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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2607%3AFCC8%3A0%3A0%3A0%3A0%3A0%3A0%2F32</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2607%3AFCC8%3A0%3A0%3A0%3A0%3A0%3A0%2F32"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/2607:FCC8:0:0:0:0:0:0/32"/>
	<updated>2026-10-28T16:36:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4404</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4404"/>
		<updated>2019-01-31T02:31:18Z</updated>

		<summary type="html">&lt;p&gt;2607:FCC8:ABC8:FF00:C571:3D2A:C27F:6F7F: /* Overview */ fix doubled up &amp;#039;in combat&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Vulture-ship-flying-sideview.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| yearsproduced       = 3300-Present&lt;br /&gt;
| type                = Combat&lt;br /&gt;
| cost                = 4,925,615&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| dimensions          = 43.1m x 34.7m x 12.3m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 230&lt;br /&gt;
| masslock            = 10&lt;br /&gt;
| armour              = 288&lt;br /&gt;
| armourhardness      = 55&lt;br /&gt;
| shields             = 293&lt;br /&gt;
| manoeuvrability     = 5&lt;br /&gt;
| topspeed            = 215&lt;br /&gt;
| boostspeed          = 348&lt;br /&gt;
| jumprange           = 7.93&lt;br /&gt;
| cargocapacity       = 8&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = 2&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 5 [[Military Compartment]]&lt;br /&gt;
| maxtopspeed         = 244&lt;br /&gt;
| maxboostspeed       = 397&lt;br /&gt;
| maxjumprange        = 22.36&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Vulture space superiority fighter sacrifices hardpoint flexibility for manoeuvrability. Advanced manufacturing techniques have allowed the Vulture to integrate large hardpoints into its relatively small frame, offsetting the ship&#039;s limited weapon count. The Vulture excels in the role of heavy fighter in strike missions against larger, well defended targets, but its nimble flight characteristics make it equally devastating against smaller targets. A limited cargo and passenger capability has not stopped it becoming a preferred personal transport for those who like to project a certain attitude in their dealings.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Vulture&#039;&#039;&#039; is a heavy space-superiority [[:Category:Fighters|fighter]] manufactured by [[Core Dynamics]]. Featuring two large [[hardpoint]]s, the Vulture packs serious firepower into a relatively small frame and excels at combat, but has difficulty adapting to other roles. Although its top speed is mediocre compared to other fighters, its one of the most maneuverable ships on the market thanks to its powerful lateral thrusters relative to the ship&#039;s mass, only being out-turned by smaller, less well-armed ships.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In combat, the Vulture is one of the most powerful small-sized ships. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out heavy damage. However, the small number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not available in Class 3. As for weapon mount types, both fixed and gimballed mounts are viable due to the Vulture&#039;s nimble nature, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don&#039;t take advantage of the Vulture&#039;s manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armor hitpoints out of all small sized ships; it has very good internal compartments (even better than the much more expensive [[Fer-de-Lance]]); and its number of utility mounts is 4, the same as larger ships such as [[Python]] and [[Federal Gunship]]. However, there is a catch, as the Vulture is held back by its limited power capacity. This greatly limits viable loadout choices and encourages smart [[module priority control]].&lt;br /&gt;
&lt;br /&gt;
The Vulture suffers from overspecialization and is very poor in any job besides bounty hunting and assassination. It has terrible cargo capacity, even for its size so it will do very poorly in any form of trading or mining but most importantly it functions very poorly as a pirate as it has very low space for plundered loot, especially when a [[Hatch Breaker Limpet Controller]] is installed, however, its small size makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it can&#039;t easily get to [[Interstellar Factors]] to clear any bounties. Unlike the [[Fer-de-Lance]] it does very poorly as an anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of Ax weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces.&lt;br /&gt;
&lt;br /&gt;
Overall the Vulture functions as a small [[Fer-de-Lance]]; unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to [[Bounty Hunting]] it has very few options and makes a poor single vessel for a commander to fly and the [[Asp Explorer]] or [[Keelback]] may be more appealing due to their multi-purpose ability.&lt;br /&gt;
&lt;br /&gt;
The Vulture&#039;s two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets.&lt;br /&gt;
&lt;br /&gt;
The Vulture has two manned stations. The pilot&#039;s station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot&#039;s station. Because turreted mounts are a very bad idea on a Vulture and it has no fighter bay it is one of the least useful ships for [[Multicrew]].&lt;br /&gt;
&lt;br /&gt;
