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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=207.244.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=207.244.0.0%2F16"/>
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	<updated>2026-10-28T11:42:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2206</id>
		<title>Acronyms &amp; Slang</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2206"/>
		<updated>2019-11-22T12:52:55Z</updated>

		<summary type="html">&lt;p&gt;207.244.86.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a list below of nouns, verbs, etc, that are replaced every now and then by viral words origination from players. The list also consists of irregular words said by NPC&#039;s/AI&#039;s in the top-left communications panel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AFMU:&#039;&#039;&#039; [[Auto Field-Maintenance Unit]]&lt;br /&gt;
* &#039;&#039;&#039;AspX:&#039;&#039;&#039; Abbreviation of [[Asp Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;ASPX:&#039;&#039;&#039; Another, incorrect abbreviation of [[Asp Explorer]]. Used by players under the misconception that the word &amp;quot;Asp&amp;quot; is an acronym (&amp;quot;ASP Explorer&amp;quot;); an Asp is another word for Viper, following the &#039;&#039;Elite&#039;&#039; series&#039; trend of naming some ship models after snakes.&lt;br /&gt;
* &#039;&#039;&#039;AX:&#039;&#039;&#039; Anti-Xeno. Used to refer to any activities or ship builds relating to combat with Thargoids.&lt;br /&gt;
* &#039;&#039;&#039;Boiling:&#039;&#039;&#039; [[Silent Running]] near a star or a station orbiting close to a star.&lt;br /&gt;
* &#039;&#039;&#039;Board Flipping:&#039;&#039;&#039; The bygone practice of switching between Open/Private Group/Solo modes to force mission boards to refresh and present new missions, usually done to stack multiple missions of the same type to maximize convenience and profitability. While viewed with distaste by a segment of the community, Frontier Developments have confirmed that Board Flipping is not an exploit or violation of the game&#039;s Terms of Service. Board flipping is no longer possible since patch 3.3, as the missions change now every 15 minutes, not after relogging.&lt;br /&gt;
* &#039;&#039;&#039;Brick:&#039;&#039;&#039; Nickname for the [[Type-6 Transporter]] due to its brick-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;Buggy:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Carebear:&#039;&#039;&#039; A player who plays in Open, but believes that other players have no right to interfere with them regardless of the circumstances. Carebears complain at length whenever their ship is destroyed by another player despite Open&#039;s primary purpose being to facilitate PvP activity, and ship destruction at the hands of another player being a well-recognized risk of playing in Open. They also often demand that Frontier Developments either reimburse them the rebuy fee or fully restore their ship and any cargo in the event they could not afford the rebuy, as well as punish the attacker. Due to this behavior, Carebears are considered an entitled and toxic element of the community. Carebears are not to be confused with victims of Ganking or Griefing, which involves the deliberate and repeated destruction of a player&#039;s ship with the intent of provoking an emotional reaction from the victim for the attacker&#039;s personal amusement.&lt;br /&gt;
* &#039;&#039;&#039;CG:&#039;&#039;&#039; [[Community Goal]]. Commanders can sign up for missions and community rewards at stations that are hosting a community goal.&lt;br /&gt;
* &#039;&#039;&#039;CMDR:&#039;&#039;&#039; Abbreviation of Commander.&lt;br /&gt;
* &#039;&#039;&#039;Combat Logging:&#039;&#039;&#039; See [[Combat Logging]]. The act of shutting off the game during combat or when being interdicted. Unlike typical rage-quitting, the goal is generally to avoid a potential loss of one&#039;s ship (and any commodities it may be carrying) and paying for the rebuy. The practice is viewed with distaste by much of the community and considered an exploit by Frontier Developments.&lt;br /&gt;
* &#039;&#039;&#039;Conda:&#039;&#039;&#039; Short term for an [[Anaconda]]. Not to be confused with the [[F63 Condor]], a ship at the other end of the size spectrum. Build is often tagged on: shieldconda, plasmaconda, cannoconda, etc.&lt;br /&gt;
* &#039;&#039;&#039;CQC:&#039;&#039;&#039; Close Quarters Combat. A combat game inside the Elite:Dangerous universe where human combatants fight each other.&lt;br /&gt;
* &#039;&#039;&#039;CZ:&#039;&#039;&#039; [[Conflict Zone]]. A region of space currently in a state of conflict between two local [[factions]].&lt;br /&gt;
* &#039;&#039;&#039;DBS:&#039;&#039;&#039; Short term for the [[Diamondback Scout]].&lt;br /&gt;
* &#039;&#039;&#039;DBX:&#039;&#039;&#039; Short term for the [[Diamondback Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Death Flower:&#039;&#039;&#039; Slang for a [[Thargoid Interceptor]].&lt;br /&gt;
* &#039;&#039;&#039;DSS:&#039;&#039;&#039; [[Detailed Surface Scanner]].&lt;br /&gt;
* &#039;&#039;&#039;FD&#039;&#039;&#039;: First Discovered (a bonus payout from Cartographer).&lt;br /&gt;
* &#039;&#039;&#039;FDev:&#039;&#039;&#039; [[Frontier Developments]], the developers of &#039;&#039;Elite Dangerous&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;FDL:&#039;&#039;&#039; Short term for the [[Fer-de-Lance]]. Could also be used to refer to [[Faulcon DeLacy]], but isn&#039;t typically used to do so.&lt;br /&gt;
* &#039;&#039;&#039;Fed:&#039;&#039;&#039; NPC or player allied with the [[Federation]] / the Federation itself.&lt;br /&gt;
* &#039;&#039;&#039;Freagle:&#039;&#039;&#039; The free [[Eagle MkII]] given to players who pre-ordered [[Elite Dangerous]].&lt;br /&gt;
* &#039;&#039;&#039;Freebooter:&#039;&#039;&#039; A term originally said by authority vessels against a pilot caught doing an illegal action. An illegal plunderer, pillager, or invader.&lt;br /&gt;
* &#039;&#039;&#039;Friendship Drive:&#039;&#039;&#039; Affectionate term for the [[Frame Shift Drive]] based on the pronunciation of the Verity [[COVAS]].&lt;br /&gt;
* &#039;&#039;&#039;FSS:&#039;&#039;&#039; [[Full Spectrum System Scanner]]. Most players refrain from using three S&#039;s in the abbreviation.&lt;br /&gt;
* &#039;&#039;&#039;Ganking:&#039;&#039;&#039; Attacking other players when the odds are greatly against the victim, i.e. they have a much less powerful ship, are new to the game, or are greatly outnumbered. If unjustified by any game mechanic such as Powerplay or piracy, it may be considered abusive (see griefing below).&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush:&#039;&#039;&#039; When a large number of players flock to an area to take advantage of missions that are extremely profitable and also low-risk, fast to complete, or very simple. Gold Rushes are generally not considered exploits, but are often caused by bugs or oversights, and Frontier Developments is quick to take action to end them once they are widely known. See [[Gold Rush|here]] for a list of previous Gold Rushes.&lt;br /&gt;
* &#039;&#039;&#039;Griefer:&#039;&#039;&#039; A player who deliberately irritates and harasses other players. See [[Griefers]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Grinding:&#039;&#039;&#039; Completing repetitive tasks many times over in order to get game rewards. Grinding is generally not considered enjoyable, and can be a criticism of game mechanics. Also can be the hallmark of a particularly determined player, however.&lt;br /&gt;
* &#039;&#039;&#039;HazRES:&#039;&#039;&#039; A Hazardous [[Resource Extraction Site]]. These sites don&#039;t enjoy the authority protection that other resource sites do.&lt;br /&gt;
* &#039;&#039;&#039;HiRES or HighRES:&#039;&#039;&#039; A high intensity [[Resource Extraction Site]], one where pirate or hostile activity is high.&lt;br /&gt;
* &#039;&#039;&#039;High Wake:&#039;&#039;&#039; An inter-system jump, or [[hyperspace]]; the wake left behind by a ship entering [[hyperspace]].&lt;br /&gt;
* &#039;&#039;&#039;Hot soup:&#039;&#039;&#039; [[Fuel]] [[Fuel Scoop|scooped]] from a [[star]].&lt;br /&gt;
* &#039;&#039;&#039;II:&#039;&#039;&#039; [[Interstellar Initiative]].&lt;br /&gt;
* &#039;&#039;&#039;Imp:&#039;&#039;&#039; An NPC or player allied with the [[Empire]] and flying an [[Empire#Faction Ships|Imperial vessel]].&lt;br /&gt;
* &#039;&#039;&#039;KGBFOAM:&#039;&#039;&#039; An easy-to-remember acronym for the star types that can be scooped for fuel. The galaxy map allows route filters to be applied relating to — amongst other criteria — star type.&lt;br /&gt;
* &#039;&#039;&#039;KWS:&#039;&#039;&#039; Short term for Kill Warrant Scanner.&lt;br /&gt;
* &#039;&#039;&#039;Letter box:&#039;&#039;&#039; A term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Lithobraking:&#039;&#039;&#039; A humorous term for bringing a ship to a complete stop by colliding with a landable planet&#039;s surface, resulting in the loss of the ship. A common and unintentional occurrence on high-gravity worlds.&lt;br /&gt;
