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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=176.249.62.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=176.249.62.0%2F24"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/176.249.62.0/24"/>
	<updated>2026-11-01T13:01:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Vulture/@comment-97.64.220.2-20170418013715/@comment-176.249.62.114-20170826224749&amp;diff=96544</id>
		<title>Talk:Vulture/@comment-97.64.220.2-20170418013715/@comment-176.249.62.114-20170826224749</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Vulture/@comment-97.64.220.2-20170418013715/@comment-176.249.62.114-20170826224749&amp;diff=96544"/>
		<updated>2017-08-26T22:47:49Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;lawl    Maybe somebody thought it was worth mentioning that it wasn&amp;#039;t named after another bloody snake.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;lawl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe somebody thought it was worth mentioning that it wasn&#039;t named after another bloody snake.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Vulture/@comment-73.181.169.34-20160827141013/@comment-176.249.62.114-20170826224649&amp;diff=96543</id>
		<title>Talk:Vulture/@comment-73.181.169.34-20160827141013/@comment-176.249.62.114-20170826224649</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Vulture/@comment-73.181.169.34-20160827141013/@comment-176.249.62.114-20170826224649&amp;diff=96543"/>
		<updated>2017-08-26T22:46:49Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Shields are strong for its size. It&amp;#039;s pretty much designed to be a shield tank.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shields are strong for its size. It&#039;s pretty much designed to be a shield tank.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Cytoscrambler/@comment-90.206.33.30-20160316201414/@comment-176.249.62.114-20170826224155&amp;diff=96542</id>
		<title>Talk:Cytoscrambler/@comment-90.206.33.30-20160316201414/@comment-176.249.62.114-20170826224155</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Cytoscrambler/@comment-90.206.33.30-20160316201414/@comment-176.249.62.114-20170826224155&amp;diff=96542"/>
		<updated>2017-08-26T22:41:55Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Well, in theory. In practice, it can&amp;#039;t hit a pregnant buffalo on the arse with a shovel. For taking down shields, a couple of class 1 beam (maybe burst) lasers would be better...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, in theory. In practice, it can&#039;t hit a pregnant buffalo on the arse with a shovel. For taking down shields, a couple of class 1 beam (maybe burst) lasers would be better. If you have no class 1 slots at all, all class 2 lasers are *definitely* better.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Asp_Explorer/@comment-176.249.62.114-20170826115730&amp;diff=96536</id>
		<title>Talk:Asp Explorer/@comment-176.249.62.114-20170826115730</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Asp_Explorer/@comment-176.249.62.114-20170826115730&amp;diff=96536"/>
		<updated>2017-08-26T11:57:30Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;An Asp with reactive or mirrored armour costs as much to insure as a Python with military. And now you have to give up one more valuable internal bay to protect your modules, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Asp with reactive or mirrored armour costs as much to insure as a Python with military. And now you have to give up one more valuable internal bay to protect your modules, which for some reason seem to get hit a lot more on an Asp than other ships.&lt;br /&gt;
&lt;br /&gt;
Not a combat ship any more.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Asp_Explorer/@comment-94.12.31.80-20170714185113/@comment-176.249.62.114-20170826115518&amp;diff=96535</id>
		<title>Talk:Asp Explorer/@comment-94.12.31.80-20170714185113/@comment-176.249.62.114-20170826115518</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Asp_Explorer/@comment-94.12.31.80-20170714185113/@comment-176.249.62.114-20170826115518&amp;diff=96535"/>
		<updated>2017-08-26T11:55:18Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;It seems to affect the Asp a lot more for some reason.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems to affect the Asp a lot more for some reason.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Achenar/@comment-771847-20170728025839/@comment-176.249.62.114-20170825123701&amp;diff=96503</id>
		<title>Talk:Achenar/@comment-771847-20170728025839/@comment-176.249.62.114-20170825123701</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Achenar/@comment-771847-20170728025839/@comment-176.249.62.114-20170825123701&amp;diff=96503"/>
