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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.61.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.61.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/24.61.0.0/16"/>
	<updated>2026-10-28T18:51:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Type-9_Heavy&amp;diff=23280</id>
		<title>Type-9 Heavy</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Type-9_Heavy&amp;diff=23280"/>
		<updated>2018-03-16T11:23:25Z</updated>

		<summary type="html">&lt;p&gt;24.61.206.230: /* Purchase Locations */  system with discount added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Blaze-02.jpg&lt;br /&gt;
| manufacturer        = Lakon Spaceways&lt;br /&gt;
| type                = Freighter&lt;br /&gt;
| dimensions          = 117.4 x 115.3 x 33.2&lt;br /&gt;
| cost                = 76,555,842&lt;br /&gt;
| topspeed            = 132&lt;br /&gt;
| boostspeed          = 202&lt;br /&gt;
| manoeuvrability     = 0&lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| shields             = 110&lt;br /&gt;
| armour              = 864&lt;br /&gt;
| hullmass            = 850&lt;br /&gt;
| cargocapacity       = 348&lt;br /&gt;
| fuelcapacity        = 64&lt;br /&gt;
| jumprange           = 8.68&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 3&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = 2&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = 1&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = 2&lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxjumprange        = 22.12&lt;br /&gt;
| maxtopspeed         = 151&lt;br /&gt;
| maxboostspeed       = 232&lt;br /&gt;
| maxcargocapacity    = 788&lt;br /&gt;
| masslock            = 16&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Type-9 Heavy is Lakon Spaceways&#039; large freighter class. This ship is built to transport large cargos, a job it does very well, but it doesn&#039;t stand up well in a fight, although adding a fighter bay improves its combat capability considerably - in the right hands!|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Type-9 Heavy&#039;&#039;&#039; is a heavy freighter and the largest of the five freighters manufactured by [[Lakon Spaceways]]. It has the second largest maximum cargo capacity of any ship available, behind only the [[Imperial Cutter]], but can be purchased at a fraction of the Cutter&#039;s cost and does not require any [[Empire/Ranks|rank]]. Although generally lacking in offensive and defensive capabilities, the Type-9 is a bulky yet capable ship best suited for trading or mining.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
It is not recommended to engage in combat with the Type-9. It exhibits worse maneuverability and lower speed than any other ship in the game; it has extreme difficulty in shaking smaller [[ships]] from its blind spot (using a [[Fighter Hangar]] could help mitigate this shortcoming). It has five weapon [[hardpoint]]s to defend itself. Equipped with turrets, they can force enemy ships to operate with caution and give the Type-9 a chance to escape.&lt;br /&gt;
&lt;br /&gt;
Many pilots have problems fitting through the entrance of [[Station]]s while they&#039;re first getting used to the Type 9, and it can, therefore, be very expensive for a new pilot to get used to. A [[Standard Docking Computer]] can be useful for players who have trouble docking this ship. It should also be noted that the type-9 heavy has better maneuverability when stopped; even though it isn&#039;t very useful in combat, it&#039;s handy for docking.&lt;br /&gt;
&lt;br /&gt;
The Type-9 first appeared in the development diary videos and in some of the live streams done by [[Frontier Developments|Frontier]]. Later it appeared in the early Alpha stages and is one of the four ships that was in the first release of the Premium Beta.&lt;br /&gt;
&lt;br /&gt;
On December 20, 3303, Lakon Spaceways released a revised model of the Type-9 known as the [[Type-10 Defender]], which was commissioned by the [[Alliance]] to help counter the [[Thargoids|Thargoid]] threat. The Type-10 improves upon the Type-9&#039;s features by adding various combat-oriented improvements while sacrificing some cargo capacity.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount, Founders Permit needed&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Oduduro&lt;br /&gt;
