<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2.234.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2.234.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/2.234.0.0/16"/>
	<updated>2026-10-30T10:30:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14721</id>
		<title>On-going Development Of Horizons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=On-going_Development_Of_Horizons&amp;diff=14721"/>
		<updated>2016-08-21T13:57:54Z</updated>

		<summary type="html">&lt;p&gt;2.234.225.160: /* The Engineers, v2.1, coming Spring 2016 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New gameplay features and content will be introduced to Elite Dangerous throughout its second season, following the release of Horizons&#039; first expansion, Planetary Landings, in December 2015.&lt;br /&gt;
&lt;br /&gt;
There are 4 expansions currently in development for release within 2016, free to all owners of Horizons.&amp;lt;ref&amp;gt;[http://www.idigitaltimes.com/elite-dangerous-horizons-might-finally-fill-those-empty-seats-your-ship-473930 Horizons Might Finally Fill Those Empty Seats - iDigitalTimes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While each expansion is titled after its headline feature - generally available to Horizons players only - they also will contain many other basegame gameplay/content improvements and additions, &#039;&#039;&#039;available free to all players&#039;&#039;&#039; of Elite Dangerous.&lt;br /&gt;
&lt;br /&gt;
== Horizons ==&lt;br /&gt;
The headline gameplay features and content in development that will be available to free to Horizons players.&lt;br /&gt;
&lt;br /&gt;
=== The Engineers, v2.1, coming Spring 2016 ===&lt;br /&gt;
* Greater degree of customisation and power to the ships.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/3Em7TLwFifE EGX 2015 Developer Session: David Braben Reveals The Future Of Elite Dangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Improve and customise normal weapons and module types.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Let you create unique equipment. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Loot will be found in various place in the galaxy, e.g. planetary surfaces, wrecked vessels.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* It&#039;s a reward system to assist explorers, combatants, traders, miners and bounty hunters with each having different L&amp;amp;C options available.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to create different coloured and powered lasers along with guns that would create malfunctions in enemy ships systems.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Engineers are NPCs who will facilitate crafting, by providing mod blueprints for applying to weapons/modules.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=226031 Dev Update Thread, 21/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Engineers have their own characteristics, history, specialisations, rank requirements and loyalties.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Having a better NPC relationship and higher rank will give access to better blueprints.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* ~30 Engineers spread geographically in the human bubble, located on planets, and shown on the Galaxy Map. &amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Condorconda.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Guardians, v2.2, coming October 2016 ===&lt;br /&gt;
* Larger ships in the game (for example the T-9) will be able to launch and/or dock smaller vessels from their bays.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Launched vessels can be either NPC or CMDR piloted, and will be used to fight off enemy craft, or act as scouting vessels on planets.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* If playing on your own and choose to leave your main vessel in a smaller fighter craft, your ship will fly on autopilot and defend itself.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Multi-crew-concept-2.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
=== The Commanders, v2.3, coming Fall 2016 ===&lt;br /&gt;
* Players working together to control the different functions of a ship. A multicrew ship landing on a planet&#039;s surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* The maximum number of crew on a ship is 4, and uses the Wing system.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[https://youtu.be/G_qwOcL1PUU On The Horizon #7, 15/12/15 - Youtube]&amp;lt;/ref&amp;gt;&amp;lt;sup&amp;gt; &amp;lt;/sup&amp;gt;This crew limit may be increased in a future Season: &amp;quot;We don&#039;t know how high we would go.&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs); uses an SRV-style UI interface. CMDRs can hotswap between roles, including in Solo, and it will be balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* No NPC Crew initially.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[https://redd.it/3wx239 David Braben AMA, 15/12/15 - /r/elitedangerous]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Commander-creator-dev-2.jpg|thumb|300x300px]]&lt;br /&gt;
* Enormous range of faces and features available, including hair, selectable via the game&#039;s interface. In combination with Multicrew players be able to see each other in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Faces will be visible as the visors will be retracted with pressurised cockpit, while a canopy breach will cause Visors to appear.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[https://youtu.be/RdP1DmRYco8 On The Horizon #4 - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other developments coming, but unknown as to when currently ===&lt;br /&gt;
