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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T00:11:49Z</updated>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Sagittarius_A*&amp;diff=10531</id>
		<title>Sagittarius A*</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Sagittarius_A*&amp;diff=10531"/>
		<updated>2019-09-13T01:49:24Z</updated>

		<summary type="html">&lt;p&gt;2600:387:8:F:0:0:0:BB: Stop spreading misinformation. Just because a handful of people use an incorrect name doesn’t make it correct or even “colloquial”.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
|image      = Sagittarius A system.png&lt;br /&gt;
|controller = None&lt;br /&gt;
|government = None&lt;br /&gt;
|allegiance = None&lt;br /&gt;
|population = 0&lt;br /&gt;
|security   = Anarchy&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sagittarius A*&#039;&#039;&#039;, officially abbreviated as &#039;&#039;&#039;Sgr A*, &#039;&#039;&#039;is a famous [[Star system|system]] that is recognized as the exact centre of the [[Galaxy|Milky Way galaxy]]. It is home to the only known [[Black Holes|Supermassive Black Hole]], as well as a white B-type star called Source 2. The system is very popular due to its significance as the centre of the galaxy, and dedicated [[explorer]]s are traditionally expected to visit it at least once in their careers.&lt;br /&gt;
&lt;br /&gt;
Only 3.66 ly away from Sagittarius A * is the system [[Stuemeae FG-Y d7561]], where [[Explorer&#039;s Anchorage]] is located. Explorer&#039;s Anchorage is the closest [[Starport]] to both Sagittarius A* and [[Beagle Point]], as well as the most distant Starport from [[Sol]]. It is a convenient rest stop for Sagittarius A* visitors and other travelers passing through the [[Galactic Centre]].&lt;br /&gt;
&lt;br /&gt;
==A Guide to Getting There==&lt;br /&gt;
Sagittarius A* is 25,900 light years from Sol. It will take roughly 700 jumps to reach the system with a 35-40 ly jump range, which means around 10 hours of travel time without any stops along the way; many pilots prefer to split the voyage into multiple segments over a period of several days or weeks. The fastest time in which Sagittarius A* can be reached is approximately 2 hours, provided an [[Anaconda]] with an 80 ly jump range is used with [[Neutron Highway|neutron star supercharging]].&lt;br /&gt;
&lt;br /&gt;
A voyage to Sagittarius A* and back is not easy - in fact, it is sometimes said to be quite dangerous, but if you ping every system with your [[Discovery Scanner]] and explore the ones that look valuable, it can be extremely profitable - you can make several tens of millions from a Sagittarius A* trip.&lt;br /&gt;
&lt;br /&gt;
===The Right Stuff===&lt;br /&gt;
If you want to set off on the journey, you need to be equipped properly&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;An exploration ship&#039;&#039;&#039; - you can&#039;t go exploring without having a ship meant for it! [[Diamondback Explorer]]s are particularly recommended for exploration due to their low cost (2 million credits) and very high maximum jump range (34ly). [[Asp Explorer]]s have a higher jump range at 37ly, but they are much more expensive at a price of 6 million credits. [[Anaconda]]s are capable of reaching up to 40ly, but it is extremely expensive. Shorter voyages to other locations like the Orion Nebula can be accomplished in a [[Cobra MkIII]] or a [[Hauler]], however.&lt;br /&gt;
*&#039;&#039;&#039;[[Detailed Surface Scanner]]&#039;&#039;&#039; - Detailed surface scans will allow mapping surfaces with probes, revealing any significant points of interest on the planet&#039;s surface, as well as awarding a credit bonus if the probe efficiency target has been met.&lt;br /&gt;
*&#039;&#039;&#039;Class D modules&#039;&#039;&#039;, except [[Frame Shift Drive]] (FSD) - Having Class D modules will increase your jump range, but your FSD and fuel scoop should be the best you can afford. The best FSDs cost between 160 thousand upwards beyond 50 million depending on size. Don&#039;t worry that using D-class modules will hinder your ship&#039;s performance, class D modules are sufficient for exploration (except for the fuel scoop and FSD), including [[Life Support]], [[Power Plant]], and [[Thrusters]]. Installing an A-rated smaller Power Plant in might in some cases be preferable to a D-rated larger one, due to higher heat efficiency which will make scooping stars a lot easier. &lt;br /&gt;
*&#039;&#039;&#039;Fuel Scoop &#039;&#039;&#039;- there are no stations on the way to Sagittarius A*, which means you&#039;ll have to fly into a star&#039;s corona to refill your fuel tank. Equip the best one you can afford, you don&#039;t want to spend more time next to the star than you absolutely need to. Also remember which stars can be scooped and which can&#039;t. Remembering a menomic of scoopable stars, such as KGB-FOAM, might come in handy. More on this below. &lt;br /&gt;
*Bringing weapons and most utility modules is not recommended. There will most likely be no-one around to attack you while exploring, and having weapons or utility slots on board will decrease your jump range. The only utility modules that would be of any use are heat-sinks and shield boosters.&lt;br /&gt;
*Shields are useful for preventing damage when landing on planets and for the occasional pirate on return to civilization. Also useful for protection from players who occasionally hang around Sagittarius A* preying on unprotected explorers.&lt;br /&gt;
*[[Auto Field-Maintenance Unit]]s are handy to have but they&#039;re not essential. Your modules will deteriorate over time and it&#039;s likely you will warp into a not-nice location along the way. They don&#039;t reduce your jump range. If you can, try to equip 2 AFMUs, so that one can repair the other as well, since AFMUs can&#039;t self-heal.&lt;br /&gt;
===Patience is Key===&lt;br /&gt;