The Vulture has an available 16 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/vulture-ship-kit-16-pieces.html Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount, Founders Permit needed&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Duamta&lt;br /&gt;
|Davis Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 25&lt;br /&gt;
|Bonkers&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chi Orionis&lt;br /&gt;
|Carey Terminal&lt;br /&gt;
|Jan. 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Picoria&lt;br /&gt;
|Kohoutek Ring&lt;br /&gt;
|Jan. 8, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kakas&lt;br /&gt;
|Kube-McDowell Enterprise&lt;br /&gt;
|Jan.19, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 926-40&lt;br /&gt;
|Lee City&lt;br /&gt;
|March 7, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Patani&lt;br /&gt;
|Smith Ring&lt;br /&gt;
|March 11, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frey&lt;br /&gt;
|Garratt Station&lt;br /&gt;
|April 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Deciat&lt;br /&gt;
|Garay Terminal&lt;br /&gt;
|May 31, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|109 Piscium&lt;br /&gt;
|Ising Dock&lt;br /&gt;
|Jun 18, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|2018-07-03&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{Main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Vulture.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Large [[Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; (M) || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Vulture was originally priced at 21,925,615 CR. After an outcry from the community that it was overpriced, Frontier lowered the cost of the Vulture to 4,925,615 CR.&lt;br /&gt;
*The Vulture is produced by Core Dynamics and sold to all three of the Major Factions.&lt;br /&gt;
*One of the Ship Kit pieces will obscure the pilot&#039;s view slightly, making it the only ship kit to somewhat affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raw_Power_-_Elite_Dangerous_Vulture&lt;br /&gt;
File:A_man_stands_in_the_darkness..._Elite_Dangerous_Vulture_ad&lt;br /&gt;
File:Vulture_-_Core_Dynamics_Elite_Dangerous&lt;br /&gt;
File:Multi-crew_Vulture_Cinematic_(GONE_VIOLENT)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vulture-ship-top-hardpoints-planet.png|Vulture top with hardpoints deployed&lt;br /&gt;
File:oQ0HpRZ.png|Vulture Docked&lt;br /&gt;
File:55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit&lt;br /&gt;
File:KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit&lt;br /&gt;
File:1DItvQM.png|Vulture front&lt;br /&gt;
File:20180701042048_1.jpg|Vulture flying by Earth-like planet.&lt;br /&gt;
File:BFfNG8t.png|Vulture rear&lt;br /&gt;
File:20161129222219_1.jpg|Vulture featuring the Black Friday paintjob and ship-kit accessories.&lt;br /&gt;
File:Elite0007.jpg |Vulture Top view&lt;br /&gt;
File:Vulture-Cockpit-Overview.png|Vulture cockpit overview&lt;br /&gt;
File:Vulture landed on HIP 22286 4.PNG|Vulture landed on planet 4 in HIP 22286&lt;br /&gt;
File:Vulture_firing_at_horizon.png&lt;br /&gt;
File:Chrome_vulture_under_different_star_light.jpg |A Chrome Paintjob Vulture as seen under different star types light&lt;br /&gt;
File:bp-vulture.png|Core Dynamics Vulture Blueprint&lt;br /&gt;
File:Vulture Cockpit.jpg|Vulture Cockpit&lt;br /&gt;
File:Vulture-Cockpit-Star-Rise.png|Vulture cockpit and star rise&lt;br /&gt;
File:Vulture-ship-weapons-deployed.png|Vulture with weapons deployed&lt;br /&gt;
File:Vulture-Ship-Docked.png|Vulture docked&lt;br /&gt;
File:Vulture-ship-top-view.png|Vulture docked top view&lt;br /&gt;
Vulture-Ship-Profile-Image.png|Vulture ship profile&lt;br /&gt;
Vulture-ship-flying-sideview.png|Vulture ship flying sideview&lt;br /&gt;
Vulture-spaceship-docked-front-hardpoints.png|Vulture docked front with hardpoints&lt;br /&gt;
Vulture-Ship-Front-with-ship-kit.png|Vulture with ship kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Vulture]]&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>2607:FCC8:ABC8:FF00:C571:3D2A:C27F:6F7F</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15754</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15754"/>
		<updated>2018-10-15T06:21:54Z</updated>

		<summary type="html">&lt;p&gt;2607:FCC8:BFC0:84:20E0:60F7:A422:2451: /* Engineers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Engineers.jpg|thumb|300px|The Engineers]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. The [[Elite_Dangerous:_Horizons|Horizons]] expansion is required to access them as they reside in planetary bases. Engineers can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 24 engineers. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
== Engineer Bases ==&lt;br /&gt;
[[File:Engineer-Ram-Tah-Phoenix-Base.png|thumb|250px|Ram Tah&#039;s Phoenix Base]]&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. &lt;br /&gt;
&lt;br /&gt;
These are the bases of all known engineers. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Base Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Trophy Camp&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Trus Madi&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Prospector&#039;s Rest&lt;br /&gt;
|Kuk&lt;br /&gt;
|B 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Vatermann LLC&lt;br /&gt;
|[[Leesti]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|Turner Metallics Inc&lt;br /&gt;
|[[Alioth]]&lt;br /&gt;
|4 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Broo&#039;s Legacy&lt;br /&gt;
|Muang&lt;br /&gt;
