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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=142.162.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T13:40:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Reputation&amp;diff=9439</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Reputation&amp;diff=9439"/>
		<updated>2018-02-24T22:31:58Z</updated>

		<summary type="html">&lt;p&gt;142.162.97.71: reputation decay of minor factions only happens when the major faction reputation is below  a specific threshold. confirmed with frontier support feb 22 2018. steam forums is not a valid information reference for this title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateMe}}&lt;br /&gt;
&lt;br /&gt;
[[File:Elite-Dangerous-Pilot-Reputation-Art.png|thumb|300px|Pilot Reputation art]]&lt;br /&gt;
&lt;br /&gt;
In [[Elite Dangerous]] players can change their &#039;&#039;&#039;Reputation&#039;&#039;&#039; with the three major factions ([[Federation]], [[Empire]], [[Alliance]]) to either Allied, Friendly, Cordial, Neutral, Unfriendly, or Hostile. All players start out as Neutral with all three major factions and by doing missions or other [[influence]] increasing activities can improve their reputation with that faction. When a player performs activities that would decrease a faction&#039;s influence (e.g. pirating or failing missions) the player&#039;s reputation with that faction will decrease. When a player has a negative (current value unknown) reputation with a faction they will be attacked on sight by NPCs that represent that faction.&lt;br /&gt;
&lt;br /&gt;
==Reputation levels==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +3 || Allied&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +2 || Friendly&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +1 ||Cordial&lt;br /&gt;
|- style=&amp;quot;background-color: DarkOrange;&amp;quot;&lt;br /&gt;
| 0 || Neutral&lt;br /&gt;
|- style=&amp;quot;background-color: FireBrick;&amp;quot;&lt;br /&gt;
| -1 || Unfriendly&lt;br /&gt;
|- style=&amp;quot;background-color: FireBrick;&amp;quot;&lt;br /&gt;
| -2 || Hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Factions and Reputation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pilot-Reputation-Factions.png|thumb|200px|Pilot faction reputation]]&lt;br /&gt;
&lt;br /&gt;
Who is in control of a system has a major bearing on how your actions affect your reputation with them and the other minor [[factions]]. There are usually several minor factions vying for control in each system, but outside the immediate local space around their starports and outposts, only one can claim to be &amp;quot;in control&amp;quot; of a system. This is displayed in the system view when you&#039;ve no stellar body selected.&lt;br /&gt;
&lt;br /&gt;
Normally it is the faction with the highest influence in the system, except in special situations like civil war.&lt;br /&gt;
&lt;br /&gt;
This is important for criminal law, because each faction only cares about crimes committed in its own jurisdiction. It doesn&#039;t matter if you are an infamous pirate according to say, the &amp;quot;Bangwa Freedom Party&amp;quot;, if you are in the jurisdiction of the &amp;quot;Bagwa Independents&amp;quot; and you&#039;ve committed no crimes against them, you are an innocent pilot.&lt;br /&gt;
&lt;br /&gt;
In addition, most ships are aligned with a minor faction (you can see which one by performing a basic scan).&lt;br /&gt;
&lt;br /&gt;
So if a ship is wanted in the current jurisdiction, but is aligned with a different minor faction for which it has no criminal record, then destroying it will cause you to lose reputation with the faction it is aligned with; in their opinion, you&#039;ve just destroyed an innocent citizen of theirs.&lt;br /&gt;
