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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2602%3A306%3AC4DC%3A76C0%3A0%3A0%3A0%3A0%2F64</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/2602:306:C4DC:76C0:0:0:0:0/64"/>
	<updated>2026-10-29T18:12:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Type-10_Defender&amp;diff=20804</id>
		<title>Type-10 Defender</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Type-10_Defender&amp;diff=20804"/>
		<updated>2017-12-21T00:54:33Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:CD61:56CE:39BB:5B67: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Type-10 Defender with T9 and T7.png&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| dimensions          = &lt;br /&gt;
| cost                = 124,755,342&lt;br /&gt;
| topspeed            = 179&lt;br /&gt;
| boostspeed          = 219&lt;br /&gt;
| manoeuvrability     = 0&lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| masslock            = &lt;br /&gt;
| shields             = 99&lt;br /&gt;
| armour              = 1,044&lt;br /&gt;
| hullmass            = 1,200.0&lt;br /&gt;
| cargocapacity       = 220&lt;br /&gt;
| fuelcapacity        = &lt;br /&gt;
| jumprange           = 6.97&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 3&lt;br /&gt;
| large               = 4&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = 2&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = 1&lt;br /&gt;
| reservedic          = 2x Size 5 [[Military Compartment]]&lt;br /&gt;
| maxjumprange        = 25.75&lt;br /&gt;
| maxtopspeed         = 200&lt;br /&gt;
| maxboostspeed       = 245&lt;br /&gt;
| maxcargocapacity    = 532&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Type-10 Defender is the result of collaboration between the Alliance and Lakon Spaceways. With the threat of xeno-war looming, the Alliance&#039;s naval arm saw the urgent need for a weapons platform capable of withstanding heavy, sustained attack. Utilising a reinforced Type-9 chassis as a starting point, Lakon overhauled and geared every aspect of the design for combat, producing a military behemoth that could be produced in volume at short notice.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Type-10 Defender&#039;&#039;&#039; is a [[Lakon Spaceways]] ship that represents a comprehensive revision of the [[Type-9 Heavy]]. The [[Alliance]] commissioned Lakon to build the Type-10 to combat the escalating [[Thargoids|Thargoid]] threat following a series of [[Thargoids#Station attacks and Medusae|attacks]] against [[Station]]s in the [[Pleiades Nebula]]. Lakon committed to an aggressive production schedule that delivered the Type-10 to retailers within a week of the announcement.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/en/galnet/uid/5a33f0d7c8717065ab310fde Galactic News: Lakon Announces New Ship]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ship was released as part of update 2.4, &amp;quot;[[Elite Dangerous: Horizons#The Return - v2.4|The Return]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Like the Type-9 Heavy it was based on, the Type-10 Defender is a slow, bulky ship, but substantial modifications to the design give it more versatility. The Type-10 is not only somewhat faster than the Type-9, but has stronger armour, better heat management, double the utility slots, four added large weapon slots, and two Military Compartments, making it a viable warship.&lt;br /&gt;
&lt;br /&gt;
Notably, despite the Type-10&#039;s focus on combat-readiness, it also retains the same overall cargo capacity as the Type-9, allowing it to be configured into a well-protected heavy trader. However, due to the wide spacing of the weapon slots, gimballed or turreted weapons are recommended. The Type-10 also has a small Power Distributor for the amount of Hardpoints that it has, causing it to struggle with Weapons that have high Distributor Draw, especially Thermal Weapons&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shinrarta Dezhra&lt;br /&gt;
| Jameson Memorial&lt;br /&gt;
| December 20, 2017&lt;br /&gt;
| 10% Discount&lt;br /&gt;
|-&lt;br /&gt;
| Tellus&lt;br /&gt;
| Ahern Enterprise&lt;br /&gt;
| December 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
| December 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Udegoci&lt;br /&gt;
| Kroehl Orbital&lt;br /&gt;
| December 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jambavan&lt;br /&gt;
| Land Orbital&lt;br /&gt;
|December 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-10 Defender.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Military Compartments&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x64] || C || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x128] || E || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Type-10 Defender&#039;s existence was accidentally revealed on August 17, 2017, in an in-game list of [[Multicrew]]-capable ships.&amp;lt;ref&amp;gt;[https://steamuserimages-a.akamaihd.net/ugc/843716738480807053/C532017E9DDC079D334B6CA41B3ECE48CFFD0175/ Steam User Images: Screenshot of the new Multicrew tab, with a list of Multicrew-capable ships, in the Comms menu as seen in the 2.4 beta]&amp;lt;/ref&amp;gt; It was immediately speculated to be a renamed [[Panther Clipper]], a heavy cargo ship which had been expected for years and hinted at in concept art for [[Elite Dangerous: Horizons]], but this was debunked by Frontier Developments.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/371162-Type-10-Defender-new-ship-(not-yet-purchasable)?p=5832400&amp;amp;viewfull=1#post5832400 Frontier Forums: Type-10 Defender, new ship (not yet purchasable)]&amp;lt;/ref&amp;gt; Frontier subsequently teased an unidentified new ship that was assumed to be the Type-10 in a trailer for upcoming 2.4 content at [[Frontier Expo]] 2017, but it was not until December 15, 2017 that the ship was officially announced via the weekly Elite Dangerous Newsletter.&amp;lt;ref name=&amp;quot;N205&amp;quot;&amp;gt;[http://email-frontier.co.uk/t/3F35-LT78-EC33OUQFC5/cr.aspx Elite Dangerous Newsletter #205 (December 15, 2017)]&amp;lt;/ref&amp;gt; The Type-10 was finally made available in-game on December 20, 2017.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Type-10 Defender FX17 screenshot.png|Rear view of the Type-10 Defender&lt;br /&gt;
Type-10 Defender FX17 screenshot 2.png|A front view of the Defender on a landing pad&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:CD61:56CE:39BB:5B67</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Eagle&amp;diff=9499</id>
		<title>Imperial Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Eagle&amp;diff=9499"/>
		<updated>2017-12-14T01:36:50Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:18A2:D1C3:793F:A4BE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| manufacturer = [[Gutamaya]]; [[Core Dynamics]]&lt;br /&gt;
| landingpad   = Small&lt;br /&gt;
| image        = Imperial Eagle in-game.png&lt;br /&gt;
| small        = 2&lt;br /&gt;
| medium       = 1&lt;br /&gt;
|topspeed = 302|boostspeed = 403|manoeuvrability = 5|shields = 104|armour = 108|hullmass = 50|cargocapacity = 2|fuelcapacity = 4|jumprange = 8.22|utility = 1|size1 = 2|size2 = 1|size3 = 1|maxtopspeed = 347|maxboostspeed = 462|factionreq = |factionrank = |type = Combat|cost = 110830|masslock = 6|dimensions = 31.2L - 34.7W - 7.1H|reservedic = 1x Size 2 [[ Military Compartment ]]|maxjumprange = 30.00}}{{Quote|The Imperial Eagle has seen service in the Imperial Navy and allied fleets for many years.  The original Eagle is a multi-role fighter where the Imperial version is geared more towards the interceptor role.  It carries more powerful weaponry and is capable of higher speeds than the original, although at the expense of some of the original ship&#039;s famed manoeuvrablity.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Imperial Eagle&#039;&#039;&#039; was added in the v1.4 update [[CQC]] on October 6th, 2015. The concept art image was shown during Frontier&#039;s Q&amp;amp;A session at [http://laveradio.com/ Lavecon] 2015 and it is variant of the [[Eagle MkII]]; also known as &#039;&#039;&#039;Eagle MkIII&#039;&#039;&#039;. It is faster than the Eagle MkII at the cost of a lower manoeuvrability.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/node/228 Dev Update (16/07/2015)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Imperial Eagle boasts superior armour and shield strength in addition to one medium [[Hardpoint]] replacing one of the three small hardpoints on the regular Eagle MkII, however it is not as maneuverable as the original Eagle MkII. It is one of the fastest ships in the game; in fact, with EP thrusters and Engineer upgrades, it may have the highest potential normal-space speed of any playable ship.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: a single medium hardpoint on the top of the ship behind the cockpit and two small hardpoints mounted side-by-side on the underside of the main fuselage in front of the bump that contains the cargo scoop.&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
According to the Powerplay players&#039; guide, all Imperial ships can be found on [[Zemina Torval]]&#039;s controlled systems (Not exploited systems, just controlled ones), Tested on Jan 3rd, 2015 and all the 4 imperial ships were found in Zeterat System (Skjellerup Terminal), and Amphisatsu System (Goldberg Orbital). They can even be found on independent systems, as long as they are controlled by Zemina. &amp;lt;ref&amp;gt;[https://docs.google.com/presentation/d/1A7K-q-n5GUjTdJE8WEm5ULsZ064bwHRPktN1eAub3Q0/present#slide=id.p Powerplay Players&#039; Guide 1.02] (Slide 20)&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!System&lt;br /&gt;
!Station&lt;br /&gt;
!Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|V374 Pegasi&lt;br /&gt;
|MacKellar Hub&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|Cutter, Clipper and Courier also here&lt;br /&gt;
|-&lt;br /&gt;
|Caspatsuria&lt;br /&gt;
|Binney Dock&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hollos&lt;br /&gt;
|Bingzhen Hub&lt;br /&gt;
|January 17th, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warwa&lt;br /&gt;
|Stevenson Hub&lt;br /&gt;
