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	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-28T16:59:27Z</updated>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15609</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15609"/>
		<updated>2016-08-14T12:40:23Z</updated>

		<summary type="html">&lt;p&gt;118.209.254.40: /* Currently known engineers */ 
Apparently the universal cartographics only exists most of the time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.  &lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module.  Installing a new modification will remove the old modification permanently.  Thus it is not possible to have a module with multiple modifications.  This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation       &lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 Cr worth of bounty vouchers&lt;br /&gt;
|Craft modules,&lt;br /&gt;
Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters,&lt;br /&gt;
&lt;br /&gt;
PowerPlant,&lt;br /&gt;
&lt;br /&gt;
Shield Booster,&lt;br /&gt;
&lt;br /&gt;
Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules, Sell exploration data at Farseer Inc.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Shield Cell Bank,&lt;br /&gt;
&lt;br /&gt;
Shield Generator,&lt;br /&gt;
&lt;br /&gt;
Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments and protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Cordial reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&lt;br /&gt;
Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 Cr&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&lt;br /&gt;
&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The blaster&amp;quot; (tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[painite]]&lt;br /&gt;
|Craft modules, Sell commodities and exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]] (tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pusle Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Sirius Corporation&lt;br /&gt;
|Provide 25 Modular Terminals&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment and Multi-cannons,&lt;br /&gt;
Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of Xihe Companions&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD Drive and Interdictor&lt;br /&gt;
|Sol&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Mine Launcher,&lt;br /&gt;
Missile Rack,&lt;br /&gt;
&lt;br /&gt;
Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 1,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of Unknown Fragments&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | &amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>118.209.254.40</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15607</id>
		<title>Engineers</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Engineers&amp;diff=15607"/>
		<updated>2016-08-14T07:18:08Z</updated>

		<summary type="html">&lt;p&gt;118.209.235.127: No universal cartographics at Farseer Inc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineers&#039;&#039;&#039; are known individuals that can modify your ship&#039;s [[weapons]] and [[modules]]. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorers]] whilst others for [[Bounty Hunter|bounty hunters]].&lt;br /&gt;
&lt;br /&gt;
In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer&#039;s base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.&lt;br /&gt;
&lt;br /&gt;
To be able to get an invite to an Engineer&#039;s base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.&lt;br /&gt;
&lt;br /&gt;
== How crafting with an engineer works ==&lt;br /&gt;
{{Expand|expansion=special effects information|date = June 2016}}&lt;br /&gt;
&lt;br /&gt;
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.&lt;br /&gt;
&lt;br /&gt;
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer&#039;s weapon special effects|special effect]] (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer&#039;s weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.  &lt;br /&gt;
&lt;br /&gt;
Please note that you can only have one upgrade modification installed per module.  Installing a new modification will remove the old modification permanently.  Thus it is not possible to have a module with multiple modifications.  This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.&lt;br /&gt;
&lt;br /&gt;
== Currently known engineers ==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;font-size:10pt&amp;quot;&lt;br /&gt;
!Engineer&lt;br /&gt;
!Specialty&lt;br /&gt;
!Location&lt;br /&gt;
!How to find&lt;br /&gt;
!How to get Invite&lt;br /&gt;
!How to unlock&lt;br /&gt;
!How to gain reputation       &lt;br /&gt;
!Allegiance&lt;br /&gt;
|-&lt;br /&gt;
|[[Tod &amp;quot;The Blaster&amp;quot; Mcquinn]]&lt;br /&gt;
|Kinetic weapons&lt;br /&gt;
|Wolf 397&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Earn 15 bounty vouchers&lt;br /&gt;
