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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.253.215.39</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.253.215.39"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/24.253.215.39"/>
	<updated>2026-10-30T23:04:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35258</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Bounty_Hunter&amp;diff=35258"/>
		<updated>2015-04-28T10:18:00Z</updated>

		<summary type="html">&lt;p&gt;24.253.215.39: Added Suggested Upgrades: Frame Shift Wake Scanner and added &amp;quot;description&amp;quot; to the first paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium&lt;br /&gt;
| reward            = Medium&lt;br /&gt;
| timeinvestment    = Small&lt;br /&gt;
| suggestedship     = [[Asp Explorer]]&amp;lt;br&amp;gt;[[Cobra]]&amp;lt;br&amp;gt;[[Python]]&amp;lt;br&amp;gt;[[Viper]]&amp;lt;br&amp;gt;[[Vulture]]&lt;br /&gt;
| suggestedupgrades = [[Kill Warrant Scanner]]&lt;br /&gt;
[[Frame Shift Wake Scanner]]&lt;br /&gt;
}}&lt;br /&gt;
Any player can collect a bounty by killing a wanted player or NPC. The ship scanner can determine if the selected target is &amp;quot;Clean&amp;quot; or if there is a warrant for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is recommended that bounty hunters equip a [[Kill Warrant Scanner]] to scan for those extra bounties (bind it to a fire group, aim at the target and &amp;quot;shoot&amp;quot; until the scan is finished). It is also recommended to have a [[Frame Shift Wake Scanner]] equipped, to scan any High Energy Wakes, in case the target jumps using [[Frame Shift Drive]] or FSD.&lt;br /&gt;
&lt;br /&gt;
Bounty hunters will often loiter outside [[station]]s in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.&lt;br /&gt;
&lt;br /&gt;
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain their own bounty and would need to go to a station in a system where their bounty does not apply. Note also that any bounty collected while wanted yourself can&#039;t be cashed in at a station, atleast not in the currrent state of the game.&lt;br /&gt;
&lt;br /&gt;
To claim a bounty a player only needs to find a target with an active bounty on them and then destroy (make sure to get the last hit) their ship. Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as &#039;wanted&#039; then you will gain your own bounty.&lt;br /&gt;
&lt;br /&gt;
As of 1.03 bounty hunting now gains a reputation gain with the faction you hunt in. Both stations and traders (including their fighter escorts) will appear as green blips on your radar and will assist you if attacked. In the case of traders, they only appear as green when encountering them for the second time, the first time they appear as any other random, non-aligned NPC.&lt;br /&gt;
&lt;br /&gt;
==Bounty Vouchers==&lt;br /&gt;
[[File:BountyVoucherMenu1.jpg|thumb|300px|Cashing in bounty vouchers]]&lt;br /&gt;
&lt;br /&gt;
Bounty vouchers are awarded when a commander destroys a ship that had a [[bounty]] on it. These vouchers must be cashed in at an appropriate contact to receive the reward.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=8648&amp;amp;p=192910#post192910 Design Discussion: Vouchers]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kills and associated bounty vouchers are recorded in the ship&#039;s log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in. An exception to this is if the bounty voucher was awarded in the presence of a system authority vessel in which case they &amp;quot;radio&amp;quot; the kill confirmation back to their home station.&lt;br /&gt;
&lt;br /&gt;
== Bounty Value ==&lt;br /&gt;
[[File:Elite_Combat_Animation.gif|right]]&lt;br /&gt;
Bounty value on NPC ships is somewhat random, but seems to scale proportionately both with class of ship and with skill of the pilot. An Elite Sidewinder might be worth more than a harmless ASP, even though the effort required to take down the latter may be greater than the effort for the former. Commonly seen ships and their bounties are below (bounties taken with Kill Warrant Scanner in an anarchy system - local system bounties may add to overall value):&lt;br /&gt;
* Sidewinder: 1,000 - 8,000 Cr&lt;br /&gt;
* Eagle: 1,000 - 9,000 Cr&lt;br /&gt;
* Cobra Mk. III: 5,000 - 25,000 Cr&lt;br /&gt;
* Viper Mk. III: 10,000 - 30,000 Cr&lt;br /&gt;
* Hauler/Adder: 1,500 - 10,000 Cr&lt;br /&gt;
* Lakon Type-6/7: 3,000 - 20,000 Cr&lt;br /&gt;
* Miscellaneous Super-Heavies (Imperial Clipper, Federal Dropship, Python): ~20,000 - 100,000 Cr&lt;br /&gt;
* Anaconda: 50,000 - 250,000 Cr&lt;br /&gt;