|June 27th, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 20277&lt;br /&gt;
|Fabian City&lt;br /&gt;
|August 26th, 2017&lt;br /&gt;
|Courier and Clipper here, PS4&lt;br /&gt;
|-&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Orbital&lt;br /&gt;
|February 6th,2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Herthans&lt;br /&gt;
|Henry Vision&lt;br /&gt;
|March 15th, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yimanbin&lt;br /&gt;
|Farkas Port&lt;br /&gt;
|April 4th, 2016&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Category&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Default System&amp;lt;/p&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Default Rating&amp;lt;/p&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Default Class&amp;lt;/p&amp;gt;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Max Class&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Small Hardpoint&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Pulse Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Pulse Laser]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |F&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Medium Hardpoint&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Utility Mount&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;Empty&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Bulkheads]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Lightweight Alloys|Lightweight]]&lt;br /&gt;
[[Lightweight Alloys|Alloys]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Reactor Bay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Power Plant]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Thrusters Mounting]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Thrusters]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Frame Shift Drive Housing&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Frame Shift Drive|Frame Shift]]&lt;br /&gt;
[[Frame Shift Drive|Drive]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Environment Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Life Support]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Power Coupling&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Power Distributor|Power]]&lt;br /&gt;
[[Power Distributor|Distributor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sensor Suite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Sensors]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Fuel Store&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[Fuel Tank]]&lt;br /&gt;
&lt;br /&gt;
[x8]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |C&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[Internal Compartment|Internal]]&lt;br /&gt;
[[Internal Compartment|Compartments]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[Cargo Rack]]&lt;br /&gt;
&lt;br /&gt;
[x4]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Cargo Rack]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[x4]&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Shield Generator|Shield]]&lt;br /&gt;
[[Shield Generator|Generator]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Cargo Rack]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[x2]&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Cargo Rack]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[x2]&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Discovery Scanner|BDS]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |E&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rivalry_-_Elite_Dangerous_Eagle&lt;br /&gt;
Imperial_Eagle_-_Gutamaya_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Imperial Eagle concept art.jpg|Concept art&lt;br /&gt;
Impeagleweb.jpg|Newsletter #84: Peek of the Week&lt;br /&gt;
Imperial Eagle sneak peek over rings.jpg&lt;br /&gt;
Imperial Eagle action artwork 01.jpg&lt;br /&gt;
btubNbm - Imgur.jpg|Rear of the Imperial Eagle&lt;br /&gt;
1 - SOlnZpM.jpg|Cockpit of the Imperial Eagle&lt;br /&gt;
2 - znuD838.jpg|Imperial Eagle in a hangar&lt;br /&gt;
Screenshot_0078.png|Imperial Eagle leaving dock&lt;br /&gt;
File:Screenshot031.png |Imperial Eagle in the dark&lt;br /&gt;
screenshot02.png&lt;br /&gt;
E-D - Imperial Eagle Front Fuel Scooping I.jpg|Imperial Eagle Fuel Scooping I&lt;br /&gt;
E-D - Imperial Eagle Front Fuel Scooping II.jpg|Imperial Eagle Fuel Scooping II&lt;br /&gt;
E-D - Imperial Eagle Front Fuel Scooping III.jpg|Imperial Eagle Fuel Scooping III&lt;br /&gt;
E-D - Imperial Eagle Front View.jpg|Imperial Eagle Front View&lt;br /&gt;
File:Imperial_Eagle_Heat_Animation_1.jpg |Top heat radiators exposed&lt;br /&gt;
File:Imperial_Eagle_Heat_Animation_2.jpg |Bottom heat radiators exposed&lt;br /&gt;
File:Imperial_Eagle_Heat_Animation_2a.jpg |Bottom heat radiators exposed against darkness&lt;br /&gt;
File:Imperial_Eagle_Rear.jpg |Imperial Eagle Rear detail&lt;br /&gt;
File:Imperial_Eagle_on_pad.jpg&lt;br /&gt;
File:Imperial_Eagle_on_pad_2.jpg&lt;br /&gt;
impeagle_hover.png|Imperial Eagle looking funny at a cargo canister&lt;br /&gt;
File:Imperial_Eagle_overheat_bottom_view_detail.jpg |Imperial Eagle with the two drum style heat radiators on its underside exposed&lt;br /&gt;
Imperial Eagle Blueprint.png|Imperial Eagle Blueprint (original non-implemented form)&lt;br /&gt;
bp-imperial-eagle.png|Gutamaya Imperial Eagle Blueprint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Pilotable]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Gutamaya]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:18A2:D1C3:793F:A4BE</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12865</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12865"/>
		<updated>2017-11-30T00:58:52Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:865:5BAA:84AD:8E76: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Eagle_MK_II_-_Profile2.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| cost                = 44,800&lt;br /&gt;
| topspeed            = 239&lt;br /&gt;
| boostspeed          = 349&lt;br /&gt;
| manoeuvrability     = 7&lt;br /&gt;
| shields             = 78&lt;br /&gt;
| armour              = 72&lt;br /&gt;
| hullmass            = 50&lt;br /&gt;
| cargocapacity       = 2&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| jumprange           = 8.47&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 3&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
|dimensions = 31.2L - 29.7W - 7.1H&lt;br /&gt;
|type = Combat&lt;br /&gt;
|maxjumprange = 25.37|masslock = 6|reservedic = 1x Size 2 [[Military Compartment]]}}&lt;br /&gt;
{{Distinguish|Imperial Eagle}}&lt;br /&gt;
{{quote|The Eagle is a proven combat fighter with a distinguished history. It is one of the smallest fighters available with jump capability. It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies. This role has been superseded by the respective navies&#039; short range fighter programmes, but the Eagle still sees extensive service across human space. Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Eagle MkII&#039;&#039;&#039; is an agile fighter sporting 3 weapon [[hardpoint]]s. It is the most manoeuvrable ship currently in the game (excluding ship launched fighters), as well as being the cheapest combat-specialized vessel. However, it suffers from a short [[hyperspace]] range, as well as a tendency to overheat and run out of weapons power.&lt;br /&gt;
&lt;br /&gt;
In September 2014 [[Frontier Developments|Frontier]] announced that the Eagle would become a second starting [[Ships|ship]] for all players who had pre-ordered [[Elite Dangerous]], including existing Beta and Kickstarter supporters. This starting Eagle (known as the &amp;quot;Freagle&amp;quot;) is located in a [[Station]] outside of the player&#039;s starting system and can be flown once the commander travels to the station where it is stored. The Free Eagle can be found by opening the [[Galaxy Map]] and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.&lt;br /&gt;
&lt;br /&gt;
Some players aspiring to be [[Bounty Hunter|bounty hunters]] may use the Eagle as a cheaper alternative to the [[Viper MkIII|Viper]]. While this is a valid strategy for bounty hunting, keep in mind that the Eagle, while very agile, has a very weak hull so fitting a shield booster is strongly advised for an Eagle wielding bounty hunter. The issue with this however is that Eagle has only one utility mount, meaning that this means going without a  [[Kill Warrant Scanner]]. &lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of main body of ship, 1 small hardpoint on the top of the ship behind the cockpit.&lt;br /&gt;
&lt;br /&gt;
The Eagle MkII has an available 12 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
The Eagle is a very common ship and can be found at nearly any shipyard. If you are struggling to find it, the following (incomplete) list contains confirmed purchase locations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Abukunin&lt;br /&gt;
|Reilly Hub&lt;br /&gt;
|April 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AC +26 37030&lt;br /&gt;
|Culbertson Port&lt;br /&gt;
|2015-12-27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arjung&lt;br /&gt;
|Hiyya Orbital&lt;br /&gt;
|10/3/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
| June 16, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bolos&lt;br /&gt;
|Vizcaino Horizons&lt;br /&gt;
|16May15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cao Yans&lt;br /&gt;
| Nordenskiold Hub&lt;br /&gt;
| Feb 26, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cauani&lt;br /&gt;
| Hardy City&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dangtei&lt;br /&gt;
|Harrington Station&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Ackerman Market&lt;br /&gt;
|Jan 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 180-18&lt;br /&gt;
| Alexandria Gateway&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| I Bootis&lt;br /&gt;
| Chango Dock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ki Laufey&lt;br /&gt;
|Fiennes Orbital&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lambda-1 Tucanea&lt;br /&gt;
|Riess Hub&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Liaedin&lt;br /&gt;
|Kohl Terminal&lt;br /&gt;