|Provide 100,000 Cr worth of bounty vouchers&lt;br /&gt;
|Craft modules,&lt;br /&gt;
Hand in Alliance vouchers to Trophy Camp.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Felicity Farseer]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters,&lt;br /&gt;
&lt;br /&gt;
PowerPlant,&lt;br /&gt;
&lt;br /&gt;
Shield Booster,&lt;br /&gt;
&lt;br /&gt;
Interdicter&lt;br /&gt;
|Deciat&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Exploration rank Scout or higher&lt;br /&gt;
|Provide 1 unit of [[Meta-alloys]]&lt;br /&gt;
|Craft modules&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Elvira Martuuk]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Shield Cell Bank,&lt;br /&gt;
&lt;br /&gt;
Shield Generator,&lt;br /&gt;
&lt;br /&gt;
Thrusters&lt;br /&gt;
|Khun&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|&amp;gt;300 ly travel distance from starting system&lt;br /&gt;
|Provide 3 units of [[Soontill Relics]]&lt;br /&gt;
|Craft modules, Sell exploration data at Long Sight Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Liz Ryder]]&lt;br /&gt;
|Explosive armaments and protection&lt;br /&gt;
|Eurybia&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Cordial reputation with Eurybia Blue Mafia&lt;br /&gt;
|Provide 200 units of [[Landmines]] (illicit)&lt;br /&gt;
|Craft modules, Sell commodities to Demolition Unlimited.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dweller]]&lt;br /&gt;
|Lasers,&lt;br /&gt;
Power Distributors&lt;br /&gt;
|Wyrd&lt;br /&gt;
|Common knowledge&lt;br /&gt;
|Deal with (stolen goods) at 5 black markets&lt;br /&gt;
|Pay 500,000 Cr&lt;br /&gt;
|Craft modules, Sell commodities to Black Hide.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Lei Cheung]]&lt;br /&gt;
|Shield Generators,&lt;br /&gt;
&amp;amp; Boosters&lt;br /&gt;
|Laksak&lt;br /&gt;
|Learned from &amp;quot;The Dweller&lt;br /&gt;
|Trade with at least 50 markets&lt;br /&gt;
|Provide 200 units of [[gold]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Selene Jean]]&lt;br /&gt;
|Hull Reinforcements, Armour&lt;br /&gt;
|Kuk&lt;br /&gt;
|Learned from Tod &amp;quot;The blaster&amp;quot; (tier 3)&lt;br /&gt;
|Mine at least 500 tons of ore&lt;br /&gt;
|Provide 10 [[painite]]&lt;br /&gt;
|Craft modules, Sell commodities and exploration data to Prospector&#039;s Rest.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Hera Tani]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Kuwemaki&lt;br /&gt;
|Learned from [[Liz Ryder]] (tier 3)&lt;br /&gt;
|Minimum [http://elite-dangerous.wikia.com/wiki/Empire/Ranks outsider] rank with Empire&lt;br /&gt;
|Provide 50 [http://elite-dangerous.wikia.com/wiki/Kamitra_Cigars Kamitra Cigars]&lt;br /&gt;
|Craft modules, Sell commodities to The Jet&#039;s Hole.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Broo Tarquin]]&lt;br /&gt;
|Burst Laser, Pusle Laser&lt;br /&gt;
|Muang&lt;br /&gt;
|Learned from Hera Tani&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Combat rank [http://elite-dangerous.wikia.com/wiki/Combat competent] or higher&lt;br /&gt;
|Provide 50 [[Fujin Tea]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Empire&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco Qwent]]&lt;br /&gt;
|Power Plant, Power Distributor&lt;br /&gt;
|Sirius&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Sirius Corporation&lt;br /&gt;
|Provide 25 Modular Terminals&lt;br /&gt;
|Craft modules, Sell commodities to Qwent Research Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Zacariah Nemo]]&lt;br /&gt;
|Fragment and Multi-cannons,&lt;br /&gt;
Plasma Accelerator&lt;br /&gt;
|Yoru&lt;br /&gt;
|Learned from Elvira Martuuk (tier 3)&lt;br /&gt;
|Invitation from Party of Yoru&lt;br /&gt;
|Provide 25 units of Xihe Companions&lt;br /&gt;
|Craft modules, Sell commodities to Nemo Cyber Party Base.&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|[[Didi Vatermann]]&lt;br /&gt;
|Shield equipment&lt;br /&gt;
|Leesti&lt;br /&gt;
|Learned from Selene Jean (tier 3)&lt;br /&gt;
|Gain trade rank of Merchant or higher&lt;br /&gt;
|Provide 50 units of [[Lavian Brandy]]&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|Alliance&lt;br /&gt;
|-&lt;br /&gt;
|[[Colonel Bris Dekker]]&lt;br /&gt;
|FSD Drive and Interdictor&lt;br /&gt;
|Sol&lt;br /&gt;
|Learned from Juri Ishmaak (tier 3)&lt;br /&gt;
|Friendly rank with Federation&lt;br /&gt;
|Provide 10,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Juri Ishmaak]]&lt;br /&gt;
|Mine Launcher,&lt;br /&gt;
Missile Rack,&lt;br /&gt;
&lt;br /&gt;
Torpedo Pylon&lt;br /&gt;
|Giryak&lt;br /&gt;
|Learned from Felicity Farseer&lt;br /&gt;
(tier 3)&lt;br /&gt;
|Earn more than 50 combat bonds&lt;br /&gt;
|Provide 1,000,000 credits worth of combat bonds&lt;br /&gt;
|Craft modules, Hand in combat bonds to Pater&#039;s Memorial.&lt;br /&gt;
|Federation&lt;br /&gt;
|-&lt;br /&gt;
|[[Professor Palin]]&lt;br /&gt;
|FSD Drive,&lt;br /&gt;
Thrusters&lt;br /&gt;
