in Outfitting before partaking in [[trading]] and delivery missions.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Diamondback scout is a cheap low level exploration vessel available quite early on. Its main purpose is to allow commanders to get into exploration at a tiny price.&lt;br /&gt;
&lt;br /&gt;
As an [[Explorer]] the Scout is very effective. At 30lYs without engineering the scout has a high range for its price tag. The downside is that the [[Hauler]] and [[Adder]] can both outdo it in this aspect. Another downside is the tiny amount of compartment space and small fuel tank which can cause various issues. Overall the Scout is a very good ship to get into exploration with.&lt;br /&gt;
&lt;br /&gt;
In Combat the scout is very effective. It has exceptional mobility and a small body letting it dodge with ease, resulting in a ship that can be incredibly nimble and tough to hit. This helps counteract its rather poor shields and armour. Good heat signature and a lot of utility mounts make it capable of running [[stealth]] builds and is very effective in the role. It has good damage with 2 Medium and 2 Small hardpoints which is one of the best for its price tier letting it become an effective fighter. As a stealth build or high range fighter the Scout is perfect and makes a good bounty hunter; but its terrible compartment and cargo space make it a somewhat poor [[Pirate]].&lt;br /&gt;
&lt;br /&gt;
Its uses in trading, mining and Passenger are somewhat poor. With 28t max size it does have higher capacity than the [[Adder]], but It doesn&#039;t compare the the [[Cobra MkIII]].&lt;br /&gt;
&lt;br /&gt;
Overall the Diamondback Scout is a great low tier exploration vessel and is equally good as a nimble fighter. &lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 1 small hardpoint on each side of the cockpit, and 1 medium hardpoint on each side of the cockpit for a total of 2 medium and 2 small. These hardpoints have their aim points arranged in a straight horizontal line with little space between reticle dots making them very usable with fixed mounts. However their side mounting and close spacing also make good mounts for gimbaled and turreted weapons. &lt;br /&gt;
&lt;br /&gt;
[[Lakon]] would later release the [[Diamondback Explorer]], which dramatically increases the jump range and combat ability at a higher cost. Alongside it was the [[Asp Scout]], which was intended to be a competitor to the Diamondback Scout, but failed due to its price and mediocre stats.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Quote|The Diamondback Scout is [[Lakon Spaceways]]’ attempt to repeat the success of the [[Asp]] range at a medium price point. The result was a combat capable ship with good jump capability and was pitched as a light long range reconnaissance ship. After the ship’s maiden flight it was criticized for not having the same versatility as the Asp, but it has seen modest success in the long range reconnaissance, long range interceptor and fast picket ship roles for organisations not able or willing to invest in the heavy price tag of the Asp.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=347cbf826e Elite: Dangerous Newsletter #77]&amp;lt;/ref&amp;gt;|In-game history}}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1604&lt;br /&gt;
|Gernsback City&lt;br /&gt;
|January 5, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 6978&lt;br /&gt;
|Plucker Dock&lt;br /&gt;
|July 27, 2016&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Frey&lt;br /&gt;
|Garratt Station&lt;br /&gt;
|March 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 62794&lt;br /&gt;
|MacArthur Terminal&lt;br /&gt;
|2016 Nov 22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|2016 Feb 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18 Scorpii&lt;br /&gt;
|Swift Orbital&lt;br /&gt;
|2016 Feb 6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caraceni&lt;br /&gt;
|Kerr Enterprise&lt;br /&gt;
|October 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hooriayan&lt;br /&gt;
|Davis Port&lt;br /&gt;
|October 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31 Aquilae&lt;br /&gt;
|Killough Orbital&lt;br /&gt;
|November 17, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64 Arietis&lt;br /&gt;
|Weyn Dock&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alano&lt;br /&gt;
|Leestman Port&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amphisatsu&lt;br /&gt;
|Goldberg Orbital&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Angurongo&lt;br /&gt;
| Dahm Port&lt;br /&gt;
| June 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ao Qin&lt;br /&gt;
|Brunner Horizons&lt;br /&gt;
|September 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arth&lt;br /&gt;
|Midgeley Dock&lt;br /&gt;
|June 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Belagro&lt;br /&gt;
|Hermaszewski Station&lt;br /&gt;
|June 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Carener&lt;br /&gt;
|Butz Port&lt;br /&gt;
|August 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cerno&lt;br /&gt;
|Kanwar Enterprise&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
| June 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Derrim&lt;br /&gt;
|Nachtigal Hub&lt;br /&gt;
| June 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri &lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ditia&lt;br /&gt;
|Arkwright City&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EQ Pegasi&lt;br /&gt;
|Merbold Ring&lt;br /&gt;
|August 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EZ Aquarii&lt;br /&gt;
|Magnus Gateway&lt;br /&gt;
|January 28 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|McKee Ring&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H Draconis&lt;br /&gt;
|Brislington&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Helgaedi&lt;br /&gt;
|Joliot-Curie Enterprise&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Khan Gubii&lt;br /&gt;
|Alpers City&lt;br /&gt;
|September 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kung Te&lt;br /&gt;
|Bellamy Enterprise&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kured&lt;br /&gt;
|Kuchner Vision&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1448&lt;br /&gt;
|Dirac Enterprise&lt;br /&gt;
|November 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 20&lt;br /&gt;
|Ohm City&lt;br /&gt;
|April 8, 2017&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LHS 262&lt;br /&gt;
|Boodt Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2651&lt;br /&gt;
|Kennan Dock&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3505&lt;br /&gt;
|Olivas City&lt;br /&gt;
|October 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Tartarus Point&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ngaledi&lt;br /&gt;
|Smith Enterprises&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Njikan&lt;br /&gt;
|Smeaton Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PLX 695&lt;br /&gt;
|Dover&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sekhemet&lt;br /&gt;
|Nasmyth Station&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Senocidi&lt;br /&gt;
|Hodgkin Dock&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Setana&lt;br /&gt;
|Henson Horizons&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tellus&lt;br /&gt;
|Ahern Enterprise&lt;br /&gt;
|July 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tepehuacoc&lt;br /&gt;
|Sauma Orbital&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uzumoku&lt;br /&gt;
|Sevrdup Ring&lt;br /&gt;
|June 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Venegana&lt;br /&gt;
|Foreman Gateway (I think)&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lalande 22701&lt;br /&gt;
|Hutton Ring&lt;br /&gt;
|Oct 23, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 908&lt;br /&gt;
|Rubin Vision&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen Dock&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xi Ursae Majoris&lt;br /&gt;
|Durrance Dock&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaushpoos&lt;br /&gt;
|Neville Horizons&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 1057&lt;br /&gt;
|Coriolis Starport&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 6774&lt;br /&gt;
|Kotov City&lt;br /&gt;
|January 1st, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mokosh&lt;br /&gt;
|Lubin Orbital&lt;br /&gt;
|January 10th, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ellison Station&lt;br /&gt;
|September 9th, 2017&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|10% Discount, Founders Permit Needed&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1421&lt;br /&gt;
|Ehrlich Orbital&lt;br /&gt;
|April 20, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Worlidge Terminal&lt;br /&gt;
|June 27, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Diamondback Scout.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E|| 3|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Diamondback Scout length (39m) is similar to the Space Shuttle orbiter (37m) that was operated by [[NASA]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Excluding the [[Cobra MkIV]], the Diamondback Scout is tied with the [[Type-7 Transporter]] for lowest amount of Livery options. This is particularly odd as the [[Diamondback Explorer]] has a far great amount despite being released much later.&lt;br /&gt;
* The Diamondback Scout is the only ship in [[Elite: Dangerous]] to have a cargo capacity of 0 as its default loadout.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diamondback_Scout_-_SHIP_COMERCIAL_-_ELITE_DANGEROUS&lt;br /&gt;
File:The_Diamondback_Scout&lt;br /&gt;
File:Elite_Dangerous_Explorer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Diamondback Scout - Profile.png|Diamondback Scout profile&lt;br /&gt;
File:Diamondback_cockpit_01.jpg&lt;br /&gt;
File:Diamondback_in_RES_01.jpg|Backside of the Diamondback Scout&lt;br /&gt;
File:Diamondback_docked_01.jpg|Docked Diamondback Scout&lt;br /&gt;
diamondbackscout damaged.png|Damaged Diamondback Scout, top view&lt;br /&gt;
Screenshot-Original (2).png|Diamondback Scout&#039;s radiator exposed while fuel scooping&lt;br /&gt;
Screenshot-Original (1).png|Damaged Diamondback Scout&lt;br /&gt;
Screenshot-Original.png|Damaged Diamondback Scout, from the side&lt;br /&gt;
bp-diamondback-scout.png|Lakon Diamondback Scout Blueprint&lt;br /&gt;
Diamondback Cockpit.png|Diamondback cockpit&lt;br /&gt;
Diamondback-Scout-and-Explorer.png|Diamondback Scout and Explorer&lt;br /&gt;
Diamondback-Scout-Gas-Giant.png|Diamondback Scout and a gas giant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Diamondback Scout]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:701C:ED8B:A6CE:C06</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Galaxy&amp;diff=4375</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Galaxy&amp;diff=4375"/>
