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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T00:11:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Sagittarius_A*&amp;diff=10531</id>
		<title>Sagittarius A*</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Sagittarius_A*&amp;diff=10531"/>
		<updated>2019-09-13T01:49:24Z</updated>

		<summary type="html">&lt;p&gt;2600:387:8:F:0:0:0:BB: Stop spreading misinformation. Just because a handful of people use an incorrect name doesn’t make it correct or even “colloquial”.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SystemInfobox&lt;br /&gt;
|image      = Sagittarius A system.png&lt;br /&gt;
|controller = None&lt;br /&gt;
|government = None&lt;br /&gt;
|allegiance = None&lt;br /&gt;
|population = 0&lt;br /&gt;
|security   = Anarchy&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sagittarius A*&#039;&#039;&#039;, officially abbreviated as &#039;&#039;&#039;Sgr A*, &#039;&#039;&#039;is a famous [[Star system|system]] that is recognized as the exact centre of the [[Galaxy|Milky Way galaxy]]. It is home to the only known [[Black Holes|Supermassive Black Hole]], as well as a white B-type star called Source 2. The system is very popular due to its significance as the centre of the galaxy, and dedicated [[explorer]]s are traditionally expected to visit it at least once in their careers.&lt;br /&gt;
&lt;br /&gt;
Only 3.66 ly away from Sagittarius A * is the system [[Stuemeae FG-Y d7561]], where [[Explorer&#039;s Anchorage]] is located. Explorer&#039;s Anchorage is the closest [[Starport]] to both Sagittarius A* and [[Beagle Point]], as well as the most distant Starport from [[Sol]]. It is a convenient rest stop for Sagittarius A* visitors and other travelers passing through the [[Galactic Centre]].&lt;br /&gt;
&lt;br /&gt;
==A Guide to Getting There==&lt;br /&gt;
Sagittarius A* is 25,900 light years from Sol. It will take roughly 700 jumps to reach the system with a 35-40 ly jump range, which means around 10 hours of travel time without any stops along the way; many pilots prefer to split the voyage into multiple segments over a period of several days or weeks. The fastest time in which Sagittarius A* can be reached is approximately 2 hours, provided an [[Anaconda]] with an 80 ly jump range is used with [[Neutron Highway|neutron star supercharging]].&lt;br /&gt;
&lt;br /&gt;
A voyage to Sagittarius A* and back is not easy - in fact, it is sometimes said to be quite dangerous, but if you ping every system with your [[Discovery Scanner]] and explore the ones that look valuable, it can be extremely profitable - you can make several tens of millions from a Sagittarius A* trip.&lt;br /&gt;
&lt;br /&gt;
===The Right Stuff===&lt;br /&gt;
If you want to set off on the journey, you need to be equipped properly&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;An exploration ship&#039;&#039;&#039; - you can&#039;t go exploring without having a ship meant for it! [[Diamondback Explorer]]s are particularly recommended for exploration due to their low cost (2 million credits) and very high maximum jump range (34ly). [[Asp Explorer]]s have a higher jump range at 37ly, but they are much more expensive at a price of 6 million credits. [[Anaconda]]s are capable of reaching up to 40ly, but it is extremely expensive. Shorter voyages to other locations like the Orion Nebula can be accomplished in a [[Cobra MkIII]] or a [[Hauler]], however.&lt;br /&gt;
*&#039;&#039;&#039;[[Detailed Surface Scanner]]&#039;&#039;&#039; - Detailed surface scans will allow mapping surfaces with probes, revealing any significant points of interest on the planet&#039;s surface, as well as awarding a credit bonus if the probe efficiency target has been met.&lt;br /&gt;
*&#039;&#039;&#039;Class D modules&#039;&#039;&#039;, except [[Frame Shift Drive]] (FSD) - Having Class D modules will increase your jump range, but your FSD and fuel scoop should be the best you can afford. The best FSDs cost between 160 thousand upwards beyond 50 million depending on size. Don&#039;t worry that using D-class modules will hinder your ship&#039;s performance, class D modules are sufficient for exploration (except for the fuel scoop and FSD), including [[Life Support]], [[Power Plant]], and [[Thrusters]]. Installing an A-rated smaller Power Plant in might in some cases be preferable to a D-rated larger one, due to higher heat efficiency which will make scooping stars a lot easier. &lt;br /&gt;
*&#039;&#039;&#039;Fuel Scoop &#039;&#039;&#039;- there are no stations on the way to Sagittarius A*, which means you&#039;ll have to fly into a star&#039;s corona to refill your fuel tank. Equip the best one you can afford, you don&#039;t want to spend more time next to the star than you absolutely need to. Also remember which stars can be scooped and which can&#039;t. Remembering a menomic of scoopable stars, such as KGB-FOAM, might come in handy. More on this below. &lt;br /&gt;
*Bringing weapons and most utility modules is not recommended. There will most likely be no-one around to attack you while exploring, and having weapons or utility slots on board will decrease your jump range. The only utility modules that would be of any use are heat-sinks and shield boosters.&lt;br /&gt;
*Shields are useful for preventing damage when landing on planets and for the occasional pirate on return to civilization. Also useful for protection from players who occasionally hang around Sagittarius A* preying on unprotected explorers.&lt;br /&gt;
*[[Auto Field-Maintenance Unit]]s are handy to have but they&#039;re not essential. Your modules will deteriorate over time and it&#039;s likely you will warp into a not-nice location along the way. They don&#039;t reduce your jump range. If you can, try to equip 2 AFMUs, so that one can repair the other as well, since AFMUs can&#039;t self-heal.&lt;br /&gt;
===Patience is Key===&lt;br /&gt;
Sagittarius A* isn&#039;t exactly a walk down the street - it&#039;s 25,900 light years away from sol. You read that right - Twenty-five thousand light years from [[Sol]]. You won&#039;t be able to plop yourself in the seat of an Asp Explorer, hop on over to the centre of the galaxy, and get back to Earth in time for tea at grandma&#039;s. It takes, at the absolute minimum, 8 hours to get there. That&#039;s not an awfully long time, but remember that the guy that got there in 8 hours did literally nothing else but get to his destination, and 8 hours is just the time it took to get there, and it&#039;s unknown how long he spent getting back to Sol.&lt;br /&gt;
&lt;br /&gt;
If you want a profitable voyage, you&#039;ll need both time and patience and you must be able to handle being away from civilisation for a few weeks of playing until you get to the core where it&#039;s likely you&#039;ll meet up with other visiting explorers.&lt;br /&gt;
&lt;br /&gt;
===Know What You Can Scoop===&lt;br /&gt;
Not every star is scoopable - only 7 star types are scoopable:&lt;br /&gt;
*Red Dwarf Stars (M)&lt;br /&gt;
*Orange Dwarf Stars (K)&lt;br /&gt;
*Yellow Dwarf Stars (G)&lt;br /&gt;
*Yellow-White Dwarf Stars (F)&lt;br /&gt;
*Blue Main Sequence Stars (A, B and O)&lt;br /&gt;
The sequence can be remembered with the phrase, &amp;quot;Oh Be A Fine Girl, Kiss Me!&amp;quot; or simply &amp;quot;KGB Foam&amp;quot;. Be aware that T-Tauri stars are often mistaken for normal stars, as they look exactly the same - but you can tell if it&#039;s a T-Tauri star if you get into fuel scooping range and nothing happens. It will also show that it&#039;s a T-Tauri star on the system map. Be aware that sometimes you will stumble into massive swathes of space that are full of T-Tauri stars and you might run low on [[Fuel]] while inside. If this happens, search for the nearest scoopable star or if there are none nearby and you&#039;re close enough to inhabited space (&amp;lt;1,000ly), you can get someone with [[Fuel Transfer Drone]] to help out.&lt;br /&gt;
&lt;br /&gt;
Running out of fuel in the middle of a voyage is the worst thing that can happen to an explorer - without fuel, you can&#039;t make jumps, your modules will run out of power, and you&#039;ll be left to die. Unless the fuel rats manage to save you.&lt;br /&gt;
&lt;br /&gt;
==System Layout==&lt;br /&gt;
*Sagittarius A* (Supermassive Black Hole)&lt;br /&gt;
*[[/Source 2/]] (B-class Star)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It&#039;s important to note the distinction between Sgr A and Sgr A*. The latter refers to the supermassive black hole itself, whereas Sgr A is a complex radio source that Sgr A* is a part of.&lt;br /&gt;
* Due to the popularity of the system, caution is advised in Open Play as gankers may be waiting to assault unarmed explorers going to the system.&lt;br /&gt;
* Many explorers have pleaded to have a special community goal to colonise the system and build [[Starport]]s there.&lt;br /&gt;
* On 18/02/16 Sagittarius A* became the first location where the theoretical instance cap was broken with over 50 player ships in the same visible space. Soon after this record was again broken with 101 players recorded.&lt;br /&gt;
* The maximum surface scan range for Sagittarius A* is 144,278 Ls.&amp;lt;ref&amp;gt;http://i.imgur.com/O1xSG6I.jpg&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://i.imgur.com/ndBXYV2.jpg&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite_Dangerous_Arriving_at_Sagittarius_A*&lt;br /&gt;
From_Sol_to_Sagittarius_A_timelapse_-_Elite_Dangerous&lt;br /&gt;
Elite_Dangerous_-_Sagittarius_A*_Flyby_(No_UI)&lt;br /&gt;
File:Elite_dangerous_-_Sagittarius_A&lt;br /&gt;
File:Elite_Dangerous_Black_Holes_-_Sagittarius_A_%26_Great_Annihilator&lt;br /&gt;
File:Never_coming_home_part_3_(A_Journey_to_Sag_A)&lt;br /&gt;
File:Sagittarius_Eye_Bulletin_-_Sag*_Galactic_Record_has_been_broken&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sagittarius A 2015-09-23.jpg|Sagittarius A* info&lt;br /&gt;
Source 2 Class B star 2015-09-23.jpg|Source 2 Class B star&lt;br /&gt;
Sagittarius A  at 1AU 2015-09-23.jpg|Sagittarius A* at 1 AU&lt;br /&gt;
Sagittarius A 2015-09-23 22-32-31.jpg|Sagittarius A*&lt;br /&gt;
Green boundy line at 40LS 0379.jpg|Green boundary line at 40LS&lt;br /&gt;
Sagittarius A.png|Sagittarius A*&lt;br /&gt;
