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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=209.173.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=209.173.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/209.173.0.0/16"/>
	<updated>2026-10-30T11:17:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34331</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34331"/>
		<updated>2015-04-22T16:20:09Z</updated>

		<summary type="html">&lt;p&gt;209.173.14.125: updated Conflict Zone discription&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Zone]] - can spawn as Low or High Intensity&lt;br /&gt;
** Two factions in the system are fighting each other for influence and stations, you can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.&lt;br /&gt;
** The amount you get from each combat bond depends on how dificult the ship is to destroy.  Larger ships = Larger payout&lt;br /&gt;
** (assuming one spawns) Earn 50,000 CR for routing a capital ship (during beta)&lt;br /&gt;
* Checkpoint&lt;br /&gt;
** Spawns during civil war with one party being a controlling minor faction.&lt;br /&gt;
&lt;br /&gt;
* [[Nav Beacon]]&lt;br /&gt;
** These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.&lt;br /&gt;
&lt;br /&gt;
* [[Resource Extraction Site]]&lt;br /&gt;
** The rewards here are higher but equally the NPC&#039;s are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Unidentified Signal Source]]&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;br /&gt;
&lt;br /&gt;
* Weak Signal Source &amp;lt;sup&amp;gt;(Since Version 1.2)&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets.&lt;br /&gt;
* Strong Signal Source &amp;lt;sup&amp;gt;(Since Version 1.2)&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.&lt;br /&gt;
* [[Seeking Luxuries]]&lt;br /&gt;
** Traders in large freight ships can be found here. They will purchase any luxury goods (currently only [[Performance Enhancers]]) you have in your cargo bay.&lt;br /&gt;
* Seeking Meds&lt;br /&gt;
** At this location, [[Basic Medicines]] are sought and can be sold for a good price. &amp;quot;Seeking Meds&amp;quot; appear, if a faction is in state &amp;quot;Outbreak&amp;quot; (see also [[Faction State]]).&lt;br /&gt;
&lt;br /&gt;
* Convoy Beacon&lt;br /&gt;
** Much like conflict zone where trade convoys have been interdicted and attacked&lt;br /&gt;
* Debris Field&lt;br /&gt;
** Lots of debris can be found here.&lt;br /&gt;
* Distress Signal &amp;lt;sup&amp;gt;(No longer in the game - Version 1.03)&amp;lt;/sup&amp;gt;&lt;br /&gt;
** These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.&lt;br /&gt;
*Seeking Weapons&lt;br /&gt;
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to &#039;Seeking Meds&#039; only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations&lt;/div&gt;</summary>
		<author><name>209.173.14.125</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Discovery_Scanner&amp;diff=38676</id>
		<title>Discovery Scanner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Discovery_Scanner&amp;diff=38676"/>
		<updated>2015-02-26T17:19:15Z</updated>

		<summary type="html">&lt;p&gt;209.173.14.125: /* Outfitters */ linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Discovery Scanner is a unit that fits inside of a internal compartment and allows you to scan for unknown astronomical objects within a certain radius of your ship.&lt;br /&gt;
&lt;br /&gt;
All vessels come with a basic discovery scanner fitted as standard however there are 3 levels of Discovery Scanners:&lt;br /&gt;
* Basic Discovery Scanner - Has a 500 LS range and costs 1,000 CR&lt;br /&gt;
* Intermediate Discovery Scanner - Has a 1,000 LS range and costs 505,000 CR&lt;br /&gt;
* Advanced Discovery Scanner - Has a system-wide range and costs 1,545,000 CR&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Discovery Scanner needs to be assigned to a fire group and can be triggered in both super cruise and normal space. The assigned control to trigger the scanner must be held down in order to charge the unit. It will tell you when the scan is complete. In addition, if you pass extremely close to an astronomical body it will automatically discover the object.&lt;br /&gt;
&lt;br /&gt;