* More SRV&#039;s.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planet updates will include &amp;quot;active volcanism&amp;quot; and &amp;quot;ice volcanism&amp;quot;. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Larger settlements, including cities.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* NPC ships flying around stations and the surface. NPC SRVs not this Season.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More coming for explorers on planet surfaces.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224307 Answers From The Devs, 15/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Atmospheric landings on Planets with Life will NOT be part of Horizons season. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elite Dangerous ==&lt;br /&gt;
Known gameplay features, content, and improvements currently in various stages of development that may be available free to all Elite Dangerous players. These are categorised as follows:&lt;br /&gt;
* Scheduled - confirmed as appearing in a named or numbered expansion.&lt;br /&gt;
* Not Scheduled (Yet) - confirmed as appearing at some point during Horizons&#039; Season.&lt;br /&gt;
* Not Confirmed (Yet?) - either repeatedly discussed or aimed at appearing towards the end of Horizons. As they are unconfirmed, they could arrive during any of Season 2&#039;s expansions, or even in Season 3.&lt;br /&gt;
&lt;br /&gt;
=== Scheduled ===&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 1/2/16.&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=228271 Dev Update Thread 28/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Some loot options will be available, found in space.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of missiles and mines. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Overhaul of weapons system. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (2.1) Greater information feedback for Minor Faction interactions.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=221826 Dev Update Thread, 7/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (2.1) Information about how you can help a specific Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=224025 Dev Update Thread, 14/1/16 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* More NPC persistence.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Faces for specific NPC contacts like mission givers, in 2.1.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) The NPC contacts a CMDR will interact with depends on their reputation with the contact&#039;s Minor Faction.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Improvements to graphics and visuals.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) Lots of mission changes.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* (2.1) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs and combat strategy.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* (~2.1) Networking and matchmaking improvements. &amp;lt;sup&amp;gt;[https://forums.frontier.co.uk/showthread.php?p=3481937#post3481937 src]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (~2.2) Galaxy Map Bookmarks.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Not Scheduled (Yet) ===&lt;br /&gt;
* Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improvements to mission generation, which is dependent on the current station&#039;s market. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New military, ranking and Powerplay missions. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Military mission revamp, into more like a career.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
* Finding traces of The Missing - early 24th Century explorers - &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt; and mysterious colonies in deep space. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Story reasons for Piracy &amp;amp; Bounty Hunting.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Things related to Thargoids and other non-Thargoid species.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More Community Goals to expand the human bubble.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* More differentiation between systems and stations, e.g. rundown station in a poor system.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Community Goals to create new and upgrade planetary ports and settlements. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New structures, based on CQC assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More CQC multiplayer maps. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More ships, some of which will be very large trading ships. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Paying off ship insurance/rebuy costs by liquidating assets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Ferrying multiple ships from one station to another. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* New FSD and engine upgrades for faster travel. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Instancing and matchmaking stability improvements.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
* Player-Group sponsored Minor Factions will have the opportunity to become a Power.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
* Better population modelling and effects for Minor Factions.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Map View.png|thumb|300x300px|Orrery Map View Concept]]&lt;br /&gt;
