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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=202.36.179.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T11:03:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10723</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10723"/>
		<updated>2016-01-18T02:51:30Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.104: Undo revision 59578 by 176.183.118.17 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Anaconda09.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 146,969,451&lt;br /&gt;
| topspeed            = 183&lt;br /&gt;
| boostspeed          = 244&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| shields             = 362&lt;br /&gt;
| armour              = 945&lt;br /&gt;
| hullmass            = 400&lt;br /&gt;
| cargocapacity       = 114&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 9.41&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
|dimensions = 152.4L - 61.8W - 32.0H|type = Heavy Multipurpose|maxjumprange = 41.02|masslock = 23}}&lt;br /&gt;
{{quote|The Anaconda is the pride of Faulcon deLacy&#039;s ship yards. The design was first manufactured in 2856 by RimLiner Galactic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder size to be carried and launched.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is currently the second largest ship that is able to be piloted by a player in [[Elite: Dangerous|Elite Dangerous]], only being surpassed in size by the [[Imperial Cutter]]. Boasting an array of weapon [[hardpoint]]s this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 [[Plasma Accelerator]]s and Cannons; however, the Anaconda&#039;s relatively low manoeuvrability makes these choices of weaponry rather inefficient and unwieldy, as it can take a considerable amount of time to properly line up shots. Some [[trader]]s also make use of this ship due to its high jump range, enormous cargo capacity (Surpassed only by the [[Lakon Type-9 Heavy]], the [[Federal Corvette]], and the [[Imperial Cutter]]), and superb defensive capabilities. The only downside is the cost to upgrade and maintain the ship. Prices for modules will easily exceed 1 million credits.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have extremely limited firing arc convergence with the top mounted class 3 large hardpoints.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Discount&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| May 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Altair&lt;br /&gt;
|Solo Orbitter&lt;br /&gt;
|Jan 12, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amenta&lt;br /&gt;
|Eggen Dock&lt;br /&gt;
|Jan 5th, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arangorii&lt;br /&gt;
| Watt Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
| Beta 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asphodel&lt;br /&gt;
|Saaviks Sanctuary&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
|11 April 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BORR&lt;br /&gt;
|Armstrong City&lt;br /&gt;
|Oct 25, 2015&lt;br /&gt;
|not sold here as of 12/27/2015&lt;br /&gt;
|-&lt;br /&gt;
| CD-49 1643&lt;br /&gt;
| Piaget Horizons&lt;br /&gt;
| Feb 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CF 464&lt;br /&gt;
|Bartini Enterprise&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Corngari&lt;br /&gt;
|Tedin Station&lt;br /&gt;
|Apr 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cupis&lt;br /&gt;
|Boodt Terminal&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dazhbogati&lt;br /&gt;
| Lawson Terminal&lt;br /&gt;
| Feb 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|Dec 21, 2015&lt;br /&gt;
|15% Passive Discount&lt;br /&gt;
|-&lt;br /&gt;
|Dinda&lt;br /&gt;
|Mount Sunday&lt;br /&gt;
|dec 27, 2015&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Dvorsi&lt;br /&gt;
|Chernykh Ring&lt;br /&gt;
|Oct 02, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 20&lt;br /&gt;
|Ohm City&lt;br /&gt;
|August 8, 2015&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Ditibi&lt;br /&gt;
|Volk Enterprise&lt;br /&gt;
|2015-06-11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eshu&lt;br /&gt;
| Shajn Terminal&lt;br /&gt;
| Mar 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Faust 68&lt;br /&gt;
| Slipher Hub&lt;br /&gt;
| Mar 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;Frey&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Garratt Station&amp;lt;/s&amp;gt;&lt;br /&gt;
|2015-09-23&lt;br /&gt;
|Not sold here as of 12/21/2015&lt;br /&gt;
|-&lt;br /&gt;
|Fusang&lt;br /&gt;
|Cleve Vision&lt;br /&gt;
|May 06, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 181-6&lt;br /&gt;
| Polansky Enterprise&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 91187&lt;br /&gt;
| Thompsen Port&lt;br /&gt;
| N.A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 96854&lt;br /&gt;
| Dowie Port&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 107385&lt;br /&gt;
|Winthrop Enterprise&lt;br /&gt;
