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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=184.6.29.4</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-29T07:47:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Cutter&amp;diff=9764</id>
		<title>Imperial Cutter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Cutter&amp;diff=9764"/>
		<updated>2015-12-17T03:38:49Z</updated>

		<summary type="html">&lt;p&gt;184.6.29.4: Updated when Cutter was added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image        = moar_cutter.png&lt;br /&gt;
| manufacturer = Gutamaya&lt;br /&gt;
| landingpad   = Large&lt;br /&gt;
|medium = 4|large = 2|huge = 1|utility = 8|manoeuvrability =2 |shields =704.76 |factionreq = Empire|factionrank = Duke&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=209378&amp;amp;page=2&amp;amp;p=3222741#post3222741&amp;lt;/ref&amp;gt; |armour = 720|hullmass = 1100|cargocapacity = 164|fuelcapacity = 64|jumprange = 8.21|size3 = 1|size4 = 1|size5 = 2|size6 = 3|size8 = 2|cost = 208,969,451|topspeed = 202|boostspeed = 323|maxjumprange = 25.70|maxtopspeed = 232|maxboostspeed = 372|type = Superheavy Multipurpose|maxcargocapacity = 792|masslock = 27|dimensions = 192.6L - 111.1W- 33.4H}}{{Quote|The Imperial Cutter fulfils a similar role as the corvette for the Imperial Navy. The design philosophy reflects Imperial sensibilities as it is faster and more elegant than the corvette, but doesn&#039;t quite match it in firepower. As with other Imperial warships the cutter is also used for projecting soft power, via diplomatic missions and support for friendly powers. It is possible, although rare, for a well connected client or patron to own one of these ships. Like the corvette it can deploy two small fighter class ships.|In-game description}}The &#039;&#039;&#039;Imperial Cutter&#039;&#039;&#039; is manufactured by [[Gutamaya]], and is the [[Empire|Imperial Navy&#039;s]] counterpart to the [[Federal Corvette]].&amp;lt;ref&amp;gt;&amp;quot;The Imperial Cutter fulfils a similar role as the corvette for the Imperial Navy&amp;quot; - http://inara.cz/galaxy-shipyard/75&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Imperial Cutter was added in the 1.5 &amp;quot;[[Ships (Update)|Ships]]&amp;quot; update in December, 2015.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=191898&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cutter features 4 medium [[hardpoint]]s: 2 on the nacelles and 2 on the belly; 2 large hardpoints on top of the ship and 1 huge hardpoint on the chin. Notably, the exterior lights on the ship change color from blue to red once hardpoints are deployed.&lt;br /&gt;
&lt;br /&gt;
[[Frontier Developments]] also confirmed it will have bad manoeuvrability and a high top speed. It is the largest player piloted ship as of 1.5 Beta 3.&lt;br /&gt;
&lt;br /&gt;
With its 792T cargo capacity it has the largest cargo bay a playable ship can have, topping the Type-9 with 260T more cargo space, over 48% more space, while having significantly better shields and speed than the Type-9. This will make it the most logical choice for traders.&lt;br /&gt;
&lt;br /&gt;
Unlike the Type-9, it is extremely well-shielded, very fast (though not maneuverable) for its size, and reasonably well-armed, giving it far greater survivability and allowing some limited use of it as a combat ship, especially in the piracy role. In addition, with plenty of internals available to mount mining accessories while still leaving the largest open for cargo holds, excellent speed for moving from asteroid to asteroid, and a sufficiency of class 2 weapon mounts, the Cutter is unquestionably the best mining ship yet.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System !! Station&lt;br /&gt;
!Discount!! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Miphifa&lt;br /&gt;
|Happis&lt;br /&gt;
|&lt;br /&gt;
|15/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Facece&lt;br /&gt;
|Patrick&#039;s Depot&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Pangilagara&lt;br /&gt;
|Tange Vision&lt;br /&gt;
|&lt;br /&gt;
|15/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Zvaithhogg&lt;br /&gt;
|Laming Vision&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Maiku&lt;br /&gt;
|&lt;br /&gt;
Austin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
12/16/2016&lt;br /&gt;
|-&lt;br /&gt;
|Nehet&lt;br /&gt;
|Xuesen Orbital&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Mehuenomici&lt;br /&gt;
|Bohr Gateway&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Nu&lt;br /&gt;
|Syromyatnikov&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Guuguyni&lt;br /&gt;
|Shen Terminal&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;nowiki/&amp;gt;==&lt;br /&gt;
 {{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Imperial_Cutter_concept_art_01.png|Imperial Cutter Concept Art&lt;br /&gt;
On the bridge imperal cutter.jpg|On the bridge of the Imperial Cutter&lt;br /&gt;
landed_cutter.JPG|Cutter on the Surface&lt;br /&gt;
cutter_view.png|Imperial Cutter&lt;br /&gt;
cutter_hardpoints.png|Ditto, hardpoints deployed. Note the lighting color change&lt;br /&gt;
cutter_nose.png&lt;br /&gt;
cutter_profile.png&lt;br /&gt;
cutter_3-4.png&lt;br /&gt;
cutter_stern.png&lt;br /&gt;
