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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.84.86.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-30T15:07:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Missile_Rack&amp;diff=36578</id>
		<title>Missile Rack</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Missile_Rack&amp;diff=36578"/>
		<updated>2015-05-02T20:49:42Z</updated>

		<summary type="html">&lt;p&gt;24.84.86.75: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MissileRack_Ingame.png|300px|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Missile battery capable of launching [...] missiles.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The Missile Rack is currently the only way to launch missiles.&lt;br /&gt;
&lt;br /&gt;
Like all other weapons missiles must be assigned to a fire group in order to shoot.  There are two types of missiles: dumbfire and seeker.  Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair.  Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target.&lt;br /&gt;
&lt;br /&gt;
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar.  Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile.  Currently the only hard counter to missiles is a [[Point Defence Turret]] which will shoot down incoming missiles.&lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
Spent ammunition must be replenished once used.  Any station is equipped with a &amp;quot;Re-arm&amp;quot; service will be able to replenish ammunition.  Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.&lt;br /&gt;
&amp;lt;!-- Tested C1 Seeker Missiles on Jan 6, 2015--&amp;gt;&lt;br /&gt;
Missiles cost 500 CR per unit. In this case one missile is one unit. It will cost 12,000 CR to reload all 24 rounds in an empty missile rack.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armor&amp;lt;br&amp;gt;Pen&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Maximum&lt;br /&gt;
! Missile&amp;lt;br&amp;gt;Type&lt;br /&gt;
! Value&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || 2.00 || A || 0.400 || Fixed || Explosive || 7 || F || 2.5 /s || 8 || 3 || 8 || 16 || Dumbfire || 32,175&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || 2.00 || A || 0.600 || Fixed || Explosive || 6 || F || 0.3 /s || 3 || 3 || 6 || 6 || Seeker || 72,600&lt;br /&gt;
|-&lt;br /&gt;
| 2 || B || 4.00 || A || 1.200 || Fixed || Explosive || 7 || F || 2.5 /s || 8 || 3 || 12 || 24 || Dumbfire || 240,400&lt;br /&gt;
|-&lt;br /&gt;
| 2 || B || 4.00 || A || 1.200 || Fixed || Explosive || 6 || F || 0.3 /s || 3 || 3 || 6 || 18 || Seeker || 512,400&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; display: inline-table;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || Witchhaul || &lt;br /&gt;
Hornby Terminal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || Altair || Solo Orbiter&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|Finteno&lt;br /&gt;
|Kolmogorov&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|B&lt;br /&gt;
|Finteno&lt;br /&gt;
|Kolmogorov&lt;br /&gt;
|}&lt;br /&gt;
* This list requires expansion&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Keep in mind that Missiles do explosive damage and as such anything in the explosion area (including your own ship) will take damage.&lt;br /&gt;
* Seeker missiles use radar to track their target and thus are affected by [[Chaff]].{{cite}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=true&amp;gt;&lt;br /&gt;
File:Torpedo_MissileEvolution.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>24.84.86.75</name></author>
	</entry>
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