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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-11-01T14:13:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Asp_Explorer/@comment-2602:306:CE29:B0D0:91A:13CE:35AA:4E20-20190916225021/@comment-2003:DB:F70F:D635:65A2:4594:34B4:B8D6-20200202211655&amp;diff=107052</id>
		<title>Talk:Asp Explorer/@comment-2602:306:CE29:B0D0:91A:13CE:35AA:4E20-20190916225021/@comment-2003:DB:F70F:D635:65A2:4594:34B4:B8D6-20200202211655</title>
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		<updated>2020-02-02T21:16:55Z</updated>

		<summary type="html">&lt;p&gt;2003:DB:F70F:D635:65A2:4594:34B4:B8D6: Created page with &amp;quot;there are many things that make up for it. More departments -&amp;gt; more utility.  As a quick hopper for known space, the diamondback seems preferable. But for far range exploratio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;there are many things that make up for it. More departments -&amp;gt; more utility.&lt;br /&gt;
&lt;br /&gt;
As a quick hopper for known space, the diamondback seems preferable. But for far range exploration having no space for any additional stuff (hangar, maintenance, discovery scanner. Think about the many tasks you might need, and where to facilitate them) is a real bummer.&lt;/div&gt;</summary>
		<author><name>2003:DB:F70F:D635:65A2:4594:34B4:B8D6</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Asp_Explorer/@comment-96.250.114.167-20190919215431/@comment-2003:DB:F70F:D635:65A2:4594:34B4:B8D6-20200202211358&amp;diff=107051</id>
		<title>Talk:Asp Explorer/@comment-96.250.114.167-20190919215431/@comment-2003:DB:F70F:D635:65A2:4594:34B4:B8D6-20200202211358</title>
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		<updated>2020-02-02T21:13:58Z</updated>

		<summary type="html">&lt;p&gt;2003:DB:F70F:D635:65A2:4594:34B4:B8D6: Created page with &amp;quot;he whole engineering thingy is a piss poor idea. (and grossly OP)  Having a late game grind to create OP additions for already affluent (and thus powerful) players just makes ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he whole engineering thingy is a piss poor idea. (and grossly OP)&lt;br /&gt;
&lt;br /&gt;
Having a late game grind to create OP additions for already affluent (and thus powerful) players just makes the game more skewed towards &amp;quot;I have the bigger ship: you loose!&amp;quot; Skill thus becomes meaningless. Which also gives rise to more grieving and toxicity&lt;br /&gt;
&lt;br /&gt;
there seems to be no proper tradeoff between size/power and low profile/slim build.&lt;br /&gt;
&lt;br /&gt;
one thing that needs to change, for instance, are boot-up times for fsd; the heavier a ship the longer the time. And if you add to that a proper balance of sensor-range (in supercruise. WHich is a stupid game mechanic in it&#039;S own right when it comes to the whole hunter/hunted dynamic) -- the mightier the ship the stronger the profile (wider detection range). And give slick ships a considerable advantage at dodging interdictions, also.&lt;br /&gt;
&lt;br /&gt;
Thus pirating could become inproper to overpowered ships (and small smugglers could find a nieche... if the payoffs would scale accordingly, which they do not), and a sort of pack-hound tactic would have to be applied. Teamplay ftw.&lt;br /&gt;
&lt;br /&gt;
But this developer team doesn&#039;t have the slightest of clues about proper balance and engaging game-mechanics, so why even bother spitballing...&lt;/div&gt;</summary>
		<author><name>2003:DB:F70F:D635:65A2:4594:34B4:B8D6</name></author>
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