<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=192.136.161.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=192.136.161.0%2F24"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/192.136.161.0/24"/>
	<updated>2026-10-28T18:36:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Keelback&amp;diff=11758</id>
		<title>Keelback</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Keelback&amp;diff=11758"/>
		<updated>2018-03-05T20:58:03Z</updated>

		<summary type="html">&lt;p&gt;192.136.161.33: Added San Tu to the list of purchase locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
|manufacturer = Lakon Spaceways|dimensions = 49.7L - 40.3W - 14.9H|medium = 2|small = 2|image = Keelback Hangar.jpg|topspeed = 202|boostspeed = 303|manoeuvrability = 2|shields = 99|armour = 486|hullmass = 180|cargocapacity = 38|fuelcapacity = 16|jumprange = 10.94|landingpad = Medium|utility = 3|size2 = 2|size3 =1 |size5 = 2|maxjumprange = 27.19|maxtopspeed = 231|maxboostspeed = 344|cost = 3126150|type = Combat Freighter|masslock = 8|size4 = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|This is Lakon Spaceways&#039; new combat trader-class vessel, designed for hostile-environment deliveries and light support duties. It is based on the Type-6 frame but with extra weapon hardpoints. It has a reduced cargo capacity to support a higher class of powerplant, and can even accommodate a fighter bay. Its durability is improved by better defence capabilities for armour and shields. Its similar silhouette to the Type 6 makes it a suitable vessel for commerce raiding or convoy protection.|In-game description}}&lt;br /&gt;
The &#039;&#039;&#039;Keelback&#039;&#039;&#039; is a freighter ship with enhanced combat capabilities based on a Type-6 Transporter chassis. It debuted in the 1.5 &amp;quot;Ships&amp;quot; update on December 2015. It was first mentioned in a list from the &#039;&#039;Answers from the Devs&#039;&#039; where it said it is an upcoming ship.&amp;lt;ref&amp;gt;[https://forums.frontier.co.uk/showthread.php?t=191898&amp;amp;page=3&amp;amp;p=2952777#post2952777 Answers from the Devs 15/10/15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As this had never been heard of, people speculated that it was an alternative name to the [[Panther Clipper]]. However, on a stream David Braben revealed that it is a ship similar to the Lakon [[Type-6 Transporter]], but with better weapon hardpoints.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=RdP1DmRYco8&amp;amp;t=32m22s Elite Dangerous - On the Horizon Episode 4 - Q&amp;amp;A with David Braben 6PM GMT - 04/11/2015 ]&amp;lt;/ref&amp;gt; It also has a better power plant at the cost of fewer internal compartments.&lt;br /&gt;
&lt;br /&gt;
The ship has firepower similar to most of small combat ships, boasting two small and two medium hardpoints. Two medium hardpoints are located on top of the ship, very close to the cockpit, and two small hardpoints are located on the bottom of the ship a bit further back than the medium hardpoints. One of three utility mounts is located on the nose of the ship directly above the frontal landing gear piece, and two more on top and at the back.&lt;br /&gt;
&lt;br /&gt;
This ship is capable of mounting a [[Fighter_Hangar|fighter hangar]].&lt;br /&gt;
&lt;br /&gt;
It also has rotating engine pods on each side that seem to help with manoeuvering.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
It can usually be purchased at Large population (5m +) and greater systems.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! System !! Station!! Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|LHS-262&lt;br /&gt;
|Boodt Station&lt;br /&gt;
|01/24/2017&lt;br /&gt;
|-&lt;br /&gt;
|San Tu&lt;br /&gt;
|Chomsky Terminal&lt;br /&gt;
|3/5/18&lt;br /&gt;
|-&lt;br /&gt;
|Kolyawa&lt;br /&gt;
|Remec Gateway&lt;br /&gt;
|02/28/2018&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Chamunda&lt;br /&gt;
|Gidzenko Ring&lt;br /&gt;
|15/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tacahuti&lt;br /&gt;
|Jones Terminal&lt;br /&gt;
|15/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Karid&lt;br /&gt;
|Araki Port&lt;br /&gt;
|15/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Liburodo&lt;br /&gt;
|Landsteiner Mines&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cubeo&lt;br /&gt;
|Medupe City&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ross 129&lt;br /&gt;
|Yang Hub&lt;br /&gt;
|12/12/2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Itza&lt;br /&gt;
|Ore Terminal&lt;br /&gt;
|17/11/2016&lt;br /&gt;
|15% discount&lt;br /&gt;
|-&lt;br /&gt;
|Harma&lt;br /&gt;
| Gabriel Enterprise&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kakas&lt;br /&gt;
|Kube-McDowell Enterprise&lt;br /&gt;
|17/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Phra Mool&lt;br /&gt;
|Darlton Orbital&lt;br /&gt;
|17/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Eravate&lt;br /&gt;
|Cleve Hub&lt;br /&gt;
|17/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Korovii System&lt;br /&gt;
|Moore Gateway&lt;br /&gt;
|17/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 128-9&lt;br /&gt;
|Fisher Port&lt;br /&gt;
|18/02/2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 16607&lt;br /&gt;
|Thome Gateway&lt;br /&gt;
|19/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Minarii&lt;br /&gt;
|Ferguson Horizons&lt;br /&gt;
|19/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LP 336-4&lt;br /&gt;