|May 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HDS 1879&lt;br /&gt;
|Shaikh Dock&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Huang Gun&lt;br /&gt;
|Pittendreigh City&lt;br /&gt;
|2015_17_06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ipilaqa&lt;br /&gt;
|Furuta Orbital&lt;br /&gt;
|Apr 11,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Isleta&lt;br /&gt;
|Olsen Station&lt;br /&gt;
|1.07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaakari&lt;br /&gt;
| Haxel Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaiakul&lt;br /&gt;
|Barlowe Station&lt;br /&gt;
|April 26th 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Keliuona&lt;br /&gt;
|Wenzel City&lt;br /&gt;
|Aug 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolaga&lt;br /&gt;
|Britnev Hub&lt;br /&gt;
|Sep 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1748&lt;br /&gt;
|Otiman Dock&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 115&lt;br /&gt;
|Aleksandrov Gateway&lt;br /&gt;
|December 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 134&lt;br /&gt;
|Alas City&lt;br /&gt;
|July 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1393&lt;br /&gt;
|Wyeth Dock&lt;br /&gt;
|December 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 940-115&lt;br /&gt;
| May City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 7548&lt;br /&gt;
|Boltzmann Gateway&lt;br /&gt;
|2015_18_07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LTT 15449&lt;br /&gt;
| Binet port&lt;br /&gt;
| Feb 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Apr 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Malloc&amp;lt;/strike&amp;gt;&lt;br /&gt;
|&amp;lt;strike&amp;gt;Julian Gateway&amp;lt;/strike&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
June 12, 2015&lt;br /&gt;
|Not present as of 12/21/2015&lt;br /&gt;
|-&lt;br /&gt;
| MCC 858&lt;br /&gt;
| Jacquard Orbital&lt;br /&gt;
| Beta 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Namab&lt;br /&gt;
|Shepard Dock&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nganji&lt;br /&gt;
|Christian Dock&lt;br /&gt;
Vizcaino Enterprise&lt;br /&gt;
|June 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Opila&lt;br /&gt;
| Temple Dock&lt;br /&gt;
| Jan. 3rd 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Orang&lt;br /&gt;
|Dilworth City&lt;br /&gt;
|Jan. 10th 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rangtei&lt;br /&gt;
|Lindblad Ring&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rauta&lt;br /&gt;
|1st station&lt;br /&gt;
|june 9 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ROSS 750&lt;br /&gt;
|Holdstock Hub&lt;br /&gt;
|Mar 22,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharakha&lt;br /&gt;
|Narita Station&lt;br /&gt;
|May 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socho&lt;br /&gt;
| Dantec Enterprise&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Songzi&lt;br /&gt;
|Van Der Riet Woolley Vision&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thoth&lt;br /&gt;
| Trevithick Orbital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Urvane&lt;br /&gt;
|Lee Dock&lt;br /&gt;
|Jan 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Oribital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V491 Persei&lt;br /&gt;
|Rand City&lt;br /&gt;
|Jan 16, 2016&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
| Warigua&lt;br /&gt;
| Weyne Co-Operative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 865&lt;br /&gt;
| McCulley Ring&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wuru&lt;br /&gt;
|Schuster Hub&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakabugai&lt;br /&gt;
| Serebrov Station&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Apr 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zibal&lt;br /&gt;
|Hire Port&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pienate&lt;br /&gt;
|Walz Ring&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Anaconda.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg|Bridge view 1&lt;br /&gt;
Screenshot 0076a.jpg|Bridge view 2&lt;br /&gt;
Anaconda09.jpg|Docked in a hangar&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Screenshot 0052.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Hull damage concept&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
bridge.jpg&lt;br /&gt;
anaconda_1.jpg&lt;br /&gt;
anaconda_3.jpg&lt;br /&gt;
anaconda_4.jpg&lt;br /&gt;
OcmlO1a.png|Command deck&lt;br /&gt;
oG0iupS.png|Anaconda rear&lt;br /&gt;
TqXEH1l.png|Anaconda&#039;s massive landing gear&lt;br /&gt;
EliteDangerous32.jpg&lt;br /&gt;
B32sUagMfjk.jpg&lt;br /&gt;
Elite-Dangerous-wallpapers-space-ship-хайрез-1743839.jpeg&lt;br /&gt;
LTs4dRp.jpg&lt;br /&gt;
Condorconda.jpg|Concept-art of the F63 being launched from an Anaconda&lt;br /&gt;
E-D Anaconda - Sunglare .jpg|Anaconda - Sunglare&lt;br /&gt;