		<updated>2017-08-25T12:37:01Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;I think so. The permit system was buggy for a while but it seems that we&amp;#039;ve been allowed to keep the ones we got accidentally.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think so. The permit system was buggy for a while but it seems that we&#039;ve been allowed to keep the ones we got accidentally.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Achenar/@comment-176.249.62.114-20170825123337&amp;diff=96502</id>
		<title>Talk:Achenar/@comment-176.249.62.114-20170825123337</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Achenar/@comment-176.249.62.114-20170825123337&amp;diff=96502"/>
		<updated>2017-08-25T12:33:37Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;In real life Achenar is only 37.3 million years old and unlikely to have all but the very most basic life, never mind sentient.  To put things in context, multicellular life o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In real life Achenar is only 37.3 million years old and unlikely to have all but the very most basic life, never mind sentient.&lt;br /&gt;
&lt;br /&gt;
To put things in context, multicellular life on Earth is about 600-800 million years old, and only arrived after bacteria and cyanobacteria had 2500-3500 million years to form a biosphere and oxygen atmosphere.&lt;br /&gt;
&lt;br /&gt;
Cool story though.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Achenar/@comment-26372902-20151216155252/@comment-176.249.62.114-20170825122846&amp;diff=96501</id>
		<title>Talk:Achenar/@comment-26372902-20151216155252/@comment-176.249.62.114-20170825122846</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Achenar/@comment-26372902-20151216155252/@comment-176.249.62.114-20170825122846&amp;diff=96501"/>
		<updated>2017-08-25T12:28:46Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;There must have been some glitches along the line since I have a bunch of permits I know I didn&amp;#039;t earn as well, including Achenar.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There must have been some glitches along the line since I have a bunch of permits I know I didn&#039;t earn as well, including Achenar.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Live_Hecate_Sea_Worms/@comment-176.249.62.114-20170823190654&amp;diff=96481</id>
		<title>Talk:Live Hecate Sea Worms/@comment-176.249.62.114-20170823190654</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Live_Hecate_Sea_Worms/@comment-176.249.62.114-20170823190654&amp;diff=96481"/>
		<updated>2017-08-23T19:06:54Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Live worms that taste like farts. Sign me up.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Live worms that taste like farts. Sign me up.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:List_of_Rare_Commodities/@comment-176.249.62.114-20170823190107&amp;diff=96480</id>
		<title>Talk:List of Rare Commodities/@comment-176.249.62.114-20170823190107</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:List_of_Rare_Commodities/@comment-176.249.62.114-20170823190107&amp;diff=96480"/>
		<updated>2017-08-23T19:01:07Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Uzumoku Low-G Wings can be purchased from Sverdrup Ring in Uzumoku. They&amp;#039;re 8485 credits per tonne last time I checked, and the station distance is an annoying 505225 Ls. I ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uzumoku Low-G Wings can be purchased from Sverdrup Ring in Uzumoku. They&#039;re 8485 credits per tonne last time I checked, and the station distance is an annoying 505225 Ls. I have no idea of the sector and don&#039;t remember the allocation.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Archon_Delaine/@comment-176.249.62.114-20170823184400/@comment-176.249.62.114-20170823185050&amp;diff=96479</id>
		<title>Talk:Archon Delaine/@comment-176.249.62.114-20170823184400/@comment-176.249.62.114-20170823185050</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Archon_Delaine/@comment-176.249.62.114-20170823184400/@comment-176.249.62.114-20170823185050&amp;diff=96479"/>
		<updated>2017-08-23T18:50:50Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Also also...  the cytoscrambler is rubbish. I don&amp;#039;t think it needs a buff but the ability to hit anything that isn&amp;#039;t in touching distance would be a plus.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also also...&lt;br /&gt;
&lt;br /&gt;
the cytoscrambler is rubbish. I don&#039;t think it needs a buff but the ability to hit anything that isn&#039;t in touching distance would be a plus.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Archon_Delaine/@comment-176.249.62.114-20170823184400/@comment-176.249.62.114-20170823184805&amp;diff=96478</id>