|5 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Demolition Unlimited&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Makalu&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|The Jet&#039;s Hole&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|A 3 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|Fortune&#039;s Loss&lt;br /&gt;
|[[Achenar]]&lt;br /&gt;
|4A&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|Farseer Inc&lt;br /&gt;
|Deciat&lt;br /&gt;
|6 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|Dekker&#039;s Yard&lt;br /&gt;
|[[Sol]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Pater&#039;s Memorial&lt;br /&gt;
|Giryak&lt;br /&gt;
|2 A&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|The Beach&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|Long Sight Base&lt;br /&gt;
|Khun &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Black Hide&lt;br /&gt;
|[[Wyrd]]&lt;br /&gt;
|A 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Trader&#039;s Rest&lt;br /&gt;
|Laksak &lt;br /&gt;
|A 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Qwent Research Base&lt;br /&gt;
|[[Sirius]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|Palin Research Centre&lt;br /&gt;
|[[Maia]]&lt;br /&gt;
|A 3 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Nemo Cyber Party Base&lt;br /&gt;
|Yoru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|Jameson Base&lt;br /&gt;
|[[Shinrarta Dezhra]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|Phoenix Base&lt;br /&gt;
|Meene&lt;br /&gt;
|AB 5 D&lt;br /&gt;
|-&lt;br /&gt;
|[[Etienne Dorn]]&lt;br /&gt;
|Kraken&#039;s Retreat&lt;br /&gt;
|Los&lt;br /&gt;
|A 2 B&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsha Hicks]]&lt;br /&gt;
|The Watchtower&lt;br /&gt;
|Tir&lt;br /&gt;
|A 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Mel Brandon]]&lt;br /&gt;
|The Brig&lt;br /&gt;
|Luchtaine&lt;br /&gt;
|A 1 C&lt;br /&gt;
|-&lt;br /&gt;
|[[Petra Olmanova]]&lt;br /&gt;
|Sanctuary&lt;br /&gt;
|Asura&lt;br /&gt;
|1 A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineer Ranks ==&lt;br /&gt;
Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. &lt;br /&gt;
&lt;br /&gt;
While you can craft modifications in order to increase your reputation level, you can also increase the level by making a profit with the engineer. Depending on the Engineer, you might be able to sell commodities, exploration data or bounty vouchers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineer Reputation Level&lt;br /&gt;
! Required Profit&lt;br /&gt;
|-&lt;br /&gt;
! Grade 1&lt;br /&gt;
| &#039;&#039;Unlocked as soon as Engineer task has been completed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Grade 2&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 500,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 3&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 2,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 4&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 8,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 5&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 16,000,000 Credits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
[[Materials]] are required by the Engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer.&lt;br /&gt;
&lt;br /&gt;
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.&lt;br /&gt;
&lt;br /&gt;
Grades must be progressed through consecutively from 1 to 5; it is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.&lt;br /&gt;
&lt;br /&gt;
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single [[Experimental Effect]] to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification and the currently applied experimental effect permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Engineers ==&lt;br /&gt;
These are the known engineers in the [[galaxy]].&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Modifies up to:&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; McQuinn]]&lt;br /&gt;
|G5 Railgun &amp;amp; Multicannons, G3 Frag Cannons, G2 Cannons.&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,001 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|G5 FSD&lt;br /&gt;
G3 DS Scanner, Sensors &amp;amp; Thrusters, G1 Interdictor, Power Plant &amp;amp; Shield Boosters.&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|G5 FSD, G3 Shields, G2 Thrusters, G1 Shield Cell Bank.&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|G5 Missile Rack &amp;amp; Torpedo Pylons, G3 Mines, G1 Hull Reinforcement &amp;amp; Armour.&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Friendly reputation with Eurybia Blue Mafia; complete mission from Chris &amp;amp; Silva&#039;s Paradise Hideout&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|G5 Power Distributor, G4 Pulse Laser, G3 Burst &amp;amp; Beam Lasers.&lt;br /&gt;
|[[Wyrd]]&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal in stolen or illicit goods at 5 Black Markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|G5 DS Scanner, Sensors &amp;amp; Shields, G3 Shield Boosters.&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|G5 Hull Reinforcement &amp;amp; Armour.&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|G5 DS Scanner &amp;amp; Power Plant, G3 Power Distributor &amp;amp; Sensors.&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|G5 Burst, Beam &amp;amp; Pulse Lasers.&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|G4 Power Plant, G3 Power Distributor&lt;br /&gt;