Elite Dangerous Screenshot 2017.09.15 - 01.19.56.16.png|At the edge of Sgr A&#039;s Schwarzschild radius&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>2600:387:8:F:0:0:0:BB</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Krait_Mk_II&amp;diff=21673</id>
		<title>Krait Mk II</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Krait_Mk_II&amp;diff=21673"/>
		<updated>2018-07-16T01:17:23Z</updated>

		<summary type="html">&lt;p&gt;2600:387:2:802:0:0:0:36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Krait MKII flight 1 4K Use for infographic.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| type                = Combat Multipurpose&lt;br /&gt;
| dimensions          = &lt;br /&gt;
| cost                = 45,814,205&lt;br /&gt;
| topspeed            = 245&lt;br /&gt;
| boostspeed          = 337&lt;br /&gt;
| manoeuvrability     = 3&lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| shields             = 262&lt;br /&gt;
| armour              = 396&lt;br /&gt;
| hullmass            = 320&lt;br /&gt;
| cargocapacity       = 82&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 8.99&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = 2&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxjumprange        = 30.79&lt;br /&gt;
| maxtopspeed         = 274&lt;br /&gt;
| maxboostspeed       = 383&lt;br /&gt;
| maxcargocapacity    = 228&lt;br /&gt;
| masslock            = 17&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The Krait MkII is a reimagining of the Krait Lightspeeder, which was originally manufactured by Faulcon DeLacy in the 3100s. Although the new ship is larger than the original, it possesses many of the same characteristics, emphasizing speed, manoeuvrability and firepower over defensive capability. The ship also boasts a fighter bay and space for up to two crew members, making it a good option for those seeking a medium-weight, multipurpose vessel.|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Krait MkII&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Faulcon DeLacy]]. The modern successor of the discontinued [[Krait MkI]], the Krait MkII greatly expands upon the premise of the original, resulting in a larger, well-rounded ship intended to provide a more combat-focused alternative to Faulcon DeLacy&#039;s other mid-size multipurpose craft, the [[Python]]. Due to its inconspicuous design, the Krait MkII is also less likely to attract the attention of local authorities and has potential as a smuggling vessel.&amp;lt;ref name=&amp;quot;PCGN&amp;quot;&amp;gt;[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-beyond-chapter-two-cinematic PCGamesN: Feast your eyes on the Krait Mk II in the latest Elite Dangerous: Beyond - Chapter Two cinematic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Krait MkII is a leaner, meaner alternative to the [[Python]], featuring almost identical module and hardpoint specifications. The main differences are that the Krait is cheaper and has one fewer Class 6 internal compartment, lower armour, lower hull mass, three pilot seats for [[Multicrew]] instead of two, and the ability to carry a Class 5 or 6 [[Fighter Hangar]] for [[Ship-Launched Fighters]]. While the Python wins out in total cargo capacity and armour, the Krait&#039;s other characteristics make it a faster, more agile ship with a higher jump range potential and excellent combat utility for its price.&lt;br /&gt;
&lt;br /&gt;
The Krait&#039;s three large hardpoints are mounted in a delta pattern on the vessel&#039;s dorsal surface, behind the cockpit. The two medium hardpoints are mounted on the underside of the front-most points of the hull, on either side of the cockpit and slightly forward.&lt;br /&gt;
&lt;br /&gt;
The primary pilot&#039;s seat is located squarely along the centerline of the ship, but the cockpit itself extends from the hull and is slightly under-slung, affording a wide, unobstructed frontal view reminiscent of a [[Lakon Spaceways]] ship such as the [[Asp Explorer]]. The two secondary pilot seats flank the primary pilot seat to the left and right, and have separate canopies.&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Discount&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|109 Piscium&lt;br /&gt;
|Ising Dock&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Witchhaul&lt;br /&gt;
|Hornby Terminal&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Colonia&lt;br /&gt;
|Jaques Station&lt;br /&gt;
|Jul. 11, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Phraces&lt;br /&gt;
|Potter Enterprise&lt;br /&gt;
|Jul. 13 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|51 Arietis&lt;br /&gt;
|Dillon Hub&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Narri&lt;br /&gt;
|Bobko City&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tarach Tor&lt;br /&gt;
|Tranquility&lt;br /&gt;
|Jun. 28, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 726-6&lt;br /&gt;
|Vesalius Gateway&lt;br /&gt;
|Jun. 29, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colonia&lt;br /&gt;
|Colonia Hub&lt;br /&gt;
|Jun. 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bestia&lt;br /&gt;
|Duffy Port&lt;br /&gt;
|Jun. 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 896&lt;br /&gt;
|Fraser Enterprise&lt;br /&gt;
|Jun. 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 4003&lt;br /&gt;
|Ptack Hub&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|Lopez de Haro Ring&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 7548&lt;br /&gt;
|Boltzmann Gateway&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Groombridge 1618&lt;br /&gt;
|Gernsback Terminal&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Groombridge 1618&lt;br /&gt;
|Franklin Ring&lt;br /&gt;
|Jul. 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rohini&lt;br /&gt;
|Eudaemon Anchorage&lt;br /&gt;
|Jul. 9, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clayakarma&lt;br /&gt;
|Burnham Camp&lt;br /&gt;
|Jul. 10, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shaplintin&lt;br /&gt;
|Phillifent Vision&lt;br /&gt;
|Jul. 10, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gandharvi&lt;br /&gt;
|Caravanserai&lt;br /&gt;
|Jul. 10, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaraluvul&lt;br /&gt;
|Plexico Ring&lt;br /&gt;
|Jul. 13, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aulin&lt;br /&gt;
|Aulin Enterprise&lt;br /&gt;
|Jul. 15, 2018&lt;br /&gt;
||-&lt;br /&gt;
|Phraces&lt;br /&gt;
|Potter Enterprise&lt;br /&gt;
|Jul. 13, 2018&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Krait MkII.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || C || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The Krait MkII was released with the Chapter Two (3.1) update of &#039;&#039;[[Elite Dangerous: Beyond]]&#039;&#039; on June 28, 2018.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=idrnfZ-q4X8 YouTube: Elite Dangerous: Beyond – Chapter Two cinematic trailer]&amp;lt;/ref&amp;gt; Purchasing it requires owning &#039;&#039;[[Elite Dangerous: Horizons]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://youtu.be/jevg_IcTtdE?t=2811 YouTube: Krait Expectations (46:51)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;Elite Dangerous&#039;&#039; narrative lead Ian Dingwall describes the ship: &#039;&#039;&amp;quot;You might think of the Krait Mk II as analogous to modern updates of the real-world Mini Cooper or Volkswagen Beetle... It&#039;s a reimagining of a classic that connects conceptually and aesthetically with the ship from 1984&#039;s Elite, while offering enough innovation and quality to compete with contemporary rivals in Elite Dangerous. While the Mk II embodies the essence of the original, it&#039;s very much its own ship.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;PCGN&amp;quot; /&amp;gt;&lt;br /&gt;
*Senior designer Barry Clark said the Krait MkII &#039;&#039;&amp;quot;currently occupies a unique place among our ship roster and is very popular among players... The idea of a low-profile ship for Commanders flying dubious cargo was really cool to us, too. The Krait is a great all-round ship with a strong hull, powerful engines – which look super-cool – and a great load-out. It&#039;s also less &#039;conspicuous&#039;, meaning it&#039;s less likely to get scanned by the police compared to other ships of that size and class. It has significant straight line speed and power, as well as enough firepower to match the Python thanks to three large and two medium hardpoints. It has a really nice punch against a variety of ship types and sizes.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;PCGN&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Krait MKII was first teased in the first trailer for Beyond Chapter 2; only its engines were shown however and no other info was yet known.&lt;br /&gt;
* Bizarrely, the Krait MKII is structured upside-down, with the underside being sloped and detailed and the top being flat and mechanical; the opposite of a standard ship design.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New_Ship_Krait_-_Elite_Dangerous&lt;br /&gt;
File:Commander_Chronicles_Lift-Off&lt;br /&gt;
File:Krait Expectations&lt;br /&gt;
File:Elite_Dangerous_Beyond_-_Chapter_Two_Launch_Trailer&lt;br /&gt;
File:Sagittarius_Eye_Bulletin_-_Krait_Mk._II_Smashes_Expectations&lt;br /&gt;
File:The_Krait&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EDwallpaper3.jpg|Early, pre-release concept art of the Krait for &#039;&#039;Elite Dangerous&#039;&#039;&lt;br /&gt;
Beyond Krait 2.png|Krait MkII dorsal view at Frontier Expo 2017&lt;br /&gt;
Krait FX17 screenshot.png|Krait MkII ventral view at Frontier Expo 2017&lt;br /&gt;
Krait-Rear-View-Frontier-Expo-2017.png|Krait MkII rear view at Frontier Expo 2017&lt;br /&gt;
Krait MKII flight 1 4K Use for infographic.jpg|Krait MkII flight&lt;br /&gt;
Elite-Dangerous-Beyond-Krait MkII-landed-Planet.png|Krait MkII landed on a planet&lt;br /&gt;
Krait_MKII_hangar_3_4K.jpg|Krait MkII docked&lt;br /&gt;
Elite-Dangerous-Beyond-Krait_MkII_Docked.png|Krait MkII docked 2&lt;br /&gt;
Elite-Dangerous-Beyond-Krait-MkII-Hangar-Front.png|Krait MkII docked 3&lt;br /&gt;
Krait MkII rear view.png|Krait MkII&#039;s engines&lt;br /&gt;
Elite-Dangerous-Beyond-Krait-mkII-and-Challenger.png|Krait MkII and Alliance Challenger&lt;br /&gt;