|Conrad Hub&lt;br /&gt;
|Mar. 13, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|KP Tauri&lt;br /&gt;
|Spedding Orbital&lt;br /&gt;
|Mar. 13, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Caerus&lt;br /&gt;
|Popov Hub&lt;br /&gt;
|Mar. 13, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ki&lt;br /&gt;
|Binet Port&lt;br /&gt;
|Mar. 13, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 406&lt;br /&gt;
|Hamilton Gateway&lt;br /&gt;
|Mar. 12, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Barnard&#039;s Star&lt;br /&gt;
|Miller Depot&lt;br /&gt;
|Mar. 13, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luyten&#039;s Star&lt;br /&gt;
|Ashby City&lt;br /&gt;
|Mar. 13, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Huokang&lt;br /&gt;
|Steiner City&lt;br /&gt;
|Mar. 13, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ao Guang&lt;br /&gt;
|H.G. Wells Plant&lt;br /&gt;
|Mar. 13, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beta Trianguli Australis&lt;br /&gt;
|Lunan Hub&lt;br /&gt;
|Mar. 13, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BD-15 447&lt;br /&gt;
|Good Enterprise&lt;br /&gt;
|Mar. 16, 2018&lt;br /&gt;
|15% Discount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfitting ==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-9 Heavy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x64] || C || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x128] || E || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x128] || E || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x4] || E || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ship_Introducing_Type-9_Heavy_-_Elite_Dangerous_Short_cinematic_video&lt;br /&gt;
Elite_Dangerous_2.3_Beta_-_The_Grandaddy_Type-9_-_4K&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
blaze-03.jpg&lt;br /&gt;
stars-02.jpg&lt;br /&gt;
145vLjx.jpg|Cockpit view&lt;br /&gt;
Peek of the week 26a.jpg|Interior concept&lt;br /&gt;
Trader.jpg|Exterior concept&lt;br /&gt;
Screenshot_0076.jpg|Type 9 with Tactical Ice paintwork&lt;br /&gt;
E-D T9H - Departing (Landing Gear deployed).jpg|T9H - inside Station&lt;br /&gt;
E-D T9H - Front Bottom View.jpg|T9H - Front Bottom View&lt;br /&gt;
E-D T9H - Front View (in full sunlight).jpg|T9H - Front in full light&lt;br /&gt;
E-D T9H - Top View from behind.jpg|T9H - Top down from behind&lt;br /&gt;
File:Type_9_door3.jpg&lt;br /&gt;
File:Bandicam-2016-03-28-00-28-51-071.jpg&lt;br /&gt;
File:Bandicam-2015-11-03-14-21-08-546.png |Type-9 in a nebula&lt;br /&gt;
T9onSurface.png|Type-9 Landed on planet surface with rover in foreground&lt;br /&gt;
File:Bandicam-2016-02-14-23-22-27-481.jpg&lt;br /&gt;
File:Bandicam-2016-03-17-18-06-10-568.jpg&lt;br /&gt;
File:Beached-whale.jpg |The rear of a Type-9 that has landed on a planetary body&lt;br /&gt;
File:Bandicam-2016-03-27-15-44-12-317.jpg |A Type-9 near a black hole&lt;br /&gt;
File:Bandicam-2016-04-23-23-42-38-696.jpg&lt;br /&gt;
bp-type9.png|Lakon Type-9 Heavy Blueprint&lt;br /&gt;
Type-9-Heavy-Cockpit.png|Type-9 Heavy cockpit&lt;br /&gt;
Type-9-Heavy-Walking-Pilot-Scale.png|Type-9 Heavy walking pilot scale&lt;br /&gt;
Type-9-Heavy-Cockpit-Top-View.png|Type-9 Heavy cockpit top view&lt;br /&gt;
Type-9-Heavy-Cockpit-Front.png|Type-9 Heavy cockpit front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Type 9. Heavy]]&lt;br /&gt;
[[Category:Freighter]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>24.61.206.230</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Python&amp;diff=24182</id>
		<title>Python</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Python&amp;diff=24182"/>
		<updated>2016-01-20T21:35:04Z</updated>

		<summary type="html">&lt;p&gt;24.61.136.77: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Python 02.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 56,978,180&lt;br /&gt;
| topspeed            = 234&lt;br /&gt;
| boostspeed          = 305&lt;br /&gt;
| manoeuvrability     = 6&lt;br /&gt;
| shields             = 294&lt;br /&gt;
| armour              = 468&lt;br /&gt;
| hullmass            = 350&lt;br /&gt;