E-D Anaconda - Supercruise Aft Top Side View .jpg|Anaconda - Supercruise Aft Top Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View .jpg|Anaconda - Supercruise Front Bottom Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View II .jpg|Anaconda - Supercruise Front Bottom Side View II&lt;br /&gt;
Anaconda54.jpg |Damaged Anaconda 1&lt;br /&gt;
Anaconda49.jpg |Docked Anaconda with damage&lt;br /&gt;
Anaconda68.jpg |Damaged Anaconda Top View&lt;br /&gt;
File:Conda-damaged.jpg |Severely Damaged Anaconda&lt;br /&gt;
E-D Anaconda - Gold Skin docked at Orbis Starport.jpg|Golden Anaconda&lt;br /&gt;
E-D Anaconda - Gold Skin Front Side View.jpg|Gold Skin Frontal Underside View&lt;br /&gt;
E-D Anaconda - Gold Skin Front Top View.jpg|Gold Skin Front Top View&lt;br /&gt;
E-D Anaconda - Gold Skin Fuel Scooping.jpg|Gold Skin Anaconda Fuel Scooping&lt;br /&gt;
File:Anaconda_Escape_hatches_2.jpg | Four of the Eight Emergency Escape Hatches on the top deck of the Anaconda&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Anaconda]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;br /&gt;
[[Category:Pilotable]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;/div&gt;</summary>
		<author><name>202.36.179.104</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5098</id>
		<title>Careers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5098"/>
		<updated>2015-05-18T22:50:46Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.100: Undo revision 32778 by 169.244.100.48 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of distinct roles that players can take on. Roles do not require prior experience or skills to take part in - by obtaining the necessary equipment anyone can perform any role. Trading, smuggling, exploring, mining, bounty hunting, and pirating are the six main roles. [[Frontier Developments]] have stated that they want all roles to be equally profitable.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=6gMbLjUjs1w&amp;amp;feature=youtu.be Dev Diary 3 - Player Roles]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Courier==&lt;br /&gt;
{{main|Courier}}&lt;br /&gt;
Starport [[Bulletin Board|bulletin boards]] will often offer missions that require little or no cargo space and can be an easy (albeit low) source of income. Missions that require no cargo space will be marked with two horizontal arrows pointing left and right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Accepted missions can be turned in (completed) by travelling to the mission&#039;s destination and using the starport bulletin board there.&lt;br /&gt;
&lt;br /&gt;
==Trader==&lt;br /&gt;
{{main|Trader}}&lt;br /&gt;
Trading is the act of buying [[commodities]] at a low price and selling them for a higher price. In Elite: Dangerous the [[Galaxy Map]] can help traders determine profitable trade routes by providing purchasable market data as well as displaying NPC trade routes and economy types. As profitable as it can be to haul cargo around the galaxy, pirates abound and, depending on the system, can be a major hazard for traders who are not prepared.&lt;br /&gt;
&lt;br /&gt;
==Explorer==&lt;br /&gt;
{{main|Explorer}}&lt;br /&gt;
&lt;br /&gt;
Exploring is a (mostly) lonely and time consuming job. The profitability depends on how much undiscovered data the player has to sell and, when the system is all but unknown, the profit can be quite substantial. Starting from game&#039;s version 1.1, it will display tag with commander&#039;s name alongside astronomical object to indicate which person first discovered and sold this exploration data to authorities. However, you are still able explore said star system and make credits regardless.&lt;br /&gt;
&lt;br /&gt;
==Miner==&lt;br /&gt;
{{main|Miner}}&lt;br /&gt;
&lt;br /&gt;
Mining in Elite: Dangerous is very manual as the player must use a mining laser to chip off pieces of an asteroid to then scoop up to be refined onboard. For newer players mining can be a good way to learn ship control, operation of the cargo scoop, and how to interact with the control panel in flight. With the fothcoming Powerplay expansion (due late May 2015), pilots of the larger ships will be able to employ drones to automate the mining process.&lt;br /&gt;
&lt;br /&gt;
==Smuggler==&lt;br /&gt;
{{main|Smuggler}}&lt;br /&gt;
&lt;br /&gt;
Smugglers are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special case of couriers, where the player is asked to transport forbidden items.&lt;br /&gt;
&lt;br /&gt;
==Pirate==&lt;br /&gt;
{{main|Pirate}}&lt;br /&gt;
&lt;br /&gt;
Pirates naturally earn combat ranking by attacking and destroying other ships. The primary motivation for pirates is the cargo carried by their prey. Pirates use powerful weaponry and their fearsome reputations to encourage traders to hand over their goods.&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
{{main|Mercenary}}&lt;br /&gt;
&lt;br /&gt;
Mercenary work is found at starport bulletin boards which send the player to fight at [[Conflict Zone]]s and warzones. In zones with active fighting a mercenary can find near constant work.&lt;br /&gt;
&lt;br /&gt;