&lt;br /&gt;
== Gaining and Losing Reputation ==&lt;br /&gt;
Your reputation goes up whenever you do good things for the faction. Completing missions, join combat zones on their side when they&#039;re at war. If they control a station, then doing anything profitable at that station gives you a reputation boost: selling cargo for a profit, handing in bounty vouchers, even handing in exploration data, will all give you a rep boost.&lt;br /&gt;
&lt;br /&gt;
Negative rep is doing the opposite. Failing or abandoning their missions, selling trade goods at a loss, blowing up their ships or (if they own a station) Authority ships, that sort of thing.&lt;br /&gt;
&lt;br /&gt;
== Reputation Decay ==&lt;br /&gt;
Reputation decay only applies to the Major factions, Alliance, Federation &amp;amp; Empire.&lt;br /&gt;
&lt;br /&gt;
When your status with a major faction is above 75% Friendly, it will slowly decay down to 75%, by a percentage point every couple of days. Reputation decay happens whether you&#039;re logged into the game or not. To stay Allied you have to keep doing good deeds that gain you reputation for the major faction.&lt;br /&gt;
&lt;br /&gt;
There is also anti-decay for negative reputation. When your reputation with a super power is below neutral but under 25% it will gradually climbs up to 25%. To clear negative reputation with a major faction you must do the following: (1) If your status with a major faction is at Hostile, you must wait for the Reputation decay mechanic to bring it back up to unfriendly (2) Once your status with a major faction is a at Unfriendly, you need to complete missions and do other positive reputation actions until you are back to Neutral Status.&lt;br /&gt;
&lt;br /&gt;
There is no reputation decay for minor factions.&amp;lt;ref&amp;gt;https://steamcommunity.com/app/359320/discussions/0/357284767242607846/ &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although one of the frontier developers has stated that all factions including minor ones have decay.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/149489-Reputation-decay &amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==Notes==&lt;br /&gt;
* Reputation is different than [[Rank]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>142.162.97.71</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Reputation&amp;diff=9435</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Reputation&amp;diff=9435"/>
		<updated>2018-02-17T23:52:11Z</updated>

		<summary type="html">&lt;p&gt;142.162.97.71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateMe}}&lt;br /&gt;
&lt;br /&gt;
[[File:Elite-Dangerous-Pilot-Reputation-Art.png|thumb|300px|Pilot Reputation art]]&lt;br /&gt;
&lt;br /&gt;
In [[Elite Dangerous]] players can change their &#039;&#039;&#039;Reputation&#039;&#039;&#039; with the three major factions ([[Federation]], [[Empire]], [[Alliance]]) to either Allied, Friendly, Cordial, Neutral, Unfriendly, or Hostile. All players start out as Neutral with all three major factions and by doing missions or other [[influence]] increasing activities can improve their reputation with that faction. When a player performs activities that would decrease a faction&#039;s influence (e.g. pirating or failing missions) the player&#039;s reputation with that faction will decrease. When a player has a negative (current value unknown) reputation with a faction they will be attacked on sight by NPCs that represent that faction.&lt;br /&gt;
==Reputation levels==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +3 || Allied&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +2 || Friendly&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +1 ||Cordial&lt;br /&gt;
