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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2001%3A56A%3A0%3A0%3A0%3A0%3A0%3A0%2F32"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/2001:56A:0:0:0:0:0:0/32"/>
	<updated>2026-10-30T04:21:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Python&amp;diff=24587</id>
		<title>Python</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Python&amp;diff=24587"/>
		<updated>2019-05-09T12:21:58Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:F500:4300:9CD1:FB67:E441:9BE4: Minor spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Python 02.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| yearsproduced       = 2700-Present&lt;br /&gt;
| type                = Multipurpose&lt;br /&gt;
| cost                = 56,978,180&lt;br /&gt;
| factionreq          = &lt;br /&gt;
| factionrank         = &lt;br /&gt;
| expansionreq        = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
| dimensions          = 87.9m x 58.1m x 18.0m&lt;br /&gt;
| seats               = 2&lt;br /&gt;
| multicrew           = Yes&lt;br /&gt;
| fighterhangar       = No&lt;br /&gt;
| hullmass            = 350&lt;br /&gt;
| masslock            = 17&lt;br /&gt;
| armour              = 468&lt;br /&gt;
| armourhardness      = 65&lt;br /&gt;
| shields             = 294&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| topspeed            = 234&lt;br /&gt;
| boostspeed          = 305&lt;br /&gt;
| jumprange           = 8.23&lt;br /&gt;
| cargocapacity       = 82&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = 1&lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = 2&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = &lt;br /&gt;
| maxtopspeed         = 267&lt;br /&gt;
| maxboostspeed       = 348&lt;br /&gt;
| maxjumprange        = 30.45&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Another classic design that has survived the centuries. The first vessel was constructed in 2700 by Whatt and Pritney Ship Constructions. With the demise of the company, and after various mergers and takeovers, the ship design is now owned by Faulcon deLacy. The ship remains the slow and sturdy craft it was originally famous for and some smaller navies still use this class as patrol cruisers (although tiny compared to the Imperial Interdictors and Federal Battlecruisers).|In-Game Description}}&lt;br /&gt;
The &#039;&#039;&#039;Python&#039;&#039;&#039; is a [[Ships|ship]] manufactured by [[Faulcon DeLacy]]. An iconic model, the Python pioneered modular ship design and singlehandedly revolutionized space travel when it was introduced by Whatt and Pritney Ship Constructions in 2700, spurring the rise of the first independent pilots. The modern iteration of the Python continues to be a popular choice, effectively combining utility and durability into a single multipurpose craft that can easily take on a variety of roles.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Python is considered by some to be the most effective balance between firepower, maneuverability, and protection currently available. In addition to being capable of holding its own against the larger [[Anaconda]] in a toe-to-toe frontal battle through its substantial protection and firepower, the Python is generally agile enough for its size to comfortably deal with smaller fighter classes without having to rely on turret mounts.&lt;br /&gt;
&lt;br /&gt;
The Python can also serve as a heavily armed freighter in that it can carry 284 T of cargo with a Class 3 [[Shield Generator]] fitted, or 292 T with no shield fitted. Additionally, it is the largest cargo capacity of any ship that can dock at [[Outpost]]s since it utilizes medium landing pads; because of this the Python is fantastic for [[Community Goals]]. Although the ship can achieve surprisingly high jump ranges with the proper modules and [[Engineers|Engineering]], additional mass from cargo can quickly drag this down and significantly lengthen the return leg of a trading loop.&lt;br /&gt;
&lt;br /&gt;