As the basic/intermediate scanners have a limited range you will not necessarily find all the astronomical bodies by triggering it just once. (The advanced scanner will discover everything). You may need to scout the system to discover additional astronomical bodies. This can be achieved by traveling very fast (over 30c is best) and looking for moving objects from your side/top windows on the static backdrop. When you see moving objects, head towards them until you get them within the maximum range of your scanner and trigger it to discover them.&lt;br /&gt;
&lt;br /&gt;
Once you discover the objects they will initially appear in your Navigation panel as &amp;quot;UNEXPLORED&amp;quot; (discovered but not scanned) and you will need to get close enough for your ship to automatically scan them to get further information. The distance you need to get to the object in order for the automatic scan to begin depends on its size. Stars may be automatically scanned from over 1,000 LS away but small moons may require you to be within 10 LS or even closer. Once you are close enough and have the &amp;quot;UNEXPLORED&amp;quot; object selected you will see it begin scanning and the name will eventually change from &amp;quot;UNEXPLORED&amp;quot; to a more appropriate name based upon its position in the system. You will also see further information on the body in the system map.&lt;br /&gt;
&lt;br /&gt;
Although not necessary, it is beneficial to also have the [[Detailed Surface Scanner]] to maximise your profits as this gains additional information such as the atmosphere type and composition of the astronomical body. &#039;&#039;&#039;(You need both, not one or the other).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Outfitters ==&lt;br /&gt;
&#039;&#039;&#039;Basic Discovery Scanner&#039;&#039;&#039;&lt;br /&gt;
* Basic one comes pre-installed in every ship&lt;br /&gt;
&#039;&#039;&#039;Intermediate Discovery Scanner&#039;&#039;&#039;&lt;br /&gt;
* LaLande 29917 - [[Hopkins Hanger]]&lt;br /&gt;
* Wolf 417 - [[Egan Port]] (@Beta3.01)&lt;br /&gt;
* Logoni - [[Knight Platform]] (@Beta3.04)&lt;br /&gt;
* Popovich Horizons - Uiburni&lt;br /&gt;
* Lawson Orbital - LHS 3447&lt;br /&gt;
* [[Eravate]] - Cleve Hub/Ackerman Market&lt;br /&gt;
* Panoi - Garan Hub&lt;br /&gt;
* Brani - Akiyama Market &lt;br /&gt;
* Leesti - George Lucas &lt;br /&gt;
* Chemaku - Crampton Port &lt;br /&gt;
* HIP 96854 - Dowie Port &lt;br /&gt;
* Mokosh - Lublin Orbital &lt;br /&gt;
* Epsilon Indi - Mansfield Orbiter &lt;br /&gt;
* Yakabugai - Serebrov Station&lt;br /&gt;
* Maridal - Vonaburg Port&lt;br /&gt;
* Sanuma - Dunyach Gateway&lt;br /&gt;
* Hixkaramu - Heng Orbital&lt;br /&gt;
* Chimba - Hurley Port&lt;br /&gt;
* Saktsak - Bursch Enterprise&lt;br /&gt;
* Jonia - Pribylov Port&lt;br /&gt;
* Altair - Solo Orbiter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Discovery Scanner&#039;&#039;&#039;&lt;br /&gt;
* 39 Tauri - Porta&lt;br /&gt;
* G 180-18 [[Alexandria Gateway]] (Beta 3.04)&lt;br /&gt;
* Aulin - Aulin Enterprises&lt;br /&gt;
* Frey - Garratt Station&lt;br /&gt;
* Jonia - Pribylov Port&lt;br /&gt;
* Popovich Horizons - Uiburni&lt;br /&gt;
* Leesti - George Lucas&lt;br /&gt;
* Maridal - Vanaburg Port&lt;br /&gt;
* Eravate - Cleve Hub&lt;br /&gt;
* Panoi - Garan Hub&lt;br /&gt;
* Kumata - Vishweswarayya Enterprise&lt;br /&gt;
* Chemaku - Crampton Port&lt;br /&gt;
* HIP 96854 - Dowie Port&lt;br /&gt;
* Epsilon Indi - Mansfield Orbiter&lt;br /&gt;
* Yakabugai - Serebrov Station&lt;br /&gt;
* Sanuma - Dunyach Gateway&lt;br /&gt;
* Chimba - Hurley Port&lt;br /&gt;
* LP 751-1 - Lamarr Ring&lt;br /&gt;
&lt;br /&gt;
{{EquipmentNavbox}}&lt;/div&gt;</summary>
		<author><name>209.173.14.125</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Military_Grade_Composite&amp;diff=29859</id>
		<title>Military Grade Composite</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Military_Grade_Composite&amp;diff=29859"/>
		<updated>2015-02-26T17:09:53Z</updated>

		<summary type="html">&lt;p&gt;209.173.14.125: /* Known Locations */ linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ss_(2014-12-16_at_11.39.21).jpg|thumb|311px|Military Grade Composite]]&lt;br /&gt;
{{quote|Hardened structure and compounds offering superior protection against all types of attack.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