|- style=&amp;quot;background-color: DarkOrange;&amp;quot;&lt;br /&gt;
| 0 || Neutral&lt;br /&gt;
|- style=&amp;quot;background-color: FireBrick;&amp;quot;&lt;br /&gt;
| -1 || Unfriendly&lt;br /&gt;
|- style=&amp;quot;background-color: FireBrick;&amp;quot;&lt;br /&gt;
| -2 || Hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Factions and Reputation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pilot-Reputation-Factions.png|thumb|200px|Pilot faction reputation]]&lt;br /&gt;
&lt;br /&gt;
Who&#039;s in control of a system has a major bearing on how your actions affect your reputation with them and the other minor [[factions]]. There are usually several minor factions vying for control in each system, but outside the immediate local space around their starports and outposts, only one can claim to be &amp;quot;in control&amp;quot; of a system. This is displayed in the system view when you&#039;ve no stellar body selected.&lt;br /&gt;
&lt;br /&gt;
Normally it&#039;s the faction with the highest influence in the system, except in special situations like civil war.&lt;br /&gt;
&lt;br /&gt;
This is important for criminal law, because each faction only cares about crimes committed in its own jurisdiction. It doesn&#039;t matter if you are an infamous pirate according to say, the &amp;quot;Bangwa Freedom Party&amp;quot;, if you are in the jurisdiction of the &amp;quot;Bagwa Independents&amp;quot; and you&#039;ve committed no crimes against them, you are an innocent pilot.&lt;br /&gt;
&lt;br /&gt;
In addition, most ships are aligned with a minor faction (you can see which one by performing a basic scan).&lt;br /&gt;
&lt;br /&gt;
So if a ship is wanted in the current jurisdiction, but is aligned with a different minor faction for which it has no criminal record, then destroying it will cause you to lose reputation with the faction it is aligned with; in their opinion, you&#039;ve just destroyed an innocent citizen of theirs.&lt;br /&gt;
&lt;br /&gt;
== Gaining and Losing Reputation ==&lt;br /&gt;
Your reputation goes up whenever you do good things for the faction. Completing missions, join combat zones on their side when they&#039;re at war. If they control a station, then doing anything profitable at that station gives you a reputation boost: selling cargo for a profit, handing in bounty vouchers, even handing in exploration data, will all give you a rep boost.&lt;br /&gt;
&lt;br /&gt;
Negative rep is doing the opposite. Failing or abandoning their missions, selling trade goods at a loss, blowing up their ships or (if they own a station) Authority ships, that sort of thing.&lt;br /&gt;
&lt;br /&gt;
== Reputation Decay ==&lt;br /&gt;
Reputation decay only applies to the Major factions, Alliance, Federation &amp;amp; Empire.&lt;br /&gt;
&lt;br /&gt;
When your status with a major faction is above 75% Friendly, it will slowly decay down to 75%, by a percentage point every couple of days. Reputation decay happens whether you&#039;re logged into the game or not. To stay Allied you have to keep doing good deeds that gain you reputation for the major faction.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also anti-decay for negative reputation. When your reputation with a super power is below neutral but under 25% it will gradually climbs up to 25%. To clear negative reputation with a major faction you must do the following: (1) If your status with a major faction is at Hostile, you must wait for the Reputation decay mechanic to bring it back up to unfriendly (2) Once your status with a major faction is a at Unfriendly, you need to complete missions and do other positive reputation actions until you are back to Neutral Status.&lt;br /&gt;
&lt;br /&gt;