|March 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lo Pegasi&lt;br /&gt;
| Garcia Station&lt;br /&gt;
| 12 Dec, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 445-22&lt;br /&gt;
| Trevithick Horizons&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lwen&lt;br /&gt;
| Oliver Enterprise&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kelin Samba&lt;br /&gt;
|Bolkow City&lt;br /&gt;
|9 Aug, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Station&lt;br /&gt;
|23Mar15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kurmodiae&lt;br /&gt;
| Virchow Dock&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 780&lt;br /&gt;
|Aristotle Gateway&lt;br /&gt;
|August 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sol&lt;br /&gt;
|Daedalus&lt;br /&gt;
|May 12, 2016&lt;br /&gt;
|20% discount&lt;br /&gt;
|-&lt;br /&gt;
| Styx&lt;br /&gt;
| Chu Hub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tauerni&lt;br /&gt;
| Rushworth Port&lt;br /&gt;
| 4 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ualapalor&lt;br /&gt;
|Preuss Station&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yanyan&lt;br /&gt;
| Morin City&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|Dublin Citadel&lt;br /&gt;
|July 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ellison Station&lt;br /&gt;
|December 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|April 03, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lethe&lt;br /&gt;
|Obruchev Bastion&lt;br /&gt;
|August 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle MkII.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x4] || C || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Empty&#039;&#039; [m]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
* [m] = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rivalry_-_Elite_Dangerous_Eagle&lt;br /&gt;
Eagle_MkII_-_Core_Dynamics_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg&lt;br /&gt;
TheCoreDynamicsEagleWithPaintjob.jpg&lt;br /&gt;
freedom-03.jpg&lt;br /&gt;
Screenshot 0046.jpg&lt;br /&gt;
Screenshot 0090.jpg&lt;br /&gt;
Screenshot 0261.jpg&lt;br /&gt;
Eagle 2.png&lt;br /&gt;
Eagle 3.png&lt;br /&gt;
4uMicGN.png|Eagle landing&lt;br /&gt;
bZp6XCg.png|Eagle overheating&lt;br /&gt;
waJt57b.png|Eagle departing&lt;br /&gt;
EagleMkII.png|White Rail paint-job&lt;br /&gt;
File:Wings-of-fire-01.jpg |Eagle with Orange Ignition paint-job&lt;br /&gt;
Screenshot_0195.png|Eagle fitted with ship kit pieces&lt;br /&gt;
File:Debris_field_Eagle_MkII.jpg |Eagle found adrift at a signal source&lt;br /&gt;
20160825223650_1.jpg|White Rail Eagle among destroyed eagles at Trophy Camp&lt;br /&gt;
File:11951x1303.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:13667x4577.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:12566x1385.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:15884x1658.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:13795x9894.jpg |An Eagle MkII with ship kit&lt;br /&gt;
blueprint-eagle.png|Core Dynamics Eagle Mk II Blueprint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Eagle MkII]]&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:865:5BAA:84AD:8E76</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12863</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12863"/>
		<updated>2017-11-30T00:57:48Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:865:5BAA:84AD:8E76: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Eagle_MK_II_-_Profile2.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| cost                = 44,800&lt;br /&gt;
| topspeed            = 239&lt;br /&gt;
| boostspeed          = 349&lt;br /&gt;
| manoeuvrability     = 7&lt;br /&gt;
| shields             = 78&lt;br /&gt;
| armour              = 72&lt;br /&gt;
| hullmass            = 50&lt;br /&gt;
| cargocapacity       = 2&lt;br /&gt;
| fuelcapacity        = 4&lt;br /&gt;
| jumprange           = 8.47&lt;br /&gt;
| utility             = 1&lt;br /&gt;
| small               = 3&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = &lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
|dimensions = 31.2L - 29.7W - 7.1H&lt;br /&gt;
|type = Combat&lt;br /&gt;
|maxjumprange = 25.37|masslock = 6|reservedic = 1x Size 2 [[Military Compartment]]}}&lt;br /&gt;
{{Distinguish|Imperial Eagle}}&lt;br /&gt;
{{quote|The Eagle is a proven combat fighter with a distinguished history. It is one of the smallest fighters available with jump capability. It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies. This role has been superseded by the respective navies&#039; short range fighter programmes, but the Eagle still sees extensive service across human space. Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Eagle MkII&#039;&#039;&#039; is an agile fighter sporting 3 weapon [[hardpoint]]s. It is the most manoeuvrable ship currently in the game (excluding ship launched fighters), as well as being the cheapest combat-specialized vessel. However, it suffers from a short [[hyperspace]] range, as well as a tendency to overheat and run out of weapons power.&lt;br /&gt;
&lt;br /&gt;
In September 2014 [[Frontier Developments|Frontier]] announced that the Eagle would become a second starting [[Ships|ship]] for all players who had pre-ordered [[Elite Dangerous]], including existing Beta and Kickstarter supporters. This starting Eagle (known as the &amp;quot;Freagle&amp;quot;) is located in a [[Station]] outside of the player&#039;s starting system and can be flown once the commander travels to the station where it is stored. The Free Eagle can be found by opening the [[Galaxy Map]] and looking for a system with a blue ship icon next to it; the ship will be located in a station within the designated system.&lt;br /&gt;
&lt;br /&gt;
Some players aspiring to be [[Bounty Hunter|bounty hunters]] may use the Eagle as a cheaper alternative to the [[Viper MkIII|Viper]]. While this is a valid strategy for bounty hunting, keep in mind that the Eagle, while very agile, has a very weak hull so fitting [[Shield Boosters]] is strongly advised for an Eagle wielding bounty hunter. The issue with this however is that Eagle has only one utility mount, meaning that this means going without a  [[Kill Warrant Scanner]]. &lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of main body of ship, 1 small hardpoint on the top of the ship behind the cockpit.&lt;br /&gt;
&lt;br /&gt;
The Eagle MkII has an available 12 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
The Eagle is a very common ship and can be found at nearly any shipyard. If you are struggling to find it, the following (incomplete) list contains confirmed purchase locations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Abukunin&lt;br /&gt;
|Reilly Hub&lt;br /&gt;
|April 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AC +26 37030&lt;br /&gt;
|Culbertson Port&lt;br /&gt;
|2015-12-27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arjung&lt;br /&gt;
|Hiyya Orbital&lt;br /&gt;
|10/3/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
| June 16, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bolos&lt;br /&gt;
|Vizcaino Horizons&lt;br /&gt;
|16May15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cao Yans&lt;br /&gt;
| Nordenskiold Hub&lt;br /&gt;
| Feb 26, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cauani&lt;br /&gt;
| Hardy City&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dangtei&lt;br /&gt;
|Harrington Station&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Ackerman Market&lt;br /&gt;
|Jan 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 180-18&lt;br /&gt;
| Alexandria Gateway&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| I Bootis&lt;br /&gt;
| Chango Dock&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ki Laufey&lt;br /&gt;
|Fiennes Orbital&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lambda-1 Tucanea&lt;br /&gt;
|Riess Hub&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Liaedin&lt;br /&gt;
|Kohl Terminal&lt;br /&gt;
|March 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lo Pegasi&lt;br /&gt;
| Garcia Station&lt;br /&gt;
| 12 Dec, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 445-22&lt;br /&gt;
| Trevithick Horizons&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lwen&lt;br /&gt;
| Oliver Enterprise&lt;br /&gt;
| 1 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kelin Samba&lt;br /&gt;
|Bolkow City&lt;br /&gt;
|9 Aug, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Station&lt;br /&gt;
|23Mar15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kurmodiae&lt;br /&gt;
| Virchow Dock&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 780&lt;br /&gt;
|Aristotle Gateway&lt;br /&gt;
|August 20, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sol&lt;br /&gt;
|Daedalus&lt;br /&gt;
|May 12, 2016&lt;br /&gt;
|20% discount&lt;br /&gt;
|-&lt;br /&gt;
| Styx&lt;br /&gt;
| Chu Hub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tauerni&lt;br /&gt;
| Rushworth Port&lt;br /&gt;
| 4 Jan, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ualapalor&lt;br /&gt;
|Preuss Station&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yanyan&lt;br /&gt;
| Morin City&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gateway&lt;br /&gt;
|Dublin Citadel&lt;br /&gt;
|July 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ellison Station&lt;br /&gt;
|December 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|April 03, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lethe&lt;br /&gt;
|Obruchev Bastion&lt;br /&gt;
|August 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Eagle MkII.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x4] || C || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Empty&#039;&#039; [m]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
* [m] = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rivalry_-_Elite_Dangerous_Eagle&lt;br /&gt;
Eagle_MkII_-_Core_Dynamics_Elite_Dangerous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg&lt;br /&gt;
TheCoreDynamicsEagleWithPaintjob.jpg&lt;br /&gt;
freedom-03.jpg&lt;br /&gt;
Screenshot 0046.jpg&lt;br /&gt;
Screenshot 0090.jpg&lt;br /&gt;
Screenshot 0261.jpg&lt;br /&gt;
Eagle 2.png&lt;br /&gt;
Eagle 3.png&lt;br /&gt;
4uMicGN.png|Eagle landing&lt;br /&gt;