		<updated>2019-11-19T00:35:30Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39: Undo revision 127073 by 2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|300px|Milky Way galaxy in Elite Dangerous]]&lt;br /&gt;
&lt;br /&gt;
[[Elite Dangerous]] has a vast 1:1 scale simulation of the Milky Way galaxy based on real scientific principles, current scientific data and theories. It includes around&amp;amp;nbsp;400 billion star systems. The galaxy is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons rotate and orbit with 1:1 scale in real-time]] thus constantly changing a system&#039;s environment. There are 42 [[Galactic Regions]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Elite: Dangerous FAQ#I have heard that the &amp;quot;Elite&amp;quot; series have no actual storyline. Is that true?|Elite Dangerous features an immersive, evolving galaxy with dynamic societies, economy and stories]], allowing pilots to join each other and influence the overarching narrative via the [[Background simulation|background sim]] in the Milky Way.&lt;br /&gt;
&lt;br /&gt;
[[File:Terrestrial planet brown dwarf.png|thumb|250px|Terrestrial planet and a brown dwarf.]]&lt;br /&gt;
&lt;br /&gt;
* The vast 1:1 scale Milky Way galaxy is based on real scientific principles, scientific data, star catalogues and theories. It&#039;s created using a mix of [[Procedural Generation|procedural generation]] and artist direction. It has realistic astrophysics and scale.&lt;br /&gt;
&lt;br /&gt;
* Around 400 billion [[Star Systems|star systems]] according to current scientific theories of star system formation with planets and moons that orbit and rotate.&amp;lt;ref&amp;gt;www.elitedangerous.com&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.polygon.com/2014/12/4/7333709/elite-dangerous-milky-way-stellar-forge-human-cruelty&amp;lt;/ref&amp;gt; It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].&lt;br /&gt;
* Groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.&lt;br /&gt;
* Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&amp;amp;t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].&lt;br /&gt;
* [[:Category:Alien life|Alien life]] such as [[Fungal Life|fungal life]].&lt;br /&gt;
* 141 [[nebula]] in the Milky Way [[galaxy]].&lt;br /&gt;
* [[Star Cluster]]s with rich survey data opportunities.&lt;br /&gt;
* 32 other galaxies are visible from the Milky Way.&lt;br /&gt;
* Several sapient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More sapient species are yet to be discovered.&lt;br /&gt;
* 42 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].&lt;br /&gt;
* [[Constellation]]s can be seen from [[Sol]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:What_NASA_%26_Elite_Dangerous_Have_In_Common&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_Galaxy_In_Motion&lt;br /&gt;
File:How_BIG_is_Elite_Dangerous%3F_(Galaxy_map_size)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Milky Way Galaxy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Milky-Way-Panorama-1500ly-Above-Galactic-Plane.png|thumb|250px|Milky Way Panorama 1500ly above galactic plane]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous players are the first people to experience interstellar travel. The sky is not a painted backdrop, you can travel to each and every star you see. The constellations change with parallax as you explore the galaxy, and the night sky viewed from Earth is, of course, accurate.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.elitedangerous.com/en/features/our-galaxy Elite Dangerous: Our Galaxy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Frontier Developments|Frontier]] achieved this by starting with as much information as we could gather about the 160,000 known star systems from our galaxy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We know the temperature, size and metallicity (the periodic elements that make up the star&#039;s composition) of those stars. And we also know the mass distribution of the Milky Way.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our unique [[Stellar Forge]] system takes that information, rolls time backwards toward the Big Bang, and simulates from there the composition of hundreds of thousands of celestial bodies using the first principles that astrophysicists believe govern our universe. It uses the nebula hypothesis to simulate the composition and orbit of all the undiscovered stars, exoplanets, moons and black holes in our Milky Way galaxy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Planet_lights_ring_system.png|thumb|250px|Planet with city lights and a ring system.]]&lt;br /&gt;
&lt;br /&gt;
We end up with a huge amount of technical information about each star and its [[planets]], [[moons]] and asteroid fields, such as temperature, chemical composition and orbit.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This delivers both an incredibly accurate and beautiful cosmic ballet, with all the motions of the celestial bodies correct, and is also the foundation for the different economies of each system in-game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galaxy Map ==&lt;br /&gt;
[[File:UJCWhYT.jpg|thumb|250px|Galaxy Map]]&lt;br /&gt;
&lt;br /&gt;
The [[Galaxy Map]] is used to navigate through the Milky Way galaxy. The [[System Map]] displays a system&#039;s layout and information. Any discovered celestial and system information is documented on the [[System Map]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Planets&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Terrestrial planet and a Cobra.jpg|thumb|250px|Earth and a Cobra]]For [[Planetary Landings]] they&#039;ve extended the simulation still further. [[Frontier Developments|Frontier]] takes take into account the factors that govern the formation of [[planets]], from the basic chemical composition, size, neighbouring moons and tectonic activity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We simulate the compression of tectonic plates, so we can see where they&#039;d move together and move apart. That creates where ridges are formed, mountains, or canyons and trenches.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We simulate impact [[craters]], volcanism and ageing. The minerals and elements making up the planet determine its appearance and colors.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can seamlessly approach and land anywhere on a 1:1 scale [[planet]] and experience every square meter of terrain first-hand, either flying your ship close to the mountains and in the canyons, or landing and driving your [[SRV]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And again the simulation feeds directly into gameplay, with resources to be collected and synthesized, big [[Surface Ports|surface ports]] to trade in, [[shipwreck]]s to explore and fortified [[Settlement|settlements]] to be defeated.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nebula ==&lt;br /&gt;
[[File:Veil-West-Nebula-and-Type-9.png|thumb|250px|Veil West Nebula and a Type-9]]&lt;br /&gt;
&lt;br /&gt;
People have found 141 [[nebula]] in the Milky Way galaxy and 32 external galaxies. They are all present in-game. The distances range from 380 light years from [[Sol]] to the Pleiades Nebula and up to 27,900 light years to the G2 dust cloud.&lt;br /&gt;
&lt;br /&gt;
== Core Systems ==&lt;br /&gt;
[[File:Elite_Dangerous_Powerplay_Bubble.jpg|thumb|250px|The bubble is where powers compete for influence, resources, territory and control.]]&lt;br /&gt;
&lt;br /&gt;
The [[Core Systems]], also known as The Bubble, is a sphere of about 150 light years around [[Sol]] with 19 thousand inhabited systems where [[power]]s compete for influence, resources, territory and control. The territory volume is about 13.8 million cubic light years, and encompasses over 20,000 inhabited systems with over 66,000 [[Station|stations]], [[starport]]s and [[Outpost|outposts]].&lt;br /&gt;
&lt;br /&gt;
There are [[Asteroid Base]]s in deep space. Major hubs of human expansion outside the Core Systems are the [[Pleiades Nebula]] and [[Colonia Region]]. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Population&#039;&#039;&#039; ==&lt;br /&gt;
The galaxy&#039;s total NPC system population was approximately &#039;&#039;&#039;6,632,313,733,791&#039;&#039;&#039; NPCs on January 12, 3303. Executive Producer Michael Brookes confirmed the total number.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/320952-(Quite)-Accurate-Total-NPC-Population-Numbers!?p=4997090&amp;amp;viewfull=1#post4997090 (Quite) Accurate Total NPC Population Numbers! - Confirmed by Michael Brookes.] &lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number is based on eddb.io data, so it depends on when a system was last updated. The number was derived from downloaded the data from eddb.io. Here are the bash commands that jasch used.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 #!/bin/env bash&lt;br /&gt;
 wget https://eddb.io/archive/v5/systems_populated.jsonl&lt;br /&gt;
 cat systems_populated.jsonl | sed &amp;quot;s/.*\&amp;quot;population\&amp;quot;\://g;s/\,\&amp;quot;.*//g&amp;quot; &amp;gt; popnum&lt;br /&gt;
 awk &#039;{ sum += $1 } END { print sum }&#039; popnum&lt;br /&gt;
Credits: Olivia Vespera - original idea, got jasch to calc the number&lt;br /&gt;
eddb.io - providing the data community - filling eddb with data.&lt;br /&gt;
&lt;br /&gt;
As of 3305 CE, the known galactic population is &#039;&#039;&#039;6,632,507,957,456&#039;&#039;&#039; &#039;&#039;&#039;people&#039;&#039;&#039;. The current commodities stock in the galactic market is &#039;&#039;&#039;100,712,187,377&#039;&#039;&#039; &#039;&#039;&#039;tons&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.edsm.net/ Elite Dangerous Star map]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hard Science ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLF-Taipan-and-Planetary-Ring.png|thumb|250px|Taipan in a Planetary Ring]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous is groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&lt;br /&gt;
&lt;br /&gt;
