<?xml version="1.0"?>
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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=114.44.191.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=114.44.191.0%2F24"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/114.44.191.0/24"/>
	<updated>2026-10-29T19:58:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Standard_Docking_Computer&amp;diff=28628</id>
		<title>Standard Docking Computer</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Standard_Docking_Computer&amp;diff=28628"/>
		<updated>2015-08-17T10:58:53Z</updated>

		<summary type="html">&lt;p&gt;114.44.191.175: remove warning message since the bug is consider fixed. I use this module for over 100 hours after 1.3 patch and no lethal accident occurred.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StandardDockingComputer_Ingame.png|320px|thumb]]&lt;br /&gt;
A &#039;&#039;&#039;standard docking computer&#039;&#039;&#039; is a ship module that automates docking with a space station.  The process can be slow so it is not recommended for pilots who need to dock quickly.&lt;br /&gt;
&lt;br /&gt;
It was reportedly buggy before 1.3 patch and even crashed some ships when ducking. After the patch it was improved with ducking speed and stability. Despite some occasional collision, it currently functions fine.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Docking computer can be used with any ship and might be especially handy for players who find the docking process to be hard or don&#039;t want to keep doing it every time they dock. It is very useful to dock larger ships too, as those require more precise maneuvering.&lt;br /&gt;
&lt;br /&gt;
The docking computer is automatically activated when docking permission is granted. If the ship is moving a message will appear to slow down before the docking computer will take control of the ship. When the throttle is set to zero or if the ship was initially stopped, the docking computer will begin maneuvering the ship. To cancel the auto-docking computer sequence and hand control back to the pilot, put power to forward thrusters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Docking computers tend to have trouble if anything bumps you, especially as you pass through the docking port. Generally they are reliable, but will sometimes cut out once inside the station leaving you to manually traverse to your pad.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Rating&lt;br /&gt;
| E&lt;br /&gt;
|-&lt;br /&gt;
! Weight (T)&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
! Power Draw&lt;br /&gt;
| 0.390&lt;br /&gt;
|-&lt;br /&gt;
! Value (CR)&lt;br /&gt;
| 4,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
| HIP 27417&lt;br /&gt;
| Blair Port&lt;br /&gt;
| Jan 29 2015&lt;br /&gt;
|-&lt;br /&gt;
|Eravate&lt;br /&gt;
|Cleave Hub&lt;br /&gt;
|April 17 2015&lt;br /&gt;
|-&lt;br /&gt;
|Eravate&lt;br /&gt;
|Russell Ring&lt;br /&gt;
|July 30, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 906&lt;br /&gt;
|Herbert&lt;br /&gt;
|April 12 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[Lave]]&lt;br /&gt;
|Lave Station&lt;br /&gt;
|May 02 2015&lt;br /&gt;
|-&lt;br /&gt;
|ETA Serpentis&lt;br /&gt;
|Haipeng Point&lt;br /&gt;
|June 24, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Rabh&lt;br /&gt;
|Friedman Terminal&lt;br /&gt;
|June 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
|GD 219&lt;br /&gt;
|McKee Ring&lt;br /&gt;
|June 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Wolf 865&lt;br /&gt;
|Nusslein-Volhard Hub&lt;br /&gt;
|June 21, 2015&lt;br /&gt;
|-&lt;br /&gt;
|KREMAINN&lt;br /&gt;
|Wohler terminal&lt;br /&gt;
|July 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
|LTT 9810&lt;br /&gt;
|Lopez Terminal&lt;br /&gt;
|June 28, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Kamadhenu&lt;br /&gt;
|Couper Hub&lt;br /&gt;
|&lt;br /&gt;
August 8, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Teaka&lt;br /&gt;
|Piercy Terminal&lt;br /&gt;
|August 13, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Teaka&lt;br /&gt;
