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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-11-02T06:14:30Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Elite_Dangerous:_Horizons/@comment-78.11.110.60-20151211070030/@comment-217.99.147.137-20151211233540&amp;diff=80572</id>
		<title>Talk:Elite Dangerous: Horizons/@comment-78.11.110.60-20151211070030/@comment-217.99.147.137-20151211233540</title>
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		<updated>2015-12-11T23:35:40Z</updated>

		<summary type="html">&lt;p&gt;217.99.147.137: Created page with &amp;quot;We can compare one game that is fully MMO featured, with bilions of players, developed crafting sysem and social interaction to 1 year old game that is in fact in test stage a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We can compare one game that is fully MMO featured, with bilions of players, developed crafting sysem and social interaction to 1 year old game that is in fact in test stage and yet releases DLCs worth the same amount of money, but there is no point doing so. I understand that there must be a begining somewhere, but without patching up the basics of Elite: Dangerous (I mean player to player interacion, alliances, trading, crafting instances and rest MMO features that this game was about to fulfill) and rushing into new DLC just for the money, developers may kill this game. Peaple playing it, may get more ships, weapons, planes to land on, stations, systems etc. but all this would be nothing if you couldnt share the thrill of cempetition with other player, with what you earned. Helping one another in tough space battles, help to rise power in galaxy of existing ones together (I&#039;am stretching my imagination here going to much ahead, but I hope you get my point).&lt;/div&gt;</summary>
		<author><name>217.99.147.137</name></author>
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