* &#039;&#039;&#039;Loop of Shame:&#039;&#039;&#039; term for missing (station etc.) in supercruise, and needing to loop around to jump out&lt;br /&gt;
* &#039;&#039;&#039;LoRes or LowRes:&#039;&#039;&#039; A low intensity [[Resource Extraction Site]], one where pirate or hostile activity is low.&lt;br /&gt;
* &#039;&#039;&#039;Low Wake:&#039;&#039;&#039; An intra-system jump, or [[supercruise]]; the wake left behind by a ship entering [[supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;Mailslot&#039;&#039;&#039;: Another term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Mass Jump:&#039;&#039;&#039; When a large group of ships in the same instance jumps to hyperspace at the same time. Most commonly done during player expeditions. See [[Mass Jump]].&lt;br /&gt;
* &#039;&#039;&#039;Meta:&#039;&#039;&#039; The metagame, the &amp;quot;game within a game&amp;quot;. Originally a term from chess, it refers to advanced players making study of game mechanics to gain further advantage. See [[Engineers]].&lt;br /&gt;
* &#039;&#039;&#039;Noise Machine:&#039;&#039;&#039; An [[Adder]], particularly it&#039;s sounds disliked by many players.&lt;br /&gt;
* &#039;&#039;&#039;Noob Hammers:&#039;&#039;&#039; Refers to the long &amp;quot;arms&amp;quot; that can be present on the exterior of certain [[Coriolis]] stations. Since docking with such stations can require piloting around the rotating arms to reach the Access Corridor, inexperienced pilots have been known to collide with them.&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Non-player character. This is a broader term, coined in the early days of multiplayer games, used to describe characters that are not players, but are under computer control.&lt;br /&gt;
* &#039;&#039;&#039;NSP: Notable Stellar P&#039;&#039;&#039;henomenon. An investigarable Point of Interest found in space.&lt;br /&gt;
* &#039;&#039;&#039;o7:&#039;&#039;&#039; An emoticon for a salute. Used to say hello or goodbye, or offer praise or recognition.&lt;br /&gt;
* &#039;&#039;&#039;OC:&#039;&#039;&#039; [[Orbital Cruise|Orbital cruise]].&lt;br /&gt;
* &#039;&#039;&#039;POI:&#039;&#039;&#039; [[Point of interest]], typically a rocky outcrop or some other scannable or collectable item on a planet&#039;s or moon&#039;s surface. See also [[USS]], WSS, SSS.&lt;br /&gt;
* &#039;&#039;&#039;PA:&#039;&#039;&#039; Short term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;PAC:&#039;&#039;&#039; Another term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;Pills:&#039;&#039;&#039; Short term for the [[narcotics]] commodity.&lt;br /&gt;
* &#039;&#039;&#039;PP:&#039;&#039;&#039; [[Powerplay]].&lt;br /&gt;
* &#039;&#039;&#039;PSG:&#039;&#039;&#039; Short term for [[Prismatic Shield Generator]].&lt;br /&gt;
* &#039;&#039;&#039;PvE and PvP:&#039;&#039;&#039; Player vs Environment (fighting NPCs) and Player vs Player. The distinction is necessary because both can lend themselves to radically different ship builds and playstyles.&lt;br /&gt;
* &#039;&#039;&#039;Redbull Can:&#039;&#039;&#039; Deployed [[Mine Launcher|mine]], cylinder-looking shape.&lt;br /&gt;
* &#039;&#039;&#039;RES:&#039;&#039;&#039; Short term for [[Resource Extraction Site]].&lt;br /&gt;
* &#039;&#039;&#039;SC:&#039;&#039;&#039; [[Supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;SCB:&#039;&#039;&#039; [[Shield Cell Bank]], an optional module used to quickly regenerate shields.&lt;br /&gt;
* &#039;&#039;&#039;Sidey:&#039;&#039;&#039; Short term for a [[Sidewinder]].&lt;br /&gt;
* &#039;&#039;&#039;SLF:&#039;&#039;&#039; Ship Launched Fighter. A small, manoeuvrable craft fitted with weapons and launched to support a larger ship in combat.&lt;br /&gt;
* &#039;&#039;&#039;Space cow:&#039;&#039;&#039; The [[Lakon]] [[Type-9 Heavy]].&lt;br /&gt;
* &#039;&#039;&#039;Space madness:&#039;&#039;&#039; See [[Space madness]].&lt;br /&gt;
* &#039;&#039;&#039;SRV:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Suicidewinder:&#039;&#039;&#039; Refers to the practice of purchasing a [[Sidewinder MkI]] while storing one&#039;s original ship, then self-destructing in order to access the rebuy screen and use it to &amp;quot;teleport&amp;quot; back to one of the game&#039;s starting systems. This is usually done by players well outside the bubble who want to quickly return there for whatever reason. Once in the bubble, players will then switch to another ship or have their original ship transferred to them.&lt;br /&gt;
* &#039;&#039;&#039;Tank:&#039;&#039;&#039; A ship build optimised for &amp;quot;tanking&amp;quot; (absorbing) the largest possible amounts of damage. The variants are a shield tank, and a hull tank (for armour).&lt;br /&gt;
* &#039;&#039;&#039;The Black:&#039;&#039;&#039; Open space (i.e. not on a planet).&lt;br /&gt;
* &#039;&#039;&#039;Thirsty:&#039;&#039;&#039; A ship that is low on [[fuel]].&lt;br /&gt;
* &#039;&#039;&#039;Toast rack:&#039;&#039;&#039; The metal frame structure outside of a [[station]]&#039;s airlock.&lt;br /&gt;
* &#039;&#039;&#039;Trash can:&#039;&#039;&#039; A cargo canister containing [[scrap]], [[biowaste]] or other waste commodities.&lt;br /&gt;
* &#039;&#039;&#039;Ugly Duckling:&#039;&#039;&#039; An [[Adder]], compared to the other vessels manufactured by [[Zorgon Peterson]].&lt;br /&gt;
* &#039;&#039;&#039;Useless Dreg:&#039;&#039;&#039; Common insult originally coming from [[pirate]]s after a scan shows no cargo.&lt;br /&gt;
* &#039;&#039;&#039;USS:&#039;&#039;&#039; Short term for [[Unidentified Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Whale:&#039;&#039;&#039; An [[Orca]], for the ship name originating from a whale species.&lt;br /&gt;
* &#039;&#039;&#039;Winder:&#039;&#039;&#039; Another short term for a Sidewinder.&lt;br /&gt;
* &#039;&#039;&#039;Railwinder:&#039;&#039;&#039; Slang for a Sidewinder with railguns in the hardpoint slots.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>207.244.86.163</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2203</id>
		<title>Acronyms &amp; Slang</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2203"/>
		<updated>2019-11-22T12:36:39Z</updated>

		<summary type="html">&lt;p&gt;207.244.86.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a list below of nouns, verbs, etc, that are replaced every now and then by viral words origination from players. The list also consists of irregular words said by NPC&#039;s/AI&#039;s in the top-left communications panel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AFMU:&#039;&#039;&#039; [[Auto Field-Maintenance Unit]]&lt;br /&gt;
* &#039;&#039;&#039;AspX:&#039;&#039;&#039; Abbreviation of [[Asp Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;ASPX:&#039;&#039;&#039; Another, incorrect abbreviation of [[Asp Explorer]]. Used by players under the misconception that the word &amp;quot;Asp&amp;quot; is an acronym (&amp;quot;ASP Explorer&amp;quot;); an Asp is another word for Viper, following the &#039;&#039;Elite&#039;&#039; series&#039; trend of naming some ship models after snakes.&lt;br /&gt;
* &#039;&#039;&#039;AX:&#039;&#039;&#039; Anti-Xeno. Used to refer to any activities or ship builds relating to combat with Thargoids.&lt;br /&gt;
* &#039;&#039;&#039;Boiling:&#039;&#039;&#039; [[Silent Running]] near a star or a station orbiting close to a star.&lt;br /&gt;
* &#039;&#039;&#039;Board Flipping:&#039;&#039;&#039; The bygone practice of switching between Open/Private Group/Solo modes to force mission boards to refresh and present new missions, usually done to stack multiple missions of the same type to maximize convenience and profitability. While viewed with distaste by a segment of the community, Frontier Developments have confirmed that Board Flipping is not an exploit or violation of the game&#039;s Terms of Service. Board flipping is no longer possible since patch 3.3, as the missions change now every 15 minutes, not after relogging.&lt;br /&gt;
* &#039;&#039;&#039;Brick:&#039;&#039;&#039; Nickname for the [[Type-6 Transporter]] due to its brick-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;Buggy:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Carebear:&#039;&#039;&#039; A player who plays in Open, but believes that other players have no right to interfere with them regardless of the circumstances. Carebears complain at length whenever their ship is destroyed by another player despite Open&#039;s primary purpose being to facilitate PvP activity, and ship destruction at the hands of another player being a well-recognized risk of playing in Open. They also often demand that Frontier Developments either reimburse them the rebuy fee or fully restore their ship and any cargo in the event they could not afford the rebuy, as well as punish the attacker. Due to this behavior, Carebears are considered an entitled and toxic element of the community. Carebears are not to be confused with victims of Ganking or Griefing, which involves the deliberate and repeated destruction of a player&#039;s ship with the intent of provoking an emotional reaction from the victim for the attacker&#039;s personal amusement.&lt;br /&gt;