In combat scenarios, the Python is more than capable of putting down most other ships. With 5 hardpoints and good placement even larger ships like Anacondas and [[Imperial Cutter]]s must operate with caution in a fight against a Python. Furthermore, it has a staggering [[Mass Lock]] factor of 17; not only is this much higher than almost every other medium ship, tying with [[Krait MkII]], it can even mass lock large ships such as Orcas and Type-9s making the Python an excellent choice for Pirating and Bounty Hunting as it has more than enough firepower to cripple targets before they can flee. The ship has one fatal flaw, however; its maneuverability. It has less maneuverability than other medium ships such as a [[Fer-de-Lance]] or [[Alliance Chieftain]] meaning it will often lose in a 1V1 scenario with either ship as maneuverability is an important factor in smaller ship combat and it also struggles against the small [[Vulture]]; which can easily stay under the ship and avoid fire. Turret mounts on the nose and medium hardpoints can help if this becomes an issue. Power is also a problem as the Python will struggle to keep all 5 hardpoints as well as utility mounts and Shield Generator powered. Engineering the Python is highly recommended to avoid this issue.&lt;br /&gt;
&lt;br /&gt;
The Python can also serve as a competent [[Explorer]]; whilst it can&#039;t &#039;&#039;quite&#039;&#039; match the [[Diamondback Explorer|Diamondback]] or [[Asp Explorer]]s for jump range, it can come close with a Class 5 [[Guardian Frame Shift Drive Booster]] (and still has a healthy jump range without one), and its well-balanced array of optional internal slots gives it plenty of room for exploration equipment without sacrificing protection. Finally, its hardpoints can be loaded with weapons to deter pirates, or left empty to save on weight.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: two large hardpoints located either side of the ships spine around the midship, and two medium points located slightly behind the cockpit. The final large hardpoint is located on the underside of the nose section. The nose-mounted hardpoint has a good 180° field of fire when gimballed or turreted (considering its location) which gives the Python a good field of fire where all weapon hardpoints can track and hit a target (when gimballed or turreted).&lt;br /&gt;
&lt;br /&gt;
The pilot&#039;s station is offset to the left of centerline and is parallel to the auxiliary/copilot&#039;s station which is offset to the right; this can be a little disorienting at first.&lt;br /&gt;
&lt;br /&gt;
The Python has an available 16 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/python-ship-kit-16-pieces.html Frontier store] which allows you to &amp;quot;remodel your ship in your personal style&amp;quot;. The ship kit does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
== Purchase Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|Always available&lt;br /&gt;
|10% discount&lt;br /&gt;
|-&lt;br /&gt;
|Brestla&lt;br /&gt;
|i Sola Prospect&lt;br /&gt;
|Always available&lt;br /&gt;
|20% surcharge&lt;br /&gt;
|-&lt;br /&gt;
|Balante&lt;br /&gt;
|Laplace&lt;br /&gt;
|May 30, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Ceos&lt;br /&gt;
|Brunel Hub&lt;br /&gt;
|November 5, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 28&lt;br /&gt;
|Flade Enterprise&lt;br /&gt;
|Apr. 7, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Artume&lt;br /&gt;
|Sanctuary&lt;br /&gt;
|Feb. 26, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|FT Ceti&lt;br /&gt;
|Greenland City&lt;br /&gt;
|Sept. 5, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Lacaille 9352&lt;br /&gt;
|Gupta City&lt;br /&gt;
|June 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chi Orionis&lt;br /&gt;
|Carey Terminal&lt;br /&gt;
|June 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aulin&lt;br /&gt;
|Aulin Enterprise&lt;br /&gt;
|June 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gende&lt;br /&gt;
|Baliunas Hub&lt;br /&gt;
|June 2, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hill Pa Hsi&lt;br /&gt;
|Curie Gateway&lt;br /&gt;
|June 1, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|Sept. 11, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|Scully-Power Station&lt;br /&gt;
|Sept 20, 2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|EZ Aquarii&lt;br /&gt;
|Magnus Gateway&lt;br /&gt;
|Feb. 12, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lembava&lt;br /&gt;
|Goldstein Port&lt;br /&gt;
|Mar. 27, 2019&lt;br /&gt;