Military Grade Composite is a reinforcement material for the ship&#039;s hull. It is designed to give better protection than [[Lightweight Alloys]] and [[Reinforced Alloys]] against all projectile and energy&lt;br /&gt;
weapons. This is not a specialized composite in the way that [[Mirrored Surface Composite]] and [[Reactive Surface Composite]] are. Military Grade Composite offers the best all-round protection of any reinforcement material.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
As with all armor the price and weight of Military Grade scales with the size of the ship. However it is almost always twice the price and weight of Reinforced Alloys.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 200px;&amp;quot; | Ship&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 80px;&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 80px;&amp;quot; | Rating&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 80px;&amp;quot; | Mass (T)&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 80px;&amp;quot; | Value (CR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Sidewinder Mk. I&lt;br /&gt;
| 1&lt;br /&gt;
| I&lt;br /&gt;
| 4.00&lt;br /&gt;
| 80,320&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Eagle Mk. II&lt;br /&gt;
| 1&lt;br /&gt;
| I&lt;br /&gt;
| 8.00&lt;br /&gt;
| 90,048&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Zorgon Peterson Hauler&lt;br /&gt;
| 1&lt;br /&gt;
| I&lt;br /&gt;
| 2.00&lt;br /&gt;
| 185,047&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Adder&lt;br /&gt;
| 1&lt;br /&gt;
| I&lt;br /&gt;
| 5.00&lt;br /&gt;
| 79,027&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Viper Mk. III&lt;br /&gt;
| 1&lt;br /&gt;
| I&lt;br /&gt;
| 9.00&lt;br /&gt;
| 128,637&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Cobra Mk. III&lt;br /&gt;
| 1&lt;br /&gt;
| I&lt;br /&gt;
| 27.00&lt;br /&gt;
| 341,746&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Lakon Type 6&lt;br /&gt;
| 1&lt;br /&gt;
| I&lt;br /&gt;
| 23.00&lt;br /&gt;
| 941,350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Asp Explorer&lt;br /&gt;
| 1&lt;br /&gt;
| I&lt;br /&gt;
| 42.00&lt;br /&gt;
| 5,995,038&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Lakon Type 7&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|63.00&lt;br /&gt;
|15,725,027&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Imperial Clipper&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|60.00&lt;br /&gt;
|20,066,274&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Federal Dropship&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Orca&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Python&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|53.00&lt;br /&gt;
|51,280,361&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Lakon Type 9&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|150.00&lt;br /&gt;
|68,900,257&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Anaconda&lt;br /&gt;
|1&lt;br /&gt;
|I&lt;br /&gt;
|60.00&lt;br /&gt;
|132,272,505&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Locations==&lt;br /&gt;
* CD-51 102&lt;br /&gt;
* GD 219&lt;br /&gt;
* [[LHS 3262]]&lt;br /&gt;
* [[Aulin]]&lt;br /&gt;
* [[Ovid]]&lt;br /&gt;
* Asellus Prime&lt;br /&gt;
* H Draconis&lt;br /&gt;
* I Bootis&lt;br /&gt;
* Bolg&lt;br /&gt;
* Cheneti&lt;br /&gt;
* HR 6467&lt;br /&gt;
* Mbukuravi&lt;br /&gt;
* Freng - Bear City&lt;br /&gt;
* Hill Pa Hsi&lt;br /&gt;
* [[Eravate]]&lt;br /&gt;
* Xihe&lt;br /&gt;
* Iota Hydri&lt;br /&gt;
* Pices&lt;br /&gt;
* Gui Wande&lt;br /&gt;
&lt;br /&gt;
{{EquipmentNavbox}}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>209.173.14.125</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Miner&amp;diff=43755</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Miner&amp;diff=43755"/>
		<updated>2015-01-27T18:41:35Z</updated>

		<summary type="html">&lt;p&gt;209.173.14.125: /* Process */ small clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium (due to collisions)&lt;br /&gt;
| reward            = High&lt;br /&gt;
| timeinvestment    = Large&lt;br /&gt;
| suggestedship     = [[Sidewinder]]&amp;lt;br&amp;gt;[[Hauler]]&amp;lt;br&amp;gt;[[Cobra]]&lt;br /&gt;