==Assassin==&lt;br /&gt;
{{main|Assassin}}&lt;br /&gt;
&lt;br /&gt;
An assassin requires flight experience and solid equipment as their targets are highly dangerous. The payout for taking down targets can be extremely rewarding, but make sure to never underestimate the enemy - their bounties are large for a reason.&lt;br /&gt;
&lt;br /&gt;
==Bounty Hunter==&lt;br /&gt;
{{main|Bounty Hunter}}&lt;br /&gt;
&lt;br /&gt;
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialize in lethal, offensively-focused ships which are capable of reliably destroying their prey.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>202.36.179.100</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2567</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2567"/>
		<updated>2014-08-21T23:27:06Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.100: Fixed up the eagle price again. I wish people would stop changing these prices before they understand the system.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.frontierastro.co.uk/Ships/ships.html] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different playable ships&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=9285&amp;lt;/ref&amp;gt; at launch, with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Currently Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Model name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Jump Range**&lt;br /&gt;
(~Light Years)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Speed&lt;br /&gt;
Max [Boost]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hardpoints&lt;br /&gt;
C2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
C4&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
C6&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
C8&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Anaconda]]&lt;br /&gt;
|6,969,440&lt;br /&gt;
|228&lt;br /&gt;
|20.18&lt;br /&gt;
|180 [240]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Cobra|Cobra Mk. III]]&lt;br /&gt;
|172,800&lt;br /&gt;
|36&lt;br /&gt;
|8&lt;br /&gt;
|280 [400]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|44,800&lt;br /&gt;
|4&lt;br /&gt;
|5.2&lt;br /&gt;
|250 [350]&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|240,000&lt;br /&gt;
|100&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;30.31&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|220 [350]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|2,540,000-&lt;br /&gt;
3,500,703&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;440&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|18.52&lt;br /&gt;
|130 [200]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|32,000*&lt;br /&gt;
|4&lt;br /&gt;
|6.5&lt;br /&gt;
|220 [320]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|122,920&lt;br /&gt;
|8&lt;br /&gt;
|8.5&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;320 [500]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Zorgon Peterson Hauler]]&lt;br /&gt;
|68,000&lt;br /&gt;
|16&lt;br /&gt;
|7.5&lt;br /&gt;
|200 [300]&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance. The only ships this doesn&#039;t work for is the Type 9.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Empty, stripped, full fuel&lt;br /&gt;
&lt;br /&gt;
Values in &#039;&#039;&#039;&#039;&#039;bold italics&#039;&#039;&#039;&#039;&#039; indicate best in category&lt;br /&gt;
&lt;br /&gt;
Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Asp]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>202.36.179.100</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2553</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2553"/>
		<updated>2014-08-18T04:20:51Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.100: Updated Anaconda value. Also changed price to be value as all values are now the standard value derived from insurance rather than the greatly variable price in shipyards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.frontierastro.co.uk/Ships/ships.html] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different playable ships&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=9285&amp;lt;/ref&amp;gt; at launch, with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Currently Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Model name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Jump Range**&lt;br /&gt;
(~Light Years)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Speed&lt;br /&gt;
Max [Boost]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hardpoints&lt;br /&gt;
C2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
C4&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
C6&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
C8&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Anaconda]]&lt;br /&gt;
|6,969,440&lt;br /&gt;
|228&lt;br /&gt;
|17.8+&lt;br /&gt;
|180 [240]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Cobra Mk. III]]&lt;br /&gt;
|172,800&lt;br /&gt;
|36&lt;br /&gt;
|8&lt;br /&gt;