&lt;br /&gt;
=== Not Confirmed (Yet?) ===&lt;br /&gt;
* Exploration log. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Orrery view in system map.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Planets with visible-from-space weather systems. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Asteroid stations.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Co-ordinates for mission targets. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Improved NPC communications. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More astronomical phenomenon, especially comets. &amp;lt;sup&amp;gt;src &amp;lt;/sup&amp;gt;Comets are already in the simulation, but gameplay is being designed for them.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Passenger missions. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* CQC Racing. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Ship naming.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
* Power specific skins. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Some crafting options.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Large improvements to the API. &amp;lt;sup&amp;gt;src&amp;lt;/sup&amp;gt;&lt;br /&gt;
* More Powerplay missions, variety and rewards, and rebalanced Powerplay interdiction and spawning, with home systems becoming significantly safer.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=169489 Powerplay: Ideas From The Devs #3 - ED Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In Powerplay, each time a CMDR earns a Merit they also earn a Favour, which is a permanent resource and does not decay. During a Powerplay Cycle, a CMDR could &amp;quot;spend&amp;quot; Favours to trigger an individual rating’s benefits until the next Cycle. Favours are worth significantly less than Merits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to toggle Powerplay status to be active or hidden, through either an option/decal/skin, with a cooldown before you get the benefits.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Ability to &amp;quot;up&amp;quot; or &amp;quot;down&amp;quot; vote a system involved in Powerplay action, as a contextual communication of attack/defence ideas.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* Outside of Powerplay, CMDRs can pledge as a Freedom Fighter to one System, to fight against Powers attempting to control that System. Freedom Fighters could be valid targets in any System controlled or exploited by any Power that shared a Major Faction with the one being attacked.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
* More dovetailing between Minor factions and Powers, beyond the existing Government vs Ethos effect, which will also be changed to scale instead of a set 50%.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
Features previously noted above that have either been released or postponed until after Season 2.&lt;br /&gt;
* (2.0.05) Bug fix update, expected in the week starting 25/1/16.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Upcoming]]&lt;/div&gt;</summary>
		<author><name>2.234.225.160</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=The_Hunter&amp;diff=43533</id>
		<title>The Hunter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=The_Hunter&amp;diff=43533"/>
		<updated>2014-11-01T23:37:45Z</updated>

		<summary type="html">&lt;p&gt;2.234.225.160: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No information on this ship yet. [[File:443372868max.jpg|thumb|343x343px]]&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>2.234.225.160</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Clipper&amp;diff=42127</id>
		<title>Imperial Clipper</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Clipper&amp;diff=42127"/>
		<updated>2014-10-29T10:51:26Z</updated>

		<summary type="html">&lt;p&gt;2.234.225.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Peek of the week 53.jpg|thumb|362x362px]]&lt;br /&gt;
No information on this ship yet.&lt;/div&gt;</summary>
		<author><name>2.234.225.160</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Courier&amp;diff=15351</id>
		<title>Imperial Courier</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Courier&amp;diff=15351"/>
		<updated>2014-10-29T10:51:08Z</updated>

		<summary type="html">&lt;p&gt;2.234.225.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:1&amp;quot;&amp;gt;[[File:Empire_Courier.jpg|thumb|376px|Empire Courier]] &amp;lt;span lang=&amp;quot;EN-US&amp;quot; style=&amp;quot;mso-ansi-language: EN-US&amp;quot;&amp;gt;This information is based on ships identified in development diary videos or mentioned by name by David Braben or Frontier Developments.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&amp;lt;span lang=&amp;quot;EN-GB&amp;quot; style=&amp;quot;font-size:12.0pt;line-height: 107%;font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font: minor-latin;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;;mso-bidi-theme-font:minor-bidi; mso-ansi-language:EN-GB;mso-fareast-language:EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Name:&amp;lt;span style=&amp;quot;mso-tab-count:1&amp;quot;&amp;gt;           &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span lang=&amp;quot;EN-GB&amp;quot; style=&amp;quot;font-size:12.0pt;line-height:107%;font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;; mso-hansi-theme-font:minor-latin;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-font-kerning:18.0pt;mso-ansi-language:EN-GB;mso-fareast-language:SV; mso-bidi-language:AR-SA;mso-bidi-font-weight:bold&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span