| suggestedupgrades = [[Mining Laser]]&amp;lt;br&amp;gt;[[Refinery]]&amp;lt;br&amp;gt;Cargo Racks&lt;br /&gt;
}}&lt;br /&gt;
Mining in Elite Dangerous is a very manual process; the player must use a mining laser to chip off pieces of an asteroid, which are then scooped up to be refined on-board. As time consuming as it can be, a miner with the right technique can make just as much money as they would in other professions.&lt;br /&gt;
&lt;br /&gt;
To mine, the player must have a ship equipped with a Mining Laser and a Refinery. The player will need to use the mining laser on an asteroid until a chip breaks off at which point the player will need to fly close enough to the chip that they can guide it into their cargo scoop which will then allow them to refine the chip by using the Refinery module which can be accessed through the ship&#039;s right control panel. It is recommended that players obtain system data from the Universal Cartographics in order to determine what asteroids are mineral rich and as close to &amp;quot;pristine&amp;quot; as possible which will ensure that the player gets the most &#039;bang for their buck&#039;.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* A [[ships|ship]]&lt;br /&gt;
** A great choice is the [[Cobra Mk. III]], due to the size of its cargo hold, internal compartments, and its maneuverability.  It can also fit the Class 2 mining laser.&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
** Required to extract the ore fragments from an asteroid.&lt;br /&gt;
** Higher quality lasers may extract ore fragments faster.&lt;br /&gt;
* [[Refinery]]&lt;br /&gt;
** Required to process the collected ore into sellable cargo.&lt;br /&gt;
** Some refineries have multiple bins to process several types of ore simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Mining is only possible where there are asteroids, which is a small minority of systems. By using the Targets menu on the left side of your cockpit you can find targets with names similar to &amp;quot;Belt Cluster 2&amp;quot;. Naturally, this only works if you have information about the system. When scanning a system yourself, keep a look out for a large number of unknown object contacts at similar distances - this often proves to be a belt cluster. Asteroid belt points of interest can only be scanned at very close range (c.5ls).  Asteroids in planetary rings can also be mined from - [[RES]] are common places for NPC miners to congregate in, but pirates will also spawn here.&lt;br /&gt;
&lt;br /&gt;
You can fly to asteroids (either clusters or planetary rings) in supercruise, just like any destination within a system.  When you have arrived, you will see a number (from a handful to many dozens) of asteroids, which you can then mine.  A good starting spot for mining are systems with industrial economies.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Make sure to bind a Mining Laser (preferably in its own firing group) just like you would do with any other weapon in game. Fly within range of the asteroid and blast away with the Mining Lasers. You have to hold down the trigger for a while (depending on the quality of Mining Laser you have bought) before a piece of rock chips off.&lt;br /&gt;
&lt;br /&gt;
Now select the fragment of rock as a target. They are quite small so not always easy to detect visually but they do show up as white contacts on your radar. When selected, you get details of the contents of the fragment, e.g. Bauxite (9.7%) Coltan (21.2%). Note that the first mineral named shows up in the HUD, but doesn&#039;t necessarily represent the most valuable mineral!&lt;br /&gt;
&lt;br /&gt;
The mineral content is how much of a ton of cargo can be extracted from the fragment. E.g. if you scoop and process three 35% Indite shards you end up with 1 ton of Indite. Fragments range in mineral content from ~5% to ~65% and all fragments from the same asteroid are similar.&lt;br /&gt;
&lt;br /&gt;
Having chipped off a piece of rock you now have to scoop it up with your cargo scoop. To do so you have to engage your scoop (just like you would with your landing gear or hardpoints), then fly slowly towards the target. Upon engaging the Cargo Scoop you will find that a blue box will have appeared on the lower left of you HUD. On there you should, if pointing at the rock, see an icon in the crosshairs (the box). Continue to fly slowly towards the rock while holding the rock in the middle of the cargo scoop&#039;s crosshairs until you have successfully acquired it.&lt;br /&gt;