Sagittarius A* isn&#039;t exactly a walk down the street - it&#039;s 25,900 light years away from sol. You read that right - Twenty-five thousand light years from [[Sol]]. You won&#039;t be able to plop yourself in the seat of an Asp Explorer, hop on over to the centre of the galaxy, and get back to Earth in time for tea at grandma&#039;s. It takes, at the absolute minimum, 8 hours to get there. That&#039;s not an awfully long time, but remember that the guy that got there in 8 hours did literally nothing else but get to his destination, and 8 hours is just the time it took to get there, and it&#039;s unknown how long he spent getting back to Sol.&lt;br /&gt;
&lt;br /&gt;
If you want a profitable voyage, you&#039;ll need both time and patience and you must be able to handle being away from civilisation for a few weeks of playing until you get to the core where it&#039;s likely you&#039;ll meet up with other visiting explorers.&lt;br /&gt;
&lt;br /&gt;
===Know What You Can Scoop===&lt;br /&gt;
Not every star is scoopable - only 7 star types are scoopable:&lt;br /&gt;
*Red Dwarf Stars (M)&lt;br /&gt;
*Orange Dwarf Stars (K)&lt;br /&gt;
*Yellow Dwarf Stars (G)&lt;br /&gt;
*Yellow-White Dwarf Stars (F)&lt;br /&gt;
*Blue Main Sequence Stars (A, B and O)&lt;br /&gt;
The sequence can be remembered with the phrase, &amp;quot;Oh Be A Fine Girl, Kiss Me!&amp;quot; or simply &amp;quot;KGB Foam&amp;quot;. Be aware that T-Tauri stars are often mistaken for normal stars, as they look exactly the same - but you can tell if it&#039;s a T-Tauri star if you get into fuel scooping range and nothing happens. It will also show that it&#039;s a T-Tauri star on the system map. Be aware that sometimes you will stumble into massive swathes of space that are full of T-Tauri stars and you might run low on [[Fuel]] while inside. If this happens, search for the nearest scoopable star or if there are none nearby and you&#039;re close enough to inhabited space (&amp;lt;1,000ly), you can get someone with [[Fuel Transfer Drone]] to help out.&lt;br /&gt;
&lt;br /&gt;
Running out of fuel in the middle of a voyage is the worst thing that can happen to an explorer - without fuel, you can&#039;t make jumps, your modules will run out of power, and you&#039;ll be left to die. Unless the fuel rats manage to save you.&lt;br /&gt;
&lt;br /&gt;
==System Layout==&lt;br /&gt;
*Sagittarius A* (Supermassive Black Hole)&lt;br /&gt;
*[[/Source 2/]] (B-class Star)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It&#039;s important to note the distinction between Sgr A and Sgr A*. The latter refers to the supermassive black hole itself, whereas Sgr A is a complex radio source that Sgr A* is a part of.&lt;br /&gt;
* Due to the popularity of the system, caution is advised in Open Play as gankers may be waiting to assault unarmed explorers going to the system.&lt;br /&gt;
* Many explorers have pleaded to have a special community goal to colonise the system and build [[Starport]]s there.&lt;br /&gt;
* On 18/02/16 Sagittarius A* became the first location where the theoretical instance cap was broken with over 50 player ships in the same visible space. Soon after this record was again broken with 101 players recorded.&lt;br /&gt;
* The maximum surface scan range for Sagittarius A* is 144,278 Ls.&amp;lt;ref&amp;gt;http://i.imgur.com/O1xSG6I.jpg&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://i.imgur.com/ndBXYV2.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite_Dangerous_Arriving_at_Sagittarius_A*&lt;br /&gt;
From_Sol_to_Sagittarius_A_timelapse_-_Elite_Dangerous&lt;br /&gt;
Elite_Dangerous_-_Sagittarius_A*_Flyby_(No_UI)&lt;br /&gt;
File:Elite_dangerous_-_Sagittarius_A&lt;br /&gt;
File:Elite_Dangerous_Black_Holes_-_Sagittarius_A_%26_Great_Annihilator&lt;br /&gt;
File:Never_coming_home_part_3_(A_Journey_to_Sag_A)&lt;br /&gt;
File:Sagittarius_Eye_Bulletin_-_Sag*_Galactic_Record_has_been_broken&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sagittarius A 2015-09-23.jpg|Sagittarius A* info&lt;br /&gt;
Source 2 Class B star 2015-09-23.jpg|Source 2 Class B star&lt;br /&gt;
Sagittarius A  at 1AU 2015-09-23.jpg|Sagittarius A* at 1 AU&lt;br /&gt;
Sagittarius A 2015-09-23 22-32-31.jpg|Sagittarius A*&lt;br /&gt;
Green boundy line at 40LS 0379.jpg|Green boundary line at 40LS&lt;br /&gt;
Sagittarius A.png|Sagittarius A*&lt;br /&gt;
Elite Dangerous Screenshot 2017.09.15 - 01.19.56.16.png|At the edge of Sgr A&#039;s Schwarzschild radius&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>2600:387:8:F:0:0:0:BB</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14735</id>
		<title>On-going Development Of Horizons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14735"/>
		<updated>2017-07-13T03:34:34Z</updated>

		<summary type="html">&lt;p&gt;2600:387:8:8:0:0:0:52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New gameplay features and content will be introduced to Elite Dangerous throughout its second season, following the release of Horizons&#039; first expansion, Planetary Landings, in December 2015.&lt;br /&gt;
&lt;br /&gt;
There are 4 expansions currently in development for release within 2016, free to all owners of Horizons.&amp;lt;ref&amp;gt;[http://www.idigitaltimes.com/elite-dangerous-horizons-might-finally-fill-those-empty-seats-your-ship-473930 Horizons Might Finally Fill Those Empty Seats - iDigitalTimes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While each expansion is titled after its headline feature - generally available to Horizons players only - they also will contain many other basegame gameplay/content improvements and additions, &#039;&#039;&#039;available free to all players&#039;&#039;&#039; of Elite Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Horizons ==&lt;br /&gt;
The headline gameplay features and content in development that will be available for free to Horizons players.&lt;br /&gt;
&lt;br /&gt;
=== The Engineers, v2.1, released May 2016 ===&lt;br /&gt;