|280 [400]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|44,800&lt;br /&gt;
|4&lt;br /&gt;
|5.2&lt;br /&gt;
|250 [350]&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|240,000&lt;br /&gt;
|100&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;30.31&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|220 [350]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|2,540,000-&lt;br /&gt;
3,500,703&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;440&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|18.52&lt;br /&gt;
|130 [200]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|32,000*&lt;br /&gt;
|4&lt;br /&gt;
|6.5&lt;br /&gt;
|220 [320]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|122,920&lt;br /&gt;
|8&lt;br /&gt;
|8.5&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;320 [500]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Zorgon Peterson Hauler]]&lt;br /&gt;
|68,000&lt;br /&gt;
|16&lt;br /&gt;
|7.5&lt;br /&gt;
|200 [300]&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
The in shipyard prices are modified by the value of your current ship and supply/demand so is not the true value of the ship. Generate costs from the insurance. The only ships this doesn&#039;t work for is the Type 9.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Empty, stripped, full fuel&lt;br /&gt;
&lt;br /&gt;
Values in &#039;&#039;&#039;&#039;&#039;bold italics&#039;&#039;&#039;&#039;&#039; indicate best in category&lt;br /&gt;
&lt;br /&gt;
Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Asp]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>202.36.179.100</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10203</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10203"/>
		<updated>2014-08-18T04:16:20Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.100: Slightly corrected ship price to be inline with insurance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 0301.jpg|thumb|400px|Anaconda]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is currently the largest ship that is able to be piloted by a player in Elite: Dangerous.&lt;br /&gt;
&lt;br /&gt;
Boasting three Class 6 hardpoints, two Class 4 hardpoints, two Class 2 hardpoints, and one Class 8 hardpoint for weapon mounts it is an extremely formidable combat ship capable of holding its own against multiple opponents. It is currently the only ship capable of equipping the powerful Class 8 [[Plasma Accelerators|Plasma Accelerator]].&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;height: 300px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Anaconda&lt;br /&gt;
|-&lt;br /&gt;
|Cost:&lt;br /&gt;
|6,969,440 Cr&lt;br /&gt;
|-&lt;br /&gt;
|Type:&lt;br /&gt;
|Freighter&lt;br /&gt;
|-&lt;br /&gt;
|Faction:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturer:&lt;br /&gt;
|[[Faulcon DeLacy]]&lt;br /&gt;
|-&lt;br /&gt;
|Maneuverability:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Crew:&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Capacity:&lt;br /&gt;
|228&lt;br /&gt;
|-&lt;br /&gt;
|Dimensions:&lt;br /&gt;
| 280m x 60m x 30m (estimated)&lt;br /&gt;
|-&lt;br /&gt;
|Hyperspace Capable:&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Hull Stress Factor:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Acceleration:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Normal Speed]]:&lt;br /&gt;
| 180 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Boost Speed]]:&lt;br /&gt;
| 240 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Hardpoints:&lt;br /&gt;
|8 (1 C8, 3 C6, 2 C4, 2 C2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sold At ==&lt;br /&gt;
The Anaconda has been seen for sale (on 2014/08/14) in the shipyard of Louis De Lacaille station (LHS 3262).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg&lt;br /&gt;
Screenshot 0076a.jpg&lt;br /&gt;
Anaconda02.jpg&lt;br /&gt;
Anaconda09.jpg&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Anaconda.png&lt;br /&gt;
Screenshot 0052.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Damaged Anaconda&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>202.36.179.100</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5030</id>
		<title>Careers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Careers&amp;diff=5030"/>
		<updated>2014-08-18T01:39:07Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.100: Changed smuggler to reflect the fact it is already a very real role. (have you smuggled drugs from wyrd to the federation yet? it&amp;#039;s a lot of fun and pays exceptionally well)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players can take on a number of basic &#039;&#039;&#039;roles&#039;&#039;&#039; within the universe.&lt;br /&gt;
&lt;br /&gt;
They can become traders, smugglers, explorers, [[Bounty Hunters|bounty hunters]] and [[Pirates|pirates.]] This information is not final; there may be more (miners?) and it may be possible to carry out two roles that have similar requirements. It has been stated that roles are defined by the player&#039;s ship and how it is configured, rather than by customizing their character (and therefore creating a class system).&lt;br /&gt;