		<title>Talk:Archon Delaine/@comment-176.249.62.114-20170823184400/@comment-176.249.62.114-20170823184805</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Archon_Delaine/@comment-176.249.62.114-20170823184400/@comment-176.249.62.114-20170823184805&amp;diff=96478"/>
		<updated>2017-08-23T18:48:05Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Oh, and not having stations open fire on you because you have a bounty of 750 credits for assault might be good too. Y&amp;#039;know.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oh, and not having stations open fire on you because you have a bounty of 750 credits for assault might be good too. Y&#039;know.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Archon_Delaine/@comment-176.249.62.114-20170823184400&amp;diff=96477</id>
		<title>Talk:Archon Delaine/@comment-176.249.62.114-20170823184400</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Archon_Delaine/@comment-176.249.62.114-20170823184400&amp;diff=96477"/>
		<updated>2017-08-23T18:44:00Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Nobody pledges to the pirate king because crime still doesn&amp;#039;t pay in Elite Dangerous, up to 2.3.1. It hasn&amp;#039;t since the earliest versions, despite several huge buffs to profit ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nobody pledges to the pirate king because crime still doesn&#039;t pay in Elite Dangerous, up to 2.3.1. It hasn&#039;t since the earliest versions, despite several huge buffs to profit from illegal goods, limpets to make things MUCH faster, and the ability to find black markets from the map and not just guess. It pays more than it did, a lot more, but not enough.&lt;br /&gt;
&lt;br /&gt;
The problem is that its reward/time is low, and the risk is extremely high. Smugglers don&#039;t stand a chance against a station&#039;s firepower if caught. Pirates will be financially ruined by having to pay their bounties when their ship is destroyed. And missions to steal pay less than missions to just freight some goods, even if they give bigger bonuses to reputation. This all makes piracy more of a role playing choice than a serious game choice, a bit like wearing very low tier iron armour in Skyrim like the promotional materials.&lt;br /&gt;
&lt;br /&gt;
Hopefully the buffs will continue and some day piracy will be worth the risks. My suggestion would be to drop all bounties (except the new pilot&#039;s build bounty for griefing) once a player&#039;s ship is destroyed, and buff stolen goods rewards even more. &lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Interdiction/@comment-68.97.70.132-20160906212731/@comment-176.249.62.114-20170823183158&amp;diff=96476</id>
		<title>Talk:Interdiction/@comment-68.97.70.132-20160906212731/@comment-176.249.62.114-20170823183158</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Interdiction/@comment-68.97.70.132-20160906212731/@comment-176.249.62.114-20170823183158&amp;diff=96476"/>
		<updated>2017-08-23T18:31:58Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;The new pilot&amp;#039;s guild bounties for killing other players coming in 2.4 will hopefully punish players for killing newbies.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The new pilot&#039;s guild bounties for killing other players coming in 2.4 will hopefully punish players for killing newbies.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Pacifier_Frag-Cannon/@comment-88.152.65.199-20170329152235/@comment-176.249.62.114-20170823182651&amp;diff=96475</id>
		<title>Talk:Pacifier Frag-Cannon/@comment-88.152.65.199-20170329152235/@comment-176.249.62.114-20170823182651</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Pacifier_Frag-Cannon/@comment-88.152.65.199-20170329152235/@comment-176.249.62.114-20170823182651&amp;diff=96475"/>
		<updated>2017-08-23T18:26:51Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Its 180 now.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Its 180 now.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Pacifier_Frag-Cannon/@comment-176.249.62.114-20170823182611&amp;diff=96474</id>
		<title>Talk:Pacifier Frag-Cannon/@comment-176.249.62.114-20170823182611</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Pacifier_Frag-Cannon/@comment-176.249.62.114-20170823182611&amp;diff=96474"/>
		<updated>2017-08-23T18:26:11Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;I just got access to these and had a few fights with them. Like the original frag cannon, it&amp;#039;s hard to actually land a good solid hit with one, made even more tricky by the fa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just got access to these and had a few fights with them. Like the original frag cannon, it&#039;s hard to actually land a good solid hit with one, made even more tricky by the fact it&#039;s fixed. But it does masses of hull damage with a burst. We&#039;re talking about maybe what it would take a large multicannon do to over five seconds.&lt;br /&gt;
