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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=206.208.187.105</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T18:51:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8196</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8196"/>
		<updated>2016-07-31T15:30:12Z</updated>

		<summary type="html">&lt;p&gt;206.208.187.105: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]]&lt;br /&gt;
&lt;br /&gt;
Each [[ships|ship]] can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the [[hardpoint]] must be to equip the weapon). Only the Cannon, Multi-Cannon, Pulse and Beam Laser, and Plasma Accelerator have class 4 variants whereas most other weapons have class 3 as their largest variant. In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapon damage is divided into four categories: Thermal, Kinetic, Thermal Kinetic, and Explosive.&lt;br /&gt;
&lt;br /&gt;
Thermal weapons (lasers) have the benefit of unlimited ammunition, but they also tend to overheat your weapons systems more rapidly than Kinetic weapons do. Thermal weapons inflict more damage to shields than they inflict to a ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
Kinetic weapons require ammunition to fire and also require reloads when your current magazine runs empty; however, they build up heat slower than Energy weapons.  Kinetic weapons inflict more damage to a ship&#039;s hull than they do to its shield.&lt;br /&gt;
&lt;br /&gt;
Thermal Kinetic weapons require ammunition to fire, produce a lot of heat, and require a larger amount of energy to fire. However, Thermal Kinetic weapons are equally effective against shields and hull and tend to have high penetration. The [http://elite-dangerous.wikia.com/wiki/Railgun Railgun] and [http://elite-dangerous.wikia.com/wiki/Plasma_Accelerator Plasma Accelerator] deal Thermal kinetic damage.&lt;br /&gt;
&lt;br /&gt;
Explosive weapons, such as missiles, torpedoes, and mines, are extremely ineffective against shields, but can inflict strong damage to a ship&#039;s hull. Explosive weapons have small and limited ammunition supplies, can be shot down by Point-Defense Turrets. They are capable of being fired without adequate weapons energy reserves at the cost of extreme system heat, which can easily overheat your ship and do module and/or hull damage to your own ship. The explosive blast from Explosive type weapons is capable of damaging multiple ships if they are near the detonation point, which can easily cause &amp;quot;friendly-fire&amp;quot; problems if not used carefully.&lt;br /&gt;
&lt;br /&gt;
Most weapons, with the exception of several explosive weapons, will be unable to fire if there is insufficient energy in the Weapons Energy Capacitor. Increasing the number of pips to the Weapons Energy Capacitor will increase the recharge rate on the Weapons Energy Capacitor, allowing weapons to be fired more frequently. When there is insufficient energy to fire a weapon, a &amp;quot;Thermal Overload&amp;quot; Message will be displayed next to the Weapon&#039;s name on the HUD.&lt;br /&gt;
&lt;br /&gt;
=== Thermal weapons ===&lt;br /&gt;
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge.&lt;br /&gt;
&lt;br /&gt;
Thermal weapons are effective at stripping shields, but less effective at destroying hull.&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [http://elite-dangerous.wikia.com/wiki/Cytoscrambler CytoScrambler] (Powerplay faction locked)&lt;br /&gt;
* [[Pulse Disruptor]] (Powerplay faction locked)&lt;br /&gt;
* [[Retributor]] (Powerplay faction locked)&lt;br /&gt;
&lt;br /&gt;
=== Kinetic Weapons ===&lt;br /&gt;
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts. Kinetic weapons are good against hull, but are not as useful against shields.&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Enforcer Cannon]] (Powerplay faction locked)&lt;br /&gt;
* [[Pacifier Frag-Cannon]] (Powerplay faction locked)&lt;br /&gt;
&lt;br /&gt;
=== Thermal Kinetic Weapons ===&lt;br /&gt;
Thermal-Kinetic Weapons require ammunition to fire, generate a large amount of heat, and consume a large amount of energy. However, they are equally effective against Shields and Hull.&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerator]]&lt;br /&gt;
* [[Imperial Hammer]] (Powerplay faction locked)&lt;br /&gt;
* [[Advanced Plasma Accelerator]] (Powerplay faction locked)&lt;br /&gt;
&lt;br /&gt;
=== Explosive Weapons ===&lt;br /&gt;