There is no reputation decay for minor factions. &amp;lt;ref&amp;gt;https://steamcommunity.com/app/359320/discussions/0/357284767242607846/ &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although one of the frontier developers has stated that all factions including minor ones have decay&lt;br /&gt;
&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/149489-Reputation-decay &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Reputation is different than [[Rank]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>142.162.97.71</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Reputation&amp;diff=9434</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Reputation&amp;diff=9434"/>
		<updated>2018-02-17T23:51:40Z</updated>

		<summary type="html">&lt;p&gt;142.162.97.71: /* Reputation Decay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateMe}}&lt;br /&gt;
&lt;br /&gt;
[[File:Elite-Dangerous-Pilot-Reputation-Art.png|thumb|300px|Pilot Reputation art]]&lt;br /&gt;
&lt;br /&gt;
In [[Elite Dangerous]] players can change their &#039;&#039;&#039;Reputation&#039;&#039;&#039; with the three major factions ([[Federation]], [[Empire]], [[Alliance]]) to either Allied, Friendly, Cordial, Neutral, Unfriendly, or Hostile. All players start out as Neutral with all three major factions and by doing missions or other [[influence]] increasing activities can improve their reputation with that faction. When a player performs activities that would decrease a faction&#039;s influence (e.g. pirating or failing missions) the player&#039;s reputation with that faction will decrease. When a player has a negative (current value unknown) reputation with a faction they will be attacked on sight by NPCs that represent that faction.&lt;br /&gt;
==Reputation levels==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +3 || Allied&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +2 || Friendly&lt;br /&gt;
|- style=&amp;quot;background-color: Green;&amp;quot;&lt;br /&gt;
| +1 ||Cordial&lt;br /&gt;
|- style=&amp;quot;background-color: DarkOrange;&amp;quot;&lt;br /&gt;
| 0 || Neutral&lt;br /&gt;
|- style=&amp;quot;background-color: FireBrick;&amp;quot;&lt;br /&gt;
| -1 || Unfriendly&lt;br /&gt;
|- style=&amp;quot;background-color: FireBrick;&amp;quot;&lt;br /&gt;
| -2 || Hostile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Factions and Reputation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pilot-Reputation-Factions.png|thumb|200px|Pilot faction reputation]]&lt;br /&gt;
&lt;br /&gt;
Who&#039;s in control of a system has a major bearing on how your actions affect your reputation with them and the other minor [[factions]]. There are usually several minor factions vying for control in each system, but outside the immediate local space around their starports and outposts, only one can claim to be &amp;quot;in control&amp;quot; of a system. This is displayed in the system view when you&#039;ve no stellar body selected.&lt;br /&gt;
&lt;br /&gt;
Normally it&#039;s the faction with the highest influence in the system, except in special situations like civil war.&lt;br /&gt;
&lt;br /&gt;
This is important for criminal law, because each faction only cares about crimes committed in its own jurisdiction. It doesn&#039;t matter if you are an infamous pirate according to say, the &amp;quot;Bangwa Freedom Party&amp;quot;, if you are in the jurisdiction of the &amp;quot;Bagwa Independents&amp;quot; and you&#039;ve committed no crimes against them, you are an innocent pilot.&lt;br /&gt;
&lt;br /&gt;
In addition, most ships are aligned with a minor faction (you can see which one by performing a basic scan).&lt;br /&gt;
&lt;br /&gt;
