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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2607%3AFB90%3A0%3A0%3A0%3A0%3A0%3A0%2F32"/>
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	<updated>2026-10-28T14:56:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=AI_Relics&amp;diff=6786</id>
		<title>AI Relics</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=AI_Relics&amp;diff=6786"/>
		<updated>2017-12-17T17:41:23Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:2858:1089:480A:191C:E86B:B065: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CommodityInfobox&lt;br /&gt;
| image          = AI-Relics-Commodities.png&lt;br /&gt;
| classification = Commodity&lt;br /&gt;
| type           = Salvage&lt;br /&gt;
| gap            = 132,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|A collection of highly illegal AI remnants. These items are of extreme interest to various shady organisations and remote cults. Their almost mythical status has led to a huge amount of counterfeiting, further inflating the value of items with a clear and proven history. It is uncertain whether any of these pieces actually retain the AI personality that was originally present within.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red;&amp;quot;&amp;gt;&#039;&#039;ALERT: AI Relics are illegal in most systems.&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AI Relics&#039;&#039;&#039; is a specific item of [[Commodities#Salvage|Salvage]] in the world of [[Elite Dangerous]].&lt;br /&gt;
&lt;br /&gt;
They can be found in Degraded Signal Sources (&#039;&#039;&#039;Threat Level 3&#039;&#039;&#039;), guarded by 3-5 ships (Anacondas).&lt;br /&gt;
&lt;br /&gt;
For example, AI Relics were found in CD-68 29 system, near A 4 planet, ~1.5Ls from it (2017-01-14).&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&#039;&#039;How To Obtain:&#039;&#039; These are found in Strong Signal Sources where Anaconda Pirates use them as a trap. When you attempt to scoop the AI Relic, 2-3 Anacondas will jump in and ambush you. Some dialog occurs when this happens.&amp;lt;ref&amp;gt;Canonn Research Group https://canonn.science/&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Where To Obtain:&#039;&#039; Any system, Strong Signal Source.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
These are some locations where they were found:&lt;br /&gt;
* Meiri system, degraded emissions threat level 4 (2016)&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/262963-Ai-relics&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Maia system in signal sources (decoded emissions threat 3)&lt;br /&gt;
* Maia system, deep space 3k from the start (encoded signal source threat level 3) (2017)&lt;br /&gt;
* CD-68 29 system, 1.5Ls from planet A 4 (2017)&lt;br /&gt;
* Xuan Wena system, 400Ls from main star (degraded emissions threat level 3) (October 2017) and in influence sphere of planet #6 (degraded emissions threat level 3) (1st December, 2017)&lt;br /&gt;
* Bunda System in signal source (decoded emissions threat 3)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology commodities]]&lt;/div&gt;</summary>
		<author><name>2607:FB90:2858:1089:480A:191C:E86B:B065</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=HUD/Right&amp;diff=1920</id>
		<title>HUD/Right</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=HUD/Right&amp;diff=1920"/>
		<updated>2017-09-15T09:55:02Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:7818:7DC7:BD06:FEA4:E537:EDAA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:20_hud_right.png|800px|center]]&lt;br /&gt;
This panel shows the player&#039;s stats, ship modules, fire groups, ship cargo, and ship functions.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
The status panel displays a variety of information. The left half displays (from top to bottom) your name (prefixed by &amp;quot;CMDR&amp;quot;), your Combat Rank, Trade Rank, Explorer Rank, [[CQC]] Rank, Balance, ship and module rebuy cost (in case of ship destruction), local bounty, and local reputation.&lt;br /&gt;
&lt;br /&gt;
The right half can be cycled between various menus to display lots of useful information such as reputation with all of the main factions as well as the minor factions active in the current system, personal statistics, acquired permits, etc.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
This panel displays all of the ship&#039;s currently equipped modules. The module name, class, rating, type, power consumption (translates into heat generated), priority, and health are all displayed here. Module priority can be changed here by highlighting the module (default S and W) and moving left or right (default A and D) to change the priority at which they receive power. Total power usage and heat generated are shown at the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Modules can also be turned on and off by highlighting the module and &amp;quot;selecting&amp;quot; it (default &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;) which will stop them from consuming power and generating heat. Two exceptions are the ship&#039;s power plant, and cockpit canopy.&lt;br /&gt;
&lt;br /&gt;
==Fire Groups==&lt;br /&gt;
Ships can hold multiple weapons of all varieties and kinds. Fire groups can be assigned to weapons and some equipment, the Yellow circles with a 1 inside represent primary fire, and the blue circles with a 2 inside secondary fire. Multiple fire groups can be created, allowing different combinations of weapons and fire button assignments to be used. Previously created groups can be switched on the fly using the &amp;quot;cycle fire group&amp;quot; button (default &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
The first single-player combat mission starts with a configuration of only one fire group with both weapons assigned as primary, meaning they both fire when the trigger is pressed. In this example, another fire group could be set-up, with only one gun assigned to each of the two fire groups. It will help to try around with this to get a good understanding of the mechanic.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
This displays your ship&#039;s cargo and is also where [[Miner|miners]] access the [[Refinery]] module interface. The cargo capacity can be seen at the bottom of the panel. Cargo can also be jettisoned from this panel by selecting it and choosing &amp;quot;Jettison&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Also displays the availiable materials, and synthesis menu.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
Displays a variety of options and toggles for the player to customize their flight experience. Ship type and jump range are also displayed here on the left.&lt;br /&gt;
&lt;br /&gt;
* It is recommended for new players to keep Flight Assist and Rotational Correction ON when getting used to flight.&lt;br /&gt;
* &amp;quot;Preflight Checks&amp;quot; require the player to demonstrate that they know the basic flight control buttons. Even if this is set to off (recommended) the player must complete these checks after every save clear.&lt;br /&gt;
* &amp;quot;Report Crimes Against Me&amp;quot; will notify the System Authorities when you are attacked. For [[Bounty Hunter|bounty hunters]], [[Pirate|pirates]], [[Smuggler|smugglers]] and others who don&#039;t want the Authorities to interfere it is recommended to turn this OFF (at least temporarily while you are doing &amp;quot;business&amp;quot; with customers).&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2607:FB90:7818:7DC7:BD06:FEA4:E537:EDAA</name></author>
	</entry>
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