|15% discount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Python.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || --|| --|| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Supercruise Assist]] || E || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetary Approach Suite]] (H) || I || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned Module&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Your_Big_Brother_-_Elite_Dangerous_Python&lt;br /&gt;
File:Ship_Introducing_Python_-_Elite_Dangerous_Short_cinematic_video&lt;br /&gt;
File:Elite_Dangerous_-_MechanicMan%27s_ship_inspections_and_maintenance_-_Python&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elite Dangerous Python interior.png|Python interior&lt;br /&gt;
HighResScreenShot_2014-11-19_11-35-55.jpg|Python interior 2&lt;br /&gt;
Python_Screenshot_3.jpg|Standard Python on landing pad&lt;br /&gt;
Python_Screenshot_6.jpg&lt;br /&gt;
Python.jpg|Python concept model&lt;br /&gt;
s4b25Dg.png|Python FSD charging&lt;br /&gt;
dI35WWR.png|Python Leaving dock&lt;br /&gt;
ZpVfCV2.png|Python landing&lt;br /&gt;
Screenshot_0038.jpg|Python in Tactical Ice paintjob&lt;br /&gt;
Screenshot_0037.jpg|Python in Tactical Graphite paintjob&lt;br /&gt;
SvRFrYfSUak.jpg&lt;br /&gt;
A1_0BxXPpak.jpg&lt;br /&gt;
GzVIzcUQC8E.jpg&lt;br /&gt;
Gze7YYBlACg.jpg&lt;br /&gt;
Screenshot_0001_stitch.jpg&lt;br /&gt;
E-D Python - Bottom View in Space.jpg|Python Top Bottom View&lt;br /&gt;
E-D Python - Side View  docked.jpg|Python docked II&lt;br /&gt;
E-D Python - Sunglare Top down.jpg|Python sunglare&lt;br /&gt;
E-D Python - Top Side View in Space.jpg|Python Top Side View&lt;br /&gt;
E-D Python - Tactical Ice Skin leaving Coriolis Station.jpg|Leaving for new adventures&lt;br /&gt;
E-D Python - Tactical Ice Skin leaving Station II.jpg|Undocking successful&lt;br /&gt;
Black Friday P.jpg|Black Friday Edition&lt;br /&gt;
2016-01-18_00001.jpg|Python by a Blue Binary&lt;br /&gt;
Elite - Dangerous (CLIENT) 1_11_2016 8_16_58 PM.png|Python&lt;br /&gt;
Elite - Dangerous (CLIENT) 4 16 2016 11 57 11 AM.png&lt;br /&gt;
File:HighResScreenShot_2016-04-11_21-20-38.jpg&lt;br /&gt;
Elite - Dangerous (CLIENT) 4_23_2016 10_09_21 PM.png|Python&lt;br /&gt;
Elite - Dangerous (CLIENT) 5_22_2016 12_33_19 PM.png|Python&lt;br /&gt;
Python.jpeg|Vibrant Yellow Python on the ground inside a settlement, SRV approaching&lt;br /&gt;
20160914204452_1.jpg|Python with orange Squadron skin&lt;br /&gt;
20160914204012_1.jpg|Python hovering above a desert planet&lt;br /&gt;
20160914225449_1.jpg|Python approaching a planet&lt;br /&gt;
bp-python.png|Faulcon DeLacy Python Blueprint&lt;br /&gt;
Python-Cockpit-Male-Pilot.png|Python cockpit male pilot&lt;br /&gt;
Python-Ship-Cockpit-Pilot-ED.png|Python cockpit and a pilot&lt;br /&gt;
python.png|Wireframe paint python with bumpers&lt;br /&gt;
Python-Mining-Asteroid-Explosion.png|Python mining with seismic charge&lt;br /&gt;
Python-ship-docked-hangar.png|Python docked in a hangar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Python]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>2001:56A:F500:4300:9CD1:FB67:E441:9BE4</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Missile_Rack&amp;diff=36658</id>
		<title>Missile Rack</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Missile_Rack&amp;diff=36658"/>
		<updated>2018-12-22T14:16:35Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:7702:4800:CCF2:6077:A4C7:469: /* Munitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MissileRack_Ingame.png|thumb|300px|Missile rack]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Missile battery capable of launching [...] missiles.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The Missile Rack is currently the only way to launch missiles.&lt;br /&gt;
&lt;br /&gt;
Like all other weapons missiles must be assigned to a fire group in order to shoot. There are two types of missiles: dumbfire and seeker. Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target. No only do seeker missiles do slightly less damage, they also require several seconds for a lock to be established on the target before they can be fired.&lt;br /&gt;
&lt;br /&gt;
