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		<id>https://elite.mistflux.co.uk/w/index.php?title=Planets&amp;diff=1390</id>
		<title>Planets</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Planets&amp;diff=1390"/>
		<updated>2020-01-25T02:23:45Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68E0:CBCB:95FC:79A5:7274:9E73: added &amp;quot;selling price&amp;quot; category. &amp;quot;in-game description&amp;quot; category seems too crammed up on screen and needs editing by an admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three main categories of &#039;&#039;&#039;planets&#039;&#039;&#039;: [[Terrestrial Planet|Terrestrial planets]], [[Water World]]s. and [[Gas Giant]]s.&lt;br /&gt;
&lt;br /&gt;
The term planet refers to celestial bodies orbiting a [[star]] with a [[gravity]] in a specific range. The gravity of a planet has to be strong enough to hold fluids in a stable state (hydrostatic equilibrium) which prevents them from escaping the planet, and low enough to prevent nuclear processes to start as in stars.&lt;br /&gt;
&lt;br /&gt;
Some astronomical objects that meet the official criteria for planet status yet also happen to orbit a planet are instead classified as natural satellites or [[moons]]. When a moon&#039;s orbit expands to the point that the [[barycentre]] of the planet-moon system falls outside the center of the planet, then both bodies would be considered planets and part of a double-planet system.&amp;lt;ref&amp;gt;https://www.universetoday.com/85749/is-the-moon-a-planet/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Terrestrial Planet]]s ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Rarity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|In game description&lt;br /&gt;
!Selling Price ([[Full Spectrum System Scanner|FSSS]] + [[Detailed Surface Scanner|DSS]])&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Icy-180px.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Icy Body&lt;br /&gt;
|Atmospheric: White.&lt;br /&gt;
&lt;br /&gt;
Airless:&lt;br /&gt;
&lt;br /&gt;
Blue, orange, green, yellow, pink (Rare).&lt;br /&gt;
|Very Common, especially when orbiting cooler M class stars and brown dwarf stars including classes L, T, and Y.&lt;br /&gt;
|Ice world composed mainly of water ice. Worlds like this will not have had much heating in the past, forming in the cooler regions of a star system, and have retained many volatiles as solids within their crust.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Rocky-Planets-180px.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Rocky Body&lt;br /&gt;
|Atmospheric:&lt;br /&gt;
&lt;br /&gt;
Yellow, black, brown.&lt;br /&gt;
&lt;br /&gt;
Airless:&lt;br /&gt;
&lt;br /&gt;
Orange, grey, brown, red, green, black.&lt;br /&gt;
|Common&lt;br /&gt;
|Rocky world with little or no surface metal content. Worlds like this have lost most of their volatiles due to past heating, and any metallic content will form a small central core.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Rocky_ice.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|[[Rocky Ice World]]&lt;br /&gt;
|White - Grey - Light blue - Light brown &lt;br /&gt;
|Uncommon&lt;br /&gt;
|Rocky ice world. Typically formed in the cooler regions of star system these worlds have a small metal core and thick rocky mantle with a crust of very deep ice. Geological activity is common in these worlds because of the large quantities of volatiles in the crust, often creating a thin, sometimes seasonal atmosphere.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
High-Metal-Content-Planets-180px.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|High-Metal Content World&lt;br /&gt;
|Atmospheric:&lt;br /&gt;
Yellow, black, brown.&lt;br /&gt;
&lt;br /&gt;
Airless:&lt;br /&gt;
&lt;br /&gt;
Orange, grey, brown, red, green, black.&lt;br /&gt;
|Common (Rare if orbiting M, L, T, S class stars)&lt;br /&gt;
|High metal content world with a metallic core. Worlds like this can have metallic ores near the surface in places, especially around areas of past volcanism.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Metal_rich.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|[[Metal-Rich Body]]&lt;br /&gt;
|Atmospheric: Black, brown, visible lava.&lt;br /&gt;
&lt;br /&gt;
Airless:&lt;br /&gt;
&lt;br /&gt;
Typically deep red/orange due to proximity to star.&lt;br /&gt;
|Rare, can be found in close orbit around G, F and A class stars.&lt;br /&gt;
|Metal-rich worlds like this have a large metallic core, with plentiful metallic ores even at the surface. In places, especially around areas of past or current volcanism or liquid erosion, some higher metals can be found in their elemental form too. Mining is therefore very efficient, so these worlds are highly valued.&lt;br /&gt;
&lt;br /&gt;
This type of planetoid is always within close proximity of a star, often taking the form of a lava-covered planet or a potato planet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Earthlike.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Earth-Like World&lt;br /&gt;
|Blue with green, brown and white&lt;br /&gt;
|&lt;br /&gt;
Extremely Rare (Mainly orbit K, G, F class stars)&lt;br /&gt;
&lt;br /&gt;
Said to be less common in the galactic core.&lt;br /&gt;
|Outdoor world with a human-breathable atmosphere and indigenous life. The atmosphere is far from chemical equilibrium as a result.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Ammonia-World-180px.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|[[Ammonia World]]&lt;br /&gt;
|Atmospheric:&lt;br /&gt;
Light brown, brown, beige.&lt;br /&gt;
&lt;br /&gt;
Airless:&lt;br /&gt;
&lt;br /&gt;
Brown.&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Terrestrial ammonia world with an active ammonia-based chemistry and carbon-ammonia based life.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Nonspherical-Planet.png&lt;br /&gt;
Non-Spherical-Planet-2.png&lt;br /&gt;
Nonspherical-Moon.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Non-spherical Bodies&lt;br /&gt;
|Atmospheric:&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
Airless:&lt;br /&gt;
&lt;br /&gt;
Grey.&lt;br /&gt;
|Rare (Commonly found orbiting M Class stars)&lt;br /&gt;
|These are planets or moons with a nonspherical shape, with a radius of less than 1 000 KM. It&#039;s elongated and can resemble a potato. Typically do not retain any atmosphere.&lt;br /&gt;
&lt;br /&gt;
Take caution when travelling near nonspherical bodies, as their small size can cause one to believe they are travelling further from the body&#039;s orbital cruise zone than they actually are and subsequently colliding at a significant velocity with the celestial body&#039;s glide engagement zone, triggering an emergency drop from supercruise and causing starship damage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Emerald-Moon-in-Cemiess.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Terraformed World&lt;br /&gt;
|Blue with green, brown and white&lt;br /&gt;
|&lt;br /&gt;
Accounts for most Earth-Like Worlds in inhabited areas of space. Cannot be found in deep space&lt;br /&gt;
|Outdoor world with a human-breathable atmosphere and indigenous life. The atmosphere is far from chemical equilibrium as a result.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Water World]]s ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rarity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In game description&lt;br /&gt;
!Selling Price ([[Full Spectrum System Scanner|FSSS]] + [[Detailed Surface Scanner|DSS]])&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
water.jpg|Water World&lt;br /&gt;
THAILOAE EM-M D7-2 A 6.png|THAILOAE EM-M D7-2 A 6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|[[Water World]]&lt;br /&gt;
|Atmospheric&lt;br /&gt;
Blue, often with white (ice).&lt;br /&gt;
&lt;br /&gt;
Airless:&lt;br /&gt;
&lt;br /&gt;
Blue.&lt;br /&gt;
|Rare (More common if orbiting K, G, F and A class stars)&lt;br /&gt;
|Terrestrial water world with an active water-based chemistry and carbon-water-based life.&lt;br /&gt;
&lt;br /&gt;
Water Worlds may occasionally possess a small cluster of islands. This does not alter its classification, however.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Gas Giant]]s ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Class&lt;br /&gt;
!Rarity &lt;br /&gt;
!In game description&lt;br /&gt;
!Selling Price ([[Full Spectrum System Scanner|FSSS]] + [[Detailed Surface Scanner|DSS]])&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Gas-Giant-Class-I.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|I&lt;br /&gt;
|Uncommon&lt;br /&gt;
|Class I or Jovian gas giants have primarily hydrogen and helium atmospheres. Colouration comes from clouds in the upper atmosphere of ammonia, water vapour, hydrogen sulphide, phosphine and sulphur. The temperature at the top of their upper cloud layers is typically less than 150 K.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Class_II.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|II&lt;br /&gt;
|Rare&lt;br /&gt;
|Class II gas giants have primarily hydrogen and helium atmospheres. Water vapour in the upper cloud layers gives them a much higher albedo. Their surface temperature is typically up to or around 250 K.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Gas-Giant-Class-III-180px.png&lt;br /&gt;
20170221073152_1.jpg&lt;br /&gt;
Screenshot_20200111-115555.jpg|Type III Green Gas Giant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|III&lt;br /&gt;
|Uncommon&lt;br /&gt;
|Class III gas giants have primarily hydrogen and helium atmospheres without distinctive cloud layers. Their surface temperature typically ranges between 350 K and 800 K. They are primarily blue in colour because of optical scattering in the atmosphere - with the chance of wispy cloud layers from sulphides and chlorides.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Gas-Giant-Class-IV-180px.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|IV&lt;br /&gt;
|Very Uncommon&lt;br /&gt;
|Class IV gas giants have primarily hydrogen and helium atmospheres with carbon monoxide and upper clouds of alkali metals above lower cloud layers of silicates and iron compounds, hence he brighter colours. The temperature of their upper cloud layers is typically above 900 K.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Gas Giant Class V.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|V&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Class V gas giants have primarily hydrogen and helium atmospheres, with thick clouds of silicates and iron compounds, even metallic iron.They are the hottest type of gas giants with temperatures at their upper cloud decks above 1400 K, and much hotter in the lower layers, often emitting a dull glow from the internal heat within.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Helium-rich_Gas_Giant_2.jpg&lt;br /&gt;
Helium-rich_Gas_Giant.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Helium-rich&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Helium-rich gas giants have a greatly inflated percentage of helium compared to the hydrogen in their atmosphere. Much of their hydrogen has been lost over time because they have insufficient mass to hold on to it. It may also be because temperatures in their past were much higher, driving off the hydrogen at a greater rate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Gas_giant_with_ammonia_based_life.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|[[Gas Giant]] with ammonia-based life&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Gas giant with ammonia-based life. This is primarily a hydrogen and helium-based atmospheric gas giant, but a little below the surface cloud layers,life exists based in the ammonia-cloud layer. The chemistry of this gaseous region is far from equilibrium, with a surprising excess of oxygen and many carbon-based compounds giving it some vivid colours. As with many such gaseous living systems, it is underpinned by vast quantities of free-floating radioplankton - tiny carbon-based algae, each retaining small quantity of liquid ammonia, extracting their energy from the intense radiation flux.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
Gas_Giant_Water_Based_Life.png&lt;br /&gt;
Water_based_life_gas_giant.png&lt;br /&gt;
gas_giant_water_based.jpg|Gas giant, water based&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|[[Gas Giant]] with water-based life&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Gas giant with water-based life. This is primarily a hydrogen and helium based atmospheric gas giant, but not far below the surface exists life based in the water-cloud layer just below the atmospheric surface. The chemistry of this gaseous region is far from equilibrium, with a surprising excess of oxygen and many carbon-based compounds giving it some vivid colours. As with many such gaseous living systems, it is underpinned by vast quantities of free-floating radioplankton - tiny carbon-based algae, each retaining small quantity of liquid water, extracting their energy from the intense radiation flux.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;277&amp;quot;&amp;gt;&lt;br /&gt;
Water_Giant.png&lt;br /&gt;
Water Giant 2.png|Water Giant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Water Giant&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Water giant. Worlds like this have a large atmosphere made mainly of water vapour. It most likely formed when a large icy body warmed up enough to evaporate a large amount of its surface ice, this would in turn trigger a runaway greenhouse effect leading to a very thick atmosphere made of the evaporated ices.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Largest landable planets ==&lt;br /&gt;
These are the largest known landable planets in the [[galaxy]]. They were all discovered by commanders. Check the [https://forums.frontier.co.uk/threads/really-large-landable-planets-the-list-mk-ii.327917/ forum thread] for the full list.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/threads/really-large-landable-planets-the-list-mk-ii.327917/ Really large landable planets: the list. (MK II)]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Radius&lt;br /&gt;
!System&lt;br /&gt;
!Body&lt;br /&gt;
!Type&lt;br /&gt;
!Reported by&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|25,503.96 km&lt;br /&gt;
|EOL PROU HR-U D3-2494&lt;br /&gt;
|3&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;CMDR Ishtar Nixx&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|25,202.13 km&lt;br /&gt;
|WEQAEA TN-K D8-53&lt;br /&gt;
|1&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;duckofdeath&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|24,403.61 km&lt;br /&gt;
|CHROABS TI-S D4-58&lt;br /&gt;
|4&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;CMDR Raj Matheo&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|24,353.34 km&lt;br /&gt;
|BLU AESCS LQ-X D1-11&lt;br /&gt;
|2&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;CMDR King-Crimson&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|24,306.84 km&lt;br /&gt;
|THUECHO NU-B C15-2&lt;br /&gt;
|2&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;crnook&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|24,276.33 km&lt;br /&gt;
|STOCK 1 SECTOR AQ-X D1-22&lt;br /&gt;
|1&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;Gallus Domesticus&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|23,605.51 km&lt;br /&gt;
|OEPHAIDST RU-M D8-709&lt;br /&gt;
|2&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;CMDR Varonica&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|23,525.00 km&lt;br /&gt;
|GLUDGEIA BD-T C4-5&lt;br /&gt;
|2&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;CMDR Setterllew&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|23,346.00 km&lt;br /&gt;
|HYPUAE SCRUA QP-N D7-196&lt;br /&gt;
|3&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;ick&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|23,310.22 km&lt;br /&gt;
|FROARSTS CM-M D7-2210&lt;br /&gt;
|2&lt;br /&gt;
|Icy body&lt;br /&gt;
|&#039;&#039;CMDR chavaplx &#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_dangerous_1._Planets_a._Gas_giants&lt;br /&gt;
File:Elite_Dangerous_1._Planets_b._Volcanic&lt;br /&gt;
File:Elite_Dangerous_1._Planets_c._Class_M&lt;br /&gt;
File:Elite_Dangerous_1._Planets_d._Rings&lt;br /&gt;
File:Elite_Dangerous_1._Planets_e._Others&lt;br /&gt;
File:Elite_Dangerous_-_Timelapse_-_Planet_Rising_3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[ru:Планеты]]&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Celestials]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68E0:CBCB:95FC:79A5:7274:9E73</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2218</id>
		<title>Acronyms &amp; Slang</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2218"/>
		<updated>2020-01-21T01:16:41Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68E0:CBCB:493F:111A:5380:74D3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a list below of nouns, verbs, etcetera, that are replaced every now and then by viral words origination from players in [[Elite: Dangerous]]. The list also consists of irregular words said by NPC&#039;s/AI&#039;s in the top-left communications panel in the ship&#039;s canopy. The list below is categorized in alphabetical form from letter A to Z.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AFMU:&#039;&#039;&#039; [[Auto Field-Maintenance Unit]].&lt;br /&gt;
* &#039;&#039;&#039;AspX:&#039;&#039;&#039; Abbreviation of the [[Asp Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;ASPX:&#039;&#039;&#039; Another, incorrect abbreviation of [[Asp Explorer]]. Used by players under the misconception that the word &amp;quot;Asp&amp;quot; is an acronym (&amp;quot;ASP Explorer&amp;quot;); an &amp;quot;asp&amp;quot; is another word for a &amp;quot;viper&amp;quot;, following the &#039;&#039;Elite&#039;&#039; series&#039; trend of naming some ship models after snake species.&lt;br /&gt;
* &#039;&#039;&#039;AX:&#039;&#039;&#039; Anti-Xeno. Used to refer to any activities or ship builds relating to combat with Thargoids.&lt;br /&gt;
* &#039;&#039;&#039;Allie:&#039;&#039;&#039; An NPC or player aligned with the [[Alliance]]. Pronounced as &amp;quot;all-ee&amp;quot; than &amp;quot;ally&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Boiling:&#039;&#039;&#039; [[Silent Running]] near a star or a station orbiting close to a star.&lt;br /&gt;
* &#039;&#039;&#039;Big Blue Beluga:&#039;&#039;&#039; A term used when one comes across an invincible, Elite NPC flying a [[Beluga Liner]] with a vibrant blue paint job with unlimited health will interdict and destroy an unsuspecting player for an unknown reason. Only a small amount of encounters have been reported and the so-called &amp;quot;Big Blue Beluga&amp;quot; phenomenon is very likely to be a bug in the game.&lt;br /&gt;
* &#039;&#039;&#039;Board Flipping:&#039;&#039;&#039; The bygone practice of switching between Open/Private Group/Solo modes to force mission boards to refresh and present new missions, usually done to stack multiple missions of the same type to maximize convenience and profitability. While viewed with distaste by a segment of the community, Frontier Developments have confirmed that Board Flipping is not an exploit or violation of the game&#039;s Terms of Service. Board flipping is no longer possible since patch 3.3, as the missions change now every 15 minutes, not after relogging.&lt;br /&gt;
* &#039;&#039;&#039;Brick:&#039;&#039;&#039; Nickname for the [[Type-6 Transporter]], due to its brick-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;Buggy:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Carebear:&#039;&#039;&#039; A player who plays in Open, but believes that other players have no right to interfere with them regardless of the circumstances. Carebears complain at length whenever their ship is destroyed by another player despite Open&#039;s primary purpose being to facilitate PvP activity, and ship destruction at the hands of another player being a well-recognized risk of playing in Open. They also often demand that Frontier Developments either reimburse them the rebuy fee or fully restore their ship and any cargo in the event they could not afford the rebuy, as well as punish the attacker. Due to this behavior, Carebears are considered an entitled and toxic element of the community. Carebears are not to be confused with victims of Ganking or Griefing, which involves the deliberate and repeated destruction of a player&#039;s ship with the intent of provoking an emotional reaction from the victim for the attacker&#039;s personal amusement.&lt;br /&gt;
* &#039;&#039;&#039;CG:&#039;&#039;&#039; [[Community Goal]]. Commanders can sign up for missions and community rewards at stations that are hosting a community goal.&lt;br /&gt;
* &#039;&#039;&#039;CMDR:&#039;&#039;&#039; Abbreviation of Commander.&lt;br /&gt;
* &#039;&#039;&#039;Combat Logging:&#039;&#039;&#039; See [[Combat Logging]]. The act of shutting off the game during combat or when being interdicted. Unlike typical &amp;quot;rage-quitting&amp;quot;, the goal is generally to avoid a potential loss of one&#039;s ship (and any commodities their ship may be carrying) and paying for the rebuy. The practice is viewed with distaste by much of the community and considered an exploit by Frontier Developments.&lt;br /&gt;
* &#039;&#039;&#039;Conda:&#039;&#039;&#039; Short term for an [[Anaconda]]. Not to be confused with the [[F63 Condor]], a ship at the other end of the size spectrum. Build is often tagged on: shieldconda, plasmaconda, cannoconda, etcetera.&lt;br /&gt;
* &#039;&#039;&#039;CQC:&#039;&#039;&#039; [[CQC Championship|Close Quarters Combat]]. A combat game mode inside the Elite: Dangerous universe where human combatants fight each other.&lt;br /&gt;
* &#039;&#039;&#039;CZ:&#039;&#039;&#039; [[Conflict Zone]]. A region of space currently in a state of conflict between two local [[factions]].&lt;br /&gt;
* &#039;&#039;&#039;DBS:&#039;&#039;&#039; Short term for the [[Diamondback Scout]].&lt;br /&gt;
* &#039;&#039;&#039;DBX:&#039;&#039;&#039; Short term for the [[Diamondback Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Death Flower:&#039;&#039;&#039; Slang for a [[Thargoid Interceptor]].&lt;br /&gt;
* &#039;&#039;&#039;DSS:&#039;&#039;&#039; [[Detailed Surface Scanner]].&lt;br /&gt;
* &#039;&#039;&#039;FD&#039;&#039;&#039;: First Discovered. Signifies the player who first discovered a particular astronomical object.&lt;br /&gt;
* &#039;&#039;&#039;FDev:&#039;&#039;&#039; [[Frontier Developments]], the developers of &#039;&#039;Elite: Dangerous&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;FDL:&#039;&#039;&#039; Short term for the [[Fer-de-Lance]]. Could also be used to refer to [[Faulcon DeLacy]], but isn&#039;t typically used to do so.&lt;br /&gt;
* &#039;&#039;&#039;Fed:&#039;&#039;&#039; NPC or player aligned or allied with the [[Federation]]/the Federation itself.&lt;br /&gt;
* &#039;&#039;&#039;Freagle:&#039;&#039;&#039; The free [[Eagle MkII]] given to players who pre-ordered [[Elite Dangerous]].&lt;br /&gt;
* &#039;&#039;&#039;Freebooter:&#039;&#039;&#039; A term originally said by authority vessels against a pilot caught doing an illegal action. An illegal plunderer, pillager, or invader.&lt;br /&gt;
* &#039;&#039;&#039;Friendship Drive:&#039;&#039;&#039; Affectionate term for the [[Frame Shift Drive]] based on the pronunciation of the Verity [[COVAS]].&lt;br /&gt;
* &#039;&#039;&#039;FSS:&#039;&#039;&#039; [[Full Spectrum System Scanner]]. Most players refrain from using three S&#039;s in the abbreviation.&lt;br /&gt;
* &#039;&#039;&#039;Ganking:&#039;&#039;&#039; Attacking other players when the odds are greatly against the victim, i.e. they have a much less powerful ship, are new to the game, or are greatly outnumbered. If unjustified by any game mechanic such as Powerplay or piracy, it may be considered abusive.&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush:&#039;&#039;&#039; When a large number of players flock to an area to take advantage of missions that are extremely profitable and also low-risk, fast to complete, or very simple. Gold Rushes are generally not considered exploits, but are often caused by bugs or oversights, and Frontier Developments is quick to take action to end them once they are widely known. See [[Gold Rush|here]] for a list of previous Gold Rushes.&lt;br /&gt;
* &#039;&#039;&#039;Griefer:&#039;&#039;&#039; A player who deliberately irritates and harasses other players. See [[Griefers]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Grinding:&#039;&#039;&#039; Completing repetitive tasks many times over in order to get game rewards. Grinding is generally not considered enjoyable, and can be a criticism of game mechanics. Also can be the hallmark of a particularly determined player, however.&lt;br /&gt;
* &#039;&#039;&#039;HazRES:&#039;&#039;&#039; A Hazardous [[Resource Extraction Site]]. These sites don&#039;t enjoy the authority protection that other resource sites do.&lt;br /&gt;
* &#039;&#039;&#039;HGE: &#039;&#039;&#039;[[High Grade Emissions]]&lt;br /&gt;
* &#039;&#039;&#039;HiRES or HighRES:&#039;&#039;&#039; A high intensity [[Resource Extraction Site]], one where pirate or hostile activity is high.&lt;br /&gt;
* &#039;&#039;&#039;High Wake:&#039;&#039;&#039; An inter-system jump, or [[hyperspace]]; the wake left behind by a ship entering [[hyperspace]].&lt;br /&gt;
* &#039;&#039;&#039;Hot Soup:&#039;&#039;&#039; [[Fuel]] [[Fuel Scoop|scooped]] from a [[star]].&lt;br /&gt;
* &#039;&#039;&#039;II:&#039;&#039;&#039; [[Interstellar Initiative]].&lt;br /&gt;
* &#039;&#039;&#039;Imp:&#039;&#039;&#039; An NPC or player allied with the [[Empire]] and flying an [[Empire#Faction Ships|Imperial vessel]].&lt;br /&gt;
* &#039;&#039;&#039;KGBFOAM:&#039;&#039;&#039; An easy-to-remember acronym for the star types that can be scooped for fuel. The galaxy map allows route filters to be applied relating to — amongst other criteria — star type.&lt;br /&gt;
* &#039;&#039;&#039;KWS:&#039;&#039;&#039; Short term for Kill Warrant Scanner.&lt;br /&gt;
* &#039;&#039;&#039;Letter Box:&#039;&#039;&#039; A term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Lithobraking:&#039;&#039;&#039; A humorous term for bringing a ship to a complete stop by colliding with a landable planet&#039;s surface, resulting in the loss of the ship. A common and unintentional occurrence on high-gravity worlds.&lt;br /&gt;
* &#039;&#039;&#039;Loop of Shame:&#039;&#039;&#039; term for missing (station etc.) in supercruise, and needing to loop around to jump out.&lt;br /&gt;
* &#039;&#039;&#039;LoRes or LowRes:&#039;&#039;&#039; A low intensity [[Resource Extraction Site]], one where pirate or hostile activity is low.&lt;br /&gt;
* &#039;&#039;&#039;Low Wake:&#039;&#039;&#039; An intra-system jump, or [[supercruise]]; the wake left behind by a ship entering [[supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;LTD&#039;&#039;&#039;: [[Low Temperature Diamonds|Low temperature diamonds]], a rare mineral commodity.&lt;br /&gt;
* &#039;&#039;&#039;Mailslot&#039;&#039;&#039;: Another term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Mass Jump:&#039;&#039;&#039; When a large group of ships in the same instance jumps to hyperspace at the same time. Most commonly done during player expeditions. See [[Mass Jump]].&lt;br /&gt;
* &#039;&#039;&#039;Meta:&#039;&#039;&#039; The metagame, the &amp;quot;game within a game&amp;quot;. Originally a term from chess, it refers to advanced players making study of game mechanics to gain further advantage. See [[Engineers]].&lt;br /&gt;
* &#039;&#039;&#039;Noise Machine:&#039;&#039;&#039; An [[Adder]], particularly its sounds disliked by many players.&lt;br /&gt;
* &#039;&#039;&#039;Noob Hammers:&#039;&#039;&#039; Refers to the long &amp;quot;arms&amp;quot; that can be present on the exterior of certain [[Coriolis]] stations. Since docking with such stations can require piloting around the rotating arms to reach the Access Corridor, inexperienced pilots have been known to collide with them.&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Non-player character. This is a broader term, coined in the early days of multiplayer games, used to describe characters that are not players, but are under computer control.&lt;br /&gt;
* &#039;&#039;&#039;NSP:&#039;&#039;&#039; [[Notable Stellar Phenomena|Notable&amp;amp;nbsp;Stellar Phenomena]]. A Point of Interest found in space with scannable anomalies.&lt;br /&gt;
* &#039;&#039;&#039;o7:&#039;&#039;&#039; An emoticon for a salute. Used to say hello or goodbye, or offer praise or recognition.&lt;br /&gt;
* &#039;&#039;&#039;OC:&#039;&#039;&#039; [[Orbital Cruise|Orbital cruise]].&lt;br /&gt;
* &#039;&#039;&#039;POI:&#039;&#039;&#039; [[Point of interest]], typically a rocky outcrop or some other scannable or collectable item on a planet&#039;s or moon&#039;s surface. See also [[USS]], WSS, SSS.&lt;br /&gt;
* &#039;&#039;&#039;PA:&#039;&#039;&#039; Short term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;PAC:&#039;&#039;&#039; Another term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;Pills:&#039;&#039;&#039; Short term for the [[narcotics]] commodity.&lt;br /&gt;
* &#039;&#039;&#039;PP:&#039;&#039;&#039; [[Powerplay]].&lt;br /&gt;
* &#039;&#039;&#039;PSG:&#039;&#039;&#039; Short term for [[Prismatic Shield Generator]].&lt;br /&gt;
* &#039;&#039;&#039;PvE and PvP:&#039;&#039;&#039; Player vs Environment (fighting NPCs) and Player vs Player. The distinction is necessary because both can lend themselves to radically different ship builds and playstyles.&lt;br /&gt;
* &#039;&#039;&#039;Redbull Can:&#039;&#039;&#039; Deployed [[Mine Launcher|mine]], cylinder-looking shape.&lt;br /&gt;
* &#039;&#039;&#039;RES:&#039;&#039;&#039; Short term for [[Resource Extraction Site]].&lt;br /&gt;
* &#039;&#039;&#039;SC:&#039;&#039;&#039; [[Supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;SCB:&#039;&#039;&#039; [[Shield Cell Bank]], an optional module used to quickly regenerate shields.&lt;br /&gt;
* &#039;&#039;&#039;Sidey:&#039;&#039;&#039; Short term for a [[Sidewinder]].&lt;br /&gt;
* &#039;&#039;&#039;SLF:&#039;&#039;&#039; Ship Launched Fighter. A small, manoeuvrable craft fitted with weapons and launched to support a larger ship in combat.&lt;br /&gt;
* &#039;&#039;&#039;Space Cow:&#039;&#039;&#039; The [[Lakon]] [[Type-9 Heavy]].&lt;br /&gt;
* &#039;&#039;&#039;Space Madness:&#039;&#039;&#039; See [[Space madness|Space Madness]].&lt;br /&gt;
* &#039;&#039;&#039;SRV:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Suicidewinder:&#039;&#039;&#039; Refers to the practice of purchasing a [[Sidewinder MkI]] while storing one&#039;s original ship, then self-destructing in order to access the rebuy screen and use it to &amp;quot;teleport&amp;quot; back to one of the game&#039;s starting systems. This is usually done by players well outside the bubble who want to quickly return there for whatever reason. Once in the bubble, players will then switch to another ship or have their original ship transferred to them.&lt;br /&gt;
* &#039;&#039;&#039;Tank:&#039;&#039;&#039; A ship build optimized for &amp;quot;tanking&amp;quot; (absorbing) the largest possible amounts of damage. The variants are a shield tank, and a hull tank (for amour).&lt;br /&gt;
* &#039;&#039;&#039;The Black:&#039;&#039;&#039; Open space within a system, or the vast, mostly unexplored regions of the galaxy outside of the Core Systems.&lt;br /&gt;
* &#039;&#039;&#039;Thirsty:&#039;&#039;&#039; A ship that is low on [[fuel]].&lt;br /&gt;
* &#039;&#039;&#039;Toast Rack:&#039;&#039;&#039; The metal frame structure outside of a [[station]]&#039;s airlock.&lt;br /&gt;
* &#039;&#039;&#039;Trash Can:&#039;&#039;&#039; A cargo canister containing [[scrap]], [[biowaste]] or other waste commodities.&lt;br /&gt;
* &#039;&#039;&#039;Ugly Duckling:&#039;&#039;&#039; An [[Adder]], compared to the other vessels manufactured by [[Zorgon Peterson]].&lt;br /&gt;
* &#039;&#039;&#039;Useless Dreg:&#039;&#039;&#039; Common insult originally coming from [[pirate]]s after a scan shows no cargo.&lt;br /&gt;
* &#039;&#039;&#039;USS:&#039;&#039;&#039; Short term for [[Unidentified Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Whale:&#039;&#039;&#039; An [[Orca]] or [[Beluga Liner]], for the ship&#039;s name originating from a whale species.&lt;br /&gt;
* &#039;&#039;&#039;Winder:&#039;&#039;&#039; Another short term for a Sidewinder.&lt;br /&gt;
* &#039;&#039;&#039;Railwinder:&#039;&#039;&#039; Slang for a Sidewinder with railguns in the hardpoint slots.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68E0:CBCB:493F:111A:5380:74D3</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Nerve_Agents&amp;diff=13502</id>
		<title>Nerve Agents</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Nerve_Agents&amp;diff=13502"/>
		<updated>2020-01-18T21:04:42Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68E0:CBCB:90D0:27F2:3CCC:178F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CommodityInfobox&lt;br /&gt;
|classification = Commodities - Surface&lt;br /&gt;
|type = Chemicals&lt;br /&gt;
|gap = 13,029&lt;br /&gt;
|producer = Refinery (Surface)&lt;br /&gt;
|consumer = High Tech (Surface) and Military&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Used in medical research but because of the potential to be weaponised is a controlled substance in many jurisdictions|In-game description}}&lt;br /&gt;
&#039;&#039;&#039;Nerve Agents&#039;&#039;&#039; are a [[Commodities#Chemicals|Chemical Commodity]] produced by [[Surface Port]]s in most Refinery systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAUTION:&#039;&#039;&#039; Nerve Agents are illegal in many systems and you may be issued a fine or bounty if scanned by an authority vessel.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.edsm.net/en/search/stations/index/buyCommodity/107 EDSM.NET: Stations where you can buy &#039;&#039;&#039;Nerve Agents&#039;&#039;&#039;]&lt;br /&gt;
*[https://www.edsm.net/en/search/stations/index/sellCommodity/107 EDSM.NET: Stations where you can sell &#039;&#039;&#039;Nerve Agents&#039;&#039;&#039;]&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Surface Commodities]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68E0:CBCB:90D0:27F2:3CCC:178F</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Combat_Logging&amp;diff=9042</id>
		<title>Combat Logging</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Combat_Logging&amp;diff=9042"/>
		<updated>2020-01-17T01:15:55Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68E0:CBCB:F9F0:7453:6F1B:DD82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|For clarity&#039;s sake, &amp;quot;combat logging&amp;quot; is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage. Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.|[[Sandro Sammarco]], January 27, 2015&amp;lt;ref name=&amp;quot;CLU&amp;quot;&amp;gt;[https://web.archive.org/web/20150327065446/https://forums.frontier.co.uk/showthread.php/?t=105778 Frontier Forums: &amp;quot;Combat Logging&amp;quot;: Update (retrieved from Archive.org)]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&#039;&#039;&#039;Combat Logging&#039;&#039;&#039; is the act of logging off or exiting a session of &#039;&#039;[[Elite Dangerous]]&#039;&#039; during ship-to-ship combat, either PvE or PvP, in an illegitimate way in order to prevent an undesirable update to player save data. Combat logging is most often done to avoid death during combat due to [[insurance costs]], but it is also used to avoid incurring fines and bounties during activities such as [[smuggling]]. Some players may also combat log before imminent ship destruction to avoid losing cargo considered valuable that cannot be re-bought, such as [[rare commodities]] that can only be discovered and not purchased. This exploit works because the game only saves player data when certain events occur, not continuously, and the player can interrupt the game before it saves by terminating the application or network connection. Players who witness or suspect combat logging can report the individual to [[Frontier Developments]] for review.&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