|MacCurdy Station&lt;br /&gt;
|August 13, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Teaka&lt;br /&gt;
|Dedekind City&lt;br /&gt;
|August 13, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Docking Computers first appeared in the original [[Elite]] game.  They were costly, but worth the investment as docking was - for the time - a complex process, during which even experienced players occasionally crashed their ship.  Automated docking also was faster.&lt;br /&gt;
&lt;br /&gt;
During automated docking, the computer would play &amp;quot;The Blue Danube&amp;quot; by Johann Strauss II, a reference to the (very slow) docking scene in movie &#039;&#039;2001: A Space Odyssey&#039;&#039; by Stanley Kubrick which was set to the same piece.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* First appeared in Standard Beta 1&lt;br /&gt;
&lt;br /&gt;
{{EquipmentNavbox}}&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>114.44.191.175</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35964</id>
		<title>Cobra Mk III</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Cobra_Mk_III&amp;diff=35964"/>
		<updated>2015-08-17T10:37:37Z</updated>

		<summary type="html">&lt;p&gt;114.44.191.175: add some experience with its hardpoints. Hope that can save someone&amp;#039;s time   when experimenting weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Cobra4.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 379,718&lt;br /&gt;
| topspeed            = 282&lt;br /&gt;
| boostspeed          = 402&lt;br /&gt;
| manoeuvrability     = 6&lt;br /&gt;
| shields             = 92&lt;br /&gt;
| armour              = 216&lt;br /&gt;
| hullmass            = 180&lt;br /&gt;
| cargocapacity       = 18&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| jumprange           = 10.46 &lt;br /&gt;
| utility             = 2&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 3&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = &lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Small&lt;br /&gt;
|dimensions = 27.1L - 44.0W - 7.9H|type = Small Multipurpose|maxjumprange = 28.53|maxtopspeed = 325|maxboostspeed = 464}}&lt;br /&gt;
{{quote|The Cobra Mk III is a classic all purpose ship found throughout human space.  The model was first built in Lave Cowell &amp;amp; MgRath shipyard in Lave in 3100.  Despite its age it remains a popular ship for lone pilots who value its balance of carrying capacity and ability in combat.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a larger and more popular version of the Cobra Mk. I. It was first seen in service in 3100 AD, originally manufactured by Cowell &amp;amp; McGrath Shipyard, Lave. Since Cowell &amp;amp; McGrath&#039;s acquisition by [[Faulcon DeLacy]] it is now branded as a Faulcon DeLacy made ship.&lt;br /&gt;
&lt;br /&gt;
The Cobra&#039;s carrying capacity, being more than double that of the [[Hauler]], and its cost, being almost one third that of the [[Type-6 Transporter|Type-6]], makes it a logical stepping stone for aspiring [[trader]]s as there is no other ship capable of hauling more cargo at the Cobra&#039;s size and cost. In addition to its large cargo hold it has much better combat potential than freighters and can defend itself or run away from hostile [[interdiction]]s. What&#039;s more is that the Cobra is an ideal craft to plunder the space lines in for a [[pirate]] or [[smuggler]] due to the Cobra&#039;s ample capacity for loot, the ability to outrun most other ships and its relatively low heat signature.&lt;br /&gt;
&lt;br /&gt;