So if a ship is wanted in the current jurisdiction, but is aligned with a different minor faction for which it has no criminal record, then destroying it will cause you to lose reputation with the faction it is aligned with; in their opinion, you&#039;ve just destroyed an innocent citizen of theirs.&lt;br /&gt;
&lt;br /&gt;
== Gaining and Losing Reputation ==&lt;br /&gt;
Your reputation goes up whenever you do good things for the faction. Completing missions, join combat zones on their side when they&#039;re at war. If they control a station, then doing anything profitable at that station gives you a reputation boost: selling cargo for a profit, handing in bounty vouchers, even handing in exploration data, will all give you a rep boost.&lt;br /&gt;
&lt;br /&gt;
Negative rep is doing the opposite. Failing or abandoning their missions, selling trade goods at a loss, blowing up their ships or (if they own a station) Authority ships, that sort of thing.&lt;br /&gt;
&lt;br /&gt;
== Reputation Decay ==&lt;br /&gt;
Reputation decay only applies to the Major factions, Alliance, Federation &amp;amp; Empire.&lt;br /&gt;
&lt;br /&gt;
When your status with a major faction is above 75% Friendly, it will slowly decay down to 75%, by a percentage point every couple of days. Reputation decay happens whether you&#039;re logged into the game or not. To stay Allied you have to keep doing good deeds that gain you reputation for the major faction.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also anti-decay for negative reputation. When your reputation with a super power is below neutral but under 25% it will gradually climbs up to 25%. To clear negative reputation with a major faction you must do the following: (1) If your status with a major faction is at Hostile, you must wait for the Reputation decay mechanic to bring it back up to unfriendly (2) Once your status with a major faction is a at Unfriendly, you need to complete missions and do other positive reputation actions until you are back to Neutral Status.&lt;br /&gt;
&lt;br /&gt;
There is no reputation decay for minor factions. &amp;lt;ref&amp;gt;https://steamcommunity.com/app/359320/discussions/0/357284767242607846/ &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
although one of the frontier developers has stated that all factions including minor ones have decay&lt;br /&gt;
&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php/149489-Reputation-decay &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Reputation is different than [[Rank]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>142.162.97.71</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8375</id>
		<title>Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8375"/>
		<updated>2015-07-22T00:25:33Z</updated>

		<summary type="html">&lt;p&gt;142.162.20.15: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Plasmaaccelerator.png|thumb|400px|Class 4 Plasma Accelerator]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Energy projectile weapon...|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
Plasma Accelerators are mounted on one of your ship&#039;s hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge. unlike its cannon counterpart the plasma accelerator is always fixed and doesn&#039;t have a gimbaled variant.&lt;br /&gt;
&lt;br /&gt;
Military battleships, cruisers and also space stations are often equipped with this weapon. They&#039;re also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.&lt;br /&gt;
&lt;br /&gt;
Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometers, and will deafen anyone unprotected in the vicinity.&lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
Spent ammunition must be replenished once used. Any station that is equipped with a &amp;quot;Re-arm&amp;quot; service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.&lt;br /&gt;