bZp6XCg.png|Eagle overheating&lt;br /&gt;
waJt57b.png|Eagle departing&lt;br /&gt;
EagleMkII.png|White Rail paint-job&lt;br /&gt;
File:Wings-of-fire-01.jpg |Eagle with Orange Ignition paint-job&lt;br /&gt;
Screenshot_0195.png|Eagle fitted with ship kit pieces&lt;br /&gt;
File:Debris_field_Eagle_MkII.jpg |Eagle found adrift at a signal source&lt;br /&gt;
20160825223650_1.jpg|White Rail Eagle among destroyed eagles at Trophy Camp&lt;br /&gt;
File:11951x1303.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:13667x4577.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:12566x1385.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:15884x1658.jpg |An Eagle MkII with ship kit&lt;br /&gt;
File:13795x9894.jpg |An Eagle MkII with ship kit&lt;br /&gt;
blueprint-eagle.png|Core Dynamics Eagle Mk II Blueprint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Eagle MkII]]&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:865:5BAA:84AD:8E76</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Station&amp;diff=26736</id>
		<title>Station</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Station&amp;diff=26736"/>
		<updated>2017-07-30T11:39:24Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:914:9E4D:B883:AB25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stations&#039;&#039;&#039; are built in space to provide living space for humans, and are specialized to produce certain [[goods]]. [[Ships]] can dock at them, allowing access to the station services. Station services include accepting [[missions]] and [[Passenger Carrier|passenger contracts]], buying new ships or [[outfitting]] for ships, clearing and collecting bounty, paying [[fine]]s, refuelling, repairs, [[trader|trading]] (legally and illegally), and hiring [[:Category:Crew|crew]]. They are also equipped with their own defence systems in place to deal with criminals and [[smuggler]]s. Defensive turrets are very powerful and can destroy a small size ship ([[Hauler]], [[Cobra]]) in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
Some stations rotate to provide centrifugal force simulating the pull of [[gravity]]. The exterior appearance of a station is an accurate depiction of its specialized economic output, although there are several variants of each model. For example, towns and farms are clearly visible in agricultural hubs, or Orbis models.&lt;br /&gt;
&lt;br /&gt;
The number and quality of services available at a station can vary. Under certain extreme conditions, such as when a large quantity of [[Unknown Artefact]]s has been sold on a station&#039;s black market, most or all services, including refuelling, may be disabled. Two station types, [[Capital Ship Dock]]s and [[Installation]]s, offer no docking facilities or services.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
[[Starport]]s such as the Coriolis, Orbis and Ocellus are a safe haven for pilots amid the vastness of space. They’re also very big; an entire city floating in space and slowly rotating to create artificial [[gravity]] for the [[trader]]s, [[pilot]]s, tourists and citizens aboard. Millions of people live and work there. Gravity differs between each tower&#039;s floors. For many residents real daylight is a rare privilege. The landing hub is pressurized with an atmosphere. The docking hub is a safe zone, because no firing of weapons is permitted. Defensive turrets protect it and uphold the law.&amp;lt;ref&amp;gt;Official The Art of Elite Dangerous art book, August 17 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
LIFE_IN_SPACE_-_Elite_Dangerous_Time_Lapse&lt;br /&gt;
Hind_Mines &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===Station Type===&lt;br /&gt;
The station type and interiors are determined by star system type, economy, and population. There are Tourism, Refinery, Agriculture, Tech, Regular, and Wealthy station interiors.&lt;br /&gt;
&lt;br /&gt;
[[File:Regular Station.jpg|thumb|200px|Regular station (e.g. Azeban City, Eranin)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wealthy Station.png|thumb|200px|Wealthy station (e.g. Leonard Nimoy Station, LHS 3006)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tourism Station.jpg|thumb|200px|Tourism station (e.g. Galouye Terminal, Obambivas)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Refinery Station.jpg|thumb|200px|Refinery station (e.g. Phillips Dock, Peacock)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tech Station.jpg|thumb|200px|Tech station (e.g. Thornycroft Terminal, Kuwair)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Agriculture Station.jpg|thumb|200px|Agriculture station (e.g. Kingsbury Dock, Thrutis)]]&lt;br /&gt;
&lt;br /&gt;
===Docking===&lt;br /&gt;
{{Main|Docking}}&lt;br /&gt;
&lt;br /&gt;
To dock with a station, pilots must first request docking permissions by accessing the navigational terminal&#039;s &amp;quot;Contacts&amp;quot; tab. Pilots farther than 7,500m from a station will be automatically denied access and asked to approach to said distance first. In heavily populated or lagging instances, all ports may be occupied and a permit will be denied. Once granted, the pilot will be assigned a landing pad number to approach and land on. If the pilot does not land within the allotted time slot [usually 10 minutes], the pilot will have to exit the station and request additional permissions. Attempting to dock without permissions will trigger a lethal response within 60 seconds. This includes docking on the incorrect landing platform.&lt;br /&gt;
&lt;br /&gt;
If docking control responds with a generic &amp;quot;docking request denied&amp;quot; message, then it&#039;s likely all landing pads are occupied. One can circumvent this by logging out of the open play and into solo play will usually fix this. Once docked, you can switch back to open play.&lt;br /&gt;
&lt;br /&gt;
Upon undocking from your landing platform, you will have 5 minutes to exit the station before you are considered a loiterer and a 60-second hostility timer begins.&lt;br /&gt;
&lt;br /&gt;
To either side of the docking port are lights coloured green and red. Pilots should approach on the side with the green lights to reduce the chance of a collision.&lt;br /&gt;
&lt;br /&gt;
===Ship Storage===&lt;br /&gt;
Players can purchase and store additional ships at each station and switch freely between them when docked. These can be accessed from the [[shipyard]] section of the [[starport]] services screen.&lt;br /&gt;
&lt;br /&gt;
===No Fire Zone===&lt;br /&gt;
All stations have an area surrounding them designated a no fire zone. You are notified each time your ship enters and exits this area. You will also receive a message when your ship enters this zone to retract your weapons, should they be deployed at the time. If you should fire any of your [[weapons]] within the no fire zone you will be fined. Station defences will activate and open fire on your ship if your weapons hit the station or any ship that is not wanted in that jurisdiction. Using any scanner within the no fire zone is perfectly legitimate and legal.&lt;br /&gt;
&lt;br /&gt;
Dumping any cargo within the no fire zone will get you fined, except while docked in the station.&lt;br /&gt;
&lt;br /&gt;
Travelling faster than 100 m/s in a no fire zone will give you a reckless flying fine if you are in a collision with another ship, however this does not apply for speeds under 100 m/s. If a collision, no matter the speed, results in a ship being destroyed you will be charged for murder and have the station open fire on you.&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;If the ship is player controlled and has Report Crimes Against Me turned off, no fines or bounties will be issued&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;eStationTable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Coriolis]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:CoriolisStation_001.jpg|300px|link=Coriolis]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 90 sec. (89.714 exactly)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| Docks: 0.1&amp;lt;br /&amp;gt;Lower decks: 1.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| 2 km in Radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Ocellus]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:OcellusStation_001.jpg|300px|link=Ocellus]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| Docks: 0.1&amp;lt;br /&amp;gt;Equatorial trench: 0.7&amp;lt;br /&amp;gt;Lower decks: 1.0&amp;lt;br /&amp;gt;Ring: 1.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:OrbisStation_001.jpg|300px|link=Orbis]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 120 sec.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| Docks : 0.1&amp;lt;br /&amp;gt;Lower Decks : 1&amp;lt;br /&amp;gt;Middle Ring : 0.5&amp;lt;br /&amp;gt;Outer Ring : 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| Big Torus is 4 km in radius&amp;lt;br /&amp;gt;Small Torus is 2 km in radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Outpost]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Outpost_001.jpg|300px|link=Outpost]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 2-4&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| Varies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Asteroid Base]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Asteroid Base 2.3 beta.png|300px|link=Asteroid Base]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 300 sec.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Capital Ship Dock]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Capital ship dock.png|300px|link=]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Installation]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Elite Dangerous Installation.png|300px|link=Installation]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
While Outposts (and possibly Coriolis stations) are constructed in orbit where they are needed, Ocellus and Orbis stations are partially constructed elsewhere, transported to their destinations, and then completed. The Ocellus and Orbis dock enclosures are built first, then attached to an engine assembly that allows them to jump to the final build site. Upon arrival, the docks are opened to the public for docking, but remain stationary. The engines are eventually detached, and a spire built along the dock&#039;s rear axis to accommodate habitation rings, solar panel arrays, and other modules. Once the station&#039;s modules are completed, the station is rotated and is considered fully online.&lt;br /&gt;