{{Quote|To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate. I suspect at some point we may increase the &amp;quot;in danger&amp;quot; countdown, but for now you just have to wait fifteen seconds. However, we can&#039;t speak for how other Commanders view such actions. For the record, when we talk about &amp;quot;combat logging&amp;quot; at Frontier, we mean the act of ungracefully exiting the game (either by ALT-F4 type procedures or by cutting the network traffic).|Sandro Sammarco, May 17, 2016&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://forums.frontier.co.uk/threads/is-save-ing-still-a-legitimate-tactic-to-avoid-destruction.251428/page-9#post-3904116 Frontier Forums: Is &amp;quot;Save&amp;quot;ing still a legitimate tactic to avoid destruction ?, post #166]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Frontier Developments&#039; official stance on combat logging by terminating the game application or the network connection is that it is an &amp;quot;undesirable exploit&amp;quot; that is &amp;quot;not part of the game&amp;quot;, and therefore an offense that may be punished with a ban.&amp;lt;ref name=&amp;quot;CLU&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exiting the game via the menu and waiting for the 15-second cooldown to elapse is always legitimate, and will not incur any penalty.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68E0:CBCB:F9F0:7453:6F1B:DD82</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2216</id>
		<title>Acronyms &amp; Slang</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2216"/>
		<updated>2020-01-14T00:08:18Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68E0:CBCB:5881:E825:5631:1ACB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a list below of nouns, verbs, etcetera, that are replaced every now and then by viral words origination from players in [[Elite: Dangerous]]. The list also consists of irregular words said by NPC&#039;s/AI&#039;s in the top-left communications panel in the ship&#039;s canopy. The list below is categorized in alphabetical form from letter A to Z.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AFMU:&#039;&#039;&#039; [[Auto Field-Maintenance Unit]].&lt;br /&gt;
* &#039;&#039;&#039;AspX:&#039;&#039;&#039; Abbreviation of the [[Asp Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;ASPX:&#039;&#039;&#039; Another, incorrect abbreviation of [[Asp Explorer]]. Used by players under the misconception that the word &amp;quot;Asp&amp;quot; is an acronym (&amp;quot;ASP Explorer&amp;quot;); an &amp;quot;asp&amp;quot; is another word for a &amp;quot;viper&amp;quot;, following the &#039;&#039;Elite&#039;&#039; series&#039; trend of naming some ship models after snake species.&lt;br /&gt;
* &#039;&#039;&#039;AX:&#039;&#039;&#039; Anti-Xeno. Used to refer to any activities or ship builds relating to combat with Thargoids.&lt;br /&gt;
* &#039;&#039;&#039;Boiling:&#039;&#039;&#039; [[Silent Running]] near a star or a station orbiting close to a star.&lt;br /&gt;
* &#039;&#039;&#039;Big Blue Beluga:&#039;&#039;&#039; A term used when one comes across an invincible, Elite NPC flying a [[Beluga Liner]] with a vibrant blue paint job with unlimited health will interdict and destroy an unsuspecting player for an unknown reason. Only a small amount of encounters have been reported and the so-called &amp;quot;Big Blue Beluga&amp;quot; phenomenon is very likely to be a bug in the game.&lt;br /&gt;
* &#039;&#039;&#039;Board Flipping:&#039;&#039;&#039; The bygone practice of switching between Open/Private Group/Solo modes to force mission boards to refresh and present new missions, usually done to stack multiple missions of the same type to maximize convenience and profitability. While viewed with distaste by a segment of the community, Frontier Developments have confirmed that Board Flipping is not an exploit or violation of the game&#039;s Terms of Service. Board flipping is no longer possible since patch 3.3, as the missions change now every 15 minutes, not after relogging.&lt;br /&gt;
* &#039;&#039;&#039;Brick:&#039;&#039;&#039; Nickname for the [[Type-6 Transporter]], due to its brick-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;Buggy:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Carebear:&#039;&#039;&#039; A player who plays in Open, but believes that other players have no right to interfere with them regardless of the circumstances. Carebears complain at length whenever their ship is destroyed by another player despite Open&#039;s primary purpose being to facilitate PvP activity, and ship destruction at the hands of another player being a well-recognized risk of playing in Open. They also often demand that Frontier Developments either reimburse them the rebuy fee or fully restore their ship and any cargo in the event they could not afford the rebuy, as well as punish the attacker. Due to this behavior, Carebears are considered an entitled and toxic element of the community. Carebears are not to be confused with victims of Ganking or Griefing, which involves the deliberate and repeated destruction of a player&#039;s ship with the intent of provoking an emotional reaction from the victim for the attacker&#039;s personal amusement.&lt;br /&gt;
* &#039;&#039;&#039;CG:&#039;&#039;&#039; [[Community Goal]]. Commanders can sign up for missions and community rewards at stations that are hosting a community goal.&lt;br /&gt;
* &#039;&#039;&#039;CMDR:&#039;&#039;&#039; Abbreviation of Commander.&lt;br /&gt;
* &#039;&#039;&#039;Combat Logging:&#039;&#039;&#039; See [[Combat Logging]]. The act of shutting off the game during combat or when being interdicted. Unlike typical &amp;quot;rage-quitting&amp;quot;, the goal is generally to avoid a potential loss of one&#039;s ship (and any commodities their ship may be carrying) and paying for the rebuy. The practice is viewed with distaste by much of the community and considered an exploit by Frontier Developments.&lt;br /&gt;
* &#039;&#039;&#039;Conda:&#039;&#039;&#039; Short term for an [[Anaconda]]. Not to be confused with the [[F63 Condor]], a ship at the other end of the size spectrum. Build is often tagged on: shieldconda, plasmaconda, cannoconda, etcetera.&lt;br /&gt;
* &#039;&#039;&#039;CQC:&#039;&#039;&#039; [[CQC Championship|Close Quarters Combat]]. A combat game mode inside the Elite: Dangerous universe where human combatants fight each other.&lt;br /&gt;
* &#039;&#039;&#039;CZ:&#039;&#039;&#039; [[Conflict Zone]]. A region of space currently in a state of conflict between two local [[factions]].&lt;br /&gt;
* &#039;&#039;&#039;DBS:&#039;&#039;&#039; Short term for the [[Diamondback Scout]].&lt;br /&gt;
* &#039;&#039;&#039;DBX:&#039;&#039;&#039; Short term for the [[Diamondback Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Death Flower:&#039;&#039;&#039; Slang for a [[Thargoid Interceptor]].&lt;br /&gt;
* &#039;&#039;&#039;DSS:&#039;&#039;&#039; [[Detailed Surface Scanner]].&lt;br /&gt;
* &#039;&#039;&#039;FD&#039;&#039;&#039;: First Discovered. Signifies the player who first discovered a particular astronomical object.&lt;br /&gt;
* &#039;&#039;&#039;FDev:&#039;&#039;&#039; [[Frontier Developments]], the developers of &#039;&#039;Elite: Dangerous&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;FDL:&#039;&#039;&#039; Short term for the [[Fer-de-Lance]]. Could also be used to refer to [[Faulcon DeLacy]], but isn&#039;t typically used to do so.&lt;br /&gt;
* &#039;&#039;&#039;Fed:&#039;&#039;&#039; NPC or player aligned or allied with the [[Federation]]/the Federation itself.&lt;br /&gt;
* &#039;&#039;&#039;Freagle:&#039;&#039;&#039; The free [[Eagle MkII]] given to players who pre-ordered [[Elite Dangerous]].&lt;br /&gt;
* &#039;&#039;&#039;Freebooter:&#039;&#039;&#039; A term originally said by authority vessels against a pilot caught doing an illegal action. An illegal plunderer, pillager, or invader.&lt;br /&gt;
* &#039;&#039;&#039;Friendship Drive:&#039;&#039;&#039; Affectionate term for the [[Frame Shift Drive]] based on the pronunciation of the Verity [[COVAS]].&lt;br /&gt;
* &#039;&#039;&#039;FSS:&#039;&#039;&#039; [[Full Spectrum System Scanner]]. Most players refrain from using three S&#039;s in the abbreviation.&lt;br /&gt;
* &#039;&#039;&#039;Ganking:&#039;&#039;&#039; Attacking other players when the odds are greatly against the victim, i.e. they have a much less powerful ship, are new to the game, or are greatly outnumbered. If unjustified by any game mechanic such as Powerplay or piracy, it may be considered abusive.&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush:&#039;&#039;&#039; When a large number of players flock to an area to take advantage of missions that are extremely profitable and also low-risk, fast to complete, or very simple. Gold Rushes are generally not considered exploits, but are often caused by bugs or oversights, and Frontier Developments is quick to take action to end them once they are widely known. See [[Gold Rush|here]] for a list of previous Gold Rushes.&lt;br /&gt;
* &#039;&#039;&#039;Griefer:&#039;&#039;&#039; A player who deliberately irritates and harasses other players. See [[Griefers]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Grinding:&#039;&#039;&#039; Completing repetitive tasks many times over in order to get game rewards. Grinding is generally not considered enjoyable, and can be a criticism of game mechanics. Also can be the hallmark of a particularly determined player, however.&lt;br /&gt;
* &#039;&#039;&#039;HazRES:&#039;&#039;&#039; A Hazardous [[Resource Extraction Site]]. These sites don&#039;t enjoy the authority protection that other resource sites do.&lt;br /&gt;
* &#039;&#039;&#039;HiRES or HighRES:&#039;&#039;&#039; A high intensity [[Resource Extraction Site]], one where pirate or hostile activity is high.&lt;br /&gt;
* &#039;&#039;&#039;High Wake:&#039;&#039;&#039; An inter-system jump, or [[hyperspace]]; the wake left behind by a ship entering [[hyperspace]].&lt;br /&gt;
* &#039;&#039;&#039;Hot Soup:&#039;&#039;&#039; [[Fuel]] [[Fuel Scoop|scooped]] from a [[star]].&lt;br /&gt;
* &#039;&#039;&#039;II:&#039;&#039;&#039; [[Interstellar Initiative]].&lt;br /&gt;
* &#039;&#039;&#039;Imp:&#039;&#039;&#039; An NPC or player allied with the [[Empire]] and flying an [[Empire#Faction Ships|Imperial vessel]].&lt;br /&gt;
* &#039;&#039;&#039;KGBFOAM:&#039;&#039;&#039; An easy-to-remember acronym for the star types that can be scooped for fuel. The galaxy map allows route filters to be applied relating to — amongst other criteria — star type.&lt;br /&gt;
* &#039;&#039;&#039;KWS:&#039;&#039;&#039; Short term for Kill Warrant Scanner.&lt;br /&gt;
* &#039;&#039;&#039;Letter Box:&#039;&#039;&#039; A term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Lithobraking:&#039;&#039;&#039; A humorous term for bringing a ship to a complete stop by colliding with a landable planet&#039;s surface, resulting in the loss of the ship. A common and unintentional occurrence on high-gravity worlds.&lt;br /&gt;
* &#039;&#039;&#039;Loop of Shame:&#039;&#039;&#039; term for missing (station etc.) in supercruise, and needing to loop around to jump out.&lt;br /&gt;
* &#039;&#039;&#039;LoRes or LowRes:&#039;&#039;&#039; A low intensity [[Resource Extraction Site]], one where pirate or hostile activity is low.&lt;br /&gt;
* &#039;&#039;&#039;Low Wake:&#039;&#039;&#039; An intra-system jump, or [[supercruise]]; the wake left behind by a ship entering [[supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;LTD&#039;&#039;&#039;: [[Low Temperature Diamonds|Low temperature diamonds]], a rare mineral commodity.&lt;br /&gt;
* &#039;&#039;&#039;Mailslot&#039;&#039;&#039;: Another term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Mass Jump:&#039;&#039;&#039; When a large group of ships in the same instance jumps to hyperspace at the same time. Most commonly done during player expeditions. See [[Mass Jump]].&lt;br /&gt;
* &#039;&#039;&#039;Meta:&#039;&#039;&#039; The metagame, the &amp;quot;game within a game&amp;quot;. Originally a term from chess, it refers to advanced players making study of game mechanics to gain further advantage. See [[Engineers]].&lt;br /&gt;
* &#039;&#039;&#039;Noise Machine:&#039;&#039;&#039; An [[Adder]], particularly its sounds disliked by many players.&lt;br /&gt;
* &#039;&#039;&#039;Noob Hammers:&#039;&#039;&#039; Refers to the long &amp;quot;arms&amp;quot; that can be present on the exterior of certain [[Coriolis]] stations. Since docking with such stations can require piloting around the rotating arms to reach the Access Corridor, inexperienced pilots have been known to collide with them.&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Non-player character. This is a broader term, coined in the early days of multiplayer games, used to describe characters that are not players, but are under computer control.&lt;br /&gt;
* &#039;&#039;&#039;NSP:&#039;&#039;&#039; [[Notable Stellar Phenomena]]. A Point of Interest found in space with scannable anomalies.&lt;br /&gt;
* &#039;&#039;&#039;o7:&#039;&#039;&#039; An emoticon for a salute. Used to say hello or goodbye, or offer praise or recognition.&lt;br /&gt;
* &#039;&#039;&#039;OC:&#039;&#039;&#039; [[Orbital Cruise|Orbital cruise]].&lt;br /&gt;
* &#039;&#039;&#039;POI:&#039;&#039;&#039; [[Point of interest]], typically a rocky outcrop or some other scannable or collectable item on a planet&#039;s or moon&#039;s surface. See also [[USS]], WSS, SSS.&lt;br /&gt;
* &#039;&#039;&#039;PA:&#039;&#039;&#039; Short term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;PAC:&#039;&#039;&#039; Another term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;Pills:&#039;&#039;&#039; Short term for the [[narcotics]] commodity.&lt;br /&gt;
* &#039;&#039;&#039;PP:&#039;&#039;&#039; [[Powerplay]].&lt;br /&gt;
* &#039;&#039;&#039;PSG:&#039;&#039;&#039; Short term for [[Prismatic Shield Generator]].&lt;br /&gt;
* &#039;&#039;&#039;PvE and PvP:&#039;&#039;&#039; Player vs Environment (fighting NPCs) and Player vs Player. The distinction is necessary because both can lend themselves to radically different ship builds and playstyles.&lt;br /&gt;
* &#039;&#039;&#039;Redbull Can:&#039;&#039;&#039; Deployed [[Mine Launcher|mine]], cylinder-looking shape.&lt;br /&gt;
* &#039;&#039;&#039;RES:&#039;&#039;&#039; Short term for [[Resource Extraction Site]].&lt;br /&gt;
* &#039;&#039;&#039;SC:&#039;&#039;&#039; [[Supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;SCB:&#039;&#039;&#039; [[Shield Cell Bank]], an optional module used to quickly regenerate shields.&lt;br /&gt;
* &#039;&#039;&#039;Sidey:&#039;&#039;&#039; Short term for a [[Sidewinder]].&lt;br /&gt;
* &#039;&#039;&#039;SLF:&#039;&#039;&#039; Ship Launched Fighter. A small, manoeuvrable craft fitted with weapons and launched to support a larger ship in combat.&lt;br /&gt;
* &#039;&#039;&#039;Space Cow:&#039;&#039;&#039; The [[Lakon]] [[Type-9 Heavy]].&lt;br /&gt;
* &#039;&#039;&#039;Space Madness:&#039;&#039;&#039; See [[Space madness|Space Madness]].&lt;br /&gt;
* &#039;&#039;&#039;SRV:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Suicidewinder:&#039;&#039;&#039; Refers to the practice of purchasing a [[Sidewinder MkI]] while storing one&#039;s original ship, then self-destructing in order to access the rebuy screen and use it to &amp;quot;teleport&amp;quot; back to one of the game&#039;s starting systems. This is usually done by players well outside the bubble who want to quickly return there for whatever reason. Once in the bubble, players will then switch to another ship or have their original ship transferred to them.&lt;br /&gt;
* &#039;&#039;&#039;Tank:&#039;&#039;&#039; A ship build optimized for &amp;quot;tanking&amp;quot; (absorbing) the largest possible amounts of damage. The variants are a shield tank, and a hull tank (for amour).&lt;br /&gt;
* &#039;&#039;&#039;The Black:&#039;&#039;&#039; Open space within a system, or the vast, mostly unexplored regions of the galaxy outside of the Core Systems.&lt;br /&gt;
* &#039;&#039;&#039;Thirsty:&#039;&#039;&#039; A ship that is low on [[fuel]].&lt;br /&gt;
* &#039;&#039;&#039;Toast Rack:&#039;&#039;&#039; The metal frame structure outside of a [[station]]&#039;s airlock.&lt;br /&gt;
* &#039;&#039;&#039;Trash Can:&#039;&#039;&#039; A cargo canister containing [[scrap]], [[biowaste]] or other waste commodities.&lt;br /&gt;
* &#039;&#039;&#039;Ugly Duckling:&#039;&#039;&#039; An [[Adder]], compared to the other vessels manufactured by [[Zorgon Peterson]].&lt;br /&gt;
* &#039;&#039;&#039;Useless Dreg:&#039;&#039;&#039; Common insult originally coming from [[pirate]]s after a scan shows no cargo.&lt;br /&gt;
* &#039;&#039;&#039;USS:&#039;&#039;&#039; Short term for [[Unidentified Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Whale:&#039;&#039;&#039; An [[Orca]] or [[Beluga Liner]], for the ship&#039;s name originating from a whale species.&lt;br /&gt;
* &#039;&#039;&#039;Winder:&#039;&#039;&#039; Another short term for a Sidewinder.&lt;br /&gt;
* &#039;&#039;&#039;Railwinder:&#039;&#039;&#039; Slang for a Sidewinder with railguns in the hardpoint slots.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68E0:CBCB:5881:E825:5631:1ACB</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2211</id>
		<title>Acronyms &amp; Slang</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2211"/>
		<updated>2020-01-13T23:05:54Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68E0:CBCB:5881:E825:5631:1ACB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a list below of nouns, verbs, etcetera, that are replaced every now and then by viral words origination from players in [[Elite: Dangerous]]. The list also consists of irregular words said by NPC&#039;s/AI&#039;s in the top-left communications panel in the ship&#039;s canopy. The list below is categorized in alphabetical form from letter A to Z.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AFMU:&#039;&#039;&#039; [[Auto Field-Maintenance Unit]].&lt;br /&gt;
* &#039;&#039;&#039;AspX:&#039;&#039;&#039; Abbreviation of the [[Asp Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;ASPX:&#039;&#039;&#039; Another, incorrect abbreviation of [[Asp Explorer]]. Used by players under the misconception that the word &amp;quot;Asp&amp;quot; is an acronym (&amp;quot;ASP Explorer&amp;quot;); an &amp;quot;asp&amp;quot; is another word for a &amp;quot;viper&amp;quot;, following the &#039;&#039;Elite&#039;&#039; series&#039; trend of naming some ship models after snake species.&lt;br /&gt;
* &#039;&#039;&#039;AX:&#039;&#039;&#039; Anti-Xeno. Used to refer to any activities or ship builds relating to combat with Thargoids.&lt;br /&gt;
* &#039;&#039;&#039;Boiling:&#039;&#039;&#039; [[Silent Running]] near a star or a station orbiting close to a star.&lt;br /&gt;
* &#039;&#039;&#039;Board Flipping:&#039;&#039;&#039; The bygone practice of switching between Open/Private Group/Solo modes to force mission boards to refresh and present new missions, usually done to stack multiple missions of the same type to maximize convenience and profitability. While viewed with distaste by a segment of the community, Frontier Developments have confirmed that Board Flipping is not an exploit or violation of the game&#039;s Terms of Service. Board flipping is no longer possible since patch 3.3, as the missions change now every 15 minutes, not after relogging.&lt;br /&gt;
* &#039;&#039;&#039;Brick:&#039;&#039;&#039; Nickname for the [[Type-6 Transporter]], due to its brick-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;Buggy:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Carebear:&#039;&#039;&#039; A player who plays in Open, but believes that other players have no right to interfere with them regardless of the circumstances. Carebears complain at length whenever their ship is destroyed by another player despite Open&#039;s primary purpose being to facilitate PvP activity, and ship destruction at the hands of another player being a well-recognized risk of playing in Open. They also often demand that Frontier Developments either reimburse them the rebuy fee or fully restore their ship and any cargo in the event they could not afford the rebuy, as well as punish the attacker. Due to this behavior, Carebears are considered an entitled and toxic element of the community. Carebears are not to be confused with victims of Ganking or Griefing, which involves the deliberate and repeated destruction of a player&#039;s ship with the intent of provoking an emotional reaction from the victim for the attacker&#039;s personal amusement.&lt;br /&gt;
* &#039;&#039;&#039;CG:&#039;&#039;&#039; [[Community Goal]]. Commanders can sign up for missions and community rewards at stations that are hosting a community goal.&lt;br /&gt;
* &#039;&#039;&#039;CMDR:&#039;&#039;&#039; Abbreviation of Commander.&lt;br /&gt;
* &#039;&#039;&#039;Combat Logging:&#039;&#039;&#039; See [[Combat Logging]]. The act of shutting off the game during combat or when being interdicted. Unlike typical &amp;quot;rage-quitting&amp;quot;, the goal is generally to avoid a potential loss of one&#039;s ship (and any commodities their ship may be carrying) and paying for the rebuy. The practice is viewed with distaste by much of the community and considered an exploit by Frontier Developments.&lt;br /&gt;
* &#039;&#039;&#039;Conda:&#039;&#039;&#039; Short term for an [[Anaconda]]. Not to be confused with the [[F63 Condor]], a ship at the other end of the size spectrum. Build is often tagged on: shieldconda, plasmaconda, cannoconda, etcetera.&lt;br /&gt;
* &#039;&#039;&#039;CQC:&#039;&#039;&#039; [[CQC Championship|Close Quarters Combat]]. A combat game mode inside the Elite: Dangerous universe where human combatants fight each other.&lt;br /&gt;
* &#039;&#039;&#039;CZ:&#039;&#039;&#039; [[Conflict Zone]]. A region of space currently in a state of conflict between two local [[factions]].&lt;br /&gt;
* &#039;&#039;&#039;DBS:&#039;&#039;&#039; Short term for the [[Diamondback Scout]].&lt;br /&gt;
* &#039;&#039;&#039;DBX:&#039;&#039;&#039; Short term for the [[Diamondback Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Death Flower:&#039;&#039;&#039; Slang for a [[Thargoid Interceptor]].&lt;br /&gt;
* &#039;&#039;&#039;DSS:&#039;&#039;&#039; [[Detailed Surface Scanner]].&lt;br /&gt;
* &#039;&#039;&#039;FD&#039;&#039;&#039;: First Discovered. Signifies the player who first discovered a particular astronomical object.&lt;br /&gt;
* &#039;&#039;&#039;FDev:&#039;&#039;&#039; [[Frontier Developments]], the developers of &#039;&#039;Elite: Dangerous&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;FDL:&#039;&#039;&#039; Short term for the [[Fer-de-Lance]]. Could also be used to refer to [[Faulcon DeLacy]], but isn&#039;t typically used to do so.&lt;br /&gt;
* &#039;&#039;&#039;Fed:&#039;&#039;&#039; NPC or player aligned or allied with the [[Federation]]/the Federation itself.&lt;br /&gt;
* &#039;&#039;&#039;Freagle:&#039;&#039;&#039; The free [[Eagle MkII]] given to players who pre-ordered [[Elite Dangerous]].&lt;br /&gt;
* &#039;&#039;&#039;Freebooter:&#039;&#039;&#039; A term originally said by authority vessels against a pilot caught doing an illegal action. An illegal plunderer, pillager, or invader.&lt;br /&gt;
* &#039;&#039;&#039;Friendship Drive:&#039;&#039;&#039; Affectionate term for the [[Frame Shift Drive]] based on the pronunciation of the Verity [[COVAS]].&lt;br /&gt;
* &#039;&#039;&#039;FSS:&#039;&#039;&#039; [[Full Spectrum System Scanner]]. Most players refrain from using three S&#039;s in the abbreviation.&lt;br /&gt;
* &#039;&#039;&#039;Ganking:&#039;&#039;&#039; Attacking other players when the odds are greatly against the victim, i.e. they have a much less powerful ship, are new to the game, or are greatly outnumbered. If unjustified by any game mechanic such as Powerplay or piracy, it may be considered abusive.&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush:&#039;&#039;&#039; When a large number of players flock to an area to take advantage of missions that are extremely profitable and also low-risk, fast to complete, or very simple. Gold Rushes are generally not considered exploits, but are often caused by bugs or oversights, and Frontier Developments is quick to take action to end them once they are widely known. See [[Gold Rush|here]] for a list of previous Gold Rushes.&lt;br /&gt;
* &#039;&#039;&#039;Griefer:&#039;&#039;&#039; A player who deliberately irritates and harasses other players. See [[Griefers]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Grinding:&#039;&#039;&#039; Completing repetitive tasks many times over in order to get game rewards. Grinding is generally not considered enjoyable, and can be a criticism of game mechanics. Also can be the hallmark of a particularly determined player, however.&lt;br /&gt;
* &#039;&#039;&#039;HazRES:&#039;&#039;&#039; A Hazardous [[Resource Extraction Site]]. These sites don&#039;t enjoy the authority protection that other resource sites do.&lt;br /&gt;
* &#039;&#039;&#039;HiRES or HighRES:&#039;&#039;&#039; A high intensity [[Resource Extraction Site]], one where pirate or hostile activity is high.&lt;br /&gt;
* &#039;&#039;&#039;High Wake:&#039;&#039;&#039; An inter-system jump, or [[hyperspace]]; the wake left behind by a ship entering [[hyperspace]].&lt;br /&gt;
* &#039;&#039;&#039;Hot soup:&#039;&#039;&#039; [[Fuel]] [[Fuel Scoop|scooped]] from a [[star]].&lt;br /&gt;
* &#039;&#039;&#039;II:&#039;&#039;&#039; [[Interstellar Initiative]].&lt;br /&gt;
* &#039;&#039;&#039;Imp:&#039;&#039;&#039; An NPC or player allied with the [[Empire]] and flying an [[Empire#Faction Ships|Imperial vessel]].&lt;br /&gt;
* &#039;&#039;&#039;KGBFOAM:&#039;&#039;&#039; An easy-to-remember acronym for the star types that can be scooped for fuel. The galaxy map allows route filters to be applied relating to — amongst other criteria — star type.&lt;br /&gt;
* &#039;&#039;&#039;KWS:&#039;&#039;&#039; Short term for Kill Warrant Scanner.&lt;br /&gt;
* &#039;&#039;&#039;Letter box:&#039;&#039;&#039; A term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Lithobraking:&#039;&#039;&#039; A humorous term for bringing a ship to a complete stop by colliding with a landable planet&#039;s surface, resulting in the loss of the ship. A common and unintentional occurrence on high-gravity worlds.&lt;br /&gt;
* &#039;&#039;&#039;Loop of Shame:&#039;&#039;&#039; term for missing (station etc.) in supercruise, and needing to loop around to jump out.&lt;br /&gt;
* &#039;&#039;&#039;LoRes or LowRes:&#039;&#039;&#039; A low intensity [[Resource Extraction Site]], one where pirate or hostile activity is low.&lt;br /&gt;
* &#039;&#039;&#039;Low Wake:&#039;&#039;&#039; An intra-system jump, or [[supercruise]]; the wake left behind by a ship entering [[supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;LTD&#039;&#039;&#039;: [[Low Temperature Diamonds|Low temperature diamonds]], a rare mineral commodity.&lt;br /&gt;
* &#039;&#039;&#039;Mailslot&#039;&#039;&#039;: Another term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Mass Jump:&#039;&#039;&#039; When a large group of ships in the same instance jumps to hyperspace at the same time. Most commonly done during player expeditions. See [[Mass Jump]].&lt;br /&gt;
* &#039;&#039;&#039;Meta:&#039;&#039;&#039; The metagame, the &amp;quot;game within a game&amp;quot;. Originally a term from chess, it refers to advanced players making study of game mechanics to gain further advantage. See [[Engineers]].&lt;br /&gt;
* &#039;&#039;&#039;Noise Machine:&#039;&#039;&#039; An [[Adder]], particularly its sounds disliked by many players.&lt;br /&gt;
* &#039;&#039;&#039;Noob Hammers:&#039;&#039;&#039; Refers to the long &amp;quot;arms&amp;quot; that can be present on the exterior of certain [[Coriolis]] stations. Since docking with such stations can require piloting around the rotating arms to reach the Access Corridor, inexperienced pilots have been known to collide with them.&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Non-player character. This is a broader term, coined in the early days of multiplayer games, used to describe characters that are not players, but are under computer control.&lt;br /&gt;
* &#039;&#039;&#039;NSP:&#039;&#039;&#039; [[Notable Stellar Phenomena]]. A Point of Interest found in space with scannable anomalies.&lt;br /&gt;
* &#039;&#039;&#039;o7:&#039;&#039;&#039; An emoticon for a salute. Used to say hello or goodbye, or offer praise or recognition.&lt;br /&gt;
* &#039;&#039;&#039;OC:&#039;&#039;&#039; [[Orbital Cruise|Orbital cruise]].&lt;br /&gt;
* &#039;&#039;&#039;POI:&#039;&#039;&#039; [[Point of interest]], typically a rocky outcrop or some other scannable or collectable item on a planet&#039;s or moon&#039;s surface. See also [[USS]], WSS, SSS.&lt;br /&gt;
* &#039;&#039;&#039;PA:&#039;&#039;&#039; Short term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;PAC:&#039;&#039;&#039; Another term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;Pills:&#039;&#039;&#039; Short term for the [[narcotics]] commodity.&lt;br /&gt;
* &#039;&#039;&#039;PP:&#039;&#039;&#039; [[Powerplay]].&lt;br /&gt;
* &#039;&#039;&#039;PSG:&#039;&#039;&#039; Short term for [[Prismatic Shield Generator]].&lt;br /&gt;
* &#039;&#039;&#039;PvE and PvP:&#039;&#039;&#039; Player vs Environment (fighting NPCs) and Player vs Player. The distinction is necessary because both can lend themselves to radically different ship builds and playstyles.&lt;br /&gt;
* &#039;&#039;&#039;Redbull Can:&#039;&#039;&#039; Deployed [[Mine Launcher|mine]], cylinder-looking shape.&lt;br /&gt;
* &#039;&#039;&#039;RES:&#039;&#039;&#039; Short term for [[Resource Extraction Site]].&lt;br /&gt;
* &#039;&#039;&#039;SC:&#039;&#039;&#039; [[Supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;SCB:&#039;&#039;&#039; [[Shield Cell Bank]], an optional module used to quickly regenerate shields.&lt;br /&gt;
* &#039;&#039;&#039;Sidey:&#039;&#039;&#039; Short term for a [[Sidewinder]].&lt;br /&gt;
* &#039;&#039;&#039;SLF:&#039;&#039;&#039; Ship Launched Fighter. A small, manoeuvrable craft fitted with weapons and launched to support a larger ship in combat.&lt;br /&gt;
* &#039;&#039;&#039;Space cow:&#039;&#039;&#039; The [[Lakon]] [[Type-9 Heavy]].&lt;br /&gt;
* &#039;&#039;&#039;Space madness:&#039;&#039;&#039; See [[Space madness]].&lt;br /&gt;
* &#039;&#039;&#039;SRV:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Suicidewinder:&#039;&#039;&#039; Refers to the practice of purchasing a [[Sidewinder MkI]] while storing one&#039;s original ship, then self-destructing in order to access the rebuy screen and use it to &amp;quot;teleport&amp;quot; back to one of the game&#039;s starting systems. This is usually done by players well outside the bubble who want to quickly return there for whatever reason. Once in the bubble, players will then switch to another ship or have their original ship transferred to them.&lt;br /&gt;
* &#039;&#039;&#039;Tank:&#039;&#039;&#039; A ship build optimized for &amp;quot;tanking&amp;quot; (absorbing) the largest possible amounts of damage. The variants are a shield tank, and a hull tank (for amour).&lt;br /&gt;
* &#039;&#039;&#039;The Black:&#039;&#039;&#039; Open space within a system, or the vast, mostly unexplored regions of the galaxy outside of the Core Systems.&lt;br /&gt;
* &#039;&#039;&#039;Thirsty:&#039;&#039;&#039; A ship that is low on [[fuel]].&lt;br /&gt;
* &#039;&#039;&#039;Toast rack:&#039;&#039;&#039; The metal frame structure outside of a [[station]]&#039;s airlock.&lt;br /&gt;
* &#039;&#039;&#039;Trash can:&#039;&#039;&#039; A cargo canister containing [[scrap]], [[biowaste]] or other waste commodities.&lt;br /&gt;
* &#039;&#039;&#039;Ugly Duckling:&#039;&#039;&#039; An [[Adder]], compared to the other vessels manufactured by [[Zorgon Peterson]].&lt;br /&gt;
* &#039;&#039;&#039;Useless Dreg:&#039;&#039;&#039; Common insult originally coming from [[pirate]]s after a scan shows no cargo.&lt;br /&gt;
* &#039;&#039;&#039;USS:&#039;&#039;&#039; Short term for [[Unidentified Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Whale:&#039;&#039;&#039; An [[Orca]] or [[Beluga Liner]], for the ship&#039;s name originating from a whale species.&lt;br /&gt;
* &#039;&#039;&#039;Winder:&#039;&#039;&#039; Another short term for a Sidewinder.&lt;br /&gt;
* &#039;&#039;&#039;Railwinder:&#039;&#039;&#039; Slang for a Sidewinder with railguns in the hardpoint slots.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68E0:CBCB:5881:E825:5631:1ACB</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12370</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12370"/>
		<updated>2019-12-17T00:41:42Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68E0:CBCB:41E2:E0AD:AE98:9D1: &amp;quot;Type&amp;quot; section was revised by Clockpuncher from Explorer to Multipurpose. Thus I added content in the description saying the ship was built as a multipurpose vessel even though it was named as an explorer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp Explorer - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = 56.5m x 51.3m x 19.7m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| masslock            = 11&lt;br /&gt;
| armour              = 378&lt;br /&gt;
| armourhardness      = 52&lt;br /&gt;
| shields             = 152&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 254&lt;br /&gt;
| boostspeed          = 345&lt;br /&gt;
| jumprange           = 13.12&lt;br /&gt;
| cargocapacity       = 38&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 290&lt;br /&gt;
| maxboostspeed       = 395&lt;br /&gt;
| maxjumprange        = 38.19&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Manufactured by Lakon Spaceways, the Asp Explorer is often marketed at pilots seeking their first multi-crew vessel. Its high jump range and wide, unobstructed cockpit canopy make it popular with explorers, but its versatility also makes it a viable choice for traders and combat pilots.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Asp Explorer&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. Agile, well-armed for its size, and capable of achieving high jump ranges, the Asp Explorer is a popular and affordable multipurpose vessel seen in ports across the galaxy, and that has earned a solid reputation for long-range missions and those requiring some discretion. It is a civilian version of the military-spec [[Asp MkII]], which first saw service in 2878. After obtaining the model&#039;s manufacturing license, Lakon Spaceways marketed them heavily at customers looking for their first multi-crewed ships. The vessel has become a mainstay among [[explorer]]s due to its versatility in [[outfitting]] and an open, unobstructed [[Ship Canopy|cockpit canopy]] that allows for some dramatic views. Though the ship&#039;s name is accompanied by the word &amp;quot;Explorer&amp;quot;, it was still manufactured by Lakon Spaceways as a multipurpose vessel and even with its emphasis on exploration, the Asp Explorer can also serve as an effective freighter or bounty hunting ship.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Asp Explorer&#039;s six weapon [[hardpoint]]s are located as follows: on each side of the cockpit, 1 medium hardpoint above the waterline and 1 small hardpoint below the waterline (total 2 medium, 2 small), and 2 small hardpoints located directly beneath the cockpit. Due to the shape of the ship and the hardpoint locations, the medium hardpoints and small hardpoints share a small field of fire (i.e mostly directly ahead). Pilots should be aware that Turrets in both Medium Hardpoints will have firing arcs above the cockpit where the pilot can generally see the target that the turrets are shooting at. However, turrets in all four Small Hardpoints will have firing arcs below the cockpit, where the target will tend to be obscured from the pilot&#039;s vision by the flight console and the floor.&lt;br /&gt;