|[[Sirius]] (Permit Required)&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from [[Sirius Corporation]] (very rare mission reward, it can take 2-3 days to get it)&lt;br /&gt;
|Provide 25 [[Modular Terminals]]&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|G5 Frag Cannon, G3 Multicannons, G2 Plasma Accelerator.&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of [[Xihe Biomorphic Companions|Xihe Companions]]&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|G5 Shield Boosters, G3 Shields.&lt;br /&gt;
|[[Leesti]]&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|G4 Interdictor, G3 FSD.&lt;br /&gt;
|[[Sol]] (Permit Required)&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 1,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|G5 DS Scanner, Mines &amp;amp; Sensors,&lt;br /&gt;
G3 Kill Warrant Scanner, Missiles &amp;amp; Torp Pylons.&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 100,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|G5 Thrusters,&lt;br /&gt;
G3 FSD.&lt;br /&gt;
|[[Maia]]&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of Sensor[[Sensor Fragment| Fragments]]&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|G5 DS Scanner, Plasma Accelerator &amp;amp; Sensors,&lt;br /&gt;
G3 AFMU, Fuel Scoop, Life Support, Refinery &amp;amp; Cargo, Wake and Kill Warrant Scanner.&lt;br /&gt;
|[[Alioth]] (Permit Required)&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of [[Bromellite]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|G5 DS Scanner &amp;amp; Sensors,&lt;br /&gt;
G4 AFMU, Fuel Scoop, Life Support &amp;amp; Refinery, G3 Shield Cell Banks, Cargo, Kill Warrant &amp;amp; Wake Scanners.&lt;br /&gt;
|[[Shinrarta Dezhra]]  (Permit Required)&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of [[Kongga Ale|Konnga Ale]]&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|G5 Chaff, Electronic Countermeasures, Heat Sinks &amp;amp; Point Defence,&lt;br /&gt;
G4 Collector, Fuel Transfer &amp;amp; Prospector Limpet Controllers, G3 Hatch Breaker Limpet Controller.&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 [[Classified Scan Databanks]]&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|G5 Sensors, Cargo, Wake and Kill Warrant Scanners, all Limpet Controllers,&lt;br /&gt;
G3 Detailed Surface Scanner &amp;amp; FSD Interdictor.&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Achenar Achenar] (Permit Required)&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of [[Decoded Emission Data]]&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|G5 Cannon &amp;amp; All Limpet Types, G3 Railgun.&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Etienne Dorn]]&lt;br /&gt;
|G5 Scanners, Plasma Accelerator, Thrusters, Sensors&lt;br /&gt;
|Los&lt;br /&gt;
|Learned from Liz Ryder (tier 3)&lt;br /&gt;
|Trade rank of Dealer or higher&lt;br /&gt;
|Provide 25 units of [[Occupied Escape Pod]]s&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsha Hicks]]&lt;br /&gt;
|G1 (may go higher in the future) all Limpet types, all Cannon types, Fuel Scoops, Rail Guns, and Refineries&lt;br /&gt;
|Tir&lt;br /&gt;
|Learned from The Dweller (tier 3)&lt;br /&gt;
|Exploration rank of Surveyor or higher&lt;br /&gt;
|Mine 10 units of [[Osmium]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Mel Brandon]]&lt;br /&gt;
|G1 (may go higher in the future)  all Laser Weapons, Frame Shift Wake Scanners, Shield Generators, Thrusters&lt;br /&gt;
|Luchtaine&lt;br /&gt;
|Learned from Elvira Martuuk&lt;br /&gt;
|Gain an invitation from the Colonia Council minor faction&lt;br /&gt;
|Provide 10,000 credits of bounty vouchers (any)&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Petra Olmanova]]&lt;br /&gt;
|G1 (may go higher in the future) Armour, Hull Reinforcement, Utilities, Mines, Missiles, and Torpedoes&lt;br /&gt;
|Asura&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot; McQuinn (tier 3)&lt;br /&gt;
|Combat rank of Expert or higher&lt;br /&gt;
|Provide 200 units of [[Progenitor Cells]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Independent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers were introduced with the v2.1 [[Elite_Dangerous:_Horizons|Horizons season]]. The system was overhauled and improved with v3.0 [[Beyond]] Chapter One. Four Engineers based in the [[Colonia Region]] were added with v3.2 Beyond Chapter Three.&lt;br /&gt;
* You can pin one blueprint per engineer.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/81umes/psa_you_can_pin_one_blueprint_per_engineer_not/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are engineered AI ships in Assassination Wing Missions that provide more challenge.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/412245-Update-3-0-2 Update 3.0.2]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:%E2%9C%94_Elite_Dangerous_-_Engineer_Tutorial_-_Unlocking_%26_Ranking_Up.&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_Full_Engineering_Process_A_to_Z&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_How_to_Level_Up_With_Engineers_Quickly%3F&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg |From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg |An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg |A hangar in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg |Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg |Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EngineerNavbox}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Engineer]]&lt;/div&gt;</summary>