During a keynote presentation at Nordic Game 2014 [[David Braben]] said &#039;&#039;&amp;quot;We&#039;ve taken a lot of hard science to compose the galaxy so everybody that&#039;s in all sorts of star surveys we&#039;ve merged with fixed errors in the star surveys and so in one place, possibly for the first time we&#039;ve got a very consistent model of the galaxy and it&#039;s rich enough that we can plot the night sky. But when we plotted the night sky as viewed from Earth it&#039;s really bright and it actually doesn&#039;t look right. So what we&#039;ve then done is we&#039;ve tuned the dust so that it actually matches the night sky when viewed from [[Earth]]. What&#039;s interesting is there is way more dust than most scientific theories say there should be. But we can tell by just wondering outside on a clear day and looking know that&#039;s what it should be so we are actually looking at that from sort of first principles. There really is a lot of dust, but the great thing from a game point of view is it actually makes the night sky very interesting. So you don&#039;t need to fly very far in game terms from Earth for the night sky to change quite dramatically. So for those who&#039;ve played it we&#039;ve actually put in most of the earth centric constellations in the sky, but when you travel a little away they all distort, but more important we are bang in the middle of this dust. So your night sky is quite dark, but if you go say a hundred light years directly out of the galactic plane it’s a bit like poking up. When you&#039;re on a plane taking off from an airport, you get that amazing view when you come out of the clouds looking out of the window and you suddenly see right across. That&#039;s what it&#039;s like and some of the systems, [[Achenar]] for example is the center of the Empire and a giant system which is actually out of the galactic plane so you can see across to the galaxy just a little bit it&#039;s just wonderful.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
[[File:Elite-Dangerous-Codex-Galaxy-Regions.png|thumb|250px|Galaxy Regions]]&lt;br /&gt;
&lt;br /&gt;
The [[Codex]] has a Discoveries section and the galaxy consists of 42 regions. Each [[Galactic regions|galactic region]] has information detailing the stellar bodies, geological/biological entities and civilisation contained within them. Within each system, there are a variety of things for you to discover, such as [[stars]], terrestrials, [[species]], gas giants, [[Points of Interest]] and more.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/451420-Content-Recap-Beyond-Chapter-Four-Livestream-Exploration-and-the-Codex Content Recap: Beyond - Chapter Four Livestream - Exploration and the Codex]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 2, 2018 Commanders have discovered 112,863,791 individual [[star system]]s, which is only 0.028% of the systems in the galaxy.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/969618512909078528&amp;lt;/ref&amp;gt; Over 20,262,978,541 light-years have been [[hyperspace]]d since [[Elite Dangerous]] was released.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/969890146970726402&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On February 26, 2019 only 0.036% of the in-game galaxy has been explored.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/1100358382236643328&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traffic ===&lt;br /&gt;
[[File:Elite-Dangerous-Traffic-Report-April-3303.png|thumb|250px|Galactic Traffic Report April 3303]][https://www.youtube.com/channel/UCNYe622-pi87uSnryKB1Xag EDSM] made traffic report videos which show ship movement and exploration in the galaxy. It&#039;s based on data taken from EDSM flight logs. ED-Board made an &#039;&#039;Elite: Dangerous Heatmap timelapse&#039;&#039; generated from the [http://www.edsm.net edsm.net] database (systems data submitted by E:D players) to show progress of the Milky Way exploration. Check the [[explorer]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Circumnavigation of the galaxy ===&lt;br /&gt;
Hanekura Shizuka decided to see just how long a circumnavigation of the galaxy would take. He started at the Witch Head Science Center to its finish at Achrende. It went pretty fast. He started at 18:55:00 on May 23, 3304, and finished at 08:11:13 on May 31. Total time to circumnavigate the galaxy was: 7 days, 13 hours, 16 minutes, 13 seconds.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/429935-Around-the-Galaxy-in-7-553-days-a-DECE-Speed-Circumnavigation&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ccG4Xs7XcvA Sagittarius Eye Bulletin - Galactic Circumnavigation Record Shattered]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_State_of_the_Galaxy&lt;br /&gt;
File:Galaxy_heat_map&lt;br /&gt;
File:Sagittarius_Eye_Bulletin_-_Galactic_Circumnavigation_Record_Shattered&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Brown dwarf layer ===&lt;br /&gt;
[[File:Asp-Explorer-and-Brown-Dwarf-space.png|thumb|250px|Asp Explorer and Brown Dwarf]]There is a layer of systems throughout the galaxy that has a very high density of brown dwarf stars. The layer is located approximately on the galactic plane. This represents a hazard to exploration navigation because it contains very few scoopable stars.&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
The online galaxy of &#039;&#039;&#039;[http://elite.frontier.co.uk/ Elite: Dangerous]&#039;&#039;&#039; is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players on all platforms. This includes the galaxy itself as well as transient information like economies. The aim here is that a player&#039;s actions will influence the development of the galaxy, without necessarily having to play multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Alien-Sinuous-Tuber-2.png|thumb|250px|Sinuous Tubers on a planet]]&lt;br /&gt;
&lt;br /&gt;
The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.&lt;br /&gt;
&lt;br /&gt;
The game features a shared persistent galaxy server, where macro effects and [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|events such as economy, society and war status]] etc. are recorded.&lt;br /&gt;
&lt;br /&gt;
[[Powerplay]] is an ongoing battle for interstellar conquest and control in the [[galaxy]]. [[Power]]s are powerful individuals and organizations which players can pledge allegiance to help guide their strategy, and take on special objectives to advance shared goals. Player choices and actions have a direct and visible impact on the balance of galactic power.&lt;br /&gt;
&lt;br /&gt;
The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [http://www.wowwiki.com/Instance_limitations#Player_Limitations instances are &#039;&#039;&#039;not&#039;&#039;&#039; a fixed location in space as in most other MMOs], but they dynamically move around. The effects of those instances are then stored on the central galaxy server and shared by everybody.&lt;br /&gt;
&lt;br /&gt;
[[File:Anemones-planetary_ring-_SRV-Python.png|thumb|250px|SRV Scarab on a planet with anemones]]&lt;br /&gt;
&lt;br /&gt;
Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn&#039;t be immersion breaking as opposed to a space game in a smaller area.&lt;br /&gt;
&lt;br /&gt;
== Persistent Data ==&lt;br /&gt;
Every week the servers go offline to allow the Galaxy&#039;s persistent data to update:&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/7damhz/weekly_server_the_milky_way_will_be_going_offline/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Star Systems|Star System]] &amp;amp; [[Station]]/[[Outpost]] ruling [[Minor Faction|minor factions]], alignment, and available [[commodities]] &amp;amp; services&lt;br /&gt;
* [[Powerplay]] Control/Exploited Systems&lt;br /&gt;
* Addition of new [[Community Goals]]&lt;br /&gt;
The update usually takes between 30 and 60 minutes, during which time you cannot login to the Milky Way.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
[[File:Coriolis-space-station-Titans-Daughter.png|thumb|250px|Coriolis station]]&lt;br /&gt;
&lt;br /&gt;
The official [[Elite Dangerous Role Playing Game|Elite: Dangerous Role Playing Game]] has in-depth lore about the universe of Elite: Dangerous. Here&#039;s a summary:&lt;br /&gt;
&lt;br /&gt;
Cheap and faster than light travel has enabled humanity to expand across the stars. They&#039;ve built colonies, cities, stations and empires. This led to the rise of galactic superpowers: the [[Federation]], [[Empire]] and [[Alliance]]. The galaxy&#039;s vast wealth of minerals, water and life-bearing planets makes them wealthier every day. Such wealth of the major [[factions]] attracts [[power|powerful people]] who scheme daily to gain power.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]&#039;s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visible Galaxies ==&lt;br /&gt;
[[File:External_Galaxies_Below_Andromeda.png|thumb|250px|Visible Galaxies below Andromeda.]]A total of 32 galaxies have been identified by CMDR Dr. Kaii (including dwarf and irregular galaxies). The nearest galaxy is the Large Magellanic Cloud at 158,200 light years. The furthest is NGC 6703 at 106 million light years.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=202295 List and Sky Charts of other Visible Galaxies in Elite]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This table gives an overview of visible galaxies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Other Designations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Number of Stars*&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Direction&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Distance (ly)**&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Large Magellanic Cloud&lt;br /&gt;
|Nubecula Major&lt;br /&gt;
|Irr&lt;br /&gt;
|20 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|158,200&lt;br /&gt;
|-&lt;br /&gt;
|Small Magellanic Cloud&lt;br /&gt;
|Nubecula Minor / NGC 292&lt;br /&gt;
|Irr&lt;br /&gt;
|3 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|199,000&lt;br /&gt;
|-&lt;br /&gt;
|Ursa Minor Dwarf&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|E5&lt;br /&gt;
|7 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|200,000&lt;br /&gt;
|-&lt;br /&gt;
|Sextans Dwarf&lt;br /&gt;
|Sextans I&lt;br /&gt;
|E4&lt;br /&gt;
|25 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|290,000&lt;br /&gt;
|-&lt;br /&gt;
|Sculptor Dwarf&lt;br /&gt;
|ESO 351-30&lt;br /&gt;
|E0&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|290,000&lt;br /&gt;
|-&lt;br /&gt;
|Carina Dwarf&lt;br /&gt;
|&lt;br /&gt;
|E3&lt;br /&gt;
|35 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|330,000&lt;br /&gt;
|-&lt;br /&gt;
|Fornax Dwarf&lt;br /&gt;
|&lt;br /&gt;
|E4&lt;br /&gt;
|130 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|460,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo II&lt;br /&gt;
|DDO 93&lt;br /&gt;
|E0&lt;br /&gt;
|90 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|690,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo I&lt;br /&gt;
|DDO 74&lt;br /&gt;
|E3&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|820,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6822&lt;br /&gt;
|IC 4895 / MCG -2-50-6 / DDO 209&lt;br /&gt;
|Irr&lt;br /&gt;
|700 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|1,600,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 10&lt;br /&gt;
|UGC 192 / MCG 192 / IRAS 177+5900&lt;br /&gt;
|Irr&lt;br /&gt;
|160 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,200,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 1613&lt;br /&gt;
|UGC 668 / MCG 0-3-70 / DDO 8&lt;br /&gt;
|Irr&lt;br /&gt;
|2 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,380,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda I&lt;br /&gt;
|KK 8&lt;br /&gt;
|E0&lt;br /&gt;
|70 Million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,400,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda III&lt;br /&gt;