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky. The [[Point Defence Turret]] and [[Electronic Countermeasure]] utility modules counter seeker missiles by shooting them down or causing them to lose lock. Point Defence can still shoot down incoming dumbfire missiles, but ECM has no effect.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.6 or 2.1 for Horizons owners, explosive damage against shields was significantly buffed, making missiles significantly more useful despite their limited ammunition. Certain [http://elite-dangerous.wikia.com/wiki/Engineer&#039;s_weapon_special_effects special effects] like overload munitions increased its damage against shields even further. As of 3.2 Beyond Chapter 3 however, shields have a base 50% explosive damage resistance, meaning unmodified missiles do much less damage when striking shielded targets.&lt;br /&gt;
&lt;br /&gt;
The main strength of missiles is against un-shielded hull. The armour piercing value of missiles is decent, while hull has a large base -40% penalty to explosion damage resistance, significantly increasing the damage a missile can do against it. Reactive armour [[Bulkheads]] and the the [[Blast Resistant Armour]] modification greatly increase explosive damage resistance, while the [[Heavy Duty Armour]] modification gives a minor increase. &lt;br /&gt;
&lt;br /&gt;
The class of the rack increases the maximum number of missiles that can be stored in the weapon, but has no effect on any of the attributes of a single missile. &lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
[[File:Elite-Medium-Missiles.jpg|thumb|200px|Medium caliber missiles]]&lt;br /&gt;
&lt;br /&gt;
Spent ammunition must be replenished once used. Any station that is equipped with a &amp;quot;Re-arm&amp;quot; service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Missiles cost 500 CR per unit. In this case one missile is one unit. It will cost 12,000 CR to reload all 24 rounds in an empty missile rack. Seeker Missile Racks can only contain 12 Missiles total (6 in launcher, 6 reserve). They cost the exact same amount to reload (12,000 CR)&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
Missile speed is 750 m/s for dumbfire missiles, and 625 m/s for seeker missiles.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armour&amp;lt;br /&amp;gt;Piercing&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Maximum&lt;br /&gt;
! Missile&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || 2.00 || 40|| 0.400 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25|| 3.6|| 8 || 16 || Dumbfire || 32,175&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || 2.00 || 40|| 0.600 || Fixed || Explosive || 40 || 60|| 0.3 /s || 13.3 || 3.6|| 6 || 12 || Seeker || 72,600&lt;br /&gt;
|-&lt;br /&gt;
| 2 || B || 4.00 || 51|| 1.200 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25|| 3.6|| 12 || 24 || Dumbfire || 240,400&lt;br /&gt;
|-&lt;br /&gt;
| 2 || B || 4.00 || 51|| 1.200 || Fixed || Explosive || 40 || 60|| 0.3 /s || 13.3 || 3.6|| 6 || 18 || Seeker || 512,400&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  A||  8.00||  64||  1.620|| Fixed || Explosive ||  50||  60||  0.5 /s || 25 || 3.6  || 12 || 96 || Dumbfire ||919,350&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  A||  8.00||  64||  1.620|| Fixed || Explosive ||  40||  60||  0.3 /s || 13.3 || 3.6 || 6 || 36 || Seeker ||1,323,927&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[High Capacity Weapon|High Capacity]]&lt;br /&gt;
* [[Lightweight Weapon|Lightweight]]&lt;br /&gt;
* [[Rapid Fire Weapon|Rapid fire]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy]]&lt;br /&gt;
&lt;br /&gt;
=== Possible Experimental Effects ===&lt;br /&gt;
Modifying this module can sometimes result in any one of the following special effects also being applied:&lt;br /&gt;
* [[Drag Munitions]]&lt;br /&gt;
* [[Emissive Munitions]]&lt;br /&gt;
* [[FSD Interrupt]]&lt;br /&gt;
* [[Overload Munitions]]&lt;br /&gt;
* [[Penetrator Munitions]]&lt;br /&gt;
* [[Thermal Cascade]]&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; display: inline-table;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
!Weapon Mode&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|B&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|512,400&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|B&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|240,400&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|72,600&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|32,175&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || Witchhaul ||&lt;br /&gt;