Krait Mk II SLF.png|Krait MkII deploying a fighter&lt;br /&gt;
Docking-Fighter-Hangar-Krait-MkII.png|Docking at Fighter Hangar of Krait MkII&lt;br /&gt;
Krait MkII exclusive paintjob.png|Exclusive &amp;quot;Frontier Special&amp;quot; paintjob given out during the 3.1 Content Showcase&lt;br /&gt;
Krait-MkII-Top-Front-Side.png|Krait MkII top front side&lt;br /&gt;
Krait-MkII-Underside-Front.png|Krait MkII underside front&lt;br /&gt;
Krait-MkII-Top-Rear.png|Krait MkII top rear&lt;br /&gt;
Krait-MkII-Underside-Rear.png|Krait MkII underside rear&lt;br /&gt;
Elite-Dangerous-Beyond-Krait_MKII_combat.png|Krait MkII combat&lt;br /&gt;
Elite-Dangerous-Beyond-Krait_MKII_combat-2.png|Krait MkII combat 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Krait MkII]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>2600:387:2:802:0:0:0:36</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Station&amp;diff=26813</id>
		<title>Station</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Station&amp;diff=26813"/>
		<updated>2018-06-12T17:02:27Z</updated>

		<summary type="html">&lt;p&gt;2600:387:9:4:0:0:0:1B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Azeban-City-Coriolis-Station.png|thumb|300px|A Cobra MkIII approaches a Coriolis station]]&lt;br /&gt;
&#039;&#039;&#039;Stations&#039;&#039;&#039; are habitable structures for [[humans]] in space. They are specialized to produce certain [[goods]]. [[Ships]] can dock to gain access to station services. The services include accepting [[missions]], [[Passenger Carrier|passenger contracts]], buying or [[outfitting]] ships, clearing and collecting [[bounty|bounties]], paying [[fine]]s, refueling, repairs, [[trader|trading]] (legally and illegally), and hiring [[:Category:Crew|crew]]. Stations are equipped with defence systems to deal with criminals and [[smuggler]]s. [[Defence Turrets]] are very lethal and can destroy small-sized ships ([[Hauler]], [[Cobra]]) in a few seconds.&lt;br /&gt;
&lt;br /&gt;
Some stations rotate to provide centripetal force to simulate [[gravity]] for the people aboard. The exterior and interior appearance of a station depicts its specialized economic output. There are several variants of each model. For example, towns and farms are visible in agricultural hubs of [[Orbis]] models.&lt;br /&gt;
&lt;br /&gt;
The amount and quality of available services at a station varies. Under certain extreme conditions, such as when a large quantity of [[Thargoid Sensor]]s or [[Thargoid Probe|Probes]] has been sold on a station&#039;s [[black market]], causes most or all services (e.g. refueling), to be disabled. Two station types, [[Capital Ship Dock]]s and [[Installation]]s, offer no docking facilities nor services.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Starport]]s such as the [[Coriolis]], [[Orbis]] and [[Ocellus]] are a safe haven for pilots amid the vastness of space. They are very big; an entire city floating in space and slowly rotating to create artificial [[gravity]] for the [[trader]]s, [[pilot]]s, tourists and citizens aboard. Millions of people live and work there. Gravity differs between each tower&#039;s floors. For many residents real daylight is a rare privilege. The landing hub is pressurized with an atmosphere. The docking hub is a safe zone, because no firing of weapons is permitted. Defensive turrets protect it and uphold the law.&amp;lt;ref&amp;gt;Official The Art of Elite Dangerous art book, August 17 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nearly all ships and stations are standard fitted with the [[GalNet]] system for market information, galactic news and communication.&amp;lt;ref&amp;gt;Newsletter #22 http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=f72c0f91b2&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Tourist Beacon 0249&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===Station Interiors===&lt;br /&gt;
[[File:Regular Station.jpg|thumb|200px|Standard station (e.g. Azeban City, Eranin)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wealthy Station.png|thumb|200px|Wealthy station (e.g. Leonard Nimoy Station, LHS 3006)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tourism Station.jpg|thumb|200px|Tourism station (e.g. Galouye Terminal, Obambivas)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Refinery Station.jpg|thumb|200px|Refinery station (e.g. Phillips Dock, Peacock)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tech Station.jpg|thumb|200px|Tech station (e.g. Thornycroft Terminal, Kuwair)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Agriculture Station.jpg|thumb|200px|Agriculture station (e.g. Kingsbury Dock, Thrutis)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Asteroid Base interior.png|thumb|200px|Asteroid Base (e.g. Mitzi&#039;s Den, Runo)]]&lt;br /&gt;
&lt;br /&gt;
There are six station interior types for Coriolis, Ocellus, and Orbis stations: Standard, Wealthy, Tourism, Refinery, Tech, and Agriculture. A station&#039;s interior is determined by its star system&#039;s type, economy, and population. Asteroid Bases are a fourth station type that always have the same interior.&lt;br /&gt;
&lt;br /&gt;
===Docking===&lt;br /&gt;
{{Main|Docking}}&lt;br /&gt;
&lt;br /&gt;
To dock with a station, pilots must first request docking permissions by accessing the navigational terminal&#039;s &amp;quot;Contacts&amp;quot; tab. Pilots farther than 7,500m from a station will be automatically denied access and asked to approach to said distance first. In heavily populated or lagging instances, all ports may be occupied and a permit will be denied. Once granted, the pilot will be assigned a landing pad number to approach and land on. If the pilot does not land within the allotted time slot [usually 10 minutes], the pilot will have to exit the station and request additional permissions. Attempting to dock without permissions will trigger a lethal response within 60 seconds. This includes docking on the incorrect landing platform.&lt;br /&gt;
&lt;br /&gt;
If docking control responds with a generic &amp;quot;docking request denied&amp;quot; message, then it&#039;s likely all landing pads are occupied. One can circumvent this by logging out of the open play and into solo play will usually fix this. Once docked, you can switch back to open play.&lt;br /&gt;
&lt;br /&gt;
Upon undocking from your landing platform, you will have 5 minutes to exit the station before you are considered a loiterer and a 60-second hostility timer begins.&lt;br /&gt;
&lt;br /&gt;
To either side of the docking port are lights coloured green and red. Pilots should approach on the side with the green lights to reduce the chance of a collision.&lt;br /&gt;
&lt;br /&gt;
=== Entry ===&lt;br /&gt;
Ships enter and exit stations via the [[Access Corridor]]. This&#039;&#039;&#039; &#039;&#039;&#039;is an airlock that serves as the main point of entry for Coriolis, Ocellus, Orbis, and Asteroid Base stations.&lt;br /&gt;
&lt;br /&gt;
===Ship Storage===&lt;br /&gt;
Players can purchase and store additional ships at each station and switch freely between them when docked. These can be accessed from the [[shipyard]] section of the [[starport]] services screen.&lt;br /&gt;
&lt;br /&gt;
===No Fire Zone===&lt;br /&gt;
All stations have an area surrounding them designated a no fire zone. You are notified each time your ship enters and exits this area. You will also receive a message when your ship enters this zone to retract your weapons, should they be deployed at the time. If you should fire any of your [[weapons]] within the no fire zone you will be fined. Station defences will activate and open fire on your ship if your weapons hit the station or any ship that is not wanted in that jurisdiction. Using any scanner within the no fire zone is perfectly legitimate and legal.&lt;br /&gt;
&lt;br /&gt;
Dumping any cargo within the no fire zone will get you fined, except while docked in the station.&lt;br /&gt;
&lt;br /&gt;
Travelling faster than 100 m/s in a no fire zone will give you a reckless flying fine if you are in a collision with another ship, however this does not apply for speeds under 100 m/s. If a collision, no matter the speed, results in a ship being destroyed you will be charged for murder and have the station open fire on you.&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;If the ship is player controlled and has Report Crimes Against Me turned off, no fines or bounties will be issued&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;eStationTable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;width: 300px; padding: 8px;&amp;quot; | &#039;&#039;&#039;[[Coriolis]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:CoriolisStation_001.jpg|300px|link=Coriolis]]&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100px; text-align: left;&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 90 sec. (89.714 exactly)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| Docks: 0.1&amp;lt;br /&amp;gt;Lower decks: 1.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| 2 km in Radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;width: 300px; padding: 8px;&amp;quot; | &#039;&#039;&#039;[[Ocellus]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:OcellusStation_001.jpg|300px|link=Ocellus]]&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100px; text-align: left;&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 90 sec.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| Docks: 0.1&amp;lt;br /&amp;gt;Equatorial trench: 0.7&amp;lt;br /&amp;gt;Lower decks: 1.0&amp;lt;br /&amp;gt;Ring: 1.2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
|Sphere is 1.5 km in radius&lt;br /&gt;