* &#039;&#039;&#039;CG:&#039;&#039;&#039; [[Community Goal]]. Commanders can sign up for missions and community rewards at stations that are hosting a community goal.&lt;br /&gt;
* &#039;&#039;&#039;CMDR:&#039;&#039;&#039; Abbreviation of Commander.&lt;br /&gt;
* &#039;&#039;&#039;Combat Logging:&#039;&#039;&#039; See [[Combat Logging]]. The act of shutting off the game during combat or when being interdicted. Unlike typical rage-quitting, the goal is generally to avoid a potential loss of one&#039;s ship (and any commodities it may be carrying) and paying for the rebuy. The practice is viewed with distaste by much of the community and considered an exploit by Frontier Developments.&lt;br /&gt;
* &#039;&#039;&#039;Conda:&#039;&#039;&#039; Short term for an [[Anaconda]]. Not to be confused with the [[F63 Condor]], a ship at the other end of the size spectrum. Build is often tagged on: shieldconda, plasmaconda, cannoconda, etc.&lt;br /&gt;
* &#039;&#039;&#039;CQC:&#039;&#039;&#039; Close Quarters Combat. A combat game inside the Elite:Dangerous universe where human combatants fight each other.&lt;br /&gt;
* &#039;&#039;&#039;CZ:&#039;&#039;&#039; [[Conflict Zone]]. A region of space currently in a state of conflict between two local [[factions]].&lt;br /&gt;
* &#039;&#039;&#039;DBS:&#039;&#039;&#039; Short term for the [[Diamondback Scout]].&lt;br /&gt;
* &#039;&#039;&#039;DBX:&#039;&#039;&#039; Short term for the [[Diamondback Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Death Flower:&#039;&#039;&#039; Slang for a [[Thargoid Interceptor]].&lt;br /&gt;
* &#039;&#039;&#039;DSS:&#039;&#039;&#039; [[Detailed Surface Scanner]].&lt;br /&gt;
* &#039;&#039;&#039;FD&#039;&#039;&#039;: First Discovered (a bonus payout from Cartographer).&lt;br /&gt;
* &#039;&#039;&#039;FDev:&#039;&#039;&#039; [[Frontier Developments]], the developers of &#039;&#039;Elite Dangerous&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;FDL:&#039;&#039;&#039; Short term for the [[Fer-de-Lance]]. Could also be used to refer to [[Faulcon DeLacy]], but isn&#039;t typically used to do so.&lt;br /&gt;
* &#039;&#039;&#039;Fed:&#039;&#039;&#039; NPC or player allied with the [[Federation]] / the Federation itself.&lt;br /&gt;
* &#039;&#039;&#039;Freagle:&#039;&#039;&#039; The free [[Eagle MkII]] given to players who pre-ordered [[Elite Dangerous]].&lt;br /&gt;
* &#039;&#039;&#039;Freebooter:&#039;&#039;&#039; A term originally said by authority vessels against a pilot caught doing an illegal action. An illegal plunderer, pillager, or invader.&lt;br /&gt;
* &#039;&#039;&#039;Friendship Drive:&#039;&#039;&#039; Affectionate term for the [[Frame Shift Drive]] based on the pronunciation of the Verity [[COVAS]].&lt;br /&gt;
* &#039;&#039;&#039;FSS:&#039;&#039;&#039; [[Full Spectrum System Scanner]]. Most players refrain from using three S&#039;s in the abbreviation.&lt;br /&gt;
* &#039;&#039;&#039;Ganking:&#039;&#039;&#039; Attacking other players when the odds are greatly against the victim, i.e. they have a much less powerful ship, are new to the game, or are greatly outnumbered. If unjustified by any game mechanic such as Powerplay or piracy, it may be considered abusive (see griefing below).&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush:&#039;&#039;&#039; When a large number of players flock to an area to take advantage of missions that are extremely profitable and also low-risk, fast to complete, or very simple. Gold Rushes are generally not considered exploits, but are often caused by bugs or oversights, and Frontier Developments is quick to take action to end them once they are widely known. See [[Gold Rush|here]] for a list of previous Gold Rushes.&lt;br /&gt;
* &#039;&#039;&#039;Griefer:&#039;&#039;&#039; A player who deliberately irritates and harasses other players. See [[Griefers]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Grinding:&#039;&#039;&#039; Completing repetitive tasks many times over in order to get game rewards. Grinding is generally not considered enjoyable, and can be a criticism of game mechanics. Also can be the hallmark of a particularly determined player, however.&lt;br /&gt;
* &#039;&#039;&#039;HazRES:&#039;&#039;&#039; A Hazardous [[Resource Extraction Site]]. These sites don&#039;t enjoy the authority protection that other resource sites do.&lt;br /&gt;
* &#039;&#039;&#039;HiRES or HighRES:&#039;&#039;&#039; A high intensity [[Resource Extraction Site]], one where pirate or hostile activity is high.&lt;br /&gt;
* &#039;&#039;&#039;High Wake:&#039;&#039;&#039; An inter-system jump, or [[hyperspace]]; the wake left behind by a ship entering [[hyperspace]].&lt;br /&gt;
* &#039;&#039;&#039;Hot soup:&#039;&#039;&#039; [[Fuel]] [[Fuel Scoop|scooped]] from a [[star]].&lt;br /&gt;
* &#039;&#039;&#039;II:&#039;&#039;&#039; [[Interstellar Initiative]].&lt;br /&gt;
* &#039;&#039;&#039;Imp:&#039;&#039;&#039; An NPC or player allied with the [[Empire]] and flying an [[Empire#Faction Ships|Imperial vessel]].&lt;br /&gt;
* &#039;&#039;&#039;KGBFOAM:&#039;&#039;&#039; An easy-to-remember acronym for the star types that can be scooped for fuel. The galaxy map allows route filters to be applied relating to — amongst other criteria — star type.&lt;br /&gt;
* &#039;&#039;&#039;KWS:&#039;&#039;&#039; Short term for Kill Warrant Scanner.&lt;br /&gt;
* &#039;&#039;&#039;Letter box:&#039;&#039;&#039; A term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Lithobraking:&#039;&#039;&#039; A humorous term for bringing a ship to a complete stop by colliding with a landable planet&#039;s surface, resulting in the loss of the ship. A common and unintentional occurrence on high-gravity worlds.&lt;br /&gt;
* &#039;&#039;&#039;Loop of Shame:&#039;&#039;&#039; term for missing (station etc.) in supercruise, and needing to loop around to jump out&lt;br /&gt;
* &#039;&#039;&#039;LoRes or LowRes:&#039;&#039;&#039; A low intensity [[Resource Extraction Site]], one where pirate or hostile activity is low.&lt;br /&gt;
* &#039;&#039;&#039;Low Wake:&#039;&#039;&#039; An intra-system jump, or [[supercruise]]; the wake left behind by a ship entering [[supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;Mailslot&#039;&#039;&#039;: Another term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Mass Jump:&#039;&#039;&#039; When a large group of ships in the same instance jumps to hyperspace at the same time. Most commonly done during player expeditions. See [[Mass Jump]].&lt;br /&gt;
* &#039;&#039;&#039;Meta:&#039;&#039;&#039; The metagame, the &amp;quot;game within a game&amp;quot;. Originally a term from chess, it refers to advanced players making study of game mechanics to gain further advantage. See [[Engineers]].&lt;br /&gt;
* &#039;&#039;&#039;Noise Machine:&#039;&#039;&#039; An [[Adder]], particularly it&#039;s sounds disliked by many players.&lt;br /&gt;
* &#039;&#039;&#039;Noob Hammers:&#039;&#039;&#039; Refers to the long &amp;quot;arms&amp;quot; that can be present on the exterior of certain [[Coriolis]] stations. Since docking with such stations can require piloting around the rotating arms to reach the Access Corridor, inexperienced pilots have been known to collide with them.&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Non-player character. This is a broader term, coined in the early days of multiplayer games, used to describe characters that are not players, but are under computer control.&lt;br /&gt;
* &#039;&#039;&#039;o7:&#039;&#039;&#039; An emoticon for a salute. Used to say hello or goodbye, or offer praise or recognition.&lt;br /&gt;
* &#039;&#039;&#039;OC:&#039;&#039;&#039; [[Orbital Cruise|Orbital cruise]].&lt;br /&gt;
* &#039;&#039;&#039;POI:&#039;&#039;&#039; [[Point of interest]], typically a rocky outcrop or some other scannable or collectable item on a planet&#039;s or moon&#039;s surface. See also [[USS]], WSS, SSS.&lt;br /&gt;
* &#039;&#039;&#039;PA:&#039;&#039;&#039; Short term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;PAC:&#039;&#039;&#039; Another term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;Pills:&#039;&#039;&#039; Short term for the [[narcotics]] commodity.&lt;br /&gt;
* &#039;&#039;&#039;PP:&#039;&#039;&#039; [[Powerplay]].&lt;br /&gt;
* &#039;&#039;&#039;PSG:&#039;&#039;&#039; Short term for [[Prismatic Shield Generator]].&lt;br /&gt;
* &#039;&#039;&#039;PvE and PvP:&#039;&#039;&#039; Player vs Environment (fighting NPCs) and Player vs Player. The distinction is necessary because both can lend themselves to radically different ship builds and playstyles.&lt;br /&gt;
* &#039;&#039;&#039;Redbull Can:&#039;&#039;&#039; Deployed [[Mine Launcher|mine]], cylinder-looking shape.&lt;br /&gt;
* &#039;&#039;&#039;RES:&#039;&#039;&#039; Short term for [[Resource Extraction Site]].&lt;br /&gt;
* &#039;&#039;&#039;SC:&#039;&#039;&#039; [[Supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;SCB:&#039;&#039;&#039; [[Shield Cell Bank]], an optional module used to quickly regenerate shields.&lt;br /&gt;