&lt;br /&gt;
== Notable Stations ==&lt;br /&gt;
* [[Jameson Memorial]] has all ships and modules available for purchase at a 10% discount. This [[Orbis]] station orbits [[Founders World]]. You must reach the [[Ranks|rank]] of Elite or be a Kickstarter backer in order to get a permit to access Founders World.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Stations]] - automatically populating list of documented stations&lt;br /&gt;
* [[Influence]] - Information about faction ownership of stations&lt;br /&gt;
* [[Megaship]] - A class of ships with on-board docking facilities for smaller ships&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OcellusConstruction000.jpg|An Ocellus station at the initial phase of construction&lt;br /&gt;
OcellusConstruction001.jpg|An Ocellus station&#039;s habitation rings under construction&lt;br /&gt;
Orbis station construction.png|An Orbis station at the initial phase of construction&lt;br /&gt;
Outpost space station.jpg|An Outpost&lt;br /&gt;
AganippeJulianMarket.png&lt;br /&gt;
Brooks estate.JPG&lt;br /&gt;
Orbis station.jpg&lt;br /&gt;
Coriolis station.jpg&lt;br /&gt;
CoriolisStationRendering.jpg&lt;br /&gt;
Coriolis Station Closeup.jpeg&lt;br /&gt;
Coriolis Station Interior.jpg&lt;br /&gt;
File:Little-big-town-002.jpg |Kohl Terminal in Liaedin&lt;br /&gt;
File:Tower-homestead.jpg |Close up of the interior of a Orbis or Ocellus station&#039;s large diameter ring&lt;br /&gt;
File:Idyllic-living.jpg |Another close up on the interior of a large diameter ring&lt;br /&gt;
File:359320_20160426014629_1.png&lt;br /&gt;
20160615192032_1.jpg|A rare Coriolis station variant with two polar &amp;quot;arms&amp;quot;&lt;br /&gt;
File:Ocellus_trench_building_detail_view_1.jpg |Close up on the buildings in the trench of an Ocellus type station&lt;br /&gt;
File:2015-10-16_00004.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
File:2015-10-16_00002.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
File:2015-10-15_00001.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
File:9526x9791.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
File:Sit-a-while-and-listen.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
Orbis Station Traffic.jpg|Orbis station traffic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Stations]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:914:9E4D:B883:AB25</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Station&amp;diff=26732</id>
		<title>Station</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Station&amp;diff=26732"/>
		<updated>2017-07-29T00:53:52Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:6C90:A451:9DAA:E686: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stations&#039;&#039;&#039; are built in space to provide living space for humans, and are specialized to produce certain [[goods]]. [[Ships]] can dock at them, allowing access to the station services. Station services include accepting [[missions]] and [[Passenger Carrier|passenger contracts]], buying new ships or [[outfitting]] for ships, clearing and collecting bounty, paying [[fine]]s, refuelling, repairs, [[trader|trading]] (legally and illegally), and hiring [[:Category:Crew|crew]]. They are also equipped with their own defence systems in place to deal with criminals and [[smuggler]]s. Defensive turrets are very powerful and can destroy a small size ship ([[Hauler]], [[Cobra]]) in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
Some stations rotate to provide centrifugal force simulating the pull of [[gravity]]. The exterior appearance of a station is an accurate depiction of its specialized economic output, although there are several variants of each model. For example, towns and farms are clearly visible in agricultural hubs, or Orbis models.&lt;br /&gt;
&lt;br /&gt;
The number and quality of services available at a station can vary. Under certain extreme conditions, such as when a large quantity of [[Unknown Artefact]]s has been sold on a station&#039;s black market, most or all services, including refuelling, may be disabled. Two station types, [[Capital Ship Dock]]s and [[Installation]]s, offer no docking facilities or services.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
[[Starport]]s such as the Coriolis, Orbis and Ocellus are a safe haven for pilots amid the vastness of space. They’re also very big; an entire city floating in space and slowly rotating to create artificial [[gravity]] for the [[trader]]s, [[pilot]]s, tourists and citizens aboard. Millions of people live and work there. Gravity differs between each tower&#039;s floors. For many residents real daylight is a rare privilege. The landing hub is pressurized with an atmosphere. The docking hub is a safe zone, because no firing of weapons is permitted. Defensive turrets protect it and uphold the law.&amp;lt;ref&amp;gt;Official The Art of Elite Dangerous art book, August 17 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
LIFE_IN_SPACE_-_Elite_Dangerous_Time_Lapse&lt;br /&gt;
Hind_Mines &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===Station Type===&lt;br /&gt;
The station type and interiors are determined by star system type, economy, and population. There are Tourism, Refinery, Agriculture, Tech, Regular, and Wealthy station interiors.&lt;br /&gt;
&lt;br /&gt;
[[File:Regular Station.jpg|thumb|200px|Regular station (e.g. Azeban City, Eranin)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wealthy Station.png|thumb|200px|Wealthy station (e.g. Leonard Nimoy Station, LHS 3006)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tourism Station.jpg|thumb|200px|Tourism station (e.g. Galouye Terminal, Obambivas)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Refinery Station.jpg|thumb|200px|Refinery station (e.g. Phillips Dock, Peacock)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tech Station.jpg|thumb|200px|Tech station (e.g. Thornycroft Terminal, Kuwair)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Agriculture Station.jpg|thumb|200px|Agriculture station (e.g. Kingsbury Dock, Thrutis)]]&lt;br /&gt;
&lt;br /&gt;
===Docking===&lt;br /&gt;
{{Main|Docking}}&lt;br /&gt;
&lt;br /&gt;
To dock with a station, pilots must first request docking permissions by accessing the navigational terminal&#039;s &amp;quot;Contacts&amp;quot; tab. Pilots farther than 7,500m from a station will be automatically denied access and asked to approach to said distance first. In heavily populated or lagging instances, all ports may be occupied and a permit will be denied. Once granted, the pilot will be assigned a landing pad number to approach and land on. If the pilot does not land within the allotted time slot [usually 10 minutes], the pilot will have to exit the station and request additional permissions. Attempting to dock without permissions will trigger a lethal response within 60 seconds. This includes docking on the incorrect landing platform.&lt;br /&gt;
&lt;br /&gt;
If docking control responds with a generic &amp;quot;docking request denied&amp;quot; message, then it&#039;s likely all landing pads are occupied. One can circumvent this by logging out of the open play and into solo play will usually fix this. Once docked, you can switch back to open play.&lt;br /&gt;
&lt;br /&gt;
Upon undocking from your landing platform, you will have 5 minutes to exit the station before you are considered a loiterer and a 60-second hostility timer begins.&lt;br /&gt;
&lt;br /&gt;
To either side of the docking port are lights coloured green and red. Pilots should approach on the side with the green lights to reduce the chance of a collision.&lt;br /&gt;
&lt;br /&gt;
===Ship Storage===&lt;br /&gt;
Players can purchase and store additional ships at each station and switch freely between them when docked. These can be accessed from the [[shipyard]] section of the [[starport]] services screen.&lt;br /&gt;
&lt;br /&gt;
===No Fire Zone===&lt;br /&gt;
All stations have an area surrounding them designated a no fire zone. You are notified each time your ship enters and exits this area. You will also receive a message when your ship enters this zone to retract your weapons, should they be deployed at the time. If you should fire any of your [[weapons]] within the no fire zone you will be fined. Station defences will activate and open fire on your ship if your weapons hit the station or any ship that is not wanted in that jurisdiction. Using any scanner within the no fire zone is perfectly legitimate and legal.&lt;br /&gt;
&lt;br /&gt;
Dumping any cargo within the no fire zone will get you fined, except while docked in the station.&lt;br /&gt;
&lt;br /&gt;