&lt;br /&gt;
Weird thing is though, if I wire my lasers and multicannons up to my first firebutton and the pacifier to my second, I can&#039;t fire the pacifier while firing lasers and multicannons. Doesn&#039;t seem to be a heat or capacitor issue, and I know it&#039;s not my control pad.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.249.62.114-20170810000800/@comment-176.249.62.114-20170822111844&amp;diff=96456</id>
		<title>Talk:Multi-cannon/@comment-176.249.62.114-20170810000800/@comment-176.249.62.114-20170822111844</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.249.62.114-20170810000800/@comment-176.249.62.114-20170822111844&amp;diff=96456"/>
		<updated>2017-08-22T11:18:44Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Chances are, if PvPers are using mainly multicannons, they&amp;#039;re in for a nerf,&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chances are, if PvPers are using mainly multicannons, they&#039;re in for a nerf,&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.249.62.114-20170810000800/@comment-176.249.62.114-20170819115947&amp;diff=96386</id>
		<title>Talk:Multi-cannon/@comment-176.249.62.114-20170810000800/@comment-176.249.62.114-20170819115947</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.249.62.114-20170810000800/@comment-176.249.62.114-20170819115947&amp;diff=96386"/>
		<updated>2017-08-19T11:59:47Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;You might get that with a fully engineered loadout of anything though. Efficient pulse lasers and double-shot frags will pretty much wreck most ships in a single pass, while y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You might get that with a fully engineered loadout of anything though. Efficient pulse lasers and double-shot frags will pretty much wreck most ships in a single pass, while you&#039;re still dakka&#039;ing away with your mcannons.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Powerplay/@comment-207.155.87.153-20170215075435/@comment-176.249.62.114-20170818172155&amp;diff=96351</id>
		<title>Talk:Powerplay/@comment-207.155.87.153-20170215075435/@comment-176.249.62.114-20170818172155</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Powerplay/@comment-207.155.87.153-20170215075435/@comment-176.249.62.114-20170818172155&amp;diff=96351"/>
		<updated>2017-08-18T17:21:55Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Why the Alliance? If you&amp;#039;re going to support a superpower, at least support a real one.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why the Alliance? If you&#039;re going to support a superpower, at least support a real one.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Powerplay/@comment-92.208.58.208-20170312165553/@comment-176.249.62.114-20170818171811&amp;diff=96350</id>
		<title>Talk:Powerplay/@comment-92.208.58.208-20170312165553/@comment-176.249.62.114-20170818171811</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Powerplay/@comment-92.208.58.208-20170312165553/@comment-176.249.62.114-20170818171811&amp;diff=96350"/>
		<updated>2017-08-18T17:18:11Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;There&amp;#039;s an awkward balance between people who don&amp;#039;t want to play Powerplay and those that do. If the powerplayers get good gear, bonuses etc. the first group would be first to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There&#039;s an awkward balance between people who don&#039;t want to play Powerplay and those that do. If the powerplayers get good gear, bonuses etc. the first group would be first to whine about it.&lt;br /&gt;
&lt;br /&gt;
Maybe we should just abandon the balance and give heavy bonuses to committed powerplayers that allow them to just blow away the non-PPers.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:High_Charge_Capacity_Power_Distributor/@comment-176.249.62.114-20170813160306&amp;diff=96218</id>
		<title>Talk:High Charge Capacity Power Distributor/@comment-176.249.62.114-20170813160306</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:High_Charge_Capacity_Power_Distributor/@comment-176.249.62.114-20170813160306&amp;diff=96218"/>
		<updated>2017-08-13T16:03:06Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;I recently gave one of these a go. They&amp;#039;ll let you fire beam lasers a lot longer, usually with their thermal overload kicking in before the capacitor runs out. That makes them...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I recently gave one of these a go. They&#039;ll let you fire beam lasers a lot longer, usually with their thermal overload kicking in before the capacitor runs out. That makes them good for ambush and sneak attack: use an array of beam lasers to take a shield down quickly and easily, then switch to something with very low capacitor drain such as multicannon or frag cannons. I can now take on ships much bigger than I used to.&lt;br /&gt;
