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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=178.27.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T14:14:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Beam_Laser&amp;diff=7445</id>
		<title>Beam Laser</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Beam_Laser&amp;diff=7445"/>
		<updated>2015-08-28T11:44:05Z</updated>

		<summary type="html">&lt;p&gt;178.27.174.74: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Continuous-fire laser weapon...|In-Game Description}}&lt;br /&gt;
[[Image:Beamlaser_ja02_copy.JPG|200px|thumb]]&lt;br /&gt;
[[{{PAGENAME}}]]s are high-damage thermic-based [[weapons]] that operate on energy. Once fired, a pinpoint laser beam exits the weapon mount and causes immediate damage to any vessel surface it collides with, especially at effective range. &lt;br /&gt;
&lt;br /&gt;
Beam lasers can be fired continuously for as long as sufficient weapons energy is available or until weapon overheating sets in.&lt;br /&gt;
&lt;br /&gt;
Infamous for their high power consumption, beam lasers belong to the most damaging [[weapons]] in the game. With their pinpoint accuracy and high penetration at close range, they are also highly effective for targeting specific subsystems of enemy [[ships]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| style=&amp;quot;text-align: center; font-size: 88%; line-height: 1.3em;&amp;quot; class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass (T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power Draw&lt;br /&gt;
! Weapon Mode&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armour Pen&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal Load&lt;br /&gt;
! Value (CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || E || 2.00 || A || 0.690 || Fixed || Thermic || 4 || A || 3 || 2 || 37,430&lt;br /&gt;
|-&lt;br /&gt;
| 1 || E || 2.00 || A || 0.670 || Gimbal || Thermic || 4 || A || 3 || 2 || 74,650&lt;br /&gt;
|-&lt;br /&gt;
| 1 || F || 2.00 || A || 0.630 || Turret || Thermic || 3 || A || 3 || 1 || 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || D || 4.00 || A || 1.120 || Fixed || Thermic || 5 || A || 4 || 2 || 299,520&lt;br /&gt;
|-&lt;br /&gt;
| 2 || D || 4.00 || A || 1.100 || Gimbal || Thermic || 5 || A || 4 || 2 || 500,600&lt;br /&gt;
|-&lt;br /&gt;
| 2 || E || 4.00 || A || 1.030 || Turret || Thermic || 4 || A || 3 || 2 || 2,099,900&lt;br /&gt;
|-&lt;br /&gt;
| 3 || C || 8.00 || A || 1.800 || Fixed || Thermic || 6 || A || 5 || 5 || 1,177,600&lt;br /&gt;
|-&lt;br /&gt;
| 3 || C || 8.00 || A || 1.780 || Gimbal || Thermic || 6 || A || 4 || 6 || 2,396,160&lt;br /&gt;
|-&lt;br /&gt;
| 3 || D || 8.00 || A || 1.680 || Turret || Thermic || 5 || A || 4 || 4 || 19,399,600&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;12&amp;quot; | &#039;&#039;Note: The values for Damage, DPS, and Thermal Load are approximations. They were gathered from readings of the in-game display, which basically operates on a ten-increment scale.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| style=&amp;quot;text-align: center; display: inline-table;&amp;quot; class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Weapon Mode&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|EZ Aquarii&lt;br /&gt;
|Magnus Gateway&lt;br /&gt;
|Fixed&lt;br /&gt;
|299,520&lt;br /&gt;
|-&lt;br /&gt;
| 2 || D || Chi Herculis || Gorbatko Reserve || Gimballed || 500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|Eravate&lt;br /&gt;
|Russel Ring&lt;br /&gt;
|Gimballed&lt;br /&gt;
|500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|Damocan&lt;br /&gt;
|Chadwick Terminal&lt;br /&gt;
|Gimballed&lt;br /&gt;
