<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=109.151.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=109.151.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/109.151.0.0/16"/>
	<updated>2026-10-29T11:22:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10708</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10708"/>
		<updated>2016-01-09T02:52:22Z</updated>

		<summary type="html">&lt;p&gt;109.151.246.207: annoyed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Anaconda09.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 146,969,451&lt;br /&gt;
| topspeed            = 183&lt;br /&gt;
| boostspeed          = 244&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| shields             = 362&lt;br /&gt;
| armour              = 945&lt;br /&gt;
| hullmass            = 400&lt;br /&gt;
| cargocapacity       = 114&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 9.41&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
|dimensions = 152.4L - 61.8W - 32.0H|type = Heavy Multipurpose|maxjumprange = 41.02|masslock = 23}}&lt;br /&gt;
{{quote|The Anaconda is the pride of Faulcon deLacy&#039;s ship yards. The design was first manufactured in 2856 by RimLiner Galactic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder size to be carried and launched.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
Enough of the adverts already! The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is currently the second largest ship that is able to be piloted by a player in [[Elite: Dangerous|Elite Dangerous]], only being surpassed in size by the [[Imperial Cutter]]. Boasting an array of weapon [[hardpoint]]s this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 [[Plasma Accelerator]]s and Cannons; however, the Anaconda&#039;s relatively low manoeuvrability makes these choices of weaponry rather inefficient and unwieldy, as it can take a considerable amount of time to properly line up shots. Some [[trader]]s also make use of this ship due to its high jump range, enormous cargo capacity (Surpassed only by the [[Lakon Type-9 Heavy]], the [[Federal Corvette]], and the [[Imperial Cutter]]), and superb defensive capabilities. The only downside is the cost to upgrade and maintain the ship. Prices for modules will easily exceed 1 million credits.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have extremely limited firing arc convergence with the top mounted class 3 large hardpoints.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Discount&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| May 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amenta&lt;br /&gt;
|Eggen Dock&lt;br /&gt;
|Jan 5th, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arangorii&lt;br /&gt;
| Watt Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
| Beta 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asphodel&lt;br /&gt;
|Saaviks Sanctuary&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
|11 April 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BORR&lt;br /&gt;
|Armstrong City&lt;br /&gt;
|Oct 25, 2015&lt;br /&gt;
|not sold here as of 12/27/2015&lt;br /&gt;
|-&lt;br /&gt;
| CD-49 1643&lt;br /&gt;
| Piaget Horizons&lt;br /&gt;
| Feb 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CF 464&lt;br /&gt;
|Bartini Enterprise&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Corngari&lt;br /&gt;
|Tedin Station&lt;br /&gt;
|Apr 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cupis&lt;br /&gt;
|Boodt Terminal&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dazhbogati&lt;br /&gt;
| Lawson Terminal&lt;br /&gt;
| Feb 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|Dec 21, 2015&lt;br /&gt;
|15% Passive Discount&lt;br /&gt;
|-&lt;br /&gt;
|Dinda&lt;br /&gt;
|Mount Sunday&lt;br /&gt;
|dec 27, 2015&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Dvorsi&lt;br /&gt;
|Chernykh Ring&lt;br /&gt;
|Oct 02, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 20&lt;br /&gt;
|Ohm City&lt;br /&gt;
|August 8, 2015&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Ditibi&lt;br /&gt;
|Volk Enterprise&lt;br /&gt;
|2015-06-11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eshu&lt;br /&gt;
| Shajn Terminal&lt;br /&gt;
| Mar 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Faust 68&lt;br /&gt;
| Slipher Hub&lt;br /&gt;
| Mar 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;Frey&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Garratt Station&amp;lt;/s&amp;gt;&lt;br /&gt;
|2015-09-23&lt;br /&gt;
|Not sold here as of 12/21/2015&lt;br /&gt;
|-&lt;br /&gt;
|Fusang&lt;br /&gt;
|Cleve Vision&lt;br /&gt;
|May 06, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 181-6&lt;br /&gt;
| Polansky Enterprise&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 91187&lt;br /&gt;
| Thompsen Port&lt;br /&gt;
| N.A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 96854&lt;br /&gt;
| Dowie Port&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 107385&lt;br /&gt;
|Winthrop Enterprise&lt;br /&gt;
|May 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HDS 1879&lt;br /&gt;
|Shaikh Dock&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Huang Gun&lt;br /&gt;
