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	<updated>2026-10-28T11:28:02Z</updated>
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		<id>https://elite.mistflux.co.uk/w/index.php?title=Conflict_Zone_(Signal_Source)&amp;diff=905</id>
		<title>Conflict Zone (Signal Source)</title>
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		<updated>2017-12-30T15:43:03Z</updated>

		<summary type="html">&lt;p&gt;169.0.151.65: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:2015-01-18 00001.jpg|thumb|200 px | A targeted conflict zone waypoint in supercruise]]&lt;br /&gt;
[[Image:2015-01-18 00002.jpg|thumb|200 px | A combat mission with a conflict zone (warzone) as target type]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflict Zone&#039;&#039;&#039;s are temporary warzones that occur wherever [[factions]] are waging [http://elite-dangerous.wikia.com/wiki/Influence#War war] or  [[Influence#Civil War|civil war]]  against each other. Conflict zones come in two types — low intensity and high intensity — depending on the size of the ship spawn.&lt;br /&gt;
&lt;br /&gt;
Upon entering conflict zones are randomly populated with NPC fighter [[ships]] of the warring factions and players can choose to fight for a side by setting the preferred faction in-game in the Systems panel under Functions.&lt;br /&gt;
&lt;br /&gt;
Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in conflict zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.&lt;br /&gt;
&lt;br /&gt;
During times of civil war some factions may also hand out special combat bond missions through the [[Mission Board]] which call for the destruction of opposing targets in conflict zones (referred to in combat missions as &#039;&#039;warzones&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[Image:Conflict zone.png|thumb|200px|In more recent news GalNet reveals Quivira to be the center of major conflict and therefore a potent source for conflict zones in and around that system]]&lt;br /&gt;
&lt;br /&gt;
Conflict zones are rarer and more difficult to locate than [[Resource Extraction Site|resource extraction sites]] since they only appear in systems where a conflict between factions occurs. Star systems with a large population are more likely to become the center of conflict.&lt;br /&gt;
&lt;br /&gt;
Any [[station]] which has its &#039;&#039;State&#039;&#039; marked on the [[System Map|system map]] as &#039;&#039;War&#039;&#039; or &#039;&#039;Civil War&#039;&#039; is guaranteed to have conflict zones. This also goes for a star system which has one of its local [[:Category:Factions|factions]] marked that way in system map view.&lt;br /&gt;
&lt;br /&gt;
The [[GalNet]] news feed, accessible when docked at stations, usually has reports on which [[Star Systems|star system]] is currently the center of major conflict in the galaxy.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* During [[supercruise]] conflict zones show up automatically as locations in the Navigation panel if they are within 1000Ls of the player.  But they do not show up when a player is within a station.&lt;br /&gt;
* For some reason conflict zones are referred to as &#039;&#039;Warzones&#039;&#039; in the in-game descriptions of combat missions.&lt;br /&gt;
* Almost all NPCs spawning in conflict zones are fighters aligned with either of the warring factions.&lt;br /&gt;
* When approaching an area with the war or civil war status, it is not uncommon for multiple conflict zones to appear. When more than one of this type of zone appears, it is likely that a major fleet battle is taking place. the victor of the battle is the one who controls the station near, or on the planet.&lt;br /&gt;
{{SignalSourcesNavbox}}&lt;br /&gt;
[[Category:Signal Sources]]&lt;/div&gt;</summary>
		<author><name>169.0.151.65</name></author>
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