|Bolotov City&lt;br /&gt;
|21/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Byel Taca&lt;br /&gt;
|Melroy Horizons&lt;br /&gt;
|22/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wababa&lt;br /&gt;
|Roelofs Station&lt;br /&gt;
|23/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61 Virginis&lt;br /&gt;
|Furukawa Port&lt;br /&gt;
|24/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jen Elabog&lt;br /&gt;
|Sarich Port&lt;br /&gt;
|24/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Iota Persei&lt;br /&gt;
|Walker City&lt;br /&gt;
|25/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Terminal&lt;br /&gt;
|26/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cemiess&lt;br /&gt;
|Shoemaker City&lt;br /&gt;
|30/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CPD-28 332&lt;br /&gt;
|Hopkins Station&lt;br /&gt;
|30/12/2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tarutaalli&lt;br /&gt;
|Mayer City&lt;br /&gt;
|08/01/2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kurichchan&lt;br /&gt;
|Levinson Gateway&lt;br /&gt;
|16/01/2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|109 Piscium&lt;br /&gt;
|Ising Dock&lt;br /&gt;
|16/01/2016&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Neche&lt;br /&gt;
|Descartes Station&lt;br /&gt;
|28/01/2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|03/04/2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34 Pegasi&lt;br /&gt;
|Henderson Dock&lt;br /&gt;
|04/23/2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Meliae&lt;br /&gt;
|Whitson Hub&lt;br /&gt;
|14/02/2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cubeo&lt;br /&gt;
|Medupe City&lt;br /&gt;
|18/03/2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rakapila&lt;br /&gt;
|Stone Enterprise&lt;br /&gt;
|30/06/2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Svara&lt;br /&gt;
|Griffin Dock&lt;br /&gt;
|09/07/2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shinrarta Dezhra&lt;br /&gt;
|Jameson Memorial&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|10% Discount, Founders Permit Needed&lt;br /&gt;
|-&lt;br /&gt;
|Basuki An&lt;br /&gt;
|Jacobi Hub&lt;br /&gt;
|24/02/2018&lt;br /&gt;
|15% Discount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
: &#039;&#039;Main article: [[Outfitting]]&#039;&#039;&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Keelback.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]]&lt;br /&gt;
| F|| 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]]|| F|| 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| --|| --|| 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| --|| --|| 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039;|| -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I|| 1|| 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]]|| E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]]|| E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]]|| E|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
| E|| 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]]&lt;br /&gt;
| E|| 3|| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]]&lt;br /&gt;
| E|| 2|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [16x]|| C|| 4|| 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [16x]&lt;br /&gt;
| E|| 4|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [16x]&lt;br /&gt;
| E|| 4|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [4x]&lt;br /&gt;
| E|| 2|| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Generator]]&lt;br /&gt;
|E&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Cargo Rack]] [2x]&lt;br /&gt;
|E&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Discovery Scanner|BDS]]&lt;br /&gt;
|E&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PS4_-_Elite_Dangerous_-_Keelback&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Keelback1.png|Keelback&lt;br /&gt;
keelback5.png|Frontal view&lt;br /&gt;
keelback2.png|Rear of the ship&lt;br /&gt;
keelback3.png|Top of the ship&lt;br /&gt;
keelback4.png|Bottom of the ship, note the enormous fighter bay&lt;br /&gt;
keelback8.png|Thrusters are revamped compared to the T6&lt;br /&gt;
keelback9.png|The cockpit&lt;br /&gt;
20160805170213_1.jpg|An image of a Wild Keelback In its Natural Habitat.&lt;br /&gt;
bp-keelback.png|Lakon Keelback Blueprint&lt;br /&gt;
Keelback Hangar.jpg|Keelback Hangar&lt;br /&gt;
Keelback Cockpit.jpg|Keelback cockpit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}[[ru:Keelback]]&lt;br /&gt;
[[Category:Freighter]]&lt;br /&gt;
[[Category:Lakon Spaceways]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>192.136.161.33</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Orca&amp;diff=17377</id>
		<title>Orca</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Orca&amp;diff=17377"/>
		<updated>2017-05-02T12:33:28Z</updated>

		<summary type="html">&lt;p&gt;192.136.161.52: Corrected description to reflect the dolphin&amp;#039;s as well as the beluga and orca&amp;#039;s ability to outfit luxury class passenger racks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Orca_Newsletter_50_2.jpg&lt;br /&gt;
| manufacturer        = Saud Kruger&lt;br /&gt;
| cost                = 48,539,887&lt;br /&gt;
| topspeed            = 308&lt;br /&gt;
| boostspeed          = 390&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| shields             = 233&lt;br /&gt;
| armour              = 396&lt;br /&gt;
| hullmass            = 290&lt;br /&gt;