Explosive Weapons require ammunition to fire. Most explosive weapons can be fired with insufficient energy in the weapons capacitor, but do so at the cost of extreme heat generation that is quite capable of reaching critical heat levels that may cause heat damage to your own modules and/or hull. Explosive Weapons are extremely ineffective against shields, but do respectable damage to hull.&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
* [[Mine Launcher]]&lt;br /&gt;
* [[Pack-hound Rack]] (Powerplay faction locked)&lt;br /&gt;
&lt;br /&gt;
=== Defensive Weapons ===&lt;br /&gt;
Defensive weapons do not engage Enemy ships or vehicles. They solely fire at incoming explosive weapons.&lt;br /&gt;
* [[Point Defence Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Mining Lasers ===&lt;br /&gt;
Mining lasers are a Thermal damage type weapon that while capable of inflicting damage against an Enemy, are ill-suited for use as a combat weapon. They are used to mine fragments from asteroids, and are mostly used in combat as a last resort.&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
* [[Mining Lance]] (Powerplay faction locked)&lt;br /&gt;
&lt;br /&gt;
==Weapon Mounts==&lt;br /&gt;
Regardless of type, all weapons are placed in different mounts which determine how they aim at targets:&lt;br /&gt;
&lt;br /&gt;
===Fixed===&lt;br /&gt;
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon&#039;s crosshairs. Because of this, fixed weapons depend heavily on your ship&#039;s manoeuvrability; however, they are cheap, use little power, are not affected by chaff and every weapon is available in a fixed mount.&lt;br /&gt;
&lt;br /&gt;
The following weapons have fixed variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gimbal ===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gimbal Gimbal] means that the weapon is hung in a rotating construction, so it can move independent of the ship&#039;s orientation. Gimbal-mounted weapons can keep track of a target even when you&#039;re not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts and are vulnerable to chaff as it disrupts the weapon&#039;s ability to track the target. Also keep in mind that tracking systems track &#039;&#039;heat&#039;&#039;; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons. For this reason, gimbals do not track disabled subsystems as well, even if the target as a whole is hot enough to track.&lt;br /&gt;
&lt;br /&gt;
The following weapons have gimbal variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
&lt;br /&gt;
=== Turret ===&lt;br /&gt;
[[File:Turret in action 01.jpg|right|306px]]&lt;br /&gt;
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously.&lt;br /&gt;
&lt;br /&gt;
Note: You can select one of three &amp;quot;Turret Weapon Modes&amp;quot; from the Functions tab of the Systems menu&lt;br /&gt;
# Forward Fire - Your turrets will act as fixed weapons and will be shooting only manually.&lt;br /&gt;
# Targeted Enemy - The turrets will automatically shoot targets which you lock manually within a distance of 3km.&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;You need assign the turrets to a fire group and fire once to trigger them&amp;lt;/ref&amp;gt;{{Cite}}&lt;br /&gt;
# Fire at Will - The turrets will focus automatically on any wanted target which is firing at you. In this mode 2 turrets can focus on different targets at the same time.&lt;br /&gt;
&lt;br /&gt;
The following weapons have turret variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Test Results ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php?t=140240 Stage 1 – Shield DPS]&lt;br /&gt;
[[File:Im2QGyo.png|thumb|280px]]&lt;br /&gt;
&lt;br /&gt;
[[File:VivPX1e - Imgur.png|thumb|290px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining Laser]] - A hardpoint mounted thermal weapon to mine asteroids&lt;br /&gt;
* [[:Category:Power-specific module|Power-specific modules]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Оружие]]&lt;/div&gt;</summary>
		<author><name>206.208.187.105</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4031</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Vulture&amp;diff=4031"/>
		<updated>2016-03-10T20:13:48Z</updated>

		<summary type="html">&lt;p&gt;206.208.187.105: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Vulture_-_Profile.png&lt;br /&gt;
| manufacturer        = Core Dynamics&lt;br /&gt;
| cost                = 4,925,615 &lt;br /&gt;
| topspeed            = 215&lt;br /&gt;
| boostspeed          = 348&lt;br /&gt;
| manoeuvrability     = 9&lt;br /&gt;
| shields             = 293&lt;br /&gt;
| armour              = 288&lt;br /&gt;
| hullmass            = 230&lt;br /&gt;
| cargocapacity       = 8&lt;br /&gt;
| fuelcapacity        = 8&lt;br /&gt;