lang=&amp;quot;EN-GB&amp;quot; style=&amp;quot;font-size:12.0pt;line-height:107%;font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-GB;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Type:&amp;lt;span style=&amp;quot;mso-tab-count:1&amp;quot;&amp;gt;             &amp;lt;/span&amp;gt;Courier&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span lang=&amp;quot;EN-GB&amp;quot; style=&amp;quot;font-size:12.0pt;line-height:107%;font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-GB;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Faction:&amp;lt;span style=&amp;quot;mso-tab-count:1&amp;quot;&amp;gt;         &amp;lt;/span&amp;gt;[[Empire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span lang=&amp;quot;EN-GB&amp;quot; style=&amp;quot;font-size:12.0pt;line-height:107%;font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-GB;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Crew:&amp;lt;span style=&amp;quot;mso-tab-count:1&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;--&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span lang=&amp;quot;EN-GB&amp;quot; style=&amp;quot;font-size:12.0pt;line-height:107%;font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-GB;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Cargo:          --&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span lang=&amp;quot;EN-GB&amp;quot; style=&amp;quot;font-size:12.0pt;line-height:107%;font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-GB;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Dimension:&amp;lt;span style=&amp;quot;mso-tab-count:1&amp;quot;&amp;gt;   &amp;lt;/span&amp;gt;--&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span lang=&amp;quot;EN-GB&amp;quot; style=&amp;quot;font-size:12.0pt;line-height:107%;font-family:&amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-GB;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Hyperspace:&amp;lt;span style=&amp;quot;mso-tab-count:1&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;--&lt;br /&gt;
==Drawings==&lt;br /&gt;
&lt;br /&gt;
[[File:Imperial_Courier_sketches.jpg|thumb|left|400px|Empire Courier Sketches]]&lt;br /&gt;
[[File:Peek_of_the_week_50.jpg|thumb|400px|A Sketch of the Imperial Courier&#039;s cockpit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
[[User:Armorial|Armorial]] ([[User talk:Armorial|talk]]) 19:13, July 20, 2013 (UTC)&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Courier]]&lt;/div&gt;</summary>
		<author><name>2.234.225.160</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Clipper&amp;diff=42125</id>
		<title>Imperial Clipper</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Clipper&amp;diff=42125"/>
		<updated>2014-10-29T10:50:40Z</updated>

		<summary type="html">&lt;p&gt;2.234.225.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Peek of the week 53.jpg|thumb|220x220px]]&lt;br /&gt;
No information on this ship yet.&lt;/div&gt;</summary>
		<author><name>2.234.225.160</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2858</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2858"/>
		<updated>2014-10-28T22:59:32Z</updated>

		<summary type="html">&lt;p&gt;2.234.225.160: /* Current Pilotable Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different &#039;&#039;&#039;playable&#039;&#039;&#039; ships in addition to some non-playable ones at launch,[http://forums.frontier.co.uk/showthread.php?t=9285] with each manufacturer having its own unique style.[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4] Some will have variant versions, and each will have a huge range of different equipment levels,[https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203] so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Current Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Jump Range**&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Speed&amp;lt;br /&amp;gt;[Boost]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|Light Multipurpose&lt;br /&gt;
|32,000*&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|7.56&lt;br /&gt;
|220 [320]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|Mid-range Fighter&lt;br /&gt;
|44,800&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|8.47 (default load-out, no cargo)&lt;br /&gt;
|250 [350]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Zorgon Peterson Hauler]]&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|52,720&lt;br /&gt;
|8&lt;br /&gt;
|22&lt;br /&gt;
|10.46&lt;br /&gt;
|200 [300]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|Heavy Fighter&lt;br /&gt;
|142,931&lt;br /&gt;
|4&lt;br /&gt;
|22&lt;br /&gt;
|6.92&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;320 [500]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Cobra|Cobra Mk. III]]&lt;br /&gt;
|Mid-range Multipurpose&lt;br /&gt;
|279,718&lt;br /&gt;
|18&lt;br /&gt;
|60&lt;br /&gt;
|10.46&lt;br /&gt;
|280 [400]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|Mid-range Freighter&lt;br /&gt;
|1,045,945&lt;br /&gt;
|50&lt;br /&gt;
|112&lt;br /&gt;
|12.39&lt;br /&gt;
|220 [350]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|32,555,842&lt;br /&gt;
|220&lt;br /&gt;
|532&lt;br /&gt;
|17.722&lt;br /&gt;
|130 [200]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Asp|Asp Explorer]]&lt;br /&gt;
|Heavy Multipurpose&lt;br /&gt;
|6,661,153&amp;lt;br /&amp;gt;(approx)&lt;br /&gt;
|70&lt;br /&gt;
|192&lt;br /&gt;
|13.2&lt;br /&gt;
|254&lt;br /&gt;
&lt;br /&gt;
[345]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Anaconda]]&lt;br /&gt;