		<author><name>2607:FCC8:BFC0:84:20E0:60F7:A422:2451</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15752</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15752"/>
		<updated>2018-10-15T05:48:01Z</updated>

		<summary type="html">&lt;p&gt;2607:FCC8:BFC0:84:20E0:60F7:A422:2451: /* Engineers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Engineers.jpg|thumb|300px|The Engineers]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. The [[Elite_Dangerous:_Horizons|Horizons]] expansion is required to access them as they reside in planetary bases. Engineers can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 24 engineers. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
== Engineer Bases ==&lt;br /&gt;
[[File:Engineer-Ram-Tah-Phoenix-Base.png|thumb|250px|Ram Tah&#039;s Phoenix Base]]&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. &lt;br /&gt;
&lt;br /&gt;
These are the bases of all known engineers. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Base Name&lt;br /&gt;
!System&lt;br /&gt;
!Planet&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Trophy Camp&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Trus Madi&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Prospector&#039;s Rest&lt;br /&gt;
|Kuk&lt;br /&gt;
|B 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Vatermann LLC&lt;br /&gt;
|[[Leesti]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|Turner Metallics Inc&lt;br /&gt;
|[[Alioth]]&lt;br /&gt;
|4 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Broo&#039;s Legacy&lt;br /&gt;
|Muang&lt;br /&gt;
|5 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Demolition Unlimited&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Makalu&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|The Jet&#039;s Hole&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|A 3 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|Fortune&#039;s Loss&lt;br /&gt;
|[[Achenar]]&lt;br /&gt;
|4A&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|Farseer Inc&lt;br /&gt;
|Deciat&lt;br /&gt;
|6 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|Dekker&#039;s Yard&lt;br /&gt;
|[[Sol]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Pater&#039;s Memorial&lt;br /&gt;
|Giryak&lt;br /&gt;
|2 A&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|The Beach&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|Long Sight Base&lt;br /&gt;
|Khun &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Black Hide&lt;br /&gt;
|[[Wyrd]]&lt;br /&gt;
|A 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Trader&#039;s Rest&lt;br /&gt;
|Laksak &lt;br /&gt;
|A 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Qwent Research Base&lt;br /&gt;
|[[Sirius]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|Palin Research Centre&lt;br /&gt;
|[[Maia]]&lt;br /&gt;
|A 3 A&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Nemo Cyber Party Base&lt;br /&gt;
|Yoru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|Jameson Base&lt;br /&gt;
|[[Shinrarta Dezhra]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|Phoenix Base&lt;br /&gt;
|Meene&lt;br /&gt;
|AB 5 D&lt;br /&gt;
|-&lt;br /&gt;
|[[Etienne Dorn]]&lt;br /&gt;
|Kraken&#039;s Retreat&lt;br /&gt;
|Los&lt;br /&gt;
|A 2 B&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsha Hicks]]&lt;br /&gt;
|The Watchtower&lt;br /&gt;
|Tir&lt;br /&gt;
|A 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Mel Brandon]]&lt;br /&gt;
|The Brig&lt;br /&gt;
|Luchtaine&lt;br /&gt;
|A 1 C&lt;br /&gt;
|-&lt;br /&gt;
|[[Petra Olmanova]]&lt;br /&gt;
|Sanctuary&lt;br /&gt;
|Asura&lt;br /&gt;
|1 A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineer Ranks ==&lt;br /&gt;
Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. &lt;br /&gt;
&lt;br /&gt;
While you can craft modifications in order to increase your reputation level, you can also increase the level by making a profit with the engineer. Depending on the Engineer, you might be able to sell commodities, exploration data or bounty vouchers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineer Reputation Level&lt;br /&gt;
! Required Profit&lt;br /&gt;
|-&lt;br /&gt;
! Grade 1&lt;br /&gt;
| &#039;&#039;Unlocked as soon as Engineer task has been completed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Grade 2&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 500,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 3&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 2,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 4&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 8,000,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
! Grade 5&lt;br /&gt;
| Selling Exploration data/Commodities with a net profit of 16,000,000 Credits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
[[Materials]] are required by the Engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer.&lt;br /&gt;
&lt;br /&gt;
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.&lt;br /&gt;
&lt;br /&gt;
Grades must be progressed through consecutively from 1 to 5; it is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.&lt;br /&gt;
&lt;br /&gt;
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single [[Experimental Effect]] to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification and the currently applied experimental effect permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Engineers ==&lt;br /&gt;
These are the known engineers in the [[galaxy]].&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Modifies up to:&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; McQuinn]]&lt;br /&gt;