|KK 5&lt;br /&gt;
|E6&lt;br /&gt;
|8 Million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,440,000&lt;br /&gt;
|-&lt;br /&gt;
|M32&lt;br /&gt;
|NCG 221 / UGC 452 / MCG 7-2-15&lt;br /&gt;
|E2&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,490,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda&lt;br /&gt;
|M 31 / NGC 224 / UGC 454 / MCG 7-2-16&lt;br /&gt;
|Sb&lt;br /&gt;
|***1 trillion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,500,000&lt;br /&gt;
|-&lt;br /&gt;
|Cassiopeia 1&lt;br /&gt;
|KK 19&lt;br /&gt;
|Irr&lt;br /&gt;
|6 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,550,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 147 &amp;amp; NGC 185****&lt;br /&gt;
|&lt;br /&gt;
|E5 / E3&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,580,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo A&lt;br /&gt;
|DDO 69&lt;br /&gt;
|Irr&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|2,600,000&lt;br /&gt;
|-&lt;br /&gt;
|Triangulum&lt;br /&gt;
|M 33 / NGC 598 / UGC 1117 / MCG 5-4-69&lt;br /&gt;
|Sc&lt;br /&gt;
|***40 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Pegasus Dwarf&lt;br /&gt;
|DDO 216&lt;br /&gt;
|dIrr&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|WLM&lt;br /&gt;
|Wolf-Lundmark-Melotte / DDO 221&lt;br /&gt;
|Irr&lt;br /&gt;
|830 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77089&amp;amp;d=1448165189 Directly Down]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Aquarius Dwarf&lt;br /&gt;
|DDO 210&lt;br /&gt;
|Irr&lt;br /&gt;
|8 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|3,200,000&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarius DIG&lt;br /&gt;
|ESO 594-4&lt;br /&gt;
|Irr&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|3,390,000&lt;br /&gt;
|-&lt;br /&gt;
|Antlia Dwarf&lt;br /&gt;
|PGC 29194&lt;br /&gt;
|E3&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 3109&lt;br /&gt;
|ESO 499-36 / MCG -4-24-13 / UGCA 194&lt;br /&gt;
|Sb&lt;br /&gt;
|15 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,300,000&lt;br /&gt;
|-&lt;br /&gt;
|Sextans A&lt;br /&gt;
|DDO 75&lt;br /&gt;
|Irr&lt;br /&gt;
|570 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,310,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 5152&lt;br /&gt;
|ESO 237-27 / AM 2159-513 / IRAS 21594-5132&lt;br /&gt;
|Irr&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|5,800,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda IV&lt;br /&gt;
|&lt;br /&gt;
|Irr&lt;br /&gt;
|600 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|6,100,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 404&lt;br /&gt;
|UGC 718 / MCG 6-3-18 / ZWG 520.20&lt;br /&gt;
|S0&lt;br /&gt;
|900 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|10,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6946&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 11597 / MCG 10-29-6 / ZWG 304.6&lt;br /&gt;
|SBc&lt;br /&gt;
|100 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|22,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6952&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|NGC 6951 / UGC 11604 / MCG 11-25-2&lt;br /&gt;
|SBc&lt;br /&gt;
|170 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|74,000,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 1502&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 12706 / UGC 12105 / MCG 13-1-2&lt;br /&gt;
|Sa&lt;br /&gt;
|7 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|82,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 5985&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 9969 / MCG 10-22-30 / ZWG 297.25&lt;br /&gt;
|SBb&lt;br /&gt;
|1 trillion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|100,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6703&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 11356 / MCG 8-34-20 / ZWG 255.14&lt;br /&gt;
|S0&lt;br /&gt;
|110 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|106,000,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Taken from Space Engine (not reliable, but probably good estimates) &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Almost all distances taken from Wikipedia. A few I had to find some papers or astronomy sites to get some of them from &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;Taken from Wikipedia - check source there &amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Physically paired galaxies&amp;lt;sup&amp;gt;1 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct&amp;lt;sup&amp;gt;2 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct&amp;lt;sup&amp;gt;3 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_-_The_Galaxy&lt;br /&gt;
File:Elite_Dangerous_-_%22Collection_of_Wonders%22_-_Ringed_Neutron_Star_Elite_Dangerous_English&lt;br /&gt;
File:Wonders_of_the_Galaxy_15_-_Gamescom_Exclusive_EliteDangerous&lt;br /&gt;
File:Elite_Dangerous_Music_Video_-_Beauty_in_the_Chaos&lt;br /&gt;
File:Elite_Dangerous_-_Tales_from_the_Void_2_-_Remember_our_history,_remember_Sol&lt;br /&gt;
File:Elite_Dangerous_-_The_Journey_Itself_2&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_Galaxy_In_Motion&lt;br /&gt;
File:Elite_Dangerous_-_Timelapse_-_The_Core_8&lt;br /&gt;
File:What_NASA_%26_Elite_Dangerous_Have_In_Common&lt;br /&gt;
File:Nebula,_The_bubble_expedition&lt;br /&gt;
File:Geysers,_Fumaroles_and_the_sights_along_the_Road_to_the_Northeast.&lt;br /&gt;
File:Elite_Dangerous._La_Stupenda._The_Most_Beautiful_Game_in_the_World.&lt;br /&gt;
File:From_Sol_to_Sagittarius_A_timelapse_-_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite-Dangerous-Milky-Way-Galaxy.png|Milky Way galaxy in Elite Dangerous&lt;br /&gt;
Terrestrial_planet_brown_dwarf.png|Terrestrial planet and a brown dwarf.&lt;br /&gt;
Planet_lights_ring_system.png|Planet with city lights and a ring system.&lt;br /&gt;
Terrestrial_planet_and_a_Cobra.jpg|Terrestrial planet and a Cobra&lt;br /&gt;
Gas_Giant_SRV_ASP.jpg|Gas Giant SRV and Asp&lt;br /&gt;
Nebula_and_SRV.jpg|Nebula and SRV.&lt;br /&gt;
Elite_Dangerous_Powerplay_Bubble.jpg|The bubble is where powers compete for influence, resources, territory and control.&lt;br /&gt;
Gas_Giant_Ring_system_SRV.jpg|Gas giant with a ring system and SRV.&lt;br /&gt;
Elite-Dangerous-Traffic-Report-April-3303.png|Galactic Traffic Report April 3303&lt;br /&gt;
External_Galaxies_Below_Andromeda.png|Visible Galaxies below Andromeda.&lt;br /&gt;
Galaxies Magellanic Clouds.png|Visible Galaxies Towards Magellanic Clouds&lt;br /&gt;
Galaxies West up.png|Visible Galaxies West up&lt;br /&gt;
Galaxies East Up.png|Visible Galaxies East Up&lt;br /&gt;
Galaxies Above Andromeda.png|Visible Galaxies Above Andromeda&lt;br /&gt;
Galaxies North Down.png|Visible Galaxies North Down&lt;br /&gt;
Galaxies Directly Down.png|Visible Galaxies Directly Down&lt;br /&gt;
Elite-Dangerous-Codex-Galaxy-Regions.png|Elite Dangerous Galaxy regions&lt;br /&gt;
Elite-Dangerous-Official-Star-Map-Poster.jpg|Elite Dangerous official Star Map poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;[[Category:Galaxy]]&lt;br /&gt;
[[Category:Galaxies]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Galaxy&amp;diff=4372</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Galaxy&amp;diff=4372"/>
		<updated>2019-11-19T00:29:17Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39: Added overall population after calculating population of all 3 major factions as well as independent systems. Population may be outdated or inaccurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|300px|Milky Way galaxy in Elite Dangerous]]&lt;br /&gt;
&lt;br /&gt;
[[Elite Dangerous]] has a vast 1:1 scale simulation of the Milky Way galaxy based on real scientific principles, current scientific data and theories. It includes around&amp;amp;nbsp;400 billion star systems. The galaxy is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons rotate and orbit with 1:1 scale in real-time]] thus constantly changing a system&#039;s environment. There are 42 [[Galactic Regions]]. As of 3305 and according to [[Universal Cartographics]], the Milky Way Galaxy has an overall human population of 7,041,617,292,155 (7 trillion) people with the Alliance, Federation, Empire and Independents all combined.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Elite: Dangerous FAQ#I have heard that the &amp;quot;Elite&amp;quot; series have no actual storyline. Is that true?|Elite Dangerous features an immersive, evolving galaxy with dynamic societies, economy and stories]], allowing pilots to join each other and influence the overarching narrative via the [[Background simulation|background sim]] in the Milky Way.&lt;br /&gt;
&lt;br /&gt;
[[File:Terrestrial planet brown dwarf.png|thumb|250px|Terrestrial planet and a brown dwarf.]]&lt;br /&gt;
&lt;br /&gt;
* The vast 1:1 scale Milky Way galaxy is based on real scientific principles, scientific data, star catalogues and theories. It&#039;s created using a mix of [[Procedural Generation|procedural generation]] and artist direction. It has realistic astrophysics and scale.&lt;br /&gt;
&lt;br /&gt;
* Around 400 billion [[Star Systems|star systems]] according to current scientific theories of star system formation with planets and moons that orbit and rotate.&amp;lt;ref&amp;gt;www.elitedangerous.com&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.polygon.com/2014/12/4/7333709/elite-dangerous-milky-way-stellar-forge-human-cruelty&amp;lt;/ref&amp;gt; It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].&lt;br /&gt;
* Groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.&lt;br /&gt;
* Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&amp;amp;t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].&lt;br /&gt;
* [[:Category:Alien life|Alien life]] such as [[Fungal Life|fungal life]].&lt;br /&gt;
* 141 [[nebula]] in the Milky Way [[galaxy]].&lt;br /&gt;
* [[Star Cluster]]s with rich survey data opportunities.&lt;br /&gt;
* 32 other galaxies are visible from the Milky Way.&lt;br /&gt;
* Several sapient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More sapient species are yet to be discovered.&lt;br /&gt;
* 42 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].&lt;br /&gt;
* [[Constellation|Constellations]] can be seen from [[Sol]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:What_NASA_%26_Elite_Dangerous_Have_In_Common&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_Galaxy_In_Motion&lt;br /&gt;