&lt;br /&gt;
The pilot&#039;s station is located along the centerline of the ship on the bridge. A secondary, [[Multicrew]]-compatible station is located along the centerline of the ship below the bridge which is directly underneath the pilot&#039;s station.&lt;br /&gt;
&lt;br /&gt;
While the Asp Explorer packs a decent amount of firepower, it lacks optimal heat dissipation, noticeably suffering in combat situations when equipped with thermal weaponry. This also can present difficulties during fuel scooping, especially when using a small [[Fuel Scoop]]. Speaking of heat, you can visually see the Asp Explorer open a sealant on the top of the vessel to dissipate heat into space when the ship&#039;s temperature is high.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Lembava&lt;br /&gt;
|Goldstein Port&lt;br /&gt;
|Apr. 1, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LP 355-65&lt;br /&gt;
|Barba Ring&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Ralphus&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|YZ Ceti&lt;br /&gt;
|Clement Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bugas&lt;br /&gt;
|Marlowe Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exioce&lt;br /&gt;
|Macmillan Depot&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lombi&lt;br /&gt;
|Xin Hub&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 131-66&lt;br /&gt;
|Vasilyev Station&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Koyeris&lt;br /&gt;
|Fernandes Port&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 2453&lt;br /&gt;
|Lubin Ring&lt;br /&gt;
|May 11, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|Mckee Ring&lt;br /&gt;
|June 22, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|Dec. 7, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Asp Explorer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Asp Explorer was first revealed for &#039;&#039;Elite Dangerous&#039;&#039; in Newsletter #6.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt; It was first added to the game in beta version 2.0 on September 30, 2014.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*As of December 16, 2019, the Asp Explorer was one of the three most popular ships in &#039;&#039;Elite Dangerous&#039;&#039;, the other two being the [[Cobra MkIII]] and the [[Python]].&amp;lt;ref name=&amp;quot;5th&amp;quot;&amp;gt;[https://forums.frontier.co.uk/threads/celebrating-5-years-of-elite-dangerous.533151/ Frontier Forums: Celebrating 5 years of Elite Dangerous!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Meet_The_Asp_Explorer_-_More_Than_Just_Exploration_Elite_Dangerous_Commercial&lt;br /&gt;
File:Join_the_Adventure_-_Elite_Dangerous_Asp_Explorer&lt;br /&gt;
File:Lakon%27s_ASP_Explorer_Advert&lt;br /&gt;
File:Elite_Dangerous_-_Alcor&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_MAIA&lt;br /&gt;
File:For_the_love_of_the_game&lt;br /&gt;
File:Elite_Dangerous_Road_to_Jaques_Station_part2&lt;br /&gt;
File:Elite_Dangerous_ctrl_%2B_alt_%2B_space_competition_2017_Time_is_a_great_healer&lt;br /&gt;
File:Mango&#039;s Manual to the Asp Explorer -Elite-Mango&#039;s Manual to the Asp Explorer&lt;br /&gt;
File:The Asp Explorer Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asp_explorations.jpg|Asp Drawings&lt;br /&gt;
File:Asp_shipyard.png|Asp Shipyard&lt;br /&gt;
File:Asp_stock.png|Asp Stock&lt;br /&gt;
File:Asp_view.png|Asp View&lt;br /&gt;
asp-explorer-4k.jpg|Asp Explorer, Docked (4K)&lt;br /&gt;
OuuCM6w.png&lt;br /&gt;
hBkEGy0.png|Aft View of Asp Explorer&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Bottom View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Top Hangar View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Bottom Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front View on Outpost.jpg|Asp Explorer - Red Pharao Front View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Top Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Top Aft View on Outpost.jpg|Asp Explorer - Red Pharao Top Aft View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Supercruise Aft View.jpg|Asp Explorer - Red Pharao Supercruise Aft View&lt;br /&gt;
Exploration.png|Asp Explorer in supercruise.&lt;br /&gt;
File:LightnShade-Shade.jpg |Top view of Asp Explorer showing heat radiators uncovered&lt;br /&gt;
File:LightnShade-Light.jpg |Top view of Asp Explorer showing heat radiators with the emissive sections contrasted by the Star&#039;s back-lighting of the ship&lt;br /&gt;
File:Image1.jpeg |Hi-res of Asp Explorer at a planetary outpost&lt;br /&gt;
image.jpeg|Orange Asp orbiting a star&lt;br /&gt;
EliteDangerous64 2016-11-05 17-05-58.png|Asp Explorer flying past an earthlike with rings&lt;br /&gt;
EliteDangerous64 2016-10-17 19-39-51.png|Asp Explorer in the Bug Nebula&lt;br /&gt;
bp-asp-explorer.png|Lakon Asp Explorer&lt;br /&gt;
Asp Explorer Docked.png|Asp Explorer Docked&lt;br /&gt;
tbf-voyager.png|Vibrant Green Asp in front of O star&lt;br /&gt;
Asp-Explorer-Cockpit.png|Asp Explorer cockpit&lt;br /&gt;
Asp-Explorer-Planet.png|Asp Explorer and Earth-like planet&lt;br /&gt;
Asp-Explorer-Horses-Scale.png|Asp Explorer and horses scaleAsp Explorer on surface of ringed planet with star in background&lt;br /&gt;
Asp-Explorer-Docked-Hangar.png|Asp Explorer docked in a hangar&lt;br /&gt;
Asp-Explorer-rear-and-planetary-ring.png|Asp Explorer and planetary ring&lt;br /&gt;
ED-Asp-Explorer-and-Anemones.png|Asp Explorer and anemones&lt;br /&gt;
Asp-Explorer-and-Brown-Dwarf-space.png|Asp Explorer and a Brown Dwarf&lt;br /&gt;
Lakon-AE-Full.jpg|Asp Explorer Holo-Screen Contest Winner by Miles Miller&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Asp Explorer]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68E0:CBCB:41E2:E0AD:AE98:9D1</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Eagle&amp;diff=9535</id>
		<title>Imperial Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Eagle&amp;diff=9535"/>
		<updated>2019-12-14T21:02:27Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68E0:CBCB:9423:D846:4740:55C7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Imperial-Eagle-Ship-Space.png&lt;br /&gt;
| manufacturer        = Gutamaya&lt;br /&gt;
| yearsproduced       = 3199-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 110,830&lt;br /&gt;
| factionreq          = Empire&lt;br /&gt;
| factionrank         = None&lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 31.2m x 34.7m x 7.1m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 50&lt;br /&gt;
| masslock            = 6&lt;br /&gt;
| armour              = 108&lt;br /&gt;
| armourhardness      = 28&lt;br /&gt;
| shields             = 104&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 302&lt;br /&gt;
| boostspeed          = 403&lt;br /&gt;
| jumprange           = 8.22&lt;br /&gt;
| cargocapacity       = 2&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 1&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 4&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 2 [[Military Compartment]]&lt;br /&gt;
| maxtopspeed         = 347&lt;br /&gt;
| maxboostspeed       = 462&lt;br /&gt;
| maxjumprange        = 25.37&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Based on Core Dynamics’ Eagle, Gutamaya&#039;s Imperial Eagle places greater emphasis on speed and combat than its predecessor. The ship&#039;s armour and shields have been enhanced, and one of the small hardpoints of the original has been replaced with a medium hardpoint. Naturally, these features have made the ship heavier and less manoeuvrable than its predecessor, but the Imperial Eagle remains a solid choice for those seeking a high-speed attack ship.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Imperial Eagle&#039;&#039;&#039; is an [[Empire|Imperial]] variant of the [[Eagle MkII]] that has been produced by [[Gutamaya]] since 3199.&amp;lt;ref name=&amp;quot;EE&amp;quot;&amp;gt;&#039;&#039;[[Elite Encounters RPG]]&#039;&#039;&amp;lt;/ref&amp;gt; While the Imperial Eagle can easily exceed the speed of an Eagle MkII, this enhancement comes at the cost of manoeuvrability.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/228 Dev Update (16/07/2015)]&amp;lt;/ref&amp;gt; The Imperial Eagle has seen service in the Imperial Navy and allied fleets for many years. The original Eagle model is a multi-role fighter where the Imperial version is geared more towards the interceptor role. It carries more powerful weaponry and is capable of a much higher top speed than the original, although this comes at the expense of some of the original ship&#039;s famed manoeuvrability. Unlike other Imperial ships, the Imperial Eagle does not require any [[Ranks|rank]] in the [[Imperial Navy]] to purchase.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Imperial Eagle boasts superior armour and shield strength in addition to one medium [[Hardpoint]] replacing one of the three small hardpoints on the regular Eagle MkII, however it is not as maneuverable as the original Eagle MkII. It is one of the fastest ships in the game; in fact, with [[Enhanced Performance Thrusters|EP thrusters]] and Engineer upgrades, it may have the highest potential normal-space speed of any playable ship.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: a single medium hardpoint on the top of the ship behind the cockpit and two small hardpoints mounted side-by-side on the underside of the main fuselage in front of the bump that contains the cargo scoop.&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount, Founders Permit needed&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|V374 Pegasi&lt;br /&gt;
|MacKellar Hub&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caspatsuria&lt;br /&gt;
|Binney Dock&lt;br /&gt;
|Feb. 21, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hollos&lt;br /&gt;
|Bingzhen Hub&lt;br /&gt;
|Jan. 17, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warwa&lt;br /&gt;
|Stevenson Hub&lt;br /&gt;
|Jun. 27, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 20277&lt;br /&gt;
|Fabian City&lt;br /&gt;
|Aug. 26, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Orbital&lt;br /&gt;
|Feb. 6, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Herthans&lt;br /&gt;
|Henry Vision&lt;br /&gt;
|Mar. 15, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yimanbin&lt;br /&gt;
|Farkas Port&lt;br /&gt;
|Apr. 4, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CPC 22 212&lt;br /&gt;
|Roed Odegaard City&lt;br /&gt;
|Mar. 6, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arigens&lt;br /&gt;
|Ordway Ring&lt;br /&gt;
|Mai. 6, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V374 Pegasi&lt;br /&gt;
|MacKellar Hub&lt;br /&gt;
|May 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Imperial Eagle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x4] || C || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Imperial Eagle was added in the v1.4 update [[CQC]] on October 6th, 2015. The first concept art was shown during Frontier&#039;s Q&amp;amp;A session at [http://laveradio.com/ Lavecon] 2015.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rivalry_-_Elite_Dangerous_Eagle&lt;br /&gt;
File:Imperial_Eagle_-_Gutamaya_Elite_Dangerous&lt;br /&gt;
File:Elite_Dangerous_-_Cito&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Imperial Eagle concept art.jpg|Concept art&lt;br /&gt;
Impeagleweb.jpg|Newsletter #84: Peek of the Week&lt;br /&gt;
Imperial Eagle sneak peek over rings.jpg&lt;br /&gt;
Imperial Eagle action artwork 01.jpg&lt;br /&gt;
File:Screenshot031.png |Imperial Eagle in the dark&lt;br /&gt;
E-D - Imperial Eagle Front Fuel Scooping I.jpg|Imperial Eagle Fuel Scooping I&lt;br /&gt;
E-D - Imperial Eagle Front Fuel Scooping II.jpg|Imperial Eagle Fuel Scooping II&lt;br /&gt;
E-D - Imperial Eagle Front Fuel Scooping III.jpg|Imperial Eagle Fuel Scooping III&lt;br /&gt;
E-D - Imperial Eagle Front View.jpg|Imperial Eagle Front View&lt;br /&gt;
impeagle_hover.png|Imperial Eagle looking funny at a cargo canister&lt;br /&gt;
File:Imperial_Eagle_overheat_bottom_view_detail.jpg |Imperial Eagle with the two drum style heat radiators on its underside exposed&lt;br /&gt;
bp-imperial-eagle.png|Gutamaya Imperial Eagle Blueprint&lt;br /&gt;
Imperial-Eagle-Ship-Space.png|Imperial Eagle in space&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Imperial Eagle]]&lt;br /&gt;
[[Category:Gutamaya]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68E0:CBCB:9423:D846:4740:55C7</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12365</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12365"/>
		<updated>2019-12-13T01:19:16Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:95FA:666E:813E:A568: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp Explorer - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = 56.5m x 51.3m x 19.7m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| masslock            = 11&lt;br /&gt;
| armour              = 378&lt;br /&gt;
| armourhardness      = 52&lt;br /&gt;
| shields             = 152&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 254&lt;br /&gt;
| boostspeed          = 345&lt;br /&gt;
| jumprange           = 13.12&lt;br /&gt;
| cargocapacity       = 38&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 290&lt;br /&gt;
| maxboostspeed       = 395&lt;br /&gt;
| maxjumprange        = 38.19&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Manufactured by Lakon Spaceways, the Asp Explorer is often marketed at pilots seeking their first multi-crew vessel. Its high jump range and wide, unobstructed cockpit canopy make it popular with explorers, but its versatility also makes it a viable choice for traders and combat pilots.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Asp Explorer&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. Agile, well-armed for its size, and capable of achieving high jump ranges, the Asp Explorer is a popular and affordable multi-purpose vessel seen in ports across the galaxy. The ship has become a mainstay among [[explorer]]s due to its versatility in outfitting and an open, unobstructed cockpit canopy that allows for some dramatic views. Even with its emphasis on exploration, the Asp Explorer can also serve as an effective freighter or bounty hunting ship. The Asp Explorer is the civilian version of the military model [[Asp MkII|Asp Mk II’s]] (which first saw service in 2878). Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships. The ship class has earned a solid reputation for long-range missions and those requiring some discretion.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Asp Explorer&#039;s six weapon [[hardpoint]]s are located as follows: on each side of the cockpit, 1 medium hardpoint above the waterline and 1 small hardpoint below the waterline (total 2 medium, 2 small), and 2 small hardpoints located directly beneath the cockpit. Due to the shape of the ship and the hardpoint locations, the medium hardpoints and small hardpoints share a small field of fire (i.e mostly directly ahead). Pilots should be aware that Turrets in both Medium Hardpoints will have firing arcs above the cockpit where the pilot can generally see the target that the turrets are shooting at. However, turrets in all four Small Hardpoints will have firing arcs below the cockpit, where the target will tend to be obscured from the pilot&#039;s vision by the flight console and the floor.&lt;br /&gt;
&lt;br /&gt;
The pilot&#039;s station is located along the centerline of the ship on the bridge. A secondary, [[Multicrew]]-compatible station is located along the centerline of the ship below the bridge which is directly underneath the pilot&#039;s station.&lt;br /&gt;
&lt;br /&gt;
While the Asp Explorer packs a decent amount of firepower, it lacks optimal heat dissipation, noticeably suffering in combat situations when equipped with thermal weaponry. This also can present difficulties during fuel scooping, especially when using a small [[Fuel Scoop]].&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Lembava&lt;br /&gt;
|Goldstein Port&lt;br /&gt;
|Apr. 1, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LP 355-65&lt;br /&gt;
|Barba Ring&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Ralphus&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|YZ Ceti&lt;br /&gt;
|Clement Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bugas&lt;br /&gt;
|Marlowe Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exioce&lt;br /&gt;
|Macmillan Depot&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lombi&lt;br /&gt;
|Xin Hub&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 131-66&lt;br /&gt;
|Vasilyev Station&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Koyeris&lt;br /&gt;
|Fernandes Port&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 2453&lt;br /&gt;
|Lubin Ring&lt;br /&gt;
|May 11, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|Mckee Ring&lt;br /&gt;
|June 22, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|Dec. 7, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Asp Explorer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Asp Explorer was first revealed for &#039;&#039;Elite Dangerous&#039;&#039; in Newsletter #6.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt; It was first added to the game in beta version 2.0 on September 30, 2014.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Meet_The_Asp_Explorer_-_More_Than_Just_Exploration_Elite_Dangerous_Commercial&lt;br /&gt;
File:Join_the_Adventure_-_Elite_Dangerous_Asp_Explorer&lt;br /&gt;
File:Lakon%27s_ASP_Explorer_Advert&lt;br /&gt;
File:Elite_Dangerous_-_Alcor&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_MAIA&lt;br /&gt;
File:For_the_love_of_the_game&lt;br /&gt;
File:Elite_Dangerous_Road_to_Jaques_Station_part2&lt;br /&gt;
File:Elite_Dangerous_ctrl_%2B_alt_%2B_space_competition_2017_Time_is_a_great_healer&lt;br /&gt;
File:Mango&#039;s Manual to the Asp Explorer -Elite-Mango&#039;s Manual to the Asp Explorer&lt;br /&gt;
File:The Asp Explorer Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asp_explorations.jpg|Asp Drawings&lt;br /&gt;
File:Asp_shipyard.png|Asp Shipyard&lt;br /&gt;
File:Asp_stock.png|Asp Stock&lt;br /&gt;
File:Asp_view.png|Asp View&lt;br /&gt;
asp-explorer-4k.jpg|Asp Explorer, Docked (4K)&lt;br /&gt;
OuuCM6w.png&lt;br /&gt;
hBkEGy0.png|Aft View of Asp Explorer&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Bottom View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Top Hangar View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Bottom Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front View on Outpost.jpg|Asp Explorer - Red Pharao Front View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Top Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Top Aft View on Outpost.jpg|Asp Explorer - Red Pharao Top Aft View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Supercruise Aft View.jpg|Asp Explorer - Red Pharao Supercruise Aft View&lt;br /&gt;
Exploration.png|Asp Explorer in supercruise.&lt;br /&gt;
File:LightnShade-Shade.jpg |Top view of Asp Explorer showing heat radiators uncovered&lt;br /&gt;
File:LightnShade-Light.jpg |Top view of Asp Explorer showing heat radiators with the emissive sections contrasted by the Star&#039;s back-lighting of the ship&lt;br /&gt;
File:Image1.jpeg |Hi-res of Asp Explorer at a planetary outpost&lt;br /&gt;
image.jpeg|Orange Asp orbiting a star&lt;br /&gt;
EliteDangerous64 2016-11-05 17-05-58.png|Asp Explorer flying past an earthlike with rings&lt;br /&gt;
EliteDangerous64 2016-10-17 19-39-51.png|Asp Explorer in the Bug Nebula&lt;br /&gt;
bp-asp-explorer.png|Lakon Asp Explorer&lt;br /&gt;
Asp Explorer Docked.png|Asp Explorer Docked&lt;br /&gt;
tbf-voyager.png|Vibrant Green Asp in front of O star&lt;br /&gt;
Asp-Explorer-Cockpit.png|Asp Explorer cockpit&lt;br /&gt;
Asp-Explorer-Planet.png|Asp Explorer and Earth-like planet&lt;br /&gt;
Asp-Explorer-Horses-Scale.png|Asp Explorer and horses scaleAsp Explorer on surface of ringed planet with star in background&lt;br /&gt;
Asp-Explorer-Docked-Hangar.png|Asp Explorer docked in a hangar&lt;br /&gt;
Asp-Explorer-rear-and-planetary-ring.png|Asp Explorer and planetary ring&lt;br /&gt;
ED-Asp-Explorer-and-Anemones.png|Asp Explorer and anemones&lt;br /&gt;
Asp-Explorer-and-Brown-Dwarf-space.png|Asp Explorer and a Brown Dwarf&lt;br /&gt;
Lakon-AE-Full.jpg|Asp Explorer Holo-Screen Contest Winner by Miles Miller&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Asp Explorer]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:95FA:666E:813E:A568</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12364</id>
		<title>Asp Explorer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Asp_Explorer&amp;diff=12364"/>
		<updated>2019-12-13T01:15:55Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:95FA:666E:813E:A568: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Asp Explorer - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 6,661,153&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = 56.5m x 51.3m x 19.7m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 280&lt;br /&gt;
| masslock            = 11&lt;br /&gt;
| armour              = 378&lt;br /&gt;
| armourhardness      = 52&lt;br /&gt;
| shields             = 152&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 254&lt;br /&gt;
| boostspeed          = 345&lt;br /&gt;
| jumprange           = 13.12&lt;br /&gt;
| cargocapacity       = 38&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 290&lt;br /&gt;
| maxboostspeed       = 395&lt;br /&gt;
| maxjumprange        = 38.19&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Manufactured by Lakon Spaceways, the Asp Explorer is often marketed at pilots seeking their first multi-crew vessel. Its high jump range and wide, unobstructed cockpit canopy make it popular with explorers, but its versatility also makes it a viable choice for traders and combat pilots.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Asp Explorer&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. Agile, well-armed for its size, and capable of achieving high jump ranges, the Asp Explorer is a popular and affordable multi-purpose vessel seen in ports across the galaxy. The ship has become a mainstay among [[explorer]]s due to its versatility in outfitting and an open, unobstructed cockpit canopy that allows for some dramatic views. Even with its emphasis on exploration, the Asp Explorer can also serve as an effective freighter or bounty hunting ship. The Asp Explorer is the civilian version of the military model Asp Mk II’s (which first saw service in 2878). Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships. The ship class has earned a solid reputation for long-range missions and those requiring some discretion.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Asp Explorer&#039;s six weapon [[hardpoint]]s are located as follows: on each side of the cockpit, 1 medium hardpoint above the waterline and 1 small hardpoint below the waterline (total 2 medium, 2 small), and 2 small hardpoints located directly beneath the cockpit. Due to the shape of the ship and the hardpoint locations, the medium hardpoints and small hardpoints share a small field of fire (i.e mostly directly ahead). Pilots should be aware that Turrets in both Medium Hardpoints will have firing arcs above the cockpit where the pilot can generally see the target that the turrets are shooting at. However, turrets in all four Small Hardpoints will have firing arcs below the cockpit, where the target will tend to be obscured from the pilot&#039;s vision by the flight console and the floor.&lt;br /&gt;
&lt;br /&gt;
The pilot&#039;s station is located along the centerline of the ship on the bridge. A secondary, [[Multicrew]]-compatible station is located along the centerline of the ship below the bridge which is directly underneath the pilot&#039;s station.&lt;br /&gt;
&lt;br /&gt;
While the Asp Explorer packs a decent amount of firepower, it lacks optimal heat dissipation, noticeably suffering in combat situations when equipped with thermal weaponry. This also can present difficulties during fuel scooping, especially when using a small [[Fuel Scoop]].&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Lembava&lt;br /&gt;
|Goldstein Port&lt;br /&gt;
|Apr. 1, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LP 355-65&lt;br /&gt;
|Barba Ring&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Ralphus&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|YZ Ceti&lt;br /&gt;
|Clement Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bugas&lt;br /&gt;
|Marlowe Orbital&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exioce&lt;br /&gt;
|Macmillan Depot&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lombi&lt;br /&gt;
|Xin Hub&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 131-66&lt;br /&gt;
|Vasilyev Station&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Koyeris&lt;br /&gt;
|Fernandes Port&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 2453&lt;br /&gt;
|Lubin Ring&lt;br /&gt;
|May 11, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|Mckee Ring&lt;br /&gt;
|June 22, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|Dec. 7, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Asp Explorer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Asp Explorer was first revealed for &#039;&#039;Elite Dangerous&#039;&#039; in Newsletter #6.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=94dad3b09c Newsletter #6]&amp;lt;/ref&amp;gt; It was first added to the game in beta version 2.0 on September 30, 2014.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Meet_The_Asp_Explorer_-_More_Than_Just_Exploration_Elite_Dangerous_Commercial&lt;br /&gt;
File:Join_the_Adventure_-_Elite_Dangerous_Asp_Explorer&lt;br /&gt;
File:Lakon%27s_ASP_Explorer_Advert&lt;br /&gt;
File:Elite_Dangerous_-_Alcor&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_MAIA&lt;br /&gt;
File:For_the_love_of_the_game&lt;br /&gt;
File:Elite_Dangerous_Road_to_Jaques_Station_part2&lt;br /&gt;
File:Elite_Dangerous_ctrl_%2B_alt_%2B_space_competition_2017_Time_is_a_great_healer&lt;br /&gt;
File:Mango&#039;s Manual to the Asp Explorer -Elite-Mango&#039;s Manual to the Asp Explorer&lt;br /&gt;
File:The Asp Explorer Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asp_explorations.jpg|Asp Drawings&lt;br /&gt;
File:Asp_shipyard.png|Asp Shipyard&lt;br /&gt;
File:Asp_stock.png|Asp Stock&lt;br /&gt;
File:Asp_view.png|Asp View&lt;br /&gt;
asp-explorer-4k.jpg|Asp Explorer, Docked (4K)&lt;br /&gt;
OuuCM6w.png&lt;br /&gt;
hBkEGy0.png|Aft View of Asp Explorer&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Bottom View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Aft Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Aft Top Hangar View&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Bottom Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Bottom Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front View on Outpost.jpg|Asp Explorer - Red Pharao Front View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Front Top Coriolis Hangar.jpg|Asp Explorer - Red Pharao Front Top Coriolis Hangar&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Top Aft View on Outpost.jpg|Asp Explorer - Red Pharao Top Aft View on Outpost&lt;br /&gt;
E-D - Asp Explorer - Red Pharao Supercruise Aft View.jpg|Asp Explorer - Red Pharao Supercruise Aft View&lt;br /&gt;
Exploration.png|Asp Explorer in supercruise.&lt;br /&gt;
File:LightnShade-Shade.jpg |Top view of Asp Explorer showing heat radiators uncovered&lt;br /&gt;
File:LightnShade-Light.jpg |Top view of Asp Explorer showing heat radiators with the emissive sections contrasted by the Star&#039;s back-lighting of the ship&lt;br /&gt;
File:Image1.jpeg |Hi-res of Asp Explorer at a planetary outpost&lt;br /&gt;
image.jpeg|Orange Asp orbiting a star&lt;br /&gt;
EliteDangerous64 2016-11-05 17-05-58.png|Asp Explorer flying past an earthlike with rings&lt;br /&gt;
EliteDangerous64 2016-10-17 19-39-51.png|Asp Explorer in the Bug Nebula&lt;br /&gt;
bp-asp-explorer.png|Lakon Asp Explorer&lt;br /&gt;
Asp Explorer Docked.png|Asp Explorer Docked&lt;br /&gt;
tbf-voyager.png|Vibrant Green Asp in front of O star&lt;br /&gt;
Asp-Explorer-Cockpit.png|Asp Explorer cockpit&lt;br /&gt;
Asp-Explorer-Planet.png|Asp Explorer and Earth-like planet&lt;br /&gt;
Asp-Explorer-Horses-Scale.png|Asp Explorer and horses scaleAsp Explorer on surface of ringed planet with star in background&lt;br /&gt;
Asp-Explorer-Docked-Hangar.png|Asp Explorer docked in a hangar&lt;br /&gt;
Asp-Explorer-rear-and-planetary-ring.png|Asp Explorer and planetary ring&lt;br /&gt;
ED-Asp-Explorer-and-Anemones.png|Asp Explorer and anemones&lt;br /&gt;
Asp-Explorer-and-Brown-Dwarf-space.png|Asp Explorer and a Brown Dwarf&lt;br /&gt;
Lakon-AE-Full.jpg|Asp Explorer Holo-Screen Contest Winner by Miles Miller&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Asp Explorer]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:95FA:666E:813E:A568</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Adder&amp;diff=10018</id>
		<title>Adder</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Adder&amp;diff=10018"/>
		<updated>2019-12-07T22:40:49Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Adder-docked-ship.png&lt;br /&gt;
| manufacturer        = Zorgon Peterson&lt;br /&gt;
| yearsproduced       = 2914-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 87,808&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 31.5m x 28.8m x 9.6m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 35&lt;br /&gt;
| masslock            = 7&lt;br /&gt;
| armour              = 162&lt;br /&gt;
| armourhardness      = 35&lt;br /&gt;
| shields             = 78&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 220&lt;br /&gt;
| boostspeed          = 321&lt;br /&gt;
| jumprange           = 9.12&lt;br /&gt;
| cargocapacity       = 6&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 1&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 3&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 255&lt;br /&gt;
| maxboostspeed       = 372&lt;br /&gt;
| maxjumprange        = 32.96&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A compact, adaptable ship, the Adder has a larger cargo hold than other ships of similar size, and its base jump range of over 30 light years makes it a viable choice for explorers. The ship can also hold its own in a dogfight, when properly outfitted.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Adder&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Zorgon Peterson]]. It is a small yet sturdy multipurpose ship known for its reliability, built with a classic shuttle-type design. The original model was first built in 2914 by Outworld Workshops and the type is now manufactured by Zorgon Peterson. As the cheapest ship with a Class 2 [[hardpoint]] and an [[Armour Hardness]] on par with the [[Cobra MkIII]], the Adder is a viable early choice for [[combat]]. The hardpoint also gives the Adder the distinction of being the cheapest ship capable of mounting a Class 2 [[Mining Laser]], making it a serviceable vessel for [[Miner|mining]]. Furthermore, it has a relatively high jump range potential for its size and price range, and can carry up to 30 tonnes of cargo, allowing it to tackle [[Explorer|exploration]] and [[Trader|trading]] with ease. The Adder&#039;s adaptability and price make it ideal for new pilots seeking to upgrade from the [[Sidewinder MkI]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Adder is a powerful multipurpose ship that can fit a variety of roles when outfitted correctly, having a high cargo capacity and good combat efficiency. It serves as an upgraded [[Hauler]], and has a very similar appearance.&lt;br /&gt;
&lt;br /&gt;
As a [[Trader]] the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and allows for a lot more trading [[missions]] to become accessible. Unlike the [[Hauler]], it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships.&lt;br /&gt;
&lt;br /&gt;
As a combat vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle]] the Adder&#039;s manoeuvrability is far lesser but it has far better shielding, an additional utility slot and better armor. Because of this, it becomes a choice of mobility vs defense. The Adder also replaces the top small hardpoint with a medium one; greatly increasing its damage potential, however, it pales in comparison to the [[Viper MkIII]] so a [[Bounty Hunter]] or [[Pirate]] may find it more viable. The top hardpoint is very effective when turreted and can help deal with tricky nimble ships; especially as if the bottom hardpoints are also turreted the ship will have a full 360 range of its surrounding space due to its size, where an [[Eagle]] with its single [[Chaff Launcher]] will have little room to hide.&lt;br /&gt;
&lt;br /&gt;
As a [[Miner]] the Adder is the best ship available at its price range and will do very well until the [[Cobra MkIII]] becomes an option. Its medium hardpoint lets it carry a class 2 [[Mining Laser]], and the two small hardpoints can be swapped out for very fast mining speed; at the sacrifice of any offense. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores, however, one may have to go without [[Collector Drone|Collector Limpets]] to maximize cargo space.&lt;br /&gt;
&lt;br /&gt;
For [[Explorer|exploration]], the Adder can reach heights of around 32LYs. While this is far smaller than the [[Hauler]], keep in mind the Adder has a better [[FSD]], which means it can take more weight without losing as much range; thus the Adder is a more appealing ship for long-range trading or [[Rare Goods]] trade. Additionally, the Adder has a better fuel tank and more compartment space; meaning the Adder can make more jumps without nearby fuel stars and needs refuelling less.&lt;br /&gt;
&lt;br /&gt;
Its inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has no notable downsides and can perform any job needed with relative effectiveness. The Adder still performs well as an exploration vessel even late game or for rare goods trade.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of the ship, 1 medium hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed. It is assumed to be to allow the Adder to fit onto small landing pads. The pilot&#039;s chair is offset to the right of the centerline. Additionally the Adder is capable of Multi-crew, and is the cheapest ship capable of such. A single seat is available adjacent to the pilots seat, in a fashion nearly identical to a modern automobile.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|G 35-15&lt;br /&gt;
|Leslie Gateway&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Duamta&lt;br /&gt;
|Polyakov Station&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Procyon&lt;br /&gt;
|Cormack Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cemiess&lt;br /&gt;
|Mackenzie Relay&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Avalon&lt;br /&gt;
|Persephone&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|He Bo&lt;br /&gt;
|Krylov Ring&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olwain&lt;br /&gt;
|Cabot Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Adder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Smile_Everyday_-_Elite_Dangerous_Adder&lt;br /&gt;