|G5 Railgun &amp;amp; Multicannons, G3 Frag Cannons, G2 Cannons.&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,001 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|G5 FSD&lt;br /&gt;
G3 DS Scanner, Sensors &amp;amp; Thrusters, G1 Interdictor, Power Plant &amp;amp; Shield Boosters.&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|G5 FSD, G3 Shields, G2 Thrusters, G1 Shield Cell Bank.&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|G5 Missile Rack &amp;amp; Torpedo Pylons, G3 Mines, G1 Hull Reinforcement &amp;amp; Armour.&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Friendly reputation with Eurybia Blue Mafia; complete mission from Chris &amp;amp; Silva&#039;s Paradise Hideout&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|G5 Power Distributor, G4 Pulse Laser, G3 Burst &amp;amp; Beam Lasers.&lt;br /&gt;
|[[Wyrd]]&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal in stolen or illicit goods at 5 Black Markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|G5 DS Scanner, Sensors &amp;amp; Shields, G3 Shield Boosters.&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|G5 Hull Reinforcement &amp;amp; Armour.&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|G5 DS Scanner &amp;amp; Power Plant, G3 Power Distributor &amp;amp; Sensors.&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|G5 Burst, Beam &amp;amp; Pulse Lasers.&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|G4 Power Plant, G3 Power Distributor&lt;br /&gt;
|[[Sirius]] (Permit Required)&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from [[Sirius Corporation]] (very rare mission reward, it can take 2-3 days to get it)&lt;br /&gt;
|Provide 25 [[Modular Terminals]]&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|G5 Frag Cannon, G3 Multicannons, G2 Plasma Accelerator.&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of [[Xihe Biomorphic Companions|Xihe Companions]]&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|G5 Shield Boosters, G3 Shields.&lt;br /&gt;
|[[Leesti]]&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|G4 Interdictor, G3 FSD.&lt;br /&gt;
|[[Sol]] (Permit Required)&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 1,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|G5 DS Scanner, Mines &amp;amp; Sensors,&lt;br /&gt;
G3 Kill Warrant Scanner, Missiles &amp;amp; Torp Pylons.&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 100,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|G5 Thrusters,&lt;br /&gt;
G3 FSD.&lt;br /&gt;
|[[Maia]]&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of Sensor[[Sensor Fragment| Fragments]]&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Bill Turner]]&lt;br /&gt;
|G5 DS Scanner, Plasma Accelerator &amp;amp; Sensors,&lt;br /&gt;
G3 AFMU, Fuel Scoop, Life Support, Refinery &amp;amp; Cargo, Wake and Kill Warrant Scanner.&lt;br /&gt;
|[[Alioth]] (Permit Required)&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of [[Bromellite]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Lori Jameson]]&lt;br /&gt;
|G5 DS Scanner &amp;amp; Sensors,&lt;br /&gt;
G4 AFMU, Fuel Scoop, Life Support &amp;amp; Refinery, G3 Shield Cell Banks, Cargo, Kill Warrant &amp;amp; Wake Scanners.&lt;br /&gt;
|[[Shinrarta Dezhra]]  (Permit Required)&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of [[Kongga Ale|Konnga Ale]]&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram Tah]]&lt;br /&gt;
|G5 Chaff, Electronic Countermeasures, Heat Sinks &amp;amp; Point Defence,&lt;br /&gt;
G4 Collector, Fuel Transfer &amp;amp; Prospector Limpet Controllers, G3 Hatch Breaker Limpet Controller.&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 [[Classified Scan Databanks]]&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiana Fortune]]&lt;br /&gt;
|G5 Sensors, Cargo, Wake and Kill Warrant Scanners, all Limpet Controllers,&lt;br /&gt;
G3 Detailed Surface Scanner &amp;amp; FSD Interdictor.&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Achenar Achenar] (Permit Required)&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of [[Decoded Emission Data]]&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sarge]]&lt;br /&gt;
|G5 Cannon &amp;amp; All Limpet Types, G3 Railgun.&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of [[Aberrant Shield Pattern Analysis]]&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Etienne Dorn]]&lt;br /&gt;
|G5 Scanners, Plasma Accelerator, Thrusters, Sensors&lt;br /&gt;
|Los&lt;br /&gt;
|Learned from Liz Ryder (tier 3)&lt;br /&gt;
|Trade rank of Dealer or higher&lt;br /&gt;
|Provide 25 units of [[Occupied Escape Pod]]s&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsha Hicks]]&lt;br /&gt;
|G1 (may go higher in the future) all Limpet types, all Cannon types, Fuel Scoops, Rail Guns, and Refineries&lt;br /&gt;
|Tir&lt;br /&gt;
|Learned from The Dweller (tier 3)&lt;br /&gt;
|Exploration rank of Surveyor or higher&lt;br /&gt;
|Mine 10 units of [[Osmium]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Mel Brandon]]&lt;br /&gt;
|G1 (may go higher in the future)  all Laser Weapons, Frame Shift Wake Scanners, Shield Generators, Thrusters&lt;br /&gt;
|Luchtaine&lt;br /&gt;
|Learned from Elvira Martuuk&lt;br /&gt;
|Gain an invitation from the Colonia Council minor faction&lt;br /&gt;
|Provide 10,000 credits of bounty vouchers against The Nameless minor faction&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Petra Olmanova]]&lt;br /&gt;
|G5 Armour, Hull Reinforcement, Utilities, Mines, Missiles, and Torpedoes&lt;br /&gt;