* &#039;&#039;&#039;Sidey:&#039;&#039;&#039; Short term for a [[Sidewinder]].&lt;br /&gt;
* &#039;&#039;&#039;SLF:&#039;&#039;&#039; Ship Launched Fighter. A small, manoeuvrable craft fitted with weapons and launched to support a larger ship in combat.&lt;br /&gt;
* &#039;&#039;&#039;Space cow:&#039;&#039;&#039; The [[Lakon]] [[Type-9 Heavy]].&lt;br /&gt;
* &#039;&#039;&#039;Space madness:&#039;&#039;&#039; See [[Space madness]].&lt;br /&gt;
* &#039;&#039;&#039;SRV:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Suicidewinder:&#039;&#039;&#039; Refers to the practice of purchasing a [[Sidewinder MkI]] while storing one&#039;s original ship, then self-destructing in order to access the rebuy screen and use it to &amp;quot;teleport&amp;quot; back to one of the game&#039;s starting systems. This is usually done by players well outside the bubble who want to quickly return there for whatever reason. Once in the bubble, players will then switch to another ship or have their original ship transferred to them.&lt;br /&gt;
* &#039;&#039;&#039;Tank:&#039;&#039;&#039; A ship build optimised for &amp;quot;tanking&amp;quot; (absorbing) the largest possible amounts of damage. The variants are a shield tank, and a hull tank (for armour).&lt;br /&gt;
* &#039;&#039;&#039;Thirsty:&#039;&#039;&#039; A ship that is low on [[fuel]].&lt;br /&gt;
* &#039;&#039;&#039;Toast rack:&#039;&#039;&#039; The metal frame structure outside of a [[station]]&#039;s airlock.&lt;br /&gt;
* &#039;&#039;&#039;Trash can:&#039;&#039;&#039; A cargo canister containing [[scrap]], [[biowaste]] or other waste commodities.&lt;br /&gt;
* &#039;&#039;&#039;Ugly Duckling:&#039;&#039;&#039; An [[Adder]], compared to the other vessels manufactured by [[Zorgon Peterson]].&lt;br /&gt;
* &#039;&#039;&#039;Useless Dreg:&#039;&#039;&#039; Common insult originally coming from [[pirate]]s after a scan shows no cargo.&lt;br /&gt;
* &#039;&#039;&#039;USS:&#039;&#039;&#039; Short term for [[Unidentified Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Whale:&#039;&#039;&#039; An [[Orca]], for the ship name originating from a whale species.&lt;br /&gt;
* &#039;&#039;&#039;Winder:&#039;&#039;&#039; Another short term for a Sidewinder.&lt;br /&gt;
* &#039;&#039;&#039;Railwinder:&#039;&#039;&#039; Slang for a Sidewinder with railguns in the hardpoint slots.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>207.244.86.163</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2201</id>
		<title>Acronyms &amp; Slang</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Acronyms_%26_Slang&amp;diff=2201"/>
		<updated>2019-11-22T12:35:46Z</updated>

		<summary type="html">&lt;p&gt;207.244.86.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a list below of nouns, verbs, etc, that are replaced every now and then by viral words origination from players. The list also consists of irregular words said by NPC&#039;s/AI&#039;s in the top-left communications panel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AFMU:&#039;&#039;&#039; [[Auto Field-Maintenance Unit]]&lt;br /&gt;
* &#039;&#039;&#039;AspX:&#039;&#039;&#039; Abbreviation of [[Asp Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;ASPX:&#039;&#039;&#039; Another, incorrect abbreviation of [[Asp Explorer]]. Used by players under the misconception that the word &amp;quot;Asp&amp;quot; is an acronym (&amp;quot;ASP Explorer&amp;quot;); an Asp is another word for Viper, following the &#039;&#039;Elite&#039;&#039; series&#039; trend of naming some ship models after snakes.&lt;br /&gt;
* &#039;&#039;&#039;AX:&#039;&#039;&#039; Anti-Xeno. Used to refer to any activities or ship builds relating to combat with Thargoids.&lt;br /&gt;
* &#039;&#039;&#039;Boiling:&#039;&#039;&#039; [[Silent Running]] near a star or a station orbiting close to a star.&lt;br /&gt;
* &#039;&#039;&#039;Board Flipping:&#039;&#039;&#039; The bygone practice of switching between Open/Private Group/Solo modes to force mission boards to refresh and present new missions, usually done to stack multiple missions of the same type to maximize convenience and profitability. While viewed with distaste by a segment of the community, Frontier Developments have confirmed that Board Flipping is not an exploit or violation of the game&#039;s Terms of Service. Board flipping is no longer possible since patch 3.3, as the missions change now every 15 minutes, not after relogging.&lt;br /&gt;
* &#039;&#039;&#039;Brick:&#039;&#039;&#039; Nickname for the [[Type-6 Transporter]] due to its brick-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;Buggy:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Carebear:&#039;&#039;&#039; A player who plays in Open, but believes that other players have no right to interfere with them regardless of the circumstances. Carebears complain at length whenever their ship is destroyed by another player despite Open&#039;s primary purpose being to facilitate PvP activity, and ship destruction at the hands of another player being a well-recognized risk of playing in Open. They also often demand that Frontier Developments either reimburse them the rebuy fee or fully restore their ship and any cargo in the event they could not afford the rebuy, as well as punish the attacker. Due to this behavior, Carebears are considered an entitled and toxic element of the community. Carebears are not to be confused with victims of Ganking or Griefing, which involves the deliberate and repeated destruction of a player&#039;s ship with the intent of provoking an emotional reaction from the victim for the attacker&#039;s personal amusement.&lt;br /&gt;
* &#039;&#039;&#039;CG:&#039;&#039;&#039; [[Community Goal]]. Commanders can sign up for missions and community rewards at stations that are hosting a community goal.&lt;br /&gt;
* &#039;&#039;&#039;CMDR:&#039;&#039;&#039; Abbreviation of Commander.&lt;br /&gt;
* &#039;&#039;&#039;Combat Logging:&#039;&#039;&#039; See [[Combat Logging]]. The act of shutting off the game during combat or when being interdicted. Unlike typical rage-quitting, the goal is generally to avoid a potential loss of one&#039;s ship (and any commodities it may be carrying) and paying for the rebuy. The practice is viewed with distaste by much of the community and considered an exploit by Frontier Developments.&lt;br /&gt;
* &#039;&#039;&#039;Conda:&#039;&#039;&#039; Short term for an [[Anaconda]]. Not to be confused with the [[F63 Condor]], a ship at the other end of the size spectrum. Build is often tagged on: shieldconda, plasmaconda, cannoconda, etc.&lt;br /&gt;
* &#039;&#039;&#039;CQC:&#039;&#039;&#039; Close Quarters Combat. A combat game inside the Elite:Dangerous universe where human combatants fight each other.&lt;br /&gt;
* &#039;&#039;&#039;CZ:&#039;&#039;&#039; [[Conflict Zone]]. A region of space currently in a state of conflict between two local [[factions]].&lt;br /&gt;
* &#039;&#039;&#039;DBS:&#039;&#039;&#039; Short term for the [[Diamondback Scout]].&lt;br /&gt;
* &#039;&#039;&#039;DBX:&#039;&#039;&#039; Short term for the [[Diamondback Explorer]].&lt;br /&gt;
* &#039;&#039;&#039;Death Flower:&#039;&#039;&#039; Slang for a [[Thargoid Interceptor]].&lt;br /&gt;
* &#039;&#039;&#039;DSS:&#039;&#039;&#039; [[Detailed Surface Scanner]].&lt;br /&gt;
* FD: First Discovered (a bonus payout from Cartographer).&lt;br /&gt;
* &#039;&#039;&#039;FDev:&#039;&#039;&#039; [[Frontier Developments]], the developers of &#039;&#039;Elite Dangerous&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;FDL:&#039;&#039;&#039; Short term for the [[Fer-de-Lance]]. Could also be used to refer to [[Faulcon DeLacy]], but isn&#039;t typically used to do so.&lt;br /&gt;
* &#039;&#039;&#039;Fed:&#039;&#039;&#039; NPC or player allied with the [[Federation]] / the Federation itself.&lt;br /&gt;
* &#039;&#039;&#039;Freagle:&#039;&#039;&#039; The free [[Eagle MkII]] given to players who pre-ordered [[Elite Dangerous]].&lt;br /&gt;
* &#039;&#039;&#039;Freebooter:&#039;&#039;&#039; A term originally said by authority vessels against a pilot caught doing an illegal action. An illegal plunderer, pillager, or invader.&lt;br /&gt;
* &#039;&#039;&#039;Friendship Drive:&#039;&#039;&#039; Affectionate term for the [[Frame Shift Drive]] based on the pronunciation of the Verity [[COVAS]].&lt;br /&gt;
* &#039;&#039;&#039;FSS:&#039;&#039;&#039; [[Full Spectrum System Scanner]]. Most players refrain from using three S&#039;s in the abbreviation.&lt;br /&gt;
* &#039;&#039;&#039;Ganking:&#039;&#039;&#039; Attacking other players when the odds are greatly against the victim, i.e. they have a much less powerful ship, are new to the game, or are greatly outnumbered. If unjustified by any game mechanic such as Powerplay or piracy, it may be considered abusive (see griefing below).&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush:&#039;&#039;&#039; When a large number of players flock to an area to take advantage of missions that are extremely profitable and also low-risk, fast to complete, or very simple. Gold Rushes are generally not considered exploits, but are often caused by bugs or oversights, and Frontier Developments is quick to take action to end them once they are widely known. See [[Gold Rush|here]] for a list of previous Gold Rushes.&lt;br /&gt;