&amp;lt;!-- Tested C2 Plasma Accelerator on Feb 2, 2015--&amp;gt;&lt;br /&gt;
Ammunition costs 200 CR per unit.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armor&amp;lt;br /&amp;gt;Pen&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || C || 4.00 || A || 1.430 || Fixed || Thermic || 7 || A || 0.3 /s || 4 || 6 || 5 || 100 || 834,200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || B || 8.00 || A || 1.970 || Fixed || Thermic || 9 || A || 0.3 /s || 4 || 8 || 5 || 100 || 3,051,200&lt;br /&gt;
|-&lt;br /&gt;
| 4 || A || 16.00 || A || 2.630 || Fixed || Thermic || 10 || A || 0.3 /s || 5 || 10 || 5 || 100 || 13,793,600&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Last seen&lt;br /&gt;
|-&lt;br /&gt;
| LTT 1349&lt;br /&gt;
| Lundwall City&lt;br /&gt;
| 2015/07/21&lt;br /&gt;
|-&lt;br /&gt;
|Ugrivirii&lt;br /&gt;
|Jefferies Port&lt;br /&gt;
|2015/07/14&lt;br /&gt;
|-&lt;br /&gt;
| Belarsuk System || Kurland Hub || 2015/01/02&lt;br /&gt;
|-&lt;br /&gt;
| Thiin || Brandenstein Enterprise || 2014/12/30&lt;br /&gt;
|-&lt;br /&gt;
| Aulin || Aulin Enterprise || 2014/09/02&lt;br /&gt;
|-&lt;br /&gt;
| Eravate || Cleve Hub || 2014/12/28&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Terminal&lt;br /&gt;
|2015/20/3&lt;br /&gt;
|-&lt;br /&gt;
| Ovid || Bradfield Orbital ||&lt;br /&gt;
|-&lt;br /&gt;
| Rakapila || Stone Enterprise || 2014/10/11&lt;br /&gt;
|-&lt;br /&gt;
|Warnates&lt;br /&gt;
|Guest Enterprise&lt;br /&gt;
|2015/4/15&lt;br /&gt;
|-&lt;br /&gt;
| Yawa || Dean Hub || 2014/12/20&lt;br /&gt;
|-&lt;br /&gt;
| Ross 730 || Pavlov Settlement || 2014/1/1&lt;br /&gt;
|-&lt;br /&gt;
| Gat 2 || Thompson Vision || 2015/1/4&lt;br /&gt;
|-&lt;br /&gt;
| LHS 142 || Vo Dock || 2015/1/5&lt;br /&gt;
|-&lt;br /&gt;
| Gyton&#039;s Hope || Gyton&#039;s Eyrie || 2015/2/2&lt;br /&gt;
|-&lt;br /&gt;
|Ho Hsien&lt;br /&gt;
|Dutton Station&lt;br /&gt;
|2015/3/16&lt;br /&gt;
|-&lt;br /&gt;
|LP 715-52&lt;br /&gt;
|Melnick Ring&lt;br /&gt;
|2015/3/24&lt;br /&gt;
|-&lt;br /&gt;
|Zaragas&lt;br /&gt;
|Jenner Hub&lt;br /&gt;
|2015/3/28&lt;br /&gt;
|-&lt;br /&gt;
|Taunetes C&lt;br /&gt;
|Carey Terminal&lt;br /&gt;
|2015/4/11&lt;br /&gt;
|-&lt;br /&gt;
|Kakas&lt;br /&gt;
|Kube-McDowell Enterprise&lt;br /&gt;
|2015/4/11&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|Mckee Ring&lt;br /&gt;
|2015/4/19&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen Dock&lt;br /&gt;
|2015/4/22&lt;br /&gt;
|-&lt;br /&gt;
|Dvorsi&lt;br /&gt;
|Chernykh Ring&lt;br /&gt;
|2015/5/1&lt;br /&gt;
|-&lt;br /&gt;
|Furbaide&lt;br /&gt;
|Effinger Port&lt;br /&gt;
|2015/5/22&lt;br /&gt;
|-&lt;br /&gt;
|Delta Pavonis&lt;br /&gt;
|Stephenson Orbital&lt;br /&gt;
|2015/05/12&lt;br /&gt;
|-&lt;br /&gt;
|Blenu&lt;br /&gt;
|Potrykus Orbital&lt;br /&gt;
|2015/6/27&lt;br /&gt;
|-&lt;br /&gt;
|V1688 Aquilae&lt;br /&gt;
|Thompson Terminal&lt;br /&gt;
|2015/7/10&lt;br /&gt;
|-&lt;br /&gt;
|Pardis&lt;br /&gt;
|Charlois Port&lt;br /&gt;
|2015/7/21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.&lt;br /&gt;
* 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.&lt;br /&gt;
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can&#039;t fire the Plasma Accelerators.&lt;br /&gt;
* Hard to hit very manoeuvrable ships; especially smaller ones.&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>142.162.20.15</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8374</id>
		<title>Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8374"/>
		<updated>2015-07-22T00:24:46Z</updated>

		<summary type="html">&lt;p&gt;142.162.20.15: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Plasmaaccelerator.png|thumb|400px|Class 4 Plasma Accelerator]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Energy projectile weapon...|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