* Greater degree of customisation and power to the ships.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/3Em7TLwFifE EGX 2015 Developer Session: David Braben Reveals The Future Of Elite Dangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Improve and customise normal weapons and module types.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Let you create unique equipment. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* It&#039;s a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&amp;amp;C options available.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=226031 Dev Update Thread, 21/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Engineers have their own characteristics, history, specialisations, rank requirements and loyalties.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Having a better NPC relationship and higher rank will give access to better blueprints.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map. &amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Condorconda.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Guardians, v2.2, released October 2016 ===&lt;br /&gt;
* Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Launched vessels can be either NPC or CMDR piloted, and will be used to fight off enemy craft, or act as scouting vessels on planets.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* If playing on your own and choose to leave your main vessel in a smaller fighter craft, your ship will fly on autopilot and defend itself.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Multi-crew-concept-2.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Commanders, v2.3, released April 2017 ===&lt;br /&gt;
* Players working together to control the different functions of a ship. A multicrew ship landing on a planet&#039;s surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* The maximum number of crew on a ship is 4, and uses the Wing system.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://youtu.be/G_qwOcL1PUU On The Horizon #7, 15/12/15 - Youtube]&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;This crew limit may be increased in a future Season: &amp;quot;We don&#039;t know how high we would go.&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs); uses an SRV-style UI interface. CMDRs can hotswap between roles, including in Solo, and it will be balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* No NPC Crew initially.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://redd.it/3wx239 David Braben AMA, 15/12/15 - /r/elitedangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Commander-creator-dev-2.jpg|thumb|300x300px]]&lt;br /&gt;
* Enormous range of faces and features available, including hair, selectable via the game&#039;s interface. In combination with Multicrew players be able to see each other in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Faces will be visible as the visors will be retracted with pressurised cockpit, while a canopy breach will cause Visors to appear.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://youtu.be/RdP1DmRYco8 On The Horizon #4 - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Return, v2.4, coming Q4 2017 ===&lt;br /&gt;
* The return of the Thargoids.&lt;br /&gt;
=== Other developments coming, but unknown as to when currently ===&lt;br /&gt;
* More SRV&#039;s.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planet updates will include &amp;quot;active volcanism&amp;quot; and &amp;quot;ice volcanism&amp;quot;. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Larger settlements, including cities.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* NPC ships flying around stations and the surface. NPC SRVs not this Season.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More coming for explorers on planet surfaces.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224307 Answers From The Devs, 15/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Atmospheric landings on Planets with Life will NOT be part of Horizons season. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Dangerous ==&lt;br /&gt;
Known gameplay features, content, and improvements currently in various stages of development that may be available free to all Elite Dangerous players. These are categorised as follows:&lt;br /&gt;
* Scheduled - confirmed as appearing in a named or numbered expansion.&lt;br /&gt;
* Not Scheduled (Yet) - confirmed as appearing at some point during Horizons&#039; Season.&lt;br /&gt;
* Not Confirmed (Yet?) - either repeatedly discussed or aimed at appearing towards the end of Horizons. As they are unconfirmed, they could arrive during any of Season 2&#039;s expansions, or even in Season 3.&lt;br /&gt;
&lt;br /&gt;
=== Scheduled ===&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 1/2/16.&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=228271 Dev Update Thread 28/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Some loot options will be available, found in space.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of missiles and mines. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of weapons system. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Greater information feedback for Minor Faction interactions.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=221826 Dev Update Thread, 7/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Information about how you can help a specific Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224025 Dev Update Thread, 14/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* More NPC persistence.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Faces for specific NPC contacts like mission givers, in 2.1.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) The NPC contacts a CMDR will interact with depends on their reputation with the contact&#039;s Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Improvements to graphics and visuals.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Lots of mission changes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs and combat strategy.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* (~2.1) Networking and matchmaking improvements. &amp;lt;sup&amp;gt;[https://forums.frontier.co.uk/showthread.php?p=3481937#post3481937 src]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (~2.2) Galaxy Map Bookmarks.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Not Scheduled (Yet) ===&lt;br /&gt;
* Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improvements to mission generation, which is dependent on the current station&#039;s market. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New military, ranking and Powerplay missions. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Military mission revamp, into more like a career.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
* Finding traces of The Missing - early 24th Century explorers - &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt; and mysterious colonies in deep space. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Story reasons for Piracy &amp;amp; Bounty Hunting.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Things related to Thargoids and other non-Thargoid species.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More Community Goals to expand the human bubble.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More differentiation between systems and stations, e.g. rundown station in a poor system.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Community Goals to create new and upgrade planetary ports and settlements. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New structures, based on CQC assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More CQC multiplayer maps. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More ships, some of which will be very large trading ships. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Paying off ship insurance/rebuy costs by liquidating assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Ferrying multiple ships from one station to another. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New FSD and engine upgrades for faster travel. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Instancing and matchmaking stability improvements.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* Player-Group sponsored Minor Factions will have the opportunity to become a Power.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
* Better population modelling and effects for Minor Factions.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Map View.png|thumb|300x300px|Orrery Map View Concept]]&lt;br /&gt;
&lt;br /&gt;
=== Not Confirmed (Yet?) ===&lt;br /&gt;
* Exploration log. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Orrery view in system map.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planets with visible-from-space weather systems. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Co-ordinates for mission targets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improved NPC communications. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More astronomical phenomenon, especially comets. &amp;lt;sup&amp;gt;src &amp;lt;/sup&amp;gt;Comets are already in the simulation, but gameplay is being designed for them.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* CQC Racing. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Power specific skins. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Some crafting options.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Large improvements to the API. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More Powerplay missions, variety and rewards, and rebalanced Powerplay interdiction and spawning, with home systems becoming significantly safer.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=169489 Powerplay: Ideas From The Devs #3 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Powerplay, each time a CMDR earns a Merit they also earn a Favour, which is a permanent resource and does not decay. During a Powerplay Cycle, a CMDR could &amp;quot;spend&amp;quot; Favours to trigger an individual rating’s benefits until the next Cycle. Favours are worth significantly less than Merits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to toggle Powerplay status to be active or hidden, through either an option/decal/skin, with a cooldown before you get the benefits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot; vote a system involved in Powerplay action, as a contextual communication of attack/defence ideas.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Outside of Powerplay, CMDRs can pledge as a Freedom Fighter to one System, to fight against Powers attempting to control that System. Freedom Fighters could be valid targets in any System controlled or exploited by any Power that shared a Major Faction with the one being attacked.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* More dovetailing between Minor factions and Powers, beyond the existing Government vs Ethos effect, which will also be changed to scale instead of a set 50%.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
Features previously noted above that have either been released or postponed until after Season 2.&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 25/1/16.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Upcoming]]&lt;/div&gt;</summary>
		<author><name>2600:387:8:8:0:0:0:52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14733</id>
		<title>On-going Development Of Horizons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14733"/>
		<updated>2017-07-13T03:33:30Z</updated>

		<summary type="html">&lt;p&gt;2600:387:8:8:0:0:0:52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New gameplay features and content will be introduced to Elite Dangerous throughout its second season, following the release of Horizons&#039; first expansion, Planetary Landings, in December 2015.&lt;br /&gt;
&lt;br /&gt;
There are 4 expansions currently in development for release within 2016, free to all owners of Horizons.&amp;lt;ref&amp;gt;[http://www.idigitaltimes.com/elite-dangerous-horizons-might-finally-fill-those-empty-seats-your-ship-473930 Horizons Might Finally Fill Those Empty Seats - iDigitalTimes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While each expansion is titled after its headline feature - generally available to Horizons players only - they also will contain many other basegame gameplay/content improvements and additions, &#039;&#039;&#039;available free to all players&#039;&#039;&#039; of Elite Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Horizons ==&lt;br /&gt;