| cargocapacity       = 72&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 1&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 5 [[Reserved Compartment]]&amp;lt;br&amp;gt;1x Size 6 [[Reserved Compartment ]]&lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
| dimensions          = 130.4L - 50.8W - 22.7H&lt;br /&gt;
| type                = Passenger Liner&lt;br /&gt;
| maxjumprange        = 35.80&lt;br /&gt;
| maxtopspeed         = 348&lt;br /&gt;
| maxboostspeed       = 441&lt;br /&gt;
| maxcargocapacity    = 192&lt;br /&gt;
| masslock            = 13&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Saud Kruger are famed for their range of luxury passenger vessels. This is their top of the line vessel (although they do offer custom built vessels that are bigger) and is capable of carrying passengers in extreme comfort and elegance. For its size and class it&#039;s also quite capable of defending itself.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Orca&#039;&#039;&#039; is a large ship manufactured by Saud Kruger and is currently one of three known passenger ships, the others being the [[Beluga Liner]] and the [[Dolphin]].&lt;br /&gt;
&lt;br /&gt;
As a passenger ship, it and its two cousins, the Beluga Liner and the Dolphin are capable of carrying the luxury suite cabins which can transport VIP&#039;s.&lt;br /&gt;
&lt;br /&gt;
It handles far better than its official maneuverability rating might indicate, with a remarkably high turn rate combined with high acceleration, and even--unlike the Imperial Clipper, with similar maneuverability--a very powerful strafing ability. Its large silhouette (easy target) and relatively limited hardpoint capacity hinder attempts to use it as a serious combat ship, but fully geared and in skilled hands it makes for an extremely hard target or dangerously effective pirate.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Achenar&lt;br /&gt;
|Macmillian Terminal&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nu&lt;br /&gt;
|Syromyatnikov Horizon&lt;br /&gt;
|April 13, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Pu City&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Quetelet Dock&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alioth&lt;br /&gt;
|Irkutsk&lt;br /&gt;
|Nov 1, 2016&lt;br /&gt;
|20% discount (see below)&lt;br /&gt;
|-&lt;br /&gt;
| Arexe&lt;br /&gt;
| Janes Horizon&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arjung&lt;br /&gt;
|Hiyya Orbital&lt;br /&gt;
|Apr. 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AZ Cancri&lt;br /&gt;
| Fisher Station&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baedule&lt;br /&gt;
|Coye Horizons&lt;br /&gt;
|Oct 29, 2016&lt;br /&gt;
|Begula liner also available here&lt;br /&gt;
|-&lt;br /&gt;
| EZ Aquarii&lt;br /&gt;
| Magnus Gateway&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fular&lt;br /&gt;
| Kotov Orbital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GD 219&lt;br /&gt;
| McKee Ring&lt;br /&gt;
| Jan. 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 105408&lt;br /&gt;
| Binney Horizons&lt;br /&gt;
| Jan 4, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HR 7793&lt;br /&gt;
| Benyovszky Ring&lt;br /&gt;
| Jan 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bhritzameno&lt;br /&gt;
| Feynman Terminal&lt;br /&gt;
| 14 Jan. 2015 (Version 1.04)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Branglal&lt;br /&gt;
| Skripochka Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CD-87 103&lt;br /&gt;
|Shajn City&lt;br /&gt;
|Jun 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Clayakarma&lt;br /&gt;
| Kaleri Gateway&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Terminal&lt;br /&gt;
|Jan 16, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LFT 367&lt;br /&gt;
| Levi-Montalcini Terminal&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LFT 926&lt;br /&gt;
| Meredith City&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2651&lt;br /&gt;
|Kennan Dock&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3262&lt;br /&gt;
| Sy Base&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
| Release 1.03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 694-16&lt;br /&gt;
| Chapman Terminal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 15278&lt;br /&gt;
|Zholobov Enterprise&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 2337&lt;br /&gt;
|Bowen Terminal&lt;br /&gt;
|Oct 11,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maridal&lt;br /&gt;
|Vonarburg&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Neto&lt;br /&gt;
|Ising Vision&lt;br /&gt;
|April 2 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NU-1 COLUMBAE&lt;br /&gt;
|MOORE RING&lt;br /&gt;
|Aug 26 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyororor&lt;br /&gt;
|Biermann Dock&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Obambivas System&lt;br /&gt;
|Galouye Terminal&lt;br /&gt;
|Apr, 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Okinura&lt;br /&gt;
|Fisher Terminal&lt;br /&gt;
|Feb 23, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Porta&lt;br /&gt;
|39 Tauri&lt;br /&gt;
|Aug 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Qama&lt;br /&gt;
| Thurston Ring&lt;br /&gt;
| Feb 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Beta-1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turona&lt;br /&gt;
| McNair Terminal&lt;br /&gt;