|Pittendreigh City&lt;br /&gt;
|2015_17_06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ipilaqa&lt;br /&gt;
|Furuta Orbital&lt;br /&gt;
|Apr 11,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Isleta&lt;br /&gt;
|Olsen Station&lt;br /&gt;
|1.07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaakari&lt;br /&gt;
| Haxel Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaiakul&lt;br /&gt;
|Barlowe Station&lt;br /&gt;
|April 26th 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Keliuona&lt;br /&gt;
|Wenzel City&lt;br /&gt;
|Aug 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolaga&lt;br /&gt;
|Britnev Hub&lt;br /&gt;
|Sep 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1748&lt;br /&gt;
|Otiman Dock&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 115&lt;br /&gt;
|Aleksandrov Gateway&lt;br /&gt;
|December 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 134&lt;br /&gt;
|Alas City&lt;br /&gt;
|July 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 1393&lt;br /&gt;
|Wyeth Dock&lt;br /&gt;
|December 5, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 940-115&lt;br /&gt;
| May City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 7548&lt;br /&gt;
|Boltzmann Gateway&lt;br /&gt;
|2015_18_07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LTT 15449&lt;br /&gt;
| Binet port&lt;br /&gt;
| Feb 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Apr 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;Malloc&amp;lt;/strike&amp;gt;&lt;br /&gt;
|&amp;lt;strike&amp;gt;Julian Gateway&amp;lt;/strike&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
June 12, 2015&lt;br /&gt;
|Not present as of 12/21/2015&lt;br /&gt;
|-&lt;br /&gt;
| MCC 858&lt;br /&gt;
| Jacquard Orbital&lt;br /&gt;
| Beta 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Namab&lt;br /&gt;
|Shepard Dock&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nganji&lt;br /&gt;
|Christian Dock&lt;br /&gt;
Vizcaino Enterprise&lt;br /&gt;
|June 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Opila&lt;br /&gt;
| Temple Dock&lt;br /&gt;
| Jan. 3rd 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rangtei&lt;br /&gt;
|Lindblad Ring&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rauta&lt;br /&gt;
|1st station&lt;br /&gt;
|june 9 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ROSS 750&lt;br /&gt;
|Holdstock Hub&lt;br /&gt;
|Mar 22,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharakha&lt;br /&gt;
|Narita Station&lt;br /&gt;
|May 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socho&lt;br /&gt;
| Dantec Enterprise&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Songzi&lt;br /&gt;
|Van Der Riet Woolley Vision&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thoth&lt;br /&gt;
| Trevithick Orbital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Urvane&lt;br /&gt;
|Lee Dock&lt;br /&gt;
|Jan 2, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Oribital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warigua&lt;br /&gt;
| Weyne Co-Operative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 865&lt;br /&gt;
| McCulley Ring&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wuru&lt;br /&gt;
|Schuster Hub&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakabugai&lt;br /&gt;
| Serebrov Station&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Apr 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zibal&lt;br /&gt;
|Hire Port&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pienate&lt;br /&gt;
|Walz Ring&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Anaconda.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg|Bridge view 1&lt;br /&gt;
Screenshot 0076a.jpg|Bridge view 2&lt;br /&gt;
Anaconda09.jpg|Docked in a hangar&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Screenshot 0052.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Hull damage concept&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
bridge.jpg&lt;br /&gt;
anaconda_1.jpg&lt;br /&gt;
anaconda_3.jpg&lt;br /&gt;
anaconda_4.jpg&lt;br /&gt;
OcmlO1a.png|Command deck&lt;br /&gt;
oG0iupS.png|Anaconda rear&lt;br /&gt;
TqXEH1l.png|Anaconda&#039;s massive landing gear&lt;br /&gt;
EliteDangerous32.jpg&lt;br /&gt;
B32sUagMfjk.jpg&lt;br /&gt;
Elite-Dangerous-wallpapers-space-ship-хайрез-1743839.jpeg&lt;br /&gt;
LTs4dRp.jpg&lt;br /&gt;
Condorconda.jpg|Concept-art of the F63 being launched from an Anaconda&lt;br /&gt;
E-D Anaconda - Sunglare .jpg|Anaconda - Sunglare&lt;br /&gt;
E-D Anaconda - Supercruise Aft Top Side View .jpg|Anaconda - Supercruise Aft Top Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View .jpg|Anaconda - Supercruise Front Bottom Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View II .jpg|Anaconda - Supercruise Front Bottom Side View II&lt;br /&gt;
Anaconda54.jpg |Damaged Anaconda 1&lt;br /&gt;
Anaconda49.jpg |Docked Anaconda with damage&lt;br /&gt;
Anaconda68.jpg |Damaged Anaconda Top View&lt;br /&gt;
File:Conda-damaged.jpg |Severely Damaged Anaconda&lt;br /&gt;
E-D Anaconda - Gold Skin docked at Orbis Starport.jpg|Golden Anaconda&lt;br /&gt;
E-D Anaconda - Gold Skin Front Side View.jpg|Gold Skin Frontal Underside View&lt;br /&gt;