|500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Gimballed&lt;br /&gt;
|500,600&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|E&lt;br /&gt;
|Erivit&lt;br /&gt;
|Garrott Orbital&lt;br /&gt;
|Turret&lt;br /&gt;
|2,099,900&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|E&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Turret&lt;br /&gt;
|2,099,900&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|BV Phoenicis&lt;br /&gt;
|Aoki Dock&lt;br /&gt;
|Turret&lt;br /&gt;
|19,399,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|Teveri&lt;br /&gt;
|Willey Port&lt;br /&gt;
|Turret&lt;br /&gt;
|19,399,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|Damocan&lt;br /&gt;
|Chadwick Terminal&lt;br /&gt;
|Fixed&lt;br /&gt;
|1,177,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|Matec&lt;br /&gt;
|Wafa Enterprise&lt;br /&gt;
|Gimballed&lt;br /&gt;
|2,xxx,xxx&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Fixed&lt;br /&gt;
|1,177,600&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|D&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Larson Orbital&lt;br /&gt;
|Turret&lt;br /&gt;
|19,399,600&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* For speculated weapon stats (as per version 1.2.07), see [https://forums.frontier.co.uk/showthread.php?t=140240 this thread] on the official Elite: Dangerous forum.&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>178.27.174.74</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Outfitting&amp;diff=2360</id>
		<title>Outfitting</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Outfitting&amp;diff=2360"/>
		<updated>2015-02-14T18:36:20Z</updated>

		<summary type="html">&lt;p&gt;178.27.154.92: /* Cosmetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Outfitting is a service available at certain stations that allows players to customize their ship&#039;s [[weapons]], [[equipment]], and [[Livery|cosmetics]].&lt;br /&gt;
&lt;br /&gt;
{{main|Weapons}}&lt;br /&gt;
Weapons can come in three orientations: Fixed, Gimbal, Turret.  Each orientation has varying stats even though they are the same weapon type.  Fixed weapons shoot directly at the player&#039;s center reticule, are not affected by chaff and generally will do more damage.  Gimbal weapons can track targets, but doing so means they are affected by chaff.  Turret weapons can track and attack any target that is in the weapon&#039;s LOS, but are affected by chaff.  Generally Turret weapons are expensive to purchase and have low damage.&lt;br /&gt;
&lt;br /&gt;
There are also missiles which come in two variants: Dumbfire and Seeker.  Dumbfire missile racks have more ammo and can output more dps, but the missiles only shoot straight ahead.  Seeker missile racks have less ammo and less dps, but the missiles will track their target and are unaffected by chaff.&lt;br /&gt;
&lt;br /&gt;
{{main|Equipment}}&lt;br /&gt;
Generally most modules (not weapons) come in five variants per class and those variants are rated from E to A.  &amp;quot;E&amp;quot; is the lowest rated variant, but also the cheapest.  &amp;quot;A&amp;quot; is the highest rated variant, but is much more expensive than the other variants (sometimes costing millions of more credits).  The variant rated &amp;quot;D&amp;quot; often weighs less than the norm while the variant rated &amp;quot;B&amp;quot; often weighs much more than the norm.&lt;br /&gt;
&lt;br /&gt;
Some equipment (the combat oriented equipment primarily) only come in one class (the scanners) or one variant (the defensive utilities).&lt;br /&gt;
&lt;br /&gt;
==Weapon Hardpoint==&lt;br /&gt;
There are currently four types of hardpoints: Small, Medium, Large, Huge.  Each size of hardpoint denotes the maximum class of weapon that can be fitted to that hardpoint.&lt;br /&gt;