The downside of this ship is the combat ability relative to other ships. For bounty hunters who are attempting to tackle skilled opponents the {{PAGENAME}} can be outmanoeuvred by [[Eagle]]s and [[Viper]]s while being easily outgunned by [[Python]]s and [[Anaconda]]s.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is also a good and affordable [[explorer|exploration]] ship due to the sizeable [[Fuel Tank]] (x16) and the amount of [[Internal Compartment]]s which allows for the placement of the necessary exploration modules such as a [[Discovery Scanner]], a [[Detailed Surface Scanner]], a [[Fuel Scoop]] and a [[Auto Field-Maintenance Unit]] without the need to remove the [[shield]].&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoints are located as follows: 2 medium hardpoints in front of cockpit on top of ship, 2 small hardpoints on the underside of the ship. The distance between two hardpoints is quiet large, which may cause some trouble when mounting multiple fixed weapons since it&#039;s hard to hit with all of them at the same time.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|Calor&lt;br /&gt;
|Julian Hub&lt;br /&gt;
|Aug 06, 2015&lt;br /&gt;
|-&lt;br /&gt;
|44 B Ophiuchi&lt;br /&gt;
|Feustel Gateway (10% discount)&lt;br /&gt;
|Jun 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Pu City&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Afli&lt;br /&gt;
| Quetelet Dock&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|-&lt;br /&gt;
| Aryak System&lt;br /&gt;
| Garneau Port&lt;br /&gt;
| Mar 31, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Asgaa&lt;br /&gt;
|Wheeler Horizons&lt;br /&gt;
|Apr 20, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Branglal&lt;br /&gt;
| Skripochka Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Breksta&lt;br /&gt;
| Legendre Ring&lt;br /&gt;
| Gamma 1.02&lt;br /&gt;
|-&lt;br /&gt;
| Cao Yans&lt;br /&gt;
| Nordenskiold Hub&lt;br /&gt;
| Feb 26, 2015&lt;br /&gt;
|-&lt;br /&gt;
|CD-52 187&lt;br /&gt;
|Nojiri Dock&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Cebalrai&lt;br /&gt;
| Hornblower Dock&lt;br /&gt;
| Version 1.04&lt;br /&gt;
|-&lt;br /&gt;
|Ceos&lt;br /&gt;
|New Dawn Station&lt;br /&gt;
|Aug 13, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Chamunda&lt;br /&gt;
|Gidzenko Ring&lt;br /&gt;
|Apr 28, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Chemaku&lt;br /&gt;
| Crampton Port&lt;br /&gt;
| Gamma 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Chick Bara&lt;br /&gt;
|Israel Station&lt;br /&gt;
|Jun 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Chlevit&lt;br /&gt;
| Leonov City&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dulos&lt;br /&gt;
| Wilson Ring&lt;br /&gt;
| Feb 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ededleen&lt;br /&gt;
|Godel Ring&lt;br /&gt;
|Apr 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Cleve Hub&lt;br /&gt;
| 2014-12-19&lt;br /&gt;
|-&lt;br /&gt;
| FK5-2550&lt;br /&gt;
| Samokutyayev Dock&lt;br /&gt;
| 2014-12-21&lt;br /&gt;
|-&lt;br /&gt;
|Fornacis&lt;br /&gt;
|Helms Hub&lt;br /&gt;
|2015-04-28&lt;br /&gt;
|-&lt;br /&gt;
| Frigga&lt;br /&gt;
| Henson Ring&lt;br /&gt;
| 2015-01-20&lt;br /&gt;
|-&lt;br /&gt;
| GD 219&lt;br /&gt;
| McKee Ring&lt;br /&gt;
| Version 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Gliese 563.1&lt;br /&gt;
| Matteucci Ring&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Hanggardi&lt;br /&gt;
| Soddy Market&lt;br /&gt;
| Feb 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
|HIP 20998&lt;br /&gt;
|Louis de Lacaille Orbital&lt;br /&gt;
|July 8, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Hyperion&lt;br /&gt;
| Joliot-Curie Port&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kappa Fornacis&lt;br /&gt;
| Harvestport&lt;br /&gt;
| 2015-01-04&lt;br /&gt;
|-&lt;br /&gt;
|Kremainn&lt;br /&gt;
|Wohler Terminal&lt;br /&gt;
|2015-07-23&lt;br /&gt;
|-&lt;br /&gt;
|Lencali&lt;br /&gt;
|Reynolds Ring (10% Discount)&lt;br /&gt;
|Jun 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LHS 336&lt;br /&gt;
| Klimuk Station&lt;br /&gt;
| Full release&lt;br /&gt;
|-&lt;br /&gt;
|LHS 3447&lt;br /&gt;
|Wordlidge Terminal&lt;br /&gt;
|April 5. 2015&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
| Version 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Lo Pegasi&lt;br /&gt;
| Garcia Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 445-22&lt;br /&gt;
| Trevithick Horizons&lt;br /&gt;
| Jul 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LTT 7979&lt;br /&gt;