| cargocapacity       = 82&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 8.23&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
|dimensions = 87.9L - 58.1W - 18.0H|maxjumprange = 28.81|type = Heavy Multipurpose|maxtopspeed = 262|maxboostspeed = 342|maxcargocapacity = 292|masslock = 17}}&lt;br /&gt;
{{quote|Another classic design that has survived the centuries. The first vessel was constructed in 2700 by Whatt and Pritney Ship Constructions. With the demise of the company and after various mergers and takeovers the ship design is now owned by Faulcon deLacy. The ship remains the slow and sturdy craft it was originally famous for and some smaller navies still use this class as a patrol cruiser (although tiny compared to the Imperial Interdictors and Federal Battle cruisers).|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Python&#039;&#039;&#039; is a heavily armed and well-protected craft, being quite manoeuvrable (considering its hulking size) and potentially useful in a variety of roles.&lt;br /&gt;
&lt;br /&gt;
It is considered by some to be the most effective balance between firepower, manouvrebility, and protection currently available. In addition to being capable of holding its own against the larger [[Anaconda]] in a toe-to-toe frontal battle through its substantial protection and firepower, the Python&#039;&#039;&#039; &#039;&#039;&#039;is generally agile enough to comfortably deal with smaller fighter classes without having to rely on turret mounts.&lt;br /&gt;
&lt;br /&gt;
The Python can also serve as a heavily armed freighter in that it can carry 284 T of cargo with a class 3 [[shield]] module fitted, or 292 T with no shield fitted, both of which is more cargo than the [[Type-7 Transporter]] can carry without shields fitted. Additionally, besides being able to carry more cargo while retaining shields, the Python can dock at [[Outpost]]s since it utilizes medium sized landing pads. However, the downside to trading with a Python is its short jump range when fully loaded.&lt;br /&gt;
&lt;br /&gt;
The weapon hard points are located as follows: two large hardpoints located either side of the ships spine around the midship, and two medium points located slightly behind the cockpit. The final large hardpoint is located on the underside of the nose section. The nose mounted hardpoint has good vertical field of fire when gimballed or turreted (considering its location) which gives the Python a good field of fire where all weapon hardpoints can track and hit a target (when gimbaled or turreted).&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
|GAT 2&lt;br /&gt;
|Thompson Vision &lt;br /&gt;
|31/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway (10% discount)&lt;br /&gt;
|Jun 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|39 Tauri&lt;br /&gt;
|Porta (15% discount)&lt;br /&gt;
|Oct 21, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Abi&lt;br /&gt;
|Ghecko Dock&lt;br /&gt;
|Jul 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Golden gate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Antal&lt;br /&gt;
|Lobachevsky Station&lt;br /&gt;
|Jun 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Arexe&lt;br /&gt;
| Janes Horizon&lt;br /&gt;
| Jan 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Asellus Primus&lt;br /&gt;
|Beagle 2 Landing&lt;br /&gt;
|Mar 26, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Asgaa&lt;br /&gt;
|Wheeler Horizons&lt;br /&gt;
|Apr 20, 2015&lt;br /&gt;
|-&lt;br /&gt;
| BD+75 58&lt;br /&gt;
| Stephenson Station&lt;br /&gt;
| Jan 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Bhritzameno&lt;br /&gt;
| Feynman Terminal&lt;br /&gt;
| Jan 14, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Carnoeck&lt;br /&gt;
|Bacon City&lt;br /&gt;
|Oct 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|CD-87 103&lt;br /&gt;
|Shajn City&lt;br /&gt;
|Apr 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Cebalrai&lt;br /&gt;
| Hornblower Dock&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Cerni&lt;br /&gt;
|Sagan Port&lt;br /&gt;
|Oct 05, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Cerno&lt;br /&gt;
| Kanwar Enterprise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chamunda&lt;br /&gt;
| Gidzenko Ring&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Chemaku&lt;br /&gt;