&lt;br /&gt;
Although the following roles have existed in previous games, Frontier Developments have stated that game progression is possible in any of these roles and they will be balanced so that no one role gives an advantage.&lt;br /&gt;
&lt;br /&gt;
== Trader ==&lt;br /&gt;
In its simplest form, trading is simply buying goods on the [[Commodities Market]] in one location and selling them at another, the difference in price is the profit. Trading will link to a dynamic background simulation based on player activity, which will result in changes in prices and volumes of goods in different systems over time, and even the colonization of new systems. Traders in less-safe systems will rely on armour, shields and weapons to dissuade pirates from attacking them, or to buy enough time to make an escape.&lt;br /&gt;
&lt;br /&gt;
== Smuggler ==&lt;br /&gt;
Smugglers are like traders. However while they buy a given good where it is legal they sell it where it is illegal, on the black market. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around stations, to sell their goods at a profit while escaping fines and a criminal record. &lt;br /&gt;
&lt;br /&gt;
== Explorer ==&lt;br /&gt;
Although exploration was a component of previous games, there was no way to progress in any meaningful way by exploration alone. In Elite:Dangerous, players will have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored systems, and gathering data on planets, stars and other points of interest within systems.&lt;br /&gt;
&lt;br /&gt;
== Bounty Hunter ==&lt;br /&gt;
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The [[Bounty Hunters|bounty hunter]] takes advantage of the in-game bounty system, earning credits and combat rank for destroying pirate ships. Bounties can be set either by the game itself or by other players. Bounty hunters will specialize in lethal, offensively-focused ships which will be capable of reliably destroying their pirate prey.&lt;br /&gt;
&lt;br /&gt;
== Pirate ==&lt;br /&gt;
[[Pirates]] will naturally earn combat ranking by attacking and destroying other ships. Their primary motivation will be the precious cargo carried by their prey, although new game mechanics (such as the ability to affect politics and supply and demand of commodities) will add an extra dimension to those who are willing to have a price on their head. Pirates will use powerful weaponry and fearsome reputations to encourage traders to hand over their goods.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>202.36.179.100</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12534</id>
		<title>Eagle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Eagle&amp;diff=12534"/>
		<updated>2014-08-15T01:25:14Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.100: Updated cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot 0034.jpg|thumb|400px|Eagle Mk. II]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Eagle Mk. II&#039;&#039;&#039; is an agile fighter sporting 3 weapon hardpoints. It is arguably the most manuverable ship currently in the game but suffers from a tendency to overheat.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 300px; height: 300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Eagle Mk. II&lt;br /&gt;
|-&lt;br /&gt;
|Cost:&lt;br /&gt;
|44,800 Cr&lt;br /&gt;
|-&lt;br /&gt;
|Type:&lt;br /&gt;
|Fighter&lt;br /&gt;
|-&lt;br /&gt;
|Faction:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturer:&lt;br /&gt;
|Core Dynamics&lt;br /&gt;
|-&lt;br /&gt;
|Maneuverability:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Crew:&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Capacity:&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Hyperspace Capable:&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Hull Stress Factor:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Acceleration:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Normal Speed]]:&lt;br /&gt;
| 250 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Boost Speed]]:&lt;br /&gt;
| 350 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Hardpoints:&lt;br /&gt;
|3 (3 C2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheCoreDynamicsEagleWithPolarCamoPaintjob.jpg&lt;br /&gt;
TheCoreDynamicsEagleWithPaintjob.jpg&lt;br /&gt;
freedom-03.jpg&lt;br /&gt;
Screenshot 0046.jpg&lt;br /&gt;
Screenshot 0090.jpg&lt;br /&gt;
Screenshot 0261.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>202.36.179.100</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Sidewinder&amp;diff=14016</id>
		<title>Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Sidewinder&amp;diff=14016"/>
		<updated>2014-08-15T01:16:51Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.100: Added the cost and insurance values. Being able to get it for free doesn&amp;#039;t mean it&amp;#039;s valueless.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sidewinder16x9.jpg|thumb|400px|Sidewinder Mk. I]]&lt;br /&gt;