Plasma Accelerators are mounted on one of your ship&#039;s hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge. unlike its cannon counterpart the plasma accelerator is always fixed and doesn&#039;t have a gimbaled variant.&lt;br /&gt;
&lt;br /&gt;
Military battleships, cruisers and also space stations are often equipped with this weapon. They&#039;re also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.&lt;br /&gt;
&lt;br /&gt;
Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometers, and will deafen anyone unprotected in the vicinity.&lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
Spent ammunition must be replenished once used. Any station that is equipped with a &amp;quot;Re-arm&amp;quot; service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.&lt;br /&gt;
&amp;lt;!-- Tested C2 Plasma Accelerator on Feb 2, 2015--&amp;gt;&lt;br /&gt;
Ammunition costs 200 CR per unit.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armor&amp;lt;br /&amp;gt;Pen&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || C || 4.00 || A || 1.430 || Fixed || Thermic || 7 || A || 0.3 /s || 4 || 6 || 5 || 100 || 834,200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || B || 8.00 || A || 1.970 || Fixed || Thermic || 9 || A || 0.3 /s || 4 || 8 || 5 || 100 || 3,051,200&lt;br /&gt;
|-&lt;br /&gt;
| 4 || A || 16.00 || A || 2.630 || Fixed || Thermic || 10 || A || 0.3 /s || 5 || 10 || 5 || 100 || 13,793,600&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Last seen&lt;br /&gt;
|-&lt;br /&gt;
! LTT 1349&lt;br /&gt;
! Lundwall City&lt;br /&gt;
! 2015/07/21&lt;br /&gt;
|-&lt;br /&gt;
|Ugrivirii&lt;br /&gt;
|Jefferies Port&lt;br /&gt;
|2015/07/14&lt;br /&gt;
|-&lt;br /&gt;
| Belarsuk System || Kurland Hub || 2015/01/02&lt;br /&gt;
|-&lt;br /&gt;
| Thiin || Brandenstein Enterprise || 2014/12/30&lt;br /&gt;
|-&lt;br /&gt;
| Aulin || Aulin Enterprise || 2014/09/02&lt;br /&gt;
|-&lt;br /&gt;
| Eravate || Cleve Hub || 2014/12/28&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Terminal&lt;br /&gt;
|2015/20/3&lt;br /&gt;
|-&lt;br /&gt;
| Ovid || Bradfield Orbital ||&lt;br /&gt;
|-&lt;br /&gt;
| Rakapila || Stone Enterprise || 2014/10/11&lt;br /&gt;
|-&lt;br /&gt;
|Warnates&lt;br /&gt;
|Guest Enterprise&lt;br /&gt;
|2015/4/15&lt;br /&gt;
|-&lt;br /&gt;
| Yawa || Dean Hub || 2014/12/20&lt;br /&gt;
|-&lt;br /&gt;
| Ross 730 || Pavlov Settlement || 2014/1/1&lt;br /&gt;
|-&lt;br /&gt;
| Gat 2 || Thompson Vision || 2015/1/4&lt;br /&gt;
|-&lt;br /&gt;
| LHS 142 || Vo Dock || 2015/1/5&lt;br /&gt;
|-&lt;br /&gt;
| Gyton&#039;s Hope || Gyton&#039;s Eyrie || 2015/2/2&lt;br /&gt;
|-&lt;br /&gt;
|Ho Hsien&lt;br /&gt;
|Dutton Station&lt;br /&gt;
|2015/3/16&lt;br /&gt;
|-&lt;br /&gt;
|LP 715-52&lt;br /&gt;
|Melnick Ring&lt;br /&gt;
|2015/3/24&lt;br /&gt;
|-&lt;br /&gt;
|Zaragas&lt;br /&gt;
|Jenner Hub&lt;br /&gt;
|2015/3/28&lt;br /&gt;
|-&lt;br /&gt;
|Taunetes C&lt;br /&gt;
|Carey Terminal&lt;br /&gt;
|2015/4/11&lt;br /&gt;
|-&lt;br /&gt;
|Kakas&lt;br /&gt;
|Kube-McDowell Enterprise&lt;br /&gt;
|2015/4/11&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|Mckee Ring&lt;br /&gt;
|2015/4/19&lt;br /&gt;
|-&lt;br /&gt;
|Xihe&lt;br /&gt;
|Zhen Dock&lt;br /&gt;
|2015/4/22&lt;br /&gt;
|-&lt;br /&gt;
|Dvorsi&lt;br /&gt;
|Chernykh Ring&lt;br /&gt;
|2015/5/1&lt;br /&gt;
|-&lt;br /&gt;
|Furbaide&lt;br /&gt;
|Effinger Port&lt;br /&gt;
|2015/5/22&lt;br /&gt;
|-&lt;br /&gt;
|Delta Pavonis&lt;br /&gt;
|Stephenson Orbital&lt;br /&gt;
|2015/05/12&lt;br /&gt;
|-&lt;br /&gt;
|Blenu&lt;br /&gt;
|Potrykus Orbital&lt;br /&gt;
|2015/6/27&lt;br /&gt;
|-&lt;br /&gt;
|V1688 Aquilae&lt;br /&gt;
|Thompson Terminal&lt;br /&gt;
|2015/7/10&lt;br /&gt;
|-&lt;br /&gt;
|Pardis&lt;br /&gt;
