<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=175.156.1.180</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=175.156.1.180"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/175.156.1.180"/>
	<updated>2026-10-29T11:05:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Heatsink_Launcher&amp;diff=28918</id>
		<title>Heatsink Launcher</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Heatsink_Launcher&amp;diff=28918"/>
		<updated>2016-01-23T02:54:22Z</updated>

		<summary type="html">&lt;p&gt;175.156.1.180: Heat sink are now functional in supercruise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Heatsinklauncher visdev01.jpg|thumb]]&lt;br /&gt;
{{quote|Purges ship&#039;s heat into a disposable sink block, which is then ejected. Requires ammunition.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship.&lt;br /&gt;
&lt;br /&gt;
Heat sinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps. Deploying a heat sink when weapons systems are overheated will also speed up the cool down process. The heat sink launchers are installed on a ship&#039;s Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them in. Each heat sink has a capacity of 3 sinks and each sink can hold approx 90-100% of the ship&#039;s maximum heat capacity. Heat sinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned to. Hardpoints do not need to be deployed to launch a heat sink.&lt;br /&gt;
&lt;br /&gt;
Heat sinks are now functional outside of normal space and can be used while in Supercruise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that the key bound to &amp;quot;launch heat sink&amp;quot; does not always launch a sink while in Super Cruise. To work around this, use a fire button instead (assign it to a fire group before entering supercruise select the fire group prior to entering supercruise).&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you use fire groups to launch heat sinks, make sure each launcher is bound separately. Otherwise, every sink bound to that key will launch at once, depleting ammo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Class 0&lt;br /&gt;
|-&lt;br /&gt;
! Rating&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
! Mass (T)&lt;br /&gt;
| 1.30&lt;br /&gt;
|-&lt;br /&gt;
! Integrity&lt;br /&gt;
| B&lt;br /&gt;
|-&lt;br /&gt;
! Power Draw&lt;br /&gt;
| 0.200&lt;br /&gt;
|-&lt;br /&gt;
! Armour Penetration&lt;br /&gt;
| F&lt;br /&gt;
|-&lt;br /&gt;
! Thermal Load&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! Ammo Clip Size&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Ammo Maximum&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Value (CR)&lt;br /&gt;
| 3,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
This is the most common item in the game. Most stations with outfitting have this item. Almost all if not all industrial stations have this item.&lt;br /&gt;
&lt;br /&gt;
{{EquipmentNavbox}}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>175.156.1.180</name></author>
	</entry>
</feed>