Hornby Terminal&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || Altair || Solo Orbiter&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|Finteno&lt;br /&gt;
|Kolmogorov&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|B&lt;br /&gt;
|Finteno&lt;br /&gt;
|Kolmogorov&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|Parens&lt;br /&gt;
|Thompson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|Kuk&lt;br /&gt;
|Perga City&lt;br /&gt;
|Fixed&lt;br /&gt;
|32,180&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|B&lt;br /&gt;
|Kuk&lt;br /&gt;
|Perga City&lt;br /&gt;
|Fixed&lt;br /&gt;
|512,400&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|Kuk&lt;br /&gt;
|Perga City&lt;br /&gt;
|Fixed&lt;br /&gt;
|72,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A&lt;br /&gt;
|G 141-21&lt;br /&gt;
|Scithers Hub&lt;br /&gt;
|Fixed&lt;br /&gt;
|919,350&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A&lt;br /&gt;
|G 141-21&lt;br /&gt;
|Scithers Hub&lt;br /&gt;
|Fixed&lt;br /&gt;
|1,323,927&lt;br /&gt;
|}&lt;br /&gt;
* This list requires expansion&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Keep in mind that Missiles do explosive damage and as such anything in the explosion area (including your own ship) will take damage.&lt;br /&gt;
* Seeker missiles are not affected by chaff, as they lock onto the heat signature of your target. Instead, they are countered by [[Electronic Countermeasure]]s or [[Point Defence Turret]]s.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Torpedo_Boat_Anaconda&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Torpedo_MissileEvolution.jpg&lt;br /&gt;
wpn_c1_missile.png|Class 1 Missile Rack&lt;br /&gt;
wpn_c2_missile.png|Class 2 Missile Rack&lt;br /&gt;
Wpn_c3_missile.png|Class 3 Missile Rack&lt;br /&gt;
Elite-Small-Missiles.jpg|Small caliber missiles art by Xavier Henry&lt;br /&gt;
Elite-Medium-Missiles.jpg|Medium caliber missiles art by Xavier Henry&lt;br /&gt;
Pack-Hound-Missile.png|Pack-hound missile&lt;br /&gt;
HE-Dumbfire-Missile.png|HE Dumbfire missile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>2001:56A:7702:4800:CCF2:6077:A4C7:469</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Missile_Rack&amp;diff=36656</id>
		<title>Missile Rack</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Missile_Rack&amp;diff=36656"/>
		<updated>2018-12-22T14:16:13Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:7702:4800:CCF2:6077:A4C7:469: /* Munitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MissileRack_Ingame.png|thumb|300px|Missile rack]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Missile battery capable of launching [...] missiles.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The Missile Rack is currently the only way to launch missiles.&lt;br /&gt;
&lt;br /&gt;
Like all other weapons missiles must be assigned to a fire group in order to shoot. There are two types of missiles: dumbfire and seeker. Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target. No only do seeker missiles do slightly less damage, they also require several seconds for a lock to be established on the target before they can be fired.&lt;br /&gt;
&lt;br /&gt;
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky. The [[Point Defence Turret]] and [[Electronic Countermeasure]] utility modules counter seeker missiles by shooting them down or causing them to lose lock. Point Defence can still shoot down incoming dumbfire missiles, but ECM has no effect.&lt;br /&gt;
&lt;br /&gt;
As of patch 1.6 or 2.1 for Horizons owners, explosive damage against shields was significantly buffed, making missiles significantly more useful despite their limited ammunition. Certain [http://elite-dangerous.wikia.com/wiki/Engineer&#039;s_weapon_special_effects special effects] like overload munitions increased its damage against shields even further. As of 3.2 Beyond Chapter 3 however, shields have a base 50% explosive damage resistance, meaning unmodified missiles do much less damage when striking shielded targets.&lt;br /&gt;
&lt;br /&gt;