* &#039;&#039;&#039;Griefer:&#039;&#039;&#039; A player who deliberately irritates and harasses other players. See [[Griefers]] for more information.&lt;br /&gt;
* &#039;&#039;&#039;Grinding:&#039;&#039;&#039; Completing repetitive tasks many times over in order to get game rewards. Grinding is generally not considered enjoyable, and can be a criticism of game mechanics. Also can be the hallmark of a particularly determined player, however.&lt;br /&gt;
* &#039;&#039;&#039;HazRES:&#039;&#039;&#039; A Hazardous [[Resource Extraction Site]]. These sites don&#039;t enjoy the authority protection that other resource sites do.&lt;br /&gt;
* &#039;&#039;&#039;HiRES or HighRES:&#039;&#039;&#039; A high intensity [[Resource Extraction Site]], one where pirate or hostile activity is high.&lt;br /&gt;
* &#039;&#039;&#039;High Wake:&#039;&#039;&#039; An inter-system jump, or [[hyperspace]]; the wake left behind by a ship entering [[hyperspace]].&lt;br /&gt;
* &#039;&#039;&#039;Hot soup:&#039;&#039;&#039; [[Fuel]] [[Fuel Scoop|scooped]] from a [[star]].&lt;br /&gt;
* &#039;&#039;&#039;II:&#039;&#039;&#039; [[Interstellar Initiative]].&lt;br /&gt;
* &#039;&#039;&#039;Imp:&#039;&#039;&#039; An NPC or player allied with the [[Empire]] and flying an [[Empire#Faction Ships|Imperial vessel]].&lt;br /&gt;
* &#039;&#039;&#039;KGBFOAM:&#039;&#039;&#039; An easy-to-remember acronym for the star types that can be scooped for fuel. The galaxy map allows route filters to be applied relating to — amongst other criteria — star type.&lt;br /&gt;
* &#039;&#039;&#039;KWS:&#039;&#039;&#039; Short term for Kill Warrant Scanner.&lt;br /&gt;
* &#039;&#039;&#039;Letter box:&#039;&#039;&#039; A term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Lithobraking:&#039;&#039;&#039; A humorous term for bringing a ship to a complete stop by colliding with a landable planet&#039;s surface, resulting in the loss of the ship. A common and unintentional occurrence on high-gravity worlds.&lt;br /&gt;
* &#039;&#039;&#039;Loop of Shame:&#039;&#039;&#039; term for missing (station etc.) in supercruise, and needing to loop around to jump out&lt;br /&gt;
* &#039;&#039;&#039;LoRes or LowRes:&#039;&#039;&#039; A low intensity [[Resource Extraction Site]], one where pirate or hostile activity is low.&lt;br /&gt;
* &#039;&#039;&#039;Low Wake:&#039;&#039;&#039; An intra-system jump, or [[supercruise]]; the wake left behind by a ship entering [[supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;Mailslot&#039;&#039;&#039;: Another term for a [[station]]&#039;s [[Access Corridor]].&lt;br /&gt;
* &#039;&#039;&#039;Mass Jump:&#039;&#039;&#039; When a large group of ships in the same instance jumps to hyperspace at the same time. Most commonly done during player expeditions. See [[Mass Jump]].&lt;br /&gt;
* &#039;&#039;&#039;Meta:&#039;&#039;&#039; The metagame, the &amp;quot;game within a game&amp;quot;. Originally a term from chess, it refers to advanced players making study of game mechanics to gain further advantage. See [[Engineers]].&lt;br /&gt;
* &#039;&#039;&#039;Noise Machine:&#039;&#039;&#039; An [[Adder]], particularly it&#039;s sounds disliked by many players.&lt;br /&gt;
* &#039;&#039;&#039;Noob Hammers:&#039;&#039;&#039; Refers to the long &amp;quot;arms&amp;quot; that can be present on the exterior of certain [[Coriolis]] stations. Since docking with such stations can require piloting around the rotating arms to reach the Access Corridor, inexperienced pilots have been known to collide with them.&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Non-player character. This is a broader term, coined in the early days of multiplayer games, used to describe characters that are not players, but are under computer control.&lt;br /&gt;
* &#039;&#039;&#039;o7:&#039;&#039;&#039; An emoticon for a salute. Used to say hello or goodbye, or offer praise or recognition.&lt;br /&gt;
* &#039;&#039;&#039;OC:&#039;&#039;&#039; [[Orbital Cruise|Orbital cruise]].&lt;br /&gt;
* &#039;&#039;&#039;POI:&#039;&#039;&#039; [[Point of interest]], typically a rocky outcrop or some other scannable or collectable item on a planet&#039;s or moon&#039;s surface. See also [[USS]], WSS, SSS.&lt;br /&gt;
* &#039;&#039;&#039;PA:&#039;&#039;&#039; Short term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;PAC:&#039;&#039;&#039; Another term for [[Plasma Accelerator]].&lt;br /&gt;
* &#039;&#039;&#039;Pills:&#039;&#039;&#039; Short term for the [[narcotics]] commodity.&lt;br /&gt;
* &#039;&#039;&#039;PP:&#039;&#039;&#039; [[Powerplay]].&lt;br /&gt;
* &#039;&#039;&#039;PSG:&#039;&#039;&#039; Short term for [[Prismatic Shield Generator]].&lt;br /&gt;
* &#039;&#039;&#039;PvE and PvP:&#039;&#039;&#039; Player vs Environment (fighting NPCs) and Player vs Player. The distinction is necessary because both can lend themselves to radically different ship builds and playstyles.&lt;br /&gt;
* &#039;&#039;&#039;Redbull Can:&#039;&#039;&#039; Deployed [[Mine Launcher|mine]], cylinder-looking shape.&lt;br /&gt;
* &#039;&#039;&#039;RES:&#039;&#039;&#039; Short term for [[Resource Extraction Site]].&lt;br /&gt;
* &#039;&#039;&#039;SC:&#039;&#039;&#039; [[Supercruise]].&lt;br /&gt;
* &#039;&#039;&#039;SCB:&#039;&#039;&#039; [[Shield Cell Bank]], an optional module used to quickly regenerate shields.&lt;br /&gt;
* &#039;&#039;&#039;Sidey:&#039;&#039;&#039; Short term for a [[Sidewinder]].&lt;br /&gt;
* &#039;&#039;&#039;SLF:&#039;&#039;&#039; Ship Launched Fighter. A small, manoeuvrable craft fitted with weapons and launched to support a larger ship in combat.&lt;br /&gt;
* &#039;&#039;&#039;Space cow:&#039;&#039;&#039; The [[Lakon]] [[Type-9 Heavy]].&lt;br /&gt;
* &#039;&#039;&#039;Space madness:&#039;&#039;&#039; See [[Space madness]].&lt;br /&gt;
* &#039;&#039;&#039;SRV:&#039;&#039;&#039; [[Surface Recon Vehicle]].&lt;br /&gt;
* &#039;&#039;&#039;Suicidewinder:&#039;&#039;&#039; Refers to the practice of purchasing a [[Sidewinder MkI]] while storing one&#039;s original ship, then self-destructing in order to access the rebuy screen and use it to &amp;quot;teleport&amp;quot; back to one of the game&#039;s starting systems. This is usually done by players well outside the bubble who want to quickly return there for whatever reason. Once in the bubble, players will then switch to another ship or have their original ship transferred to them.&lt;br /&gt;
* &#039;&#039;&#039;Tank:&#039;&#039;&#039; A ship build optimised for &amp;quot;tanking&amp;quot; (absorbing) the largest possible amounts of damage. The variants are a shield tank, and a hull tank (for armour).&lt;br /&gt;
* &#039;&#039;&#039;Thirsty:&#039;&#039;&#039; A ship that is low on [[fuel]].&lt;br /&gt;
* &#039;&#039;&#039;Toast rack:&#039;&#039;&#039; The metal frame structure outside of a [[station]]&#039;s airlock.&lt;br /&gt;
* &#039;&#039;&#039;Trash can:&#039;&#039;&#039; A cargo canister containing [[scrap]], [[biowaste]] or other waste commodities.&lt;br /&gt;
* &#039;&#039;&#039;Ugly Duckling:&#039;&#039;&#039; An [[Adder]], compared to the other vessels manufactured by [[Zorgon Peterson]].&lt;br /&gt;
* &#039;&#039;&#039;Useless Dreg:&#039;&#039;&#039; Common insult originally coming from [[pirate]]s after a scan shows no cargo.&lt;br /&gt;
* &#039;&#039;&#039;USS:&#039;&#039;&#039; Short term for [[Unidentified Signal Source]].&lt;br /&gt;
* &#039;&#039;&#039;Whale:&#039;&#039;&#039; An [[Orca]], for the ship name originating from a whale species.&lt;br /&gt;
* &#039;&#039;&#039;Winder:&#039;&#039;&#039; Another short term for a Sidewinder.&lt;br /&gt;
* &#039;&#039;&#039;Railwinder:&#039;&#039;&#039; Slang for a Sidewinder with railguns in the hardpoint slots.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>207.244.86.163</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5331</id>
		<title>Diamondback Scout</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Diamondback_Scout&amp;diff=5331"/>
		<updated>2015-07-12T00:29:47Z</updated>

		<summary type="html">&lt;p&gt;207.244.189.141: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox|image = Diamondback_bodyshot_01.png|manufacturer = Lakon Spaceways|manoeuvrability = 8|shields = 93|armour = 216|hullmass = 170|cargocapacity = 0|fuelcapacity = 16|jumprange = 11.35|utility = 4|small = 2|medium = 2|size2 = 1|size3 = 3|type = Combat Explorer|cost = 564329|landingpad = Small|maxjumprange = 28.25|maxtopspeed = 316|maxcargocapacity = 28|topspeed = 283|boostspeed = 384|maxboostspeed = 435}}&lt;br /&gt;