&lt;br /&gt;
But the malus to recharge means that once your capacitors are empty,  if you weren&#039;t able to take the shields down, you&#039;re either going to be spending a longer time not firing anything, or bouncing a lot of ordnance against a shield.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-176.249.62.114-20170810170024/@comment-176.249.62.114-20170811142751&amp;diff=96188</id>
		<title>Talk:Mirrored Surface Composite/@comment-176.249.62.114-20170810170024/@comment-176.249.62.114-20170811142751</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-176.249.62.114-20170810170024/@comment-176.249.62.114-20170811142751&amp;diff=96188"/>
		<updated>2017-08-11T14:27:51Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Although there is one caveat: now that ships have an armour value, bigger ships now resist weapon damage better. All weapons have an armour piercing value, with lasers and rai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although there is one caveat: now that ships have an armour value, bigger ships now resist weapon damage better. All weapons have an armour piercing value, with lasers and railguns having among the best, so more of their damage will get through to a big ship.&lt;br /&gt;
&lt;br /&gt;
So you could get better defence overall with Mirrored on a Corvette than with Reactive Composite. But, both it and Reactive are both stupidly expensive, both in terms of buying the module and insurance, so it may be better just to stick with Military Composite.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Python/@comment-176.249.62.114-20170810233406&amp;diff=96182</id>
		<title>Talk:Python/@comment-176.249.62.114-20170810233406</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Python/@comment-176.249.62.114-20170810233406&amp;diff=96182"/>
		<updated>2017-08-10T23:34:06Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;The Python has bigger guns, more armour, stronger shields and more cargo capacity than an Asp Explorer, but the best thing I found when I moved to it: it has great retros. You...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Python has bigger guns, more armour, stronger shields and more cargo capacity than an Asp Explorer, but the best thing I found when I moved to it: it has great retros. You can boost, boost, boost to a docking port when you&#039;re grining, and count on being able to stop. Can&#039;t do that with an Asp: if you boost &#039;&#039;anywhere near&#039;&#039; the dock you&#039;ll either overshoot it by miles or smash into it.&lt;br /&gt;
&lt;br /&gt;
Annoying parts of the Python: trying to get lined up on a dock (because pilot is slightly off-centre and it&#039;s hard to tell if you&#039;re level), shitty jump range, and difficulty running from fights (compared to Asp and Cobra at least).&lt;br /&gt;
&lt;br /&gt;
NPC ships to avoid in a Python: Other Pythons, Anacondas, Federal Gunships, Imperial Clippers, Fer-de-Lance, Imperial Cutters and Corvettes (obviously), and Federal Dropships. That&#039;s not to say that you&#039;ll lose, just that you&#039;ll take more damage than is worth any bounty. Everything else it&#039;ll eat alive, even if it&#039;s Elite and has rainguns and crap.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Railgun/@comment-176.249.62.114-20170810201830&amp;diff=96179</id>
		<title>Talk:Railgun/@comment-176.249.62.114-20170810201830</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Railgun/@comment-176.249.62.114-20170810201830&amp;diff=96179"/>
		<updated>2017-08-10T20:18:30Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;If there were gimballed railguns, nobody would use lasers or multicannons any more. If there were class 3 and 4 railguns, nobody would use class 3 and 4 cannons and frag canno...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If there were gimballed railguns, nobody would use lasers or multicannons any more. If there were class 3 and 4 railguns, nobody would use class 3 and 4 cannons and frag cannons any more.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.249.62.114-20170810000800/@comment-176.249.62.114-20170810201348&amp;diff=96178</id>
		<title>Talk:Multi-cannon/@comment-176.249.62.114-20170810000800/@comment-176.249.62.114-20170810201348</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.249.62.114-20170810000800/@comment-176.249.62.114-20170810201348&amp;diff=96178"/>