Built by [[Faulcon DeLacy]], the &#039;&#039;&#039;Sidewinder Mk I&#039;&#039;&#039; is a superb multi-role ship suitable for any role. It is inexpensive - free, in fact - and can be used for light transport and combat duties.&lt;br /&gt;
&lt;br /&gt;
Its maneuverability makes it an excellent choice for both green and experienced pilots. The Sidewinder is a dependable vessel that will get you where you need to go, safe and sound.&lt;br /&gt;
&lt;br /&gt;
== Overview (Beta) ==&lt;br /&gt;
The Sidewinder is the default craft offered throughout the game. The player starts in one, and if at any time their ship is destroyed they can get a free Sidewinder if they can&#039;t or don&#039;t want to replace their ship. New players who still struggle with learning the game, may find flying it for a longer time or going back to it often.&lt;br /&gt;
&lt;br /&gt;
Although the Sidewinder is cheap, it is not harmless; it is very maneuverable compared to any other available ship, save the [[Eagle Mk II|Eagle]]. In particular, it can out-turn a [[Cobra Mk. III|Cobra]] or [[Anaconda]], stay aimed at subsystems, and still keep enough range to lay down fire. Combined with heavy weaponry like missile pods, the Sidewinder can punch far above its weight. The major disadvantages of the Sidewinder is that it isn&#039;t very quick, being outclassed by Eagles, [[Viper Mk III|Vipers]], and Cobras, and that it isn&#039;t well armored, being far outclassed by Anacondas and [[Lakon Type 9|Lakon haulers]].&lt;br /&gt;
&lt;br /&gt;
The Sidewinder is thus a master of the knife-fight, but a little weak at a distance. When flying one, using its excellent turning to lock opponents into circling matches, and burning away opposite of the enemy to escape are advised tactics. When fighting a Sidewinder, keep it at range and lay down heavy fire if the current ship can&#039;t outmaneuver it, and it should be destroyed quickly; with a ship that has can keep up with its turning, close in and blast away, making sure to stay away from its front.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Sidewinder Mk. I&lt;br /&gt;
|-&lt;br /&gt;
|Cost:&lt;br /&gt;
| 32,000 Cr or free&lt;br /&gt;
|-&lt;br /&gt;
|Insurance:&lt;br /&gt;
| 1,600 Cr or free&lt;br /&gt;
|-&lt;br /&gt;
|Type:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Faction:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Drive Motor(s):&lt;br /&gt;
|[[DeLacy Spin Ionic MV]]&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturer:&lt;br /&gt;
|[[Faulcon DeLacy]]&lt;br /&gt;
|-&lt;br /&gt;
|Maneuverability:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Crew:&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Capacity:&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Dimensions:&lt;br /&gt;
|21x12x5m&lt;br /&gt;
|-&lt;br /&gt;
|Hyperspace Capable:&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Hull Stress Factor:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Acceleration:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Normal Speed]]:&lt;br /&gt;
| 220 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Max [[Boost Speed]]:&lt;br /&gt;
| 320 m/s&lt;br /&gt;
|-&lt;br /&gt;
|Hardpoints:&lt;br /&gt;
|2 (2x class2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jump ranges ===&lt;br /&gt;
In current beta (1.03) the ship jump range is influenced by mass. 1 cargo is 1 mass. 1 C2 weapon is 4 mass. Utility mount 1.3 mass. The following table show jump ranges for various mass. Note that 0 means that all weapons and modules are stripped from the ship. Jump Range is in LY&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 500px;&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |0&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |4&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |8&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |12&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
|8.28&lt;br /&gt;
|8.09&lt;br /&gt;
|6.95&lt;br /&gt;
|6.43&lt;br /&gt;
|5.91&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sidewinder Schematic.jpg&lt;br /&gt;
Sidewinder.png&lt;br /&gt;
Construktion Sidewinder.png&lt;br /&gt;
Construktion Sidewinder front.png&lt;br /&gt;
Construktion Sidewinder back.png&lt;br /&gt;
Construktion Sidewinder bottom.png&lt;br /&gt;
Sidewinder Mk I.png&lt;br /&gt;
SideWinder Cockpit Guide1.jpg|Cockpit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>202.36.179.100</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2515</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2515"/>