File:Mighty_Adder_vs_Corvette&lt;br /&gt;
File:Elite_Dangerous_The_Vomit_Comet_goes_Even_Further_Beyond&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Adder_Options_01.jpg |Concept Art 1&lt;br /&gt;
Adder Options 04.jpg |Concept Art 2&lt;br /&gt;
Adder Options 03.jpg |Concept Art 3&lt;br /&gt;
Adder-docked-ship.png|Adder docked&lt;br /&gt;
Adder-ship-docked-2.png|Adder ship docked&lt;br /&gt;
Adder-ship-docked.png|Adder docked&lt;br /&gt;
Adder Cockpit.png|Adder cockpit&lt;br /&gt;
2015-04-11_00016.jpg&lt;br /&gt;
2015-08-14 00003.jpg|The tail-end of the Adder&lt;br /&gt;
Adder 6.png|Adder (Side View)&lt;br /&gt;
adder_4k.jpg|Adder (4K High-Resolution 3840x2160)&lt;br /&gt;
Adder-ship-space-planetary-ring.png|Adder in space and a planetary ring&lt;br /&gt;
Starting from Jameson memorial.png|The Adder&lt;br /&gt;
Adder-ship-flying-planet.png|Adder flying and a planet&lt;br /&gt;
Another Home.png|The Adder can be a budget explorer.&lt;br /&gt;
File:Adder-5.jpg&lt;br /&gt;
Adder-Sun-4k.jpg|Adder in front of a Star (4K High-Resolution 3840x2160)&lt;br /&gt;
image (1).png|Flying trough Double Cluster&lt;br /&gt;
Adder-Mining.png|Adder Mining&lt;br /&gt;
blueprint-adder.png|Zorgon Peterson Adder Blueprint&lt;br /&gt;
ED-Adder-ship-rear.png|Adder ship rear&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Adder]]&lt;br /&gt;
[[Category:Zorgon Peterson]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Type-7_Transporter&amp;diff=13574</id>
		<title>Type-7 Transporter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Type-7_Transporter&amp;diff=13574"/>
		<updated>2019-12-07T22:29:46Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Type7 1.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3290-Present&lt;br /&gt;
| type                = Freighter&lt;br /&gt;
| cost                = 17,472,252&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| dimensions          = 81.6m x 56.1m x 25.4m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 350&lt;br /&gt;
| masslock            = 10&lt;br /&gt;
| armour              = 612&lt;br /&gt;
| armourhardness      = 54&lt;br /&gt;
| shields             = 99&lt;br /&gt;
| manoeuvrability     = 1&lt;br /&gt;
| topspeed            = 182&lt;br /&gt;
| boostspeed          = 304&lt;br /&gt;
| jumprange           = 12.27&lt;br /&gt;
| cargocapacity       = 128&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 209&lt;br /&gt;
| maxboostspeed       = 348&lt;br /&gt;
| maxjumprange        = 29.75&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Type-7 Transporter is a freighter that occupies a position between the smaller Type-6 Transporter and the larger Type-9 Heavy. The ship&#039;s notable jump range and comparatively low price point range make it a good option for aspiring traders. |In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Type-7 Transporter&#039;&#039;&#039; is a large freighter produced by [[Lakon Spaceways]]. A dedicated trading vessel with a classic design, the Type-7 was Lakon Spaceway’s first-produced vessel released in 3290 and is currently the cheapest large-sized ship on the market. It’s slow, but moves a lot of tonnage for its size and occupies a niche between the smaller [[Type-6 Transporter]] and the larger [[Type-9 Heavy]] in terms of overall cargo capacity. Although its cargo capacity is unimpressive compared to other large ships, such as the [[Type-9 Heavy]], the Type-7&#039;s appeal lies in its relatively low purchase cost for its size and its moderate jump range, making it a highly-accessible option for trading.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Type-7 is a bulky trader and is the next step for a trader, up from the [[Type-6]]. It features far better cargo capacity at nearly thrice the amount. Due to the Type-7 requiring a large [[Landing Pad]], it cannot dock at [[Outpost|Outposts]], which somewhat limits its utility compared to medium ships with smaller cargo capacities such as the [[Federal Dropship]] or the [[Alliance Chieftain]]. The Type-7 is the cheapest and smallest large-sized ship in the game.&lt;br /&gt;
&lt;br /&gt;
Repair costs on the Type-7 are low which makes trading without shields a reasonable strategy if you can avoid combat along the way; however, this can be rather risky as the low manoeuvrability rate makes the Type-7 interdiction vulnerable, meaning it is not always guaranteed to evade. However an upside is that the Type-7&#039;s rather ludicrous pitch and yaw speed combined with decent base speed lets it get away and make a [[hyperspace]] jump out of combat. Keep in mind the Type-7&#039;s mass lock factor is a measly 10; by far the lowest of any large ship and smaller than most medium ships.&lt;br /&gt;
&lt;br /&gt;
In combat, the Type-7, unlike the [[Hauler]] and [[Type-6]], is somewhat viable. With turreted mounts, its decent shields and hull as well as four hardpoints it can pump out fairly high damage, higher than even ships such as the [[Vulture]], and can do a decent job of keeping gimballed and fixed mounts on their targets, and can at the very least make pirates operate with caution. While a dedicated combat Type-7 is ill-advised, it is still capable of combat unlike its predecessors and is a good way of collecting bounties along with cargo until the [[Python]] or [[Type-9]] become available, as both are very capable of combat and trade at the same time.&lt;br /&gt;
&lt;br /&gt;
The Type-7 is a viable exploration ship, with some caveats. With ranges around 30LY, the ship is very capable of long range jumps and can be very good at long range deliveries or [[Rare Goods]] trading. That said, the Type-7 can easily go from 39% heat to nearly 90% just while charging its FSD for a hyperspace jump. This can make fuel scooping a tricky endeavor and the lack of thermal headroom should be kept in mind when fitting the Type-7 for exploration or long-distance travel.&lt;br /&gt;
&lt;br /&gt;
The Type-7 is also a viable [[miner]] as it has enough hardpoints to mine effectively and more than enough compartment and cargo space to hold minerals and ores. It will be virtually incapable at defending itself however so in this situation a [[Keelback]] may be more useful. It also lacks the needed class 2 hardpoint mount for deep core mining.&lt;br /&gt;
&lt;br /&gt;
Overall the Type-7 is a dedicated trader just like the T-6 though has some other merits worth mentioning. It is a good stepping stone towards the end-game trader the Type-9 and has a reasonable price tag for its uses.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: Two forward mounted Class 1 small hardpoints next to the cockpit (one on each side, visible from cockpit), One underside mounted Class 1 small hardpoint located amidships and off-center to the right, and One top mounted Class 1 small hardpoint located amidships. The top and bottom hardpoints have a full hemisphere of clear lines of fire making them good places for turrets, while the two front mounted hardpoints are mostly suited for fixed and gimballed weapons. A word of caution in the Type-7 is to keep in mind the cockpit is at the bottom front of the ship with a large area of the ship directly above the pilot. It is very common for pilots to crash the Type-7 into the mail slot due to this.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Aug. 4, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1228&lt;br /&gt;
|Cooper City&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Shana Bei&lt;br /&gt;
|Wetherbee Orbital&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Mildeptu&lt;br /&gt;
|Buchli City&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eta Cassiopeiae&lt;br /&gt;
|Angus Manwaring&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epsilon Hydri&lt;br /&gt;
|Radian V&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quivira&lt;br /&gt;
|Godel Dock&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Canum Venaticorum&lt;br /&gt;
|He Port&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olgrea&lt;br /&gt;
|Warner Station&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-7 Transporter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys|Lightweight Alloy]] || C || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Storage&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Type-7 Transporter has the same yaw and pitch speeds, which means it can turn side-to-side just as fast as it can adjust up and down on the nose. This offsets the low manoeuvrability rating when it comes to docking manually. &lt;br /&gt;
* Oddly, the Type-7 has the highest base yaw speed of any jump capable ship. This particularly bizarre due to the ships very low mobility stats otherwise.&lt;br /&gt;
* The Type-7 is tied with the [[Diamondback Scout]] for the lowest amount of [[Livery]] options available (excluding the [[Cobra MkIV]]), with only three paint packs each and no ship kits.&lt;br /&gt;
* The Type-7 is the only large ship incapable of [[Multicrew]], as well as the only one to have no hardpoints above Class 1.&lt;br /&gt;
* The Type-7 has the smallest volume of any ship to be classed as Large, at around 116275M&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. In fact, it has a small enough width and length to fit rather comfortably onto a medium landing pad, however, it is just &#039;&#039;slightly&#039;&#039; too tall to fit within a medium docking bay, being around 2 meters too tall.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_Introducing_The_Type_7..._AKA_%27The_Flying_Brick%27&lt;br /&gt;
File:Type_7_Transporter_SHIP_COMERCIAL_ELITE_DANGEROUS_EN&lt;br /&gt;
File:The Type-7 Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Freighter 3.jpg|Concept Art 1&lt;br /&gt;
Freighter 3 Concept.jpg|Concept Art 2&lt;br /&gt;
Type-7-Ship-Top-View.png|Type-7 top view&lt;br /&gt;
Type7 4.png&lt;br /&gt;
Type7 1.png&lt;br /&gt;
File:Type-7-side.jpg&lt;br /&gt;
File:Type-7_bottom_radiator_banks.jpg |The radiator banks on the underside of an overheating Type-7&lt;br /&gt;
File:Type-7_front_mounted_small_hardpoint_with_overheated_pulse_laser.jpg |The front mounted small hardpoint on a Type-7 as seen through the side window of the cockpit, with overheating pulse laser&lt;br /&gt;
bp-type7.png|Lakon Type-7 Transporter Blueprint&lt;br /&gt;
Type-7-Cockpit-Water-World.png|Type-7 cockpit and water world&lt;br /&gt;
Type-7-Docked.png|Type-7 docked&lt;br /&gt;
Lakon Type 7 Salvage Canisters.jpg|Lakon Type 7 salvaging cannisters&lt;br /&gt;
Lakon-Type-7-Gas-Giant.png|Lakon Type-7 and a gas giant&lt;br /&gt;
Type-7-Transporter-Ship-Space-Megaship.png|Type-7 with an ammonia planet and a Megaship&lt;br /&gt;
Type-7-ship-docked-planetary-ring.png|Type-7 docked and a planetary ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Type 7. Transport]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Freighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Type-7_Transporter&amp;diff=13572</id>
		<title>Type-7 Transporter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Type-7_Transporter&amp;diff=13572"/>
		<updated>2019-12-07T22:26:01Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Type7 1.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3290-Present&lt;br /&gt;
| type                = Freighter&lt;br /&gt;
| cost                = 17,472,252&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| dimensions          = 81.6m x 56.1m x 25.4m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 350&lt;br /&gt;
| masslock            = 10&lt;br /&gt;
| armour              = 612&lt;br /&gt;
| armourhardness      = 54&lt;br /&gt;
| shields             = 99&lt;br /&gt;
| manoeuvrability     = 1&lt;br /&gt;
| topspeed            = 182&lt;br /&gt;
| boostspeed          = 304&lt;br /&gt;
| jumprange           = 12.27&lt;br /&gt;
| cargocapacity       = 128&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 4&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 209&lt;br /&gt;
| maxboostspeed       = 348&lt;br /&gt;
| maxjumprange        = 29.75&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Type-7 Transporter is a freighter that occupies a position between the smaller Type-6 Transporter and the larger Type-9 Heavy. The ship&#039;s notable jump range and comparatively low price point range make it a good option for aspiring traders. |In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Type-7 Transporter&#039;&#039;&#039; is a large freighter produced by [[Lakon Spaceways]]. A dedicated trading vessel, the Type-7 is one of Lakon Spaceway’s newer mid-range transport vessel released in 3290 and is currently the cheapest large-sized ship on the market. It’s slow, but moves a lot of tonnage for its size and occupies a niche between the smaller [[Type-6 Transporter]] and the larger [[Type-9 Heavy]] in terms of overall cargo capacity. Although its cargo capacity is unimpressive compared to other large ships, such as the [[Type-9 Heavy]], the Type-7&#039;s appeal lies in its relatively low purchase cost for its size and its moderate jump range, making it a highly-accessible option for trading.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Type-7 is a bulky trader and is the next step for a trader, up from the [[Type-6]]. It features far better cargo capacity at nearly thrice the amount. Due to the Type-7 requiring a large [[Landing Pad]], it cannot dock at [[Outpost|Outposts]], which somewhat limits its utility compared to medium ships with smaller cargo capacities such as the [[Federal Dropship]] or the [[Alliance Chieftain]]. The Type-7 is the cheapest and smallest large-sized ship in the game.&lt;br /&gt;
&lt;br /&gt;
Repair costs on the Type-7 are low which makes trading without shields a reasonable strategy if you can avoid combat along the way; however, this can be rather risky as the low manoeuvrability rate makes the Type-7 interdiction vulnerable, meaning it is not always guaranteed to evade. However an upside is that the Type-7&#039;s rather ludicrous pitch and yaw speed combined with decent base speed lets it get away and make a [[hyperspace]] jump out of combat. Keep in mind the Type-7&#039;s mass lock factor is a measly 10; by far the lowest of any large ship and smaller than most medium ships.&lt;br /&gt;
&lt;br /&gt;
In combat, the Type-7, unlike the [[Hauler]] and [[Type-6]], is somewhat viable. With turreted mounts, its decent shields and hull as well as four hardpoints it can pump out fairly high damage, higher than even ships such as the [[Vulture]], and can do a decent job of keeping gimballed and fixed mounts on their targets, and can at the very least make pirates operate with caution. While a dedicated combat Type-7 is ill-advised, it is still capable of combat unlike its predecessors and is a good way of collecting bounties along with cargo until the [[Python]] or [[Type-9]] become available, as both are very capable of combat and trade at the same time.&lt;br /&gt;
&lt;br /&gt;
The Type-7 is a viable exploration ship, with some caveats. With ranges around 30LY, the ship is very capable of long range jumps and can be very good at long range deliveries or [[Rare Goods]] trading. That said, the Type-7 can easily go from 39% heat to nearly 90% just while charging its FSD for a hyperspace jump. This can make fuel scooping a tricky endeavor and the lack of thermal headroom should be kept in mind when fitting the Type-7 for exploration or long-distance travel.&lt;br /&gt;
&lt;br /&gt;
The Type-7 is also a viable [[miner]] as it has enough hardpoints to mine effectively and more than enough compartment and cargo space to hold minerals and ores. It will be virtually incapable at defending itself however so in this situation a [[Keelback]] may be more useful. It also lacks the needed class 2 hardpoint mount for deep core mining.&lt;br /&gt;
&lt;br /&gt;
Overall the Type-7 is a dedicated trader just like the T-6 though has some other merits worth mentioning. It is a good stepping stone towards the end-game trader the Type-9 and has a reasonable price tag for its uses.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: Two forward mounted Class 1 small hardpoints next to the cockpit (one on each side, visible from cockpit), One underside mounted Class 1 small hardpoint located amidships and off-center to the right, and One top mounted Class 1 small hardpoint located amidships. The top and bottom hardpoints have a full hemisphere of clear lines of fire making them good places for turrets, while the two front mounted hardpoints are mostly suited for fixed and gimballed weapons. A word of caution in the Type-7 is to keep in mind the cockpit is at the bottom front of the ship with a large area of the ship directly above the pilot. It is very common for pilots to crash the Type-7 into the mail slot due to this.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Aug. 4, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1228&lt;br /&gt;
|Cooper City&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Shana Bei&lt;br /&gt;
|Wetherbee Orbital&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Mildeptu&lt;br /&gt;
|Buchli City&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eta Cassiopeiae&lt;br /&gt;
|Angus Manwaring&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Epsilon Hydri&lt;br /&gt;
|Radian V&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quivira&lt;br /&gt;
|Godel Dock&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10 Canum Venaticorum&lt;br /&gt;
|He Port&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olgrea&lt;br /&gt;
|Warner Station&lt;br /&gt;
|Dec. 16, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-7 Transporter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys|Lightweight Alloy]] || C || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Storage&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Type-7 Transporter has the same yaw and pitch speeds, which means it can turn side-to-side just as fast as it can adjust up and down on the nose. This offsets the low manoeuvrability rating when it comes to docking manually. &lt;br /&gt;
* Oddly, the Type-7 has the highest base yaw speed of any jump capable ship. This particularly bizarre due to the ships very low mobility stats otherwise.&lt;br /&gt;
* The Type-7 is tied with the [[Diamondback Scout]] for the lowest amount of [[Livery]] options available (excluding the [[Cobra MkIV]]), with only three paint packs each and no ship kits.&lt;br /&gt;
* The Type-7 is the only large ship incapable of [[Multicrew]], as well as the only one to have no hardpoints above Class 1.&lt;br /&gt;
* The Type-7 has the smallest volume of any ship to be classed as Large, at around 116275M&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;. In fact, it has a small enough width and length to fit rather comfortably onto a medium landing pad, however, it is just &#039;&#039;slightly&#039;&#039; too tall to fit within a medium docking bay, being around 2 meters too tall.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_Introducing_The_Type_7..._AKA_%27The_Flying_Brick%27&lt;br /&gt;
File:Type_7_Transporter_SHIP_COMERCIAL_ELITE_DANGEROUS_EN&lt;br /&gt;
File:The Type-7 Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Freighter 3.jpg|Concept Art 1&lt;br /&gt;
Freighter 3 Concept.jpg|Concept Art 2&lt;br /&gt;
Type-7-Ship-Top-View.png|Type-7 top view&lt;br /&gt;
Type7 4.png&lt;br /&gt;
Type7 1.png&lt;br /&gt;
File:Type-7-side.jpg&lt;br /&gt;
File:Type-7_bottom_radiator_banks.jpg |The radiator banks on the underside of an overheating Type-7&lt;br /&gt;
File:Type-7_front_mounted_small_hardpoint_with_overheated_pulse_laser.jpg |The front mounted small hardpoint on a Type-7 as seen through the side window of the cockpit, with overheating pulse laser&lt;br /&gt;
bp-type7.png|Lakon Type-7 Transporter Blueprint&lt;br /&gt;
Type-7-Cockpit-Water-World.png|Type-7 cockpit and water world&lt;br /&gt;
Type-7-Docked.png|Type-7 docked&lt;br /&gt;
Lakon Type 7 Salvage Canisters.jpg|Lakon Type 7 salvaging cannisters&lt;br /&gt;
Lakon-Type-7-Gas-Giant.png|Lakon Type-7 and a gas giant&lt;br /&gt;
Type-7-Transporter-Ship-Space-Megaship.png|Type-7 with an ammonia planet and a Megaship&lt;br /&gt;
Type-7-ship-docked-planetary-ring.png|Type-7 docked and a planetary ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Type 7. Transport]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Freighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:C183:2CE6:EF79:7CD5</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4447</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4447"/>
		<updated>2019-12-06T21:26:11Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:A9D7:B7AE:382A:D880: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Vulture-ship-flying-sideview.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| yearsproduced       = 3301-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 4,925,615&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 43.1m x 34.7m x 12.3m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 230&lt;br /&gt;
| masslock            = 10&lt;br /&gt;
| armour              = 288&lt;br /&gt;
| armourhardness      = 55&lt;br /&gt;
| shields             = 293&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 215&lt;br /&gt;
| boostspeed          = 348&lt;br /&gt;
| jumprange           = 7.93&lt;br /&gt;
| cargocapacity       = 8&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = 2&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 4&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 5 [[Military Compartment]]&lt;br /&gt;
| maxtopspeed         = 244&lt;br /&gt;
| maxboostspeed       = 397&lt;br /&gt;
| maxjumprange        = 22.36&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Core Dynamics pushed its expertise to the limit when creating the Vulture, employing sophisticated techniques to integrate two large hardpoints into the ship&#039;s compact frame. The manufacturer also graced the Vulture with powerful lateral thrusters, allowing it to evade incoming fire while dealing significant damage, and making it particularly deadly in combat. |In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Vulture&#039;&#039;&#039; is a heavy space-superiority [[:Category:Fighters|fighter]] manufactured by [[Core Dynamics]]. Featuring two large [[hardpoints]], the Vulture packs serious firepower into a relatively small frame, offsetting the ship&#039;s limited weapon count. The vulture excels in the role of a heavy fighter in strike missions against larger, well-defended targets, but its nimble flight characteristics make it equally devastating against smaller targets. Though it has a consequence of having difficulty adapting to roles other than combat, a limited cargo and passenger capability has not stopped it becoming a preferred personal [[Smuggler|transport]] for those who like to project a certain attitude in their dealings.&amp;lt;ref&amp;gt;https://www.elitedangerous.com/ships/vulture/&amp;lt;/ref&amp;gt; Although its top speed is mediocre compared to other fighters, it is very maneuverable thanks to its powerful lateral thrusters.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons don&#039;t suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist. However, the low number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don&#039;t take advantage of the Vulture&#039;s agility.&lt;br /&gt;
&lt;br /&gt;
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as [[Python]] and [[Federal Gunship]]. The Vulture&#039;s biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]].&lt;br /&gt;
&lt;br /&gt;
Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture&#039;s deficient speed is mitigated by formidable manoeuvrability, which is second only to the [[Eagle MkII]].&lt;br /&gt;
&lt;br /&gt;
The Vulture suffers from overspecialization and is very poor in any job besides combat. Unlike the [[Fer-de-Lance]] it does very poorly as an anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of AX weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces. Its cargo capacity is much lower than other ships near its price range, so it will do very poorly in any form of trading, mining or pirating. However, its agility makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it cannot easily get to [[Interstellar Factors]] to clear any bounties.&lt;br /&gt;
&lt;br /&gt;
Overall the Vulture functions as a small [[Fer-de-Lance]]; unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to [[Bounty Hunting]] it has very few options and makes a poor single vessel for a commander to fly and the [[Asp Explorer]] or [[Keelback]] may be more appealing due to their multi-purpose ability.&lt;br /&gt;
&lt;br /&gt;
The Vulture&#039;s two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets.&lt;br /&gt;
&lt;br /&gt;
The Vulture has two manned stations. The pilot&#039;s station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot&#039;s station. Since turreted mounts are a very bad idea on a Vulture and it has no fighter bay, it is one of the least useful ships for [[Multicrew]].&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount, Founders Permit needed&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 25&lt;br /&gt;
|Bonkers&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chi Orionis&lt;br /&gt;
|Carey Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Picoria&lt;br /&gt;
|Kohoutek Ring&lt;br /&gt;
|Jan. 8, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kakas&lt;br /&gt;
|Kube-McDowell Enterprise&lt;br /&gt;
|Jan.19, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 926-40&lt;br /&gt;
|Lee City&lt;br /&gt;
|March 7, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Patani&lt;br /&gt;
|Smith Ring&lt;br /&gt;
|March 11, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frey&lt;br /&gt;
|Garratt Station&lt;br /&gt;
|April 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Deciat&lt;br /&gt;
|Garay Terminal&lt;br /&gt;
|May 31, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|109 Piscium&lt;br /&gt;
|Ising Dock&lt;br /&gt;
|Jun 18, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|2018-07-03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ye&#039;kuape&lt;br /&gt;
|Bobko Hub&lt;br /&gt;
|Feb 4, 2018&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{Main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Vulture.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Large [[Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Vulture was added to &#039;&#039;Elite Dangerous&#039;&#039; in the 1.2 [[Wings]] update released on March 10, 2015.&lt;br /&gt;
*The Vulture has an available 16 piece cosmetic [[Livery|ship kit]] that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/vulture-ship-kit-16-pieces.html Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Vulture was originally priced at 21,925,615 CR. After an outcry from the community that it was overpriced, Frontier lowered the cost of the Vulture to 4,925,615 CR.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raw_Power_-_Elite_Dangerous_Vulture&lt;br /&gt;
File:A_man_stands_in_the_darkness..._Elite_Dangerous_Vulture_ad&lt;br /&gt;
File:Vulture_-_Core_Dynamics_Elite_Dangerous&lt;br /&gt;
File:Multi-crew_Vulture_Cinematic_(GONE_VIOLENT)&lt;br /&gt;
File:The Vulture Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vulture-ship-top-hardpoints-planet.png|Vulture top with hardpoints deployed&lt;br /&gt;
File:oQ0HpRZ.png|Vulture Docked&lt;br /&gt;
File:55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit&lt;br /&gt;
File:KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit&lt;br /&gt;
File:1DItvQM.png|Vulture front&lt;br /&gt;
File:20180701042048_1.jpg|Vulture flying by Earth-like planet.&lt;br /&gt;
File:BFfNG8t.png|Vulture rear&lt;br /&gt;
File:20161129222219_1.jpg|Vulture featuring the Black Friday paintjob and ship-kit accessories.&lt;br /&gt;
File:Elite0007.jpg |Vulture Top view&lt;br /&gt;
File:Vulture-Cockpit-Overview.png|Vulture cockpit overview&lt;br /&gt;
File:Vulture landed on HIP 22286 4.PNG|Vulture landed on planet 4 in HIP 22286&lt;br /&gt;
File:Vulture_firing_at_horizon.png&lt;br /&gt;
File:Chrome_vulture_under_different_star_light.jpg |A Chrome Paintjob Vulture as seen under different star types light&lt;br /&gt;
File:bp-vulture.png|Core Dynamics Vulture Blueprint&lt;br /&gt;
File:Vulture Cockpit.jpg|Vulture Cockpit&lt;br /&gt;
File:Vulture-Cockpit-Star-Rise.png|Vulture cockpit and star rise&lt;br /&gt;
File:Vulture-ship-weapons-deployed.png|Vulture with weapons deployed&lt;br /&gt;
File:Vulture-Ship-Docked.png|Vulture docked&lt;br /&gt;
File:Vulture-ship-top-view.png|Vulture docked top view&lt;br /&gt;
Vulture-Ship-Profile-Image.png|Vulture ship profile&lt;br /&gt;
Vulture-ship-flying-sideview.png|Vulture ship flying sideview&lt;br /&gt;
Vulture-spaceship-docked-front-hardpoints.png|Vulture docked front with hardpoints&lt;br /&gt;
Vulture-Ship-Front-with-ship-kit.png|Vulture with ship kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Vulture]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:A9D7:B7AE:382A:D880</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Smuggler&amp;diff=5724</id>
		<title>Smuggler</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Smuggler&amp;diff=5724"/>
		<updated>2019-12-04T02:02:08Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:1861:5EA1:1619:264D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = Medium&lt;br /&gt;
| timeinvestment    = Low&lt;br /&gt;
| suggestedships     = [[Hauler]]; [[Adder]]; [[Cobra MkIII]]; [[Asp Explorer]]; [[Python]]; [[Keelback]]; [[Type-10 Defender]]; [[:Category:Freighter|Freighters]]&lt;br /&gt;
| suggestedupgrades = [[Heatsink Launcher]]; [[Power Plant]]&lt;br /&gt;
|image = Orbis-Station-Planet-Type-6.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smuggler&#039;&#039;&#039;s are similar to [[trader]]s except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning, and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their [[goods]] at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items.&lt;br /&gt;
&lt;br /&gt;
When dealing in stolen items looted from wrecks or from piracy, smuggling is also essential as cargo is tagged and detection of stolen goods on a ship will carry consequences as well. For this reason, most [[pirate]]s are also typically skilled in smuggling items into stations.&lt;br /&gt;
&lt;br /&gt;
== How-to smuggle ==&lt;br /&gt;
Smuggling can be done in four ways, steal illicit cargo, pirate ships, transport wanted criminals or other secretive passengers, or buy goods that are allowed in one system and station, and sell it in another system where it is prohibited.&lt;br /&gt;
&lt;br /&gt;
Buying goods from one system to another is usually between [[Empire]] and independent stations using [[Imperial Slaves]], but other goods and commodities are also profitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If you are caught transporting wanted criminals, the penalty is very severe.&#039;&#039;&#039;&#039;&#039; If you are scanned with a criminal on board an immediate bounty is placed on you and if you are inside a station when that bounty gets placed it means instant death. Many commanders have lost their ship to space station cannons whilst transporting wanted criminals.&lt;br /&gt;
&lt;br /&gt;
==Smuggling as a Player==&lt;br /&gt;
[[File:Smuggler-Type-6.jpg|thumb|250px|Smuggler Type-6]]&lt;br /&gt;
&lt;br /&gt;
The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship.&lt;br /&gt;
* &#039;&#039;&#039;Ship loadout&#039;&#039;&#039;&lt;br /&gt;
** The important thing with smuggling is to get your ship under 20% heat, this reduces the range that other ships can scan giving you a larger window to fly through.&lt;br /&gt;
** Buy a heat efficient ship&lt;br /&gt;
*** Asp Explorer is optimal with it&#039;s excellent cool running and medium cargo capacity&lt;br /&gt;
*** Diamondback Explorer is also a good heat efficient ship and a good option if you&#039;re on a budget, but has less cargo space.&lt;br /&gt;
*** The Python has much larger cargo capacity, however the 7A power plant costs more than a fully A-Rated Asp Explorer.&lt;br /&gt;
** Upgrade your power supply based on Heat efficiency&lt;br /&gt;
*** Heat efficiency is measured in terms of Per Watt Used. Turning your systems off to use less MWatts will generate less heat.&lt;br /&gt;
*** A Rated power supplies are the most heat efficient.&lt;br /&gt;
*** All A Rated power supplies (A1, A4, A7 etc) have the same [[Power Plant#Specifications|heat efficiency]].&lt;br /&gt;
** If you have access the following Engineer blue prints, they will aid your smuggling&lt;br /&gt;
*** Low Emissions Power Plant (Roll high Heat Efficiency)&lt;br /&gt;
*** Clean Drive Tuning (Roll low: Power Draw)&lt;br /&gt;
*** Life support (secondary Roll: Low Power Draw)&lt;br /&gt;
*** Enhanced, Low Power Shields (Roll low: Power Draw)&lt;br /&gt;
** If you use shields to protect your hull from damage while docking (to prevent your passengers from complaining for example) the lightest powered shields will allow your ship to run cooler. This is based on power draw, the less power your shields use the cooler your ship will run, but conversely the weaker your shields will be. It&#039;s more efficient in terms of shield strength per Watt to use E or D rated shields, than to use A rated of a class below.&lt;br /&gt;
** Have as few systems as possible, every system you fit is another system to turn off before you dock and another system to turn on again once you are clear of the station.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;When at an Outpost station and on Planets&#039;&#039;&#039;&lt;br /&gt;
** When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise fly a little bit then return the chances are the patrol ships will have left the area. Planetary landings usually come supplied with patrol ships flying around the surface near the space port. The number will depend on the Security rating of the system you are in.&lt;br /&gt;
** There is significantly more risk in smuggling to outposts and planets, it is preferred to smuggle to starport stations.&lt;br /&gt;
* &#039;&#039;&#039;When at a [[Starport]] station&#039;&#039;&#039; such as the [[Orbis]] or [[Coriolis]]:&lt;br /&gt;
** &lt;br /&gt;
*Note that there is significant controversy over the effectiveness of the following technique, given that law enforcement officers tend to fly with very high end scanning equipment, able to detect you when your heat levels are incredibly low*&lt;br /&gt;
** At maximum range (7.5km) request docking clearance. Approach station from the side with the docking slot, as lined up as possible, and be sure that no large ships will be in your way. Be sure that you don&#039;t draw too close during this process.&lt;br /&gt;
** Disable all but the following modules: Life Support, Thrusters. Allow your ship to cool below 20% heat if possible. A Heatsink Launcher aids in this.&lt;br /&gt;
** Head towards the docking slot at speed. As soon as possible, engage [[Silent Running]] (Delete key by default). This closes the heat vents on your ship to help hide it, but makes heat build-up inside; this is why we allowed the ship to cool. &#039;Ship Scan Detected&#039; does not mean the scan was completed. Scanning takes a moment, and if you enter the docking ring or escape before it can be completed, the scan will fail (thus no [[fine]] or reputation loss).&lt;br /&gt;
** Enter the docking bay, disable silent running, and slow down as quickly as you can. Your shields will be offline, so any impact can easily cripple or destroy you. &lt;br /&gt;
*&#039;&#039;&#039;A sufficiently-skilled pilot &#039;&#039;&#039;is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed, but carries the highest consequence when failed: impact with the station and immediate destruction.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