		<updated>2017-08-10T20:13:48Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Oh, and even if you somehow manage to get the shields down, if your target is a Reactive armour hull tank, you&amp;#039;ll never do enough damage before his shields go back up. And... ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oh, and even if you somehow manage to get the shields down, if your target is a Reactive armour hull tank, you&#039;ll never do enough damage before his shields go back up. And... you&#039;re out of ammo. Bad luck.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Bulkheads/@comment-176.249.62.114-20170810173328/@comment-176.249.62.114-20170810175123&amp;diff=96176</id>
		<title>Talk:Bulkheads/@comment-176.249.62.114-20170810173328/@comment-176.249.62.114-20170810175123</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Bulkheads/@comment-176.249.62.114-20170810173328/@comment-176.249.62.114-20170810175123&amp;diff=96176"/>
		<updated>2017-08-10T17:51:23Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Note that while this appears to make Military the best all rounder and reactive the best in use, it&amp;#039;s still not that simple, as every ship in ED has an armour hardness value (...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that while this appears to make Military the best all rounder and reactive the best in use, it&#039;s still not that simple, as every ship in ED has an armour hardness value (usually bigger ships have higher ones) and every weapon has an armour piercing value. Thermal weapons like lasers and mixed-thermal like railguns tend to have the best armour piercing values and so more of their damage will get through to big ships, which pulls Mirrored back into contention for these big ships.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Bulkheads/@comment-176.249.62.114-20170810173328&amp;diff=96175</id>
		<title>Talk:Bulkheads/@comment-176.249.62.114-20170810173328</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Bulkheads/@comment-176.249.62.114-20170810173328&amp;diff=96175"/>
		<updated>2017-08-10T17:33:28Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;I&amp;#039;m going to try a calculation. It&amp;#039;s deliberately simplified, no idea if it&amp;#039;s right. Please let me know your thoughts.  Imagine you have a ship with a base hull of 1000. That ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m going to try a calculation. It&#039;s deliberately simplified, no idea if it&#039;s right. Please let me know your thoughts.&lt;br /&gt;
&lt;br /&gt;
Imagine you have a ship with a base hull of 1000. That would give you hull points of 800, 1520 or 2500 with lightweight, reinforced and military/reactive/mirrored respectively.&lt;br /&gt;
&lt;br /&gt;
Now imagine a single hit caused 1 point of hull damage base, which is then multiplied by the resistance modifier. The number of hits each could take would be:&lt;br /&gt;
&lt;br /&gt;
Light: 668 kinetic hits, 800 thermal hits&lt;br /&gt;
&lt;br /&gt;
Reinforced: 1267 kinetic hits, 1520 thermal hits&lt;br /&gt;
&lt;br /&gt;
Military: 2084 kinetic hits, 2500 thermal hits&lt;br /&gt;
&lt;br /&gt;
Mirrored: 1429 kinetic hits, 5000 thermal hits&lt;br /&gt;
&lt;br /&gt;
Reactive: 3334 kinetic hits, 1786 thermal hits&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Reactive_Surface_Composite/@comment-138.163.0.42-20150112181336/@comment-176.249.62.114-20170810171913&amp;diff=96173</id>
		<title>Talk:Reactive Surface Composite/@comment-138.163.0.42-20150112181336/@comment-176.249.62.114-20170810171913</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Reactive_Surface_Composite/@comment-138.163.0.42-20150112181336/@comment-176.249.62.114-20170810171913&amp;diff=96173"/>
		<updated>2017-08-10T17:19:13Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;As of 2.3, it changed again:  Light: Hull boost +80%, Kinetic -20%, Thermal 0%, Explosive -40%  Reinforced: Hull boost +152%, Kinetic -20%, Thermal 0%, Explosive -40%  Militar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of 2.3, it changed again:&lt;br /&gt;
&lt;br /&gt;
Light: Hull boost +80%, Kinetic -20%, Thermal 0%, Explosive -40%&lt;br /&gt;
&lt;br /&gt;
Reinforced: Hull boost +152%, Kinetic -20%, Thermal 0%, Explosive -40%&lt;br /&gt;
&lt;br /&gt;
Military: Hull boost +250%, Kinetic -20%, Thermal 0%, Explosive -40%&lt;br /&gt;
&lt;br /&gt;
Mirrored: Hull boost +250%, Kinetic -75%, Thermal 50%, Explosive -50%&lt;br /&gt;
&lt;br /&gt;
Reactive: Hull boost +250%, Kinetic 25%, Thermal -40%, Explosive 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This makes reactive highly resistant to anything that isn&#039;t lasers. (I&#039;m not sure about incendiary rounds, but I think only a small amount of their damaage is thermal). And as lasers generally have poor DPS with two pips in WEP, this makes reactive possibly the toughest (if not the most well rounded) in the game in most situations. &lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Reactive_Surface_Composite/@comment-176.249.62.114-20170810171345&amp;diff=96172</id>