{{Quote|The Diamondback Scout is Lakon Spaceway&#039;s specialist combat explorer vessel. Unlike its bigger brother Asp, the Diamondback isn&#039;t suited as an all rounder vessel. It is popular with elite recon and pathfinder units with navies throughout human space. Its relatively low cost also makes it a popular choice with independent pilots who appreciate its combat and exploration potential.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a long range combat &amp;amp;&#039;&#039; reconnaissance&#039;&#039; [[ships|ship]] which was released in the [[Powerplay]] update.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 1 small side mounted hardpoint and 1 medium side mounted hardpoint on each side of the cockpit for a total of 2 medium and 2 small. These hardpoints have their aim points arranged in a straight horizontal line with little space between reticule dots making them very usable with fixed mounts.  However their side mounting and close space also make good mounts for gimbaled and turreted weapons.&lt;br /&gt;
&lt;br /&gt;
This ship has animated engine pods that shift position and tilt when landing gear are deployed as well as a radiator panel on the top surface that opens when landing gear are deployed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Quote|The Diamondback Scout is [[Lakon Spaceways]]’ attempt to repeat the success of the [[Asp]] range at a medium price point. The result was a combat capable ship with good jump capability and was pitched as a light long range reconnaissance ship. After the ship’s maiden flight it was criticized for not having the same versatility as the Asp, but it has seen modest success in the long range reconnaissance, long range interceptor and fast picket ship roles for organisations not able or willing to invest in the heavy price tag of the Asp.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=347cbf826e Elite: Dangerous Newsletter #77]&amp;lt;/ref&amp;gt;|In-game history}}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|McKee Ring&lt;br /&gt;
|June 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Arth&lt;br /&gt;
|Midgeley Dock&lt;br /&gt;
|June 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 406&lt;br /&gt;
|Hamilton Gateway&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 908&lt;br /&gt;
|Rubin Vision&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Leesti&lt;br /&gt;
|George Lucas&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ngaledi&lt;br /&gt;
|Smith Enterprises&lt;br /&gt;
|June 5, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LHS 262&lt;br /&gt;
|Boodt Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Momus Reach&lt;br /&gt;
|Tartarus Point&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen Dock&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Njikan&lt;br /&gt;
|Smeaton Port&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2651&lt;br /&gt;
|Kennan Dock&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Kured&lt;br /&gt;
|Kuchner Vision&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Cerno&lt;br /&gt;
|Kanwar Enterprise&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Alano&lt;br /&gt;
|Leestman Port&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Amphisatsu&lt;br /&gt;
|Goldberg Orbital&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|June 8, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri &lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Xi Ursae Majoris&lt;br /&gt;
|Durrance Dock&lt;br /&gt;
|June 9, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Setana&lt;br /&gt;
|Henson Horizons&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
|H Draconis&lt;br /&gt;
|Brislington&lt;br /&gt;
|June 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway (~10% discount)&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Sekhemet&lt;br /&gt;
|Nasmyth Station&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1448&lt;br /&gt;
|Dirac Enterprise&lt;br /&gt;
|June 13, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Uzumoku&lt;br /&gt;
|Sevrdup Ring&lt;br /&gt;
|June 14, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Njiri&lt;br /&gt;
|Helin Dock&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ditia&lt;br /&gt;
|Arkwright City&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
|PLX 695&lt;br /&gt;
|Dover&lt;br /&gt;
|June 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
|31 Aquilae&lt;br /&gt;
|Killough Orbital&lt;br /&gt;
|June 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Station&lt;br /&gt;
|&lt;br /&gt;
June 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Belagro&lt;br /&gt;
|Hermaszewski Station&lt;br /&gt;
|June 21, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Angurongo&lt;br /&gt;
| Dahm Port&lt;br /&gt;
|&lt;br /&gt;
June 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ross 775&lt;br /&gt;
|Gamow Gateway&lt;br /&gt;
|June 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Tepehuacoc&lt;br /&gt;
|Sauma Orbital&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Kung Te&lt;br /&gt;
|Bellamy Enterprise&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1448&lt;br /&gt;
|Dirac Enterprise&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Derrim&lt;br /&gt;
|Nachtigal Hub&lt;br /&gt;
|June 28, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diamondback_cockpit_01.jpg&lt;br /&gt;
File:Diamondback_in_RES_01.jpg|Backside of the Diamondback Scout&lt;br /&gt;
File:Diamondback_docked_01.jpg|Docked Diamondback Scout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[ru:Diamondback Scout]]&lt;/div&gt;</summary>
		<author><name>207.244.189.141</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3288</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3288"/>
		<updated>2014-12-31T22:49:07Z</updated>

		<summary type="html">&lt;p&gt;207.244.86.201: /* Current Playable Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 30 different &#039;&#039;&#039;playable&#039;&#039;&#039; ships in addition to some non-playable ones after launch,&amp;lt;ref&amp;gt;[http://forums.frontier.co.uk/showthread.php?t=9285 Forum Thread]&amp;lt;/ref&amp;gt; with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4 Newsletter #5]&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels, &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203 Art Journal]&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Choosing a ship ==&lt;br /&gt;
All commanders start out with a Sidewinder. You may choose to enhance the components of your Sidewinder, or upgrade to an entirely new ship. What ship should you choose?&lt;br /&gt;
&lt;br /&gt;
=== Multi-purpose ===&lt;br /&gt;
The outfitting system allows you to re-equip any ship for almost any role. A multi-purpose ship is designed with this in mind and without a specific focus to begin with. Your starting Sidewinder, and the ever popular Cobra are two such ships. With the right equipment, a multi-purpose ship can be equally as good as bounty hunter ship, a trade ship or an exploration ship depending on the various add-ons.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat ships are designed predominately to hunt and destroy other vessels. If two equally skilled pilots face off against each other, the one who has the craft specifically designed for combat will most often win. Combat ships are typically faster, more agile and heavily armed than other ships of the same size. It is also common for these ships to come pre-fitted with the highest class shield that their internal compartments can fit. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.&lt;br /&gt;
&lt;br /&gt;
=== Freighter ===&lt;br /&gt;
Traders who want to engage in some space trucking will want to pick up a freighter with plenty of storage room for cargo. These freighters are slow and cumbersome, making them an easy prey for pirates. Therefore, it&#039;ll be smart to bring protection in the form of a couple of buddies in fighters. If pirates destroy your ship, insurance will get you your ship back. Unfortunately, the loss cargo can risk a significant financial blow.&lt;br /&gt;
&lt;br /&gt;
=== Explorer ===&lt;br /&gt;
If you want to explore the galaxy, an exploration ship is the way to go. Exploration ships typically come with large default jump ranges, large fuel tanks for ships of their size, and lots of low class internal compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling.&lt;br /&gt;
&lt;br /&gt;
=== Passenger ===&lt;br /&gt;
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space.&lt;br /&gt;
&lt;br /&gt;
== Current Playable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Role**/Blast Door Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range***&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hull Mass&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder Mk. I]]&lt;br /&gt;
| Multi-purpose 0&lt;br /&gt;
Small&lt;br /&gt;
| 32,000*&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 7.56&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle|Eagle Mk. II]]&lt;br /&gt;
| Combat 1&lt;br /&gt;
Small&lt;br /&gt;
| 44,800&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
| 8.47&lt;br /&gt;
| 250 [350]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorgon Peterson Hauler]]&lt;br /&gt;
| Freighter 1&lt;br /&gt;
Small&lt;br /&gt;