E-D Anaconda - Gold Skin Front Top View.jpg|Gold Skin Front Top View&lt;br /&gt;
E-D Anaconda - Gold Skin Fuel Scooping.jpg|Gold Skin Anaconda Fuel Scooping&lt;br /&gt;
File:Anaconda_Escape_hatches_2.jpg | Four of the Eight Emergency Escape Hatches on the top deck of the Anaconda&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;br /&gt;
[[ru:Anaconda]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;br /&gt;
[[Category:Pilotable]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;/div&gt;</summary>
		<author><name>109.151.246.207</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1706</id>
		<title>Elite Dangerous</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1706"/>
		<updated>2014-11-20T21:55:48Z</updated>

		<summary type="html">&lt;p&gt;109.151.24.55: Release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EDSplash.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;Elite: Dangerous&#039;&#039;&#039; is the fourth game in the [[Elite]] series of games. The expected release is 16-12-2014. It is funded primarily via a [[Kickstarter]] campaign.&amp;lt;ref&amp;gt;http://www.kickstarter.com/projects/1461411552/elite-dangerous campaign&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New players will start out with a spacecraft and a small sum of [[Credits]]. They will be able to trade, pirate, bounty-hunt, explore, and salvage their way to wealth and fame.&lt;br /&gt;
&lt;br /&gt;
Previous games in the series already had similar key game components, but Elite: Dangerous upgrades that with modern graphics. However, Elite: Dangerous also adds new features to the series, such as the concept of online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Elite: Dangerous takes place in the same universe as [[Frontier: Elite II|Frontier: Elite 2]] and [[Frontier: First Encounters]], 50 years after the events of FFE, in the year 3300AD. The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Stationoverplanet.jpg|Space station over a planet&lt;br /&gt;
EDwallpaper2.jpg|Closer view&lt;br /&gt;
EDwallpaper4.jpg|Flying close to a damaged ship&lt;br /&gt;
EDwallpaper.jpg|Space battle&lt;br /&gt;
EDwallpaper1.jpg|Docking&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Elite: Dangerous builds upon the foundations of the previous Elite titles, but aims to expand these ideas to a modern context.&lt;br /&gt;
&lt;br /&gt;
=== Singleplayer ===&lt;br /&gt;
Single player by default will mean playing alone, but within a shared and evolving universe. That means regular updates from central servers. However, Frontier Developments has promised that players will have the option to turn synchronisation off when creating a new commander. They won&#039;t be able to play with this commander with other players online though, and their universe will stay mostly static.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer vs Single Player ===&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]&lt;br /&gt;
The player may choose from the following: Solo Play, Private Channels (only friends or invited people will be encountered), or Free Roam (encounter any player also in free roam *and on the same server?). Some players might only want to co-op with their friends, others prefer an open universe where they might run into anyone.&lt;br /&gt;
&lt;br /&gt;
The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s chosen configuration, some of the other ships they meet as they travel around are real players as opposed to computer-controlled ships. It may be a friend the player has agreed to rendezvous with there, or it may be another real player that has been encountered by chance.&lt;br /&gt;
&lt;br /&gt;
All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – allowing players to differentiate between who player and non-player easily. The radar also indicates other players, showing them as &#039;open&#039; figure on the radar.&lt;br /&gt;
&lt;br /&gt;
== Evolving Universe ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous games, the Elite: Dangerous universe will evolve. As players explore the galaxy, the different factions will be seen to spread to further star systems, colonising planets and building space stations.&lt;br /&gt;
&lt;br /&gt;
New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy.&lt;br /&gt;
&lt;br /&gt;
== Procedural Content ==&lt;br /&gt;
[[File:Elite Dangerous - procedural generation|full|right|250px]]&lt;br /&gt;
[[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.&lt;br /&gt;
&lt;br /&gt;
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite: Dangerous, [[Frontier Developments]] will go further.&lt;br /&gt;
&lt;br /&gt;
== Destructible Ship Models ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary - Shields|full|right|250px]]&lt;br /&gt;
Larger ships will have multiple shield generators which can be targeted and will fail individually. This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.&lt;br /&gt;
&lt;br /&gt;
The operating shield radius on very large ships will also allow for very small fighters to be able to sneak under them and cause immediate damage to the hull.&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Cobra Teaser|full|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected.&lt;br /&gt;
