<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2602%3A306%3AC56A%3ADA90%3AD9A6%3AABD1%3A206E%3ADCAB</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2602%3A306%3AC56A%3ADA90%3AD9A6%3AABD1%3A206E%3ADCAB"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/2602:306:C56A:DA90:D9A6:ABD1:206E:DCAB"/>
	<updated>2026-10-28T21:53:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Teams&amp;diff=4931</id>
		<title>Teams</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Teams&amp;diff=4931"/>
		<updated>2018-06-12T18:26:16Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C56A:DA90:D9A6:ABD1:206E:DCAB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wing-Ships-Elite-Dangerous.png|thumb|300px|Wing of ships]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; allows pilots and NPCs to fly together in groups with maximum of four [[ships]]. Wings allows for multiple benefits for multiple roles. [[Trader]]s can be escorted by their wing pilots for extra security, the escorts will get a 5% income of the trader&#039;s profit from the [[Station]] as a gratitude of allowing trade to continue in their system.&lt;br /&gt;
&lt;br /&gt;
Wing members can lock onto each other to follow each other&#039;s hyperspace routes. If you follow the wake of a wing member, you get pulled out of supercruise automatically. &lt;br /&gt;
&lt;br /&gt;
[[Wing Missions|Wing missions]] can be shared among all members.&lt;br /&gt;
&lt;br /&gt;
==Joining and Leaving==&lt;br /&gt;
&lt;br /&gt;
[[File:Ships-Wing-Sideview.png|thumb|250px|Sideview of ships in a Wing]]&lt;br /&gt;
&lt;br /&gt;
You use the updated Comms Panel to join and leave wings:&lt;br /&gt;
&lt;br /&gt;
===Inviting===&lt;br /&gt;
To start a wing, select a Commander from the Comms Contacts tab in the Comms panel and choose &amp;quot;Invite to Wing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll see the contact listed under a new, &amp;quot;Wing Requests&amp;quot; heading.&lt;br /&gt;
&lt;br /&gt;
Once the Commander accepts the invitation, a wing is formed. All wingmen contacts will be listed under a &amp;quot;Wings&amp;quot; heading.&lt;br /&gt;
&lt;br /&gt;
All wingmen may issue invites until the wing is full (contains four Commanders).&lt;br /&gt;
&lt;br /&gt;
===Accepting===&lt;br /&gt;
When a Commander invites you to join a wing, a notification marker will appear next to your Inbox tab.&lt;br /&gt;
&lt;br /&gt;
Navigate to your Inbox tab in the Comms Panel to view the invitation.&lt;br /&gt;
&lt;br /&gt;
Highlight and select the TICK/CHECKMARK to accept the invitation.&lt;br /&gt;
&lt;br /&gt;
Highlight and select the CROSS/X to decline the invitation.&lt;br /&gt;
&lt;br /&gt;
===Leaving===&lt;br /&gt;
To leave a wing, select the Options entry under the &amp;quot;Wings&amp;quot; heading from the Comms Contacts tab and choose &amp;quot;Leave Wing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can leave a wing at any time. However, if you leave a wing there is a cool down before you can join or start a new wing.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
[[File:Wings.jpg|thumb|250px|A group of four pilots in a Wing]]&lt;br /&gt;
&lt;br /&gt;
Replacing the ship warning lights HUD bar is the wings interface. The warning lights are relocated to the top of the Info Panel.&lt;br /&gt;
&lt;br /&gt;
Each wingman in your wing will have a status element in the wings interface HUD.&lt;br /&gt;
&lt;br /&gt;
This element displays several pieces of information:&lt;br /&gt;
* Wing Icon: each wingman has a ID icon used to identify them in the HUD&lt;br /&gt;
** Your own ID icon is displayed at the top left of your Comms Panel tab line&lt;br /&gt;
* Surrounding the ID icon is a set of concentric rings showing the wingman&#039;s ship shield status&lt;br /&gt;