| Steinmuller Gateway&lt;br /&gt;
| Mar 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Magec&lt;br /&gt;
| Trumpler Dock&lt;br /&gt;
| Gamma 1.04&lt;br /&gt;
|-&lt;br /&gt;
| Mullag&lt;br /&gt;
| Garfinkle City&lt;br /&gt;
| Gamma 1.04&lt;br /&gt;
|-&lt;br /&gt;
| Orrere&lt;br /&gt;
| Sharon Lee Free Port&lt;br /&gt;
| Version 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Ovid&lt;br /&gt;
| Bradfield Orbital&lt;br /&gt;
| Gamma 1.04&lt;br /&gt;
|-&lt;br /&gt;
| Rakapila&lt;br /&gt;
| Stone Enterprise&lt;br /&gt;
| Version 1. 2&lt;br /&gt;
|-&lt;br /&gt;
| Ross 151&lt;br /&gt;
| Kuhn Gateway&lt;br /&gt;
| Feb 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ross 667&lt;br /&gt;
|Alexander Terminal&lt;br /&gt;
|Apr 15, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Ross 718&lt;br /&gt;
|Birkeland Enterprise&lt;br /&gt;
|Jun 26, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Ross 754&lt;br /&gt;
| Dana Gateway&lt;br /&gt;
| 2015-01-20&lt;br /&gt;
|-&lt;br /&gt;
| Sol&lt;br /&gt;
| Mars High&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Sol&lt;br /&gt;
| Titan City&lt;br /&gt;
| Gamma 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Sorbago&lt;br /&gt;
| Hencke Orbital&lt;br /&gt;
| Version 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Sui Guei&lt;br /&gt;
|Pascal Orbital&lt;br /&gt;
|May 25, 2015&lt;br /&gt;
|-&lt;br /&gt;
|Tetek&lt;br /&gt;
|Balog Refinery&lt;br /&gt;
|May 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Tote&lt;br /&gt;
| Whitelaw Enterprise&lt;br /&gt;
| Gamma 1.03&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ualapalor&lt;br /&gt;
| Rochon Ring&lt;br /&gt;
| 2015-01-20&lt;br /&gt;
|-&lt;br /&gt;
| Una&lt;br /&gt;
| Hoard Orbital&lt;br /&gt;
| Feb 19, 2015&lt;br /&gt;
|-&lt;br /&gt;
| V1688 Aquilae&lt;br /&gt;
| Littlewood Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wapiya&lt;br /&gt;
|Brothers Station&lt;br /&gt;
|06-05-2015&lt;br /&gt;
|-&lt;br /&gt;
| Wyrd&lt;br /&gt;
| Gareth Edwards Park&lt;br /&gt;
| Version 1.03&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16] || C || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x8] || E || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cobra2.jpg&lt;br /&gt;
CobraMkIII Cockpit Screensh.jpg&lt;br /&gt;
EliteDangerousCobra.jpg.jpg&lt;br /&gt;
Peek of the week 10.png&lt;br /&gt;
PlanetaryLanding 2.jpg&lt;br /&gt;
Cobra 1.png&lt;br /&gt;
Cobra 3.png&lt;br /&gt;
Esta es mi cobra, hay muchas otras pero esta es la mia (1).jpg|Artistic cobra painting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[ru:Cobra Mk. III]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;/div&gt;</summary>
		<author><name>114.44.191.175</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8175</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8175"/>
		<updated>2015-08-17T09:59:51Z</updated>

		<summary type="html">&lt;p&gt;114.44.191.175: Add some information about heat and torret, which caused me a little trouble when i was new:(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]]&lt;br /&gt;
&lt;br /&gt;
Each [[ships|ship]] can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the [[hardpoint]] must be to equip the weapon). In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defence such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands). Some high power usage weapon may have lower heat threshold, like [[Plasma Accelerator]] and [[Railgun]]. The exact heat threshold value currently cannot be found in game, so you have to keep an eye on your heat level when using power consuming weapons.&lt;br /&gt;
&lt;br /&gt;
=== Energy weapons ===&lt;br /&gt;
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge.&lt;br /&gt;
&lt;br /&gt;
Energy weapons are effective at stripping shields, but less effective at destroying hull armour.&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
&lt;br /&gt;
=== Ammunition weapons ===&lt;br /&gt;
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts.&lt;br /&gt;
&lt;br /&gt;