|Asura&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot; McQuinn (tier 3)&lt;br /&gt;
|Combat rank of Expert or higher&lt;br /&gt;
|Provide 200 units of [[Progenitor Cells]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Independent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers were introduced with the v2.1 [[Elite_Dangerous:_Horizons|Horizons season]]. The system was overhauled and improved with v3.0 [[Beyond]] Chapter One. Four Engineers based in the [[Colonia Region]] were added with v3.2 Beyond Chapter Three.&lt;br /&gt;
* You can pin one blueprint per engineer.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/81umes/psa_you_can_pin_one_blueprint_per_engineer_not/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are engineered AI ships in Assassination Wing Missions that provide more challenge.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/412245-Update-3-0-2 Update 3.0.2]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:%E2%9C%94_Elite_Dangerous_-_Engineer_Tutorial_-_Unlocking_%26_Ranking_Up.&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_Full_Engineering_Process_A_to_Z&lt;br /&gt;
File:Elite_Dangerous_Tutorials_-_How_to_Level_Up_With_Engineers_Quickly%3F&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg |From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg |An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg |A hangar in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg |Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg |Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
Bris-Dekker-Unlock-2017-04-24.jpeg|Engineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EngineerNavbox}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Engineer]]&lt;/div&gt;</summary>
		<author><name>2607:FCC8:BFC0:84:20E0:60F7:A422:2451</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Type-10_Defender&amp;diff=20884</id>
		<title>Type-10 Defender</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Type-10_Defender&amp;diff=20884"/>
		<updated>2018-02-10T23:12:06Z</updated>

		<summary type="html">&lt;p&gt;2607:FCC8:4180:200:2063:C9D8:2D4C:7C40: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Type-10 Defender with T9 and T7.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| type                = Combat Freighter&lt;br /&gt;
| dimensions          = 135.1m x 118.4m x 39.3m&lt;br /&gt;
| cost                = 124,755,342&lt;br /&gt;
| topspeed            = 179&lt;br /&gt;
| boostspeed          = 219&lt;br /&gt;
| manoeuvrability     = 0&lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| shields             = 99&lt;br /&gt;
| armour              = 1,044&lt;br /&gt;
| hullmass            = 1,200.0&lt;br /&gt;
| cargocapacity       = 220&lt;br /&gt;
| fuelcapacity        = 64&lt;br /&gt;
| jumprange           = 6.97&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 3&lt;br /&gt;
| large               = 4&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = 2&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = 1&lt;br /&gt;
| reservedic          = 2x Size 5 [[Military Compartment]]&lt;br /&gt;
| maxjumprange        = 25.75&lt;br /&gt;
| maxtopspeed         = 200&lt;br /&gt;
| maxboostspeed       = 245&lt;br /&gt;
| maxcargocapacity    = 532&lt;br /&gt;
| masslock            = 26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Type-10 Defender is the result of collaboration between the Alliance and Lakon Spaceways. With the threat of xeno-war looming, the Alliance&#039;s naval arm saw the urgent need for a weapons platform capable of withstanding heavy, sustained attack. Utilising a reinforced Type-9 chassis as a starting point, Lakon overhauled and geared every aspect of the design for combat, producing a military behemoth that could be produced in volume at short notice.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Type-10 Defender&#039;&#039;&#039; is a [[Lakon Spaceways]] ship that represents a comprehensive revision of the [[Type-9 Heavy]]. The [[Alliance]] commissioned Lakon to build the Type-10 to combat the escalating [[Thargoids|Thargoid]] threat following a series of [[Thargoids#Station attacks and Medusae|attacks]] against [[Station]]s in the [[Pleiades Nebula]]. Announced on December 17, 3303, Lakon committed to an aggressive production schedule that delivered the Type-10 in volume to retailers the following week.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5a33f0d7c8717065ab310fde Galactic News: Lakon Announces New Ship]&amp;lt;/ref&amp;gt; Lakon intended the Type-10 to be &amp;quot;particularly effective in combat situations&amp;quot;.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5a3be4794b55be3e304a16b2 Galactic News: Type-10 Defender Now Available]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Like the Type-9 Heavy it was based on, the Type-10 Defender is a slow, bulky ship, but substantial modifications to the design give it more versatility. The Type-10 is not only somewhat faster than the Type-9, but has stronger armour, better heat management, double the utility slots, four added large weapon hardpoints, and two Military Compartments, making it a viable warship. The Type-10 retains the Type-9&#039;s compatibility with [[Multicrew]] and ability to mount a [[Fighter Hangar]].&lt;br /&gt;
&lt;br /&gt;