| jumprange           = 7.93&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = &lt;br /&gt;
| large               =2 &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 2&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 1&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
| type                = Heavy Fighter&lt;br /&gt;
| maxjumprange        = 22.36&lt;br /&gt;
| dimensions          = 43.1m x 34.7m x 12.3m&lt;br /&gt;
|maxboostspeed = 397|masslock = 10|maxtopspeed = 244}}&lt;br /&gt;
{{quote|The Vulture space superiority fighter sacrifices hardpoint flexibility for manoeuvrability. Advanced manufacturing techniques have allowed the Vulture to integrate large hardpoints into its relatively small frame, offsetting the ship&#039;s limited weapon count, but its nimble flight characteristics make it equally devastating against smaller targets. A limited cargo and passenger capability has not stopped it becoming a preferred personal transport for those who like to project a certain attitude in their dealings.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vulture&#039;&#039;&#039; is a heavy space superiority [[:Category:Fighters|fighter]].&lt;br /&gt;
&lt;br /&gt;
With its two large [[hardpoint]]s, the Vulture sports superb fire power for its relatively small frame. Although it lacks top speed compared to other ships, its lateral thrusters put the ship among the most agile and manoeuvrable fighters, thus allowing for more powerful lateral slides and vertical hops.&lt;br /&gt;
&lt;br /&gt;
The Vulture&#039;s main drawback is its limited power capacity given the two large hardpoints and the excessive amounts of utility mounts and internal compartments on offer, which can be counteracted to a degree by smart [[module priority control]] and sacrifices in the loadout choice.&lt;br /&gt;
&lt;br /&gt;
The two large hardpoints are located above and behind the cockpit, about halfway down the hulk of the ship. They are well suited for any type of [[weapons|weapon]] mount — fixed, gimballed, or turreted — and capable of shooting at targets even slightly underneath the waterline of the hull. Merely fixed weapons may have slight issues with converging on smaller targets like [[Sidewinder]]s, [[Eagle]]s, or [[Hauler]]s.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
:&#039;&#039;For the full list of stations, click &amp;quot;Expand&amp;quot; in the &amp;quot;Discount&amp;quot; column.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;article-table sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Discount&lt;br /&gt;
|-&lt;br /&gt;
|Kou Hua&lt;br /&gt;
|Olahus Hub&lt;br /&gt;
|Dec. 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|72 Ophiuchi&lt;br /&gt;
|Vernadsky City&lt;br /&gt;
|January 03, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autahenetsi&lt;br /&gt;
|Artyukhin Ring&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aktzin&lt;br /&gt;
|Feoktistov Station&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alioth&lt;br /&gt;
|Melbourne Park&lt;br /&gt;
|April 2, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Fornacis&lt;br /&gt;
|Clement Station&lt;br /&gt;
|February 18, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arjung&lt;br /&gt;
|Hiyya Orbital&lt;br /&gt;
|March 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BD+24 1451&lt;br /&gt;
|Marshburn Terminal&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Belobog&lt;br /&gt;
|AL-Haytam City&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bolos&lt;br /&gt;
|Vizcaino Horizons&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brani&lt;br /&gt;
|Barsanti Enterprises&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bugayaman System&lt;br /&gt;
|Asprin Orbital&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cadupi&lt;br /&gt;
|Grunsfeld Station&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CD-34 9020&lt;br /&gt;
|Back Enterprise&lt;br /&gt;
|June 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CD-72 190&lt;br /&gt;
|Phillips Terminal&lt;br /&gt;
|October 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cocijo&lt;br /&gt;
|Harry Moore &amp;amp; Co&lt;br /&gt;
|July 19, 2015&lt;br /&gt;
|no longer available&lt;br /&gt;
|-&lt;br /&gt;
|Cockaigne&lt;br /&gt;
|Ottley&#039;s Landing&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|February 24, 2016&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Dvorsi&lt;br /&gt;
|Chernykh Ring&lt;br /&gt;
|October 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Faust 68&lt;br /&gt;
|Slipher Hub&lt;br /&gt;
|March 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Furbaide&lt;br /&gt;