If [[System Authority Vessel|System Authority Vessels]] finish a scan on the player&#039;s ship while it is holding [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] cargo they will be [[fine]]d and their reputation with the [[star system]]&#039;s controlling [[Factions|faction]] will drop. It is recommended to not smuggle in systems where the controlling faction is one that you want to continue to be friendly with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If you are caught transporting wanted criminals, the penalty is very severe&#039;&#039;&#039;&#039;&#039;. If you are scanned with a criminal on board an immediate [[bounty]] is placed on you. If you are inside a [[station]] when that bounty gets placed it means instant death.&lt;br /&gt;
&lt;br /&gt;
Smugglers could be affected by [[Crime &amp;amp; Punishment]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the vast majority of cases, NPC ships will not be able to finish any scan they&#039;ve started once you are inside of the docking ring, however, players can continue to scan you through the station if they so choose. It is also important to note that once landed and have entered the hangar, you are safe. You are scannable when you have touched-down on your pad, but not once you &amp;quot;enter hangar/go down&amp;quot;.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crime &amp;amp; Punishment]]&lt;br /&gt;
* [[Interstellar Factors]]&lt;br /&gt;
* [[Bounty Hunter]]&lt;br /&gt;
* [[Pirate]]&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_How_To_Make_Money_Smuggling_The_Hauler&lt;br /&gt;
File:%27Elite_Dangerous%27_Gamma_v1.04_-_Freebooter_(Flight_Assist_Off)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://forums.frontier.co.uk/showthread.php?t=81550 The current state of smuggling (and a guide to new players)]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Commerce]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:1861:5EA1:1619:264D</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5633</id>
		<title>Diamondback Scout</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5633"/>
		<updated>2019-12-02T23:44:14Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:710D:84F0:8E03:C3A9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Diamondback Scout - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Combat-Exploration&lt;br /&gt;
| cost                = 564,320&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 39.0m x 24.3m x 12.3m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 170&lt;br /&gt;
| masslock            = 8&lt;br /&gt;
| armour              = 216&lt;br /&gt;
| armourhardness      = 40&lt;br /&gt;
| shields             = 92&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 286&lt;br /&gt;
| boostspeed          = 384&lt;br /&gt;
| jumprange           = 11.35&lt;br /&gt;
| cargocapacity       = 0&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 329&lt;br /&gt;
| maxboostspeed       = 441&lt;br /&gt;
| maxjumprange        = 30.4&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Developed by Lakon Spaceways, the Diamondback Scout is a dual-purpose combat and exploration ship. Its 30 light-year jump range makes it popular with aspiring explorers, while its exceptional manoeuvrability makes it excellent at evading incoming fire. And with two medium and two small hardpoints, the Scout can also pack a punch.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Diamondback Scout&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. It was conceived as an attempt to repeat Lakon&#039;s success with the [[Asp Explorer]] at a medium price point. The result was a [[combat]]-[[explorer|exploration]] capable ship with good jump range, and it was pitched as a light long-range reconnaissance ship. After the Diamondback Scout&#039;s maiden flight, however, it was criticized for its lack of versatility, but it nonetheless saw modest success in the long-range reconnaissance, long-range interceptor, and fast picket ship roles for organisations not able or willing to invest in more expensive vessels.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=347cbf826e Elite: Dangerous Newsletter #77]&amp;lt;/ref&amp;gt; In an effort to address the shortcomings of the Scout, Lakon later released an enhanced variant called the [[Diamondback Explorer]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Diamondback Scout is a cheap vessel built primarily for [[combat]] that can also be repurposed as a [[Explorer|exploration]] ship.&lt;br /&gt;
&lt;br /&gt;
In Combat, the Diamondback Scout is very effective. It has exceptional mobility and a small body letting it dodge with ease, resulting in a ship that can be incredibly nimble and tough to hit. This helps counteract its rather poor shields and armour. Good heat signature and a lot of utility mounts make it capable of running [[stealth]] builds and is very effective in the role. It has good damage with 2 Medium and 2 Small hardpoints which is one of the best for its price tier letting it become an effective fighter. As a stealth build or high range fighter the Scout is perfect and makes a good bounty hunter; but its terrible compartment and cargo space make it a somewhat poor [[Pirate]].&lt;br /&gt;
&lt;br /&gt;
As an Explorer, the Scout also performs well. At 30 ly without [[Engineers|Engineering]], the Scout has a high jump range for its price tag, but is still outperformed by the cheaper [[Adder]] and [[Hauler]]. Another downside is its very restricting internal space and small fuel tank which can limit [[Outfitting]] options.&lt;br /&gt;
&lt;br /&gt;
The Scout is a poor choice for [[Trader|trading]], [[Miner|mining]], and [[Passenger Carrier|passenger transport]]. It does have higher cargo capacity than the [[Adder]] at 28t, but the cheaper [[Cobra MkIII]] surpasses it.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 1 small hardpoint on each side of the cockpit, and 1 medium hardpoint on each side of the cockpit for a total of 2 medium and 2 small. These hardpoints have their aim points arranged in a straight horizontal line with little space between reticle dots making them very usable with fixed, gimballed, and turreted weapons.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|G 35-15&lt;br /&gt;
|Leslie Gateway&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Dinda&lt;br /&gt;
|Mount Sunday&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Tau Ceti&lt;br /&gt;
|Ortiz Moreno City&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Altair&lt;br /&gt;
|Solo Orbiter&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Futhark&lt;br /&gt;
|Ravescene Memorial&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angurongo&lt;br /&gt;
|Dahm Port&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 131-66&lt;br /&gt;
|Vasilyev Vision&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Holiacan&lt;br /&gt;
|Fortress Yarrow&lt;br /&gt;
|Nov. 28, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Diamondback Scout.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E|| 3|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Diamondback Scout was released with the [[Powerplay]] update (1.3).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Diamondback Scout length (39m) is similar to the Space Shuttle orbiter (37m) that was operated by [[NASA]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Excluding the [[Cobra MkIV]], the Diamondback Scout is tied with the [[Type-7 Transporter]] for lowest amount of Livery options. This is particularly odd as the [[Diamondback Explorer]] has a far great amount despite being released much later.&lt;br /&gt;
*The Diamondback Scout is the only ship in &#039;&#039;[[Elite Dangerous]]&#039;&#039; to have a cargo capacity of 0 as its default loadout.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diamondback_Scout_-_SHIP_COMERCIAL_-_ELITE_DANGEROUS&lt;br /&gt;
File:The_Diamondback_Scout&lt;br /&gt;
File:Elite_Dangerous_Explorer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Diamondback Scout - Profile.png|Diamondback Scout profile&lt;br /&gt;
File:Diamondback_cockpit_01.jpg&lt;br /&gt;
File:Diamondback_in_RES_01.jpg|Backside of the Diamondback Scout&lt;br /&gt;
File:Diamondback_docked_01.jpg|Docked Diamondback Scout&lt;br /&gt;
diamondbackscout damaged.png|Damaged Diamondback Scout, top view&lt;br /&gt;
Screenshot-Original (2).png|Diamondback Scout&#039;s radiator exposed while fuel scooping&lt;br /&gt;
Screenshot-Original (1).png|Damaged Diamondback Scout&lt;br /&gt;
Screenshot-Original.png|Damaged Diamondback Scout, from the side&lt;br /&gt;
bp-diamondback-scout.png|Lakon Diamondback Scout Blueprint&lt;br /&gt;
Diamondback Cockpit.png|Diamondback cockpit&lt;br /&gt;
Diamondback-Scout-and-Explorer.png|Diamondback Scout and Explorer&lt;br /&gt;
Diamondback-Scout-Gas-Giant.png|Diamondback Scout and a gas giant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Diamondback Scout]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:710D:84F0:8E03:C3A9</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=F63_Condor&amp;diff=13893</id>
		<title>F63 Condor</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=F63_Condor&amp;diff=13893"/>
		<updated>2019-12-01T23:51:19Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = F63_Condor_close-up.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| yearsproduced       = 3302-Present&lt;br /&gt;
| type                = Ship-Launched Fighter&lt;br /&gt;
| cost                = &lt;br /&gt;
| factionreq          = Federation&lt;br /&gt;
| factionrank         = None&lt;br /&gt;
| landingpad          = [[Fighter Hangar]]&lt;br /&gt;
| dimensions          = 13.5m x 10.5m x 2.5m&lt;br /&gt;
| hullmass            = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| armour              = 25&lt;br /&gt;
| shields             = 25&lt;br /&gt;
| manoeuvrability     = Pitch Rate: 53-54°&amp;lt;br/&amp;gt;Yaw Rate: 23-24°&amp;lt;br/&amp;gt;Roll Rate: 115-119°&lt;br /&gt;
| topspeed            = 316-327&lt;br /&gt;
| boostspeed          = 536-554&lt;br /&gt;
| jumprange           = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| cargocapacity       = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| fuelcapacity        = &amp;lt;!--N/A--&amp;gt;&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Fast and agile with decent protection making it a good all-rounder.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;F63 Condor&#039;&#039;&#039; is a [[Ship-Launched Fighters|Ship-Launched Fighter]] manufactured by [[Core Dynamics]] for the [[Federation]]. The mainstay superiority fighter of the [[Federal Navy]], the F63 Condor balances speed, durability, and firepower. It is deployed both by Federation [[Capital Ships]] and smaller vessels capable of supporting a [[Fighter Hangar]], and is intended to swarm enemy targets in large numbers. For pilots looking for a fighter that is balanced between the [[Taipan]] and the [[Gu-97]], the F63 Condor is a solid choice. It is also one of the four vessels permitted in the [[CQC Championship]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Its small size and maneuverability is what makes it hard to hit, and it can be assumed to be very cheap to mass produce due to its size. The F63 Condor supports two small [[hardpoint|hardpoints]] and at least one utility mount.&lt;br /&gt;
&lt;br /&gt;
Also, due to its size, the F63 Condor does not possess a Frameshift drive, and thus cannot go into Supercruise, nor jump. It is inherently reliant on either a station, outpost or carrier to be deployed from.&lt;br /&gt;
&lt;br /&gt;
Compared to its two alternative options, the Imperial Fighter and Taipan the Condor sits as the middleman; boasting good mobility and decent defenses. This makes the Condor a good option for most scenarios and the AI has no trouble using the ship to its fullest. A player may find the weak defenses and overall lower mobility less appealing however. Interestingly, it is the only Tiny Fighter capable of using Multicannons, meaning it is much more effective at hull damage than the other options.&lt;br /&gt;
&lt;br /&gt;
The F63 Condor is flyable in [[Close Quarters Combat]], and is a part of the starter (Rank 1) loadout. It comes with two pulse lasers and a [[Chaff Launcher]] as default.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Elite Dangerous: Horizons]] v2.2 &amp;quot;The Guardians&amp;quot; update, the Condor is a [[Ship-Launched Fighters|Ship-Launched Fighter]] that can be deployed from a [[Fighter Hangar]] module.&lt;br /&gt;
&lt;br /&gt;
The F63 Condor can be purchased in [[Federation]] systems only, but can be restocked in any system.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The blueprint describes the F63 Condor: &#039;&#039;&amp;quot;A mainstay superiority fighter. The F63 Condor has an excellent track record of prosecuting Federal interests. The short range craft deployed by capital class vessels, provides effective point-defence and strike capability. Typically deployed in numbers to offset their lack of defensive capability.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://elite-dangerous.wikia.com/wiki/File:Image_Blueprint_F63-Condor.png&amp;lt;/ref&amp;gt;{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
The F63 Condor is available in 5 variants, which differ only in weapons and utility module, and slightly in the top and boost speed. It is the only fighter available with kinetic weapons. F-variants have fixed weapons and G-variants have gimballed weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size: 0.88em;&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Variant&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Weapons&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Utility&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Damage Per Second&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost] (m/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Pitch / Roll / Yaw Rate (deg/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost (CR) *&lt;br /&gt;
|-&lt;br /&gt;
| Aegis F&lt;br /&gt;
| 2x fixed plasma repeater&lt;br /&gt;
| [[Point Defence Turret]]&lt;br /&gt;
| 38&lt;br /&gt;
|327 [554]&lt;br /&gt;
|54 / 119 / 24&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
| Rogue F&lt;br /&gt;
| 2x fixed multi-cannons&lt;br /&gt;
| [[Chaff Launcher]]&lt;br /&gt;
| 42&lt;br /&gt;
|316 [536]&lt;br /&gt;
|53 / 115 / 23&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|2x gimballed beam lasers&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
| 25&lt;br /&gt;
|316 [536]&lt;br /&gt;
|53 / 115 / 23&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|2x gimballed pulse lasers&lt;br /&gt;
|[[Chaff Launcher]]&lt;br /&gt;
|12&lt;br /&gt;
|316 [536]&lt;br /&gt;
|53 / 115 / 23&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|2x fixed pulse lasers&lt;br /&gt;
|[[Heatsink Launcher]]&lt;br /&gt;
|42&lt;br /&gt;
|316 [536]&lt;br /&gt;
|53 / 115 / 23&lt;br /&gt;
|15,270&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This is the cost to initially outfit a [[Fighter Hangar]] bay for that fighter type/variant, or to change it to a different fighter type/variant. The cost to restock destroyed fighters is 1,030 CR each.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/58q7cv/everything_you_need_to_know_about_ship_launched/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Variant&lt;br /&gt;
!System&lt;br /&gt;
!Station&lt;br /&gt;
!Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Aegis F&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rogue F&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|01/03/2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Introducing_Fighters_-_Elite_Dangerous_Short_cinematic&lt;br /&gt;
File:I_Feel_Good_(Ctrl%2BAlt%2BSpace_Competition)&lt;br /&gt;
File:CTRL%2BALT%2BSPACE_Elite_Dangerous_Film_competition_2017_Viaggio_in_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Image Blueprint F63-Condor.png|Blueprint layout of the F63 Condor&lt;br /&gt;
File:blueprint-f63.png|Core Dynamics F63 Condor Federal Fighter Blueprint&lt;br /&gt;
File:Image_Blockout_F63-Condor.jpg|F63 Concept art&lt;br /&gt;
File:Image_Ship_F63-Condor_2.jpg&lt;br /&gt;
File:F63 condor size comparision.jpg|Size Comparison with Anaconda&lt;br /&gt;
File:Blue Condor.jpg|Blue CQC Condor&lt;br /&gt;
File:condorconda.jpg|Concept-art of F63 being launched from Anaconda&lt;br /&gt;
File:PwoGhPs.jpg |F63 Condor wreckage found at a signal source&lt;br /&gt;
File:20160816213521_1.jpg |Crashed F63 Condor found with 2T of personal weapons and 2T of narcotics&lt;br /&gt;
File:Condor-Space.jpg|Condor in space&lt;br /&gt;
F63-Condor-Cockpit.png|F63 Condor Cockpit&lt;br /&gt;
F63 Condor.png|F63 Condor docked&lt;br /&gt;
F63-Condor-Medium-Landing-Pad.png|F63 Condor on a Medium Landing Pad&lt;br /&gt;
File:Krait Mk II SLF.png|F63 Condor launching from a Krait MkII&lt;br /&gt;
F63-Condor-shipwreck-planet-2.png|F63 Condor shipwreck on a planet&lt;br /&gt;
Crashed-F63-Condor-Shipwreck.png|F63 Condor shipwreck and SRV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:F63 Condor]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Ship-Launched Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:91D9:2A72:B60E:F840</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Cutter&amp;diff=10275</id>
		<title>Imperial Cutter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Cutter&amp;diff=10275"/>
		<updated>2019-12-01T02:34:05Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:253A:1B8A:DF7E:7DF6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Cutter view.png&lt;br /&gt;
| manufacturer        = Gutamaya&lt;br /&gt;
| yearsproduced       = 3301-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 208,969,451&lt;br /&gt;
| factionreq          = Empire&lt;br /&gt;
| factionrank         = Duke&lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| dimensions          = 192.6m x 111.1m x 33.4m&lt;br /&gt;
| seats               = 3&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = Yes&lt;br /&gt;
| hullmass            = 1,100&lt;br /&gt;
| masslock            = 26&lt;br /&gt;
| armour              = 720&lt;br /&gt;
| armourhardness      = 70&lt;br /&gt;
| shields             = 704&lt;br /&gt;
| manoeuvrability     = 0&lt;br /&gt;
| topspeed            = 202&lt;br /&gt;
| boostspeed          = 323&lt;br /&gt;
| jumprange           = 8.21&lt;br /&gt;
| cargocapacity       = 164&lt;br /&gt;
| fuelcapacity        = 64&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 4&lt;br /&gt;
| large               = 2&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = &lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = 2&lt;br /&gt;
| reservedic          = 2x Size 5 [[Military Compartment]]&lt;br /&gt;
| maxtopspeed         = 232&lt;br /&gt;
| maxboostspeed       = 372&lt;br /&gt;
| maxjumprange        = 25.70&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The pride of Gutamaya&#039;s shipyards, the Imperial Cutter is a formidable all-rounder. With sufficient armour and shielding to withstand all but the most determined attacks, and a total of seven hardpoints, the Cutter boasts an intimidating combat profile, while its substantial cargo hold makes It a solid choice for traders. |In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Imperial Cutter&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Gutamaya]] for the [[Empire]]. It serves as the [[Imperial Navy]]&#039;s counterpart to the [[Federal Corvette]], and purchasing it requires achieving an [[Empire/Ranks|Imperial Navy rank]] of Duke. As the most expensive ship on the market excluding [[Fleet Carrier|Fleet Carriers]], the Imperial Cutter epitomizes Gutamaya&#039;s synthesis of form and function. While the [[Federal Corvette]] surpasses it in terms of sheer firepower and the [[Anaconda]] excels at versatility, the Imperial Cutter still wields a formidable array of weapon hardpoints, the largest maximum cargo capacity of all ships, and enough armour and shields to shrug off damage from all but the most tenacious attackers.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Cutter is a heavily armed ship, featuring four medium [[hardpoints]]: two on the nacelles and two on the chin; two large hardpoints on top of the ship and a single huge hardpoint on the chin. The pilot&#039;s seat is offset to the right of the ship, one co-pilot&#039;s seat being located to the pilot&#039;s left and the other one behind this. Notably, the exterior lights on the ship change color from blue to red once hardpoints are deployed, but not including the body&#039;s linear-shaped external lights.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/85gcdb/imperial_cutter_lights_changing_from_blue_to_red/&amp;lt;/ref&amp;gt; It has 8 utility mounts and can carry a [[Fighter Hangar]] for [[Ship-Launched Fighters]].&lt;br /&gt;
&lt;br /&gt;
With a staggering 794 tons of max cargo capacity, the Imperial Cutter has the largest cargo bay of all playable ships in the game, making it an ideal ship for traders. However, it is also the most expensive ship in the game at a cost almost three times higher than a [[Type-9 Heavy]], which has a max cargo capacity of 790 tons; only 4 tons less. It also has a lower cargo capacity when shielded, as the Type-9 can equip a lower class [[Shield Generator]]. The very high rebuy and repair costs of the Cutter makes shieldless runs incredibly risky, so it is important to keep this in mind as every bump and scratch will cut rather heavily into profits and like the Type-9, it is very difficult to dodge an [[Interdiction]] in the Cutter. Combined with its required Imperial Navy Rank can make the Cutter a much less appealing ship for traders.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Type-9 Heavy]], it is extremely well-shielded, very fast for its size, and heavily armed, giving it far greater survivability and allowing much better use of it as a combat ship, especially in the piracy role, as it is capable of rivaling a [[Federal Corvette]], [[Anaconda]] or [[Type-10 Defender]] in combat. In addition, with plenty of internals available to mount mining accessories while still leaving the largest open for cargo holds, excellent speed for moving from asteroid to asteroid, and a sufficiency of medium weapon mounts, the Cutter is an excellent choice for mining, if rather excessive. Keeping a shield generator on will let it handle most NPC pirates; however, the Type-9 will outdo it in terms of cargo capacity in this scenario.&lt;br /&gt;
&lt;br /&gt;
When compared to the other two of the big three, the Corvette and Anaconda, the Cutter has several notable downsides, other than just the price tag. It has a much lower jump range than the Anaconda, though better than the Corvette, and while it has impressive combat potential, its Class 7 power distributor isn&#039;t quite as able to keep all its hardpoints effectively powered when compared to the Class 8 of the other two; thus the ship slightly pales in combat potential compared to the other two. While its manoeuvrability may be off-putting to some, it can easily be alleviated with Engineering, allowing the Cutter to reach slightly over 28 degrees of pitch on certain builds. Compared to the significantly cheaper Type-10, it has the same manoeuvrability and fewer hardpoints although its superior placement and good speed give it a huge advantage over a Type-10 in combat; it also has much higher pitch and yaw speeds. The Cutter also has a staggering mass lock factor of 26, the highest of all ships except the [[Thargoid Interceptor]], so it can only be mass locked by Interceptors and other Cutters.&lt;br /&gt;
&lt;br /&gt;
The Cutter is a very effective multi-purpose ship. The ship sacrifices the exploration focus of the Anaconda and combat focus of the Corvette for trading potential. Thus traders looking for a powerhouse ship complete with style will usually find the Cutter very satisfactory, while fighters and explorers may find the Corvette and Anaconda more useful respectively, depending on preference.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Azha&lt;br /&gt;
|Locke Gateway&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|V374 Pegasi&lt;br /&gt;
|MacKellar Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Izanagi&lt;br /&gt;
|Manakov Ring&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Oto&lt;br /&gt;
|Gauss City&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Walgal&lt;br /&gt;
|Carpenter City&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Llyr&lt;br /&gt;
|Baraniecki Vision&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaiakul&lt;br /&gt;
|Barlowe Station&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regir&lt;br /&gt;
|Grushin Dock&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eotienses&lt;br /&gt;
|Adams Market&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tau-1 Hydrae&lt;br /&gt;
|Priestley Port&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
{{Main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Imperial Cutter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| Empty || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x64] || C || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x128] || E || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || --|| --|| 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || --|| --|| 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || --|| --|| 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || --|| --|| 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Imperial Cutter was added in the 1.5 &amp;quot;[[Ships (Update)|Ships]]&amp;quot; update on December 15, 2015.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=191898&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUTTER_VS_CORVETTE_VS_ANACONDA_ELITE_DANGEROUS&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Built_To_Perfection_-_Elite_Dangerous_Imperial_Cutter&lt;br /&gt;
File:The_Imperial_Cutter,_because_size_matters&lt;br /&gt;
File:Imperial_Cutter_-_Power,_Superiority,_Excellence&lt;br /&gt;
File:%F0%9F%91%BD_Wing_VS_Thargoid_Cyclops_Variant_(Third_Person_View)&lt;br /&gt;
File:Geysers,_Fumaroles_and_the_sights_along_the_Road_to_the_Northeast.&lt;br /&gt;
File:Elite_Dangerous_The_Longest_Undocking..._In_the_World.&lt;br /&gt;
File:Elite_Dangerous_1.5_Ships_-_Imperial_Cutter&lt;br /&gt;
File:The Imperial Cutter Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Imperial_Cutter_concept_art_01.png|Imperial Cutter Concept Art&lt;br /&gt;
File:moar cutter.png|Imperial Cutter&lt;br /&gt;
File:Cutter_view.png|Cutter sideview&lt;br /&gt;
File:cutter_profile.png&lt;br /&gt;
File:cutter_3-4.png&lt;br /&gt;
File:cutter_stern.png&lt;br /&gt;
File:cutter_hp_new.png|One huge and two medium hardpoints right below the cockpit&lt;br /&gt;
File:cutter_nacelle_hp.png|Two medium hardpoints on engine nacelles&lt;br /&gt;
File:cutter_large_hp.png|Two large hardpoints on top of the ship&lt;br /&gt;
File:cutter_hawt.png|Cutter ready for an FSD jump, heat radiators deployed&lt;br /&gt;
File:cutter_docking_bay_scoop_thingy.png|Cargo scoop/docking bay&lt;br /&gt;
File:cutter_cockpit.png|Cockpit view, UI turned off&lt;br /&gt;
File:wiki_landing_pad.png|On a landing pad, note the little lights&lt;br /&gt;
File:Combat with a wanted Anaconda.jpg|Combat with a wanted Anaconda&lt;br /&gt;
File:Gutamaya-Imperial-Cutter-Cockpit-Rear.jpg|Imperial Cutter cockpit rear&lt;br /&gt;
File:Imperial-Cutter-cockpit.jpg|Imperial Cutter cockpit&lt;br /&gt;
File:Cutter3.jpg |Huge Hardpoint Detail&lt;br /&gt;
File:Black Friday Edition.jpg|Black Friday paintjob&lt;br /&gt;
File:2016-01-26_00039.jpg|Black Imperial Cutter over Earth-like&lt;br /&gt;
File:Ímperial Cutter - Imperial Glory.jpg|Imperial Glory&lt;br /&gt;
File:Fresh-cutter.jpg |Imperial Cutter side profile while landed on a planetary body&lt;br /&gt;
File:EliteDangerous64 2016-05-02 04-09-58.png|On patrol&lt;br /&gt;
File:20160628200202_1.jpg|Thruster&#039;s chemtrail&#039;s light effect&lt;br /&gt;
File:bp-imperial-cutter.png|Gutamaya Imperial Cutter Blueprint&lt;br /&gt;
File:Imperial_Cutter_Chrome.png|Imperial Cutter chrome&lt;br /&gt;
File:tbf-transporter.png|Vibrant Green Cutter (Weitz Landing, Kapperapai)&lt;br /&gt;
File:Imperial-Cutter-Ship-Kit.png|Imperial Cutter ship kit&lt;br /&gt;
File:Imperial-Cutter-Gold.png|Imperial Cutter gold&lt;br /&gt;
File:Imperial-Cutter-Rear-SRV.png|Imperial Cutter rear and SRV&lt;br /&gt;
Imperial-Cutter-Ship-with-Ship-Kit.png|Imperial Cutter with ship kit&lt;br /&gt;
Imperial-Cutter-Ship-sideview-planetary-ring.png|Imperial cutter sideview in a planetary ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Imperial Cutter]]&lt;br /&gt;
[[Category:Gutamaya]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:253A:1B8A:DF7E:7DF6</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12926</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12926"/>
		<updated>2019-11-30T00:24:58Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:A095:2150:7232:8B1C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Imperial Eagle}}&lt;br /&gt;
{{ShipInfobox&lt;br /&gt;
| image               = Eagle-mkII-ship-flying.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| yearsproduced       = 3199-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 44,800&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 31.2m x 29.7m x 7.1m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 50&lt;br /&gt;
| masslock            = 6&lt;br /&gt;
| armour              = 72&lt;br /&gt;
| armourhardness      = 28&lt;br /&gt;
| shields             = 78&lt;br /&gt;
| manoeuvrability     = 7&lt;br /&gt;
| topspeed            = 240&lt;br /&gt;
| boostspeed          = 350&lt;br /&gt;
| jumprange           = 8.47&lt;br /&gt;
| cargocapacity       = 2&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 3&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 4&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 2 [[Military Compartment]]&lt;br /&gt;
| maxtopspeed         = 272&lt;br /&gt;
| maxboostspeed       = 397&lt;br /&gt;
| maxjumprange        = 25.47&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Developed by Core Dynamics, the Eagle is a compact combat ship with peerless manoeuvrability. For many independent pilots it represents a natural progression from the Sidewinder, boasting superior cargo capacity and combat ability in addition to a better hardpoint array. These features are offset by a comparatively short jump range, however.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Eagle MkII&#039;&#039;&#039; is a [[ship]] manufactured by [[Core Dynamics]]. As an agile close-quarters combat vessel sporting 3 small weapon [[hardpoint]]s, it is the most maneuverable ship currently in the game excluding [[Ship Launched Fighters|Ship-Launched Fighters]], as well as being the cheapest combat-specialized vessel. However, it suffers from a short [[hyperspace]] range, as well as a tendency to overheat and run out of weapons power. The Eagle MkII is also one of the four vessels used in the [[CQC Championship]] Arena.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Eagle is an extremely agile ship; in fact, it has the highest level of maneuverability of any ship, excluding [[Ship Launched Fighters]]. Thus, the Eagle is extremely viable for any commander looking to take advantage of mobility and even high-tier ships like the [[Anaconda]] would struggle against a well-trained Eagle pilot due to its ability to stay on the rear of ships; where even Turreted [[hardpoints]] won&#039;t have any visibility of the ship. Be advised of ships deploying fighters however and it is highly advised to prioritize these in combat.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Sidewinder MkI|Sidewinder]] the Eagle is a strict upgrade in virtually every aspect. The sidewinder has slightly better base armour but the Eagle has much better combat ability, not to mention better cargo capacity, jump range, damage, hardpoints etc. The Eagle is a great second ship for players to jump to and some even prefer it over the [[Hauler]] for cargo jobs due to its respectable 16T of space.&lt;br /&gt;
&lt;br /&gt;
The Eagle makes a fantastic [[Bounty Hunter]] or [[Pirate]]. With its manoeuvrability, the Eagle can take on most adversaries and with three class 1 hardpoints the Eagle is capable of dealing formidable damage and its high manoeuvrability means it is brilliant at both Interdicting and dodging [[Interdiction]]s making it great for shieldless trading. Defensively, however, the eagle has paper thin armor, dying to sustained fire from even a Sidewinder. Thus, the manoeuverability of the ship is critical in avoiding hits. The best defense is not to get hit at all. Thus a shield is recommended and the low shield power encourages the use of a [[Shield Booster]]. The issue with this, however, is that Eagle has only one utility mount, which means going without a [[Kill Warrant Scanner]]. You may wish to instead use a [[Stealth]] build; the Eagle has good heat management and using [[Silent Running]] may make ships unable to ever get a hit on an Eagle; especially if they run Turreted and Gimballed mounts. Be careful as experienced commanders may know how to get around this. The other problem is this strategy requires a [[Chaff Launcher]] which again requires going without a [[Kill Warrant Scanner]].&lt;br /&gt;
&lt;br /&gt;
As a [[Trader]] or [[Miner]], the Eagle is significantly better than the [[Sidewinder MkI|Sidewinder]] in both aspects. However, the [[Hauler]] may be better for traders if not wanting to touch combat, though you may be better off holding out until the [[Adder]] becomes affordable, as it is much better in both aspects while still being viable in combat.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of main body of ship, 1 small hardpoint on the top of the ship behind the cockpit. The cockpit is notable as it is incredibly small; very similar to that of the tiny ship launched fighters. Many players may find the space either enjoyable or rather claustrophobic and it makes the Eagle have rather poor visibility.&lt;br /&gt;
&lt;br /&gt;
In September 2014 [[Frontier Developments|Frontier]] announced that the Eagle would become a second starting [[Ships|ship]] for all players who had pre-ordered [[Elite Dangerous]], including existing Beta and Kickstarter supporters. This starting Eagle (known as the &amp;quot;Freagle&amp;quot;) is located in a [[Station]] outside of the player&#039;s starting system and can be flown once the commander travels to the station where it is stored. The Free Eagle can be found by opening the [[Galaxy Map]] and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.&lt;br /&gt;
&lt;br /&gt;
The Eagle MkII has an available 12 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
The Eagle is a very common ship and can be found at nearly any shipyard. If you are struggling to find it, the following (incomplete) list contains confirmed purchase locations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Abukunin&lt;br /&gt;
|Reilly Hub&lt;br /&gt;
|April 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AC +26 37030&lt;br /&gt;
|Culbertson Port&lt;br /&gt;
|2015-12-27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arjung&lt;br /&gt;
|Hiyya Orbital&lt;br /&gt;
|10/3/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
| June 16, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bolos&lt;br /&gt;
|Vizcaino Horizons&lt;br /&gt;
|16May15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cao Yans&lt;br /&gt;
| Nordenskiold Hub&lt;br /&gt;
| Feb 26, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cauani&lt;br /&gt;
| Hardy City&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dangtei&lt;br /&gt;
|Harrington Station&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Ackerman Market&lt;br /&gt;