&lt;br /&gt;
Asteroid fragments are more difficult to scoop than regular cargo, as their movement is more complex (not to mention the fact that you want to avoid hitting an asteroid while you&#039;re focused on scooping!) For this reason, it&#039;s advisable to use very slow speeds of 15 m/s while scooping. What&#039;s more, fragments will &amp;quot;decay&amp;quot; over time, meaning they slowly loose integrity until they dissapear.&lt;br /&gt;
&lt;br /&gt;
Now that you have the rock in your hold you will find that, if going to the right hand menu under the tab Cargo, you have some names of minerals in there. Press the minerals you want to refine. Maybe you have picked up 15% gold and 10% Indium. Then you can press the Gold and the Indium so that when you next time pick up some Indium and Gold they will &amp;quot;stack&amp;quot; on top of what you have already. The % stands for the amount of percent it is of a full &amp;quot;stack&amp;quot;. One full &amp;quot;stack&amp;quot; gives you 1 ton of cargo (one unit of whatever mineral you have collected).&lt;br /&gt;
&lt;br /&gt;
You also have the option to &amp;quot;vent&amp;quot; the contents of your refinery. This is useful if you have a nearly-full refinery of bauxite and you find an asteroid with gold.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
It is now that the extra cargo hold of a [[Cobra Mk. III]] comes in over something like an [[Eagle Mk. II]] or a [[Sidewinder Mk. I]]. You have to go to a station to sell whatever minerals you have collected. Most systems and stations do not want minerals and your best shot is therefore to look for systems that are &amp;quot;Refinery&amp;quot; economies because they are interested in materials they can refine and sell at a higher price. [[Styx]] is an example of such a system.&lt;br /&gt;
&lt;br /&gt;
The value of a mineral is scaled to the supply/demand meaning that selling minerals where there are tons of other players selling the same mineral is a bad idea. Systems that are both refinery economies and have an asteroid field will tend to give you a lower price compared to what you would get if you were to travel somewhere more distant to the source (source being asteroid fields).&lt;br /&gt;
&lt;br /&gt;
[[Styx]] is an excellent example of where we see a massive drop in prices. It has both mining equipment for sale, is very close to the spawn point for new players, have mineable asteroid fields and is a refinery economy (means it will have a constant demand for minerals to refine), it is therefore going to be very popular to sell minerals there, which is going to lead to a price drop due to a saturated market.&lt;br /&gt;
&lt;br /&gt;
== Pirates and other miners ==&lt;br /&gt;
Pirates can be a problem. They occasionally do a fly-by and scan you. They might even attack. You can prepare for this eventuality in several different ways:&lt;br /&gt;
&lt;br /&gt;
* If you have brought some pew-pew of your own, a bounty or two never hurts to cash in when returning to the station. Of course, rigging your ship for combat might reduce your cargo space, so you would have to travel a lot more between your mining site and the station every time your cargo hold is full.&lt;br /&gt;
&lt;br /&gt;
* You could always take the brave route and run like hell, though that might be kind of frustrating when you still have 10 of those 50% platinum fragments floating in front of you, ready to scoop. Nothing a few missiles mightn&#039;t take care of for you - with time left over for the scooping.&lt;br /&gt;
&lt;br /&gt;
* Lastly, if you&#039;re in a system where the ruling faction is your ally, the security forces are prompt to respond, and will take care of your pirate problem for you. &amp;quot;Nothing to see here, be about your business commander and have a nice day&amp;quot;. Gee, thanks, mr. policeman :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s kind of a dirty trick, but if you see other NPC miners out there zapping away, it&#039;s usually worth it to mine the rock they&#039;re currently working on. They seem surprisingly good-natured about you grabbing their spot, even.&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