| 52,720&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 9.87&lt;br /&gt;
| 200 [300]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Adder]]&lt;br /&gt;
|Explorer 1 Small&lt;br /&gt;
| 87,808&lt;br /&gt;
| 6&lt;br /&gt;
| 26&lt;br /&gt;
| 9.12&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
| Combat 3&lt;br /&gt;
Small&lt;br /&gt;
| 142,931&lt;br /&gt;
| 4&lt;br /&gt;
| 22&lt;br /&gt;
| 6.92&lt;br /&gt;
| 309 [386]&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Mk. III]]&lt;br /&gt;
| Multi-purpose 3&lt;br /&gt;
Small&lt;br /&gt;
| 379,718&lt;br /&gt;
| 18&lt;br /&gt;
| 60&lt;br /&gt;
| 10.46&lt;br /&gt;
| 280 [400]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 6|Lakon Type 6 Transporter]]&lt;br /&gt;
| Freighter 4&lt;br /&gt;
Medium&lt;br /&gt;
| 1,045,945&lt;br /&gt;
| 50&lt;br /&gt;
| 112&lt;br /&gt;
| 12.74&lt;br /&gt;
&lt;br /&gt;
| 220 [350]&lt;br /&gt;
| 155&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp Explorer]]&lt;br /&gt;
| Explorer 5&lt;br /&gt;
Medium&lt;br /&gt;
| 6,661,153&lt;br /&gt;
| 38&lt;br /&gt;
| 128&lt;br /&gt;
| 13.2&lt;br /&gt;
| 254 [345]&lt;br /&gt;
| 280&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type-7]]&lt;br /&gt;
|Freighter 6&lt;br /&gt;
Large&lt;br /&gt;
| 17,472,252&lt;br /&gt;
| 104&lt;br /&gt;
| 232&lt;br /&gt;
|10.72&lt;br /&gt;
| 180 [300]&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Clipper]]&lt;br /&gt;
| Multi-purpose 6&lt;br /&gt;
Large&lt;br /&gt;
| 22,295,860&lt;br /&gt;
| 42&lt;br /&gt;
| 248&lt;br /&gt;
| 8.25&lt;br /&gt;
| 290 [370]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Federal Dropship]]&lt;br /&gt;
| Multi-purpose 6&lt;br /&gt;
Large&lt;br /&gt;
| 37,814,205&lt;br /&gt;
| 56&lt;br /&gt;
| 164&lt;br /&gt;
| 7.25&lt;br /&gt;
| 182 [300]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca]]&lt;br /&gt;
| Passenger 6&lt;br /&gt;
Large&lt;br /&gt;
| 48,539,887&lt;br /&gt;
| 72&lt;br /&gt;
| 96&lt;br /&gt;
|&lt;br /&gt;
| 300 [380]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Python]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
Medium&lt;br /&gt;
| 56,978,179&lt;br /&gt;
| 82&lt;br /&gt;
| 292&lt;br /&gt;
| 8.23&lt;br /&gt;
| 250 [330]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
| Freighter 8&lt;br /&gt;
Large&lt;br /&gt;
| 76,555,842&lt;br /&gt;
| 220&lt;br /&gt;
| 532&lt;br /&gt;
| 7.71&lt;br /&gt;
| 130 [200]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| Multi-purpose 8&lt;br /&gt;
Large&lt;br /&gt;
| 146,969,451&lt;br /&gt;
| 114&lt;br /&gt;
| 468&lt;br /&gt;
| 19.555&lt;br /&gt;
| 180 [240]&lt;br /&gt;
| 400&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Ship roles classes are rated 0 - 9 where 0 is most basic and 9 is most advanced and 5 is mid-range. Meant to be used for sorting purposes. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; No cargo, default loadout, full fuel.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Considerations&lt;br /&gt;
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.&lt;br /&gt;
&lt;br /&gt;
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
*Beta 2.04: The ship and its modules are sold at 90% their value (you lose 10%).&lt;br /&gt;
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).&lt;br /&gt;
&lt;br /&gt;
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)&lt;br /&gt;
&lt;br /&gt;
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
;Upcoming Ships&lt;br /&gt;
There will be 30 playable ships in total.&lt;br /&gt;
* [[Beluga Liner]]&lt;br /&gt;
* [[Dolphin]]&lt;br /&gt;
* [[Fer de Lance]]&lt;br /&gt;
* [[Krait]]&lt;br /&gt;
* [[Panther Clipper]]&lt;br /&gt;
* [[The Hunter]]&lt;br /&gt;
* [[Imperial Courier]]&lt;br /&gt;
* The Diamondback&lt;br /&gt;
&lt;br /&gt;
== Available Outfitting on Ships ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sidewinder Mk. I|Sidewinder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Eagle]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Adder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Viper Mk III|Viper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Cobra Mk. III|Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-6 Transporter|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Asp Explorer|Asp&amp;amp;nbsp;&amp;amp;nbsp;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-7 |Type-7]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Imperial Clipper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Federal Dropship]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Orca]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Python]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-9 Heavy|Type-9]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Anaconda]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Small Hardpoints]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoint|Medium Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Reactor Bay]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
== Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Core Dynamics]] ===&lt;br /&gt;
* Eagle&lt;br /&gt;
* Condor&lt;br /&gt;
* Farragut&lt;br /&gt;
* Federal Dropship&lt;br /&gt;
&lt;br /&gt;
=== [[Faulcon DeLacy]] ===&lt;br /&gt;
* Sidewinder&lt;br /&gt;
* Viper&lt;br /&gt;
* Cobra&lt;br /&gt;
* Anaconda&lt;br /&gt;
* Python&lt;br /&gt;
&lt;br /&gt;
=== [[Lakon]] ===&lt;br /&gt;
* Asp Explorer&lt;br /&gt;
* Type 6 Transporter&lt;br /&gt;
* Type 7 Transport&lt;br /&gt;
* Type 9 Heavy&lt;br /&gt;
&lt;br /&gt;
=== [[Gutamaya]] ===&lt;br /&gt;
* Imperial Clipper&lt;br /&gt;
* Majestic Class Interdictor&lt;br /&gt;
&lt;br /&gt;
=== [[Saud Kruger]] ===&lt;br /&gt;
* Orca&lt;br /&gt;
&lt;br /&gt;
=== [[Zorgon Peterson]] ===&lt;br /&gt;
* Adder&lt;br /&gt;
* Hauler&lt;br /&gt;
* Panther Clipper&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Examples:&lt;br /&gt;
* [[Empire Fighter]] - Empire Fighter&lt;br /&gt;
* [[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
* [[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
* [[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
* [[F63 Condor]] - Federal Fighter&lt;br /&gt;
* [[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=c0b11fe947 Newsletter #7]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defense batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
{{DEFAULTSORT:Maneuverability}}&lt;br /&gt;
[[Category:Maneuverability]]&lt;/div&gt;</summary>
		<author><name>207.244.86.201</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3273</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=3273"/>
		<updated>2014-12-26T07:06:02Z</updated>

		<summary type="html">&lt;p&gt;207.244.74.1: /* Available Outfitting on Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 30 different &#039;&#039;&#039;playable&#039;&#039;&#039; ships in addition to some non-playable ones after launch,&amp;lt;ref&amp;gt;[http://forums.frontier.co.uk/showthread.php?t=9285 Forum Thread]&amp;lt;/ref&amp;gt; with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4 Newsletter #5]&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels, &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203 Art Journal]&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Choosing a ship ==&lt;br /&gt;
All commanders start out with a Sidewinder. You may choose to enhance the components of your Sidewinder, or upgrade to an entirely new ship. What ship should you choose?&lt;br /&gt;
&lt;br /&gt;
=== Multi-purpose ===&lt;br /&gt;
The outfitting system allows you to re-equip any ship for almost any role. A multi-purpose ship is designed with this in mind and without a specific focus to begin with. Your starting Sidewinder, and the ever popular Cobra are two such ships. With the right equipment, a multi-purpose ship can be equally as good as bounty hunter ship, a trade ship or an exploration ship depending on the various add-ons.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat ships are designed predominately to hunt and destroy other vessels. If two equally skilled pilots face off against each other, the one who has the craft specifically designed for combat will most often win. Combat ships are typically faster, more agile and heavily armed than other ships of the same size. It is also common for these ships to come pre-fitted with the highest class shield that their internal compartments can fit. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.&lt;br /&gt;
&lt;br /&gt;
=== Freighter ===&lt;br /&gt;
Traders who want to engage in some space trucking will want to pick up a freighter with plenty of storage room for cargo. These freighters are slow and cumbersome, making them an easy prey for pirates. Therefore, it&#039;ll be smart to bring protection in the form of a couple of buddies in fighters. If pirates destroy your ship, insurance will get you your ship back. Unfortunately, the loss cargo can risk a significant financial blow.&lt;br /&gt;
&lt;br /&gt;
=== Explorer ===&lt;br /&gt;