** As the shields are depleted the rings fade away&lt;br /&gt;
* Below the shield status is a bar showing the wingman&#039;s ship hull status&lt;br /&gt;
** As the hull is damaged the bar is reduced&lt;br /&gt;
* Below the hull status is the wingman’s Commander name&lt;br /&gt;
* To the left of the Commander name is the Wingman&#039;s voice status&lt;br /&gt;
* Below the Commander name is the wingman&#039;s current target&lt;br /&gt;
** If the wingman is in a different system the system name is displayed here&lt;br /&gt;
When a wingman targets a vessel, their ID icon will appear next to the entity when you look at it.&lt;br /&gt;
&lt;br /&gt;
All HUD elements connected with your wingmen are coloured cyan to help you spot them.&lt;br /&gt;
&lt;br /&gt;
When a vessel is hostile to a wingman, it will display with purple HUD elements to inform you of the state.&lt;br /&gt;
&lt;br /&gt;
When you target a vessel and perform a basic scan, the bottom left target info panel will display if the ship is in a wing and how many members the wing has.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
[[File:Wings icons.jpg|thumb|200px|Wings icons]]&lt;br /&gt;
&lt;br /&gt;
There are several beneficial features that become active when you are in a wing:&lt;br /&gt;
&lt;br /&gt;
===Wingman Targeting===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!New Binding&lt;br /&gt;
!Default Binding&lt;br /&gt;
|-&lt;br /&gt;
|Select Wingman 1&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Select Wingman 2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Select Wingman 3&lt;br /&gt;
|&amp;lt;span&amp;gt;9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Select Wingman&#039;s Target&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can use new hotkey bindings to quickly target each wingman in your wing.&lt;br /&gt;
&lt;br /&gt;
If you target a wingman you will target their wake if applicable.&lt;br /&gt;
&lt;br /&gt;
If you target a wingman in a different system you will target their system.&lt;br /&gt;
&lt;br /&gt;
If you have a wingman targeted, you can use the Select Wingman&#039;s Target binding.&lt;br /&gt;
&lt;br /&gt;
In addition, all scans performed by wingmen are shared across the entire wing as long as they are present at the location.&lt;br /&gt;
&lt;br /&gt;
=== Wingman Relaxed Requirements ===&lt;br /&gt;
When using wakes created by your wingmen, you can travel faster and be further away and still safely use them.&lt;br /&gt;
&lt;br /&gt;
===Wingman Crime Exemption===&lt;br /&gt;
You cannot commit crimes against wingmen and no authorities will intervene as long as your actions do not affect other ships or structures.&lt;br /&gt;
&lt;br /&gt;
Cargo can be freely transferred between wingmen who all count as its owner.&lt;br /&gt;
&lt;br /&gt;
Crimes against non-wingmen remain personal. Other wingmen are not punished directly, though they may well commit crimes if they wish to help out.&lt;br /&gt;
&lt;br /&gt;
===Wingman Nav-Lock===&lt;br /&gt;
You can slave your ship&#039;s frame shift drive to a wingman&#039;s vessel. Select a Commander from the Comms Contacts tab in the Comms panel who is listed under the &amp;quot;Wing&amp;quot; heading and choose &amp;quot;Engage Wingman Nav-Lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You will see a square marker appear on the wingman&#039;s status element in the wing interface.&lt;br /&gt;
&lt;br /&gt;
When you are nav-locked, the following effects occur *automatically* if you are close enough to them.&lt;br /&gt;
&lt;br /&gt;
When the nav-lock marker is cyan, you are within nav-lock range.&lt;br /&gt;
&lt;br /&gt;
When the nav-lock maker is red, you are out of range.&lt;br /&gt;
&lt;br /&gt;
*You will follow the wingman into and out of super cruise&lt;br /&gt;