Travelling faster than 100 m/s in a no fire zone will give you a reckless flying fine if you are in a collision with another ship, however this does not apply for speeds under 100 m/s. If a collision, no matter the speed, results in a ship being destroyed you will be charged for murder and have the station open fire on you.&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;If the ship is player controlled and has Report Crimes Against Me turned off, no fines or bounties will be issued&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;eStationTable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Coriolis]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:CoriolisStation_001.jpg|300px|link=Coriolis]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 90 sec. (89.714 exactly)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| Docks: 0.1&amp;lt;br /&amp;gt;Lower decks: 1.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| 2 km in Radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Ocellus]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:OcellusStation_001.jpg|300px|link=Ocellus]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| Docks: 0.1&amp;lt;br /&amp;gt;Equatorial trench: 0.7&amp;lt;br /&amp;gt;Lower decks: 1.0&amp;lt;br /&amp;gt;Ring: 1.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:OrbisStation_001.jpg|300px|link=Orbis]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 120 sec.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| Docks : 0.1&amp;lt;br /&amp;gt;Lower Decks : 1.0&amp;lt;br /&amp;gt;Middle Ring : 0.5&amp;lt;br /&amp;gt;Outer Ring : 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| Big Torus is 4 km in radius&amp;lt;br /&amp;gt;Small Torus is 2 km in radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Outpost]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Outpost_001.jpg|300px|link=Outpost]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 2-4&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| Varies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Asteroid Base]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Asteroid Base 2.3 beta.png|300px|link=Asteroid Base]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 300 sec.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Capital Ship Dock]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Capital ship dock.png|300px|link=]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 300px; padding: 8px;&amp;quot; rowspan=&amp;quot;6&amp;quot; | &#039;&#039;&#039;[[Installation]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Elite Dangerous Installation.png|300px|link=Installation]]&lt;br /&gt;
! style=&amp;quot;width: 100px; text-align: left;&amp;quot; rowspan=&amp;quot;3&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
While Outposts (and possibly Coriolis stations) are constructed in orbit where they are needed, Ocellus and Orbis stations are partially constructed elsewhere, transported to their destinations, and then completed. The Ocellus and Orbis dock enclosures are built first, then attached to an engine assembly that allows them to jump to the final build site. Upon arrival, the docks are opened to the public for docking, but remain stationary. The engines are eventually detached, and a spire built along the dock&#039;s rear axis to accommodate habitation rings, solar panel arrays, and other modules. Once the station&#039;s modules are completed, the station is rotated and is considered fully online.&lt;br /&gt;
&lt;br /&gt;
== Notable Stations ==&lt;br /&gt;
* [[Jameson Memorial]] has all ships and modules available for purchase at a 10% discount. This [[Orbis]] station orbits [[Founders World]]. You must reach the [[Ranks|rank]] of Elite or be a Kickstarter backer in order to get a permit to access Founders World.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Stations]] - automatically populating list of documented stations&lt;br /&gt;
* [[Influence]] - Information about faction ownership of stations&lt;br /&gt;
* [[Megaship]] - A class of ships with on-board docking facilities for smaller ships&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OcellusConstruction000.jpg|An Ocellus station at the initial phase of construction&lt;br /&gt;
OcellusConstruction001.jpg|An Ocellus station&#039;s habitation rings under construction&lt;br /&gt;
Orbis station construction.png|An Orbis station at the initial phase of construction&lt;br /&gt;
Outpost space station.jpg|An Outpost&lt;br /&gt;
AganippeJulianMarket.png&lt;br /&gt;
Brooks estate.JPG&lt;br /&gt;
Orbis station.jpg&lt;br /&gt;
Coriolis station.jpg&lt;br /&gt;
CoriolisStationRendering.jpg&lt;br /&gt;
Coriolis Station Closeup.jpeg&lt;br /&gt;
Coriolis Station Interior.jpg&lt;br /&gt;
File:Little-big-town-002.jpg |Kohl Terminal in Liaedin&lt;br /&gt;
File:Tower-homestead.jpg |Close up of the interior of a Orbis or Ocellus station&#039;s large diameter ring&lt;br /&gt;
File:Idyllic-living.jpg |Another close up on the interior of a large diameter ring&lt;br /&gt;
File:359320_20160426014629_1.png&lt;br /&gt;
20160615192032_1.jpg|A rare Coriolis station variant with two polar &amp;quot;arms&amp;quot;&lt;br /&gt;
File:Ocellus_trench_building_detail_view_1.jpg |Close up on the buildings in the trench of an Ocellus type station&lt;br /&gt;
File:2015-10-16_00004.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
File:2015-10-16_00002.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
File:2015-10-15_00001.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
File:9526x9791.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
File:Sit-a-while-and-listen.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
Orbis Station Traffic.jpg|Orbis station traffic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Stations]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:6C90:A451:9DAA:E686</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Sagittarius_A*&amp;diff=10482</id>
		<title>Sagittarius A*</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Sagittarius_A*&amp;diff=10482"/>
		<updated>2017-07-27T00:29:25Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:78D5:5932:1996:7FCA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
|controller = None&lt;br /&gt;
|government = None&lt;br /&gt;
|allegiance = None&lt;br /&gt;
|population = 0&lt;br /&gt;
|security = 0|image = Sagittarius A 2015-09-23 22-32-31.jpg}}&lt;br /&gt;
{{quote|Supermassive Black Holes tend to form when an initial Black Hole begins to swallow even more mass including other Black Hole. With time they acquire a vast mass - and become a key compoment of the galaxy. With much of the other galactic mass rotating around them and can be several million solar masses.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sagittarius A*&#039;&#039;&#039;, often abbreviated as &#039;&#039;&#039;Sag A*&#039;&#039;&#039; or &amp;quot;Saga&amp;quot;, is a famous system that serves as the exact centre of the galaxy. It is home to the game&#039;s only known Supermassive Black Hole, and a much smaller white star called Source 2. The system is very popular due to its significance as the centre of the galaxy, and is a common destination for [[explorer]]s.&lt;br /&gt;
&lt;br /&gt;
Sagittarius A* is 25,900 light years from Sol. It will take roughly 700 jumps to reach the system with a 35-40ly jump range. The record time for reaching Sagittarius A* is around 8-9 hours of nonstop play and not exploring the systems on the way there. Normally, a realistic, profitable voyage to Sagittarius A* and back will take a few weeks.&lt;br /&gt;
==A Guide to Getting There==&lt;br /&gt;
A voyage to Sagittarius A* and back is not easy - in fact, it is sometimes said to be quite dangerous, but if you ping every system with your [[Discovery Scanner]] and explore the ones that look valuable, it can be extremely profitable - you can make several tens of millions from a Sagittarius A* trip.&lt;br /&gt;
===The Right Stuff===&lt;br /&gt;
&lt;br /&gt;
If you want to set off on the journey, you need to be equipped properly&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;An exploration ship&#039;&#039;&#039; - you can&#039;t go exploring without having a ship meant for it! [[Diamondback Explorer]]s are particularly recommended for exploration due to their low cost (2 million credits) and very high maximum jump range (40ly). [[Asp Explorer]]s also have a high jump range at 37ly, but they are much more expensive at a price of 6 million credits. [[Anaconda]]s are capable of reaching up to 40ly, but it is extremely expensive. Shorter voyages to other locations like the Orion Nebula can be accomplished in a [[Cobra MkIII]] or a [[Hauler]], however.&lt;br /&gt;
*&#039;&#039;&#039;Advanced Discovery Scanner&#039;&#039;&#039; - most systems, especially systems with hot, white stars, will have objects that are over 1,000 light-seconds away from the star and will not be detected with an Intermediate or Basic scanner.&lt;br /&gt;
*&#039;&#039;&#039;[[Detailed Surface Scanner]]&#039;&#039;&#039; - Detailed surface scans will maximise the amount of credits you can get by scanning objects.&lt;br /&gt;
*&#039;&#039;&#039;Class D modules&#039;&#039;&#039;, except [[Frame Shift Drive]] (FSD) - Having Class D modules will increase your jump range, but your FSD must be the best it can possibly be. The best FSDs cost around 4-5 million credits. By the way, if you get worried downgrading your modules to Class D, don&#039;t. You don&#039;t actually need anything other than Class D (Except your FSD, of course), including [[Life Support]], [[Power Plant]], and [[Thrusters]]. Installing an A-rated smaller Power Plant in some cases might be preferable to a D-rated larger one, due to higher heat efficiency which will make scooping stars a lot easier. &lt;br /&gt;
*&#039;&#039;&#039;Fuel Scoop &#039;&#039;&#039;- there are no stations on the way to Sagittarius A*, which means you&#039;ll have to fly into a star&#039;s corona to refill your fuel tank. Equip the best one you can afford, you don&#039;t want to spend more time next to the star than you absolutely need to. &lt;br /&gt;
*Bringing weapons and most utility modules is not recommended! There will probably be no-one around to attack you while exploring, and having weapons or utility slots on board will decrease your jump range. The only utility modules that would be of any use are heat-sinks and shield boosters.&lt;br /&gt;
*Shields are useful for preventing damage when landing on planets and for the occasional pirate on return to civilization. Also useful for protection from players who occasionally hang around Sagittarius A* preying on unprotected explorers.&lt;br /&gt;
*[[Auto Field-Maintenance Unit]]s are handy to have but they&#039;re not essential. Your modules will deteriorate over time and it&#039;s likely you will warp into a not-nice location along the way. They don&#039;t really reduce your jump range significantly.&lt;br /&gt;
===Patience is Key===&lt;br /&gt;
Sagittarius A* isn&#039;t exactly a walk down the street - it&#039;s 25,900 light years away from sol. You read that right - Twenty-five thousand light years from [[Sol]]. You won&#039;t be able to plop yourself in the seat of an Asp Explorer, hop on over to the centre of the galaxy, and get back to Earth in time for tea at grandma&#039;s. It takes, at the absolute minimum, 8 hours to get there. That&#039;s not an awfully long time, but remember that the guy that got there in 8 hours did literally nothing else but get to his destination, and 8 hours is just the time it took to get there, and it&#039;s unknown how long he spent getting back to Sol.&lt;br /&gt;