		<title>Talk:Reactive Surface Composite/@comment-176.249.62.114-20170810171345</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Reactive_Surface_Composite/@comment-176.249.62.114-20170810171345&amp;diff=96172"/>
		<updated>2017-08-10T17:13:45Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Most players use gimballed beam lasers to take down shields and gimballed multicannons to cause hull damage. This armour is the worst nightmare of that loadout. Most kinetic w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most players use gimballed beam lasers to take down shields and gimballed multicannons to cause hull damage. This armour is the worst nightmare of that loadout. Most kinetic weapons will bounce off and lasers just don&#039;t have the raw DPS.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-76.126.244.102-20150707080330/@comment-176.249.62.114-20170810170708&amp;diff=96168</id>
		<title>Talk:Mirrored Surface Composite/@comment-76.126.244.102-20150707080330/@comment-176.249.62.114-20170810170708</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-76.126.244.102-20150707080330/@comment-176.249.62.114-20170810170708&amp;diff=96168"/>
		<updated>2017-08-10T17:07:08Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;As of 2.3:  Thermal: 50%  Kinetic: -75%  Explosive: -50%  Hull boost 250%&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of 2.3:&lt;br /&gt;
&lt;br /&gt;
Thermal: 50%&lt;br /&gt;
&lt;br /&gt;
Kinetic: -75%&lt;br /&gt;
&lt;br /&gt;
Explosive: -50%&lt;br /&gt;
&lt;br /&gt;
Hull boost 250%&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-42.112.81.61-20160830205228/@comment-176.249.62.114-20170810170440&amp;diff=96167</id>
		<title>Talk:Mirrored Surface Composite/@comment-42.112.81.61-20160830205228/@comment-176.249.62.114-20170810170440</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-42.112.81.61-20160830205228/@comment-176.249.62.114-20170810170440&amp;diff=96167"/>
		<updated>2017-08-10T17:04:40Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Even when you can afford them, the insurance cost makes them iffy.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Even when you can afford them, the insurance cost makes them iffy.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-207.161.84.117-20150328004231/@comment-176.249.62.114-20170810170237&amp;diff=96166</id>
		<title>Talk:Mirrored Surface Composite/@comment-207.161.84.117-20150328004231/@comment-176.249.62.114-20170810170237</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-207.161.84.117-20150328004231/@comment-176.249.62.114-20170810170237&amp;diff=96166"/>
		<updated>2017-08-10T17:02:38Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Dangerous intentionally got a lot of things wrong on the science front just to make the game playable. Frontier&amp;#039;s Newtonian physics model made fighting almost pointless. You&amp;#039;d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dangerous intentionally got a lot of things wrong on the science front just to make the game playable. Frontier&#039;s Newtonian physics model made fighting almost pointless. You&#039;d crash into most enemies rather than shoot them - that&#039;s if you didn&#039;t end up millions of miles away in a couple of seconds.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-176.249.62.114-20170810170024&amp;diff=96165</id>
		<title>Talk:Mirrored Surface Composite/@comment-176.249.62.114-20170810170024</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Mirrored_Surface_Composite/@comment-176.249.62.114-20170810170024&amp;diff=96165"/>
		<updated>2017-08-10T17:00:24Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Ridiculously expensive, much too situational. The only use for these if you are hunting another player who uses lasers exclusively, which never happens.  They get a hull boost...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ridiculously expensive, much too situational. The only use for these if you are hunting another player who uses lasers exclusively, which never happens.&lt;br /&gt;
&lt;br /&gt;
They get a hull boost of 250% (same as military grade composite), half all incoming thermal damage, but have horrible kinetic (-75%!) and explosive (-50%) resistances. Yes, you read that right: -75%.&lt;br /&gt;
&lt;br /&gt;
Result: Multicannons will chew you up almost as fast than if you had reinforced alloy hull.&lt;br /&gt;
&lt;br /&gt;
That wouldn&#039;t be too bad, but you can get military grade composite for less than half the price, which will give you much better staying power than kinetic but isn&#039;t too bad against lasers. Because let&#039;s face it, lasers are made for taking down shields.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.43.142.195-20160616143005/@comment-176.249.62.114-20170810001745&amp;diff=96151</id>