[[File:Elite_Dangerous_Mining_Tips_(Gamma_1.05)|thumb]]&lt;br /&gt;
[[File:Advanced Mining|thumb]]&lt;br /&gt;
* Use the System Map to find systems with asteroid belts that have the description &amp;quot;Pristine Reserves&amp;quot; and &amp;quot;Metallic&amp;quot;.&lt;br /&gt;
* Asteroid fragments will display on the ship&#039;s radar as grey boxes.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Gamma 1 - Logging out and back in will replenish the asteroid.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Added in the Beta 3 Update which went live on October 28th, 2014.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
{{quote|30 OCT 3300&lt;br /&gt;
&lt;br /&gt;
GalNet News:&lt;br /&gt;
Mining Special report!&lt;br /&gt;
&lt;br /&gt;
According to the experts at Wreaken Construction and Mining, all you need is a refinery, a mining laser and a little luck. Most rings in known space are depleted but for the individual there is still some money to be made. The Current equipment is not configured to work with ice rings and the best yields will be found on metal rings far from populated space.&lt;br /&gt;
&lt;br /&gt;
Our contacts at Stellar Cartographics, James Urquhart, was keen to point out that data is available in any of the mapped systems, showing both the type of ring/belt and the level of reserves. Reserves have been categorised from Depleted to Pristine and the belt composition comes under one of four types.|In-Game Galnet News}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Advanced_Mining&lt;br /&gt;
File:Image_Weapon_Mining-Laser.jpg|A Mining Laser&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>209.173.14.125</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Miner&amp;diff=43753</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Miner&amp;diff=43753"/>
		<updated>2015-01-27T18:38:53Z</updated>

		<summary type="html">&lt;p&gt;209.173.14.125: /* Equipment */ Added small fact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleInfobox&lt;br /&gt;
| risk              = Medium (due to collisions)&lt;br /&gt;
| reward            = High&lt;br /&gt;
| timeinvestment    = Large&lt;br /&gt;
| suggestedship     = [[Sidewinder]]&amp;lt;br&amp;gt;[[Hauler]]&amp;lt;br&amp;gt;[[Cobra]]&lt;br /&gt;
| suggestedupgrades = [[Mining Laser]]&amp;lt;br&amp;gt;[[Refinery]]&amp;lt;br&amp;gt;Cargo Racks&lt;br /&gt;
}}&lt;br /&gt;
Mining in Elite Dangerous is a very manual process; the player must use a mining laser to chip off pieces of an asteroid, which are then scooped up to be refined on-board. As time consuming as it can be, a miner with the right technique can make just as much money as they would in other professions.&lt;br /&gt;
&lt;br /&gt;
To mine, the player must have a ship equipped with a Mining Laser and a Refinery. The player will need to use the mining laser on an asteroid until a chip breaks off at which point the player will need to fly close enough to the chip that they can guide it into their cargo scoop which will then allow them to refine the chip by using the Refinery module which can be accessed through the ship&#039;s right control panel. It is recommended that players obtain system data from the Universal Cartographics in order to determine what asteroids are mineral rich and as close to &amp;quot;pristine&amp;quot; as possible which will ensure that the player gets the most &#039;bang for their buck&#039;.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* A [[ships|ship]]&lt;br /&gt;
** A great choice is the [[Cobra Mk. III]], due to the size of its cargo hold, internal compartments, and its maneuverability.  It can also fit the Class 2 mining laser.&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
** Required to extract the ore fragments from an asteroid.&lt;br /&gt;
** Higher quality lasers may extract ore fragments faster.&lt;br /&gt;
* [[Refinery]]&lt;br /&gt;