|Effinger Port&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fusang System&lt;br /&gt;
|Cleve Vision&lt;br /&gt;
|May 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G 126-31&lt;br /&gt;
|Dobrovolski Ring&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G 122-60&lt;br /&gt;
|Watts Enterprise&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gacrux&lt;br /&gt;
|Ramanujan Terminal&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gacrux&lt;br /&gt;
|Schrodinger Dock&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Guy&lt;br /&gt;
|Mondeh Terminal&lt;br /&gt;
|October 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hai Chan&lt;br /&gt;
|Sladek Dock&lt;br /&gt;
|August 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hanggardi&lt;br /&gt;
|Henricks Gateway&lt;br /&gt;
|October 26, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heheng&lt;br /&gt;
|Onufriyenko&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 20277&lt;br /&gt;
|Fabian City&lt;br /&gt;
|August 31, 2015. None listed on 12/8/15 visit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 102895&lt;br /&gt;
|Barmin Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 107385&lt;br /&gt;
|Winthrop Enterprise&lt;br /&gt;
|May 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ho Hsi&lt;br /&gt;
|Hand Ring&lt;br /&gt;
|April 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Indra&lt;br /&gt;
|Wakata Dock&lt;br /&gt;
|May 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kakas&lt;br /&gt;
|Kube-McDowell&lt;br /&gt;
Enterprise&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaliki&lt;br /&gt;
|Oren City&lt;br /&gt;
|June 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kamaki&lt;br /&gt;
|Shinjo Station&lt;br /&gt;
|March 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Komovoy&lt;br /&gt;
|Silves Dock&lt;br /&gt;
|March 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kurmodiae&lt;br /&gt;
|Virchow Dock&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kurrae&lt;br /&gt;
|Camm Market&lt;br /&gt;
|January 20, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lambda-2 Phoenicis&lt;br /&gt;
|First station&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lalande 6320&lt;br /&gt;
|Stephen Young&#039;s Academy&lt;br /&gt;
|February 23, 2016&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|LAWD 80&lt;br /&gt;
|Caverlari Station&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 235&lt;br /&gt;
|Shatalov Gateway&lt;br /&gt;
|April 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1212&lt;br /&gt;
|Bramah Port&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Worldridg Terminal&lt;br /&gt;
|December 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3564&lt;br /&gt;
|Froude Emterprise&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lombi&lt;br /&gt;
|Xin Hub&lt;br /&gt;
|June 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lorden&lt;br /&gt;
|Roentgen Horizons&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 861-12&lt;br /&gt;
|Artyukhin Terminal&lt;br /&gt;
|April 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 7421&lt;br /&gt;
|Lukyanenko Vision&lt;br /&gt;
|December 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 7548&lt;br /&gt;
|Boltzmann Gateway&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 15278&lt;br /&gt;
|Zholobov Enterprise&lt;br /&gt;
|April 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 15574&lt;br /&gt;
|Haxel Port&lt;br /&gt;
|December 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lugh&lt;br /&gt;
|Hartsfield Market&lt;br /&gt;
|March 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lulus&lt;br /&gt;
|Riazuddin Station&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Malarhones&lt;br /&gt;
|Kurtz Dock&lt;br /&gt;
|March 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mildeptu&lt;br /&gt;
|Buchli City&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mundjiga&lt;br /&gt;
|Sagan Port&lt;br /&gt;
|May 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nahua&lt;br /&gt;
|Fuller Vision&lt;br /&gt;
|April 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nanomam&lt;br /&gt;
|Hahn Gateway&lt;br /&gt;
|June 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nariansan&lt;br /&gt;
|Burkin Hub&lt;br /&gt;
|May 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nu Kuni&lt;br /&gt;
|Piazzi Hub&lt;br /&gt;
|Dez 03, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Njikan&lt;br /&gt;
|Smeaton Port&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NLTT 19808&lt;br /&gt;
|Ford Dock&lt;br /&gt;