File:How_BIG_is_Elite_Dangerous%3F_(Galaxy_map_size)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Milky Way Galaxy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Milky-Way-Panorama-1500ly-Above-Galactic-Plane.png|thumb|250px|Milky Way Panorama 1500ly above galactic plane]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous players are the first people to experience interstellar travel. The sky is not a painted backdrop, you can travel to each and every star you see. The constellations change with parallax as you explore the galaxy, and the night sky viewed from Earth is, of course, accurate.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.elitedangerous.com/en/features/our-galaxy Elite Dangerous: Our Galaxy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Frontier Developments|Frontier]] achieved this by starting with as much information as we could gather about the 160,000 known star systems from our galaxy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We know the temperature, size and metallicity (the periodic elements that make up the star&#039;s composition) of those stars. And we also know the mass distribution of the Milky Way.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our unique [[Stellar Forge]] system takes that information, rolls time backwards toward the Big Bang, and simulates from there the composition of hundreds of thousands of celestial bodies using the first principles that astrophysicists believe govern our universe. It uses the nebula hypothesis to simulate the composition and orbit of all the undiscovered stars, exoplanets, moons and black holes in our Milky Way galaxy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Planet_lights_ring_system.png|thumb|250px|Planet with city lights and a ring system.]]&lt;br /&gt;
&lt;br /&gt;
We end up with a huge amount of technical information about each star and its [[planets]], [[moons]] and asteroid fields, such as temperature, chemical composition and orbit.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This delivers both an incredibly accurate and beautiful cosmic ballet, with all the motions of the celestial bodies correct, and is also the foundation for the different economies of each system in-game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galaxy Map ==&lt;br /&gt;
[[File:UJCWhYT.jpg|thumb|250px|Galaxy Map]]&lt;br /&gt;
&lt;br /&gt;
The [[Galaxy Map]] is used to navigate through the Milky Way galaxy. The [[System Map]] displays a system&#039;s layout and information. Any discovered celestial and system information is documented on the [[System Map]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Planets&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Terrestrial planet and a Cobra.jpg|thumb|250px|Earth and a Cobra]]For [[Planetary Landings]] they&#039;ve extended the simulation still further. [[Frontier Developments|Frontier]] takes take into account the factors that govern the formation of [[planets]], from the basic chemical composition, size, neighbouring moons and tectonic activity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We simulate the compression of tectonic plates, so we can see where they&#039;d move together and move apart. That creates where ridges are formed, mountains, or canyons and trenches.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We simulate impact [[craters]], volcanism and ageing. The minerals and elements making up the planet determine its appearance and colors.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can seamlessly approach and land anywhere on a 1:1 scale [[planet]] and experience every square meter of terrain first-hand, either flying your ship close to the mountains and in the canyons, or landing and driving your [[SRV]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And again the simulation feeds directly into gameplay, with resources to be collected and synthesized, big [[Surface Ports|surface ports]] to trade in, [[shipwreck|shipwrecks]] to explore and fortified [[Settlement|settlements]] to be defeated.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nebula ==&lt;br /&gt;
[[File:Veil-West-Nebula-and-Type-9.png|thumb|250px|Veil West Nebula and a Type-9]]&lt;br /&gt;
&lt;br /&gt;
People have found 141 [[nebula]] in the Milky Way galaxy and 32 external galaxies. They are all present in-game. The distances range from 380 light years from [[Sol]] to the Pleiades Nebula and up to 27,900 light years to the G2 dust cloud.&lt;br /&gt;
&lt;br /&gt;
== Core Systems ==&lt;br /&gt;
[[File:Elite_Dangerous_Powerplay_Bubble.jpg|thumb|250px|The bubble is where powers compete for influence, resources, territory and control.]]&lt;br /&gt;
&lt;br /&gt;
The [[Core Systems]], also known as The Bubble, is a sphere of about 150 light years around [[Sol]] with 19 thousand inhabited systems where [[power]]s compete for influence, resources, territory and control. The territory volume is about 13.8 million cubic light years, and encompasses over 20,000 inhabited systems with over 66,000 [[Station|stations]], [[starport]]s and [[Outpost|outposts]].&lt;br /&gt;
&lt;br /&gt;
There are [[Asteroid Base]]s in deep space. Major hubs of human expansion outside the Core Systems are the [[Pleiades Nebula]] and [[Colonia Region]]. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Population&#039;&#039;&#039; ==&lt;br /&gt;
The galaxy&#039;s total NPC system population was approximately &#039;&#039;&#039;6,632,313,733,791&#039;&#039;&#039; NPCs on January 12, 3303. Executive Producer Michael Brookes confirmed the total number.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/320952-(Quite)-Accurate-Total-NPC-Population-Numbers!?p=4997090&amp;amp;viewfull=1#post4997090 (Quite) Accurate Total NPC Population Numbers! - Confirmed by Michael Brookes.] &lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number is based on eddb.io data, so it depends on when a system was last updated. The number was derived from downloaded the data from eddb.io. Here are the bash commands that jasch used.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 #!/bin/env bash&lt;br /&gt;
 wget https://eddb.io/archive/v5/systems_populated.jsonl&lt;br /&gt;
 cat systems_populated.jsonl | sed &amp;quot;s/.*\&amp;quot;population\&amp;quot;\://g;s/\,\&amp;quot;.*//g&amp;quot; &amp;gt; popnum&lt;br /&gt;
 awk &#039;{ sum += $1 } END { print sum }&#039; popnum&lt;br /&gt;
Credits: Olivia Vespera - original idea, got jasch to calc the number&lt;br /&gt;
eddb.io - providing the data community - filling eddb with data.&lt;br /&gt;
&lt;br /&gt;
As of 3305 CE, the known galactic population is &#039;&#039;&#039;6,632,507,957,456&#039;&#039;&#039; &#039;&#039;&#039;people&#039;&#039;&#039;. The current commodities stock in the galactic market is &#039;&#039;&#039;100,712,187,377&#039;&#039;&#039; &#039;&#039;&#039;tons&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.edsm.net/ Elite Dangerous Star map]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hard Science ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLF-Taipan-and-Planetary-Ring.png|thumb|250px|Taipan in a Planetary Ring]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous is groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&lt;br /&gt;
&lt;br /&gt;
During a keynote presentation at Nordic Game 2014 [[David Braben]] said &#039;&#039;&amp;quot;We&#039;ve taken a lot of hard science to compose the galaxy so everybody that&#039;s in all sorts of star surveys we&#039;ve merged with fixed errors in the star surveys and so in one place, possibly for the first time we&#039;ve got a very consistent model of the galaxy and it&#039;s rich enough that we can plot the night sky. But when we plotted the night sky as viewed from Earth it&#039;s really bright and it actually doesn&#039;t look right. So what we&#039;ve then done is we&#039;ve tuned the dust so that it actually matches the night sky when viewed from [[Earth]]. What&#039;s interesting is there is way more dust than most scientific theories say there should be. But we can tell by just wondering outside on a clear day and looking know that&#039;s what it should be so we are actually looking at that from sort of first principles. There really is a lot of dust, but the great thing from a game point of view is it actually makes the night sky very interesting. So you don&#039;t need to fly very far in game terms from Earth for the night sky to change quite dramatically. So for those who&#039;ve played it we&#039;ve actually put in most of the earth centric constellations in the sky, but when you travel a little away they all distort, but more important we are bang in the middle of this dust. So your night sky is quite dark, but if you go say a hundred light years directly out of the galactic plane it’s a bit like poking up. When you&#039;re on a plane taking off from an airport, you get that amazing view when you come out of the clouds looking out of the window and you suddenly see right across. That&#039;s what it&#039;s like and some of the systems, [[Achenar]] for example is the center of the Empire and a giant system which is actually out of the galactic plane so you can see across to the galaxy just a little bit it&#039;s just wonderful.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
[[File:Elite-Dangerous-Codex-Galaxy-Regions.png|thumb|250px|Galaxy Regions]]&lt;br /&gt;
&lt;br /&gt;
The [[Codex]] has a Discoveries section and the galaxy consists of 42 regions. Each [[Galactic regions|galactic region]] has information detailing the stellar bodies, geological/biological entities and civilisation contained within them. Within each system, there are a variety of things for you to discover, such as [[stars]], terrestrials, [[species]], gas giants, [[Points of Interest]] and more.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/451420-Content-Recap-Beyond-Chapter-Four-Livestream-Exploration-and-the-Codex Content Recap: Beyond - Chapter Four Livestream - Exploration and the Codex]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 2, 2018 Commanders have discovered 112,863,791 individual [[star system]]s, which is only 0.028% of the systems in the galaxy.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/969618512909078528&amp;lt;/ref&amp;gt; Over 20,262,978,541 light-years have been [[hyperspace]]d since [[Elite Dangerous]] was released.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/969890146970726402&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On February 26, 2019 only 0.036% of the in-game galaxy has been explored.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/1100358382236643328&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traffic ===&lt;br /&gt;
[[File:Elite-Dangerous-Traffic-Report-April-3303.png|thumb|250px|Galactic Traffic Report April 3303]][https://www.youtube.com/channel/UCNYe622-pi87uSnryKB1Xag EDSM] made traffic report videos which show ship movement and exploration in the galaxy. It&#039;s based on data taken from EDSM flight logs. ED-Board made an &#039;&#039;Elite: Dangerous Heatmap timelapse&#039;&#039; generated from the [http://www.edsm.net edsm.net] database (systems data submitted by E:D players) to show progress of the Milky Way exploration. Check the [[explorer]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Circumnavigation of the galaxy ===&lt;br /&gt;