|Maia&lt;br /&gt;
|Learned from Marco Qwent (tier 3)&lt;br /&gt;
|Attain a maximum distance from your career start location of at least 5,000 ly&lt;br /&gt;
|Provide 25 units of Unknown Fragments&lt;br /&gt;
|Craft modules, Sell exploration data to Palin Research Centre.&lt;br /&gt;
|Independent&lt;br /&gt;
|}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:E771f81deb7071b2b6a39bcc0798e45714282653.jpg | &amp;quot;Tod the blaster McQuinn as he appears in the beta. His appearance has seen some development since the concept art we showed earlier in the year.&amp;quot; - Newsletter #122&lt;br /&gt;
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd &#039;The Blaster&#039; McQuinn Concept Art from Newsletter #113&lt;br /&gt;
File:026e180e5b0f331f03ca067aa8b754442578be56.jpg | From Newsletter #117: Concept art - Approaching an engineer&#039;s base in Elite Dangerous: Horizons. You&#039;ll land at these bases to offer commodities, data and materials in exchange for unique ship modules.&lt;br /&gt;
File:2d2d65e5e8f56badec82d628a1107d8f90e48808.jpg | An Engineer&#039;s base as seen in Newsletter #121&lt;br /&gt;
File:150f6497f9a79dd21cb9e871f710b12f1325e76b.jpg | A hanger in an Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:D85bbfa282b25de5be56e972945db79078f1f077.jpg | Another Engineer&#039;s Base as seen in Newsletter #121&lt;br /&gt;
File:C0d1da44489b82728292ed64b447f04daa90487a.jpg | Preview of a Engineer Info screen as seen in Newsletter #122&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>118.209.235.127</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Supermassive&amp;diff=8567</id>
		<title>Supermassive</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Supermassive&amp;diff=8567"/>
		<updated>2013-01-14T14:21:11Z</updated>

		<summary type="html">&lt;p&gt;118.209.201.142: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jameson/Jones: Supermassive==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jameson/Jones: Supermassive&#039;&#039;&#039; is a forthcoming novel written and illustrated by André Czausov.[[File:Suprmasv_banner.png|thumb|344px]]&lt;br /&gt;
&lt;br /&gt;
The story explores the tension between an ageing Commander Jameson and a hotheaded young gangster/bounty hunter, as they meet under fire and then struggle for supremacy in space, all the while stalked by a galaxy-spanning evil that will require their combined skills to survive. This theme in part represents the gulf between the old game of &#039;&#039;&#039;Elite&#039;&#039;&#039; and its newer, flashier incarnation -- as a kind of homage to the mighty efforts of Braben &amp;amp; Co to revive it. It also represents a tip of the hat to the potential age range between the oldest and newest players of the revised game.&lt;br /&gt;
&lt;br /&gt;
A number of included story elements will be the product of in-book rewards granted to individual supporters of the original crowdfund at Pozible.&lt;br /&gt;
&lt;br /&gt;
[[File:JAMESON JONES SUPERMASSIVE - an Elite Dangerous novel-1|thumb|left|335 px|Original crowdfund video trailer / pitch ]]&lt;br /&gt;
&lt;br /&gt;
The most complete PDF editions of the book will also include a teaser copy of [[Void magazine]], a parody/community news journal featuring serious and not-so-serious content for players and dreamers of Elite:Dangerous.&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>118.209.201.142</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Fiction&amp;diff=7814</id>
		<title>Fiction</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Fiction&amp;diff=7814"/>
		<updated>2013-01-14T14:12:31Z</updated>

		<summary type="html">&lt;p&gt;118.209.201.142: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Novels set in the Elite:Dangerous Universe==&lt;br /&gt;
&lt;br /&gt;
There are a number of book projects planned to be produced alongside the Elite:Dangerous game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elite : Reclamation|Elite:Reclamation]] - A novel to be written by Drew Wagar. This was the first successfully funded Kickstarter book project, achieving its initial goal on the 21st of November 2012. The book is expected to be approximately 70k words long (200+ pages) and due to delivery just prior to March 2014. It has a website at [http://www.elitereclamation.co.uk www.elitereclamation.co.uk]&lt;br /&gt;
&lt;br /&gt;
[[Supermassive|Jameson/Jones: Supermassive]] - A novel to be written and illustrated by Andr&amp;amp;eacute; Czausov. The book is planned to be around 90k words in length, and a suite of original illustrations will be incorporated into the PDF edition, together with some crowdfund-only extras such as [[Void magazine|Void]]. The ebook is due to be released in late February 2014. A website for the book is currently being developed. &lt;br /&gt;
&lt;br /&gt;