|July 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Okinura&lt;br /&gt;
|Fisher Terminal&lt;br /&gt;
|February 23, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olcae&lt;br /&gt;
|Jones Gateway&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Oxossi&lt;br /&gt;
|Shinjo Station&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Q1 Eridani&lt;br /&gt;
|Windt Terminal&lt;br /&gt;
|March 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Parjanya&lt;br /&gt;
|Volterra Enterprise&lt;br /&gt;
|October 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Perkana&lt;br /&gt;
|Dann Vision&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ROSS 733&lt;br /&gt;
|Strekalov Gateway&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
[None listed on 17th December 2015 visit]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Saktsak&lt;br /&gt;
|Bursch Enterprise&lt;br /&gt;
|June 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sanuma&lt;br /&gt;
|Dunyach Orbital&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sherones&lt;br /&gt;
|Whitford Port&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skadjalini&lt;br /&gt;
|Matthaus Olbers Enterprise&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sowiio&lt;br /&gt;
|Shaw Port&lt;br /&gt;
|April 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|STHA 181&lt;br /&gt;
|Andreas Hub&lt;br /&gt;
|June 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trongbanza&lt;br /&gt;
|Orbik Vision&lt;br /&gt;
|October 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tujia&lt;br /&gt;
|Napier Hub&lt;br /&gt;
|July 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TZ Arietis&lt;br /&gt;
|Snyder Enterprise&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Oribital&lt;br /&gt;
|October 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vequess&lt;br /&gt;
|Agnews&#039; Folly&lt;br /&gt;
|April 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 906&lt;br /&gt;
|Herbert Dock&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wong Guin&lt;br /&gt;
|Heiles Terminal&lt;br /&gt;
|January 3, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wuli&lt;br /&gt;
|Behnken Gateway&lt;br /&gt;
|March 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen dock&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yembo&lt;br /&gt;
|Naddoddur Terminal&lt;br /&gt;
|April 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yama&lt;br /&gt;
|Akers Hub&lt;br /&gt;
|May 6, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yenistani&lt;br /&gt;
|Johri Terminal&lt;br /&gt;
|September 14, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaragas&lt;br /&gt;
|Jenner Hub&lt;br /&gt;
|March 26, 2015&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Default Loadout==&lt;br /&gt;
Ship loadouts can be [[Outfitting|outfitted]] in various ways at certain stations. Listed below is the default loadout for the Vulture.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; font-size: 88%; line-height: 1.3em;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x8] || C || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; colspan=&amp;quot;5&amp;quot; | &#039;&#039;Note: L = Loaned, [x#] = Capacity, BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Vulture was originally priced at 21,925,615 CR. After an outcry from the community that it was way overpriced, Frontier lowered the cost of the Vulture to 4,925,615 CR.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit&lt;br /&gt;
KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit&lt;br /&gt;
e4TgoDv.png|Vulture side shot&lt;br /&gt;
1DItvQM.png|Vulture front&lt;br /&gt;
BFfNG8t.png|Vulture rear&lt;br /&gt;
oQ0HpRZ.png|Vulture Docked&lt;br /&gt;
Screenshot_0021.jpg|&amp;quot;Out of the sun&amp;quot; Vulture&lt;br /&gt;
Screenshot_0171sm.jpg|Vulture Top View, Vibrant Purple&lt;br /&gt;
Ship1.png|Vulture underside, Red Vibrant Paint applied.&lt;br /&gt;
BFwkICj.jpg|Vulture with Tactical Ice paint applied&lt;br /&gt;
Elite0007.jpg |Vulture Top view&lt;br /&gt;
Cobra meets the mighty Vulture.JPG|Cobra Mk. III meets the mighty Vulture&lt;br /&gt;
Vulture landed on HIP 22286 4.PNG|Vulture landed on planet 4 in HIP 22286&lt;br /&gt;
Screenshot_0017.jpg|Vulture 17jpg&lt;br /&gt;
File:Vulture_firing_at_horizon.png&lt;br /&gt;
File:Chrome_vulture_under_different_star_light.jpg | A Chrome Paintjob Vulture as seen under different star types light&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}[[ru:Vulture]]&lt;br /&gt;
[[Category:Fighters]]&lt;br /&gt;
[[Category:Core Dynamics]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>206.208.187.105</name></author>
	</entry>
</feed>