		<title>Talk:Multi-cannon/@comment-176.43.142.195-20160616143005/@comment-176.249.62.114-20170810001745</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.43.142.195-20160616143005/@comment-176.249.62.114-20170810001745&amp;diff=96151"/>
		<updated>2017-08-10T00:17:45Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Shields get a standard -20% penalty against thermal and a standard 30% resistance against kinetic now (2.3),  Once shields are down the situation is reversed and hull/armour g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shields get a standard -20% penalty against thermal and a standard 30% resistance against kinetic now (2.3),&lt;br /&gt;
&lt;br /&gt;
Once shields are down the situation is reversed and hull/armour gets a better resistance against thermal and a penalty against kinetic.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.249.62.114-20170810000800&amp;diff=96150</id>
		<title>Talk:Multi-cannon/@comment-176.249.62.114-20170810000800</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Multi-cannon/@comment-176.249.62.114-20170810000800&amp;diff=96150"/>
		<updated>2017-08-10T00:08:00Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Multicannons are still very popular, but they&amp;#039;ve changed a lot from from early deadly multicannon loadouts to their modern state in 2.3. If your whole loadout is multicannons,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multicannons are still very popular, but they&#039;ve changed a lot from from early deadly multicannon loadouts to their modern state in 2.3. If your whole loadout is multicannons, they&#039;ll really struggle against decent shields, even with incendiary rounds. If you use lasers and multicannons, you won&#039;t do enough damage against hull and armour against bigger ships. They don&#039;t penetrate like cannons, they don&#039;t splash damage like missiles, and they don&#039;t damage modules very well. A Class 4 sounds scary, but a Class 4 cannon will seriously out DPS it.&lt;br /&gt;
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They&#039;re reliable, but low DPS damage dealers, and you really need something else to supply your main punch while the multicannons and lasers are grinding away. A cannon is decent, missiles are good (for medium sized ships), frag cannons are very good, and railguns and plasma accelerators are excellent if you&#039;re good enough to hit with fixed hardpoints.&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Cannon/@comment-84.226.85.56-20161019133400/@comment-176.249.62.114-20170809234445&amp;diff=96149</id>
		<title>Talk:Cannon/@comment-84.226.85.56-20161019133400/@comment-176.249.62.114-20170809234445</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Cannon/@comment-84.226.85.56-20161019133400/@comment-176.249.62.114-20170809234445&amp;diff=96149"/>
		<updated>2017-08-09T23:44:45Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;Although the cannon can technically reach out to that, it takes so long to get there that whatever you&amp;#039;re firing at will have moved, unless it is totally still.  They&amp;#039;re reall...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Although the cannon can technically reach out to that, it takes so long to get there that whatever you&#039;re firing at will have moved, unless it is totally still.&lt;br /&gt;
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They&#039;re really short range weapons, and the bigger they are, the slower the projecile and the closer you have to be. The long range just makes it more likely you&#039;ll hit a space station or something...&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Talk:Cannon/@comment-68.13.142.144-20150505153548/@comment-176.249.62.114-20170809234217&amp;diff=96146</id>
		<title>Talk:Cannon/@comment-68.13.142.144-20150505153548/@comment-176.249.62.114-20170809234217</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Talk:Cannon/@comment-68.13.142.144-20150505153548/@comment-176.249.62.114-20170809234217&amp;diff=96146"/>
		<updated>2017-08-09T23:42:17Z</updated>

		<summary type="html">&lt;p&gt;176.249.62.114: Created page with &amp;quot;The 10% penalty has now been removed. You can store an inventory of stuff and tool out depending on what you want to do. And you can even get stored stuff delivered around.  W...&amp;quot;&lt;/p&gt;
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&lt;div&gt;The 10% penalty has now been removed. You can store an inventory of stuff and tool out depending on what you want to do. And you can even get stored stuff delivered around.&lt;br /&gt;
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Which just makes this game so much better...&lt;/div&gt;</summary>
		<author><name>176.249.62.114</name></author>
	</entry>
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