[[Tales from the Frontier]] - An anthology of 15 novellas and short stories from beginning and more experienced writers and Elite fans. The writers will work together to bring you the best possible stories at the launch of Elite: Dangerous around March 2014 (or a bit earlier if you pledged for early access in the Kickstarter).&lt;/div&gt;</summary>
		<author><name>118.209.201.142</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Fiction&amp;diff=7812</id>
		<title>Fiction</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Fiction&amp;diff=7812"/>
		<updated>2013-01-14T12:57:20Z</updated>

		<summary type="html">&lt;p&gt;118.209.201.142: /* Novels set in the Elite:Dangerous Universe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Novels set in the Elite:Dangerous Universe==&lt;br /&gt;
&lt;br /&gt;
There are a number of book projects planned to be produced alongside the Elite:Dangerous game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elite : Reclamation|Elite:Reclamation]] - A novel to be written by Drew Wagar. This was the first successfully funded Kickstarter book project, achieving its initial goal on the 21st of November 2012. The book is expected to be approximately 70k words long (200+ pages) and due to delivery just prior to March 2014. It has a website at [http://www.elitereclamation.co.uk www.elitereclamation.co.uk]&lt;br /&gt;
&lt;br /&gt;
[[Supermassive|Jameson/Jones: Supermassive]] - A novel to be written and illustrated by Andr&amp;amp;eacute; Czausov. The narrative explores the tension between an ageing Commander Jameson and a hotheaded young gangster/bounty hunter, as they meet under fire and then struggle for supremacy in space, all the while stalked by a galaxy-spanning evil that will require their combined skills to survive. This theme in part represents the gulf between the old game of Elite and its newer, flashier incarnation -- as a kind of homage to the effort to revive it. A number of included story elements will be the product of in-book rewards granted to individual supporters of the original crowdfund at Pozible. The book is planned to be around 90k words in length, and a suite of original illustrations will be incorporated into the PDF edition. The ebook is due to be released in late February 2014. A website for the book is currently being developed. &lt;br /&gt;
&lt;br /&gt;
[[Tales from the Frontier]] - An anthology of 15 novellas and short stories from beginning and more experienced writers and Elite fans. The writers will work together to bring you the best possible stories at the launch of Elite: Dangerous around March 2014 (or a bit earlier if you pledged for early access in the Kickstarter).&lt;/div&gt;</summary>
		<author><name>118.209.201.142</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite&amp;diff=1228</id>
		<title>Elite</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite&amp;diff=1228"/>
		<updated>2013-01-08T05:28:32Z</updated>

		<summary type="html">&lt;p&gt;118.209.157.112: Removed reference tag (inadvertently copied over from Wikipedia?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite.jpg|thumb|Elite]]&lt;br /&gt;
&lt;br /&gt;
Elite is a space trading video game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game&#039;s title derives from one of the player&#039;s goals of raising their combat rating to the exalted heights of &amp;quot;Elite&amp;quot;. It was written and developed by David Braben and Ian Bell, who had met while they were both undergraduates at Jesus College, Cambridge. Non-Acorn versions of the game were published by Firebird, Imagineer and Hybrid Technology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elite&#039;s open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history.  Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series and the X series of space trading games.&lt;br /&gt;
[[Category:Previous Games]]&lt;/div&gt;</summary>
		<author><name>118.209.157.112</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1523</id>
		<title>Elite Dangerous</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1523"/>
		<updated>2013-01-08T05:22:02Z</updated>

		<summary type="html">&lt;p&gt;118.209.157.112: Grammar/typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stationoverplanet.jpg|thumb|330px|Space station over a planet]]&amp;quot;Elite: Dangerous&amp;quot; is the fourth game in the [[Elite]] series of games.&lt;br /&gt;
&lt;br /&gt;
In the game, you will of begin with a spacecraft and a small sum of Credits. You will be able to trade, pirate, bounty-hunt, explore, and salvage your way to wealth and fame, building on those key elements of the previous games, and with sumptuous graphics only now possible with the performance of today’s machines. Only this time some of the ships out there will be other players like yourself – other members of a secret ‘Elite’ group of space-farers…&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;Please note that this information is about game yet in development and is subject to change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Single player===&lt;br /&gt;