The main strength of missiles is against un-shielded hull. The armour piercing value of missiles is decent, while hull has a large base -40% penalty to explosion damage resistance, significantly increasing the damage a missile can do against it. Reactive armour [[Bulkheads]] and the the [[Blast Resistant Armour]] modification greatly increase explosive damage resistance, while the [[Heavy Duty Armour]] modification gives a minor increase. &lt;br /&gt;
&lt;br /&gt;
The class of the rack increases the maximum number of missiles that can be stored in the weapon, but has no effect on any of the attributes of a single missile. &lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
[[File:Elite-Medium-Missiles.jpg|thumb|200px|Medium caliber missiles]]&lt;br /&gt;
&lt;br /&gt;
Spent ammunition must be replenished once used. Any station that is equipped with a &amp;quot;Re-arm&amp;quot; service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Missiles cost 500 CR per unit. In this case one missile is one unit. It will cost 12,000 CR to reload all 24 rounds in an empty missile rack. Seeker Missile Racks can only contain 18 Missiles total (6 in launcher, 6 reserve). They cost the exact same amount to reload (12,000 CR)&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
Missile speed is 750 m/s for dumbfire missiles, and 625 m/s for seeker missiles.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armour&amp;lt;br /&amp;gt;Piercing&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Maximum&lt;br /&gt;
! Missile&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || 2.00 || 40|| 0.400 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25|| 3.6|| 8 || 16 || Dumbfire || 32,175&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || 2.00 || 40|| 0.600 || Fixed || Explosive || 40 || 60|| 0.3 /s || 13.3 || 3.6|| 6 || 12 || Seeker || 72,600&lt;br /&gt;
|-&lt;br /&gt;
| 2 || B || 4.00 || 51|| 1.200 || Fixed || Explosive || 50|| 60|| 0.5 /s || 25|| 3.6|| 12 || 24 || Dumbfire || 240,400&lt;br /&gt;
|-&lt;br /&gt;
| 2 || B || 4.00 || 51|| 1.200 || Fixed || Explosive || 40 || 60|| 0.3 /s || 13.3 || 3.6|| 6 || 18 || Seeker || 512,400&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  A||  8.00||  64||  1.620|| Fixed || Explosive ||  50||  60||  0.5 /s || 25 || 3.6  || 12 || 96 || Dumbfire ||919,350&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  A||  8.00||  64||  1.620|| Fixed || Explosive ||  40||  60||  0.3 /s || 13.3 || 3.6 || 6 || 36 || Seeker ||1,323,927&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineers ==&lt;br /&gt;
This weapon can be modified by [[Engineers]] to enhance its abilities.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
The following modifications can be applied to this module:&lt;br /&gt;
* [[High Capacity Weapon|High Capacity]]&lt;br /&gt;
* [[Lightweight Weapon|Lightweight]]&lt;br /&gt;
* [[Rapid Fire Weapon|Rapid fire]]&lt;br /&gt;
* [[Sturdy Weapon|Sturdy]]&lt;br /&gt;
&lt;br /&gt;
=== Possible Experimental Effects ===&lt;br /&gt;
Modifying this module can sometimes result in any one of the following special effects also being applied:&lt;br /&gt;
* [[Drag Munitions]]&lt;br /&gt;
* [[Emissive Munitions]]&lt;br /&gt;
* [[FSD Interrupt]]&lt;br /&gt;
* [[Overload Munitions]]&lt;br /&gt;
* [[Penetrator Munitions]]&lt;br /&gt;
* [[Thermal Cascade]]&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; display: inline-table;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
!Weapon Mode&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|B&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|512,400&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|B&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|240,400&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|72,600&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|32,175&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || Witchhaul ||&lt;br /&gt;
Hornby Terminal&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 || B || Altair || Solo Orbiter&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|Finteno&lt;br /&gt;
|Kolmogorov&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|B&lt;br /&gt;
|Finteno&lt;br /&gt;
|Kolmogorov&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|Parens&lt;br /&gt;