Torus is 2 km in radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;width: 300px; padding: 8px;&amp;quot; | &#039;&#039;&#039;[[Orbis]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:OrbisStation_001.jpg|300px|link=Orbis]]&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100px; text-align: left;&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 120 sec.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| Docks : 0.1&amp;lt;br /&amp;gt;Middle Ring : 0.5&amp;lt;br /&amp;gt;Outer Ring : 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| Big Torus is 4 km in radius&amp;lt;br /&amp;gt;Small Torus is 2 km in radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;width: 300px; padding: 8px;&amp;quot; | &#039;&#039;&#039;[[Outpost]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Outpost_001.jpg|300px|link=Outpost]]&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100px; text-align: left;&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 2-4&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| Varies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;width: 300px; padding: 8px;&amp;quot; | &#039;&#039;&#039;[[Asteroid Base]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Asteroid Base 2.3 beta.png|300px|link=Asteroid Base]]&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100px; text-align: left;&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| 300 sec.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;width: 300px; padding: 8px;&amp;quot; | &#039;&#039;&#039;[[Capital Ship Dock]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Capital ship dock.png|300px|link=]]&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100px; text-align: left;&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;width: 300px; padding: 8px;&amp;quot; | &#039;&#039;&#039;[[Installation]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[File:Elite Dangerous Installation.png|300px|link=Installation]]&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100px; text-align: left;&amp;quot; | Landing Pads&lt;br /&gt;
! style=&amp;quot;width: 60px;&amp;quot; | Small&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rotation Time&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravity (G)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dimensions (KM)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
[[File:Ocellus_Station_Construction.jpg|thumb|200px|Ocellus station construction]]&lt;br /&gt;
While Outposts and possibly Coriolis stations are constructed in orbit where they are needed, Ocellus and Orbis stations are partially constructed elsewhere, transported to their destinations, and then completed. The Ocellus and Orbis dock enclosures are built first, then attached to an engine assembly that allows them to jump to the final build site. Upon arrival, the docks are opened to the public for docking, but remain stationary. The engines are eventually detached, and a spire built along the dock&#039;s rear axis to accommodate habitation rings, solar panel arrays, the main reactor, and other modules. Once the station&#039;s modules are completed, the station enters rotation and is considered fully online.&lt;br /&gt;
&lt;br /&gt;
==Emergency Protocol==&lt;br /&gt;
[[File:Station Attack interior.png|thumb|200px|The interior of a damaged station]]&lt;br /&gt;
Coriolis, Ocellus, and Orbis stations activate emergency protocols in the event of a direct attack that renders them too dangerous to inhabit. Attacks on this scale were apparently rare until December 14, 3303, when a number of stations in the [[Pleiades Nebula]] were devastated by [[Thargoids]].&amp;lt;ref name=&amp;quot;Station Attack&amp;quot;&amp;gt;[https://www.reddit.com/r/EliteDangerous/comments/7jqg5p/so_the_thargoids_attacked_a_station_images/?st=jb6b35m0&amp;amp;sh=f42ecad9 /r/EliteDangerous: So the Thargoids(?) Attacked a Station. Images Courtesy of CMDR Bad_Player]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Damaged State===&lt;br /&gt;
Stations that have become damaged enough to trigger emergency protocol display a &amp;quot;Damaged&amp;quot; marker on the [[Galaxy Map]] and [[System Map]]. Refueling, Maintenance, Contacts, Universal Cartographics, and the Crew Lounge are disabled at these stations. The Missions panel is accessible, but no missions are on offer. The Passenger Lounge offers several contracts to transport refugees to the safety of a nearby [[Pilots Federation]] [[Rescue Vessel]]. The Commodities Market is damaged, and only accepts certain emergency supplies. [[Standard Docking Computer]] functionality is also disabled, forcing pilots to use manual controls if they wish to dock. If a player was docked at a station that becomes damaged, they and their ship will be transferred free of charge to the Rescue Vessel.&amp;lt;ref name=&amp;quot;Station Attack&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Station Attack The Oracle.png|thumb|200px|Exterior damage to The Oracle, Pleiades Sector IR-W d1-55]]&lt;br /&gt;
Affected stations exhibit severe structural damage, corrosion from Thargoid weapons, fires, and the main reactor module at the far end of Orbis and Ocellus stations is breached; approaching the reactor will disrupt ship HUDs. The docking bay is lit by red emergency lights and littered with floating debris and salvageable commodities. A hazardous level of heat has built up that can easily overwhelm ships that linger in the docking bay too long, and sudden explosions can knock ships off-course at inopportune moments. [[Heat Sink Launcher|Heat Sinks]], [[Shield Generator]]s, and [[Auto Field-Maintenance Unit]]s are strongly recommended.&amp;lt;ref name=&amp;quot;Station Attack&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Station Attack Titan&#039;s Daughter.png|thumb|200px|Exterior damage to Titan&#039;s Daughter, Taygeta]]&lt;br /&gt;
Penalties for violating a station&#039;s No Fire Zone are partially reduced for the duration of the crisis; firing weapons, either into space or at a wanted CMDR, results in only a fine, but targeting the station or a clean CMDR still triggers a lethal response from the station&#039;s defense batteries and security forces. Releasing cargo inside the station also still results in a fine per unit dropped. CMDRs should be wary of [[Cargo Scoop|Cargo Hatch]] malfunctions caused by heat damage, especially if they are carrying valuable cargo they do not wish to lose.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/395015-PSA-re-Damaged-Station-Defenses Frontier Forums: PSA re: Damaged Station Defenses]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repairing State===&lt;br /&gt;
[[File:Obsidian Orbital repairing interior 2.png|thumb|200px|The interior of a damaged station undergoing repairs]]&lt;br /&gt;
The following week after a station is damaged, it enters a Repairing state, which is also marked on the System Map and Galaxy Map. Emergency protocol is scaled back, evacuation missions cease, and the Rescue Vessel departs. The docking bay is also stabilized and cleared of debris, and repair work is visible both there and on the station&#039;s exterior, but many services and autodock functionality remain disabled. During this phase, the station requires large quantities of 15 different commodities in order to conduct repairs and fully restore all services. These commodities are listed within [[GalNet]] Starport Status Update reports, and can be delivered simply by selling them on the Commodities Market.&amp;lt;ref&amp;gt;[https://i.imgur.com/hxTJhqt.png Imgur: Galactic News: Starport Status Update, December 21, 3303]&amp;lt;/ref&amp;gt; Stations remain in the Repairing state indefinitely until all requested supplies are delivered.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php/398863-Starports-quot-Under-Repair-quot-change-to-visibility-of-progress?p=6278531#post6278531 Frontier Forums: Starports &amp;quot;Under Repair&amp;quot;: change to visibility of progress.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable Stations ==&lt;br /&gt;
* [[Jameson Memorial]] - Orbiting [[Founders World]] in [[Shinrarta Dezhra]], Jameson Memorial has all ships and modules available for purchase at a 10% [[Discounts|discount]]. Pilots must reach the [[Ranks|rank]] of Elite or be a Kickstarter backer in order to get a permit to access Founders World.&lt;br /&gt;
* [[CD-43 11917/Attilius Orbital|Attilius Orbital]] - Located in the permit-locked [[CD-43 11917]] system. The permit is only given to pilots who achieve &amp;quot;prestige&amp;quot; rank in [[CQC]]. The station offers various ships at a 20% discount, and various modules at a 30% discount.&lt;br /&gt;
* [[Obsidian Orbital]] - Built in late 3301 in the [[Maia]] system, Obsidian Orbital was the first station constructed in the [[Pleiades Nebula]], and the reward for a [[Community Goals|Community Goal]].&lt;br /&gt;
* [[Jaques Station]] - Owned by the cyborg bartender [[Jaques]], Jaques Station attempted to jump to [[Beagle Point]] in 3302, but [[Thargoid Sensor]]-induced malfunctions knocked it off-course and it arrived in the [[Colonia]] system instead. Pilots across the [[Core Systems]] rallied to the station&#039;s aid, leading to the colonization of the [[Colonia Region]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite_Dangerous_-_%22Inhabited_space%22_-_Elite_Dangerous_Short_cinematic_video&lt;br /&gt;
LIFE_IN_SPACE_-_Elite_Dangerous_Time_Lapse&lt;br /&gt;
Hind_Mines&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OcellusConstruction000.jpg|Ocellus station at the initial phase of construction&lt;br /&gt;
OcellusConstruction001.jpg|Ocellus station&#039;s habitation rings under construction&lt;br /&gt;
Orbis station construction.png|Orbis station at the initial phase of construction&lt;br /&gt;
Outpost_cafe.jpg|Outpost concept&lt;br /&gt;
AganippeJulianMarket.png&lt;br /&gt;
Brooks estate.JPG&lt;br /&gt;
Coriolis station.jpg&lt;br /&gt;
CoriolisStationRendering.jpg&lt;br /&gt;
File:Tower-homestead.jpg |Close up of the interior of a Orbis or Ocellus station&#039;s large diameter ring&lt;br /&gt;
File:Idyllic-living.jpg |Another close up on the interior of a large diameter ring&lt;br /&gt;
Coriolis-Station-Cavalieri-in-Electra.png|Cavalieri in Electra, a Coriolis with four &amp;quot;arms&amp;quot;&lt;br /&gt;
File:Ocellus_trench_building_detail_view_1.jpg |Close up on the buildings in the trench of an Ocellus type station&lt;br /&gt;
File:9526x9791.jpg |Pre-version 2.2 alternate station interior&lt;br /&gt;
File:Orbis Station Traffic.jpg|Orbis station traffic&lt;br /&gt;
File:Azeban-City-Coriolis-Station.png|Azeban City coriolis&lt;br /&gt;
File:Station Attack Interior Repairing.png|The interior of a damaged station undergoing repairs&lt;br /&gt;
File:Obsidian Orbital repairing interior 1.png|Another view of the interior of a repairing station&lt;br /&gt;
File:Obsidian Orbital repairing interior 3.png|Repair alerts within a repairing station&#039;s hangar&lt;br /&gt;