These figures are highly subject to change on an individual basis and are just a vague guide. &lt;br /&gt;
&lt;br /&gt;
Most stations will display the 5 most wanted players in the system along with where they were last active and their bounty. Hunting other players can bring in bounty vouchers worth millions provided they do not Alt+F4 before you get the kill.&lt;br /&gt;
&lt;br /&gt;
==Things to remember about bounty hunters==&lt;br /&gt;
* The bounty hunter&#039;s favourite ship is the [[Viper Mk III]]; fast enough to catch up with you and fast enough to escape should things not go according to plan. Usually outfitted with [[Railgun|railguns]] or [[Cannon|cannons]] for a quick and decisive outcome.&lt;br /&gt;
&lt;br /&gt;
* An alternative lies in the Vulture. It is vastly more expensive to outfit, but has powerful weapons (most pilots use gimballed Pulse Lasers) that can tear through larger ships very quickly.&lt;br /&gt;
* Bounty hunters are not predominantly [[Pirates|pirates]], but may take on that role as opportunities arise. Any [[Stolen Goods|stolen goods]] gained while bounty hunting is always an added bonus.&lt;br /&gt;
* Your Pilot&#039;s Federation Combat Rank increases based on rank disparity. You make bigger gains when you destroy ships with a higher combat rating than yourself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Elite Dangerous- Ralfi&#039;s idiot guide to Bounty hunting at RES&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>24.253.215.39</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35903</id>
		<title>Cobra Mk III</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35903"/>
		<updated>2015-04-28T09:01:24Z</updated>

		<summary type="html">&lt;p&gt;24.253.215.39: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Cobra4.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 379,718&lt;br /&gt;
| topspeed            = 280&lt;br /&gt;
| boostspeed          = 400&lt;br /&gt;
| manoeuvrability     = 6&lt;br /&gt;
| shields             = 80&lt;br /&gt;
| armour              = 120&lt;br /&gt;
| hullmass            = 180&lt;br /&gt;
| cargocapacity       = 18&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 3&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Cobra Mk III is a classic all purpose ship found throughout human space.  The model was first built in Lave Cowell &amp;amp; MgRath shipyard in Lave in 3100.  Despite its age it remains a popular ship for lone pilots who value its balance of carrying capacity and ability in combat.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a larger and more popular version of the Cobra Mk. I. It was first seen in service in 3100 AD, originally manufactured by Cowell &amp;amp; McGrath Shipyard, Lave. Since Cowell &amp;amp; McGrath&#039;s acquisition by [[Faulcon DeLacy]] it is now branded as a Faulcon DeLacy made ship.&lt;br /&gt;
&lt;br /&gt;
The Cobra&#039;s carrying capacity, being more than double that of the [[Hauler]], and its cost, being almost one third that of the [[Type-6 Transporter|Type-6]], makes it a logical stepping stone for aspiring [[trader]]s as there is no other ship capable of hauling more cargo at the Cobra&#039;s size and cost. In addition to its large cargo hold it has much better combat potential than freighters and can defend itself or run away from hostile [[interdiction]]s. What&#039;s more is that the Cobra is an ideal craft to plunder the space lines in for a [[pirate]] or [[smuggler]] due to the Cobra&#039;s ample capacity for loot, the ability to outrun most other ships and its relatively low heat signature.&lt;br /&gt;
&lt;br /&gt;
The downside of this ship is the combat ability relative to other ships. For bounty hunters who are attempting to tackle skilled opponents the {{PAGENAME}} can be outmanoeuvred by [[Eagle]]s and [[Viper]]s while being easily outgunned by [[Python]]s and [[Anaconda]]s.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is also a good and affordable [[explorer|exploration]] ship due to the sizeable [[Fuel Tank]] (x16) and the amount of [[Internal Compartment]]s which allows for the placement of the necessary exploration modules such as a [[Discovery Scanner]], a [[Detailed Surface Scanner]], a [[Fuel Scoop]] and a [[Auto Field-Maintenance Unit]] without the need to remove the [[shield]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
| Medium Multipurpose&lt;br /&gt;
|-&lt;br /&gt;
! Crew&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Maximum Cargo Capacity&lt;br /&gt;
| 60 T&lt;br /&gt;
|-&lt;br /&gt;
! Maximum Jump Range&lt;br /&gt;
| 28.53 LY&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions&lt;br /&gt;