|Thompson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|Kuk&lt;br /&gt;
|Perga City&lt;br /&gt;
|Fixed&lt;br /&gt;
|32,180&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|B&lt;br /&gt;
|Kuk&lt;br /&gt;
|Perga City&lt;br /&gt;
|Fixed&lt;br /&gt;
|512,400&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|B&lt;br /&gt;
|Kuk&lt;br /&gt;
|Perga City&lt;br /&gt;
|Fixed&lt;br /&gt;
|72,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A&lt;br /&gt;
|G 141-21&lt;br /&gt;
|Scithers Hub&lt;br /&gt;
|Fixed&lt;br /&gt;
|919,350&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A&lt;br /&gt;
|G 141-21&lt;br /&gt;
|Scithers Hub&lt;br /&gt;
|Fixed&lt;br /&gt;
|1,323,927&lt;br /&gt;
|}&lt;br /&gt;
* This list requires expansion&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Keep in mind that Missiles do explosive damage and as such anything in the explosion area (including your own ship) will take damage.&lt;br /&gt;
* Seeker missiles are not affected by chaff, as they lock onto the heat signature of your target. Instead, they are countered by [[Electronic Countermeasure]]s or [[Point Defence Turret]]s.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Torpedo_Boat_Anaconda&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Torpedo_MissileEvolution.jpg&lt;br /&gt;
wpn_c1_missile.png|Class 1 Missile Rack&lt;br /&gt;
wpn_c2_missile.png|Class 2 Missile Rack&lt;br /&gt;
Wpn_c3_missile.png|Class 3 Missile Rack&lt;br /&gt;
Elite-Small-Missiles.jpg|Small caliber missiles art by Xavier Henry&lt;br /&gt;
Elite-Medium-Missiles.jpg|Medium caliber missiles art by Xavier Henry&lt;br /&gt;
Pack-Hound-Missile.png|Pack-hound missile&lt;br /&gt;
HE-Dumbfire-Missile.png|HE Dumbfire missile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>2001:56A:7702:4800:CCF2:6077:A4C7:469</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Thargoid_Barnacle&amp;diff=14552</id>
		<title>Thargoid Barnacle</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Thargoid_Barnacle&amp;diff=14552"/>
		<updated>2017-09-23T21:12:57Z</updated>

		<summary type="html">&lt;p&gt;2001:56A:701F:1600:4A4:1067:CE80:BD07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barnacle.jpeg|thumb|250px|The Alien structure or &amp;quot;Barnacle&amp;quot; and its surrounding organic growths]]&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Alien Structure&#039;&#039;&#039; (colloquially referred to as a &amp;quot;Barnacle&amp;quot;) is an organic structure, consisting of a central, ribbed peak surrounded by [[Organic Structure|Organic Structures]]. The existence of these objects was first hinted at during a trailer for [[Elite Dangerous: Horizons]] released on December 15th 2015.&amp;lt;ref&amp;gt;[https://youtu.be/VKWIJ-H-WxI?t=1m Elite Dangerous: Horizons Launch Trailer]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
At first sight the central column looks very much like a regular, sea-based barnacle sitting on the ground. However closer up, it looks more like a number of individual obelisks make up the structure. At ground level the obelisks do not quite meet, leaving gaps through which a more organic looking material can be seen which radiates a blue-green light. It is approximately 1.5 to 2 times the height of a [[Scarab]] [[SRV]].&lt;br /&gt;
&lt;br /&gt;
[[File:Alien-Structure-Barnacle.png|thumb|250px|Alien Structure Barnacle]]&lt;br /&gt;
&lt;br /&gt;
The peaks of each obelisk is coloured a creamy white, with a strange symbol visible on the side. This is currently the cause of much speculation amongst commanders with many believing it to be a reference to Barnard&#039;s Loop, an emission nebula in the Orion constellation.&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
The barnacle appears to be fairly benign, and has so far been unresponsive to interaction. The central column seems to be impervious to damage, with commanders having tried firing on it with a wide range of weapon types.{{Cite}} It also cannot be targeted by ship or SRV systems, and doesn&#039;t show up on scanners.&lt;br /&gt;
&lt;br /&gt;