|Kaku Orbital&lt;br /&gt;
|Mar 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Terminal&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Cubeo&lt;br /&gt;
|Medupe City&lt;br /&gt;
|Aug 17, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway (15% discount)&lt;br /&gt;
|Jan 15, 2016&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Samokutyayev Dock&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fusang&lt;br /&gt;
|Cleve Vision&lt;br /&gt;
|May 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
| GD 219&lt;br /&gt;
| McKee Ring&lt;br /&gt;
| Jan 24, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Geras                                    &lt;br /&gt;
|Yurchikhin Port&lt;br /&gt;
|July 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Hel&lt;br /&gt;
|Jones Orbital (15% Discount)&lt;br /&gt;
|Dec 5, 2015&lt;br /&gt;
|-&lt;br /&gt;
|HIP 101846&lt;br /&gt;
|Biesbroeck Dock&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 20277&lt;br /&gt;
|Fabian city&lt;br /&gt;
|Dec 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HO HSI&lt;br /&gt;
| Hand Ring&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HR 7793&lt;br /&gt;
| Benyovszky Ring&lt;br /&gt;
| Jan 21, 2015&lt;br /&gt;
|-&lt;br /&gt;
|HR 7925&lt;br /&gt;
|Hausdorff Port&lt;br /&gt;
|July 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ellison Station (15% Discount)&lt;br /&gt;
|Dec 13, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Lakluit&lt;br /&gt;
|Garriott Hub&lt;br /&gt;
|July 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Leesti&lt;br /&gt;
| George Lucas&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LFT 926&lt;br /&gt;
| Meredith City&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
|LHS 215&lt;br /&gt;
|Spring Gateway&lt;br /&gt;
|Jun 22,2015&lt;br /&gt;
|-&lt;br /&gt;
|LHS 22&lt;br /&gt;
|Freud Station&lt;br /&gt;
|Dec 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3564&lt;br /&gt;
| Froude Enterprise&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Lo Pegasi&lt;br /&gt;
|Garcia&lt;br /&gt;
|May 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LP 547-159&lt;br /&gt;
|Martin Gateway&lt;br /&gt;
|Nov 02, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LP 811-17&lt;br /&gt;
| Doyle Dock&lt;br /&gt;
| Jan 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|-&lt;br /&gt;
|LP 926-40&lt;br /&gt;
|Lee City&lt;br /&gt;
|Apr 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LTT 15278&lt;br /&gt;
|Zholobov Enterprise&lt;br /&gt;
|Apr 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Maridal&lt;br /&gt;
|Vonarburg Port&lt;br /&gt;
|July 31, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
|Malloc&lt;br /&gt;
|Julian Gateway&lt;br /&gt;
|May 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Meliontit&lt;br /&gt;
| Abe Hub&lt;br /&gt;
| Jan 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nganji&lt;br /&gt;
|Vizcaino Enterprise Christian Dock&lt;br /&gt;
|June 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ross 720&lt;br /&gt;
|Raleigh Orbital&lt;br /&gt;
|May 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shonso&lt;br /&gt;
|Hill Tinsley Station&lt;br /&gt;
|Jun 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Toci&lt;br /&gt;
|Harvest Dock (15% discount)&lt;br /&gt;
|Nov 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Tolians&lt;br /&gt;
|Kuo Dock&lt;br /&gt;
|Aug 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Turnon&lt;br /&gt;
|Hurston Hub&lt;br /&gt;
|Oct 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
| TZ Arietis&lt;br /&gt;
| Snyder Enterprise (10% discount)&lt;br /&gt;
| Jun 30, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 562&lt;br /&gt;
| Hopkins Port&lt;br /&gt;
| Jan 13, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 906&lt;br /&gt;
|Herbert Dock&lt;br /&gt;
|July 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen Dock&lt;br /&gt;
|Jan 5 , 2016&lt;br /&gt;
|-&lt;br /&gt;
|Zaonce&lt;br /&gt;
|Ridley Scott&lt;br /&gt;
|May 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Lembava&lt;br /&gt;
|Goldstein Port (15% discount)&lt;br /&gt;
|Dec 9, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[Tabaldak]]&lt;br /&gt;