&lt;br /&gt;
Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.&lt;br /&gt;
&lt;br /&gt;
== Player Roles ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 3 - Player Roles|full|right|250px]]&lt;br /&gt;
Unlike RPGs, players in Elite Dangerous will not choose their [[Roles|role]] by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are [[Roles#Trader|Trader]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]] and [[Roles#Pirate|Pirate]]. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments have been positive about suggestions that players can have multiple ships so they are able to switch between roles. However, how this will be achieved has not been finalised.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
[[File:Elite Dangerous Trading Dev Diary|full|right|250px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities traded. Depending on how far goods have travelled, a higher price will result.&lt;br /&gt;
&lt;br /&gt;
Instead of static prices per star systems, [[Commodities Market|stockmarkets]] will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to &amp;quot;game&amp;quot; the stockmarkets by controlling supply and demand.&lt;br /&gt;
&lt;br /&gt;
It won&#039;t just be commodities that can be traded. Game items can also be bought and sold, such as maps and permits.{{cite}} There will also be [[smuggling]].&lt;br /&gt;
&lt;br /&gt;
=== Piracy &amp;amp; Bounty Hunting ===&lt;br /&gt;
Various combat events (e.g. performing tight turns, firing weapons) heat up the ship&#039;s hull, which will make the ship easier to be spotted on scanners, which in turn will make it easier for [[Pirates]] and [[Bounty Hunters]] to locate such ships. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to &amp;quot;do deals&amp;quot;.{{cite}} This may mean that the player may get a share of the profits if they save a trader from pirates or get a share in the loot if they don&#039;t mind getting a bounty on their head.&lt;br /&gt;
&lt;br /&gt;
=== Mining &amp;amp; Gas Scooping ===&lt;br /&gt;
Of course, mining and scooping will be important activities; providing the raw resources to keep civilisation going. However, little has been said about how they will differ, if at all, from previous games. Although mining would seem to be a very labour intensive activity, requiring much of a player&#039;s time, it hasn&#039;t been included as a career in its own right.&lt;br /&gt;
&lt;br /&gt;
== Hyperdrives ==&lt;br /&gt;
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanism would not work in a multiplayer game, so Elite Dangerous will feature faster than light travel using [[Hyperspace|hyperspace]].&lt;br /&gt;
&lt;br /&gt;
==Landing On Planets==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Wallpaper12.jpg|Concept art showing atmospheric entry&lt;br /&gt;
cloudscape.jpg|Concept art of flying through a planet&#039;s atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they&#039;re happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight in to the rich experience planned for atmosphers, watch the [[Procedural Generation|procedural generation]] video above.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Ship Customisation==&lt;br /&gt;
[[File:Engines.jpg|thumb|250px]]&lt;br /&gt;
Ships will be customisable in a way that affects how the ship functions. They will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it&#039;ll have.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Readying Weapons==&lt;br /&gt;
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances and bluffing.&lt;br /&gt;
&lt;br /&gt;
==Realistic Astrophysics==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Asteroid_field.jpg|Asteroid Field&lt;br /&gt;
EDwallpaper5.jpg|Flying through a field&lt;br /&gt;
EDwallpaper3.jpg|Flying on the edge of the atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasars.&lt;br /&gt;
&lt;br /&gt;
==Realistic Scale==&lt;br /&gt;
David Braben, in an interview with [http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN] indicated that Elite: Dangerous will be set in a procedurally generated Milky Way with over 100 billion solar systems, including our own. In addition each system could have up to 100 objects, leading to plenty of opportunities for the player.&lt;br /&gt;
&lt;br /&gt;
==Features in the expansions==&lt;br /&gt;
After release [[Features in the expansions|several features]] will be added to Elite: Dangerous. Some of these were available in previous editions of the game and some new to this one.&lt;br /&gt;
&lt;br /&gt;
==Interviews and articles==&lt;br /&gt;
*[http://www.rockpapershotgun.com/2012/12/05/elite-dangerous-is-winning-the-space-race-for-my-heart/ Rock, Paper, Shotgun]&lt;br /&gt;
*[http://www.vg247.com/2012/11/23/elite-dangerous-brabens-square-peg/ VG24/7]&lt;br /&gt;
*[http://beefjack.com/features/david-braben-elite-dangerous-interview/ BeffJack]&lt;br /&gt;
*[http://www.pcgamesn.com/interview-david-braben-elite-dangerous-kickstarter-if-it-fails-ill-be-terribly-upset PCGamesN]&lt;br /&gt;