Hanekura Shizuka decided to see just how long a circumnavigation of the galaxy would take. He started at the Witch Head Science Center to its finish at Achrende. It went pretty fast. He started at 18:55:00 on May 23, 3304, and finished at 08:11:13 on May 31. Total time to circumnavigate the galaxy was: 7 days, 13 hours, 16 minutes, 13 seconds.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/429935-Around-the-Galaxy-in-7-553-days-a-DECE-Speed-Circumnavigation&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ccG4Xs7XcvA Sagittarius Eye Bulletin - Galactic Circumnavigation Record Shattered]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_State_of_the_Galaxy&lt;br /&gt;
File:Galaxy_heat_map&lt;br /&gt;
File:Sagittarius_Eye_Bulletin_-_Galactic_Circumnavigation_Record_Shattered&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Brown dwarf layer ===&lt;br /&gt;
[[File:Asp-Explorer-and-Brown-Dwarf-space.png|thumb|250px|Asp Explorer and Brown Dwarf]]There is a layer of systems throughout the galaxy that has a very high density of brown dwarf stars. The layer is located approximately on the galactic plane. This represents a hazard to exploration navigation because it contains very few scoopable stars.&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
The online galaxy of &#039;&#039;&#039;[http://elite.frontier.co.uk/ Elite: Dangerous]&#039;&#039;&#039; is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players on all platforms. This includes the galaxy itself as well as transient information like economies. The aim here is that a player&#039;s actions will influence the development of the galaxy, without necessarily having to play multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Alien-Sinuous-Tuber-2.png|thumb|250px|Sinuous Tubers on a planet]]&lt;br /&gt;
&lt;br /&gt;
The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.&lt;br /&gt;
&lt;br /&gt;
The game features a shared persistent galaxy server, where macro effects and [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|events such as economy, society and war status]] etc. are recorded.&lt;br /&gt;
&lt;br /&gt;
[[Powerplay]] is an ongoing battle for interstellar conquest and control in the [[galaxy]]. [[Power]]s are powerful individuals and organizations which players can pledge allegiance to help guide their strategy, and take on special objectives to advance shared goals. Player choices and actions have a direct and visible impact on the balance of galactic power.&lt;br /&gt;
&lt;br /&gt;
The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [http://www.wowwiki.com/Instance_limitations#Player_Limitations instances are &#039;&#039;&#039;not&#039;&#039;&#039; a fixed location in space as in most other MMOs], but they dynamically move around. The effects of those instances are then stored on the central galaxy server and shared by everybody.&lt;br /&gt;
&lt;br /&gt;
[[File:Anemones-planetary_ring-_SRV-Python.png|thumb|250px|SRV Scarab on a planet with anemones]]&lt;br /&gt;
&lt;br /&gt;
Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn&#039;t be immersion breaking as opposed to a space game in a smaller area.&lt;br /&gt;
&lt;br /&gt;
== Persistent Data ==&lt;br /&gt;
Every week the servers go offline to allow the Galaxy&#039;s persistent data to update:&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/7damhz/weekly_server_the_milky_way_will_be_going_offline/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Star Systems|Star System]] &amp;amp; [[Station]]/[[Outpost]] ruling [[Minor Faction|minor factions]], alignment, and available [[commodities]] &amp;amp; services&lt;br /&gt;
* [[Powerplay]] Control/Exploited Systems&lt;br /&gt;
* Addition of new [[Community Goals]]&lt;br /&gt;
The update usually takes between 30 and 60 minutes, during which time you cannot login to the Milky Way.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
[[File:Coriolis-space-station-Titans-Daughter.png|thumb|250px|Coriolis station]]&lt;br /&gt;
&lt;br /&gt;
The official [[Elite Dangerous Role Playing Game|Elite: Dangerous Role Playing Game]] has in-depth lore about the universe of Elite: Dangerous. Here&#039;s a summary:&lt;br /&gt;
&lt;br /&gt;
Cheap and faster than light travel has enabled humanity to expand across the stars. They&#039;ve built colonies, cities, stations and empires. This led to the rise of galactic superpowers: the [[Federation]], [[Empire]] and [[Alliance]]. The galaxy&#039;s vast wealth of minerals, water and life-bearing planets makes them wealthier every day. Such wealth of the major [[factions]] attracts [[power|powerful people]] who scheme daily to gain power.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]&#039;s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visible Galaxies ==&lt;br /&gt;
[[File:External_Galaxies_Below_Andromeda.png|thumb|250px|Visible Galaxies below Andromeda.]]A total of 32 galaxies have been identified by CMDR Dr. Kaii (including dwarf and irregular galaxies). The nearest galaxy is the Large Magellanic Cloud at 158,200 light years. The furthest is NGC 6703 at 106 million light years.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=202295 List and Sky Charts of other Visible Galaxies in Elite]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This table gives an overview of visible galaxies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Other Designations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Number of Stars*&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Direction&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Distance (ly)**&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Large Magellanic Cloud&lt;br /&gt;
|Nubecula Major&lt;br /&gt;
|Irr&lt;br /&gt;
|20 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|158,200&lt;br /&gt;
|-&lt;br /&gt;
|Small Magellanic Cloud&lt;br /&gt;
|Nubecula Minor / NGC 292&lt;br /&gt;
|Irr&lt;br /&gt;
|3 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|199,000&lt;br /&gt;
|-&lt;br /&gt;
|Ursa Minor Dwarf&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|E5&lt;br /&gt;
|7 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|200,000&lt;br /&gt;
|-&lt;br /&gt;
|Sextans Dwarf&lt;br /&gt;
|Sextans I&lt;br /&gt;
|E4&lt;br /&gt;
|25 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|290,000&lt;br /&gt;
|-&lt;br /&gt;
|Sculptor Dwarf&lt;br /&gt;
|ESO 351-30&lt;br /&gt;
|E0&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|290,000&lt;br /&gt;
|-&lt;br /&gt;
|Carina Dwarf&lt;br /&gt;
|&lt;br /&gt;
|E3&lt;br /&gt;
|35 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|330,000&lt;br /&gt;
|-&lt;br /&gt;
|Fornax Dwarf&lt;br /&gt;
|&lt;br /&gt;
|E4&lt;br /&gt;
|130 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|460,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo II&lt;br /&gt;
|DDO 93&lt;br /&gt;
|E0&lt;br /&gt;
|90 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|690,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo I&lt;br /&gt;
|DDO 74&lt;br /&gt;
|E3&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|820,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6822&lt;br /&gt;
|IC 4895 / MCG -2-50-6 / DDO 209&lt;br /&gt;
|Irr&lt;br /&gt;
|700 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|1,600,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 10&lt;br /&gt;
|UGC 192 / MCG 192 / IRAS 177+5900&lt;br /&gt;
|Irr&lt;br /&gt;
|160 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,200,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 1613&lt;br /&gt;
|UGC 668 / MCG 0-3-70 / DDO 8&lt;br /&gt;
|Irr&lt;br /&gt;
|2 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,380,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda I&lt;br /&gt;
|KK 8&lt;br /&gt;
|E0&lt;br /&gt;
|70 Million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,400,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda III&lt;br /&gt;
|KK 5&lt;br /&gt;
|E6&lt;br /&gt;
|8 Million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,440,000&lt;br /&gt;
|-&lt;br /&gt;
|M32&lt;br /&gt;
|NCG 221 / UGC 452 / MCG 7-2-15&lt;br /&gt;
|E2&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,490,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda&lt;br /&gt;
|M 31 / NGC 224 / UGC 454 / MCG 7-2-16&lt;br /&gt;
|Sb&lt;br /&gt;
|***1 trillion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,500,000&lt;br /&gt;
|-&lt;br /&gt;
|Cassiopeia 1&lt;br /&gt;
|KK 19&lt;br /&gt;
|Irr&lt;br /&gt;
|6 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,550,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 147 &amp;amp; NGC 185****&lt;br /&gt;
|&lt;br /&gt;
|E5 / E3&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,580,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo A&lt;br /&gt;
|DDO 69&lt;br /&gt;
|Irr&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|2,600,000&lt;br /&gt;
|-&lt;br /&gt;
|Triangulum&lt;br /&gt;
|M 33 / NGC 598 / UGC 1117 / MCG 5-4-69&lt;br /&gt;
|Sc&lt;br /&gt;
|***40 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Pegasus Dwarf&lt;br /&gt;
|DDO 216&lt;br /&gt;
|dIrr&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|WLM&lt;br /&gt;
|Wolf-Lundmark-Melotte / DDO 221&lt;br /&gt;
|Irr&lt;br /&gt;
|830 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77089&amp;amp;d=1448165189 Directly Down]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Aquarius Dwarf&lt;br /&gt;
|DDO 210&lt;br /&gt;
|Irr&lt;br /&gt;
|8 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|3,200,000&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarius DIG&lt;br /&gt;
|ESO 594-4&lt;br /&gt;
|Irr&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|3,390,000&lt;br /&gt;
|-&lt;br /&gt;
|Antlia Dwarf&lt;br /&gt;
|PGC 29194&lt;br /&gt;
|E3&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 3109&lt;br /&gt;
|ESO 499-36 / MCG -4-24-13 / UGCA 194&lt;br /&gt;
|Sb&lt;br /&gt;
|15 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,300,000&lt;br /&gt;
|-&lt;br /&gt;
|Sextans A&lt;br /&gt;
|DDO 75&lt;br /&gt;
|Irr&lt;br /&gt;
|570 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,310,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 5152&lt;br /&gt;
|ESO 237-27 / AM 2159-513 / IRAS 21594-5132&lt;br /&gt;
|Irr&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|5,800,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda IV&lt;br /&gt;
|&lt;br /&gt;
|Irr&lt;br /&gt;
|600 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|6,100,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 404&lt;br /&gt;
|UGC 718 / MCG 6-3-18 / ZWG 520.20&lt;br /&gt;
|S0&lt;br /&gt;
|900 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|10,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6946&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 11597 / MCG 10-29-6 / ZWG 304.6&lt;br /&gt;
|SBc&lt;br /&gt;
|100 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|22,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6952&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|NGC 6951 / UGC 11604 / MCG 11-25-2&lt;br /&gt;
|SBc&lt;br /&gt;