If you want to explore the galaxy, an exploration ship is the way to go. Exploration ships typically come with large default jump ranges, large fuel tanks for ships of their size, and lots of low class internal compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling.&lt;br /&gt;
&lt;br /&gt;
=== Passenger ===&lt;br /&gt;
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space.&lt;br /&gt;
&lt;br /&gt;
== Current Playable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Role**/Blast Door Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range***&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed [Boost]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hull Mass&lt;br /&gt;
|-&lt;br /&gt;
| [[Sidewinder Mk. I]]&lt;br /&gt;
| Multi-purpose 0&lt;br /&gt;
Small&lt;br /&gt;
| 32,000*&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 7.56&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
| Combat 1&lt;br /&gt;
Small&lt;br /&gt;
| 44,800&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
| 8.47&lt;br /&gt;
| 250 [350]&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorgon Peterson Hauler]]&lt;br /&gt;
| Freighter 1&lt;br /&gt;
Small&lt;br /&gt;
| 52,720&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
| 9.87&lt;br /&gt;
| 200 [300]&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Adder]]&lt;br /&gt;
|Explorer 1 Small&lt;br /&gt;
| 87,808&lt;br /&gt;
| 6&lt;br /&gt;
| 26&lt;br /&gt;
| 9.12&lt;br /&gt;
| 220 [320]&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
| Combat 3&lt;br /&gt;
Small&lt;br /&gt;
| 142,931&lt;br /&gt;
| 4&lt;br /&gt;
| 22&lt;br /&gt;
| 6.92&lt;br /&gt;
| 309 [386]&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Mk. III]]&lt;br /&gt;
| Multi-purpose 3&lt;br /&gt;
Medium&lt;br /&gt;
| 379,718&lt;br /&gt;
| 18&lt;br /&gt;
| 60&lt;br /&gt;
| 10.46&lt;br /&gt;
| 280 [400]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 6|Lakon Type 6 Transporter]]&lt;br /&gt;
| Freighter 4&lt;br /&gt;
Medium&lt;br /&gt;
| 1,045,945&lt;br /&gt;
| 50&lt;br /&gt;
| 112&lt;br /&gt;
| 12.39&lt;br /&gt;
| 220 [350]&lt;br /&gt;
| 155&lt;br /&gt;
|-&lt;br /&gt;
| [[Asp Explorer]]&lt;br /&gt;
| Explorer 5&lt;br /&gt;
Medium&lt;br /&gt;
| 6,661,153&lt;br /&gt;
| 38&lt;br /&gt;
| 128&lt;br /&gt;
| 13.2&lt;br /&gt;
| 254 [345]&lt;br /&gt;
| 280&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type-7]]&lt;br /&gt;
|Freighter 6&lt;br /&gt;
Large&lt;br /&gt;
| 17,472,252&lt;br /&gt;
| 104&lt;br /&gt;
| 232&lt;br /&gt;
|10.72&lt;br /&gt;
| 180 [300]&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Clipper]]&lt;br /&gt;
| Multi-purpose 6&lt;br /&gt;
Large&lt;br /&gt;
| 22,295,860&lt;br /&gt;
| 42&lt;br /&gt;
| 248&lt;br /&gt;
| 8.25&lt;br /&gt;
| 290 [370]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Federal Dropship]]&lt;br /&gt;
| Multi-purpose 6&lt;br /&gt;
Large&lt;br /&gt;
| 37,814,205&lt;br /&gt;
| 56&lt;br /&gt;
| 164&lt;br /&gt;
| 7.25&lt;br /&gt;
| 182 [300]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca]]&lt;br /&gt;
| Passenger 6&lt;br /&gt;
Large&lt;br /&gt;
| 48,539,887&lt;br /&gt;
| 72&lt;br /&gt;
| 96&lt;br /&gt;
|&lt;br /&gt;
| 300 [380]&lt;br /&gt;
| 580&lt;br /&gt;
|-&lt;br /&gt;
| [[Python]]&lt;br /&gt;
| Multi-purpose 7&lt;br /&gt;
Medium&lt;br /&gt;
| 56,978,179&lt;br /&gt;
| 82&lt;br /&gt;
| 292&lt;br /&gt;
| 8.23&lt;br /&gt;
| 250 [330]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
| Freighter 8&lt;br /&gt;
Large&lt;br /&gt;
| 76,555,842&lt;br /&gt;
| 220&lt;br /&gt;
| 532&lt;br /&gt;
| 7.71&lt;br /&gt;
| 130 [200]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| Multi-purpose 8&lt;br /&gt;
Large&lt;br /&gt;
| 146,969,451&lt;br /&gt;
| 114&lt;br /&gt;
| 468&lt;br /&gt;
| 19.555&lt;br /&gt;
| 180 [240]&lt;br /&gt;
| 400&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Ship roles classes are rated 0 - 9 where 0 is most basic and 9 is most advanced and 5 is mid-range. Meant to be used for sorting purposes. &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; No cargo, default loadout, full fuel.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Considerations&lt;br /&gt;
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.&lt;br /&gt;
&lt;br /&gt;
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
*Beta 2.04: The ship and its modules are sold at 90% their value (you lose 10%).&lt;br /&gt;
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).&lt;br /&gt;
&lt;br /&gt;
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)&lt;br /&gt;
&lt;br /&gt;
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
;Upcoming Ships&lt;br /&gt;
There will be 30 playable ships in total.&lt;br /&gt;
* [[Beluga Liner]]&lt;br /&gt;
* [[Dolphin]]&lt;br /&gt;
* [[Fer de Lance]]&lt;br /&gt;
* [[Krait]]&lt;br /&gt;
* [[Panther Clipper]]&lt;br /&gt;
* [[The Hunter]]&lt;br /&gt;
* [[Imperial Courier]]&lt;br /&gt;
* The Diamondback&lt;br /&gt;
&lt;br /&gt;
== Available Outfitting on Ships ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sidewinder Mk. I|Sidewinder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Eagle Mk. II|Eagle]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Adder]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Viper Mk III|Viper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Cobra Mk. III|Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-6 Transporter|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Asp Explorer|Asp&amp;amp;nbsp;&amp;amp;nbsp;]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-7 |Type-7]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Imperial Clipper]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Federal Dropship]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Orca]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Python]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Lakon Type-9 Heavy|Type-9]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Anaconda]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Small Hardpoints]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Medium Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Large Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hardpoints|Huge Hardpoints]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Utility Mounts]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Bulkheads]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Reactor Bay]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Thrusters]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Frame Shift Drive]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Life Support]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Power Distributor]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sensors]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Fuel Store]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Internal Compartment]]&lt;br /&gt;
|&lt;br /&gt;
2 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
&lt;br /&gt;
1 C1&lt;br /&gt;
|&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
3 C2&lt;br /&gt;
|&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
3 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
2 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
1 C3&lt;br /&gt;
&lt;br /&gt;
2 C2&lt;br /&gt;
|&lt;br /&gt;
3 C6&lt;br /&gt;
&lt;br /&gt;
2 C5&lt;br /&gt;
&lt;br /&gt;
1 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
1 C8&lt;br /&gt;
&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
1 C6&lt;br /&gt;
&lt;br /&gt;
1 C5&lt;br /&gt;
&lt;br /&gt;
2 C4&lt;br /&gt;
&lt;br /&gt;
2 C3&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|&lt;br /&gt;
1 C7&lt;br /&gt;
&lt;br /&gt;
3 C6&lt;br /&gt;
&lt;br /&gt;
3 C5&lt;br /&gt;
&lt;br /&gt;
3 C4&lt;br /&gt;
&lt;br /&gt;
1 C2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Core Dynamics]] ===&lt;br /&gt;
* Eagle&lt;br /&gt;
* Condor&lt;br /&gt;
* Farragut&lt;br /&gt;
* Federal Dropship&lt;br /&gt;
&lt;br /&gt;
=== [[Faulcon DeLacy]] ===&lt;br /&gt;
* Sidewinder&lt;br /&gt;
* Viper&lt;br /&gt;
* Cobra&lt;br /&gt;
* Anaconda&lt;br /&gt;
* Python&lt;br /&gt;
&lt;br /&gt;
=== [[Lakon]] ===&lt;br /&gt;
* Asp Explorer&lt;br /&gt;
* Type 6 Transporter&lt;br /&gt;
* Type 7 Transport&lt;br /&gt;
* Type 9 Heavy&lt;br /&gt;
&lt;br /&gt;
=== [[Gutamaya]] ===&lt;br /&gt;
* Imperial Clipper&lt;br /&gt;
* Majestic Class Interdictor&lt;br /&gt;
&lt;br /&gt;
=== [[Saud Kruger]] ===&lt;br /&gt;
* Orca&lt;br /&gt;
&lt;br /&gt;
=== [[Zorgon Peterson]] ===&lt;br /&gt;
* Adder&lt;br /&gt;
* Hauler&lt;br /&gt;
* Panther Clipper&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Examples:&lt;br /&gt;
* [[Empire Fighter]] - Empire Fighter&lt;br /&gt;
* [[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
* [[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
* [[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
* [[F63 Condor]] - Federal Fighter&lt;br /&gt;
* [[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=c0b11fe947 Newsletter #7]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defense batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>207.244.74.1</name></author>
	</entry>
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