The headline gameplay features and content in development that will be available for free to Horizons players.&lt;br /&gt;
&lt;br /&gt;
=== The Engineers, v2.1, released May 2016 ===&lt;br /&gt;
* Greater degree of customisation and power to the ships.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/3Em7TLwFifE EGX 2015 Developer Session: David Braben Reveals The Future Of Elite Dangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Improve and customise normal weapons and module types.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Let you create unique equipment. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* It&#039;s a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&amp;amp;C options available.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=226031 Dev Update Thread, 21/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Engineers have their own characteristics, history, specialisations, rank requirements and loyalties.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Having a better NPC relationship and higher rank will give access to better blueprints.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map. &amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Condorconda.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Guardians, v2.2, released October 2016 ===&lt;br /&gt;
* Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Launched vessels can be either NPC or CMDR piloted, and will be used to fight off enemy craft, or act as scouting vessels on planets.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* If playing on your own and choose to leave your main vessel in a smaller fighter craft, your ship will fly on autopilot and defend itself.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Multi-crew-concept-2.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Commanders, v2.3, coming Spring 2017 ===&lt;br /&gt;
* Players working together to control the different functions of a ship. A multicrew ship landing on a planet&#039;s surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* The maximum number of crew on a ship is 4, and uses the Wing system.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://youtu.be/G_qwOcL1PUU On The Horizon #7, 15/12/15 - Youtube]&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;This crew limit may be increased in a future Season: &amp;quot;We don&#039;t know how high we would go.&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs); uses an SRV-style UI interface. CMDRs can hotswap between roles, including in Solo, and it will be balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* No NPC Crew initially.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://redd.it/3wx239 David Braben AMA, 15/12/15 - /r/elitedangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Commander-creator-dev-2.jpg|thumb|300x300px]]&lt;br /&gt;
* Enormous range of faces and features available, including hair, selectable via the game&#039;s interface. In combination with Multicrew players be able to see each other in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Faces will be visible as the visors will be retracted with pressurised cockpit, while a canopy breach will cause Visors to appear.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://youtu.be/RdP1DmRYco8 On The Horizon #4 - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Return, v2.4, coming Q4 2017 ===&lt;br /&gt;
* The return of the Thargoids.&lt;br /&gt;
=== Other developments coming, but unknown as to when currently ===&lt;br /&gt;
* More SRV&#039;s.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planet updates will include &amp;quot;active volcanism&amp;quot; and &amp;quot;ice volcanism&amp;quot;. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Larger settlements, including cities.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* NPC ships flying around stations and the surface. NPC SRVs not this Season.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More coming for explorers on planet surfaces.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224307 Answers From The Devs, 15/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Atmospheric landings on Planets with Life will NOT be part of Horizons season. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Dangerous ==&lt;br /&gt;
Known gameplay features, content, and improvements currently in various stages of development that may be available free to all Elite Dangerous players. These are categorised as follows:&lt;br /&gt;
* Scheduled - confirmed as appearing in a named or numbered expansion.&lt;br /&gt;
* Not Scheduled (Yet) - confirmed as appearing at some point during Horizons&#039; Season.&lt;br /&gt;
* Not Confirmed (Yet?) - either repeatedly discussed or aimed at appearing towards the end of Horizons. As they are unconfirmed, they could arrive during any of Season 2&#039;s expansions, or even in Season 3.&lt;br /&gt;
&lt;br /&gt;
=== Scheduled ===&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 1/2/16.&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=228271 Dev Update Thread 28/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Some loot options will be available, found in space.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of missiles and mines. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of weapons system. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Greater information feedback for Minor Faction interactions.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=221826 Dev Update Thread, 7/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Information about how you can help a specific Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224025 Dev Update Thread, 14/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* More NPC persistence.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Faces for specific NPC contacts like mission givers, in 2.1.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) The NPC contacts a CMDR will interact with depends on their reputation with the contact&#039;s Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Improvements to graphics and visuals.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Lots of mission changes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs and combat strategy.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* (~2.1) Networking and matchmaking improvements. &amp;lt;sup&amp;gt;[https://forums.frontier.co.uk/showthread.php?p=3481937#post3481937 src]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (~2.2) Galaxy Map Bookmarks.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Not Scheduled (Yet) ===&lt;br /&gt;
* Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improvements to mission generation, which is dependent on the current station&#039;s market. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New military, ranking and Powerplay missions. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Military mission revamp, into more like a career.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
* Finding traces of The Missing - early 24th Century explorers - &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt; and mysterious colonies in deep space. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Story reasons for Piracy &amp;amp; Bounty Hunting.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Things related to Thargoids and other non-Thargoid species.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More Community Goals to expand the human bubble.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More differentiation between systems and stations, e.g. rundown station in a poor system.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Community Goals to create new and upgrade planetary ports and settlements. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New structures, based on CQC assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More CQC multiplayer maps. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More ships, some of which will be very large trading ships. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Paying off ship insurance/rebuy costs by liquidating assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Ferrying multiple ships from one station to another. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New FSD and engine upgrades for faster travel. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Instancing and matchmaking stability improvements.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* Player-Group sponsored Minor Factions will have the opportunity to become a Power.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
* Better population modelling and effects for Minor Factions.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Map View.png|thumb|300x300px|Orrery Map View Concept]]&lt;br /&gt;
&lt;br /&gt;
=== Not Confirmed (Yet?) ===&lt;br /&gt;
* Exploration log. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Orrery view in system map.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planets with visible-from-space weather systems. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Co-ordinates for mission targets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improved NPC communications. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More astronomical phenomenon, especially comets. &amp;lt;sup&amp;gt;src &amp;lt;/sup&amp;gt;Comets are already in the simulation, but gameplay is being designed for them.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* CQC Racing. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Power specific skins. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Some crafting options.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Large improvements to the API. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More Powerplay missions, variety and rewards, and rebalanced Powerplay interdiction and spawning, with home systems becoming significantly safer.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=169489 Powerplay: Ideas From The Devs #3 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Powerplay, each time a CMDR earns a Merit they also earn a Favour, which is a permanent resource and does not decay. During a Powerplay Cycle, a CMDR could &amp;quot;spend&amp;quot; Favours to trigger an individual rating’s benefits until the next Cycle. Favours are worth significantly less than Merits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to toggle Powerplay status to be active or hidden, through either an option/decal/skin, with a cooldown before you get the benefits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot; vote a system involved in Powerplay action, as a contextual communication of attack/defence ideas.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Outside of Powerplay, CMDRs can pledge as a Freedom Fighter to one System, to fight against Powers attempting to control that System. Freedom Fighters could be valid targets in any System controlled or exploited by any Power that shared a Major Faction with the one being attacked.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* More dovetailing between Minor factions and Powers, beyond the existing Government vs Ethos effect, which will also be changed to scale instead of a set 50%.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
Features previously noted above that have either been released or postponed until after Season 2.&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 25/1/16.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Upcoming]]&lt;/div&gt;</summary>
		<author><name>2600:387:8:8:0:0:0:52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14731</id>
		<title>On-going Development Of Horizons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14731"/>
		<updated>2017-07-13T03:33:02Z</updated>

		<summary type="html">&lt;p&gt;2600:387:8:8:0:0:0:52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New gameplay features and content will be introduced to Elite Dangerous throughout its second season, following the release of Horizons&#039; first expansion, Planetary Landings, in December 2015.&lt;br /&gt;
&lt;br /&gt;