|Jan 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 180-18&lt;br /&gt;
| Alexandria Gateway&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| I Bootis&lt;br /&gt;
| Chango Dock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ki Laufey&lt;br /&gt;
|Fiennes Orbital&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lambda-1 Tucanea&lt;br /&gt;
|Riess Hub&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Liaedin&lt;br /&gt;
|Kohl Terminal&lt;br /&gt;
|March 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lo Pegasi&lt;br /&gt;
| Garcia Station&lt;br /&gt;
| 12 Dec, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 445-22&lt;br /&gt;
| Trevithick Horizons&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lwen&lt;br /&gt;
| Oliver Enterprise&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kelin Samba&lt;br /&gt;
|Bolkow City&lt;br /&gt;
|9 Aug, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Station&lt;br /&gt;
|23Mar15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kurmodiae&lt;br /&gt;
| Virchow Dock&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 780&lt;br /&gt;
|Aristotle Gateway&lt;br /&gt;
|August 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sol&lt;br /&gt;
|Daedalus&lt;br /&gt;
|May 12, 2016&lt;br /&gt;
|20% discount&lt;br /&gt;
|-&lt;br /&gt;
| Styx&lt;br /&gt;
| Chu Hub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tauerni&lt;br /&gt;
| Rushworth Port&lt;br /&gt;
| 4 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ualapalor&lt;br /&gt;
|Preuss Station&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yanyan&lt;br /&gt;
| Morin City&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|Dublin Citadel&lt;br /&gt;
|July 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ellison Station&lt;br /&gt;
|December 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|April 03, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lethe&lt;br /&gt;
|Obruchev Bastion&lt;br /&gt;
|August 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|10% Discount, Founders Permit Needed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle MkII.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x4] || C || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rivalry_-_Elite_Dangerous_Eagle&lt;br /&gt;
File:Eagle_MkII_-_Core_Dynamics_Elite_Dangerous&lt;br /&gt;
File:EAGLE_CANYON_RUN_-_FLIGHT_ASSIST_OFF&lt;br /&gt;
File:The Eagle Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg&lt;br /&gt;
TheCoreDynamicsEagleWithPaintjob.jpg&lt;br /&gt;
Eagle-MkII-ship-docked.png|Eagle MkII docked&lt;br /&gt;
freedom-03.jpg&lt;br /&gt;
Screenshot 0090.jpg&lt;br /&gt;
Screenshot 0046.jpg&lt;br /&gt;
Screenshot 0261.jpg&lt;br /&gt;
Eagle 2.png&lt;br /&gt;
bZp6XCg.png|Eagle overheating&lt;br /&gt;
waJt57b.png|Eagle departing&lt;br /&gt;
File:Wings-of-fire-01.jpg |Eagle with Orange Ignition paint-job&lt;br /&gt;
File:Debris_field_Eagle_MkII.jpg |Eagle found adrift at a signal source&lt;br /&gt;
20160825223650_1.jpg|White Rail Eagle among destroyed eagles at Trophy Camp&lt;br /&gt;
File:11951x1303.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:13667x4577.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:12566x1385.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:15884x1658.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:13795x9894.jpg |An Eagle MkII with ship kit&lt;br /&gt;
Eagle-mkII-ship-flying.png|Eagle MkII flying&lt;br /&gt;
Eagle-mkII-chrome-docked-station-front.png|Chrome Eagle MkII docked&lt;br /&gt;
blueprint-eagle.png|Core Dynamics Eagle Mk II Blueprint&lt;br /&gt;
Elite-1984-Elite-Dangerous-2018-Eagle-MkII.png|Elite 1984 - Elite Dangerous 2018. Eagle MkII&lt;br /&gt;
Eagle-MkII-Core-Dynamics-Mathew-Maddison.png|Eagle MkII artwork&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Eagle MkII]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:A095:2150:7232:8B1C</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5624</id>
		<title>Diamondback Scout</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5624"/>
		<updated>2019-11-28T00:48:07Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:701C:ED8B:A6CE:C06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Diamondback Scout - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 564,320&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 39.0m x 24.3m x 12.3m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 170&lt;br /&gt;
| masslock            = 8&lt;br /&gt;
| armour              = 216&lt;br /&gt;
| armourhardness      = 40&lt;br /&gt;
| shields             = 92&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 286&lt;br /&gt;
| boostspeed          = 384&lt;br /&gt;
| jumprange           = 11.35&lt;br /&gt;
| cargocapacity       = 0&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 329&lt;br /&gt;
| maxboostspeed       = 441&lt;br /&gt;
| maxjumprange        = 30.4&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Developed by Lakon Spaceways, the Diamondback Scout is a dual-purpose combat and exploration ship. Its 30 light-year jump range makes it popular with aspiring explorers, while its exceptional manoeuvrability makes it excellent at evading incoming fire. And with two medium and two small hardpoints, the Scout can also pack a punch.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Diamondback Scout&#039;&#039;&#039; is a long range combat and reconnaissance [[ships|ship]] which was manufactured by [[Lakon Spaceways]] and was released in the [[Powerplay]] update. The Diamondback Scout is also a cheaper counterpart to the [[Diamondback Explorer]] for pilots with a limited budget seeking to purchase a Diamondback-series vessel that is cheaper than the Diamondback Explorer. As the ship does not come with a default cargo rack and thus cannot carry any cargo, pilots are recommended purchase a cargo rack in [[Outfitting]] before partaking in [[trading]] and delivery missions.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Diamondback scout is a cheap low level exploration vessel available quite early on. Its main purpose is to allow commanders to get into exploration at a tiny price.&lt;br /&gt;
&lt;br /&gt;
As an [[Explorer]] the Scout is very effective. At 30lYs without engineering the scout has a high range for its price tag. The downside is that the [[Hauler]] and [[Adder]] can both outdo it in this aspect. Another downside is the tiny amount of compartment space and small fuel tank which can cause various issues. Overall the Scout is a very good ship to get into exploration with.&lt;br /&gt;
&lt;br /&gt;
In Combat the scout is very effective. It has exceptional mobility and a small body letting it dodge with ease, resulting in a ship that can be incredibly nimble and tough to hit. This helps counteract its rather poor shields and armour. Good heat signature and a lot of utility mounts make it capable of running [[stealth]] builds and is very effective in the role. It has good damage with 2 Medium and 2 Small hardpoints which is one of the best for its price tier letting it become an effective fighter. As a stealth build or high range fighter the Scout is perfect and makes a good bounty hunter; but its terrible compartment and cargo space make it a somewhat poor [[Pirate]].&lt;br /&gt;
&lt;br /&gt;
Its uses in trading, mining and Passenger are somewhat poor. With 28t max size it does have higher capacity than the [[Adder]], but It doesn&#039;t compare the the [[Cobra MkIII]].&lt;br /&gt;
&lt;br /&gt;
Overall the Diamondback Scout is a great low tier exploration vessel and is equally good as a nimble fighter. &lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 1 small hardpoint on each side of the cockpit, and 1 medium hardpoint on each side of the cockpit for a total of 2 medium and 2 small. These hardpoints have their aim points arranged in a straight horizontal line with little space between reticle dots making them very usable with fixed mounts. However their side mounting and close spacing also make good mounts for gimbaled and turreted weapons. &lt;br /&gt;
&lt;br /&gt;
[[Lakon]] would later release the [[Diamondback Explorer]], which dramatically increases the jump range and combat ability at a higher cost. Alongside it was the [[Asp Scout]], which was intended to be a competitor to the Diamondback Scout, but failed due to its price and mediocre stats.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Quote|The Diamondback Scout is [[Lakon Spaceways]]’ attempt to repeat the success of the [[Asp]] range at a medium price point. The result was a combat capable ship with good jump capability and was pitched as a light long range reconnaissance ship. After the ship’s maiden flight it was criticized for not having the same versatility as the Asp, but it has seen modest success in the long range reconnaissance, long range interceptor and fast picket ship roles for organisations not able or willing to invest in the heavy price tag of the Asp.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=347cbf826e Elite: Dangerous Newsletter #77]&amp;lt;/ref&amp;gt;|In-game history}}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1604&lt;br /&gt;
|Gernsback City&lt;br /&gt;
|January 5, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 6978&lt;br /&gt;
|Plucker Dock&lt;br /&gt;
|July 27, 2016&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Frey&lt;br /&gt;
|Garratt Station&lt;br /&gt;
|March 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 62794&lt;br /&gt;
|MacArthur Terminal&lt;br /&gt;
|2016 Nov 22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|2016 Feb 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18 Scorpii&lt;br /&gt;
|Swift Orbital&lt;br /&gt;
|2016 Feb 6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caraceni&lt;br /&gt;
|Kerr Enterprise&lt;br /&gt;
|October 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hooriayan&lt;br /&gt;
|Davis Port&lt;br /&gt;
|October 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31 Aquilae&lt;br /&gt;
|Killough Orbital&lt;br /&gt;
|November 17, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64 Arietis&lt;br /&gt;
|Weyn Dock&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alano&lt;br /&gt;
|Leestman Port&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amphisatsu&lt;br /&gt;
|Goldberg Orbital&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Angurongo&lt;br /&gt;
| Dahm Port&lt;br /&gt;
| June 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ao Qin&lt;br /&gt;
|Brunner Horizons&lt;br /&gt;
|September 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arth&lt;br /&gt;
|Midgeley Dock&lt;br /&gt;
|June 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Belagro&lt;br /&gt;
|Hermaszewski Station&lt;br /&gt;
|June 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Carener&lt;br /&gt;
|Butz Port&lt;br /&gt;
|August 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cerno&lt;br /&gt;
|Kanwar Enterprise&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
| June 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Derrim&lt;br /&gt;
|Nachtigal Hub&lt;br /&gt;
| June 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri &lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ditia&lt;br /&gt;
|Arkwright City&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EQ Pegasi&lt;br /&gt;
|Merbold Ring&lt;br /&gt;
|August 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EZ Aquarii&lt;br /&gt;
|Magnus Gateway&lt;br /&gt;
|January 28 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|McKee Ring&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H Draconis&lt;br /&gt;
|Brislington&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Helgaedi&lt;br /&gt;
|Joliot-Curie Enterprise&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Khan Gubii&lt;br /&gt;
|Alpers City&lt;br /&gt;
|September 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kung Te&lt;br /&gt;
|Bellamy Enterprise&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kured&lt;br /&gt;
|Kuchner Vision&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1448&lt;br /&gt;
|Dirac Enterprise&lt;br /&gt;
|November 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 20&lt;br /&gt;
|Ohm City&lt;br /&gt;
|April 8, 2017&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LHS 262&lt;br /&gt;
|Boodt Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2651&lt;br /&gt;
|Kennan Dock&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3505&lt;br /&gt;
|Olivas City&lt;br /&gt;
|October 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Tartarus Point&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ngaledi&lt;br /&gt;
|Smith Enterprises&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Njikan&lt;br /&gt;
|Smeaton Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PLX 695&lt;br /&gt;
|Dover&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sekhemet&lt;br /&gt;
|Nasmyth Station&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Senocidi&lt;br /&gt;
|Hodgkin Dock&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Setana&lt;br /&gt;
|Henson Horizons&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tellus&lt;br /&gt;
|Ahern Enterprise&lt;br /&gt;
|July 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tepehuacoc&lt;br /&gt;
|Sauma Orbital&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uzumoku&lt;br /&gt;
|Sevrdup Ring&lt;br /&gt;
|June 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Venegana&lt;br /&gt;
|Foreman Gateway (I think)&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lalande 22701&lt;br /&gt;
|Hutton Ring&lt;br /&gt;
|Oct 23, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 908&lt;br /&gt;
|Rubin Vision&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen Dock&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xi Ursae Majoris&lt;br /&gt;
|Durrance Dock&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaushpoos&lt;br /&gt;
|Neville Horizons&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 1057&lt;br /&gt;
|Coriolis Starport&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 6774&lt;br /&gt;
|Kotov City&lt;br /&gt;
|January 1st, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mokosh&lt;br /&gt;
|Lubin Orbital&lt;br /&gt;
|January 10th, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ellison Station&lt;br /&gt;
|September 9th, 2017&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|10% Discount, Founders Permit Needed&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1421&lt;br /&gt;
|Ehrlich Orbital&lt;br /&gt;
|April 20, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Worlidge Terminal&lt;br /&gt;
|June 27, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Diamondback Scout.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E|| 3|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Diamondback Scout length (39m) is similar to the Space Shuttle orbiter (37m) that was operated by [[NASA]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Excluding the [[Cobra MkIV]], the Diamondback Scout is tied with the [[Type-7 Transporter]] for lowest amount of Livery options. This is particularly odd as the [[Diamondback Explorer]] has a far great amount despite being released much later.&lt;br /&gt;
* The Diamondback Scout is the only ship in [[Elite: Dangerous]] to have a cargo capacity of 0 as its default loadout.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diamondback_Scout_-_SHIP_COMERCIAL_-_ELITE_DANGEROUS&lt;br /&gt;
File:The_Diamondback_Scout&lt;br /&gt;
File:Elite_Dangerous_Explorer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Diamondback Scout - Profile.png|Diamondback Scout profile&lt;br /&gt;
File:Diamondback_cockpit_01.jpg&lt;br /&gt;
File:Diamondback_in_RES_01.jpg|Backside of the Diamondback Scout&lt;br /&gt;
File:Diamondback_docked_01.jpg|Docked Diamondback Scout&lt;br /&gt;
diamondbackscout damaged.png|Damaged Diamondback Scout, top view&lt;br /&gt;
Screenshot-Original (2).png|Diamondback Scout&#039;s radiator exposed while fuel scooping&lt;br /&gt;
Screenshot-Original (1).png|Damaged Diamondback Scout&lt;br /&gt;
Screenshot-Original.png|Damaged Diamondback Scout, from the side&lt;br /&gt;
bp-diamondback-scout.png|Lakon Diamondback Scout Blueprint&lt;br /&gt;
Diamondback Cockpit.png|Diamondback cockpit&lt;br /&gt;
Diamondback-Scout-and-Explorer.png|Diamondback Scout and Explorer&lt;br /&gt;
Diamondback-Scout-Gas-Giant.png|Diamondback Scout and a gas giant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Diamondback Scout]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:701C:ED8B:A6CE:C06</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5621</id>
		<title>Diamondback Scout</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5621"/>
		<updated>2019-11-28T00:47:18Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:701C:ED8B:A6CE:C06: Added important information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Diamondback Scout - Profile.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 564,320&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 39.0m x 24.3m x 12.3m&lt;br /&gt;
| seats               = 1&lt;br /&gt;
| multicrew           = No&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 170&lt;br /&gt;
| masslock            = 8&lt;br /&gt;
| armour              = 216&lt;br /&gt;
| armourhardness      = 40&lt;br /&gt;
| shields             = 92&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 286&lt;br /&gt;
| boostspeed          = 384&lt;br /&gt;
| jumprange           = 11.35&lt;br /&gt;
| cargocapacity       = 0&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 3&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 329&lt;br /&gt;
| maxboostspeed       = 441&lt;br /&gt;
| maxjumprange        = 30.4&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Developed by Lakon Spaceways, the Diamondback Scout is a dual-purpose combat and exploration ship. Its 30 light-year jump range makes it popular with aspiring explorers, while its exceptional manoeuvrability makes it excellent at evading incoming fire. And with two medium and two small hardpoints, the Scout can also pack a punch.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Diamondback Scout&#039;&#039;&#039; is a long range combat and reconnaissance [[ships|ship]] which was manufactured by [[Lakon Spaceways]] and was released in the [[Powerplay]] update. The Diamondback Scout is also a cheaper counterpart to the [[Diamondback Explorer]] for pilots with a limited budget seeking to purchase a Diamondback-series vessel that is cheaper than the Diamondback Explorer. As the ship does not come with a default cargo rack and thus cannot carry any cargo, pilots are recommended purchase a cargo rack in Outfitting before partaking in [[trading]] and delivery missions.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Diamondback scout is a cheap low level exploration vessel available quite early on. Its main purpose is to allow commanders to get into exploration at a tiny price.&lt;br /&gt;
&lt;br /&gt;
As an [[Explorer]] the Scout is very effective. At 30lYs without engineering the scout has a high range for its price tag. The downside is that the [[Hauler]] and [[Adder]] can both outdo it in this aspect. Another downside is the tiny amount of compartment space and small fuel tank which can cause various issues. Overall the Scout is a very good ship to get into exploration with.&lt;br /&gt;
&lt;br /&gt;
In Combat the scout is very effective. It has exceptional mobility and a small body letting it dodge with ease, resulting in a ship that can be incredibly nimble and tough to hit. This helps counteract its rather poor shields and armour. Good heat signature and a lot of utility mounts make it capable of running [[stealth]] builds and is very effective in the role. It has good damage with 2 Medium and 2 Small hardpoints which is one of the best for its price tier letting it become an effective fighter. As a stealth build or high range fighter the Scout is perfect and makes a good bounty hunter; but its terrible compartment and cargo space make it a somewhat poor [[Pirate]].&lt;br /&gt;
&lt;br /&gt;
Its uses in trading, mining and Passenger are somewhat poor. With 28t max size it does have higher capacity than the [[Adder]], but It doesn&#039;t compare the the [[Cobra MkIII]].&lt;br /&gt;
&lt;br /&gt;
Overall the Diamondback Scout is a great low tier exploration vessel and is equally good as a nimble fighter. &lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 1 small hardpoint on each side of the cockpit, and 1 medium hardpoint on each side of the cockpit for a total of 2 medium and 2 small. These hardpoints have their aim points arranged in a straight horizontal line with little space between reticle dots making them very usable with fixed mounts. However their side mounting and close spacing also make good mounts for gimbaled and turreted weapons. &lt;br /&gt;
&lt;br /&gt;
[[Lakon]] would later release the [[Diamondback Explorer]], which dramatically increases the jump range and combat ability at a higher cost. Alongside it was the [[Asp Scout]], which was intended to be a competitor to the Diamondback Scout, but failed due to its price and mediocre stats.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Quote|The Diamondback Scout is [[Lakon Spaceways]]’ attempt to repeat the success of the [[Asp]] range at a medium price point. The result was a combat capable ship with good jump capability and was pitched as a light long range reconnaissance ship. After the ship’s maiden flight it was criticized for not having the same versatility as the Asp, but it has seen modest success in the long range reconnaissance, long range interceptor and fast picket ship roles for organisations not able or willing to invest in the heavy price tag of the Asp.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=347cbf826e Elite: Dangerous Newsletter #77]&amp;lt;/ref&amp;gt;|In-game history}}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1604&lt;br /&gt;
|Gernsback City&lt;br /&gt;
|January 5, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 6978&lt;br /&gt;
|Plucker Dock&lt;br /&gt;
|July 27, 2016&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Frey&lt;br /&gt;
|Garratt Station&lt;br /&gt;
|March 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 62794&lt;br /&gt;
|MacArthur Terminal&lt;br /&gt;
|2016 Nov 22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|2016 Feb 8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18 Scorpii&lt;br /&gt;
|Swift Orbital&lt;br /&gt;
|2016 Feb 6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Caraceni&lt;br /&gt;
|Kerr Enterprise&lt;br /&gt;
|October 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hooriayan&lt;br /&gt;
|Davis Port&lt;br /&gt;
|October 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31 Aquilae&lt;br /&gt;
|Killough Orbital&lt;br /&gt;
|November 17, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|64 Arietis&lt;br /&gt;
|Weyn Dock&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alano&lt;br /&gt;
|Leestman Port&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amphisatsu&lt;br /&gt;
|Goldberg Orbital&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Angurongo&lt;br /&gt;
| Dahm Port&lt;br /&gt;
| June 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ao Qin&lt;br /&gt;
|Brunner Horizons&lt;br /&gt;
|September 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arth&lt;br /&gt;
|Midgeley Dock&lt;br /&gt;
|June 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Belagro&lt;br /&gt;
|Hermaszewski Station&lt;br /&gt;
|June 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Carener&lt;br /&gt;
|Butz Port&lt;br /&gt;
|August 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cerno&lt;br /&gt;
|Kanwar Enterprise&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
| June 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Derrim&lt;br /&gt;
|Nachtigal Hub&lt;br /&gt;
| June 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri &lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ditia&lt;br /&gt;
|Arkwright City&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EQ Pegasi&lt;br /&gt;
|Merbold Ring&lt;br /&gt;
|August 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EZ Aquarii&lt;br /&gt;
|Magnus Gateway&lt;br /&gt;
|January 28 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|McKee Ring&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H Draconis&lt;br /&gt;
|Brislington&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Helgaedi&lt;br /&gt;
|Joliot-Curie Enterprise&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Khan Gubii&lt;br /&gt;
|Alpers City&lt;br /&gt;
|September 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kung Te&lt;br /&gt;
|Bellamy Enterprise&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kured&lt;br /&gt;
|Kuchner Vision&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1448&lt;br /&gt;
|Dirac Enterprise&lt;br /&gt;
|November 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 20&lt;br /&gt;
|Ohm City&lt;br /&gt;
|April 8, 2017&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|LHS 262&lt;br /&gt;
|Boodt Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2651&lt;br /&gt;
|Kennan Dock&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3505&lt;br /&gt;
|Olivas City&lt;br /&gt;
|October 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Tartarus Point&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ngaledi&lt;br /&gt;
|Smith Enterprises&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Njikan&lt;br /&gt;
|Smeaton Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PLX 695&lt;br /&gt;
|Dover&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sekhemet&lt;br /&gt;
|Nasmyth Station&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Senocidi&lt;br /&gt;
|Hodgkin Dock&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Setana&lt;br /&gt;
|Henson Horizons&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tellus&lt;br /&gt;
|Ahern Enterprise&lt;br /&gt;
|July 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tepehuacoc&lt;br /&gt;
|Sauma Orbital&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Uzumoku&lt;br /&gt;
|Sevrdup Ring&lt;br /&gt;
|June 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Venegana&lt;br /&gt;
|Foreman Gateway (I think)&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lalande 22701&lt;br /&gt;
|Hutton Ring&lt;br /&gt;
|Oct 23, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 908&lt;br /&gt;
|Rubin Vision&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen Dock&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xi Ursae Majoris&lt;br /&gt;
|Durrance Dock&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaushpoos&lt;br /&gt;
|Neville Horizons&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 1057&lt;br /&gt;
|Coriolis Starport&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 6774&lt;br /&gt;
|Kotov City&lt;br /&gt;
|January 1st, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mokosh&lt;br /&gt;
|Lubin Orbital&lt;br /&gt;
|January 10th, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ellison Station&lt;br /&gt;
|September 9th, 2017&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|10% Discount, Founders Permit Needed&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1421&lt;br /&gt;
|Ehrlich Orbital&lt;br /&gt;
|April 20, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Worlidge Terminal&lt;br /&gt;
|June 27, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Diamondback Scout.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E|| 3|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Diamondback Scout length (39m) is similar to the Space Shuttle orbiter (37m) that was operated by [[NASA]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Excluding the [[Cobra MkIV]], the Diamondback Scout is tied with the [[Type-7 Transporter]] for lowest amount of Livery options. This is particularly odd as the [[Diamondback Explorer]] has a far great amount despite being released much later.&lt;br /&gt;
* The Diamondback Scout is the only ship in [[Elite: Dangerous]] to have a cargo capacity of 0 as its default loadout.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diamondback_Scout_-_SHIP_COMERCIAL_-_ELITE_DANGEROUS&lt;br /&gt;
File:The_Diamondback_Scout&lt;br /&gt;
File:Elite_Dangerous_Explorer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Diamondback Scout - Profile.png|Diamondback Scout profile&lt;br /&gt;
File:Diamondback_cockpit_01.jpg&lt;br /&gt;
File:Diamondback_in_RES_01.jpg|Backside of the Diamondback Scout&lt;br /&gt;
File:Diamondback_docked_01.jpg|Docked Diamondback Scout&lt;br /&gt;
diamondbackscout damaged.png|Damaged Diamondback Scout, top view&lt;br /&gt;
Screenshot-Original (2).png|Diamondback Scout&#039;s radiator exposed while fuel scooping&lt;br /&gt;
Screenshot-Original (1).png|Damaged Diamondback Scout&lt;br /&gt;
Screenshot-Original.png|Damaged Diamondback Scout, from the side&lt;br /&gt;
bp-diamondback-scout.png|Lakon Diamondback Scout Blueprint&lt;br /&gt;
Diamondback Cockpit.png|Diamondback cockpit&lt;br /&gt;
Diamondback-Scout-and-Explorer.png|Diamondback Scout and Explorer&lt;br /&gt;
Diamondback-Scout-Gas-Giant.png|Diamondback Scout and a gas giant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Diamondback Scout]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:701C:ED8B:A6CE:C06</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Galaxy&amp;diff=4375</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Galaxy&amp;diff=4375"/>
		<updated>2019-11-19T00:35:30Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39: Undo revision 127073 by 2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|300px|Milky Way galaxy in Elite Dangerous]]&lt;br /&gt;
&lt;br /&gt;
[[Elite Dangerous]] has a vast 1:1 scale simulation of the Milky Way galaxy based on real scientific principles, current scientific data and theories. It includes around&amp;amp;nbsp;400 billion star systems. The galaxy is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons rotate and orbit with 1:1 scale in real-time]] thus constantly changing a system&#039;s environment. There are 42 [[Galactic Regions]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Elite: Dangerous FAQ#I have heard that the &amp;quot;Elite&amp;quot; series have no actual storyline. Is that true?|Elite Dangerous features an immersive, evolving galaxy with dynamic societies, economy and stories]], allowing pilots to join each other and influence the overarching narrative via the [[Background simulation|background sim]] in the Milky Way.&lt;br /&gt;
&lt;br /&gt;
[[File:Terrestrial planet brown dwarf.png|thumb|250px|Terrestrial planet and a brown dwarf.]]&lt;br /&gt;
&lt;br /&gt;
* The vast 1:1 scale Milky Way galaxy is based on real scientific principles, scientific data, star catalogues and theories. It&#039;s created using a mix of [[Procedural Generation|procedural generation]] and artist direction. It has realistic astrophysics and scale.&lt;br /&gt;
&lt;br /&gt;
* Around 400 billion [[Star Systems|star systems]] according to current scientific theories of star system formation with planets and moons that orbit and rotate.&amp;lt;ref&amp;gt;www.elitedangerous.com&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.polygon.com/2014/12/4/7333709/elite-dangerous-milky-way-stellar-forge-human-cruelty&amp;lt;/ref&amp;gt; It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].&lt;br /&gt;
* Groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.&lt;br /&gt;
* Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&amp;amp;t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].&lt;br /&gt;
* [[:Category:Alien life|Alien life]] such as [[Fungal Life|fungal life]].&lt;br /&gt;
* 141 [[nebula]] in the Milky Way [[galaxy]].&lt;br /&gt;
* [[Star Cluster]]s with rich survey data opportunities.&lt;br /&gt;
* 32 other galaxies are visible from the Milky Way.&lt;br /&gt;
* Several sapient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More sapient species are yet to be discovered.&lt;br /&gt;
* 42 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].&lt;br /&gt;
* [[Constellation]]s can be seen from [[Sol]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:What_NASA_%26_Elite_Dangerous_Have_In_Common&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_Galaxy_In_Motion&lt;br /&gt;
File:How_BIG_is_Elite_Dangerous%3F_(Galaxy_map_size)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Milky Way Galaxy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Milky-Way-Panorama-1500ly-Above-Galactic-Plane.png|thumb|250px|Milky Way Panorama 1500ly above galactic plane]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous players are the first people to experience interstellar travel. The sky is not a painted backdrop, you can travel to each and every star you see. The constellations change with parallax as you explore the galaxy, and the night sky viewed from Earth is, of course, accurate.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.elitedangerous.com/en/features/our-galaxy Elite Dangerous: Our Galaxy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Frontier Developments|Frontier]] achieved this by starting with as much information as we could gather about the 160,000 known star systems from our galaxy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We know the temperature, size and metallicity (the periodic elements that make up the star&#039;s composition) of those stars. And we also know the mass distribution of the Milky Way.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our unique [[Stellar Forge]] system takes that information, rolls time backwards toward the Big Bang, and simulates from there the composition of hundreds of thousands of celestial bodies using the first principles that astrophysicists believe govern our universe. It uses the nebula hypothesis to simulate the composition and orbit of all the undiscovered stars, exoplanets, moons and black holes in our Milky Way galaxy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Planet_lights_ring_system.png|thumb|250px|Planet with city lights and a ring system.]]&lt;br /&gt;
&lt;br /&gt;
We end up with a huge amount of technical information about each star and its [[planets]], [[moons]] and asteroid fields, such as temperature, chemical composition and orbit.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This delivers both an incredibly accurate and beautiful cosmic ballet, with all the motions of the celestial bodies correct, and is also the foundation for the different economies of each system in-game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galaxy Map ==&lt;br /&gt;
[[File:UJCWhYT.jpg|thumb|250px|Galaxy Map]]&lt;br /&gt;
&lt;br /&gt;
The [[Galaxy Map]] is used to navigate through the Milky Way galaxy. The [[System Map]] displays a system&#039;s layout and information. Any discovered celestial and system information is documented on the [[System Map]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Planets&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Terrestrial planet and a Cobra.jpg|thumb|250px|Earth and a Cobra]]For [[Planetary Landings]] they&#039;ve extended the simulation still further. [[Frontier Developments|Frontier]] takes take into account the factors that govern the formation of [[planets]], from the basic chemical composition, size, neighbouring moons and tectonic activity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We simulate the compression of tectonic plates, so we can see where they&#039;d move together and move apart. That creates where ridges are formed, mountains, or canyons and trenches.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We simulate impact [[craters]], volcanism and ageing. The minerals and elements making up the planet determine its appearance and colors.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can seamlessly approach and land anywhere on a 1:1 scale [[planet]] and experience every square meter of terrain first-hand, either flying your ship close to the mountains and in the canyons, or landing and driving your [[SRV]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And again the simulation feeds directly into gameplay, with resources to be collected and synthesized, big [[Surface Ports|surface ports]] to trade in, [[shipwreck]]s to explore and fortified [[Settlement|settlements]] to be defeated.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nebula ==&lt;br /&gt;