| Jan 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TURIR&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| V374 Pegasi&lt;br /&gt;
| Mackeller Hub&lt;br /&gt;
| Jan. 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Xihe&lt;br /&gt;
| Zhen Dock&lt;br /&gt;
| Jan 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yawa&lt;br /&gt;
|Dean Hub&lt;br /&gt;
|16: Jan 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quince&lt;br /&gt;
|Jeffries High&lt;br /&gt;
|Apr 16, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YZ Ceti&lt;br /&gt;
| Clement Orbital&lt;br /&gt;
| May 22 2016&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Orca.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Mounting&lt;br /&gt;
| [[Thrusters]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
* &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; = [[Reserved Compartment]] for [[Cargo Rack]], [[Passenger Cabin]], [[Hull Reinforcement Package]], or [[Module Reinforcement Package]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Initially decals could not be fitted. Now they can and even some basic paint jobs are available (Vibrant pack, Tactical pack, and Military pack)&lt;br /&gt;
* The Orca sells for a 20% discount at Irkutsk in the Alioth system. (As Alioth is the political center of the Alliance, a system permit is required. Places to get such a permit include Rominger Dock in the 78 Ursae Majoris system. Look for the &amp;quot;Permit Acquisition Opportunity&amp;quot; job on the Mission Board. Be aware that you will need an allied reputation with the Alioth Independents faction in order to accept this job.)&lt;br /&gt;
* A &#039;fasten seatbelt&#039; tone will sound in the cabin when using this ship&#039;s boost.&lt;br /&gt;
* According to the Newsletter #84, with 0.016% of players piloting it the Orca is the least popular ship in the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Orca_Newsletter_50.jpg&lt;br /&gt;
File:Passenger_ship.jpg|Passenger ships&lt;br /&gt;
File:Orca.jpg&lt;br /&gt;
EliteDangerous64 2016-03-13 01-06-59.png|Orca Sunglare 01&lt;br /&gt;
EliteDangerous64 2016-03-13 01-07-30.png|Orac Sunglare 02&lt;br /&gt;
EliteDangerous64 2016-03-13 01-07-55.png|Orca Sunglare 03&lt;br /&gt;
EliteDangerous64 2016-03-13 01-08-31.png|Orca Sunglare 04&lt;br /&gt;
20160331163734_1.jpg|Cockpit view.&lt;br /&gt;
20160401045245_1.jpg|Orca with the Black Friday paintjob.&lt;br /&gt;
20160405223047_1.jpg|Orca flying above icy body surface&lt;br /&gt;
20160510211150_1.jpg|Orca Over Earth-Like Planet&lt;br /&gt;
20160510161732_1.jpg|Orca Landed On Planet&lt;br /&gt;
New Africa rising 01.jpg|New Africa rising 01 - taken on Mitterand Hollow in Epsilon Indi&lt;br /&gt;
New Africa rising 02.jpg|New Africa rising 02 - taken on Mitterand Hollow in Epsilon Indi&lt;br /&gt;
O-Type star and Orca.png|Orca escaping the grasp of an O-Type Star|link=http://elite-dangerous.wikia.com/wiki/Orca&lt;br /&gt;
20160828004654_1.jpg|Orca mining within an Ice Ring.&lt;br /&gt;
EliteDangerous64 2016-10-31 19-16-20.png|Orca approaching an earthlike&lt;br /&gt;
bp-orca.png|Saud Kruger Orca Blueprint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Orca]]&lt;br /&gt;
[[Category:Passenger]]&lt;br /&gt;
[[Category:Saud Kruger]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>192.136.161.52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15632</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15632"/>
		<updated>2016-11-12T19:27:37Z</updated>

		<summary type="html">&lt;p&gt;192.136.161.52: fixed spelling i missed before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters,&amp;lt;br /&amp;gt;PowerPlant,&amp;lt;br /&amp;gt;Shield Booster,&amp;lt;br /&amp;gt;Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Shield Cell Bank,&amp;lt;br /&amp;gt;Shield Generator,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments&amp;lt;br /&amp;gt;&amp;amp; protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Cordial reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&amp;lt;br /&amp;gt;Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&amp;lt;br /&amp;gt;&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pusle Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Sirius Corporation&lt;br /&gt;
|Provide 25 Modular Terminals&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment &amp;amp; Multi-cannons,&amp;lt;br /&amp;gt;Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of Xihe Companions&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD &amp;amp; Interdictor&lt;br /&gt;
|Sol&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Mine Launcher,&amp;lt;br /&amp;gt;Missile Rack,&amp;lt;br /&amp;gt;Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 1,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of Unknown Fragments&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|Bill Turner&lt;br /&gt;
|Plasma Accelerator, Utilities&lt;br /&gt;
|Alioth&lt;br /&gt;
|Learned from Selene Jean     (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of Bromellite&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|Lori Jameson&lt;br /&gt;
|Scanners, Utilities&lt;br /&gt;
|Shinrata Dezhra&lt;br /&gt;
|Learned from Marco Qwent  (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of Konnga Ale&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|Ram Tah&lt;br /&gt;
|Defences, Limpets&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 Classified Scan Databanks&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|Tiana Fortune&lt;br /&gt;