|170 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|74,000,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 1502&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 12706 / UGC 12105 / MCG 13-1-2&lt;br /&gt;
|Sa&lt;br /&gt;
|7 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|82,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 5985&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 9969 / MCG 10-22-30 / ZWG 297.25&lt;br /&gt;
|SBb&lt;br /&gt;
|1 trillion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|100,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6703&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 11356 / MCG 8-34-20 / ZWG 255.14&lt;br /&gt;
|S0&lt;br /&gt;
|110 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|106,000,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Taken from Space Engine (not reliable, but probably good estimates) &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Almost all distances taken from Wikipedia. A few I had to find some papers or astronomy sites to get some of them from &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;Taken from Wikipedia - check source there &amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Physically paired galaxies&amp;lt;sup&amp;gt;1 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct&amp;lt;sup&amp;gt;2 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct&amp;lt;sup&amp;gt;3 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_-_The_Galaxy&lt;br /&gt;
File:Elite_Dangerous_-_%22Collection_of_Wonders%22_-_Ringed_Neutron_Star_Elite_Dangerous_English&lt;br /&gt;
File:Wonders_of_the_Galaxy_15_-_Gamescom_Exclusive_EliteDangerous&lt;br /&gt;
File:Elite_Dangerous_Music_Video_-_Beauty_in_the_Chaos&lt;br /&gt;
File:Elite_Dangerous_-_Tales_from_the_Void_2_-_Remember_our_history,_remember_Sol&lt;br /&gt;
File:Elite_Dangerous_-_The_Journey_Itself_2&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_Galaxy_In_Motion&lt;br /&gt;
File:Elite_Dangerous_-_Timelapse_-_The_Core_8&lt;br /&gt;
File:What_NASA_%26_Elite_Dangerous_Have_In_Common&lt;br /&gt;
File:Nebula,_The_bubble_expedition&lt;br /&gt;
File:Geysers,_Fumaroles_and_the_sights_along_the_Road_to_the_Northeast.&lt;br /&gt;
File:Elite_Dangerous._La_Stupenda._The_Most_Beautiful_Game_in_the_World.&lt;br /&gt;
File:From_Sol_to_Sagittarius_A_timelapse_-_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite-Dangerous-Milky-Way-Galaxy.png|Milky Way galaxy in Elite Dangerous&lt;br /&gt;
Terrestrial_planet_brown_dwarf.png|Terrestrial planet and a brown dwarf.&lt;br /&gt;
Planet_lights_ring_system.png|Planet with city lights and a ring system.&lt;br /&gt;
Terrestrial_planet_and_a_Cobra.jpg|Terrestrial planet and a Cobra&lt;br /&gt;
Gas_Giant_SRV_ASP.jpg|Gas Giant SRV and Asp&lt;br /&gt;
Nebula_and_SRV.jpg|Nebula and SRV.&lt;br /&gt;
Elite_Dangerous_Powerplay_Bubble.jpg|The bubble is where powers compete for influence, resources, territory and control.&lt;br /&gt;
Gas_Giant_Ring_system_SRV.jpg|Gas giant with a ring system and SRV.&lt;br /&gt;
Elite-Dangerous-Traffic-Report-April-3303.png|Galactic Traffic Report April 3303&lt;br /&gt;
External_Galaxies_Below_Andromeda.png|Visible Galaxies below Andromeda.&lt;br /&gt;
Galaxies Magellanic Clouds.png|Visible Galaxies Towards Magellanic Clouds&lt;br /&gt;
Galaxies West up.png|Visible Galaxies West up&lt;br /&gt;
Galaxies East Up.png|Visible Galaxies East Up&lt;br /&gt;
Galaxies Above Andromeda.png|Visible Galaxies Above Andromeda&lt;br /&gt;
Galaxies North Down.png|Visible Galaxies North Down&lt;br /&gt;
Galaxies Directly Down.png|Visible Galaxies Directly Down&lt;br /&gt;
Elite-Dangerous-Codex-Galaxy-Regions.png|Elite Dangerous Galaxy regions&lt;br /&gt;
Elite-Dangerous-Official-Star-Map-Poster.jpg|Elite Dangerous official Star Map poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;[[Category:Galaxy]]&lt;br /&gt;
[[Category:Galaxies]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Adder&amp;diff=10014</id>
		<title>Adder</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Adder&amp;diff=10014"/>
		<updated>2019-11-18T03:52:06Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:F4A8:BF2A:7949:5C0C: Enhanced writing and added several important factors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Adder-docked-ship.png&lt;br /&gt;
| manufacturer        = Zorgon Peterson&lt;br /&gt;
| yearsproduced       = 2914-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 87,808&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 31.5m x 28.8m x 9.6m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 35&lt;br /&gt;
| masslock            = 7&lt;br /&gt;
| armour              = 162&lt;br /&gt;
| armourhardness      = 35&lt;br /&gt;
| shields             = 78&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 220&lt;br /&gt;
| boostspeed          = 321&lt;br /&gt;
| jumprange           = 9.12&lt;br /&gt;
| cargocapacity       = 6&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 1&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 3&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 255&lt;br /&gt;
| maxboostspeed       = 372&lt;br /&gt;
| maxjumprange        = 32.96&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A compact, adaptable ship, the Adder has a larger cargo hold than other ships of similar size, and its base jump range of over 30 light years makes it a viable choice for explorers. The ship can also hold its own in a dogfight, when properly outfitted. |In-Game Description}}&lt;br /&gt;
The Adder is a small multipurpose ship, excellent as a bridge between the [[Sidewinder MkI]] and the [[Cobra MkIII]]. The Adder is the cheapest ship with a medium-sized hardpoint. In addition to being a potentially viable dogfighter in combat with increased armour hardness at the cost of lowered maneuverability, the Adder has the distinction of being the least expensive ship capable of mounting a Class II [[Mining Laser]], making it a potentially useful starting point for aspiring miners. The Adder&#039;s respectable jump range of over 30 LY also makes it a capable exploration vessel, and its&#039; maximum cargo capacity of 30 t makes it the largest cargo-capacity trading vessel that costs less than 100,000 CR.&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Adder is a powerful multipurpose ship that can fit a variety of roles when outfitted correctly, having a high cargo capacity and good combat efficiency. It serves as an upgraded [[Hauler]]; and has a very similar appearance.&lt;br /&gt;
&lt;br /&gt;
As a [[Trader]] the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and allows for a lot more trading [[missions]] to become accessible. Unlike the [[Hauler]], it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships.&lt;br /&gt;
&lt;br /&gt;
As a combat vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle]] the Adder&#039;s manoeuvrability is far lesser but it has far better shielding, an additional utility slot and better armor. Because of this, it becomes a choice of mobility vs defense. The Adder also replaces the top small hardpoint with a medium one; greatly increasing its damage potential, however, it pales in comparison to the [[Viper MkIII]] so a [[Bounty Hunter]] or [[Pirate]] may find it more viable. The top hardpoint is very effective when turreted and can help deal with tricky nimble ships; especially as if the bottom hardpoints are also turreted the ship will have a full 360 range of its surrounding space due to its size, where an [[Eagle]] with its single [[Chaff Launcher]] will have little room to hide.&lt;br /&gt;
&lt;br /&gt;
As a [[Miner]] the Adder is the best ship available at its price range and will do very well until the [[Cobra MkIII]] becomes an option. Its medium hardpoint lets it carry a class 2 [[Mining Laser]], and the two small hardpoints can be swapped out for very fast mining speed; at the sacrifice of any offense. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores, however, one may have to go without [[Collector Drone|Collector Limpets]] to maximize cargo space.&lt;br /&gt;
&lt;br /&gt;
For [[Explorer|exploration]], the Adder can reach heights of around 32LYs. While this is far smaller than the [[Hauler]], keep in mind the Adder has a better [[FSD]], which means it can take more weight without losing as much range; thus the Adder is a more appealing ship for long-range trading or [[Rare Goods]] trade. Additionally, the Adder has a better fuel tank and more compartment space; meaning the Adder can make more jumps without nearby fuel stars and needs refuelling less.&lt;br /&gt;
&lt;br /&gt;
Its inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has no notable downsides and can perform any job needed with relative effectiveness. The Adder still performs well as an exploration vessel even late game or for rare goods trade.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of the ship, 1 medium hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed. It is assumed to be to allow the Adder to fit onto small landing pads. The pilot&#039;s chair is offset to the right of the centerline. Additionally the Adder is capable of Multi-crew, and is the cheapest ship capable of such. A single seat is available adjacent to the pilots seat, in a fashion nearly identical to a modern automobile.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|G 35-15&lt;br /&gt;
|Leslie Gateway&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Duamta&lt;br /&gt;
|Polyakov Station&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Procyon&lt;br /&gt;
|Cormack Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cemiess&lt;br /&gt;
|Mackenzie Relay&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Avalon&lt;br /&gt;
|Persephone&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|He Bo&lt;br /&gt;
|Krylov Ring&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olwain&lt;br /&gt;
|Cabot Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Adder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Smile_Everyday_-_Elite_Dangerous_Adder&lt;br /&gt;
File:Mighty_Adder_vs_Corvette&lt;br /&gt;
File:Elite_Dangerous_The_Vomit_Comet_goes_Even_Further_Beyond&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Adder_Options_01.jpg |Concept Art 1&lt;br /&gt;
Adder Options 04.jpg |Concept Art 2&lt;br /&gt;
Adder Options 03.jpg |Concept Art 3&lt;br /&gt;
Adder-docked-ship.png|Adder docked&lt;br /&gt;
Adder-ship-docked-2.png|Adder ship docked&lt;br /&gt;
Adder-ship-docked.png|Adder docked&lt;br /&gt;
Adder Cockpit.png|Adder cockpit&lt;br /&gt;
2015-04-11_00016.jpg&lt;br /&gt;
2015-08-14 00003.jpg|The tail-end of the Adder&lt;br /&gt;
Adder 6.png|Adder (Side View)&lt;br /&gt;
adder_4k.jpg|Adder (4K High-Resolution 3840x2160)&lt;br /&gt;
Adder-ship-space-planetary-ring.png|Adder in space and a planetary ring&lt;br /&gt;
Starting from Jameson memorial.png|The Adder&lt;br /&gt;
Adder-ship-flying-planet.png|Adder flying and a planet&lt;br /&gt;
Another Home.png|The Adder can be a budget explorer.&lt;br /&gt;