Station-Under-Repair.png|Coriolis station under repair, exterior&lt;br /&gt;
Ocellus-Space-Station-Repair-Exterior.png|Ocellus station repair, exterior&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Stations]] - automatically populating list of documented stations&lt;br /&gt;
* [[Influence]] - Information about faction ownership of stations&lt;br /&gt;
* [[Megaship]] - A class of ships with on-board docking facilities for smaller ships&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{StructureNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stations]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>2600:387:9:4:0:0:0:1B</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Famine&amp;diff=9067</id>
		<title>Famine</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Famine&amp;diff=9067"/>
		<updated>2017-08-19T15:44:33Z</updated>

		<summary type="html">&lt;p&gt;2600:387:1:802:0:0:0:24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|This faction is currently unable to source a sufficient supply of food for its members. If the situation goes on for much longer they run the risk of incurring mass illness or civil unrest.|In-game description}}&lt;br /&gt;
&lt;br /&gt;
== Course of action ==&lt;br /&gt;
* &amp;quot;Seeking Foods&amp;quot; beacons will spawn near [[Station|stations]] of minor factions with an on-going Famine.&lt;br /&gt;
* Bringing &amp;quot;Food Cartridges&amp;quot; to &amp;quot;Seeking Foods&amp;quot; beacons will reduce the Famine effect. Upon entering such a beacon, fly close to a ship of the faction you want to trade your food cargo with and your cargo will be automatically transferred to the minor faction in exchange for credits.&lt;br /&gt;
* bringing food to certain factions will earn you a blow job&lt;br /&gt;
&lt;br /&gt;
== NPC dialogues in Famine beacons ==&lt;br /&gt;
* &amp;quot;Do your bit to stop hunger. Sell us your foods for redistribution today!&amp;quot;&lt;br /&gt;
* &amp;quot;We make sure starvation is something that happens to other people&amp;quot;&lt;br /&gt;
* &amp;quot;With our help, you too can feed to local economy and the local population all at the same time&amp;quot;&lt;br /&gt;
* &amp;quot;Get paid for delivering food aid!&amp;quot;&lt;br /&gt;
* &amp;quot;All manner of food donations are accepted&amp;quot;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>2600:387:1:802:0:0:0:24</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14735</id>
		<title>On-going Development Of Horizons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14735"/>
		<updated>2017-07-13T03:34:34Z</updated>

		<summary type="html">&lt;p&gt;2600:387:8:8:0:0:0:52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New gameplay features and content will be introduced to Elite Dangerous throughout its second season, following the release of Horizons&#039; first expansion, Planetary Landings, in December 2015.&lt;br /&gt;
&lt;br /&gt;
There are 4 expansions currently in development for release within 2016, free to all owners of Horizons.&amp;lt;ref&amp;gt;[http://www.idigitaltimes.com/elite-dangerous-horizons-might-finally-fill-those-empty-seats-your-ship-473930 Horizons Might Finally Fill Those Empty Seats - iDigitalTimes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While each expansion is titled after its headline feature - generally available to Horizons players only - they also will contain many other basegame gameplay/content improvements and additions, &#039;&#039;&#039;available free to all players&#039;&#039;&#039; of Elite Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Horizons ==&lt;br /&gt;
The headline gameplay features and content in development that will be available for free to Horizons players.&lt;br /&gt;
&lt;br /&gt;
=== The Engineers, v2.1, released May 2016 ===&lt;br /&gt;
* Greater degree of customisation and power to the ships.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/3Em7TLwFifE EGX 2015 Developer Session: David Braben Reveals The Future Of Elite Dangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Improve and customise normal weapons and module types.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Let you create unique equipment. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* It&#039;s a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&amp;amp;C options available.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=226031 Dev Update Thread, 21/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Engineers have their own characteristics, history, specialisations, rank requirements and loyalties.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Having a better NPC relationship and higher rank will give access to better blueprints.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map. &amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Condorconda.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Guardians, v2.2, released October 2016 ===&lt;br /&gt;
* Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Launched vessels can be either NPC or CMDR piloted, and will be used to fight off enemy craft, or act as scouting vessels on planets.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* If playing on your own and choose to leave your main vessel in a smaller fighter craft, your ship will fly on autopilot and defend itself.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Multi-crew-concept-2.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Commanders, v2.3, released April 2017 ===&lt;br /&gt;
* Players working together to control the different functions of a ship. A multicrew ship landing on a planet&#039;s surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* The maximum number of crew on a ship is 4, and uses the Wing system.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://youtu.be/G_qwOcL1PUU On The Horizon #7, 15/12/15 - Youtube]&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;This crew limit may be increased in a future Season: &amp;quot;We don&#039;t know how high we would go.&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs); uses an SRV-style UI interface. CMDRs can hotswap between roles, including in Solo, and it will be balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* No NPC Crew initially.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://redd.it/3wx239 David Braben AMA, 15/12/15 - /r/elitedangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Commander-creator-dev-2.jpg|thumb|300x300px]]&lt;br /&gt;
* Enormous range of faces and features available, including hair, selectable via the game&#039;s interface. In combination with Multicrew players be able to see each other in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Faces will be visible as the visors will be retracted with pressurised cockpit, while a canopy breach will cause Visors to appear.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://youtu.be/RdP1DmRYco8 On The Horizon #4 - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Return, v2.4, coming Q4 2017 ===&lt;br /&gt;
* The return of the Thargoids.&lt;br /&gt;
=== Other developments coming, but unknown as to when currently ===&lt;br /&gt;
* More SRV&#039;s.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planet updates will include &amp;quot;active volcanism&amp;quot; and &amp;quot;ice volcanism&amp;quot;. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Larger settlements, including cities.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* NPC ships flying around stations and the surface. NPC SRVs not this Season.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More coming for explorers on planet surfaces.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224307 Answers From The Devs, 15/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Atmospheric landings on Planets with Life will NOT be part of Horizons season. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Dangerous ==&lt;br /&gt;
Known gameplay features, content, and improvements currently in various stages of development that may be available free to all Elite Dangerous players. These are categorised as follows:&lt;br /&gt;
* Scheduled - confirmed as appearing in a named or numbered expansion.&lt;br /&gt;
* Not Scheduled (Yet) - confirmed as appearing at some point during Horizons&#039; Season.&lt;br /&gt;
* Not Confirmed (Yet?) - either repeatedly discussed or aimed at appearing towards the end of Horizons. As they are unconfirmed, they could arrive during any of Season 2&#039;s expansions, or even in Season 3.&lt;br /&gt;
&lt;br /&gt;
=== Scheduled ===&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 1/2/16.&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=228271 Dev Update Thread 28/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Some loot options will be available, found in space.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of missiles and mines. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of weapons system. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Greater information feedback for Minor Faction interactions.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=221826 Dev Update Thread, 7/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Information about how you can help a specific Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224025 Dev Update Thread, 14/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* More NPC persistence.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Faces for specific NPC contacts like mission givers, in 2.1.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) The NPC contacts a CMDR will interact with depends on their reputation with the contact&#039;s Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Improvements to graphics and visuals.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Lots of mission changes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs and combat strategy.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* (~2.1) Networking and matchmaking improvements. &amp;lt;sup&amp;gt;[https://forums.frontier.co.uk/showthread.php?p=3481937#post3481937 src]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (~2.2) Galaxy Map Bookmarks.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Not Scheduled (Yet) ===&lt;br /&gt;
* Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improvements to mission generation, which is dependent on the current station&#039;s market. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New military, ranking and Powerplay missions. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Military mission revamp, into more like a career.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
* Finding traces of The Missing - early 24th Century explorers - &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt; and mysterious colonies in deep space. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Story reasons for Piracy &amp;amp; Bounty Hunting.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Things related to Thargoids and other non-Thargoid species.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More Community Goals to expand the human bubble.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More differentiation between systems and stations, e.g. rundown station in a poor system.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Community Goals to create new and upgrade planetary ports and settlements. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New structures, based on CQC assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More CQC multiplayer maps. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More ships, some of which will be very large trading ships. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Paying off ship insurance/rebuy costs by liquidating assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Ferrying multiple ships from one station to another. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New FSD and engine upgrades for faster travel. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Instancing and matchmaking stability improvements.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* Player-Group sponsored Minor Factions will have the opportunity to become a Power.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
* Better population modelling and effects for Minor Factions.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Map View.png|thumb|300x300px|Orrery Map View Concept]]&lt;br /&gt;
&lt;br /&gt;
=== Not Confirmed (Yet?) ===&lt;br /&gt;
* Exploration log. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Orrery view in system map.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planets with visible-from-space weather systems. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Co-ordinates for mission targets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improved NPC communications. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More astronomical phenomenon, especially comets. &amp;lt;sup&amp;gt;src &amp;lt;/sup&amp;gt;Comets are already in the simulation, but gameplay is being designed for them.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* CQC Racing. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Power specific skins. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Some crafting options.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Large improvements to the API. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More Powerplay missions, variety and rewards, and rebalanced Powerplay interdiction and spawning, with home systems becoming significantly safer.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=169489 Powerplay: Ideas From The Devs #3 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Powerplay, each time a CMDR earns a Merit they also earn a Favour, which is a permanent resource and does not decay. During a Powerplay Cycle, a CMDR could &amp;quot;spend&amp;quot; Favours to trigger an individual rating’s benefits until the next Cycle. Favours are worth significantly less than Merits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to toggle Powerplay status to be active or hidden, through either an option/decal/skin, with a cooldown before you get the benefits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot; vote a system involved in Powerplay action, as a contextual communication of attack/defence ideas.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Outside of Powerplay, CMDRs can pledge as a Freedom Fighter to one System, to fight against Powers attempting to control that System. Freedom Fighters could be valid targets in any System controlled or exploited by any Power that shared a Major Faction with the one being attacked.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* More dovetailing between Minor factions and Powers, beyond the existing Government vs Ethos effect, which will also be changed to scale instead of a set 50%.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
Features previously noted above that have either been released or postponed until after Season 2.&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 25/1/16.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Upcoming]]&lt;/div&gt;</summary>
		<author><name>2600:387:8:8:0:0:0:52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14733</id>
		<title>On-going Development Of Horizons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14733"/>
		<updated>2017-07-13T03:33:30Z</updated>

		<summary type="html">&lt;p&gt;2600:387:8:8:0:0:0:52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New gameplay features and content will be introduced to Elite Dangerous throughout its second season, following the release of Horizons&#039; first expansion, Planetary Landings, in December 2015.&lt;br /&gt;
&lt;br /&gt;
There are 4 expansions currently in development for release within 2016, free to all owners of Horizons.&amp;lt;ref&amp;gt;[http://www.idigitaltimes.com/elite-dangerous-horizons-might-finally-fill-those-empty-seats-your-ship-473930 Horizons Might Finally Fill Those Empty Seats - iDigitalTimes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While each expansion is titled after its headline feature - generally available to Horizons players only - they also will contain many other basegame gameplay/content improvements and additions, &#039;&#039;&#039;available free to all players&#039;&#039;&#039; of Elite Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Horizons ==&lt;br /&gt;
The headline gameplay features and content in development that will be available for free to Horizons players.&lt;br /&gt;
&lt;br /&gt;
=== The Engineers, v2.1, released May 2016 ===&lt;br /&gt;
* Greater degree of customisation and power to the ships.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/3Em7TLwFifE EGX 2015 Developer Session: David Braben Reveals The Future Of Elite Dangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Improve and customise normal weapons and module types.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Let you create unique equipment. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* It&#039;s a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&amp;amp;C options available.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=226031 Dev Update Thread, 21/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Engineers have their own characteristics, history, specialisations, rank requirements and loyalties.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Having a better NPC relationship and higher rank will give access to better blueprints.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map. &amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Condorconda.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Guardians, v2.2, released October 2016 ===&lt;br /&gt;
* Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Launched vessels can be either NPC or CMDR piloted, and will be used to fight off enemy craft, or act as scouting vessels on planets.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* If playing on your own and choose to leave your main vessel in a smaller fighter craft, your ship will fly on autopilot and defend itself.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Multi-crew-concept-2.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Commanders, v2.3, coming Spring 2017 ===&lt;br /&gt;
* Players working together to control the different functions of a ship. A multicrew ship landing on a planet&#039;s surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* The maximum number of crew on a ship is 4, and uses the Wing system.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://youtu.be/G_qwOcL1PUU On The Horizon #7, 15/12/15 - Youtube]&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;This crew limit may be increased in a future Season: &amp;quot;We don&#039;t know how high we would go.&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs); uses an SRV-style UI interface. CMDRs can hotswap between roles, including in Solo, and it will be balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* No NPC Crew initially.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://redd.it/3wx239 David Braben AMA, 15/12/15 - /r/elitedangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Commander-creator-dev-2.jpg|thumb|300x300px]]&lt;br /&gt;
* Enormous range of faces and features available, including hair, selectable via the game&#039;s interface. In combination with Multicrew players be able to see each other in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Faces will be visible as the visors will be retracted with pressurised cockpit, while a canopy breach will cause Visors to appear.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://youtu.be/RdP1DmRYco8 On The Horizon #4 - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Return, v2.4, coming Q4 2017 ===&lt;br /&gt;
* The return of the Thargoids.&lt;br /&gt;
=== Other developments coming, but unknown as to when currently ===&lt;br /&gt;
* More SRV&#039;s.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planet updates will include &amp;quot;active volcanism&amp;quot; and &amp;quot;ice volcanism&amp;quot;. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Larger settlements, including cities.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* NPC ships flying around stations and the surface. NPC SRVs not this Season.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More coming for explorers on planet surfaces.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224307 Answers From The Devs, 15/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Atmospheric landings on Planets with Life will NOT be part of Horizons season. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Dangerous ==&lt;br /&gt;