|Limpets, Scanners&lt;br /&gt;
|Achenar&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of Decoded Emission Data&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|The Sarge&lt;br /&gt;
|Limpets, Cannons&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of Aberrant Shield Pattern Analysis&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | &amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>192.136.161.52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15630</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15630"/>
		<updated>2016-11-12T18:27:16Z</updated>

		<summary type="html">&lt;p&gt;192.136.161.52: Added info on new engineers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation&lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 CR worth of bounty vouchers&lt;br /&gt;
|Craft modules,&amp;lt;br /&amp;gt;Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters,&amp;lt;br /&amp;gt;PowerPlant,&amp;lt;br /&amp;gt;Shield Booster,&amp;lt;br /&amp;gt;Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Shield Cell Bank,&amp;lt;br /&amp;gt;Shield Generator,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments&amp;lt;br /&amp;gt;&amp;amp; protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Cordial reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&amp;lt;br /&amp;gt;Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 CR&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&amp;lt;br /&amp;gt;&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&amp;quot;&amp;lt;br /&amp;gt;(tier 3, 33%)&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[Gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The Blaster&amp;quot;&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[Painite]]&lt;br /&gt;
|Craft modules, Sell commodities, exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]]&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pusle Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Sirius Corporation&lt;br /&gt;
|Provide 25 Modular Terminals&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment &amp;amp; Multi-cannons,&amp;lt;br /&amp;gt;Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of Xihe Companions&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD &amp;amp; Interdictor&lt;br /&gt;
|Sol&lt;br /&gt;
|Learned from Juri Ishmaak&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Mine Launcher,&amp;lt;br /&amp;gt;Missile Rack,&amp;lt;br /&amp;gt;Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 1,000,000 CR worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD,&amp;lt;br /&amp;gt;Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent&amp;lt;br /&amp;gt;(tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of Unknown Fragments&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|Bill Turner&lt;br /&gt;
|Plasma Accelerator, Utilities&lt;br /&gt;
|Alioth&lt;br /&gt;
|Learned froSelene Jean     (tier 3)&lt;br /&gt;
|Friendly with the Aliance of Independent Systems&lt;br /&gt;
|Provide 50 units of Bromellite&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|Lori Jameson&lt;br /&gt;
|Scanners, Utilities&lt;br /&gt;
|Shinrata Dezhra&lt;br /&gt;
|Learned from Marco Qwent  (tier 3)&lt;br /&gt;
|Gain combat rank of dangerous or higher&lt;br /&gt;
|Provide 25 units of Konnga Ale&lt;br /&gt;
|Craft modules, Sell exploration data to Jameson Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|Ram Tah&lt;br /&gt;
|Defences, Limpets&lt;br /&gt;
|Meene&lt;br /&gt;
|Learned from Lei Cheung (tier 3)&lt;br /&gt;
|Gain exploration rank of Surveyor or higher&lt;br /&gt;
|Provide 50 Classified Scan Databanks&lt;br /&gt;
|Craft modules, Sell exploration data to Phoenix Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|Tiana Fortune&lt;br /&gt;
|Limpets, Scanners&lt;br /&gt;
|Achenar&lt;br /&gt;
|Learned from Hera Tani (tier 3)&lt;br /&gt;
|Friendly with the Empire&lt;br /&gt;
|Provide 50 units of Decoded Emission Data&lt;br /&gt;
|Craft modules, Sell commodities to Fortune&#039;s Loss&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|The Sarge&lt;br /&gt;
|Limpets, Cannons&lt;br /&gt;
|Beta-3 Tucani&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Midshipman or higher with the Federal Navy&lt;br /&gt;
|Provide 50 units of Aberrant Shield Pattern Analysis&lt;br /&gt;
|Craft modules, Sell exploration data to The Beach&lt;br /&gt;
|Federation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | &amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>192.136.161.52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Orca&amp;diff=17329</id>
		<title>Orca</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Orca&amp;diff=17329"/>
		<updated>2016-11-04T12:36:16Z</updated>

		<summary type="html">&lt;p&gt;192.136.161.52: Corrected max cargo capacity from 184 to 192&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Orca_Newsletter_50_2.jpg&lt;br /&gt;
| manufacturer        = Saud Kruger&lt;br /&gt;
| cost                = 48,539,887&lt;br /&gt;
| topspeed            = 304&lt;br /&gt;
| boostspeed          = 385&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| shields             = 114&lt;br /&gt;
| armour              = 396&lt;br /&gt;
| hullmass            = 580&lt;br /&gt;
| cargocapacity       = 72&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 4&lt;br /&gt;