[[File:Veil-West-Nebula-and-Type-9.png|thumb|250px|Veil West Nebula and a Type-9]]&lt;br /&gt;
&lt;br /&gt;
People have found 141 [[nebula]] in the Milky Way galaxy and 32 external galaxies. They are all present in-game. The distances range from 380 light years from [[Sol]] to the Pleiades Nebula and up to 27,900 light years to the G2 dust cloud.&lt;br /&gt;
&lt;br /&gt;
== Core Systems ==&lt;br /&gt;
[[File:Elite_Dangerous_Powerplay_Bubble.jpg|thumb|250px|The bubble is where powers compete for influence, resources, territory and control.]]&lt;br /&gt;
&lt;br /&gt;
The [[Core Systems]], also known as The Bubble, is a sphere of about 150 light years around [[Sol]] with 19 thousand inhabited systems where [[power]]s compete for influence, resources, territory and control. The territory volume is about 13.8 million cubic light years, and encompasses over 20,000 inhabited systems with over 66,000 [[Station|stations]], [[starport]]s and [[Outpost|outposts]].&lt;br /&gt;
&lt;br /&gt;
There are [[Asteroid Base]]s in deep space. Major hubs of human expansion outside the Core Systems are the [[Pleiades Nebula]] and [[Colonia Region]]. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Population&#039;&#039;&#039; ==&lt;br /&gt;
The galaxy&#039;s total NPC system population was approximately &#039;&#039;&#039;6,632,313,733,791&#039;&#039;&#039; NPCs on January 12, 3303. Executive Producer Michael Brookes confirmed the total number.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/320952-(Quite)-Accurate-Total-NPC-Population-Numbers!?p=4997090&amp;amp;viewfull=1#post4997090 (Quite) Accurate Total NPC Population Numbers! - Confirmed by Michael Brookes.] &lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number is based on eddb.io data, so it depends on when a system was last updated. The number was derived from downloaded the data from eddb.io. Here are the bash commands that jasch used.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 #!/bin/env bash&lt;br /&gt;
 wget https://eddb.io/archive/v5/systems_populated.jsonl&lt;br /&gt;
 cat systems_populated.jsonl | sed &amp;quot;s/.*\&amp;quot;population\&amp;quot;\://g;s/\,\&amp;quot;.*//g&amp;quot; &amp;gt; popnum&lt;br /&gt;
 awk &#039;{ sum += $1 } END { print sum }&#039; popnum&lt;br /&gt;
Credits: Olivia Vespera - original idea, got jasch to calc the number&lt;br /&gt;
eddb.io - providing the data community - filling eddb with data.&lt;br /&gt;
&lt;br /&gt;
As of 3305 CE, the known galactic population is &#039;&#039;&#039;6,632,507,957,456&#039;&#039;&#039; &#039;&#039;&#039;people&#039;&#039;&#039;. The current commodities stock in the galactic market is &#039;&#039;&#039;100,712,187,377&#039;&#039;&#039; &#039;&#039;&#039;tons&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.edsm.net/ Elite Dangerous Star map]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hard Science ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLF-Taipan-and-Planetary-Ring.png|thumb|250px|Taipan in a Planetary Ring]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous is groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&lt;br /&gt;
&lt;br /&gt;
During a keynote presentation at Nordic Game 2014 [[David Braben]] said &#039;&#039;&amp;quot;We&#039;ve taken a lot of hard science to compose the galaxy so everybody that&#039;s in all sorts of star surveys we&#039;ve merged with fixed errors in the star surveys and so in one place, possibly for the first time we&#039;ve got a very consistent model of the galaxy and it&#039;s rich enough that we can plot the night sky. But when we plotted the night sky as viewed from Earth it&#039;s really bright and it actually doesn&#039;t look right. So what we&#039;ve then done is we&#039;ve tuned the dust so that it actually matches the night sky when viewed from [[Earth]]. What&#039;s interesting is there is way more dust than most scientific theories say there should be. But we can tell by just wondering outside on a clear day and looking know that&#039;s what it should be so we are actually looking at that from sort of first principles. There really is a lot of dust, but the great thing from a game point of view is it actually makes the night sky very interesting. So you don&#039;t need to fly very far in game terms from Earth for the night sky to change quite dramatically. So for those who&#039;ve played it we&#039;ve actually put in most of the earth centric constellations in the sky, but when you travel a little away they all distort, but more important we are bang in the middle of this dust. So your night sky is quite dark, but if you go say a hundred light years directly out of the galactic plane it’s a bit like poking up. When you&#039;re on a plane taking off from an airport, you get that amazing view when you come out of the clouds looking out of the window and you suddenly see right across. That&#039;s what it&#039;s like and some of the systems, [[Achenar]] for example is the center of the Empire and a giant system which is actually out of the galactic plane so you can see across to the galaxy just a little bit it&#039;s just wonderful.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
[[File:Elite-Dangerous-Codex-Galaxy-Regions.png|thumb|250px|Galaxy Regions]]&lt;br /&gt;
&lt;br /&gt;
The [[Codex]] has a Discoveries section and the galaxy consists of 42 regions. Each [[Galactic regions|galactic region]] has information detailing the stellar bodies, geological/biological entities and civilisation contained within them. Within each system, there are a variety of things for you to discover, such as [[stars]], terrestrials, [[species]], gas giants, [[Points of Interest]] and more.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/451420-Content-Recap-Beyond-Chapter-Four-Livestream-Exploration-and-the-Codex Content Recap: Beyond - Chapter Four Livestream - Exploration and the Codex]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 2, 2018 Commanders have discovered 112,863,791 individual [[star system]]s, which is only 0.028% of the systems in the galaxy.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/969618512909078528&amp;lt;/ref&amp;gt; Over 20,262,978,541 light-years have been [[hyperspace]]d since [[Elite Dangerous]] was released.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/969890146970726402&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On February 26, 2019 only 0.036% of the in-game galaxy has been explored.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/1100358382236643328&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traffic ===&lt;br /&gt;
[[File:Elite-Dangerous-Traffic-Report-April-3303.png|thumb|250px|Galactic Traffic Report April 3303]][https://www.youtube.com/channel/UCNYe622-pi87uSnryKB1Xag EDSM] made traffic report videos which show ship movement and exploration in the galaxy. It&#039;s based on data taken from EDSM flight logs. ED-Board made an &#039;&#039;Elite: Dangerous Heatmap timelapse&#039;&#039; generated from the [http://www.edsm.net edsm.net] database (systems data submitted by E:D players) to show progress of the Milky Way exploration. Check the [[explorer]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Circumnavigation of the galaxy ===&lt;br /&gt;
Hanekura Shizuka decided to see just how long a circumnavigation of the galaxy would take. He started at the Witch Head Science Center to its finish at Achrende. It went pretty fast. He started at 18:55:00 on May 23, 3304, and finished at 08:11:13 on May 31. Total time to circumnavigate the galaxy was: 7 days, 13 hours, 16 minutes, 13 seconds.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/429935-Around-the-Galaxy-in-7-553-days-a-DECE-Speed-Circumnavigation&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ccG4Xs7XcvA Sagittarius Eye Bulletin - Galactic Circumnavigation Record Shattered]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_State_of_the_Galaxy&lt;br /&gt;
File:Galaxy_heat_map&lt;br /&gt;
File:Sagittarius_Eye_Bulletin_-_Galactic_Circumnavigation_Record_Shattered&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Brown dwarf layer ===&lt;br /&gt;
[[File:Asp-Explorer-and-Brown-Dwarf-space.png|thumb|250px|Asp Explorer and Brown Dwarf]]There is a layer of systems throughout the galaxy that has a very high density of brown dwarf stars. The layer is located approximately on the galactic plane. This represents a hazard to exploration navigation because it contains very few scoopable stars.&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
The online galaxy of &#039;&#039;&#039;[http://elite.frontier.co.uk/ Elite: Dangerous]&#039;&#039;&#039; is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players on all platforms. This includes the galaxy itself as well as transient information like economies. The aim here is that a player&#039;s actions will influence the development of the galaxy, without necessarily having to play multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Alien-Sinuous-Tuber-2.png|thumb|250px|Sinuous Tubers on a planet]]&lt;br /&gt;
&lt;br /&gt;
The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.&lt;br /&gt;
&lt;br /&gt;
The game features a shared persistent galaxy server, where macro effects and [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|events such as economy, society and war status]] etc. are recorded.&lt;br /&gt;
&lt;br /&gt;
[[Powerplay]] is an ongoing battle for interstellar conquest and control in the [[galaxy]]. [[Power]]s are powerful individuals and organizations which players can pledge allegiance to help guide their strategy, and take on special objectives to advance shared goals. Player choices and actions have a direct and visible impact on the balance of galactic power.&lt;br /&gt;
&lt;br /&gt;
The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [http://www.wowwiki.com/Instance_limitations#Player_Limitations instances are &#039;&#039;&#039;not&#039;&#039;&#039; a fixed location in space as in most other MMOs], but they dynamically move around. The effects of those instances are then stored on the central galaxy server and shared by everybody.&lt;br /&gt;
&lt;br /&gt;
[[File:Anemones-planetary_ring-_SRV-Python.png|thumb|250px|SRV Scarab on a planet with anemones]]&lt;br /&gt;
&lt;br /&gt;
Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn&#039;t be immersion breaking as opposed to a space game in a smaller area.&lt;br /&gt;
&lt;br /&gt;
== Persistent Data ==&lt;br /&gt;
Every week the servers go offline to allow the Galaxy&#039;s persistent data to update:&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/7damhz/weekly_server_the_milky_way_will_be_going_offline/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Star Systems|Star System]] &amp;amp; [[Station]]/[[Outpost]] ruling [[Minor Faction|minor factions]], alignment, and available [[commodities]] &amp;amp; services&lt;br /&gt;
* [[Powerplay]] Control/Exploited Systems&lt;br /&gt;
* Addition of new [[Community Goals]]&lt;br /&gt;
The update usually takes between 30 and 60 minutes, during which time you cannot login to the Milky Way.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
[[File:Coriolis-space-station-Titans-Daughter.png|thumb|250px|Coriolis station]]&lt;br /&gt;
&lt;br /&gt;
The official [[Elite Dangerous Role Playing Game|Elite: Dangerous Role Playing Game]] has in-depth lore about the universe of Elite: Dangerous. Here&#039;s a summary:&lt;br /&gt;
&lt;br /&gt;
Cheap and faster than light travel has enabled humanity to expand across the stars. They&#039;ve built colonies, cities, stations and empires. This led to the rise of galactic superpowers: the [[Federation]], [[Empire]] and [[Alliance]]. The galaxy&#039;s vast wealth of minerals, water and life-bearing planets makes them wealthier every day. Such wealth of the major [[factions]] attracts [[power|powerful people]] who scheme daily to gain power.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]&#039;s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visible Galaxies ==&lt;br /&gt;
[[File:External_Galaxies_Below_Andromeda.png|thumb|250px|Visible Galaxies below Andromeda.]]A total of 32 galaxies have been identified by CMDR Dr. Kaii (including dwarf and irregular galaxies). The nearest galaxy is the Large Magellanic Cloud at 158,200 light years. The furthest is NGC 6703 at 106 million light years.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=202295 List and Sky Charts of other Visible Galaxies in Elite]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This table gives an overview of visible galaxies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Other Designations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Number of Stars*&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Direction&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Distance (ly)**&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Large Magellanic Cloud&lt;br /&gt;
|Nubecula Major&lt;br /&gt;
|Irr&lt;br /&gt;
|20 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|158,200&lt;br /&gt;
|-&lt;br /&gt;
|Small Magellanic Cloud&lt;br /&gt;
|Nubecula Minor / NGC 292&lt;br /&gt;
|Irr&lt;br /&gt;
|3 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|199,000&lt;br /&gt;
|-&lt;br /&gt;
|Ursa Minor Dwarf&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|E5&lt;br /&gt;
|7 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|200,000&lt;br /&gt;
|-&lt;br /&gt;
|Sextans Dwarf&lt;br /&gt;
|Sextans I&lt;br /&gt;
|E4&lt;br /&gt;
|25 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|290,000&lt;br /&gt;
|-&lt;br /&gt;
|Sculptor Dwarf&lt;br /&gt;
|ESO 351-30&lt;br /&gt;
|E0&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|290,000&lt;br /&gt;
|-&lt;br /&gt;
|Carina Dwarf&lt;br /&gt;
|&lt;br /&gt;
|E3&lt;br /&gt;
|35 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|330,000&lt;br /&gt;
|-&lt;br /&gt;
|Fornax Dwarf&lt;br /&gt;
|&lt;br /&gt;
|E4&lt;br /&gt;
|130 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|460,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo II&lt;br /&gt;
|DDO 93&lt;br /&gt;
|E0&lt;br /&gt;
|90 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|690,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo I&lt;br /&gt;
|DDO 74&lt;br /&gt;
|E3&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|820,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6822&lt;br /&gt;
|IC 4895 / MCG -2-50-6 / DDO 209&lt;br /&gt;
|Irr&lt;br /&gt;
|700 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|1,600,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 10&lt;br /&gt;
|UGC 192 / MCG 192 / IRAS 177+5900&lt;br /&gt;
|Irr&lt;br /&gt;
|160 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,200,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 1613&lt;br /&gt;
|UGC 668 / MCG 0-3-70 / DDO 8&lt;br /&gt;
|Irr&lt;br /&gt;
|2 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,380,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda I&lt;br /&gt;
|KK 8&lt;br /&gt;
|E0&lt;br /&gt;
|70 Million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,400,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda III&lt;br /&gt;
|KK 5&lt;br /&gt;
|E6&lt;br /&gt;
|8 Million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,440,000&lt;br /&gt;
|-&lt;br /&gt;
|M32&lt;br /&gt;
|NCG 221 / UGC 452 / MCG 7-2-15&lt;br /&gt;
|E2&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,490,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda&lt;br /&gt;
|M 31 / NGC 224 / UGC 454 / MCG 7-2-16&lt;br /&gt;
|Sb&lt;br /&gt;
|***1 trillion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,500,000&lt;br /&gt;
|-&lt;br /&gt;
|Cassiopeia 1&lt;br /&gt;
|KK 19&lt;br /&gt;
|Irr&lt;br /&gt;
|6 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,550,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 147 &amp;amp; NGC 185****&lt;br /&gt;
|&lt;br /&gt;
|E5 / E3&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,580,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo A&lt;br /&gt;
|DDO 69&lt;br /&gt;
|Irr&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|2,600,000&lt;br /&gt;
|-&lt;br /&gt;
|Triangulum&lt;br /&gt;
|M 33 / NGC 598 / UGC 1117 / MCG 5-4-69&lt;br /&gt;
|Sc&lt;br /&gt;
|***40 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Pegasus Dwarf&lt;br /&gt;
|DDO 216&lt;br /&gt;
|dIrr&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|WLM&lt;br /&gt;
|Wolf-Lundmark-Melotte / DDO 221&lt;br /&gt;
|Irr&lt;br /&gt;
|830 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77089&amp;amp;d=1448165189 Directly Down]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Aquarius Dwarf&lt;br /&gt;
|DDO 210&lt;br /&gt;
|Irr&lt;br /&gt;
|8 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|3,200,000&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarius DIG&lt;br /&gt;
|ESO 594-4&lt;br /&gt;
|Irr&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|3,390,000&lt;br /&gt;
|-&lt;br /&gt;
|Antlia Dwarf&lt;br /&gt;
|PGC 29194&lt;br /&gt;
|E3&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 3109&lt;br /&gt;
|ESO 499-36 / MCG -4-24-13 / UGCA 194&lt;br /&gt;
|Sb&lt;br /&gt;
|15 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,300,000&lt;br /&gt;
|-&lt;br /&gt;
|Sextans A&lt;br /&gt;
|DDO 75&lt;br /&gt;
|Irr&lt;br /&gt;
|570 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,310,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 5152&lt;br /&gt;
|ESO 237-27 / AM 2159-513 / IRAS 21594-5132&lt;br /&gt;
|Irr&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|5,800,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda IV&lt;br /&gt;
|&lt;br /&gt;
|Irr&lt;br /&gt;
|600 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|6,100,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 404&lt;br /&gt;
|UGC 718 / MCG 6-3-18 / ZWG 520.20&lt;br /&gt;
|S0&lt;br /&gt;
|900 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|10,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6946&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 11597 / MCG 10-29-6 / ZWG 304.6&lt;br /&gt;
|SBc&lt;br /&gt;
|100 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|22,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6952&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|NGC 6951 / UGC 11604 / MCG 11-25-2&lt;br /&gt;
|SBc&lt;br /&gt;
|170 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|74,000,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 1502&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 12706 / UGC 12105 / MCG 13-1-2&lt;br /&gt;
|Sa&lt;br /&gt;
|7 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|82,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 5985&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 9969 / MCG 10-22-30 / ZWG 297.25&lt;br /&gt;
|SBb&lt;br /&gt;
|1 trillion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|100,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6703&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 11356 / MCG 8-34-20 / ZWG 255.14&lt;br /&gt;
|S0&lt;br /&gt;
|110 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|106,000,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Taken from Space Engine (not reliable, but probably good estimates) &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Almost all distances taken from Wikipedia. A few I had to find some papers or astronomy sites to get some of them from &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;Taken from Wikipedia - check source there &amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Physically paired galaxies&amp;lt;sup&amp;gt;1 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct&amp;lt;sup&amp;gt;2 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct&amp;lt;sup&amp;gt;3 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_-_The_Galaxy&lt;br /&gt;
File:Elite_Dangerous_-_%22Collection_of_Wonders%22_-_Ringed_Neutron_Star_Elite_Dangerous_English&lt;br /&gt;
File:Wonders_of_the_Galaxy_15_-_Gamescom_Exclusive_EliteDangerous&lt;br /&gt;
File:Elite_Dangerous_Music_Video_-_Beauty_in_the_Chaos&lt;br /&gt;
File:Elite_Dangerous_-_Tales_from_the_Void_2_-_Remember_our_history,_remember_Sol&lt;br /&gt;
File:Elite_Dangerous_-_The_Journey_Itself_2&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_Galaxy_In_Motion&lt;br /&gt;
File:Elite_Dangerous_-_Timelapse_-_The_Core_8&lt;br /&gt;
File:What_NASA_%26_Elite_Dangerous_Have_In_Common&lt;br /&gt;
File:Nebula,_The_bubble_expedition&lt;br /&gt;
File:Geysers,_Fumaroles_and_the_sights_along_the_Road_to_the_Northeast.&lt;br /&gt;
File:Elite_Dangerous._La_Stupenda._The_Most_Beautiful_Game_in_the_World.&lt;br /&gt;
File:From_Sol_to_Sagittarius_A_timelapse_-_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite-Dangerous-Milky-Way-Galaxy.png|Milky Way galaxy in Elite Dangerous&lt;br /&gt;
Terrestrial_planet_brown_dwarf.png|Terrestrial planet and a brown dwarf.&lt;br /&gt;
Planet_lights_ring_system.png|Planet with city lights and a ring system.&lt;br /&gt;
Terrestrial_planet_and_a_Cobra.jpg|Terrestrial planet and a Cobra&lt;br /&gt;
Gas_Giant_SRV_ASP.jpg|Gas Giant SRV and Asp&lt;br /&gt;
Nebula_and_SRV.jpg|Nebula and SRV.&lt;br /&gt;
Elite_Dangerous_Powerplay_Bubble.jpg|The bubble is where powers compete for influence, resources, territory and control.&lt;br /&gt;
Gas_Giant_Ring_system_SRV.jpg|Gas giant with a ring system and SRV.&lt;br /&gt;
Elite-Dangerous-Traffic-Report-April-3303.png|Galactic Traffic Report April 3303&lt;br /&gt;
External_Galaxies_Below_Andromeda.png|Visible Galaxies below Andromeda.&lt;br /&gt;
Galaxies Magellanic Clouds.png|Visible Galaxies Towards Magellanic Clouds&lt;br /&gt;
Galaxies West up.png|Visible Galaxies West up&lt;br /&gt;
Galaxies East Up.png|Visible Galaxies East Up&lt;br /&gt;
Galaxies Above Andromeda.png|Visible Galaxies Above Andromeda&lt;br /&gt;
Galaxies North Down.png|Visible Galaxies North Down&lt;br /&gt;
Galaxies Directly Down.png|Visible Galaxies Directly Down&lt;br /&gt;
Elite-Dangerous-Codex-Galaxy-Regions.png|Elite Dangerous Galaxy regions&lt;br /&gt;
Elite-Dangerous-Official-Star-Map-Poster.jpg|Elite Dangerous official Star Map poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;[[Category:Galaxy]]&lt;br /&gt;
[[Category:Galaxies]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Galaxy&amp;diff=4372</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Galaxy&amp;diff=4372"/>
		<updated>2019-11-19T00:29:17Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39: Added overall population after calculating population of all 3 major factions as well as independent systems. Population may be outdated or inaccurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|300px|Milky Way galaxy in Elite Dangerous]]&lt;br /&gt;
&lt;br /&gt;
[[Elite Dangerous]] has a vast 1:1 scale simulation of the Milky Way galaxy based on real scientific principles, current scientific data and theories. It includes around&amp;amp;nbsp;400 billion star systems. The galaxy is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons rotate and orbit with 1:1 scale in real-time]] thus constantly changing a system&#039;s environment. There are 42 [[Galactic Regions]]. As of 3305 and according to [[Universal Cartographics]], the Milky Way Galaxy has an overall human population of 7,041,617,292,155 (7 trillion) people with the Alliance, Federation, Empire and Independents all combined.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Elite: Dangerous FAQ#I have heard that the &amp;quot;Elite&amp;quot; series have no actual storyline. Is that true?|Elite Dangerous features an immersive, evolving galaxy with dynamic societies, economy and stories]], allowing pilots to join each other and influence the overarching narrative via the [[Background simulation|background sim]] in the Milky Way.&lt;br /&gt;
&lt;br /&gt;
[[File:Terrestrial planet brown dwarf.png|thumb|250px|Terrestrial planet and a brown dwarf.]]&lt;br /&gt;
&lt;br /&gt;
* The vast 1:1 scale Milky Way galaxy is based on real scientific principles, scientific data, star catalogues and theories. It&#039;s created using a mix of [[Procedural Generation|procedural generation]] and artist direction. It has realistic astrophysics and scale.&lt;br /&gt;
&lt;br /&gt;
* Around 400 billion [[Star Systems|star systems]] according to current scientific theories of star system formation with planets and moons that orbit and rotate.&amp;lt;ref&amp;gt;www.elitedangerous.com&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.polygon.com/2014/12/4/7333709/elite-dangerous-milky-way-stellar-forge-human-cruelty&amp;lt;/ref&amp;gt; It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].&lt;br /&gt;
* Groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.&lt;br /&gt;
* Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&amp;amp;t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].&lt;br /&gt;
* [[:Category:Alien life|Alien life]] such as [[Fungal Life|fungal life]].&lt;br /&gt;
* 141 [[nebula]] in the Milky Way [[galaxy]].&lt;br /&gt;
* [[Star Cluster]]s with rich survey data opportunities.&lt;br /&gt;
* 32 other galaxies are visible from the Milky Way.&lt;br /&gt;
* Several sapient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More sapient species are yet to be discovered.&lt;br /&gt;
* 42 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].&lt;br /&gt;
* [[Constellation|Constellations]] can be seen from [[Sol]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:What_NASA_%26_Elite_Dangerous_Have_In_Common&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_Galaxy_In_Motion&lt;br /&gt;
File:How_BIG_is_Elite_Dangerous%3F_(Galaxy_map_size)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Milky Way Galaxy ==&lt;br /&gt;
&lt;br /&gt;
[[File:Milky-Way-Panorama-1500ly-Above-Galactic-Plane.png|thumb|250px|Milky Way Panorama 1500ly above galactic plane]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous players are the first people to experience interstellar travel. The sky is not a painted backdrop, you can travel to each and every star you see. The constellations change with parallax as you explore the galaxy, and the night sky viewed from Earth is, of course, accurate.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.elitedangerous.com/en/features/our-galaxy Elite Dangerous: Our Galaxy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Frontier Developments|Frontier]] achieved this by starting with as much information as we could gather about the 160,000 known star systems from our galaxy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We know the temperature, size and metallicity (the periodic elements that make up the star&#039;s composition) of those stars. And we also know the mass distribution of the Milky Way.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our unique [[Stellar Forge]] system takes that information, rolls time backwards toward the Big Bang, and simulates from there the composition of hundreds of thousands of celestial bodies using the first principles that astrophysicists believe govern our universe. It uses the nebula hypothesis to simulate the composition and orbit of all the undiscovered stars, exoplanets, moons and black holes in our Milky Way galaxy.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Planet_lights_ring_system.png|thumb|250px|Planet with city lights and a ring system.]]&lt;br /&gt;
&lt;br /&gt;
We end up with a huge amount of technical information about each star and its [[planets]], [[moons]] and asteroid fields, such as temperature, chemical composition and orbit.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This delivers both an incredibly accurate and beautiful cosmic ballet, with all the motions of the celestial bodies correct, and is also the foundation for the different economies of each system in-game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galaxy Map ==&lt;br /&gt;
[[File:UJCWhYT.jpg|thumb|250px|Galaxy Map]]&lt;br /&gt;
&lt;br /&gt;
The [[Galaxy Map]] is used to navigate through the Milky Way galaxy. The [[System Map]] displays a system&#039;s layout and information. Any discovered celestial and system information is documented on the [[System Map]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Planets&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Terrestrial planet and a Cobra.jpg|thumb|250px|Earth and a Cobra]]For [[Planetary Landings]] they&#039;ve extended the simulation still further. [[Frontier Developments|Frontier]] takes take into account the factors that govern the formation of [[planets]], from the basic chemical composition, size, neighbouring moons and tectonic activity.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We simulate the compression of tectonic plates, so we can see where they&#039;d move together and move apart. That creates where ridges are formed, mountains, or canyons and trenches.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We simulate impact [[craters]], volcanism and ageing. The minerals and elements making up the planet determine its appearance and colors.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can seamlessly approach and land anywhere on a 1:1 scale [[planet]] and experience every square meter of terrain first-hand, either flying your ship close to the mountains and in the canyons, or landing and driving your [[SRV]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And again the simulation feeds directly into gameplay, with resources to be collected and synthesized, big [[Surface Ports|surface ports]] to trade in, [[shipwreck|shipwrecks]] to explore and fortified [[Settlement|settlements]] to be defeated.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nebula ==&lt;br /&gt;
[[File:Veil-West-Nebula-and-Type-9.png|thumb|250px|Veil West Nebula and a Type-9]]&lt;br /&gt;
&lt;br /&gt;
People have found 141 [[nebula]] in the Milky Way galaxy and 32 external galaxies. They are all present in-game. The distances range from 380 light years from [[Sol]] to the Pleiades Nebula and up to 27,900 light years to the G2 dust cloud.&lt;br /&gt;
&lt;br /&gt;
== Core Systems ==&lt;br /&gt;
[[File:Elite_Dangerous_Powerplay_Bubble.jpg|thumb|250px|The bubble is where powers compete for influence, resources, territory and control.]]&lt;br /&gt;
&lt;br /&gt;
The [[Core Systems]], also known as The Bubble, is a sphere of about 150 light years around [[Sol]] with 19 thousand inhabited systems where [[power]]s compete for influence, resources, territory and control. The territory volume is about 13.8 million cubic light years, and encompasses over 20,000 inhabited systems with over 66,000 [[Station|stations]], [[starport]]s and [[Outpost|outposts]].&lt;br /&gt;
&lt;br /&gt;
There are [[Asteroid Base]]s in deep space. Major hubs of human expansion outside the Core Systems are the [[Pleiades Nebula]] and [[Colonia Region]]. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Population&#039;&#039;&#039; ==&lt;br /&gt;
The galaxy&#039;s total NPC system population was approximately &#039;&#039;&#039;6,632,313,733,791&#039;&#039;&#039; NPCs on January 12, 3303. Executive Producer Michael Brookes confirmed the total number.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/320952-(Quite)-Accurate-Total-NPC-Population-Numbers!?p=4997090&amp;amp;viewfull=1#post4997090 (Quite) Accurate Total NPC Population Numbers! - Confirmed by Michael Brookes.] &lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number is based on eddb.io data, so it depends on when a system was last updated. The number was derived from downloaded the data from eddb.io. Here are the bash commands that jasch used.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 #!/bin/env bash&lt;br /&gt;
 wget https://eddb.io/archive/v5/systems_populated.jsonl&lt;br /&gt;
 cat systems_populated.jsonl | sed &amp;quot;s/.*\&amp;quot;population\&amp;quot;\://g;s/\,\&amp;quot;.*//g&amp;quot; &amp;gt; popnum&lt;br /&gt;
 awk &#039;{ sum += $1 } END { print sum }&#039; popnum&lt;br /&gt;
Credits: Olivia Vespera - original idea, got jasch to calc the number&lt;br /&gt;
eddb.io - providing the data community - filling eddb with data.&lt;br /&gt;
&lt;br /&gt;
As of 3305 CE, the known galactic population is &#039;&#039;&#039;6,632,507,957,456&#039;&#039;&#039; &#039;&#039;&#039;people&#039;&#039;&#039;. The current commodities stock in the galactic market is &#039;&#039;&#039;100,712,187,377&#039;&#039;&#039; &#039;&#039;&#039;tons&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.edsm.net/ Elite Dangerous Star map]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hard Science ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLF-Taipan-and-Planetary-Ring.png|thumb|250px|Taipan in a Planetary Ring]]&lt;br /&gt;
&lt;br /&gt;
Elite Dangerous is groundbreaking in that it&#039;s based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it&#039;s rich enough to plot the night sky.&lt;br /&gt;
&lt;br /&gt;
During a keynote presentation at Nordic Game 2014 [[David Braben]] said &#039;&#039;&amp;quot;We&#039;ve taken a lot of hard science to compose the galaxy so everybody that&#039;s in all sorts of star surveys we&#039;ve merged with fixed errors in the star surveys and so in one place, possibly for the first time we&#039;ve got a very consistent model of the galaxy and it&#039;s rich enough that we can plot the night sky. But when we plotted the night sky as viewed from Earth it&#039;s really bright and it actually doesn&#039;t look right. So what we&#039;ve then done is we&#039;ve tuned the dust so that it actually matches the night sky when viewed from [[Earth]]. What&#039;s interesting is there is way more dust than most scientific theories say there should be. But we can tell by just wondering outside on a clear day and looking know that&#039;s what it should be so we are actually looking at that from sort of first principles. There really is a lot of dust, but the great thing from a game point of view is it actually makes the night sky very interesting. So you don&#039;t need to fly very far in game terms from Earth for the night sky to change quite dramatically. So for those who&#039;ve played it we&#039;ve actually put in most of the earth centric constellations in the sky, but when you travel a little away they all distort, but more important we are bang in the middle of this dust. So your night sky is quite dark, but if you go say a hundred light years directly out of the galactic plane it’s a bit like poking up. When you&#039;re on a plane taking off from an airport, you get that amazing view when you come out of the clouds looking out of the window and you suddenly see right across. That&#039;s what it&#039;s like and some of the systems, [[Achenar]] for example is the center of the Empire and a giant system which is actually out of the galactic plane so you can see across to the galaxy just a little bit it&#039;s just wonderful.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=rOYhoFYIWmw&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
[[File:Elite-Dangerous-Codex-Galaxy-Regions.png|thumb|250px|Galaxy Regions]]&lt;br /&gt;
&lt;br /&gt;