** Required to process the collected ore into sellable cargo.&lt;br /&gt;
** Some refineries have multiple bins to process several types of ore simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Mining is only possible where there are asteroids, which is a small minority of systems. By using the Targets menu on the left side of your cockpit you can find targets with names similar to &amp;quot;Belt Cluster 2&amp;quot;. Naturally, this only works if you have information about the system. When scanning a system yourself, keep a look out for a large number of unknown object contacts at similar distances - this often proves to be a belt cluster. Asteroid belt points of interest can only be scanned at very close range (c.5ls).  Asteroids in planetary rings can also be mined from - [[RES]] are common places for NPC miners to congregate in, but pirates will also spawn here.&lt;br /&gt;
&lt;br /&gt;
You can fly to asteroids (either clusters or planetary rings) in supercruise, just like any destination within a system.  When you have arrived, you will see a number (from a handful to many dozens) of asteroids, which you can then mine.  A good starting spot for mining are systems with industrial economies.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Make sure to bind a Mining Laser (preferably in its own firing group) just like you would do with any other weapon in game. Fly within range of the asteroid and blast away with the Mining Lasers. You have to hold down the trigger for a while (depending on the quality of Mining Laser you have bought) before a piece of rock chips off.&lt;br /&gt;
&lt;br /&gt;
Now select the fragment of rock as a target. They are quite small so not always easy to detect visually but they do show up as white contacts on your radar. When selected, you get details of the contents of the fragment, e.g. Bauxite (9.7%) Coltan (21.2%). Note that the first mineral named shows up in the HUD, but doesn&#039;t necessarily represent the most valuable mineral!&lt;br /&gt;
&lt;br /&gt;
The mineral content is how much of a ton of cargo can be extracted from the fragment. E.g. if you scoop and process three 35% Indite shards you end up with 1 ton of Indite. Fragments range in mineral content from ~5% to ~65% and all fragments from the same asteroid are similar.&lt;br /&gt;
&lt;br /&gt;
Having chipped off a piece of rock you now have to scoop it up with your cargo scoop. To do so you have to engage your scoop (just like you would with your landing gear or hardpoints), then fly slowly towards the target. Upon engaging the Cargo Scoop you will find that a blue box will have appeared on the lower left of you HUD. On there you should, if pointing at the rock, see an icon in the crosshairs (the box). Continue to fly slowly towards the rock while holding the rock in the middle of the cargo scoop&#039;s crosshairs until you have successfully acquired it.&lt;br /&gt;
&lt;br /&gt;
Asteroid fragments are more difficult to scoop than regular cargo, as their movement is more complex (not to mention the fact that you want to avoid hitting an asteroid while you&#039;re focused on scooping!) For this reason, it&#039;s advisable to use very slow speeds of 15 m/s while scooping. What&#039;s more, fragments will &amp;quot;decay&amp;quot; over time.&lt;br /&gt;
&lt;br /&gt;
Now that you have the rock in your hold you will find that, if going to the right hand menu under the tab Cargo, you have some names of minerals in there. Press the minerals you want to refine. Maybe you have picked up 15% gold and 10% Indium. Then you can press the Gold and the Indium so that when you next time pick up some Indium and Gold they will &amp;quot;stack&amp;quot; on top of what you have already. The % stands for the amount of percent it is of a full &amp;quot;stack&amp;quot;. One full &amp;quot;stack&amp;quot; gives you 1 ton of cargo (one unit of whatever mineral you have collected).&lt;br /&gt;
&lt;br /&gt;
You also have the option to &amp;quot;vent&amp;quot; the contents of your refinery. This is useful if you have a nearly-full refinery of bauxite and you find an asteroid with gold.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
It is now that the extra cargo hold of a [[Cobra Mk. III]] comes in over something like an [[Eagle Mk. II]] or a [[Sidewinder Mk. I]]. You have to go to a station to sell whatever minerals you have collected. Most systems and stations do not want minerals and your best shot is therefore to look for systems that are &amp;quot;Refinery&amp;quot; economies because they are interested in materials they can refine and sell at a higher price. [[Styx]] is an example of such a system.&lt;br /&gt;