| small               = &lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 1&lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 1&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| reservedic          = 1x Size 6 Cargo Rack&lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
|dimensions = 130.4L - 50.8W - 22.7H|type = Large Cruise Ship|maxjumprange = 19.41|maxtopspeed = 348|maxboostspeed = 441|maxcargocapacity = 192|masslock = 15}}&lt;br /&gt;
{{quote|Saud Kruger are famed for their range of luxury passenger vessels. This is their top of the line vessel (although they do offer custom built vessels that are bigger) and is capable of carrying passengers in extreme comfort and elegance. For its size and class it&#039;s also quite capable of defending itself.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Orca&#039;&#039;&#039; is a large ship manufactured by Saud Kruger and is currently one of three known passenger ships, the others being the [[Beluga Liner]] and the as of yet unreleased [[Dolphin]].&lt;br /&gt;
&lt;br /&gt;
As a passenger ship, it and it&#039;s bigger cousin, the Beluga Liner can carry the luxury suite cabins which can transport VIP&#039;s.&lt;br /&gt;
&lt;br /&gt;
It handles far better than its official maneuverability rating might indicate, with a remarkably high turn rate combined with high acceleration, and even--unlike the Imperial Clipper, with similar maneuverability--a very powerful strafing ability. Its very weak shields, even weaker than those of the Clipper, combined with its large silhouette (easy target) hinder (but do not entirely prevent) attempts to use it as a serious combat ship, but fully geared and in skilled hands it makes for an extremely hard target or dangerously effective pirate.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Achenar&lt;br /&gt;
|Macmillian Terminal&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Pu City&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Quetelet Dock&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alioth&lt;br /&gt;
|Irkutsk&lt;br /&gt;
|Nov 1, 2016&lt;br /&gt;
|20% discount (see below)&lt;br /&gt;
|-&lt;br /&gt;
| Arexe&lt;br /&gt;
| Janes Horizon&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arjung&lt;br /&gt;
|Hiyya Orbital&lt;br /&gt;
|Apr. 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AZ Cancri&lt;br /&gt;
| Fisher Station&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baedule&lt;br /&gt;
|Coye Horizons&lt;br /&gt;
|Oct 29, 2016&lt;br /&gt;
|Begula liner also available here&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EZ Aquarii&lt;br /&gt;
| Magnus Gateway&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fular&lt;br /&gt;
| Kotov Orbital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GD 219&lt;br /&gt;
| McKee Ring&lt;br /&gt;
| Jan. 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 105408&lt;br /&gt;
| Binney Horizons&lt;br /&gt;
| Jan 4, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HR 7793&lt;br /&gt;
| Benyovszky Ring&lt;br /&gt;
| Jan 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bhritzameno&lt;br /&gt;
| Feynman Terminal&lt;br /&gt;
| 14 Jan. 2015 (Version 1.04)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Branglal&lt;br /&gt;
| Skripochka Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CD-87 103&lt;br /&gt;
|Shajn City&lt;br /&gt;
|Jun 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Clayakarma&lt;br /&gt;
| Kaleri Gateway&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chona&lt;br /&gt;
|Smoot Terminal&lt;br /&gt;
|Jan 16, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LFT 367&lt;br /&gt;
| Levi-Montalcini Terminal&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LFT 926&lt;br /&gt;
| Meredith City&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 2651&lt;br /&gt;
|Kennan Dock&lt;br /&gt;
|June 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3262&lt;br /&gt;
| Sy Base&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
| Release 1.03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 694-16&lt;br /&gt;
| Chapman Terminal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 15278&lt;br /&gt;
|Zholobov Enterprise&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 2337&lt;br /&gt;
|Bowen Terminal&lt;br /&gt;
|Oct 11,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maridal&lt;br /&gt;
|Vonarburg&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Neto&lt;br /&gt;
|Ising Vision&lt;br /&gt;
|April 2 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NU-1 COLUMBAE&lt;br /&gt;
|MOORE RING&lt;br /&gt;
|Aug 26 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nyororor&lt;br /&gt;
|Biermann Dock&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Obambivas System&lt;br /&gt;
|Galouye Terminal&lt;br /&gt;
|Apr, 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Okinura&lt;br /&gt;
|Fisher Terminal&lt;br /&gt;
|Feb 23, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Porta&lt;br /&gt;
|39 Tauri&lt;br /&gt;
|Aug 21, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Qama&lt;br /&gt;
| Thurston Ring&lt;br /&gt;
| Feb 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saktsak&lt;br /&gt;
| Bursch Enterprise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Beta-1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turona&lt;br /&gt;
| McNair Terminal&lt;br /&gt;
| Jan 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TURIR&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| V374 Pegasi&lt;br /&gt;