&lt;br /&gt;
If you want a profitable voyage, you&#039;ll need both time and patience and you must be able to handle being away from civilisation for a few weeks of playing until you get to the core where it&#039;s likely you&#039;ll meet up with other visiting explorers.&lt;br /&gt;
===Know What You Can Scoop===&lt;br /&gt;
Not every star is scoopable - only 7 star types are scoopable:&lt;br /&gt;
*Red Dwarf Stars (M)&lt;br /&gt;
*Orange Dwarf Stars (K)&lt;br /&gt;
*Yellow Dwarf Stars (G)&lt;br /&gt;
*Yellow-White Dwarf Stars (F)&lt;br /&gt;
*Blue Main Sequence Stars (A, B and O)&lt;br /&gt;
The sequence can be remembered with the phrase, &amp;quot;Oh Be A Fine Girl, Kiss Me!&amp;quot; or simply &amp;quot;KGB Foam&amp;quot;. Be aware that T-Tauri stars are often mistaken for normal stars, as they look exactly the same - but you can tell if it&#039;s a T-Tauri star if you get into fuel scooping range and nothing happens. It will also show that it&#039;s a T-Tauri star on the system map. Be aware that sometimes you will stumble into massive swathes of space that are full of T-Tauri stars and you might run low on [[Fuel]] while inside. If this happens, search for the nearest scoopable star or if there are none nearby and you&#039;re close enough to inhabited space (&amp;lt;1,000ly), you can get someone with [[Fuel Transfer Drone]] to help out.&lt;br /&gt;
&lt;br /&gt;
Running out of fuel in the middle of a voyage is the worst thing that can happen to an explorer - without fuel, you can&#039;t make jumps, your modules will run out of power, and you&#039;ll be left to die. Unless the fuel rats manage to save you.&lt;br /&gt;
&lt;br /&gt;
==System Layout==&lt;br /&gt;
* Sagittarius A*&lt;br /&gt;
** [[Sagittarius A*]]&lt;br /&gt;
** [[/Source 2/]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sagittarius A* is the only known Supermassive Black Hole in the game - as well as being one of the largest objects.&lt;br /&gt;
* Being the centre of the galaxy, Sagittarius A* is one of the most popular systems outside of inhabited space. It is particularly popular with explorers, but caution is advised if going there in Open Play as some explorers have had issues with gankers waiting at the black hole to interdict unarmed explorers going to the system.&lt;br /&gt;
* Many explorers have pleaded to have a special community goal to colonise the system and build [[Starport]]s there.&lt;br /&gt;
* Special voyages have been proposed to bring an [[Unknown Artefact]] to the black hole and see if it will do anything. None have been attempted due to how far away it is, the knowledge that it might do nothing at all, and the fact that Unknown Artefacts attack your ship&#039;s modules.&lt;br /&gt;
* On 18/02/16 Sagittarius A* became the first location where the theoretical instance cap was broken with over 50 player ships in the same visible space. Soon after this record was again broken with 101 players recorded.&lt;br /&gt;
* The maximum surface scan range for Sagittarius A* is 144,278 Ls.&amp;lt;ref&amp;gt;http://i.imgur.com/O1xSG6I.jpg&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/ndBXYV2.jpg&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
* It&#039;s essentially a harmless graphical entity. They haven&#039;t put in any particular hazards yet.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sagittarius A 2015-09-23.jpg|Sagittarius A* info&lt;br /&gt;
Sagittarius A  at 1AU 2015-09-23.jpg|Sagittarius A at 1 AU&lt;br /&gt;
Green boundy line at 40LS 0379.jpg|Green boundary line at 40LS&lt;br /&gt;
Source 2 Class B star 2015-09-23.jpg|Source 2 Class B star&lt;br /&gt;
Sagittarius A.png|Sagittarius A*&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Star systems with in-game descriptions]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:78D5:5932:1996:7FCA</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35311</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35311"/>
		<updated>2017-07-25T15:27:32Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:D87D:72D:1576:8355: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = High&lt;br /&gt;
| timeinvestment    = Small&lt;br /&gt;
| suggestedships     = [[Asp Explorer]]; [[Cobra]]; [[Fer-de-Lance]]; [[Python]]; [[Viper]]; [[Vulture]]&lt;br /&gt;
| suggestedupgrades = [[Kill Warrant Scanner]]; [[Frame Shift Wake Scanner]]&lt;br /&gt;
|image = Bounty Hunter FDL.jpg}}&lt;br /&gt;
&lt;br /&gt;
Any player can collect a bounty by killing a wanted player or NPC. The ship scanner can determine if the selected target is &amp;quot;Clean&amp;quot; or if there is a warrant for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is recommended that bounty hunters equip a [[Kill Warrant Scanner]] to scan for those extra bounties (bind it to a fire group, aim at the target and &amp;quot;shoot&amp;quot; until the scan is finished). It is also recommended to have a [[Frame Shift Wake Scanner]] equipped, to scan any High Energy Wakes, in case the target jumps using [[Frame Shift Drive]] or FSD.&lt;br /&gt;
&lt;br /&gt;
Bounty hunters will often loiter outside [[station]]s in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.&lt;br /&gt;
&lt;br /&gt;
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem; additionally, be sure to wait until the scanner has indicated that your target is &amp;quot;Wanted,&amp;quot; as opening fire before this appears will be counted as assault if your target has &amp;quot;Report Crimes Against Me&amp;quot; enabled. In this instance the player will gain their own bounty and would need to go to a station in a system where their bounty does not apply. Note also that any bounty collected while wanted yourself can still be cashed in at a station.&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;Bounties have an expiry time depending on how high the bounty is and what the bounty was issued for.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To claim a bounty a player only needs to find a target with an active bounty on them and destroy their ship.  Getting the final &amp;quot;kill&amp;quot; shot is not required to claim the bounty if the following conditions are met: (1) No other players who are not part of your wing attack and hit the ship since your last successful hit on the target. NPC attacks do not count as kill credit to a player is prioritized over an NPC.  (2)  Your last successful hit on the target was within a short time frame before the killing blow, usually within the last 15-30 seconds or so.  Wing mates getting the killing blow will still award you a claim if your last hit on the target was within a decent time-frame.&lt;br /&gt;
&lt;br /&gt;
Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as &#039;wanted&#039; then you will gain your own bounty.&lt;br /&gt;
&lt;br /&gt;
As of 1.03 bounty hunting now gains a reputation gain with the faction you hunt in. Both stations and traders (including their fighter escorts) will appear as green blips on your radar and will assist you if attacked. In the case of traders, they only appear as green when encountering them for the second time, the first time they appear as any other random, non-aligned NPC.&lt;br /&gt;
&lt;br /&gt;
==Bounty Vouchers==&lt;br /&gt;
[[File:BountyVoucherMenu1.jpg|thumb|300px|Cashing in bounty vouchers]]&lt;br /&gt;
&lt;br /&gt;
Bounty vouchers are awarded when a commander destroys a ship that had a [[bounty]] on it. These vouchers must be cashed in at an appropriate contact to receive the reward.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=8648&amp;amp;p=192910#post192910 Design Discussion: Vouchers]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kills and associated bounty vouchers are recorded in the ship&#039;s log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in. An exception to this is if the bounty voucher was awarded in the presence of a system authority vessel in which case they &amp;quot;radio&amp;quot; the kill confirmation back to their home station.&lt;br /&gt;
&lt;br /&gt;
== Bounty Value ==&lt;br /&gt;
[[File:Elite Combat Animation.gif|right]]&lt;br /&gt;
Bounty value on NPC ships is somewhat random, but seems to scale proportionately both with class of ship and with skill of the pilot. An Elite Sidewinder might be worth more than a harmless ASP, even though the effort required to take down the latter may be greater than the effort for the former. Commonly seen ships and their bounties are below (bounties taken with Kill Warrant Scanner in an anarchy system - local system bounties may add to overall value):&lt;br /&gt;
* Sidewinder: 200 - 8,000 Cr&lt;br /&gt;
* Eagle: 1,000 - 9,000 Cr&lt;br /&gt;
* Cobra MkIII: 5,000 - 25,000Cr&lt;br /&gt;
* Viper MkIII: 10,000 - 43,000 Cr&lt;br /&gt;
* Hauler/Adder: 1,500 - 10,000 Cr&lt;br /&gt;
* Lakon Type-6/7: 3,000 - 20,000 Cr&lt;br /&gt;
* Miscellaneous Super-Heavies (Imperial Clipper, Federal Dropship, Python): ~20,000 - 200,000 Cr&lt;br /&gt;
* Anaconda: 50,000 - 350,000 Cr&lt;br /&gt;
These figures are highly subject to change on an individual basis and are just a vague guide. &lt;br /&gt;
&lt;br /&gt;
Most stations will display the 5 most wanted players in the system along with where they were last active and their bounty. Hunting other players can bring in bounty vouchers worth millions provided they do not Alt+F4 before you get the kill.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite Dangerous- Ralfi&#039;s idiot guide to Bounty hunting at RES&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ru:Охота за головами]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:D87D:72D:1576:8355</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Combat_Bond_Voucher&amp;diff=7214</id>
		<title>Combat Bond Voucher</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Combat_Bond_Voucher&amp;diff=7214"/>
		<updated>2017-07-25T15:21:28Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:D87D:72D:1576:8355: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Confuse|Bounty Voucher}}&lt;br /&gt;
[[File:Combat Bonds.svg|thumb|220x220px|Combat Bonds icon]]&lt;br /&gt;