*[http://www.incgamers.com/2012/11/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous/ IncGamers]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Elite Dangerous]]&lt;br /&gt;
[[Category:Kickstarter]]&lt;/div&gt;</summary>
		<author><name>109.151.24.55</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1702</id>
		<title>Elite Dangerous</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1702"/>
		<updated>2014-11-20T21:55:23Z</updated>

		<summary type="html">&lt;p&gt;109.151.24.55: Release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EDSplash.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;Elite: Dangerous&#039;&#039;&#039; is the fourth game in the [[Elite]] series of games. The expected release is in 16-12-2014. It is funded primarily via a [[Kickstarter]] campaign.&amp;lt;ref&amp;gt;http://www.kickstarter.com/projects/1461411552/elite-dangerous campaign&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New players will start out with a spacecraft and a small sum of [[Credits]]. They will be able to trade, pirate, bounty-hunt, explore, and salvage their way to wealth and fame.&lt;br /&gt;
&lt;br /&gt;
Previous games in the series already had similar key game components, but Elite: Dangerous upgrades that with modern graphics. However, Elite: Dangerous also adds new features to the series, such as the concept of online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Elite: Dangerous takes place in the same universe as [[Frontier: Elite II|Frontier: Elite 2]] and [[Frontier: First Encounters]], 50 years after the events of FFE, in the year 3300AD. The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Stationoverplanet.jpg|Space station over a planet&lt;br /&gt;
EDwallpaper2.jpg|Closer view&lt;br /&gt;
EDwallpaper4.jpg|Flying close to a damaged ship&lt;br /&gt;
EDwallpaper.jpg|Space battle&lt;br /&gt;
EDwallpaper1.jpg|Docking&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Elite: Dangerous builds upon the foundations of the previous Elite titles, but aims to expand these ideas to a modern context.&lt;br /&gt;
&lt;br /&gt;
=== Singleplayer ===&lt;br /&gt;
Single player by default will mean playing alone, but within a shared and evolving universe. That means regular updates from central servers. However, Frontier Developments has promised that players will have the option to turn synchronisation off when creating a new commander. They won&#039;t be able to play with this commander with other players online though, and their universe will stay mostly static.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer vs Single Player ===&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]&lt;br /&gt;
The player may choose from the following: Solo Play, Private Channels (only friends or invited people will be encountered), or Free Roam (encounter any player also in free roam *and on the same server?). Some players might only want to co-op with their friends, others prefer an open universe where they might run into anyone.&lt;br /&gt;
&lt;br /&gt;
The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s chosen configuration, some of the other ships they meet as they travel around are real players as opposed to computer-controlled ships. It may be a friend the player has agreed to rendezvous with there, or it may be another real player that has been encountered by chance.&lt;br /&gt;
&lt;br /&gt;
All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – allowing players to differentiate between who player and non-player easily. The radar also indicates other players, showing them as &#039;open&#039; figure on the radar.&lt;br /&gt;
&lt;br /&gt;
== Evolving Universe ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous games, the Elite: Dangerous universe will evolve. As players explore the galaxy, the different factions will be seen to spread to further star systems, colonising planets and building space stations.&lt;br /&gt;
&lt;br /&gt;
New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy.&lt;br /&gt;
&lt;br /&gt;
== Procedural Content ==&lt;br /&gt;
[[File:Elite Dangerous - procedural generation|full|right|250px]]&lt;br /&gt;
[[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.&lt;br /&gt;
&lt;br /&gt;
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite: Dangerous, [[Frontier Developments]] will go further.&lt;br /&gt;
&lt;br /&gt;
== Destructible Ship Models ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary - Shields|full|right|250px]]&lt;br /&gt;
Larger ships will have multiple shield generators which can be targeted and will fail individually. This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.&lt;br /&gt;
&lt;br /&gt;
The operating shield radius on very large ships will also allow for very small fighters to be able to sneak under them and cause immediate damage to the hull.&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Cobra Teaser|full|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected.&lt;br /&gt;
&lt;br /&gt;
Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.&lt;br /&gt;
&lt;br /&gt;
== Player Roles ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 3 - Player Roles|full|right|250px]]&lt;br /&gt;