&lt;br /&gt;
**Standard requirements still apply (retracted hardpoints and gear, etc.)&lt;br /&gt;
&lt;br /&gt;
*You will follow the wingman into a hyperspace jump&lt;br /&gt;
&lt;br /&gt;
**Standard requirements still apply (retracted hardpoints and gear, capable FSD, fuel, etc.)&lt;br /&gt;
&lt;br /&gt;
*You will follow the wingman&#039;s wakes&lt;br /&gt;
&lt;br /&gt;
**Standard requirements still apply&lt;br /&gt;
&lt;br /&gt;
Note, you can only slave your drive to a single wingman at a time, but you can change the nav-lock target freely.&lt;br /&gt;
&lt;br /&gt;
To turn off the nav-lock, select the nav-locked Commander from the Comms Contacts tab in the Comms panel who is listed under the &amp;quot;Wing&amp;quot; heading and choose &amp;quot;Cancel Wingman Nav-Lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Wingman Beacon Signal===&lt;br /&gt;
When in normal space, you can activate your ship&#039;s beacon signal, by navigating to the Functions tab, highlighting and selecting &amp;quot;Beacon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Choose &amp;quot;Wing&amp;quot; to turn the beacon signal on.&lt;br /&gt;
&lt;br /&gt;
Choose &amp;quot;Off&amp;quot; to turn the beacon signal off.&lt;br /&gt;
&lt;br /&gt;
Whilst the beacon signal is on, any Commanders at super cruise in your system will see a signal contact on their sensors.&lt;br /&gt;
&lt;br /&gt;
You can target and drop out at a signal contact to arrive at the wingman&#039;s location in normal space.&lt;br /&gt;
&lt;br /&gt;
===Wingman Shared Bounties===&lt;br /&gt;
When attacking wanted vessels, every wingman that takes part in the fight, landing some hits on target, will no longer receive an equal &amp;quot;share&amp;quot;, or equal split, of the bounty. As of Update 2.3, every wing-man receives a copy of the full bounty, as long as they are present when the vessel is destroyed.&lt;br /&gt;
&lt;br /&gt;
===Wingman Trade Dividend===&lt;br /&gt;
{{Main|Trade Dividend}}&lt;br /&gt;
Trade Dividends are received when in a wing with someone makes a profitable trade, so long as you are also in the same star system. They are vouchers for a payment of [[credits]], awarded by starports to encourage the protection of [[trader]]s in the system.&lt;br /&gt;
&lt;br /&gt;
They may be handed in at any starport in the system, via the Starport Services Menu → Contacts → Local Security Office.&lt;br /&gt;
&lt;br /&gt;
All wingmen in the group get a 5% bonus of the commodity&#039;s profit being sold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula:&#039;&#039;&#039; &#039;&#039;Profit Per Ton&#039;&#039; * &#039;&#039;Amount Sold&#039;&#039; * 0.05 = &#039;&#039;Trade Dividend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wingman Shared Exploration===&lt;br /&gt;
When in the same system as your wingmen, exploration data is awarded for all wingmen present, allowing the entire wing to profit.&lt;br /&gt;
&lt;br /&gt;
The first person to hand the data in is eligible for any bonus payment, but if the data constitutes a new discovery, all wingmen present in the system when the body was scanned will be listed as the discoverers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Wings were introduced in version 1.2&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite_Dangerous_Wings_Trailer&lt;br /&gt;
Elite_Dangerous_Pilot_Tutorials_-_Wings|Pilot Tutorials - Wings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Wings icons.jpg|Wings icons&lt;br /&gt;
Wings.jpg|A group of four pilots in a Wing&lt;br /&gt;
Wing-Ships-Elite-Dangerous.png|Wing ships&lt;br /&gt;
Ships-Wing-Sideview.png|Ships in a Wing sideview&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2602:306:C56A:DA90:D9A6:ABD1:206E:DCAB</name></author>
	</entry>
</feed>