There have been reported anomalies near these objects,{{Cite}} with ship scanner glitches being fairly common. When nearby, a strange sound can be heard coming from it, which sounds similar to an [[Unknown Artefact|Unknown Artefacts]], but rather sounds more like an animal noise.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=V8CW2U5IJGc Elite dangerous: Barnacles sound]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknown Artefacts (UA) interact with the barnacle via a sort of tractor beam. The barnacle gives off visual and sound effects as any nearby debris slowly rises within the beam towards the UA, only to be dropped back onto the barnacle, having no obvious effect on anything in the end.&lt;br /&gt;
&lt;br /&gt;
[[File:Unknown Ship Barnacle Laser.png|thumb|250px|Unknown Ship Barnacle laser]]&lt;br /&gt;
&lt;br /&gt;
===Connection to Thargoid Interceptors===&lt;br /&gt;
&lt;br /&gt;
On June 2, 3303, CMDR Mobiusetti documented the first known interaction between a [[Thargoid Interceptor]] and Alien Structures on Pleiades Sector OI-T C3-7 A 6 at coordinates -42.77, -21.70, confirming the two are related. The Unknown Ship approached one Alien Structure, incapacitating any nearby ships and SRVs. The craft then rotated until its propulsion array faced and was aligned with the Alien Structure, before drawing a pulsing beam of light or energy from it for a brief period. The Unknown Ship then departed as rapidly as it arrived. It is possible that Alien Structures serve as refueling stations of some kind for Unknown Ships, and the [[Meta-Alloys]] they produce are fuel or repair materials for them, but this is currently only conjecture.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=y8S-4Oq9Xvc YouTube: They&#039;re Here...]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Planet&lt;br /&gt;
! Surface Coordinates&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Merope&lt;br /&gt;
| 5 C&lt;br /&gt;
| -26.35, -156.40&lt;br /&gt;
| First Alien Structure discovered on Jan. 15, 3302 by CMDR Octo86.&amp;lt;ref&amp;gt;[https://community.elitedangerous.com/galnet/uid/5698e0529657ba4b5ba11205 Alien &#039;Barnacles&#039; Discovered in the Pleiades], GalNet, 15 Jan 3302&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;Exhausted (Found 2 Meta-Alloys, Sept. 23)&lt;br /&gt;
|-&lt;br /&gt;
| Pleiades Sector JC-U B3-2&lt;br /&gt;
| 1&lt;br /&gt;
| 22.79, 94.08&lt;br /&gt;
| Possibly exhausted&lt;br /&gt;
|-&lt;br /&gt;
| Pleiades Sector JC-U B3-2&lt;br /&gt;
| 1&lt;br /&gt;
| 21.91, 96.97&lt;br /&gt;
| Guarded by turrets and skimmers.&lt;br /&gt;
Active&lt;br /&gt;
|-&lt;br /&gt;
| Pleiades Sector JC-U B3-2&lt;br /&gt;
| 1&lt;br /&gt;
| -8.80, -13.36&lt;br /&gt;
| Exhausted&lt;br /&gt;
|-&lt;br /&gt;
| Pleiades Sector OI-T C3-7&lt;br /&gt;
| A 6&lt;br /&gt;
| -42.77, -21.70&lt;br /&gt;
| First sighting on Unknown Ship interaction on Jun. 2, 3303 by CMDR Mobiusetti.&amp;lt;br /&amp;gt;Active&lt;br /&gt;
|-&lt;br /&gt;
|Pleiades Sector IX-S B4-4&lt;br /&gt;
|B 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40.46, 25.81&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Not guarded&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Alien-Structure-Barnacle.png|Alien Structure Barnacle&lt;br /&gt;
Alien-Structure-Barnacle-SRV-Anaconda.png|Alien Structure Barnacle SRV Anaconda&lt;br /&gt;
File:Barnacle close up.jpg|Cropped image of the barnacle itself&lt;br /&gt;
File:Barnard&#039;s_Loop?.png|Symbol on the side of the barnacle&lt;br /&gt;
File:Barnacle anaconda crash.jpg|View of the barnacle reported at the Anaconda crash site ([https://community.elitedangerous.com/galnet/uid/5697c9829657ba153248c09b GalNet article]). This one does not seem to be persistent, and is not visible to all Commanders.&lt;br /&gt;
File:Unknown Ship Alien Structure interaction.png|An Unknown Ship interacting with an Alien Structure&lt;br /&gt;
Unknown Ship Barnacle Laser.png|Unknown Ship Barnacle laser&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Alien Crash Site]]&lt;br /&gt;
*[[Thargoid Interceptor]]&lt;br /&gt;
*[[Unknown Artefact]]&lt;br /&gt;
*[[Unknown Probe]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{MaterialsNavbox}}&lt;br /&gt;
[[Category:Surface Points of Interest]]&lt;br /&gt;
[[Category:Alien life]]&lt;br /&gt;
[[Category:Points of Interest]]&lt;br /&gt;
[[Category:Thargoids]]&lt;/div&gt;</summary>
		<author><name>2001:56A:701F:1600:4A4:1067:CE80:BD07</name></author>
	</entry>
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