The [[Codex]] has a Discoveries section and the galaxy consists of 42 regions. Each [[Galactic regions|galactic region]] has information detailing the stellar bodies, geological/biological entities and civilisation contained within them. Within each system, there are a variety of things for you to discover, such as [[stars]], terrestrials, [[species]], gas giants, [[Points of Interest]] and more.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/451420-Content-Recap-Beyond-Chapter-Four-Livestream-Exploration-and-the-Codex Content Recap: Beyond - Chapter Four Livestream - Exploration and the Codex]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 2, 2018 Commanders have discovered 112,863,791 individual [[star system]]s, which is only 0.028% of the systems in the galaxy.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/969618512909078528&amp;lt;/ref&amp;gt; Over 20,262,978,541 light-years have been [[hyperspace]]d since [[Elite Dangerous]] was released.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/969890146970726402&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On February 26, 2019 only 0.036% of the in-game galaxy has been explored.&amp;lt;ref&amp;gt;https://twitter.com/EliteDangerous/status/1100358382236643328&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traffic ===&lt;br /&gt;
[[File:Elite-Dangerous-Traffic-Report-April-3303.png|thumb|250px|Galactic Traffic Report April 3303]][https://www.youtube.com/channel/UCNYe622-pi87uSnryKB1Xag EDSM] made traffic report videos which show ship movement and exploration in the galaxy. It&#039;s based on data taken from EDSM flight logs. ED-Board made an &#039;&#039;Elite: Dangerous Heatmap timelapse&#039;&#039; generated from the [http://www.edsm.net edsm.net] database (systems data submitted by E:D players) to show progress of the Milky Way exploration. Check the [[explorer]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Circumnavigation of the galaxy ===&lt;br /&gt;
Hanekura Shizuka decided to see just how long a circumnavigation of the galaxy would take. He started at the Witch Head Science Center to its finish at Achrende. It went pretty fast. He started at 18:55:00 on May 23, 3304, and finished at 08:11:13 on May 31. Total time to circumnavigate the galaxy was: 7 days, 13 hours, 16 minutes, 13 seconds.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/429935-Around-the-Galaxy-in-7-553-days-a-DECE-Speed-Circumnavigation&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ccG4Xs7XcvA Sagittarius Eye Bulletin - Galactic Circumnavigation Record Shattered]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_State_of_the_Galaxy&lt;br /&gt;
File:Galaxy_heat_map&lt;br /&gt;
File:Sagittarius_Eye_Bulletin_-_Galactic_Circumnavigation_Record_Shattered&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Brown dwarf layer ===&lt;br /&gt;
[[File:Asp-Explorer-and-Brown-Dwarf-space.png|thumb|250px|Asp Explorer and Brown Dwarf]]There is a layer of systems throughout the galaxy that has a very high density of brown dwarf stars. The layer is located approximately on the galactic plane. This represents a hazard to exploration navigation because it contains very few scoopable stars.&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
The online galaxy of &#039;&#039;&#039;[http://elite.frontier.co.uk/ Elite: Dangerous]&#039;&#039;&#039; is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players on all platforms. This includes the galaxy itself as well as transient information like economies. The aim here is that a player&#039;s actions will influence the development of the galaxy, without necessarily having to play multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Alien-Sinuous-Tuber-2.png|thumb|250px|Sinuous Tubers on a planet]]&lt;br /&gt;
&lt;br /&gt;
The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.&lt;br /&gt;
&lt;br /&gt;
The game features a shared persistent galaxy server, where macro effects and [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|events such as economy, society and war status]] etc. are recorded.&lt;br /&gt;
&lt;br /&gt;
[[Powerplay]] is an ongoing battle for interstellar conquest and control in the [[galaxy]]. [[Power]]s are powerful individuals and organizations which players can pledge allegiance to help guide their strategy, and take on special objectives to advance shared goals. Player choices and actions have a direct and visible impact on the balance of galactic power.&lt;br /&gt;
&lt;br /&gt;
The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [http://www.wowwiki.com/Instance_limitations#Player_Limitations instances are &#039;&#039;&#039;not&#039;&#039;&#039; a fixed location in space as in most other MMOs], but they dynamically move around. The effects of those instances are then stored on the central galaxy server and shared by everybody.&lt;br /&gt;
&lt;br /&gt;
[[File:Anemones-planetary_ring-_SRV-Python.png|thumb|250px|SRV Scarab on a planet with anemones]]&lt;br /&gt;
&lt;br /&gt;
Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn&#039;t be immersion breaking as opposed to a space game in a smaller area.&lt;br /&gt;
&lt;br /&gt;
== Persistent Data ==&lt;br /&gt;
Every week the servers go offline to allow the Galaxy&#039;s persistent data to update:&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/7damhz/weekly_server_the_milky_way_will_be_going_offline/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Star Systems|Star System]] &amp;amp; [[Station]]/[[Outpost]] ruling [[Minor Faction|minor factions]], alignment, and available [[commodities]] &amp;amp; services&lt;br /&gt;
* [[Powerplay]] Control/Exploited Systems&lt;br /&gt;
* Addition of new [[Community Goals]]&lt;br /&gt;
The update usually takes between 30 and 60 minutes, during which time you cannot login to the Milky Way.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
[[File:Coriolis-space-station-Titans-Daughter.png|thumb|250px|Coriolis station]]&lt;br /&gt;
&lt;br /&gt;
The official [[Elite Dangerous Role Playing Game|Elite: Dangerous Role Playing Game]] has in-depth lore about the universe of Elite: Dangerous. Here&#039;s a summary:&lt;br /&gt;
&lt;br /&gt;
Cheap and faster than light travel has enabled humanity to expand across the stars. They&#039;ve built colonies, cities, stations and empires. This led to the rise of galactic superpowers: the [[Federation]], [[Empire]] and [[Alliance]]. The galaxy&#039;s vast wealth of minerals, water and life-bearing planets makes them wealthier every day. Such wealth of the major [[factions]] attracts [[power|powerful people]] who scheme daily to gain power.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]&#039;s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visible Galaxies ==&lt;br /&gt;
[[File:External_Galaxies_Below_Andromeda.png|thumb|250px|Visible Galaxies below Andromeda.]]A total of 32 galaxies have been identified by CMDR Dr. Kaii (including dwarf and irregular galaxies). The nearest galaxy is the Large Magellanic Cloud at 158,200 light years. The furthest is NGC 6703 at 106 million light years.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=202295 List and Sky Charts of other Visible Galaxies in Elite]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This table gives an overview of visible galaxies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Other Designations&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Number of Stars*&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Direction&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Distance (ly)**&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Large Magellanic Cloud&lt;br /&gt;
|Nubecula Major&lt;br /&gt;
|Irr&lt;br /&gt;
|20 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|158,200&lt;br /&gt;
|-&lt;br /&gt;
|Small Magellanic Cloud&lt;br /&gt;
|Nubecula Minor / NGC 292&lt;br /&gt;
|Irr&lt;br /&gt;
|3 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|199,000&lt;br /&gt;
|-&lt;br /&gt;
|Ursa Minor Dwarf&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|E5&lt;br /&gt;
|7 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|200,000&lt;br /&gt;
|-&lt;br /&gt;
|Sextans Dwarf&lt;br /&gt;
|Sextans I&lt;br /&gt;
|E4&lt;br /&gt;
|25 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|290,000&lt;br /&gt;
|-&lt;br /&gt;
|Sculptor Dwarf&lt;br /&gt;
|ESO 351-30&lt;br /&gt;
|E0&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|290,000&lt;br /&gt;
|-&lt;br /&gt;
|Carina Dwarf&lt;br /&gt;
|&lt;br /&gt;
|E3&lt;br /&gt;
|35 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|330,000&lt;br /&gt;
|-&lt;br /&gt;
|Fornax Dwarf&lt;br /&gt;
|&lt;br /&gt;
|E4&lt;br /&gt;
|130 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|460,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo II&lt;br /&gt;
|DDO 93&lt;br /&gt;
|E0&lt;br /&gt;
|90 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|690,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo I&lt;br /&gt;
|DDO 74&lt;br /&gt;
|E3&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|820,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6822&lt;br /&gt;
|IC 4895 / MCG -2-50-6 / DDO 209&lt;br /&gt;
|Irr&lt;br /&gt;
|700 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|1,600,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 10&lt;br /&gt;
|UGC 192 / MCG 192 / IRAS 177+5900&lt;br /&gt;
|Irr&lt;br /&gt;
|160 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,200,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 1613&lt;br /&gt;
|UGC 668 / MCG 0-3-70 / DDO 8&lt;br /&gt;
|Irr&lt;br /&gt;
|2 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,380,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda I&lt;br /&gt;
|KK 8&lt;br /&gt;
|E0&lt;br /&gt;
|70 Million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,400,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda III&lt;br /&gt;
|KK 5&lt;br /&gt;
|E6&lt;br /&gt;
|8 Million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,440,000&lt;br /&gt;
|-&lt;br /&gt;
|M32&lt;br /&gt;
|NCG 221 / UGC 452 / MCG 7-2-15&lt;br /&gt;
|E2&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,490,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda&lt;br /&gt;
|M 31 / NGC 224 / UGC 454 / MCG 7-2-16&lt;br /&gt;
|Sb&lt;br /&gt;
|***1 trillion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|2,500,000&lt;br /&gt;
|-&lt;br /&gt;
|Cassiopeia 1&lt;br /&gt;
|KK 19&lt;br /&gt;
|Irr&lt;br /&gt;
|6 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,550,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 147 &amp;amp; NGC 185****&lt;br /&gt;
|&lt;br /&gt;
|E5 / E3&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77087&amp;amp;d=1448165187 Above Andromeda]&lt;br /&gt;
|2,580,000&lt;br /&gt;
|-&lt;br /&gt;
|Leo A&lt;br /&gt;
|DDO 69&lt;br /&gt;
|Irr&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|2,600,000&lt;br /&gt;
|-&lt;br /&gt;
|Triangulum&lt;br /&gt;
|M 33 / NGC 598 / UGC 1117 / MCG 5-4-69&lt;br /&gt;
|Sc&lt;br /&gt;
|***40 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Pegasus Dwarf&lt;br /&gt;
|DDO 216&lt;br /&gt;
|dIrr&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|WLM&lt;br /&gt;
|Wolf-Lundmark-Melotte / DDO 221&lt;br /&gt;
|Irr&lt;br /&gt;
|830 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77089&amp;amp;d=1448165189 Directly Down]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|-&lt;br /&gt;
|Aquarius Dwarf&lt;br /&gt;
|DDO 210&lt;br /&gt;
|Irr&lt;br /&gt;
|8 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|3,200,000&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarius DIG&lt;br /&gt;
|ESO 594-4&lt;br /&gt;
|Irr&lt;br /&gt;
|40 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77092&amp;amp;d=1448165201 North Down]&lt;br /&gt;
|3,390,000&lt;br /&gt;
|-&lt;br /&gt;
|Antlia Dwarf&lt;br /&gt;
|PGC 29194&lt;br /&gt;
|E3&lt;br /&gt;
|50 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 3109&lt;br /&gt;
|ESO 499-36 / MCG -4-24-13 / UGCA 194&lt;br /&gt;
|Sb&lt;br /&gt;
|15 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,300,000&lt;br /&gt;
|-&lt;br /&gt;
|Sextans A&lt;br /&gt;
|DDO 75&lt;br /&gt;
|Irr&lt;br /&gt;
|570 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77090&amp;amp;d=1448165195 East Up]&lt;br /&gt;
|4,310,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 5152&lt;br /&gt;
|ESO 237-27 / AM 2159-513 / IRAS 21594-5132&lt;br /&gt;
|Irr&lt;br /&gt;
|1 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77091&amp;amp;d=1448165198 Towards the Magellanic Clouds]&lt;br /&gt;
|5,800,000&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda IV&lt;br /&gt;
|&lt;br /&gt;
|Irr&lt;br /&gt;
|600 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|6,100,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 404&lt;br /&gt;
|UGC 718 / MCG 6-3-18 / ZWG 520.20&lt;br /&gt;
|S0&lt;br /&gt;
|900 million&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77088&amp;amp;d=1448165188 Below Andromeda]&lt;br /&gt;
|10,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6946&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 11597 / MCG 10-29-6 / ZWG 304.6&lt;br /&gt;
|SBc&lt;br /&gt;
|100 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|22,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6952&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|NGC 6951 / UGC 11604 / MCG 11-25-2&lt;br /&gt;
|SBc&lt;br /&gt;
|170 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|74,000,000&lt;br /&gt;
|-&lt;br /&gt;
|IC 1502&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 12706 / UGC 12105 / MCG 13-1-2&lt;br /&gt;
|Sa&lt;br /&gt;
|7 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|82,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 5985&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 9969 / MCG 10-22-30 / ZWG 297.25&lt;br /&gt;
|SBb&lt;br /&gt;
|1 trillion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|100,000,000&lt;br /&gt;
|-&lt;br /&gt;
|NGC 6703&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|UGC 11356 / MCG 8-34-20 / ZWG 255.14&lt;br /&gt;
|S0&lt;br /&gt;
|110 billion&lt;br /&gt;
|[https://forums.frontier.co.uk/attachment.php?attachmentid=77093&amp;amp;d=1448165213 West Up]&lt;br /&gt;
|106,000,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Taken from Space Engine (not reliable, but probably good estimates) &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Almost all distances taken from Wikipedia. A few I had to find some papers or astronomy sites to get some of them from &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;Taken from Wikipedia - check source there &amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Physically paired galaxies&amp;lt;sup&amp;gt;1 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct&amp;lt;sup&amp;gt;2 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct&amp;lt;sup&amp;gt;3 &amp;lt;/sup&amp;gt;Only one (or neither) of these is correct.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite_Dangerous_-_The_Galaxy&lt;br /&gt;
File:Elite_Dangerous_-_%22Collection_of_Wonders%22_-_Ringed_Neutron_Star_Elite_Dangerous_English&lt;br /&gt;
File:Wonders_of_the_Galaxy_15_-_Gamescom_Exclusive_EliteDangerous&lt;br /&gt;
File:Elite_Dangerous_Music_Video_-_Beauty_in_the_Chaos&lt;br /&gt;
File:Elite_Dangerous_-_Tales_from_the_Void_2_-_Remember_our_history,_remember_Sol&lt;br /&gt;
File:Elite_Dangerous_-_The_Journey_Itself_2&lt;br /&gt;
File:Elite_Dangerous_Horizons_-_Galaxy_In_Motion&lt;br /&gt;
File:Elite_Dangerous_-_Timelapse_-_The_Core_8&lt;br /&gt;
File:What_NASA_%26_Elite_Dangerous_Have_In_Common&lt;br /&gt;
File:Nebula,_The_bubble_expedition&lt;br /&gt;
File:Geysers,_Fumaroles_and_the_sights_along_the_Road_to_the_Northeast.&lt;br /&gt;
File:Elite_Dangerous._La_Stupenda._The_Most_Beautiful_Game_in_the_World.&lt;br /&gt;
File:From_Sol_to_Sagittarius_A_timelapse_-_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite-Dangerous-Milky-Way-Galaxy.png|Milky Way galaxy in Elite Dangerous&lt;br /&gt;
Terrestrial_planet_brown_dwarf.png|Terrestrial planet and a brown dwarf.&lt;br /&gt;
Planet_lights_ring_system.png|Planet with city lights and a ring system.&lt;br /&gt;
Terrestrial_planet_and_a_Cobra.jpg|Terrestrial planet and a Cobra&lt;br /&gt;
Gas_Giant_SRV_ASP.jpg|Gas Giant SRV and Asp&lt;br /&gt;
Nebula_and_SRV.jpg|Nebula and SRV.&lt;br /&gt;
Elite_Dangerous_Powerplay_Bubble.jpg|The bubble is where powers compete for influence, resources, territory and control.&lt;br /&gt;
Gas_Giant_Ring_system_SRV.jpg|Gas giant with a ring system and SRV.&lt;br /&gt;
Elite-Dangerous-Traffic-Report-April-3303.png|Galactic Traffic Report April 3303&lt;br /&gt;
External_Galaxies_Below_Andromeda.png|Visible Galaxies below Andromeda.&lt;br /&gt;
Galaxies Magellanic Clouds.png|Visible Galaxies Towards Magellanic Clouds&lt;br /&gt;
Galaxies West up.png|Visible Galaxies West up&lt;br /&gt;
Galaxies East Up.png|Visible Galaxies East Up&lt;br /&gt;
Galaxies Above Andromeda.png|Visible Galaxies Above Andromeda&lt;br /&gt;
Galaxies North Down.png|Visible Galaxies North Down&lt;br /&gt;
Galaxies Directly Down.png|Visible Galaxies Directly Down&lt;br /&gt;
Elite-Dangerous-Codex-Galaxy-Regions.png|Elite Dangerous Galaxy regions&lt;br /&gt;
Elite-Dangerous-Official-Star-Map-Poster.jpg|Elite Dangerous official Star Map poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;[[Category:Galaxy]]&lt;br /&gt;
[[Category:Galaxies]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:16E:9020:1B14:EA39</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Adder&amp;diff=10014</id>
		<title>Adder</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Adder&amp;diff=10014"/>
		<updated>2019-11-18T03:52:06Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:F4A8:BF2A:7949:5C0C: Enhanced writing and added several important factors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Adder-docked-ship.png&lt;br /&gt;
| manufacturer        = Zorgon Peterson&lt;br /&gt;
| yearsproduced       = 2914-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 87,808&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 31.5m x 28.8m x 9.6m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 35&lt;br /&gt;
| masslock            = 7&lt;br /&gt;
| armour              = 162&lt;br /&gt;
| armourhardness      = 35&lt;br /&gt;
| shields             = 78&lt;br /&gt;
| manoeuvrability     = 4&lt;br /&gt;
| topspeed            = 220&lt;br /&gt;
| boostspeed          = 321&lt;br /&gt;
| jumprange           = 9.12&lt;br /&gt;
| cargocapacity       = 6&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 1&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 3&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 255&lt;br /&gt;
| maxboostspeed       = 372&lt;br /&gt;
| maxjumprange        = 32.96&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A compact, adaptable ship, the Adder has a larger cargo hold than other ships of similar size, and its base jump range of over 30 light years makes it a viable choice for explorers. The ship can also hold its own in a dogfight, when properly outfitted. |In-Game Description}}&lt;br /&gt;
The Adder is a small multipurpose ship, excellent as a bridge between the [[Sidewinder MkI]] and the [[Cobra MkIII]]. The Adder is the cheapest ship with a medium-sized hardpoint. In addition to being a potentially viable dogfighter in combat with increased armour hardness at the cost of lowered maneuverability, the Adder has the distinction of being the least expensive ship capable of mounting a Class II [[Mining Laser]], making it a potentially useful starting point for aspiring miners. The Adder&#039;s respectable jump range of over 30 LY also makes it a capable exploration vessel, and its&#039; maximum cargo capacity of 30 t makes it the largest cargo-capacity trading vessel that costs less than 100,000 CR.&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Adder is a powerful multipurpose ship that can fit a variety of roles when outfitted correctly, having a high cargo capacity and good combat efficiency. It serves as an upgraded [[Hauler]]; and has a very similar appearance.&lt;br /&gt;
&lt;br /&gt;
As a [[Trader]] the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and allows for a lot more trading [[missions]] to become accessible. Unlike the [[Hauler]], it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships.&lt;br /&gt;
&lt;br /&gt;
As a combat vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle]] the Adder&#039;s manoeuvrability is far lesser but it has far better shielding, an additional utility slot and better armor. Because of this, it becomes a choice of mobility vs defense. The Adder also replaces the top small hardpoint with a medium one; greatly increasing its damage potential, however, it pales in comparison to the [[Viper MkIII]] so a [[Bounty Hunter]] or [[Pirate]] may find it more viable. The top hardpoint is very effective when turreted and can help deal with tricky nimble ships; especially as if the bottom hardpoints are also turreted the ship will have a full 360 range of its surrounding space due to its size, where an [[Eagle]] with its single [[Chaff Launcher]] will have little room to hide.&lt;br /&gt;
&lt;br /&gt;
As a [[Miner]] the Adder is the best ship available at its price range and will do very well until the [[Cobra MkIII]] becomes an option. Its medium hardpoint lets it carry a class 2 [[Mining Laser]], and the two small hardpoints can be swapped out for very fast mining speed; at the sacrifice of any offense. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores, however, one may have to go without [[Collector Drone|Collector Limpets]] to maximize cargo space.&lt;br /&gt;
&lt;br /&gt;
For [[Explorer|exploration]], the Adder can reach heights of around 32LYs. While this is far smaller than the [[Hauler]], keep in mind the Adder has a better [[FSD]], which means it can take more weight without losing as much range; thus the Adder is a more appealing ship for long-range trading or [[Rare Goods]] trade. Additionally, the Adder has a better fuel tank and more compartment space; meaning the Adder can make more jumps without nearby fuel stars and needs refuelling less.&lt;br /&gt;
&lt;br /&gt;
Its inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has no notable downsides and can perform any job needed with relative effectiveness. The Adder still performs well as an exploration vessel even late game or for rare goods trade.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of the ship, 1 medium hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed. It is assumed to be to allow the Adder to fit onto small landing pads. The pilot&#039;s chair is offset to the right of the centerline. Additionally the Adder is capable of Multi-crew, and is the cheapest ship capable of such. A single seat is available adjacent to the pilots seat, in a fashion nearly identical to a modern automobile.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Akkadia&lt;br /&gt;
|Calvin Lawrence&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|G 35-15&lt;br /&gt;
|Leslie Gateway&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Duamta&lt;br /&gt;
|Polyakov Station&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Procyon&lt;br /&gt;
|Cormack Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cemiess&lt;br /&gt;
|Mackenzie Relay&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Avalon&lt;br /&gt;
|Persephone&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|He Bo&lt;br /&gt;
|Krylov Ring&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olwain&lt;br /&gt;
|Cabot Hub&lt;br /&gt;
|Sep. 30, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Adder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Docking Computer]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Smile_Everyday_-_Elite_Dangerous_Adder&lt;br /&gt;
File:Mighty_Adder_vs_Corvette&lt;br /&gt;
File:Elite_Dangerous_The_Vomit_Comet_goes_Even_Further_Beyond&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Adder_Options_01.jpg |Concept Art 1&lt;br /&gt;
Adder Options 04.jpg |Concept Art 2&lt;br /&gt;
Adder Options 03.jpg |Concept Art 3&lt;br /&gt;
Adder-docked-ship.png|Adder docked&lt;br /&gt;
Adder-ship-docked-2.png|Adder ship docked&lt;br /&gt;
Adder-ship-docked.png|Adder docked&lt;br /&gt;
Adder Cockpit.png|Adder cockpit&lt;br /&gt;
2015-04-11_00016.jpg&lt;br /&gt;
2015-08-14 00003.jpg|The tail-end of the Adder&lt;br /&gt;
Adder 6.png|Adder (Side View)&lt;br /&gt;
adder_4k.jpg|Adder (4K High-Resolution 3840x2160)&lt;br /&gt;
Adder-ship-space-planetary-ring.png|Adder in space and a planetary ring&lt;br /&gt;
Starting from Jameson memorial.png|The Adder&lt;br /&gt;
Adder-ship-flying-planet.png|Adder flying and a planet&lt;br /&gt;
Another Home.png|The Adder can be a budget explorer.&lt;br /&gt;
File:Adder-5.jpg&lt;br /&gt;
Adder-Sun-4k.jpg|Adder in front of a Star (4K High-Resolution 3840x2160)&lt;br /&gt;
image (1).png|Flying trough Double Cluster&lt;br /&gt;
Adder-Mining.png|Adder Mining&lt;br /&gt;
blueprint-adder.png|Zorgon Peterson Adder Blueprint&lt;br /&gt;
ED-Adder-ship-rear.png|Adder ship rear&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Adder]]&lt;br /&gt;
[[Category:Zorgon Peterson]]&lt;br /&gt;
[[Category:Multipurpose Ships]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:F4A8:BF2A:7949:5C0C</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Keelback&amp;diff=11828</id>
		<title>Keelback</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Keelback&amp;diff=11828"/>
		<updated>2019-11-18T00:50:30Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:68DF:F2B1:F4A8:BF2A:7949:5C0C: Enhanched writing and added several important factors regarding the ship.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Keelback Hangar.jpg&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| yearsproduced       = 3301-Present&lt;br /&gt;
| type                = Combat Freighter&lt;br /&gt;
| cost                = 3,126,150&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = 49.7m x 40.3m x 14.9m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = Yes&lt;br /&gt;
| hullmass            = 180&lt;br /&gt;
| masslock            = 8&lt;br /&gt;
| armour              = 486&lt;br /&gt;
| armourhardness      = 45&lt;br /&gt;
| shields             = 99&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| topspeed            = 202&lt;br /&gt;
| boostspeed          = 303&lt;br /&gt;
| jumprange           = 10.94&lt;br /&gt;
| cargocapacity       = 38&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| utility             = 3&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 231&lt;br /&gt;
| maxboostspeed       = 344&lt;br /&gt;
| maxjumprange        = 27.19&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Based on the Type-6 Transporter, the Keelback is a hardy freighter designed for hostile-environment deliveries. The small hardpoints of the Type-6 have been bolstered with two medium hardpoints, but it is the Keelback’s ability to accommodate a fighter bay that really sets it apart. The ship also boasts superior armour and shields to the Type-6, making it a good option for traders who plan to travel without an escort.|In-game description}}&lt;br /&gt;
The Keelback is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. Designed as a combat-oriented variant of the [[Type-6 Transporter]], the Keelback boasts enhanced combat capabilities, stronger armour hardness and also has a [[Fighter Hangar]] installed for [[Ship-Launched Fighters]], which are useful in defensive situations. To support more weapons, it was also equipped with a larger [[Power Plant]]. These improvements reduce the Keelback&#039;s internal compartments and maximum cargo capacity, but allow it to better defend itself against [[Pirate]] attacks. The Keelback is also equipped with two external rotating thrusters, which tremendously increase rolling speed, effective during combat and also during smuggling when quicker maneuverability is required when approaching a station in when the ship is running in [[Silent Running]] mode. For pilots with a limited budget seeking a sturdy and versatile cargo ship, but are concerned about pirate encounters and need more defensive capabilities, the Keelback is a solid choice.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Keelback is advertised as a well-armed trader able to haul large cargoes without the need of an escort, similar to the [[Type-10 Defender]]. Like the Type-10, the Keelback sacrifices cargo space to improve combat effectiveness, though not nearly to the same degree. In comparison to the [[Type-6 Transporter]], the Keelback has 16t less potential cargo space, a rather large amount in the early game. Combined with its higher cost, lower jump range, higher rebuy and generating tougher NPC pirates, the Keelback is not as good of a trader as the cheaper Type-6, but it is more than capable and is still the second best ship at the role in the price range and much cheaper than the [[Federal Dropship]] or [[Python]] as an armed medium trader.&lt;br /&gt;
&lt;br /&gt;
In [[combat]], the Keelback retains the 2 small hardpoints of its Type-6 base model and now has two additional medium hardpoints as well. Compared to ships of its price range, such as the [[Asp Scout]] and [[Diamondback Explorer]], the Keelback has the lowest damage output of the range. It can easily be outgunned by most ships in its price tier and only has marginally better shielding and armour. However, the Keelback makes up for this with its ability to mount a [[Fighter Hangar]]. With the combined firepower of its hardpoints and a [[Ship-Launched Fighters|Ship-Launched Fighter]], the Keelback can easily outperform all ships in its price range in terms of damage output, but this does mean sacrificing a significant amount of cargo space for both the Fighter Hangar and the [[Shield Generator]]. Poor maneuverability and speed make the Keelback ineffective at [[Supercruise]] interdicting. All in all, the Keelback can make for a good [[Pirate]] or [[Bounty Hunter]] for a commander looking to utilise fighters and has a decent amount of space for plundered loot.&lt;br /&gt;
&lt;br /&gt;
As an [[explorer]], the Keelback has less jump range than the Type-6 due to its higher weight. Combined with worse compartment space, the Keelback is a slightly less capable ship in the role than the Type-6.&lt;br /&gt;
&lt;br /&gt;
The Keelback has one role it shines in: [[Miner|mining]]. With its two medium hardpoints, large cargo space, fighter bay for protection and smaller size the Keelback is one of the best ships available for the job and is by far the cheapest ship that is extremely effective in the role. Due to its small size, many rich pilots can still make good use of the ship for its impressive mining potential. Because fighter hangars make for great protection for a miner, it may even be more appealing than ships such as the [[Asp Explorer]] or [[Federal Dropship]].&lt;br /&gt;
&lt;br /&gt;
Overall the Keelback is a multi-purpose ship, capable of exploration, combat, and trading while excelling at mining. Compared to similar ships such as the Asp Scout the ship generally does a much better job but has a much lower jump range. The Keelback is a good option for its price range for a multi-purpose ship.&lt;br /&gt;
&lt;br /&gt;
Two medium hardpoints are located on top of the ship, very close to the cockpit, and two small hardpoints are located on the bottom of the ship a bit further back than the medium hardpoints. One of three utility mounts is located on the nose of the ship directly above the frontal landing gear piece, and two more on top and at the back. The interior is identical to that of the Type-6, however, it has a second seat situated behind the pilot and is capable of [[Multicrew]]. The ship also has unique rotating engine pods on each side that fill in the black gaps that were present on the Type-6, but these do not affect the performance of its thrusters.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|G 35-15&lt;br /&gt;
|Cugnot Terminal&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Metzili&lt;br /&gt;
|Ings Hub&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ix&lt;br /&gt;
|Scully-Power Station&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Luyten&#039;s Star&lt;br /&gt;
|Ashby City&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lushertha&lt;br /&gt;
|Cook Ring&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cegreeth&lt;br /&gt;
|Volta Orbital&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nu Horologii&lt;br /&gt;
|Danjon Landing&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mizar&lt;br /&gt;
|Judson Station&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STF 1774&lt;br /&gt;
|Hill Hub&lt;br /&gt;
|Jul. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
: &#039;&#039;Main article: [[Outfitting]]&#039;&#039;&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Keelback.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]]&lt;br /&gt;
| F|| 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]]|| F|| 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| --|| --|| 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| --|| --|| 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I|| 1|| 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]]|| E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]]|| E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]]|| E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
| E|| 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]]&lt;br /&gt;
| E|| 3|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]]&lt;br /&gt;
| E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [16x]|| C|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |[[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [16x]&lt;br /&gt;
| E|| 4|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [16x]&lt;br /&gt;
| E|| 4|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [4x]&lt;br /&gt;
| E|| 2|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Generator]]&lt;br /&gt;
|E&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cargo Rack]] [2x]&lt;br /&gt;
|E&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Keelback was added in the [[Ships (Update)|1.5 Ships update]] on December 15, 2015.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=191898&amp;amp;page=3&amp;amp;p=2952777#post2952777 Answers from the Devs 15/10/15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*At the time the Keelback was announced, before the specifications were revealed, it was speculated that the ship could be a renamed [[Panther Clipper]]. David Braben revealed that it was a variant of the [[Type-6 Transporter]] with better weapon hardpoints.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RdP1DmRYco8&amp;amp;t=32m22s Elite Dangerous - On the Horizon Episode 4 - Q&amp;amp;A with David Braben 6PM GMT - 04/11/2015 ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ELITE_DANGEROUS_-_SHIP_COMMERCIAL_-_KEELBACK&lt;br /&gt;
File:PS4_-_Elite_Dangerous_-_Keelback&lt;br /&gt;
File:Elite_Dangerous_1.5_Ships_-_Keelback&lt;br /&gt;
File:The Keelback Elite Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Keelback1.png|Keelback&lt;br /&gt;
keelback5.png|Frontal view&lt;br /&gt;
keelback2.png|Rear of the ship&lt;br /&gt;
keelback3.png|Top of the ship&lt;br /&gt;
keelback4.png|Bottom of the ship, note the enormous fighter bay&lt;br /&gt;
keelback8.png|Thrusters are revamped compared to the T6&lt;br /&gt;
keelback9.png|The cockpit&lt;br /&gt;
20160805170213_1.jpg|An image of a Wild Keelback In its Natural Habitat.&lt;br /&gt;
bp-keelback.png|Lakon Keelback Blueprint&lt;br /&gt;
Keelback Hangar.jpg|Keelback Hangar&lt;br /&gt;
Keelback Cockpit.jpg|Keelback cockpit&lt;br /&gt;
Keelback-Planet-Space.png|Keelback with a planet and space&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Keelback]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Freighters]]&lt;/div&gt;</summary>
		<author><name>2607:FEA8:68DF:F2B1:F4A8:BF2A:7949:5C0C</name></author>
	</entry>
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