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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Remote_Release_Flechette_Launcher/@comment-99.248.246.6-20180824132332/@comment-2601:147:C201:CB59:BD6F:D571:5C49:7044-20180905145138&amp;diff=101511</id>
		<title>Talk:Remote Release Flechette Launcher/@comment-99.248.246.6-20180824132332/@comment-2601:147:C201:CB59:BD6F:D571:5C49:7044-20180905145138</title>
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		<updated>2018-09-05T14:51:38Z</updated>

		<summary type="html">&lt;p&gt;2601:147:C201:CB59:BD6F:D571:5C49:7044: Created page with &amp;quot;I mean, we&amp;#039;re talking about a game that, from the very begining, allowed you to drop from 1Mm/s to less than 400m/s without being splattered across the canopy by sheer G-force...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I mean, we&#039;re talking about a game that, from the very begining, allowed you to drop from 1Mm/s to less than 400m/s without being splattered across the canopy by sheer G-forces, or allows ships the size of Farrguts and Interdictors to harness litterally serveral suns worth of energy to punch a hole through the fabric of space and time not once, but twice, each jump, and communicate in real time through the holes. Technological inconsistency makes the game possible. It makes A LOT of games possible.&lt;/div&gt;</summary>
		<author><name>2601:147:C201:CB59:BD6F:D571:5C49:7044</name></author>
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