cutter_hp_new.png|One huge and two medium hardpoints right below the cockpit&lt;br /&gt;
cutter_nacelle_hp.png|Two medium hardpoints on engine nacelles&lt;br /&gt;
cutter_large_hp.png|Two large hardpoints on top of the ship&lt;br /&gt;
cutter_hawt.png|Cutter ready for an FSD jump, heat radiators deployed&lt;br /&gt;
cutter_docking_bay_scoop_thingy.png|Cargo scoop/docking bay&lt;br /&gt;
cutter_cockpit.png|Cockpit view, UI turned off&lt;br /&gt;
wiki_landing_pad.png|On a landing pad, note the little lights&lt;br /&gt;
Screenshot_0011.jpg|Imperial Cutter&lt;br /&gt;
Screenshot_0068.jpg|Cobra next to cutter&lt;br /&gt;
Cutter near planet.jpg|Flying near planet&lt;br /&gt;
Screenshot_0023.jpg|imperial cutter with some type 6 ships&lt;br /&gt;
Combat with a wanted Anaconda.jpg|combat with a wanted Anaconda&lt;br /&gt;
Screenshot_0242.jpg|View inside the bridge if cutter&lt;br /&gt;
Screenshot_0245.jpg|Right side of cutter bridge&lt;br /&gt;
File:Cutter3.jpg |Huge Hardpoint Detail&lt;br /&gt;
Cutter_Galaxy.jpg|Cutter on a planet w/ the Galaxy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;/div&gt;</summary>
		<author><name>184.6.29.4</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34347</id>
		<title>System Signal Sources</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=System_Signal_Sources&amp;diff=34347"/>
		<updated>2015-12-17T03:20:25Z</updated>

		<summary type="html">&lt;p&gt;184.6.29.4: Updated &amp;quot;Distress Call&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[Supercruise|supercruising]] through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Zone]] - can spawn as Low or High Intensity&lt;br /&gt;
** Created during [[Influence#Civil War|Civil War]] or [[Influence#War|War]]. You can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.&lt;br /&gt;
** The amount you get from each combat bond depends the ship you destroyed&lt;br /&gt;
** (assuming one spawns) Earn 50,000 CR for routing a capital ship&lt;br /&gt;
&lt;br /&gt;
* [[Powerplay]] Conflict Zones:&lt;br /&gt;
** [[Military Strike]]&lt;br /&gt;
*** [[Zachary Hudson]] or [[Denton Patreus]] [[Expansion]] special conflict zone.&lt;br /&gt;
** [[Crime Sweep]]&lt;br /&gt;
*** [[Arissa Lavigny-Duval]]&#039;s [[Expansion]] special conflict zone.&lt;br /&gt;
** [[Resistance Pocket]]&lt;br /&gt;
*** [[Archon Delaine]] [[Expanson]] special conflict zone.&lt;br /&gt;
** [[Violent Protest]]&lt;br /&gt;
*** [[Simguru Pranav Antal]] [[Expansion]] special conflict zone.&lt;br /&gt;
&lt;br /&gt;
* [[Checkpoint]]&lt;br /&gt;
** Spawns during Civil Wars with one party being a controlling minor faction.&lt;br /&gt;
&lt;br /&gt;
* [[Nav Beacon]]&lt;br /&gt;
** These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.&lt;br /&gt;
&lt;br /&gt;
* [[Resource Extraction Site]]&lt;br /&gt;
** The rewards here are higher but equally the NPC&#039;s are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.&lt;br /&gt;
&lt;br /&gt;
* [[Unidentified Signal Source]]&lt;br /&gt;
** What is found in these locations varies. They may contain squadrons of pirates, large &#039;wanted&#039; cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don&#039;t have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).&lt;br /&gt;
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.&lt;br /&gt;
&lt;br /&gt;
* [[Weak Signal Source]]&lt;br /&gt;
** Weak signal sources *tend* to imply that few vessels are present. These most times contain [[Salvage|salvageable cargo]], almost always illicit and must be sold at black markets. Some missions require you to investigate these sites and locate specific items adrift in space.&lt;br /&gt;
* [[Strong Signal Source]]&lt;br /&gt;
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.&lt;br /&gt;
* [[Seeking Luxuries]]&lt;br /&gt;
** Traders in large freight ships can be found here. They will purchase any luxury goods (currently only [[Performance Enhancers]]) you have in your cargo bay.&lt;br /&gt;
* [[Seeking Meds]]&lt;br /&gt;
** At this location, [[Basic Medicines]] are sought and can be sold for a good price. &amp;quot;Seeking Meds&amp;quot; appear, if a faction is in state &amp;quot;Outbreak&amp;quot; (see also [[Faction State]]).&lt;br /&gt;
&lt;br /&gt;
* [[Convoy Beacon]]&lt;br /&gt;
** Much like conflict zone where trade convoys have been interdicted and attacked&lt;br /&gt;
* [[Debris Field]]&lt;br /&gt;
** Lots of debris can be found here.&lt;br /&gt;
&lt;br /&gt;
*[[Seeking Weapons]]&lt;br /&gt;
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to &#039;Seeking Meds&#039; only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations&lt;br /&gt;
*[[Seeking Foods]]&lt;br /&gt;
**Minor factions affected by [[Famine]] are looking for [[Food Cartridges]] here.&lt;br /&gt;
*[[Salvageable Wreckage]]&lt;br /&gt;
**Contains canisters to be salvaged.&lt;br /&gt;
*[[Distress Call]]&lt;br /&gt;
**At the location of a distress call there will be one ship that is attacked by various other ships, who will immediately turn towards the new target and attack it. May also be a debris field and a black box recovery being done by Internal Security Service.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>184.6.29.4</name></author>
	</entry>
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