Known gameplay features, content, and improvements currently in various stages of development that may be available free to all Elite Dangerous players. These are categorised as follows:&lt;br /&gt;
* Scheduled - confirmed as appearing in a named or numbered expansion.&lt;br /&gt;
* Not Scheduled (Yet) - confirmed as appearing at some point during Horizons&#039; Season.&lt;br /&gt;
* Not Confirmed (Yet?) - either repeatedly discussed or aimed at appearing towards the end of Horizons. As they are unconfirmed, they could arrive during any of Season 2&#039;s expansions, or even in Season 3.&lt;br /&gt;
&lt;br /&gt;
=== Scheduled ===&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 1/2/16.&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=228271 Dev Update Thread 28/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Some loot options will be available, found in space.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of missiles and mines. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of weapons system. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Greater information feedback for Minor Faction interactions.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=221826 Dev Update Thread, 7/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Information about how you can help a specific Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224025 Dev Update Thread, 14/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* More NPC persistence.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Faces for specific NPC contacts like mission givers, in 2.1.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) The NPC contacts a CMDR will interact with depends on their reputation with the contact&#039;s Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Improvements to graphics and visuals.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Lots of mission changes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs and combat strategy.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* (~2.1) Networking and matchmaking improvements. &amp;lt;sup&amp;gt;[https://forums.frontier.co.uk/showthread.php?p=3481937#post3481937 src]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (~2.2) Galaxy Map Bookmarks.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Not Scheduled (Yet) ===&lt;br /&gt;
* Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improvements to mission generation, which is dependent on the current station&#039;s market. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New military, ranking and Powerplay missions. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Military mission revamp, into more like a career.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
* Finding traces of The Missing - early 24th Century explorers - &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt; and mysterious colonies in deep space. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Story reasons for Piracy &amp;amp; Bounty Hunting.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Things related to Thargoids and other non-Thargoid species.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More Community Goals to expand the human bubble.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More differentiation between systems and stations, e.g. rundown station in a poor system.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Community Goals to create new and upgrade planetary ports and settlements. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New structures, based on CQC assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More CQC multiplayer maps. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More ships, some of which will be very large trading ships. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Paying off ship insurance/rebuy costs by liquidating assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Ferrying multiple ships from one station to another. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New FSD and engine upgrades for faster travel. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Instancing and matchmaking stability improvements.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* Player-Group sponsored Minor Factions will have the opportunity to become a Power.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
* Better population modelling and effects for Minor Factions.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Map View.png|thumb|300x300px|Orrery Map View Concept]]&lt;br /&gt;
&lt;br /&gt;
=== Not Confirmed (Yet?) ===&lt;br /&gt;
* Exploration log. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Orrery view in system map.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planets with visible-from-space weather systems. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Co-ordinates for mission targets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improved NPC communications. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More astronomical phenomenon, especially comets. &amp;lt;sup&amp;gt;src &amp;lt;/sup&amp;gt;Comets are already in the simulation, but gameplay is being designed for them.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* CQC Racing. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Power specific skins. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Some crafting options.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Large improvements to the API. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More Powerplay missions, variety and rewards, and rebalanced Powerplay interdiction and spawning, with home systems becoming significantly safer.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=169489 Powerplay: Ideas From The Devs #3 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Powerplay, each time a CMDR earns a Merit they also earn a Favour, which is a permanent resource and does not decay. During a Powerplay Cycle, a CMDR could &amp;quot;spend&amp;quot; Favours to trigger an individual rating’s benefits until the next Cycle. Favours are worth significantly less than Merits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to toggle Powerplay status to be active or hidden, through either an option/decal/skin, with a cooldown before you get the benefits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot; vote a system involved in Powerplay action, as a contextual communication of attack/defence ideas.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Outside of Powerplay, CMDRs can pledge as a Freedom Fighter to one System, to fight against Powers attempting to control that System. Freedom Fighters could be valid targets in any System controlled or exploited by any Power that shared a Major Faction with the one being attacked.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* More dovetailing between Minor factions and Powers, beyond the existing Government vs Ethos effect, which will also be changed to scale instead of a set 50%.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
Features previously noted above that have either been released or postponed until after Season 2.&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 25/1/16.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Upcoming]]&lt;/div&gt;</summary>
		<author><name>2600:387:8:8:0:0:0:52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14731</id>
		<title>On-going Development Of Horizons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14731"/>
		<updated>2017-07-13T03:33:02Z</updated>

		<summary type="html">&lt;p&gt;2600:387:8:8:0:0:0:52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New gameplay features and content will be introduced to Elite Dangerous throughout its second season, following the release of Horizons&#039; first expansion, Planetary Landings, in December 2015.&lt;br /&gt;
&lt;br /&gt;
There are 4 expansions currently in development for release within 2016, free to all owners of Horizons.&amp;lt;ref&amp;gt;[http://www.idigitaltimes.com/elite-dangerous-horizons-might-finally-fill-those-empty-seats-your-ship-473930 Horizons Might Finally Fill Those Empty Seats - iDigitalTimes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While each expansion is titled after its headline feature - generally available to Horizons players only - they also will contain many other basegame gameplay/content improvements and additions, &#039;&#039;&#039;available free to all players&#039;&#039;&#039; of Elite Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Horizons ==&lt;br /&gt;
The headline gameplay features and content in development that will be available for free to Horizons players.&lt;br /&gt;
&lt;br /&gt;
=== The Engineers, v2.1, released May 2016 ===&lt;br /&gt;
* Greater degree of customisation and power to the ships.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/3Em7TLwFifE EGX 2015 Developer Session: David Braben Reveals The Future Of Elite Dangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Improve and customise normal weapons and module types.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Let you create unique equipment. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* It&#039;s a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&amp;amp;C options available.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=226031 Dev Update Thread, 21/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Engineers have their own characteristics, history, specialisations, rank requirements and loyalties.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Having a better NPC relationship and higher rank will give access to better blueprints.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map. &amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Condorconda.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Guardians, v2.2, released October 2016 ===&lt;br /&gt;
* Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Launched vessels can be either NPC or CMDR piloted, and will be used to fight off enemy craft, or act as scouting vessels on planets.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* If playing on your own and choose to leave your main vessel in a smaller fighter craft, your ship will fly on autopilot and defend itself.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Multi-crew-concept-2.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Commanders, v2.3, coming Spring 2017 ===&lt;br /&gt;
* Players working together to control the different functions of a ship. A multicrew ship landing on a planet&#039;s surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* The maximum number of crew on a ship is 4, and uses the Wing system.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://youtu.be/G_qwOcL1PUU On The Horizon #7, 15/12/15 - Youtube]&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;This crew limit may be increased in a future Season: &amp;quot;We don&#039;t know how high we would go.&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs); uses an SRV-style UI interface. CMDRs can hotswap between roles, including in Solo, and it will be balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* No NPC Crew initially.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://redd.it/3wx239 David Braben AMA, 15/12/15 - /r/elitedangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Commander-creator-dev-2.jpg|thumb|300x300px]]&lt;br /&gt;
* Enormous range of faces and features available, including hair, selectable via the game&#039;s interface. In combination with Multicrew players be able to see each other in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Faces will be visible as the visors will be retracted with pressurised cockpit, while a canopy breach will cause Visors to appear.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://youtu.be/RdP1DmRYco8 On The Horizon #4 - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Return, v2.4, coming Q4 2017? ===&lt;br /&gt;
* The return of the Thargoids.&lt;br /&gt;
=== Other developments coming, but unknown as to when currently ===&lt;br /&gt;
* More SRV&#039;s.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planet updates will include &amp;quot;active volcanism&amp;quot; and &amp;quot;ice volcanism&amp;quot;. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Larger settlements, including cities.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* NPC ships flying around stations and the surface. NPC SRVs not this Season.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More coming for explorers on planet surfaces.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224307 Answers From The Devs, 15/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Atmospheric landings on Planets with Life will NOT be part of Horizons season. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Dangerous ==&lt;br /&gt;
Known gameplay features, content, and improvements currently in various stages of development that may be available free to all Elite Dangerous players. These are categorised as follows:&lt;br /&gt;
* Scheduled - confirmed as appearing in a named or numbered expansion.&lt;br /&gt;
* Not Scheduled (Yet) - confirmed as appearing at some point during Horizons&#039; Season.&lt;br /&gt;
* Not Confirmed (Yet?) - either repeatedly discussed or aimed at appearing towards the end of Horizons. As they are unconfirmed, they could arrive during any of Season 2&#039;s expansions, or even in Season 3.&lt;br /&gt;
&lt;br /&gt;
=== Scheduled ===&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 1/2/16.&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=228271 Dev Update Thread 28/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Some loot options will be available, found in space.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of missiles and mines. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of weapons system. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Greater information feedback for Minor Faction interactions.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=221826 Dev Update Thread, 7/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Information about how you can help a specific Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224025 Dev Update Thread, 14/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* More NPC persistence.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Faces for specific NPC contacts like mission givers, in 2.1.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) The NPC contacts a CMDR will interact with depends on their reputation with the contact&#039;s Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Improvements to graphics and visuals.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Lots of mission changes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs and combat strategy.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* (~2.1) Networking and matchmaking improvements. &amp;lt;sup&amp;gt;[https://forums.frontier.co.uk/showthread.php?p=3481937#post3481937 src]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (~2.2) Galaxy Map Bookmarks.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Not Scheduled (Yet) ===&lt;br /&gt;
* Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improvements to mission generation, which is dependent on the current station&#039;s market. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New military, ranking and Powerplay missions. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Military mission revamp, into more like a career.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
* Finding traces of The Missing - early 24th Century explorers - &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt; and mysterious colonies in deep space. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Story reasons for Piracy &amp;amp; Bounty Hunting.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Things related to Thargoids and other non-Thargoid species.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More Community Goals to expand the human bubble.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More differentiation between systems and stations, e.g. rundown station in a poor system.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Community Goals to create new and upgrade planetary ports and settlements. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New structures, based on CQC assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More CQC multiplayer maps. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More ships, some of which will be very large trading ships. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Paying off ship insurance/rebuy costs by liquidating assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Ferrying multiple ships from one station to another. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New FSD and engine upgrades for faster travel. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Instancing and matchmaking stability improvements.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* Player-Group sponsored Minor Factions will have the opportunity to become a Power.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
* Better population modelling and effects for Minor Factions.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Map View.png|thumb|300x300px|Orrery Map View Concept]]&lt;br /&gt;
&lt;br /&gt;
=== Not Confirmed (Yet?) ===&lt;br /&gt;
* Exploration log. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Orrery view in system map.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planets with visible-from-space weather systems. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Co-ordinates for mission targets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improved NPC communications. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More astronomical phenomenon, especially comets. &amp;lt;sup&amp;gt;src &amp;lt;/sup&amp;gt;Comets are already in the simulation, but gameplay is being designed for them.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* CQC Racing. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Power specific skins. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Some crafting options.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Large improvements to the API. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More Powerplay missions, variety and rewards, and rebalanced Powerplay interdiction and spawning, with home systems becoming significantly safer.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=169489 Powerplay: Ideas From The Devs #3 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Powerplay, each time a CMDR earns a Merit they also earn a Favour, which is a permanent resource and does not decay. During a Powerplay Cycle, a CMDR could &amp;quot;spend&amp;quot; Favours to trigger an individual rating’s benefits until the next Cycle. Favours are worth significantly less than Merits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to toggle Powerplay status to be active or hidden, through either an option/decal/skin, with a cooldown before you get the benefits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot; vote a system involved in Powerplay action, as a contextual communication of attack/defence ideas.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Outside of Powerplay, CMDRs can pledge as a Freedom Fighter to one System, to fight against Powers attempting to control that System. Freedom Fighters could be valid targets in any System controlled or exploited by any Power that shared a Major Faction with the one being attacked.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* More dovetailing between Minor factions and Powers, beyond the existing Government vs Ethos effect, which will also be changed to scale instead of a set 50%.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
Features previously noted above that have either been released or postponed until after Season 2.&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 25/1/16.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Upcoming]]&lt;/div&gt;</summary>
		<author><name>2600:387:8:8:0:0:0:52</name></author>
	</entry>
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