There are 4 expansions currently in development for release within 2016, free to all owners of Horizons.&amp;lt;ref&amp;gt;[http://www.idigitaltimes.com/elite-dangerous-horizons-might-finally-fill-those-empty-seats-your-ship-473930 Horizons Might Finally Fill Those Empty Seats - iDigitalTimes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While each expansion is titled after its headline feature - generally available to Horizons players only - they also will contain many other basegame gameplay/content improvements and additions, &#039;&#039;&#039;available free to all players&#039;&#039;&#039; of Elite Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Horizons ==&lt;br /&gt;
The headline gameplay features and content in development that will be available for free to Horizons players.&lt;br /&gt;
&lt;br /&gt;
=== The Engineers, v2.1, released May 2016 ===&lt;br /&gt;
* Greater degree of customisation and power to the ships.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/3Em7TLwFifE EGX 2015 Developer Session: David Braben Reveals The Future Of Elite Dangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Improve and customise normal weapons and module types.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Let you create unique equipment. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* It&#039;s a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&amp;amp;C options available.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=226031 Dev Update Thread, 21/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Engineers have their own characteristics, history, specialisations, rank requirements and loyalties.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Having a better NPC relationship and higher rank will give access to better blueprints.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map. &amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Condorconda.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Guardians, v2.2, released October 2016 ===&lt;br /&gt;
* Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Launched vessels can be either NPC or CMDR piloted, and will be used to fight off enemy craft, or act as scouting vessels on planets.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* If playing on your own and choose to leave your main vessel in a smaller fighter craft, your ship will fly on autopilot and defend itself.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Multi-crew-concept-2.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Commanders, v2.3, coming Spring 2017 ===&lt;br /&gt;
* Players working together to control the different functions of a ship. A multicrew ship landing on a planet&#039;s surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* The maximum number of crew on a ship is 4, and uses the Wing system.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://youtu.be/G_qwOcL1PUU On The Horizon #7, 15/12/15 - Youtube]&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;This crew limit may be increased in a future Season: &amp;quot;We don&#039;t know how high we would go.&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs); uses an SRV-style UI interface. CMDRs can hotswap between roles, including in Solo, and it will be balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* No NPC Crew initially.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://redd.it/3wx239 David Braben AMA, 15/12/15 - /r/elitedangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Commander-creator-dev-2.jpg|thumb|300x300px]]&lt;br /&gt;
* Enormous range of faces and features available, including hair, selectable via the game&#039;s interface. In combination with Multicrew players be able to see each other in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Faces will be visible as the visors will be retracted with pressurised cockpit, while a canopy breach will cause Visors to appear.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://youtu.be/RdP1DmRYco8 On The Horizon #4 - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Return, v2.4, coming Q4 2017? ===&lt;br /&gt;
* The return of the Thargoids.&lt;br /&gt;
=== Other developments coming, but unknown as to when currently ===&lt;br /&gt;
* More SRV&#039;s.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planet updates will include &amp;quot;active volcanism&amp;quot; and &amp;quot;ice volcanism&amp;quot;. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Larger settlements, including cities.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* NPC ships flying around stations and the surface. NPC SRVs not this Season.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More coming for explorers on planet surfaces.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224307 Answers From The Devs, 15/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Atmospheric landings on Planets with Life will NOT be part of Horizons season. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Dangerous ==&lt;br /&gt;
Known gameplay features, content, and improvements currently in various stages of development that may be available free to all Elite Dangerous players. These are categorised as follows:&lt;br /&gt;
* Scheduled - confirmed as appearing in a named or numbered expansion.&lt;br /&gt;
* Not Scheduled (Yet) - confirmed as appearing at some point during Horizons&#039; Season.&lt;br /&gt;
* Not Confirmed (Yet?) - either repeatedly discussed or aimed at appearing towards the end of Horizons. As they are unconfirmed, they could arrive during any of Season 2&#039;s expansions, or even in Season 3.&lt;br /&gt;
&lt;br /&gt;