|[[Tabaldak/Rogers Dock|Rogers Dock]]&lt;br /&gt;
|Nov 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Chireni&lt;br /&gt;
|Forest City&lt;br /&gt;
|Jan 6, 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Python.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HighResScreenShot_2014-11-19_11-35-55.jpg|Python interior&lt;br /&gt;
Python_Screenshot_3.jpg&lt;br /&gt;
Python_Screenshot_6.jpg&lt;br /&gt;
Python.jpg&lt;br /&gt;
Python with DLC skin.jpg|Python rear, with DLC skin&lt;br /&gt;
zkQCgfJ.png|Python Departing&lt;br /&gt;
s4b25Dg.png|Python FSD charging&lt;br /&gt;
dI35WWR.png|Python Leaving dock&lt;br /&gt;
ZpVfCV2.png|Python landing&lt;br /&gt;
Screenshot_0038.jpg|Python in Tactical Ice paintjob&lt;br /&gt;
Screenshot_0037.jpg|Python in Tactical Graphite paintjob&lt;br /&gt;
SvRFrYfSUak.jpg&lt;br /&gt;
A1_0BxXPpak.jpg&lt;br /&gt;
GzVIzcUQC8E.jpg&lt;br /&gt;
Gze7YYBlACg.jpg&lt;br /&gt;
Screenshot_0001_stitch.jpg&lt;br /&gt;
panoram.png&lt;br /&gt;
E-D Python - Bottom View in Space.jpg|Python Top Bottom View&lt;br /&gt;
E-D Python - Front Below docked.jpg|Python docked&lt;br /&gt;
E-D Python - Side View  docked.jpg|Python docked II&lt;br /&gt;
E-D Python - Sunglare Top down.jpg|Python Sunglare&lt;br /&gt;
E-D Python - Top Side View in Space.jpg|Python Top Side View&lt;br /&gt;
E-D Python - Tactical Ice Skin leaving Coriolis Station.jpg|Leaving for new adventures&lt;br /&gt;
E-D Python - Tactical Ice Skin leaving Station II.jpg|Undocking successfull&lt;br /&gt;
2015-12-24_00004.jpg|Black Friday Paintjob with 0%&lt;br /&gt;
2016-01-18_00001.jpg|Python by a Blue Binary&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Python]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>24.61.136.77</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=HUD/Center&amp;diff=1980</id>
		<title>HUD/Center</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=HUD/Center&amp;diff=1980"/>
		<updated>2015-04-19T23:23:24Z</updated>

		<summary type="html">&lt;p&gt;24.61.64.170: /* Heat Indicator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CenterHUDLayout.jpg|800px|center]]&lt;br /&gt;
The centre area shows important tactical information.&lt;br /&gt;
&lt;br /&gt;
==Target Information==&lt;br /&gt;
Displays textual information on the current target, such as their name, ship type, and currently targeted subsystem. If no target is selected then information on the system is displayed.&lt;br /&gt;
&lt;br /&gt;
==Target Hologram==&lt;br /&gt;
Shows a holographic image of the current target.&lt;br /&gt;
&lt;br /&gt;
The following information is provided by the hologram:&lt;br /&gt;
* orientation relative to ship&lt;br /&gt;
* shield strength&lt;br /&gt;
** displayed as three blue circles for full shields and reduces to three red for downed shields&lt;br /&gt;
* hull health&lt;br /&gt;
** displayed underneath the target ship model&lt;br /&gt;
* position of incoming damage&lt;br /&gt;
** displayed as flashes of light on the hologram&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Compass==&lt;br /&gt;
The white circle marker indicates the position of the target relative to the ship&#039;s current heading. If the marker is a solid white then the target is in front of the ship and if the marker is an outline then the target is behind. The Compass turns blue when the ship is lined up for a hyperspace jump to another system.&lt;br /&gt;
&lt;br /&gt;
The compass will point towards any of the following:&lt;br /&gt;
* Targeted hyperspace destination&lt;br /&gt;
* Targeted celestial&lt;br /&gt;
* Allotted docking bay pad&lt;br /&gt;
** For stations this only works once the ship is inside the docking ring&lt;br /&gt;
* An escape vector&lt;br /&gt;
&lt;br /&gt;
==Heat Indicator==&lt;br /&gt;
Displays the current temperature of the ship (as a percentage). Once the ship reaches around 100% heat it will begin to take damage. Normally heat is radiated away from the ship through vents, however there are still a few ways that a ship can overheat - flying too close to a star, [[Silent Running]] mode which will stop the ship from emitting heat will cause the heat to build up inside the ship, or using too many heat inducing modules too quickly (such as continual boosting followed by FSD activation). Under normal conditions, the heat vents of a ship will be able to keep a ship&#039;s heat manageable - though, in some situations the pilot may want to use a (previously equipped) [[Heat Sink Launcher]] to cool the ship. Upgrading the ship&#039;s [[Power Plant]] can also help keep the ship cooler when in heat intensive situations.&lt;br /&gt;