Kinetic weapons are good against armour, but are not as useful against shields.&lt;br /&gt;
&lt;br /&gt;
The following list is not limited to kinetic weapons.&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
* [[Mine Launcher]]&lt;br /&gt;
* [[Point Defence Turret]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Mounts==&lt;br /&gt;
Regardless of type, all weapons are placed in different mounts which determine how they aim at targets:&lt;br /&gt;
&lt;br /&gt;
===Fixed===&lt;br /&gt;
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon&#039;s crosshairs. Because of this, fixed weapons depend heavily on your ship&#039;s manoeuvrability; however, they are cheap, use little power, are not affected by chaff and every weapon is available in a fixed mount.&lt;br /&gt;
&lt;br /&gt;
The following weapons have fixed variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerator]]&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gimbal ===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gimbal Gimbal] means that the weapon is hung in a rotating construction, so it can move independent of the ship&#039;s orientation. Gimbal-mounted weapons can keep track of a target even when you&#039;re not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts and are vulnerable to chaff as it disrupts the weapon&#039;s ability to track the target. Also keep in mind that tracking systems track &#039;&#039;heat&#039;&#039;; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons. Gimbals also have difficulties targeting sub-systems that have been turned off, through the modules management screen, although they still try to get a lock, it is much less precise.&lt;br /&gt;
&lt;br /&gt;
The following weapons have gimbal variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
&lt;br /&gt;
=== Turret ===&lt;br /&gt;
[[File:Turret_in_action_01.jpg|right|306px]]&lt;br /&gt;
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously.&lt;br /&gt;
&lt;br /&gt;
Note: You can select one of three &amp;quot;Turret Weapon Modes&amp;quot; from the Functions tab of the Systems menu&lt;br /&gt;
# Forward Fire - Your turrets will act as fixed weapons and will be shooting only manually.&lt;br /&gt;
# Targeted Enemy - The turrets will automatically shoot targets which you lock manually within a distance of 3km.&amp;lt;ref group=&amp;quot;nb&amp;quot;&amp;gt;You need assign the turrets to a fire group and fire once to trigger them&amp;lt;/ref&amp;gt;{{Cite}}&lt;br /&gt;
# Fire at Will - The turrets will focus automatically on any wanted target which is firing at you. In this mode 2 turrets can focus on different targets at the same time.&lt;br /&gt;
&lt;br /&gt;
The following weapons have turret variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Test Results ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php?t=140240 Stage 1 – Shield DPS]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining Laser]] - A hardpoint mounted thermal weapon to mine asteroids&lt;br /&gt;
* [[:Category:Power-specific module|Power-specific modules]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Оружие]]&lt;/div&gt;</summary>
		<author><name>114.44.191.175</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Cannon&amp;diff=34684</id>
		<title>Cannon</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Cannon&amp;diff=34684"/>
		<updated>2015-08-15T18:53:24Z</updated>

		<summary type="html">&lt;p&gt;114.44.191.175: Correct the price of ammo. It should be 20 Cr per shot. In game unit cost displays the cost of ten shots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SmallHPCannon.jpg|thumb]]&lt;br /&gt;
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;cannon&#039;&#039;&#039; is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.&lt;br /&gt;
&lt;br /&gt;
Due to the similarities between the cannon and the [[Plasma Accelerator]], the cannon is the perfect weapon for people who cannot afford a 834k accelerator. Although the ammunition price is 20 credits per shot, which is 1/10 time of Plasma Accelerator.&lt;br /&gt;