| Mackeller Hub&lt;br /&gt;
| Jan. 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Xihe&lt;br /&gt;
| Zhen Dock&lt;br /&gt;
| Jan 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yawa&lt;br /&gt;
|Dean Hub&lt;br /&gt;
|16: Jan 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YZ Ceti&lt;br /&gt;
| Clement Orbital&lt;br /&gt;
| May 22 2016&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Orca.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] (L) || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Mounting&lt;br /&gt;
| [[Thrusters]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
* &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; = Reserved slot for Cargo Rack or [[Hull Reinforcement Package]]: default system cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Initially decals could not be fitted. Now they can and even some basic paint jobs are available (Vibrant pack, Tactical pack, and Military pack)&lt;br /&gt;
* The Orca is the only ship in game that cannot fit a optimal sized shield. It requires a size 6 for optimal, but can only take a size 5 in one of the size 5 slots.&lt;br /&gt;
* The Orca sells for a 20% discount at Irkutsk in the Alioth system. (As Alioth is the political center of the Alliance, a system permit is required. Places to get such a permit include Rominger Dock in the 78 Ursae Majoris system. Look for the &amp;quot;Permit Acquisition Opportunity&amp;quot; job on the Mission Board. Be aware that you will need an allied reputation with the Alioth Independents faction in order to accept this job.)&lt;br /&gt;
* A &#039;fasten seatbelt&#039; tone will sound in the cabin when using this ship&#039;s boost.&lt;br /&gt;
* According to the Newsletter #84, with 0.016% of players piloting it the Orca is the least popular ship in the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
File:Orca_Newsletter_50.jpg&lt;br /&gt;
File:Passenger_ship.jpg|Passenger ships&lt;br /&gt;
File:Orca.jpg&lt;br /&gt;
EliteDangerous64 2016-03-13 01-06-59.png|Orca Sunglare 01&lt;br /&gt;
EliteDangerous64 2016-03-13 01-07-30.png|Orac Sunglare 02&lt;br /&gt;
EliteDangerous64 2016-03-13 01-07-55.png|Orca Sunglare 03&lt;br /&gt;
EliteDangerous64 2016-03-13 01-08-31.png|Orca Sunglare 04&lt;br /&gt;
20160331163734_1.jpg|Cockpit view.&lt;br /&gt;
20160401045245_1.jpg|Orca with the Black Friday paintjob.&lt;br /&gt;
20160406111723_1.jpg|Luxurious waste collector&lt;br /&gt;
20160405223047_1.jpg|Orca flying above icy body surface&lt;br /&gt;
20160510211150_1.jpg|Orca Over Earth-Like Planet&lt;br /&gt;
20160510161732_1.jpg|Orca Landed On Planet&lt;br /&gt;
New Africa rising 01.jpg|New Africa rising 01 - taken on Mitterand Hollow in Epsilon Indi&lt;br /&gt;
New Africa rising 02.jpg|New Africa rising 02 - taken on Mitterand Hollow in Epsilon Indi&lt;br /&gt;
O-Type star and Orca.png|Orca escaping the grasp of an O-Type Star|link=http://elite-dangerous.wikia.com/wiki/Orca&lt;br /&gt;
20160828004654_1.jpg|Orca mining within an Ice Ring.&lt;br /&gt;
bp-orca.png|Saud Kruger Orca Blueprint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[Category:Passenger]]&lt;br /&gt;
[[Category:Saud Kruger]]&lt;br /&gt;
[[ru:Orca]]&lt;br /&gt;
[[Category:Pilotable]]&lt;/div&gt;</summary>
		<author><name>192.136.161.52</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15605</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15605"/>
		<updated>2016-08-06T15:57:03Z</updated>

		<summary type="html">&lt;p&gt;192.136.161.248: forgot to put an &amp;quot;and&amp;quot; :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.  &lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module.  Installing a new modification will remove the old modification permanently.  Thus it is not possible to have a module with multiple modifications.  This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation       &lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 Cr worth of bounty vouchers&lt;br /&gt;
|Craft modules,&lt;br /&gt;
Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters,&lt;br /&gt;
&lt;br /&gt;
PowerPlant,&lt;br /&gt;
&lt;br /&gt;
Shield Booster,&lt;br /&gt;
&lt;br /&gt;
Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Shield Cell Bank,&lt;br /&gt;
&lt;br /&gt;
Shield Generator,&lt;br /&gt;
&lt;br /&gt;
Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments and protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Cordial reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&lt;br /&gt;
Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 Cr&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&lt;br /&gt;
&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The blaster&amp;quot; (tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[painite]]&lt;br /&gt;
|Craft modules, Sell commodities and exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]] (tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pusle Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Sirius Corporation&lt;br /&gt;
|Provide 25 Modular Terminals&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment and Multi-cannons,&lt;br /&gt;
Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of Xihe Companions&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD Drive and Interdictor&lt;br /&gt;
|Sol&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Mine Launcher,&lt;br /&gt;
Missile Rack,&lt;br /&gt;
&lt;br /&gt;
Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 1,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of Unknown Fragments&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | &amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>192.136.161.248</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15603</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15603"/>
		<updated>2016-08-06T15:53:20Z</updated>

		<summary type="html">&lt;p&gt;192.136.161.248: corrected spelling, changed wording a little and added some info on where materials can be obtained.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from destroying ships, completing missions, visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.  &lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module.  Installing a new modification will remove the old modification permanently.  Thus it is not possible to have a module with multiple modifications.  This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation       &lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 Cr worth of bounty vouchers&lt;br /&gt;
|Craft modules,&lt;br /&gt;
Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters,&lt;br /&gt;
&lt;br /&gt;
PowerPlant,&lt;br /&gt;
&lt;br /&gt;
Shield Booster,&lt;br /&gt;
&lt;br /&gt;
Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Shield Cell Bank,&lt;br /&gt;
&lt;br /&gt;
Shield Generator,&lt;br /&gt;
&lt;br /&gt;
Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments and protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Cordial reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&lt;br /&gt;
Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 Cr&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&lt;br /&gt;
&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The blaster&amp;quot; (tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[painite]]&lt;br /&gt;
|Craft modules, Sell commodities and exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]] (tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pusle Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Sirius Corporation&lt;br /&gt;
|Provide 25 Modular Terminals&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment and Multi-cannons,&lt;br /&gt;
Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of Xihe Companions&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD Drive and Interdictor&lt;br /&gt;
|Sol&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Mine Launcher,&lt;br /&gt;
Missile Rack,&lt;br /&gt;
&lt;br /&gt;
Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 1,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of Unknown Fragments&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | &amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>192.136.161.248</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15601</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15601"/>
		<updated>2016-07-30T14:55:58Z</updated>

		<summary type="html">&lt;p&gt;192.136.161.217: Got some time and added how to gain rep with the engineers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorations]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted you increases the progress to the next reputation level. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from a planetary surface or from destroying ships). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.  &lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module.  Installing a new modification will remove the old modification permanently.  Thus it is not possible to have a module with multiple modifications.  This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation       &lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 Cr worth of bounty vouchers&lt;br /&gt;
|Craft modules,&lt;br /&gt;
Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters,&lt;br /&gt;
&lt;br /&gt;
PowerPlant,&lt;br /&gt;
&lt;br /&gt;
Shield Booster,&lt;br /&gt;
&lt;br /&gt;
Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Shield Cell Bank,&lt;br /&gt;
&lt;br /&gt;
Shield Generator,&lt;br /&gt;
&lt;br /&gt;
Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments and protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Cordial reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&lt;br /&gt;
Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 Cr&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&lt;br /&gt;
&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The blaster&amp;quot; (tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[painite]]&lt;br /&gt;
|Craft modules, Sell commodities and exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]] (tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pusle Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Sirius Corporation&lt;br /&gt;
|Provide 25 Modular Terminals&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment and Multi-cannons,&lt;br /&gt;
Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of Xihe Companions&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD Drive and Interdictor&lt;br /&gt;
|Sol&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Mine Launcher,&lt;br /&gt;
Missile Rack,&lt;br /&gt;
&lt;br /&gt;
Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 1,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of Unknown Fragments&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | &amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>192.136.161.217</name></author>
	</entry>
</feed>