&lt;br /&gt;
==Scanner==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 12px; float: right; padding-left: 10px;&amp;quot;&lt;br /&gt;
|+Scanner Icons&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Red || Hostile&lt;br /&gt;
|-&lt;br /&gt;
| Orange || Neutral&lt;br /&gt;
|-&lt;br /&gt;
| Green || Friendly&lt;br /&gt;
|-&lt;br /&gt;
| Grey ||&lt;br /&gt;
Cargo or FSD Wake&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Wingmate&lt;br /&gt;
|-&lt;br /&gt;
| Purple || Ship in interaction with Wingmate&lt;br /&gt;
|-&lt;br /&gt;
| Flashing White || Shooting at Player&lt;br /&gt;
|-&lt;br /&gt;
| Square || Weapons Not Deployed&lt;br /&gt;
|-&lt;br /&gt;
| Triangle || Weapons Deployed&lt;br /&gt;
|-&lt;br /&gt;
| Solid Icon || NPC&lt;br /&gt;
|-&lt;br /&gt;
| Outlined Icon || Player&lt;br /&gt;
|-&lt;br /&gt;
| Flickering Yellow || Unresolved Contact&lt;br /&gt;
|}&lt;br /&gt;
Displays contacts and signals in the surrounding area. Objects are displayed depending on their position to the player&#039;s ship. Contacts are shown in various colours and shapes, indicating information about each contact. All signals are resolved once their signature strength exceeds a certain sensor threshold. Signature strength is determined based on distance to the signal and its emitted heat. The scanner can be switched between linear and logarithmic mode, in logarithmic mode the area nearest to the ship is magnified to provide more resolution on the relative positions of object nearby.&lt;br /&gt;
&lt;br /&gt;
The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing &amp;lt;code&amp;gt;Page Up&amp;lt;/code&amp;gt; to decrease range and &amp;lt;code&amp;gt;Page Down&amp;lt;/code&amp;gt; to increase range.{{cite}}&lt;br /&gt;
&lt;br /&gt;
The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player&#039;s ship, and conversely if it is drawn downwards then the object is below the player&#039;s ship.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Speed Indicator==&lt;br /&gt;
The speed indicator displays many things and can be one of the most important gauges when maneuvering.&lt;br /&gt;
* The current speed is displayed at the top as a number&lt;br /&gt;
* The horizontal bars indicate how fast the ship is moving relative to its normal maximum speed (note that it is possible to temporarily go faster than the normal maximum by boosting)&lt;br /&gt;
* The moving horizontal line represents the current throttle&lt;br /&gt;
* The blue section indicates the optimal turning speed - try to keep the throttle within this zone to make tight maneuvers&lt;br /&gt;
&lt;br /&gt;
==Ship Hologram==&lt;br /&gt;
Shows a holographic image of your ship.&lt;br /&gt;
&lt;br /&gt;
The following information is provided by the hologram:&lt;br /&gt;
* orientation relative to ship&lt;br /&gt;
* shield strength&lt;br /&gt;
** displayed as three blue circles for full shields and reduces to three red for downed shields&lt;br /&gt;
* hull health&lt;br /&gt;
** displayed underneath the target ship model&lt;br /&gt;
* position of incoming damage&lt;br /&gt;
** displayed as flashes of light on the hologram&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Power Distribution==&lt;br /&gt;
Displays the current power distribution between the ship&#039;s three capacitors - Systems (SYS), Engines (ENG), and Weapons (WEP). Energy in each capacitor is filled based upon how many pips are allocated to that capacitor.&lt;br /&gt;
&lt;br /&gt;
There are 6 pips &amp;lt;sup&amp;gt;(12 halves)&amp;lt;/sup&amp;gt; that can be distributed at any time between the three capacitors by pressing the &amp;lt;code&amp;gt;Left Arrow&amp;lt;/code&amp;gt; for Systems, &amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt; for Engines, &amp;lt;code&amp;gt;Right Arrow&amp;lt;/code&amp;gt; for Weapons, or &amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt; to reset the pips to 2/2/2 &amp;lt;sup&amp;gt;(4/4/4 halves)&amp;lt;/sup&amp;gt;. Each capacitor can be allocated a maximum of 4 pips &amp;lt;sup&amp;gt;(8 halves)&amp;lt;/sup&amp;gt; which will cause them to regenerate at maximum speed and a minimum of 0 pips which will cause them to not regenerate at all.&lt;br /&gt;