Unlike RPGs, players in Elite Dangerous will not choose their [[Roles|role]] by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are [[Roles#Trader|Trader]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]] and [[Roles#Pirate|Pirate]]. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments have been positive about suggestions that players can have multiple ships so they are able to switch between roles. However, how this will be achieved has not been finalised.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
[[File:Elite Dangerous Trading Dev Diary|full|right|250px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities traded. Depending on how far goods have travelled, a higher price will result.&lt;br /&gt;
&lt;br /&gt;
Instead of static prices per star systems, [[Commodities Market|stockmarkets]] will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to &amp;quot;game&amp;quot; the stockmarkets by controlling supply and demand.&lt;br /&gt;
&lt;br /&gt;
It won&#039;t just be commodities that can be traded. Game items can also be bought and sold, such as maps and permits.{{cite}} There will also be [[smuggling]].&lt;br /&gt;
&lt;br /&gt;
=== Piracy &amp;amp; Bounty Hunting ===&lt;br /&gt;
Various combat events (e.g. performing tight turns, firing weapons) heat up the ship&#039;s hull, which will make the ship easier to be spotted on scanners, which in turn will make it easier for [[Pirates]] and [[Bounty Hunters]] to locate such ships. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to &amp;quot;do deals&amp;quot;.{{cite}} This may mean that the player may get a share of the profits if they save a trader from pirates or get a share in the loot if they don&#039;t mind getting a bounty on their head.&lt;br /&gt;
&lt;br /&gt;
=== Mining &amp;amp; Gas Scooping ===&lt;br /&gt;
Of course, mining and scooping will be important activities; providing the raw resources to keep civilisation going. However, little has been said about how they will differ, if at all, from previous games. Although mining would seem to be a very labour intensive activity, requiring much of a player&#039;s time, it hasn&#039;t been included as a career in its own right.&lt;br /&gt;
&lt;br /&gt;
== Hyperdrives ==&lt;br /&gt;
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanism would not work in a multiplayer game, so Elite Dangerous will feature faster than light travel using [[Hyperspace|hyperspace]].&lt;br /&gt;
&lt;br /&gt;
==Landing On Planets==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Wallpaper12.jpg|Concept art showing atmospheric entry&lt;br /&gt;
cloudscape.jpg|Concept art of flying through a planet&#039;s atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they&#039;re happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight in to the rich experience planned for atmosphers, watch the [[Procedural Generation|procedural generation]] video above.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Ship Customisation==&lt;br /&gt;
[[File:Engines.jpg|thumb|250px]]&lt;br /&gt;
Ships will be customisable in a way that affects how the ship functions. They will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it&#039;ll have.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Readying Weapons==&lt;br /&gt;
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances and bluffing.&lt;br /&gt;
&lt;br /&gt;
==Realistic Astrophysics==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Asteroid_field.jpg|Asteroid Field&lt;br /&gt;
EDwallpaper5.jpg|Flying through a field&lt;br /&gt;
EDwallpaper3.jpg|Flying on the edge of the atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasars.&lt;br /&gt;
&lt;br /&gt;
==Realistic Scale==&lt;br /&gt;
David Braben, in an interview with [http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN] indicated that Elite: Dangerous will be set in a procedurally generated Milky Way with over 100 billion solar systems, including our own. In addition each system could have up to 100 objects, leading to plenty of opportunities for the player.&lt;br /&gt;
&lt;br /&gt;
==Features in the expansions==&lt;br /&gt;
After release [[Features in the expansions|several features]] will be added to Elite: Dangerous. Some of these were available in previous editions of the game and some new to this one.&lt;br /&gt;
&lt;br /&gt;
==Interviews and articles==&lt;br /&gt;
*[http://www.rockpapershotgun.com/2012/12/05/elite-dangerous-is-winning-the-space-race-for-my-heart/ Rock, Paper, Shotgun]&lt;br /&gt;
*[http://www.vg247.com/2012/11/23/elite-dangerous-brabens-square-peg/ VG24/7]&lt;br /&gt;
*[http://beefjack.com/features/david-braben-elite-dangerous-interview/ BeffJack]&lt;br /&gt;
*[http://www.pcgamesn.com/interview-david-braben-elite-dangerous-kickstarter-if-it-fails-ill-be-terribly-upset PCGamesN]&lt;br /&gt;
*[http://www.incgamers.com/2012/11/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous/ IncGamers]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Elite Dangerous]]&lt;br /&gt;
[[Category:Kickstarter]]&lt;/div&gt;</summary>
		<author><name>109.151.24.55</name></author>
	</entry>
</feed>