&lt;br /&gt;
The value of a mineral is scaled to the supply/demand meaning that selling minerals where there are tons of other players selling the same mineral is a bad idea. Systems that are both refinery economies and have an asteroid field will tend to give you a lower price compared to what you would get if you were to travel somewhere more distant to the source (source being asteroid fields).&lt;br /&gt;
&lt;br /&gt;
[[Styx]] is an excellent example of where we see a massive drop in prices. It has both mining equipment for sale, is very close to the spawn point for new players, have mineable asteroid fields and is a refinery economy (means it will have a constant demand for minerals to refine), it is therefore going to be very popular to sell minerals there, which is going to lead to a price drop due to a saturated market.&lt;br /&gt;
&lt;br /&gt;
== Pirates and other miners ==&lt;br /&gt;
Pirates can be a problem. They occasionally do a fly-by and scan you. They might even attack. You can prepare for this eventuality in several different ways:&lt;br /&gt;
&lt;br /&gt;
* If you have brought some pew-pew of your own, a bounty or two never hurts to cash in when returning to the station. Of course, rigging your ship for combat might reduce your cargo space, so you would have to travel a lot more between your mining site and the station every time your cargo hold is full.&lt;br /&gt;
&lt;br /&gt;
* You could always take the brave route and run like hell, though that might be kind of frustrating when you still have 10 of those 50% platinum fragments floating in front of you, ready to scoop. Nothing a few missiles mightn&#039;t take care of for you - with time left over for the scooping.&lt;br /&gt;
&lt;br /&gt;
* Lastly, if you&#039;re in a system where the ruling faction is your ally, the security forces are prompt to respond, and will take care of your pirate problem for you. &amp;quot;Nothing to see here, be about your business commander and have a nice day&amp;quot;. Gee, thanks, mr. policeman :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s kind of a dirty trick, but if you see other NPC miners out there zapping away, it&#039;s usually worth it to mine the rock they&#039;re currently working on. They seem surprisingly good-natured about you grabbing their spot, even.&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
[[File:Elite_Dangerous_Mining_Tips_(Gamma_1.05)|thumb]]&lt;br /&gt;
[[File:Advanced Mining|thumb]]&lt;br /&gt;
* Use the System Map to find systems with asteroid belts that have the description &amp;quot;Pristine Reserves&amp;quot; and &amp;quot;Metallic&amp;quot;.&lt;br /&gt;
* Asteroid fragments will display on the ship&#039;s radar as grey boxes.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Gamma 1 - Logging out and back in will replenish the asteroid.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Added in the Beta 3 Update which went live on October 28th, 2014.&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
{{quote|30 OCT 3300&lt;br /&gt;
&lt;br /&gt;
GalNet News:&lt;br /&gt;
Mining Special report!&lt;br /&gt;
&lt;br /&gt;
According to the experts at Wreaken Construction and Mining, all you need is a refinery, a mining laser and a little luck. Most rings in known space are depleted but for the individual there is still some money to be made. The Current equipment is not configured to work with ice rings and the best yields will be found on metal rings far from populated space.&lt;br /&gt;
&lt;br /&gt;
Our contacts at Stellar Cartographics, James Urquhart, was keen to point out that data is available in any of the mapped systems, showing both the type of ring/belt and the level of reserves. Reserves have been categorised from Depleted to Pristine and the belt composition comes under one of four types.|In-Game Galnet News}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Advanced_Mining&lt;br /&gt;
File:Image_Weapon_Mining-Laser.jpg|A Mining Laser&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>209.173.14.125</name></author>
	</entry>
</feed>