|Super-Heavy Multipurpose&lt;br /&gt;
|46,969,451&lt;br /&gt;
|114&lt;br /&gt;
|468&lt;br /&gt;
|19.555&lt;br /&gt;
|180 [240]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Empty, stripped of weapons, full fuel. Note that in Beta1 there is a bug whereby the distance reported for missions on the Bulletin Board is the range with no fuel loaded.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;Values in &#039;&#039;&#039;&#039;&#039;bold italics&#039;&#039;&#039;&#039;&#039; indicate best in category.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Considerations&lt;br /&gt;
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.&lt;br /&gt;
&lt;br /&gt;
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
*Beta 2.04: The ship (and modules!) you sell, is sold at 90% it&#039;s value (you lose 10%).&lt;br /&gt;
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose, will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).&lt;br /&gt;
&lt;br /&gt;
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)&lt;br /&gt;
&lt;br /&gt;
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
;Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
* The Hunter&lt;br /&gt;
* Federal Dropship&lt;br /&gt;
* [http://elite-dangerous.wikia.com/wiki/Empire_Courier Imperial Clipper]&lt;br /&gt;
&lt;br /&gt;
== Available Outfitting on Ships ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal housing can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal housing can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Eagle Mk II]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Sidewinder Mk. I|Sidewinder Mk I]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Viper Mk III]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Asp]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Anaconda]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Lakon Type 6|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Lakon Type 9|Type-9]]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Medium Hardpoint]]s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
2&lt;br /&gt;
|2&lt;br /&gt;
2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Small Hardpoint]]s&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|1&lt;br /&gt;
1&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|1&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Utility Mount]]&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
|0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Bulkheads]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Reactor Bay]]&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Thrusters Mounting]]&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Frame Shift Drive Housing]]&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Environment Control]]&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Power Coupling]]&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Sensor Suite]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Fuel Store]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|6&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|5&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>2.234.225.160</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2856</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=2856"/>
		<updated>2014-10-26T11:26:02Z</updated>

		<summary type="html">&lt;p&gt;2.234.225.160: /* Current Pilotable Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space. As with previous Elite games,[http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.&lt;br /&gt;
&lt;br /&gt;
There will be 25 different &#039;&#039;&#039;playable&#039;&#039;&#039; ships in addition to some non-playable ones at launch,[http://forums.frontier.co.uk/showthread.php?t=9285] with each manufacturer having its own unique style.[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=a4bd777a7f#4] Some will have variant versions, and each will have a huge range of different equipment levels,[https://www.youtube.com/watch?v=9NSMMTfwTOU&amp;amp;t=203] so they could be equipped as freighters, attack ships, explorers, etc.&lt;br /&gt;
&lt;br /&gt;
== Current Pilotable Ships ==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected sortable mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Model&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Initial Cargo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Max Cargo&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(No shields)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Jump Range**&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small;&amp;quot;&amp;gt;(~Light Years)&amp;lt;/span&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|Speed&amp;lt;br /&amp;gt;[Boost]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Sidewinder Mk. I]]&lt;br /&gt;
|Light Multipurpose&lt;br /&gt;
|32,000*&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|7.56&lt;br /&gt;
|220 [320]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Eagle Mk II|Eagle Mk. II]]&lt;br /&gt;
|Mid-range Fighter&lt;br /&gt;
|44,800&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|8.47 (default load-out, no cargo)&lt;br /&gt;
|250 [350]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Zorgon Peterson Hauler]]&lt;br /&gt;
|Light Freighter&lt;br /&gt;
|52,720&lt;br /&gt;
|8&lt;br /&gt;
|22&lt;br /&gt;
|10.46&lt;br /&gt;
|200 [300]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Viper Mk III|Viper Mk. III]]&lt;br /&gt;
|Heavy Fighter&lt;br /&gt;
|142,931&lt;br /&gt;
|4&lt;br /&gt;
|22&lt;br /&gt;