&#039;&#039;&#039;Combat Bond Voucher&#039;&#039;&#039;s are monetary rewards earned through faction combat in [[Conflict Zone|conflict zones]].&lt;br /&gt;
&lt;br /&gt;
Each time upon entering a conflict zone [[players]] have the unique opportunity to side with a faction (by setting the preferred faction in-game in the Systems panel under Functions) in order to battle the opposition. For each destroyed ship combat bond vouchers are handed out and which, in turn, can be redeemed at the local [[station]]&#039;s combat bond contact.&lt;br /&gt;
&lt;br /&gt;
The amount of rewarded credits for each destroyed ship is fixed and depends upon ship type. In general it goes that the heavier a ship, the higher the reward.&lt;br /&gt;
&lt;br /&gt;
:{| style=&amp;quot;font-size: 88%; line-height: 1.3em;&amp;quot; class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! Ship&lt;br /&gt;
! Reward (CR)&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Fighter]]&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[F63 Condor]]&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle MkII]]&lt;br /&gt;
| 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra MkIII]]&lt;br /&gt;
| 16,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Imperial Courier]]&lt;br /&gt;
|16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper MkIII]] / [http://elite-dangerous.wikia.com/wiki/Cobra_MkIV MkIV]&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Asp_Scout Asp scout]&lt;br /&gt;
|24,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp Explorer]]&lt;br /&gt;
| 28,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Vulture]]&lt;br /&gt;
| 36,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Clipper]]&lt;br /&gt;
| 44,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Federal Dropship]]&lt;br /&gt;
|44,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Federal Assault Ship]]&lt;br /&gt;
|44,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Python]]&lt;br /&gt;
| 52,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| 72,000&lt;br /&gt;
|-&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Federal_Corvette Federal Corvette]&lt;br /&gt;
|80,000&lt;br /&gt;
|-&lt;br /&gt;
|[http://elite-dangerous.wikia.com/wiki/Imperial_Cutter Imperial Cutter]&lt;br /&gt;
|80,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The reward range for combat bond vouchers seems meager compared to [[Bounty Voucher|bounty vouchers]]. However note that you are in a co-operative battle. &lt;br /&gt;
** Prioritize Federal Corvettes, Imperial Cutters, Anacondas and Pythons. If there are none in scanner range, use &amp;quot;Select highest threat&amp;quot; targeting control to find your next target, regardless of their Combat Bond value - at least one or more Friendlies will engage same target, giving you a wingman - this makes fighting bigger ships much easier. Because this is a co-operative battle it is acceptable to get in on kills etc.&lt;br /&gt;
** By continuously eliminating the same target as NPC Friendlies, you will be able to establish a power ball of friendly ships, which will steamroll around your Conflict Zone. It occasionally breaks up when it comes on a fresh spawn of Hostile ships. Watch your radar for large concentrations of hostile ships, and if you spot your Friendlies heading in that direction, simply let them charge in, then go in for assist on heaviest Hostile ship and start over.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rewards were doubled in Powerplay update.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=151945&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Claims]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:D87D:72D:1576:8355</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Gu-97&amp;diff=15240</id>
		<title>Gu-97</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Gu-97&amp;diff=15240"/>
		<updated>2017-07-19T23:56:31Z</updated>

		<summary type="html">&lt;p&gt;2602:306:C4DC:76C0:DDD6:7746:66C5:1526: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|The Hunter}}&lt;br /&gt;
{{ShipInfobox&lt;br /&gt;
|image = Imperial-Fighter-Gu-97.png&lt;br /&gt;
|manufacturer = Gutamaya&lt;br /&gt;
|dimensions = 6.5L - 14.9W - 2.2H m&lt;br /&gt;
|type = Tiny Fighter&lt;br /&gt;
|factionreq = Empire&lt;br /&gt;
|factionrank =&lt;br /&gt;
|reservedic=&lt;br /&gt;
|cost =&lt;br /&gt;
|topspeed =312&lt;br /&gt;
|boostspeed =540&lt;br /&gt;
|manoeuvrability = 78 deg/s pitch&lt;br /&gt;
|shields =15&lt;br /&gt;
|armour =15&lt;br /&gt;
|hullmass =&lt;br /&gt;
|cargocapacity =0&lt;br /&gt;
|fuelcapacity =&lt;br /&gt;
|jumprange =0&lt;br /&gt;
|landingpad =[[Fighter Hangar]]&lt;br /&gt;
|small =2 &lt;br /&gt;
|utility = 1&lt;br /&gt;
| size1 =&lt;br /&gt;
| size2 = &lt;br /&gt;
| size3 =&lt;br /&gt;
| maxjumprange =&lt;br /&gt;
| maxtopspeed =&lt;br /&gt;
| maxboostspeed =&lt;br /&gt;
| maxcargocapacity =&lt;br /&gt;
| masslock =}}&lt;br /&gt;
&lt;br /&gt;
{{quote|In September, Gutamaya Shipyards released a new version of the enduringly popular Eagle. This month, the company has announced the launch of a new fighter designed specifically for the CQC Championship – the Imperial Fighter. Gutamaya has said that the small, manoeuvrable vessel will be ideally suited to close-quarters dogfights, and more than capable of going toe-to-toe with other CQC fighters.|Galnet News, 06 DEC 3301}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;https://community.elitedangerous.com/galnet/uid/56617a8b9657bafb2210d8c3&amp;lt;/ref&amp;gt;The &#039;&#039;&#039;Imperial Fighter&#039;&#039;&#039;, also known as the &#039;&#039;&#039;GU-97 Fighter&#039;&#039;&#039;, is the standard [[Empire]] fighter. It is as noted for its high manoeuvrability and firepower as it is for its low shielding and range. It is typically launched as support craft for an imperial cruiser, and is useless on its own if outflanked or outnumbered. It is most commonly seen in conflict zones which include an imperial faction, or patrolling space stations in imperial territory.&lt;br /&gt;
&lt;br /&gt;
The Imperial Fighter is currently accessible in [[Close Quarters Combat]] and with the release of [[Elite Dangerous: Horizons]] 2.2 &amp;quot;The Guardians&amp;quot; update, the Imperial Fighter is a [[Ship-Launched_Fighters|Ship-Launched Fighter]] that can be deployed from a [[Fighter_Hangar|Fighter Hangar]] module.&lt;br /&gt;
&lt;br /&gt;
The Imperial Fighter can be purchased in [[Empire]] systems only, but can be restocked in any system.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The blueprint describes the Imperial Fighter &#039;&#039;&amp;quot;The Empire&#039;s standard small class single man fighter is as famous for its agility as it is for its short range. If you see one of these then you know that something bigger is lurking nearby.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;http://elite-dangerous.wikia.com/wiki/File:450px-Empire_fighter.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
The Imperial Fighter is available in 5 variants, which differ only in weapons and utility slot. F-variants have fixed weapons and G-variants have gimballed weapons.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size: 0.88em;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Variant&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Weapons&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Utility&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Damage Per Second&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost] (m/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Pitch / Roll / Yaw Rate (deg/s)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost (CR)&lt;br /&gt;
|-&lt;br /&gt;
| Aegis F&lt;br /&gt;
| 2x fixed pulse laser&lt;br /&gt;
| [[Point Defence Turret]]&lt;br /&gt;
| 44&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
| Rogue F&lt;br /&gt;
| 2x fixed plasma repeater&lt;br /&gt;
| [[Chaff Launcher]]&lt;br /&gt;
| 36&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid G&lt;br /&gt;
|2x gimballed beam laser&lt;br /&gt;
|[[Heat Sink Launcher]]&lt;br /&gt;
| 25&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Rogue G&lt;br /&gt;
|2x gimballed pulse laser&lt;br /&gt;
|[[Chaff Launcher]]&lt;br /&gt;
|12&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|2x fixed beam laser&lt;br /&gt;
|[[Heat Sink Launcher]]&lt;br /&gt;
|45&lt;br /&gt;
|312 [540]&lt;br /&gt;
|78 / 144 / 36&lt;br /&gt;
|15,270&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This is the cost to initially outfit a [[Fighter Hangar]] bay for that fighter type/variant, or to change it to a different fighter type/variant. The cost to restock destroyed fighters is 1,030 CR each.&amp;lt;ref&amp;gt;https://www.reddit.com/r/EliteDangerous/comments/58q7cv/everything_you_need_to_know_about_ship_launched/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Variant&lt;br /&gt;
!System&lt;br /&gt;
!Station&lt;br /&gt;
!Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Gelid F&lt;br /&gt;
|Svass&lt;br /&gt;
|Reilly&lt;br /&gt;
|1/29/2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Imperial Fighter is not only the most maneuverable of the three Ship-Launched Fighters, it is the most maneuverable ship in the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
450px-Empire fighter.png|Blueprint for the Imperial Fighter&lt;br /&gt;
Imperial Fighter Schematic.jpg|Alternate blueprint&lt;br /&gt;
Empire Fighter 03.jpg|Concept art for the Imperial Fighter&lt;br /&gt;
File:2swlOLx.png&lt;br /&gt;
blueprint-gu97.png|Gutamaya GU-97 Imperial Fighter Blueprint&lt;br /&gt;
Imperial Fighter landed.jpg|Imperial Fighter landed&lt;br /&gt;
Imperial_Fighter_Ship Launched_Fighter.jpg|Imperial Fighter and Anaconda&lt;br /&gt;
Imperial-Fighter.png|Imperial Fighter&lt;br /&gt;
Imperial-Fighter-Landed.png|Imperial Fighter landed&lt;br /&gt;
Imperial-Fighter-Planetary-Ring.png|Imperial Fighter in a planetary ring&lt;br /&gt;
Imperial-Fighter-Gu-97.png|Imperial Fighter GU-97&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Imperial Fighter]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Gutamaya]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>2602:306:C4DC:76C0:DDD6:7746:66C5:1526</name></author>
	</entry>
</feed>