| 45m x 28m x 9m (estimated)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|Fornacis&lt;br /&gt;
|Helms Hub&lt;br /&gt;
|2015-04-28&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|-&lt;br /&gt;
| Mullag&lt;br /&gt;
| Garfinkle City&lt;br /&gt;
| Gamma 1.04&lt;br /&gt;
|-&lt;br /&gt;
| Orrere&lt;br /&gt;
| Sharon Lee Free Port&lt;br /&gt;
| Version 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Rakapila&lt;br /&gt;
| Stone Enterprise&lt;br /&gt;
| Version 1. 2&lt;br /&gt;
|-&lt;br /&gt;
| Magec&lt;br /&gt;
| Trumpler Dock&lt;br /&gt;
| Gamma 1.04&lt;br /&gt;
|-&lt;br /&gt;
| Chemaku&lt;br /&gt;
| Crampton Port&lt;br /&gt;
| Gamma 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Cleve Hub&lt;br /&gt;
| 2014-12-19&lt;br /&gt;
|-&lt;br /&gt;
| Kappa Fornacis&lt;br /&gt;
| Harvestport&lt;br /&gt;
| 2015-01-04&lt;br /&gt;
|-&lt;br /&gt;
| FK5-2550&lt;br /&gt;
| Samokutyayev Dock&lt;br /&gt;
| 2014-12-21&lt;br /&gt;
|-&lt;br /&gt;
| Hyperion&lt;br /&gt;
| Joliot-Curie Port&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wyrd&lt;br /&gt;
| Gareth Edwards Park&lt;br /&gt;
| Version 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Ovid&lt;br /&gt;
| Bradfield Orbital&lt;br /&gt;
| Gamma 1.04&lt;br /&gt;
|-&lt;br /&gt;
| SOL&lt;br /&gt;
| Titan City&lt;br /&gt;
Mars High&lt;br /&gt;
| Gamma 1.0&lt;br /&gt;
Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Breksta&lt;br /&gt;
| Legendre Ring&lt;br /&gt;
| Gamma 1.02&lt;br /&gt;
|-&lt;br /&gt;
| Tote&lt;br /&gt;
| Whitelaw Enterprise&lt;br /&gt;
| Gamma 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Branglal&lt;br /&gt;
| Skripochka Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| LHS 336&lt;br /&gt;
| Klimuk Station&lt;br /&gt;
| Full release&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
| Version 1.03&lt;br /&gt;
|-&lt;br /&gt;
| GD 219&lt;br /&gt;
| McKee Ring&lt;br /&gt;
| Version 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Chlevit&lt;br /&gt;
| Leonov City&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sorbago&lt;br /&gt;
| Hencke Orbital&lt;br /&gt;
| Version 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ualapalor&lt;br /&gt;
| Rochon Ring&lt;br /&gt;
| 2015-01-20&lt;br /&gt;
|-&lt;br /&gt;
| Lo Pegasi&lt;br /&gt;
| Garcia Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| V1688 Aquilae&lt;br /&gt;
| Littlewood Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cebalrai&lt;br /&gt;
| Hornblower Dock&lt;br /&gt;
| Version 1.04&lt;br /&gt;
|-&lt;br /&gt;
| Ross 754&lt;br /&gt;
| Dana Gateway&lt;br /&gt;
| 2015-01-20&lt;br /&gt;
|-&lt;br /&gt;
| Frigga&lt;br /&gt;
| Henson Ring&lt;br /&gt;
| 2015-01-20&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Pu City&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Quetelet Dock&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Dulos&lt;br /&gt;
| Wilson Ring&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Cupis&lt;br /&gt;
| Armstrong Station&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Hanggardi&lt;br /&gt;
| Soddy Market&lt;br /&gt;
| Feb 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Ross 151&lt;br /&gt;
| Kuhn Gateway&lt;br /&gt;
| Feb 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Cao Yans&lt;br /&gt;
| Nordenskiold Hub&lt;br /&gt;
| Feb 26, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LTT 7979&lt;br /&gt;
| Steinmuller Gateway&lt;br /&gt;
| Mar 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Aryak System&lt;br /&gt;
| Garneau Port&lt;br /&gt;
| Mar 31, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ededleen&lt;br /&gt;
|Godel Ring&lt;br /&gt;
|Apr 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Wordlidge Terminal&lt;br /&gt;
|April 5. 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ross 667&lt;br /&gt;
|Alexander Terminal&lt;br /&gt;
|Apr 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Asgaa&lt;br /&gt;
|Wheeler Horizons&lt;br /&gt;
|Apr 20, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Chamunda&lt;br /&gt;
|Gidzenko Ring&lt;br /&gt;
|Apr 28, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cobra2.jpg&lt;br /&gt;
CobraMkIII Cockpit Screensh.jpg&lt;br /&gt;
EliteDangerousCobra.jpg.jpg&lt;br /&gt;
Peek of the week 10.png&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Cobra 1.png&lt;br /&gt;
Cobra 3.png&lt;br /&gt;
Esta es mi cobra, hay muchas otras pero esta es la mia (1).jpg|Artistic cobra painting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
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[[Category:Faulcon DeLacy]]&lt;/div&gt;</summary>
		<author><name>24.253.215.39</name></author>
	</entry>
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