File:Adder-5.jpg&lt;br /&gt;
Adder-Sun-4k.jpg|Adder in front of a Star (4K High-Resolution 3840x2160)&lt;br /&gt;
image (1).png|Flying trough Double Cluster&lt;br /&gt;
Adder-Mining.png|Adder Mining&lt;br /&gt;
blueprint-adder.png|Zorgon Peterson Adder Blueprint&lt;br /&gt;
ED-Adder-ship-rear.png|Adder ship rear&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Adder]]&lt;br /&gt;
[[Category:Zorgon Peterson]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:F4A8:BF2A:7949:5C0C</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Keelback&amp;diff=11828</id>
		<title>Keelback</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Keelback&amp;diff=11828"/>
		<updated>2019-11-18T00:50:30Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:F4A8:BF2A:7949:5C0C: Enhanched writing and added several important factors regarding the ship.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Keelback Hangar.jpg&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3301-Present&lt;br /&gt;
| type                = Combat Freighter&lt;br /&gt;
| cost                = 3,126,150&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = 49.7m x 40.3m x 14.9m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = Yes&lt;br /&gt;
| hullmass            = 180&lt;br /&gt;
| masslock            = 8&lt;br /&gt;
| armour              = 486&lt;br /&gt;
| armourhardness      = 45&lt;br /&gt;
| shields             = 99&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| topspeed            = 202&lt;br /&gt;
| boostspeed          = 303&lt;br /&gt;
| jumprange           = 10.94&lt;br /&gt;
| cargocapacity       = 38&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| utility             = 3&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 231&lt;br /&gt;
| maxboostspeed       = 344&lt;br /&gt;
| maxjumprange        = 27.19&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Based on the Type-6 Transporter, the Keelback is a hardy freighter designed for hostile-environment deliveries. The small hardpoints of the Type-6 have been bolstered with two medium hardpoints, but it is the Keelback’s ability to accommodate a fighter bay that really sets it apart. The ship also boasts superior armour and shields to the Type-6, making it a good option for traders who plan to travel without an escort.|In-game description}}&lt;br /&gt;
The Keelback is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. Designed as a combat-oriented variant of the [[Type-6 Transporter]], the Keelback boasts enhanced combat capabilities, stronger armour hardness and also has a [[Fighter Hangar]] installed for [[Ship-Launched Fighters]], which are useful in defensive situations. To support more weapons, it was also equipped with a larger [[Power Plant]]. These improvements reduce the Keelback&#039;s internal compartments and maximum cargo capacity, but allow it to better defend itself against [[Pirate]] attacks. The Keelback is also equipped with two external rotating thrusters, which tremendously increase rolling speed, effective during combat and also during smuggling when quicker maneuverability is required when approaching a station in when the ship is running in [[Silent Running]] mode. For pilots with a limited budget seeking a sturdy and versatile cargo ship, but are concerned about pirate encounters and need more defensive capabilities, the Keelback is a solid choice.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Keelback is advertised as a well-armed trader able to haul large cargoes without the need of an escort, similar to the [[Type-10 Defender]]. Like the Type-10, the Keelback sacrifices cargo space to improve combat effectiveness, though not nearly to the same degree. In comparison to the [[Type-6 Transporter]], the Keelback has 16t less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range and much cheaper than the [[Federal Dropship]] or [[Python]] as an armed medium trader.&lt;br /&gt;
&lt;br /&gt;
In [[combat]], the Keelback retains the 2 small hardpoints of its Type-6 base model and now has two additional medium hardpoints as well. Compared to ships of its price range, such as the [[Asp Scout]] and [[Diamondback Explorer]], the Keelback has the lowest damage output of the range. It can easily be outgunned by most ships in its price tier and only has marginally better shielding and armour. However, the Keelback makes up for this with its ability to mount a [[Fighter Hangar]]. With the combined firepower of its hardpoints and a [[Ship-Launched Fighters|Ship-Launched Fighter]], the Keelback can easily outperform all ships in its price range in terms of damage output, but this does mean sacrificing a significant amount of cargo space for both the Fighter Hangar and the [[Shield Generator]]. Poor maneuverability and speed make the Keelback ineffective at [[Supercruise]] interdicting. All in all, the Keelback can make for a good [[Pirate]] or [[Bounty Hunter]] for a commander looking to utilise fighters and has a decent amount of space for plundered loot.&lt;br /&gt;
&lt;br /&gt;
As an [[explorer]], the Keelback has less jump range than the Type-6 due to its higher weight. Combined with worse compartment space, the Keelback is a slightly less capable ship in the role than the Type-6.&lt;br /&gt;
&lt;br /&gt;
The Keelback has one role it shines in: [[Miner|mining]]. With its two medium hardpoints, large cargo space, fighter bay for protection and smaller size the Keelback is one of the best ships available for the job and is by far the cheapest ship that is extremely effective in the role. Due to its small size, many rich pilots can still make good use of the ship for its impressive mining potential. Because fighter hangars make for great protection for a miner, it may even be more appealing than ships such as the [[Asp Explorer]] or [[Federal Dropship]].&lt;br /&gt;
&lt;br /&gt;
Overall the Keelback is a multi-purpose ship, capable of exploration, combat, and trading while excelling at mining. Compared to similar ships such as the Asp Scout the ship generally does a much better job but has a much lower jump range. The Keelback is a good option for its price range for a multi-purpose ship.&lt;br /&gt;
&lt;br /&gt;
Two medium hardpoints are located on top of the ship, very close to the cockpit, and two small hardpoints are located on the bottom of the ship a bit further back than the medium hardpoints. One of three utility mounts is located on the nose of the ship directly above the frontal landing gear piece, and two more on top and at the back. The interior is identical to that of the Type-6, however, it has a second seat situated behind the pilot and is capable of [[Multicrew]]. The ship also has unique rotating engine pods on each side that fill in the black gaps that were present on the Type-6, but these do not affect the performance of its thrusters.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|G 35-15&lt;br /&gt;
|Cugnot Terminal&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Metzili&lt;br /&gt;
|Ings Hub&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ix&lt;br /&gt;
|Scully-Power Station&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Luyten&#039;s Star&lt;br /&gt;
|Ashby City&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lushertha&lt;br /&gt;
|Cook Ring&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cegreeth&lt;br /&gt;
|Volta Orbital&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nu Horologii&lt;br /&gt;
|Danjon Landing&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mizar&lt;br /&gt;
|Judson Station&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STF 1774&lt;br /&gt;
|Hill Hub&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
: &#039;&#039;Main article: [[Outfitting]]&#039;&#039;&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Keelback.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]]&lt;br /&gt;
| F|| 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]]|| F|| 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| --|| --|| 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| --|| --|| 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I|| 1|| 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]]|| E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]]|| E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]]|| E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
| E|| 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]]&lt;br /&gt;
| E|| 3|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]]&lt;br /&gt;
| E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [16x]|| C|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |[[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [16x]&lt;br /&gt;
| E|| 4|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [16x]&lt;br /&gt;
| E|| 4|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [4x]&lt;br /&gt;
| E|| 2|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Generator]]&lt;br /&gt;
|E&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cargo Rack]] [2x]&lt;br /&gt;
|E&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Keelback was added in the [[Ships (Update)|1.5 Ships update]] on December 15, 2015.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=191898&amp;amp;page=3&amp;amp;p=2952777#post2952777 Answers from the Devs 15/10/15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*At the time the Keelback was announced, before the specifications were revealed, it was speculated that the ship could be a renamed [[Panther Clipper]]. David Braben revealed that it was a variant of the [[Type-6 Transporter]] with better weapon hardpoints.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RdP1DmRYco8&amp;amp;t=32m22s Elite Dangerous - On the Horizon Episode 4 - Q&amp;amp;A with David Braben 6PM GMT - 04/11/2015 ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ELITE_DANGEROUS_-_SHIP_COMMERCIAL_-_KEELBACK&lt;br /&gt;
File:PS4_-_Elite_Dangerous_-_Keelback&lt;br /&gt;
File:Elite_Dangerous_1.5_Ships_-_Keelback&lt;br /&gt;
File:The Keelback Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Keelback1.png|Keelback&lt;br /&gt;
keelback5.png|Frontal view&lt;br /&gt;
keelback2.png|Rear of the ship&lt;br /&gt;
keelback3.png|Top of the ship&lt;br /&gt;
keelback4.png|Bottom of the ship, note the enormous fighter bay&lt;br /&gt;
keelback8.png|Thrusters are revamped compared to the T6&lt;br /&gt;
keelback9.png|The cockpit&lt;br /&gt;
20160805170213_1.jpg|An image of a Wild Keelback In its Natural Habitat.&lt;br /&gt;
bp-keelback.png|Lakon Keelback Blueprint&lt;br /&gt;
Keelback Hangar.jpg|Keelback Hangar&lt;br /&gt;
Keelback Cockpit.jpg|Keelback cockpit&lt;br /&gt;
Keelback-Planet-Space.png|Keelback with a planet and space&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Keelback]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Freighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:F4A8:BF2A:7949:5C0C</name></author>
	</entry>
</feed>