=== Scheduled ===&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 1/2/16.&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=228271 Dev Update Thread 28/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Some loot options will be available, found in space.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of missiles and mines. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of weapons system. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Greater information feedback for Minor Faction interactions.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=221826 Dev Update Thread, 7/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Information about how you can help a specific Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224025 Dev Update Thread, 14/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* More NPC persistence.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Faces for specific NPC contacts like mission givers, in 2.1.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) The NPC contacts a CMDR will interact with depends on their reputation with the contact&#039;s Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Improvements to graphics and visuals.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Lots of mission changes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs and combat strategy.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* (~2.1) Networking and matchmaking improvements. &amp;lt;sup&amp;gt;[https://forums.frontier.co.uk/showthread.php?p=3481937#post3481937 src]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (~2.2) Galaxy Map Bookmarks.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Not Scheduled (Yet) ===&lt;br /&gt;
* Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improvements to mission generation, which is dependent on the current station&#039;s market. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New military, ranking and Powerplay missions. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Military mission revamp, into more like a career.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
* Finding traces of The Missing - early 24th Century explorers - &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt; and mysterious colonies in deep space. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Story reasons for Piracy &amp;amp; Bounty Hunting.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Things related to Thargoids and other non-Thargoid species.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More Community Goals to expand the human bubble.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More differentiation between systems and stations, e.g. rundown station in a poor system.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Community Goals to create new and upgrade planetary ports and settlements. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New structures, based on CQC assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More CQC multiplayer maps. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More ships, some of which will be very large trading ships. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Paying off ship insurance/rebuy costs by liquidating assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Ferrying multiple ships from one station to another. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New FSD and engine upgrades for faster travel. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Instancing and matchmaking stability improvements.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* Player-Group sponsored Minor Factions will have the opportunity to become a Power.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
* Better population modelling and effects for Minor Factions.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Map View.png|thumb|300x300px|Orrery Map View Concept]]&lt;br /&gt;
&lt;br /&gt;
=== Not Confirmed (Yet?) ===&lt;br /&gt;
* Exploration log. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Orrery view in system map.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planets with visible-from-space weather systems. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Co-ordinates for mission targets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improved NPC communications. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More astronomical phenomenon, especially comets. &amp;lt;sup&amp;gt;src &amp;lt;/sup&amp;gt;Comets are already in the simulation, but gameplay is being designed for them.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* CQC Racing. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Power specific skins. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Some crafting options.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Large improvements to the API. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More Powerplay missions, variety and rewards, and rebalanced Powerplay interdiction and spawning, with home systems becoming significantly safer.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=169489 Powerplay: Ideas From The Devs #3 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Powerplay, each time a CMDR earns a Merit they also earn a Favour, which is a permanent resource and does not decay. During a Powerplay Cycle, a CMDR could &amp;quot;spend&amp;quot; Favours to trigger an individual rating’s benefits until the next Cycle. Favours are worth significantly less than Merits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to toggle Powerplay status to be active or hidden, through either an option/decal/skin, with a cooldown before you get the benefits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot; vote a system involved in Powerplay action, as a contextual communication of attack/defence ideas.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Outside of Powerplay, CMDRs can pledge as a Freedom Fighter to one System, to fight against Powers attempting to control that System. Freedom Fighters could be valid targets in any System controlled or exploited by any Power that shared a Major Faction with the one being attacked.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* More dovetailing between Minor factions and Powers, beyond the existing Government vs Ethos effect, which will also be changed to scale instead of a set 50%.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
Features previously noted above that have either been released or postponed until after Season 2.&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 25/1/16.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Upcoming]]&lt;/div&gt;</summary>
		<author><name>2600:387:8:8:0:0:0:52</name></author>
	</entry>
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