Notably, despite the Type-10&#039;s focus on combat-readiness, it also retains the same overall cargo capacity as the Type-9, allowing it to be configured into a well-protected heavy trader. However, due to the wide spacing of the weapon slots, gimballed or turreted weapons are recommended. Another limitation to keep in mind is the Type-10&#039;s Class 6 [[Power Distributor]], which is inadequate when considering the amount of hardpoints the ship has. This causes the Type-10 to struggle with weapons that have high Distributor Draw, such as lasers and railguns.  The Type-10&#039;s Power Distributor will be upgraded to Class 7 in the 3.0 update.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/401680-3-0-Open-Beta-Patch-Notes Frontier Forums: 3.0 Open Beta - Patch Notes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type-10 also features mobile structural elements, like the [[Diamondback Explorer]]. The ship&#039;s small wings are extended during flight, but will fold up when landing gear is deployed.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shinrarta Dezhra&lt;br /&gt;
| Jameson Memorial&lt;br /&gt;
| February 6, 2018&lt;br /&gt;
| 10% discount&lt;br /&gt;
|-&lt;br /&gt;
| Gollobo&lt;br /&gt;
| Blair Dock&lt;br /&gt;
| December 20, 2017&lt;br /&gt;
| 15% discount&lt;br /&gt;
|-&lt;br /&gt;
| Woronii&lt;br /&gt;
| Panshin Installation&lt;br /&gt;
| December 27, 2017&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| BD+20 518&lt;br /&gt;
| Christopher Dock&lt;br /&gt;
| December 27, 2017&lt;br /&gt;
| 15% discount&lt;br /&gt;
|-&lt;br /&gt;
| Tellus&lt;br /&gt;
| Ahern Enterprise&lt;br /&gt;
| December 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
| December 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Udegoci&lt;br /&gt;
| Kroehl Orbital&lt;br /&gt;
| December 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jambavan&lt;br /&gt;
| Land Orbital&lt;br /&gt;
| December 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 129&lt;br /&gt;
|Yang Hub&lt;br /&gt;
|December 22, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|70 Virginis&lt;br /&gt;
|Fawcett Hub&lt;br /&gt;
|December 22, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2771&lt;br /&gt;
|Sarafanov Vision&lt;br /&gt;
|December 23, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3356&lt;br /&gt;
|Bentham Dock&lt;br /&gt;
|December 30, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Leesti&lt;br /&gt;
|George Lucas&lt;br /&gt;
|January 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CE Bootis&lt;br /&gt;
|Moskowitz Gateway&lt;br /&gt;
|January 4, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 275-83&lt;br /&gt;
|Nusslen-Volhard Terminal&lt;br /&gt;
|January 9, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Polakahuna&lt;br /&gt;
|Hardy Dock &lt;br /&gt;
|January 13, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cadubii&lt;br /&gt;
|Abe Gateway&lt;br /&gt;
|February 5, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-10 Defender.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Military Compartments&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x64] || C || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x128] || E || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Type-10 Defender&#039;s existence was accidentally revealed on August 17, 2017, in an in-game list of [[Multicrew]]-capable ships.&amp;lt;ref&amp;gt;[https://steamuserimages-a.akamaihd.net/ugc/843716738480807053/C532017E9DDC079D334B6CA41B3ECE48CFFD0175/ Steam User Images: Screenshot of the new Multicrew tab, with a list of Multicrew-capable ships, in the Comms menu as seen in the 2.4 beta]&amp;lt;/ref&amp;gt; It was immediately speculated to be a renamed [[Panther Clipper]], a heavy cargo ship which had been expected for years and hinted at in concept art for [[Elite Dangerous: Horizons]], but this was debunked by Frontier Developments.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/371162-Type-10-Defender-new-ship-(not-yet-purchasable)?p=5832400&amp;amp;viewfull=1#post5832400 Frontier Forums: Type-10 Defender, new ship (not yet purchasable)]&amp;lt;/ref&amp;gt; Frontier subsequently teased an unidentified new ship that was assumed to be the Type-10 in a trailer for upcoming 2.4 content at [[Frontier Expo]] 2017, but it was not until December 15, 2017 that the ship was officially announced via the weekly Elite Dangerous Newsletter.&amp;lt;ref name=&amp;quot;N205&amp;quot;&amp;gt;[http://email-frontier.co.uk/t/3F35-LT78-EC33OUQFC5/cr.aspx Elite Dangerous Newsletter #205 (December 15, 2017)]&amp;lt;/ref&amp;gt; The Type-10 was finally made available in-game on December 20, 2017 as part of update 2.4, [[Elite Dangerous: Horizons#The Return - v2.4|The Return]].&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Type_10_Defender&lt;br /&gt;
TYPE_10_DEFENDER_FROM_LAKON&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Type-10 Defender FX17 screenshot.png|Rear view of the Type-10 Defender&lt;br /&gt;
Type-10 Defender FX17 screenshot 2.png|A front view of the Defender on a landing pad&lt;br /&gt;
20171221162233 1.jpg|Top view of the Type-10&lt;br /&gt;
20171221162213 1.jpg|Bottom view of the Type-10&lt;br /&gt;
20171221163040_1.jpg|Reverse thrusters firing&lt;br /&gt;
20171221174206_1.jpg|Internals of the Type-10&lt;br /&gt;
Type-10-Defender-Blueprint.png|Type-10 Defender Blueprint&lt;br /&gt;
Type-10-Defender-Terrestrial-Planet.png|Type-10 Defender and a Terrestrial Planet&lt;br /&gt;
Type-10-Ship-Cockpit.png|Type-10 cockpit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;/div&gt;</summary>
		<author><name>2607:FCC8:4180:200:2063:C9D8:2D4C:7C40</name></author>
	</entry>
</feed>