&lt;br /&gt;
Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is slower than for [[multi-cannon]]s but slightly faster than the plasma accelerator.&lt;br /&gt;
&lt;br /&gt;
==Munitions==&lt;br /&gt;
Spent ammunition must be replenished once used. Any station equipped with a &amp;quot;Re-arm&amp;quot; service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! Mass&amp;lt;br /&amp;gt;(T)&lt;br /&gt;
! Integrity&lt;br /&gt;
! Power&amp;lt;br /&amp;gt;Draw&lt;br /&gt;
! Weapon&amp;lt;br /&amp;gt;Mode&lt;br /&gt;
! Damage&amp;lt;br /&amp;gt;Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Armor&amp;lt;br /&amp;gt;Pen&lt;br /&gt;
! ROF&lt;br /&gt;
! DPS&lt;br /&gt;
! Thermal&amp;lt;br /&amp;gt;Load&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Clip Size&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Maximum&lt;br /&gt;
! Value&amp;lt;br /&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || D || 2.00 || A || 0.340 || Fixed || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 21,100&lt;br /&gt;
|-&lt;br /&gt;
| 1 || E || 2.00 || A || 0.380 || Gimbal || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 42,200&lt;br /&gt;
|-&lt;br /&gt;
| 1 || F || 2.00 || A || 0.320 || Turret || Kinetic || 4 || A || 0.4 /s || 3 || 1 || 5 || 100 || 506,400&lt;br /&gt;
|-&lt;br /&gt;
| 2 || D || 4.00 || A || 0.490 || Fixed || Kinetic || 6 || A || 0.5 /s || 4 || 1 || 5 || 100 || 168,430&lt;br /&gt;
|-&lt;br /&gt;
| 2 || D || 4.00 || A || 0.540 || Gimbal || Kinetic || 6 || A || 0.5 /s || 3 || 1 || 5 || 100 || 337,600&lt;br /&gt;
|-&lt;br /&gt;
| 2 || E || 4.00 || A || 0.450 || Turret || Kinetic || 5 || A || 0.3 /s || 3 || 1 || 5 || 100 || 4,051,200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || C || 8.00 || A || 0.670 || Fixed || Kinetic || 7 || A || 0.4 /s || 4 || 2 || 5 || 100 || 675,200&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C&lt;br /&gt;
|8.00&lt;br /&gt;
|A&lt;br /&gt;
|0.750&lt;br /&gt;
|Gimbal&lt;br /&gt;
|Kinetic&lt;br /&gt;
|7&lt;br /&gt;
|A&lt;br /&gt;
|0.4 /s&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|1,350,400&lt;br /&gt;
|-&lt;br /&gt;
| 3 || D || 8.00 || A || 0.640 || Turret || Kinetic || 6 || A || 0.3 /s || 4 || 1 || 5 || 100 || 16,204,800&lt;br /&gt;
|-&lt;br /&gt;
| 4 || B || 16.00 || A || 0.920 || Fixed || Kinetic || 9 || A || 0.4 /s || 5 || 2 || 5 || 100 || 2,700,800&lt;br /&gt;
|-&lt;br /&gt;
| 4 || B || 16.00 || A || 1.030 || Gimbal || Kinetic || 8 || A || 0.4 /s || 4 || 2 || 5 || 100 || 5,401,600&lt;br /&gt;
|}&lt;br /&gt;
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an &amp;quot;out of 10&amp;quot; scale thus the values for these sections should be assumed as approximations.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; display: inline-table;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Rating&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
|-&lt;br /&gt;
| 1 || D, E || Witchhaul || Hornby Terminal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || F || Fujin  || Futen Starport&lt;br /&gt;
|-&lt;br /&gt;
| 1 || E, F || Frigaha || Aubakirov Orbital&lt;br /&gt;
|-&lt;br /&gt;
| 1 || E, F || Eravate || Cleve Hub&lt;br /&gt;
|-&lt;br /&gt;
| 1 || F || Altair || Solo Orbiter&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D&lt;br /&gt;
|78 URSAE MAJORIS&lt;br /&gt;
|Seddon Gateway&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|E, D&lt;br /&gt;
|V2213 Ophiuchii&lt;br /&gt;
|De Andrade Dock&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C, D&lt;br /&gt;
|LHS 2637&lt;br /&gt;
|Perez Ring&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C, D&lt;br /&gt;
|Lugh&lt;br /&gt;
|Hartsfield Market&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|C, D&lt;br /&gt;
|V2213 Ophiuchii&lt;br /&gt;
|De Andrade Dock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Buyable in nearly every high-tech station&lt;br /&gt;
* This list requires expansion&lt;br /&gt;
&lt;br /&gt;
{{WeaponNavbox}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>114.44.191.175</name></author>
	</entry>
</feed>