		<updated>2014-08-14T04:03:23Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.100: I have once again changed the values to be in line with the insurance values. Remeber that the prices in starports are not the true value of the ship and are modified by many factors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.frontierastro.co.uk/Ships/ships.html] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different playable ships&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=9285&amp;lt;/ref&amp;gt; at launch, with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Currently Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Model name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range (~LY)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Normal speed/Boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Anaconda]]&lt;br /&gt;
|~6,940,850&lt;br /&gt;
|228&lt;br /&gt;
|17.8+&lt;br /&gt;
|180/240&lt;br /&gt;
|8 (1 C8, 3 C6, 2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Cobra Mk. III]]&lt;br /&gt;
|172,800&lt;br /&gt;
|36&lt;br /&gt;
|8&lt;br /&gt;
|280/400&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|44,800&lt;br /&gt;
|4&lt;br /&gt;
|5.2&lt;br /&gt;
|250/350&lt;br /&gt;
|3 (3 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|240,000&lt;br /&gt;
|100&lt;br /&gt;
|23.5+&lt;br /&gt;
|220/350&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|2,540,000&lt;br /&gt;
|440&lt;br /&gt;
|17.4+&lt;br /&gt;
|130/200&lt;br /&gt;
|5 (3 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|32,000&lt;br /&gt;
|4&lt;br /&gt;
|6.5&lt;br /&gt;
|220/320&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|~94,131&lt;br /&gt;
|8&lt;br /&gt;
|8.5&lt;br /&gt;
|320/500&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Zorgon Peterson Hauler]]&lt;br /&gt;
|68,000&lt;br /&gt;
|16&lt;br /&gt;
|7.5&lt;br /&gt;
|200/300&lt;br /&gt;
|1 (1 C2)&lt;br /&gt;
|}&lt;br /&gt;
Attention editors, price is to be based of the insurance cost (x20). The in shipyard prices are modified by the value of your current ship and supply/demand so is not the true value of the ship. Prices marked with a &amp;quot;~&amp;quot; need to be found out via insurance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance.&lt;br /&gt;
&lt;br /&gt;
Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Asp]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>202.36.179.100</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2504</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2504"/>
		<updated>2014-08-12T02:48:57Z</updated>

		<summary type="html">&lt;p&gt;202.36.179.100: Changed prices to their correct amounts instead of the &amp;quot;modified by sidewinder&amp;quot; versions there before. Still need the price of the viper and the anaconda. Someone please crash theirs and multiply the insurance cost by 20.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.frontierastro.co.uk/Ships/ships.html] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different playable ships&amp;lt;ref&amp;gt;http://forums.frontier.co.uk/showthread.php?t=9285&amp;lt;/ref&amp;gt; at launch, with each manufacturer having its own unique style.&amp;lt;ref&amp;gt;http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4&amp;lt;/ref&amp;gt; Some will have variant versions, and each will have a huge range of different equipment levels,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203&amp;lt;/ref&amp;gt; so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Currently Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Model name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Price (CR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Range (~LY)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Normal speed/Boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Anaconda]]&lt;br /&gt;
|~6,940,850&lt;br /&gt;
|228&lt;br /&gt;
|17.8+&lt;br /&gt;
|180/240&lt;br /&gt;
|8 (1 C8, 3 C6, 2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Cobra Mk. III]]&lt;br /&gt;
|172,800&lt;br /&gt;
|36&lt;br /&gt;
|8&lt;br /&gt;
|280/400&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|44,800&lt;br /&gt;
|4&lt;br /&gt;
|5.2&lt;br /&gt;
|250/350&lt;br /&gt;
|3 (3 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|240,000&lt;br /&gt;
|100&lt;br /&gt;
|23.5+&lt;br /&gt;
|220/350&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|2,540,000&lt;br /&gt;
|440&lt;br /&gt;
|17.4+&lt;br /&gt;
|130/200&lt;br /&gt;
|5 (3 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|32,000*&lt;br /&gt;
|4&lt;br /&gt;
|6.5&lt;br /&gt;
|220/320&lt;br /&gt;
|2 (2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|~94,131&lt;br /&gt;
|8&lt;br /&gt;
|8.5&lt;br /&gt;
|320/500&lt;br /&gt;
|4 (2 C4, 2 C2)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Zorgon Peterson Hauler]]&lt;br /&gt;
|68,000&lt;br /&gt;
|16&lt;br /&gt;
|7.5&lt;br /&gt;
|200/300&lt;br /&gt;
|1 (1 C2)&lt;br /&gt;
|}&lt;br /&gt;
Note the sidewinder is available for free via insurance.&lt;br /&gt;
&lt;br /&gt;
Note that prices vary between star ports and are modified by the resell value of your current ship. The above prices are the standard price of 20 time the insurance cost.&lt;br /&gt;
&lt;br /&gt;
Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Asp]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>202.36.179.100</name></author>
	</entry>
</feed>