&lt;br /&gt;
Each capacitor can store a maximum amount of energy determined by the ship&#039;s [[Power Distributor]]. When power is expended (either by shooting, regenerating shields, boosting, etc.) it then begins to regenerate back to maximum capacity at a rate determined by how many pips are allocated to its capacitor.&lt;br /&gt;
&lt;br /&gt;
Players can view what capacitor each module draws from in the ship&#039;s right control panel under the Module section.&lt;br /&gt;
&lt;br /&gt;
===Systems===&lt;br /&gt;
Shield and ship systems draw energy from this capacitor. The more energy stored here, the faster the shields will recharge. Pips in this capacitor will influence the overall strength of the shields (note that zero pips will result in very weak shields).&lt;br /&gt;
&lt;br /&gt;
===Engines===&lt;br /&gt;
Boosting draws energy from this capacitor. A boost can only be activated if there is a sufficient amount of energy stored. Pips in this capacitor will influence the ship&#039;s maximum speed, optimum maneuverability range, and top boost speed.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Weapons and some scanners draw energy from this capacitor. Pips in this capacitor will allow weapons to cool faster thus reducing overheating problems.&lt;br /&gt;
&lt;br /&gt;
==Signature==&lt;br /&gt;
The waveform in the heat signature display indicates how much heat the ship is emitting to space. A flatter waveform means less heat is being emitted, therefore it will be more difficult for the sensors of other ships to detect the ship&#039;s signature. When [[Silent Running]] is switched on the waveform will be replaced with blue &amp;quot;Silent Running&amp;quot; text.&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
The ship&#039;s fuel information is displayed here as a number, a thin line, and a segmented bar.&lt;br /&gt;
&lt;br /&gt;
The number displays how much fuel (in tons) the ship is currently using per hour - so 0.22/h means that the ship will consume 0.22 Tons of fuel every hour at the current rate. Note that the number changes based upon how fast the ship is moving and if it is in supercruise or in normal space.&lt;br /&gt;
&lt;br /&gt;
The thin line displays the current running fuel that the ship has - consumed when in supercruise or normal space. The segmented bar displays how much fuel is in the ship&#039;s main fuel tank and is predominantly consumed when performing [[Hyperspace]] jumps.&lt;br /&gt;
&lt;br /&gt;
==Misc Indicators==&lt;br /&gt;
There are three sections here : Mass Locked, Landing Gear, and Cargo Scoop. When the state is active the box will light up, and when inactive (default state) it will be your UI&#039;s default color.&lt;br /&gt;
&lt;br /&gt;
* Mass Locked - Lights up when the ship is too close to a large object that is disrupting its ability to use the [[Frame Shift Drive|FSD]].&lt;br /&gt;
* [[Landing Gear]] - Lights up when the landing gear is deployed. Must be deployed when landing at a station in order to complete the docking procedure.&lt;br /&gt;
* [[Cargo Scoop]] - Lights up when the cargo scoop is deployed. Top speed will be limited while the cargo scoop is deployed.&lt;br /&gt;
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==Comms==&lt;br /&gt;
Comms are where the player can communicate with other players and where messages from NPCs will be displayed.&lt;br /&gt;
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==Info==&lt;br /&gt;
The Info section displays notifications about the status of your ship, other nearby ships, and bounty related activity.&lt;br /&gt;
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==Proximity Indicators==&lt;br /&gt;
The two elongated panels (with red lights in them) flash red or yellow as proximity alerts. These panels may be in a different location or have a different shape depending on the ship&#039;s type.&lt;/div&gt;</summary>
		<author><name>24.61.64.170</name></author>
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