Single player by default will mean playing alone, but within shared a evolving universe. That means regular updates from central server. However, Frontier Developments has promised that players will have option to turn synchronisation off when creating new commander. They won&#039;t be able to play with this commander with other players online though, and their universe will stay mostly static.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|335px]]&lt;br /&gt;
You will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty.&lt;br /&gt;
&lt;br /&gt;
The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.&lt;br /&gt;
&lt;br /&gt;
===Evolving Universe===&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|335px]]&lt;br /&gt;
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance.&lt;br /&gt;
&lt;br /&gt;
All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.&lt;br /&gt;
&lt;br /&gt;
===Procedural Content===&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous - procedural generation|full|right|335px]][[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.&lt;br /&gt;
&lt;br /&gt;
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite: Dangerous, [[Frontier Developments]] will go further.&lt;br /&gt;
&lt;br /&gt;
===Destructible Ship Models===&lt;br /&gt;
[[File:Elite Dangerous Dev Diary - Shields|full|right|335px]]&lt;br /&gt;
Larger ships will have multiple shield generators which can be targeted and will fail individually.&lt;br /&gt;
&lt;br /&gt;
This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Cobra Teaser|full|right|335px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected.&lt;br /&gt;
&lt;br /&gt;
Alternatively, hyperdrives or thrusters could be targeted, preventing an escape or completely disabling the enemy. Frontier Developments have already hinted at future updates allowing for boarding of ships.&lt;br /&gt;
&lt;br /&gt;
===Player Roles===&lt;br /&gt;
Unlike RPG games, players in Elite Dangerous will not choose their [[Roles|role]] by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are [[Roles#Trader|Trader]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]] and [[Roles#Pirate|Pirate]]. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments have been positive about suggestions that players can have multiple ships so they are able to switch between roles. However, how this will be achieved has not been finalised.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
[[File:Elite Dangerous Trading Dev Diary|full|right|335px]]Trading in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities trading. Depending on how far goods have travelled, a higher price will result.&lt;br /&gt;
&lt;br /&gt;
Stockmarkets will no longer have static prices depending on system. Prices will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to &amp;quot;game&amp;quot; the stockmarkets by controlling supply and demand.&lt;br /&gt;
&lt;br /&gt;
It won&#039;t just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits.&lt;br /&gt;
===Currency / Credits===&lt;br /&gt;
Frontier Developments have mentioned that they have considered multiple in-game currencies, as long as they don&#039;t confuse gameplay. Players will be able to buy credits with real money. However, buying progression is made difficult because many aspects of the game depend on rank. By embracing real money transactions they are hoping to avoid the &amp;quot;gold farmers&amp;quot; that have blighted most modern MMORPG games.&lt;br /&gt;
===Hyperdrives===&lt;br /&gt;
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanism would not work in a multiplayer game, so Elite Dangerous will feature faster than light travel using hyperspace.&lt;br /&gt;
===Landing On Planets===&lt;br /&gt;
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they&#039;re happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight in to the rich experience planned for atmosphers, watch the [[Procedural Generation|procedural generation]] video above.&lt;br /&gt;
&lt;br /&gt;
===Ship Customisation===&lt;br /&gt;
Ships will be customisable in a way that affects how the ship functions. Ships will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it&#039;ll have.&lt;br /&gt;
===Readying Weapons===&lt;br /&gt;
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances.&lt;br /&gt;
===Realistic Astrophysics===&lt;br /&gt;
[[File:Asteroid_field.jpg|thumb|330px|Asteroid Field]]Although, for reasons of playability, the game will not feature completely realistic Newtonian mechanics, there is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasers (in updates at least).&lt;br /&gt;
[[Category:Elite Dangerous]]&lt;br /&gt;
[[Category:Kickstarter]]&lt;/div&gt;</summary>
		<author><name>118.209.157.112</name></author>
	</entry>
</feed>