|6.92&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;320 [500]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Cobra|Cobra Mk. III]]&lt;br /&gt;
|Mid-range Multipurpose&lt;br /&gt;
|279,718&lt;br /&gt;
|18&lt;br /&gt;
|60&lt;br /&gt;
|10.46&lt;br /&gt;
|280 [400]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Lakon Type 6]]&lt;br /&gt;
|Mid-range Freighter&lt;br /&gt;
|1,045,945&lt;br /&gt;
|50&lt;br /&gt;
|112&lt;br /&gt;
|12.39&lt;br /&gt;
|220 [350]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Lakon Type 9|Lakon Type-9 Heavy]]&lt;br /&gt;
|Heavy Freighter&lt;br /&gt;
|32,555,842&lt;br /&gt;
|220&lt;br /&gt;
|532&lt;br /&gt;
|17.722&lt;br /&gt;
|130 [200]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Asp|Asp Explorer]]&lt;br /&gt;
|Heavy Multipurpose&lt;br /&gt;
|6,661,153&amp;lt;br /&amp;gt;(approx)&lt;br /&gt;
|70&lt;br /&gt;
|192&lt;br /&gt;
|13.2&lt;br /&gt;
|254&lt;br /&gt;
&lt;br /&gt;
[345]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Anaconda]]&lt;br /&gt;
|Super-Heavy Multipurpose&lt;br /&gt;
|46,969,451&lt;br /&gt;
|114&lt;br /&gt;
|468&lt;br /&gt;
|19.555&lt;br /&gt;
|180 [240]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note the sidewinder is available for free via insurance.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Empty, stripped of weapons, full fuel. Note that in Beta1 there is a bug whereby the distance reported for missions on the Bulletin Board is the range with no fuel loaded.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;Values in &#039;&#039;&#039;&#039;&#039;bold italics&#039;&#039;&#039;&#039;&#039; indicate best in category.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Considerations&lt;br /&gt;
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.&lt;br /&gt;
&lt;br /&gt;
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.&lt;br /&gt;
&lt;br /&gt;
*Beta 2.04: The ship (and modules!) you sell, is sold at 90% it&#039;s value (you lose 10%).&lt;br /&gt;
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose, will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).&lt;br /&gt;
&lt;br /&gt;
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)&lt;br /&gt;
&lt;br /&gt;
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.&lt;br /&gt;
&lt;br /&gt;
;Upcoming Ships&lt;br /&gt;
*[[Adder]]&lt;br /&gt;
*[[Beluga Liner]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Fer de Lance]]&lt;br /&gt;
*[[Krait]]&lt;br /&gt;
*[[Freighter 3|Lakon Type 7]] (previously known as the Freighter 3)&lt;br /&gt;
*[[Orca]]&lt;br /&gt;
*[[Panther Clipper]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
* The Hunter&lt;br /&gt;
* Dropship&lt;br /&gt;
* [http://elite-dangerous.wikia.com/wiki/Empire_Courier Imperial Courier]&lt;br /&gt;
&lt;br /&gt;
== Available Outfitting on Ships ==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal housing can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal housing can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected mw-collapsible&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Eagle Mk II]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Sidewinder Mk. I|Sidewinder Mk I]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Viper Mk III]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Zorgon Peterson Hauler|Hauler]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Cobra]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Asp]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Anaconda]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Lakon Type 6|Type-6]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot;|[[Lakon Type 9|Type-9]]&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Medium Hardpoint]]s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
2&lt;br /&gt;
|2&lt;br /&gt;
2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Small Hardpoint]]s&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|1&lt;br /&gt;
1&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|1&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Utility Mount]]&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
|0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Bulkheads]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Reactor Bay]]&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Thrusters Mounting]]&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Frame Shift Drive Housing]]&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Environment Control]]&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Power Coupling]]&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Sensor Suite]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Fuel Store]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|[[Internal Compartment]]s&lt;br /&gt;
|&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|6&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|7&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|5&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Example:&lt;br /&gt;
*[[Empire Fighter]] - Empire Fighter&lt;br /&gt;
*[[Empire Courier|Imperial Courier]] - Empire Scout&lt;br /&gt;
*[[Empire Courier|Imperial Cutter]] - civilian version of Empire Light Warship&lt;br /&gt;
*[[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
*[[F63 Condor]] - Federal Fighter&lt;br /&gt;
*[[Farragut]] - Federal Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;Newsletter #7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battle cruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>2.234.225.160</name></author>
	</entry>
</feed>