&lt;br /&gt;
:Small hardpoints allow weapons of Class 1 to be equipped.&lt;br /&gt;
&lt;br /&gt;
:Medium hardpoints allow weapons of Class 2 or 1 to be equipped.&lt;br /&gt;
&lt;br /&gt;
:Large hardpoints allow weapons of Class 3, 2 or 1 to be equipped.&lt;br /&gt;
&lt;br /&gt;
:Huge hardpoints allow weapons of Class 4, 3, 2 or 1 to be equipped.&lt;br /&gt;
&lt;br /&gt;
For more information on what types of weapons are available and their stats please visit the [[Weapons]] page.&lt;br /&gt;
&lt;br /&gt;
==Utility Mount==&lt;br /&gt;
The amount of Utility mounts varies per ship and only certain modules (listed below) can be placed in a ship&#039;s Utility Mounts.&lt;br /&gt;
&lt;br /&gt;
* [[Cargo Scanner]]&lt;br /&gt;
* [[Chaff Launcher]]&lt;br /&gt;
* [[Electronic Countermeasure]]&lt;br /&gt;
* [[Frame Shift Wake Scanner]]&lt;br /&gt;
* [[Heat Sink Launcher]]&lt;br /&gt;
* [[Kill Warrant Scanner]]&lt;br /&gt;
* [[Point Defence Turret|Point Defence]]&lt;br /&gt;
&lt;br /&gt;
==Internal Compartment==&lt;br /&gt;
The amount of Internal Compartments varies per ship and only certain modules (listed below) can be placed in a ship&#039;s Internal Compartments.&lt;br /&gt;
&lt;br /&gt;
* [[Discovery Scanner|Advanced Discovery Scanner]]&lt;br /&gt;
* [[Auto Field-Maintenance Unit]]&lt;br /&gt;
* [[Discovery Scanner|Basic Discovery Scanner]]&lt;br /&gt;
* [[Cargo Rack]]&lt;br /&gt;
* [[Detailed Surface Scanner]]&lt;br /&gt;
* [[Frame Shift Drive Interdictor]]&lt;br /&gt;
* [[Fuel Scoop]]&lt;br /&gt;
* [[Hatch Breaker Limpet Controller]]&lt;br /&gt;
* [[Discovery Scanner|Intermediate Discovery Scanner]]&lt;br /&gt;
* [[Refinery]]&lt;br /&gt;
* [[Shield Cell Bank]]&lt;br /&gt;
* [[Shield Generator]]&lt;br /&gt;
* [[Standard Docking Computer]]&lt;br /&gt;
&lt;br /&gt;
==Essential Equipment==&lt;br /&gt;
These modules are required on every ship and while they can be upgraded, they cannot be removed.  No other module types can be fitted into these specific slots.&lt;br /&gt;
&lt;br /&gt;
:Module Name - Specific Slot&lt;br /&gt;
* [[Frame Shift Drive]] - Frame Shift Drive Housing&lt;br /&gt;
* [[Fuel Tank]] - Fuel Store&lt;br /&gt;
* [[Life Support]] - Environment Control&lt;br /&gt;
* [[Power Distributor]] - Power Coupling&lt;br /&gt;
* [[Power Plant]] - Reactor Bay&lt;br /&gt;
* [[Sensors]] - Sensor Suite&lt;br /&gt;
* [[Thrusters]] - Thruster Mounting&lt;br /&gt;
&lt;br /&gt;
==Bulkheads==&lt;br /&gt;
{{main|Bulkheads}}&lt;br /&gt;
&lt;br /&gt;
The equivalent of armour, Bulkheads encase a ship&#039;s hull and protect it from damage.  Bulkheads can be upgraded and specialized to provide higher resists against all or specific damage at the cost of increased weight and an initial Credit investment.&lt;br /&gt;
&lt;br /&gt;
* [[Lightweight Alloys]] - Standard Resistances&lt;br /&gt;
* [[Reinforced Alloys]] - Improved Resistances&lt;br /&gt;
* [[Military Grade Composite]] - Superior Resistances&lt;br /&gt;
* [[Mirrored Surface Composite]] - Increased Thermal Resistance &amp;amp; Reduced Kinetic Resistance&lt;br /&gt;
* [[Reactive Surface Composite]] - Increased Kinetic Resistance &amp;amp; Reduced Thermal Resistance&lt;br /&gt;
&lt;br /&gt;
==Cosmetics==&lt;br /&gt;
Cosmetics can be changed in the &amp;quot;Livery&amp;quot; section.  Currently there are a variety of purchasable paint schemes for ships from the [store.elitedangerous.com official store].  The only decal that is currently available is a skull that was given to all players who received the &amp;quot;Mercenary&amp;quot; edition of Elite Dangerous.&lt;/div&gt;</summary>
		<author><name>178.27.154.92</name></author>
	</entry>
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