|Charlois Port&lt;br /&gt;
|2015/7/21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.&lt;br /&gt;
* 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.&lt;br /&gt;
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can&#039;t fire the Plasma Accelerators.&lt;br /&gt;
* Hard to hit very manoeuvrable ships; especially smaller ones.&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>142.162.20.15</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8330</id>
		<title>Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Plasma_Accelerator&amp;diff=8330"/>
		<updated>2015-02-08T16:31:16Z</updated>

		<summary type="html">&lt;p&gt;142.162.51.222: /*Specifications*/
Added Class 4 information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Energy projectile weapon...|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
[[File:Plasmaaccelerator.png|thumb|400px|Class 4 Plasma Accelerator]]&lt;br /&gt;
&lt;br /&gt;
Plasma Accelerators are mounted on one of your ship&#039;s hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge.&lt;br /&gt;
&lt;br /&gt;
Military battleships, cruisers, and also battlestations, are often equipped with this weapon. They&#039;re also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.&lt;br /&gt;
&lt;br /&gt;
Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometres, and will deafen anyone unprotected in the vicinity.&lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
Spent ammunition must be replenished once used.  Any station is equipped with a &amp;quot;Re-arm&amp;quot; service will be able to replenish ammunition.  Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.&lt;br /&gt;
&amp;lt;!-- Tested C2 Plasma Accelerator on Feb 2, 2015--&amp;gt;&lt;br /&gt;
Ammunition costs 2,000 CR per unit.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass (T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armour&amp;lt;br /&amp;gt;Penetration&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Maximum&lt;br /&gt;
! Value (CR)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| C&lt;br /&gt;
| 4.00&lt;br /&gt;
| A&lt;br /&gt;
| 1.430&lt;br /&gt;
| Fixed&lt;br /&gt;
| Thermic&lt;br /&gt;
| 7&lt;br /&gt;
| A&lt;br /&gt;
| 0.3 /s&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 834,200&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| A&lt;br /&gt;
| 16.00&lt;br /&gt;
| A&lt;br /&gt;
| 2.630&lt;br /&gt;
| Fixed&lt;br /&gt;
| Thermic&lt;br /&gt;
| 10&lt;br /&gt;
| A&lt;br /&gt;
| 0.3 /s&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| 13,793,600&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Last Seen&lt;br /&gt;
|-&lt;br /&gt;
| Belarsuk System || Kurland Hub || 2015/01/02&lt;br /&gt;
|-&lt;br /&gt;
| Thiin || Brandenstein Enterprise || 2014/12/30&lt;br /&gt;
|-&lt;br /&gt;
| Aulin || Aulin Enterprise || 2014/09/02&lt;br /&gt;
|-&lt;br /&gt;
| Eravate || Cleve Hub || 2014/12/28&lt;br /&gt;
|-&lt;br /&gt;
| Ovid || Bradfield Orbital ||&lt;br /&gt;
|-&lt;br /&gt;
| Rakapila || Stone Enterprise || 2014/10/11&lt;br /&gt;
|-&lt;br /&gt;
| Yawa || Dean Hub || 2014/12/20&lt;br /&gt;
|-&lt;br /&gt;
| Ross 730 || Pavlov Settlement || 2014/1/1&lt;br /&gt;
|-&lt;br /&gt;
| Gat 2 || Thompson Vision || 2015/1/4&lt;br /&gt;
|-&lt;br /&gt;
| LHS 142 || Vo Dock || 2015/1/5&lt;br /&gt;
|-&lt;br /&gt;
| Gyton&#039;s Hope || Gyton&#039;s Eyrie || 2015/2/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.&lt;br /&gt;
* 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.&lt;br /&gt;
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can&#039;t fire the Plasma Accelerators.&lt;br /&gt;
* Hard to hit very maneuverable ships; especially smaller ones.&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>142.162.51.222</name></author>
	</entry>
</feed>