<?xml version="1.0"?>
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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.7.197.0%2F24</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.7.197.0%2F24"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/108.7.197.0/24"/>
	<updated>2026-10-28T21:37:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=F63_Condor&amp;diff=13724</id>
		<title>F63 Condor</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=F63_Condor&amp;diff=13724"/>
		<updated>2015-02-09T19:28:05Z</updated>

		<summary type="html">&lt;p&gt;108.7.197.252: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Image_Blueprint_F63-Condor.png|thumb|400px|Blueprint layout of the F63 Condor]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is the mainstay superiority fighter of the [[Federation]] Intervention fleet. Deployed locally by Federation capital vessels, the Condor is meant to fly in large numbers to make up for the lack of its defensive capabilities. It can be seen in the Skirmish training scenario with two hardpoints.&lt;br /&gt;
&lt;br /&gt;
The Condor is currently not flyable by players, but it is believed that it will become a flyable ship at some point in the game&#039;s future.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:&lt;br /&gt;
| F63 Condor&lt;br /&gt;
|-&lt;br /&gt;
! Drive Motor(s):&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Faction:&lt;br /&gt;
| [[Federation]]&lt;br /&gt;
|-&lt;br /&gt;
! Manufacturer:&lt;br /&gt;
| [[Core Dynamics]]&lt;br /&gt;
|-&lt;br /&gt;
! Maneuverability:&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| 13.5m x 18.5m x 2.5m&lt;br /&gt;
|-&lt;br /&gt;
! Hyperspace Capability:&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! Hull Stress Factor:&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Acceleration:&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Hardpoints:&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image Blueprint F63-Condor.png&lt;br /&gt;
Image_Ship_F63-Condor.jpg&lt;br /&gt;
Image_Blockout_F63-Condor.jpg&lt;br /&gt;
Image_Ship_F63-Condor_2.jpg&lt;br /&gt;
Condor.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Farragut]] - Federation&#039;s Capital ship&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>108.7.197.252</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Type-6_Transporter&amp;diff=22195</id>
		<title>Type-6 Transporter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Type-6_Transporter&amp;diff=22195"/>
		<updated>2015-02-04T00:37:44Z</updated>

		<summary type="html">&lt;p&gt;108.7.197.252: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Elite-Dangerous-Lakon_type_6.jpg&lt;br /&gt;
| manufacturer        = Lakon&lt;br /&gt;
| cost                = 1,045,945&lt;br /&gt;
| topspeed            = 220&lt;br /&gt;
| boostspeed          = 350&lt;br /&gt;
| maneuverability     = 3&lt;br /&gt;
| shields             = 90&lt;br /&gt;
| armour              = 90&lt;br /&gt;
| hullmass            = 155&lt;br /&gt;
| cargocapacity       = 50&lt;br /&gt;
| fuelcapacity        = 16&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 3&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = &lt;br /&gt;
| large               = &lt;br /&gt;
| huge                = &lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 2&lt;br /&gt;
| size3               = 1&lt;br /&gt;
| size4               = 2&lt;br /&gt;
| size5               = 2&lt;br /&gt;
| size6               = &lt;br /&gt;
| size7               = &lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Medium&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Lakon Spaceways are famous for building dependable, jump capable transport vessels.  The Type 6 is their smallest commercially available model.  It has limited combat capability, but is capable of transporting decent size loads for its size class.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lakon Type-6 Transporter&#039;&#039;&#039;, one of three freighters manufactured by [[Lakon Spaceways]], is a freighter vessel mainly used for trading and hauling [[commodities]] throughout the galaxy. This ship uses medium-sized landing platforms and, unlike both of Lakon&#039;s larger trading vessels, thus may still dock at [[Outpost]]s.  Due to the focus on carrying capacity and jump range the Lakon Type 6 is not adept at combat and it is thus advisable for traders to avoid entering any combat situation without an escort.&lt;br /&gt;
&lt;br /&gt;
When fitted for maximum cargo capacity, which can reach 112 tons, many [[trader]]s find that the Lakon Type 6 becomes quite suited for trading standard commodities in bulk rather than hauling rare commodities long distances.  After upgrading the [[Frame Shift Drive]] to increase its jump range, the Lakon Type 6 can be equally good at hauling rare commodities long distances as it is hauling standard commodities in bulk for short distances.&lt;br /&gt;
&lt;br /&gt;
The Lakon Type 6, oddly enough, has also found a niche as an exploration vessel; when stripped of all combat-related modules and stocked with an upgraded FSD, the Type 6 can reach jump ranges comparable to the [[Asp Explorer]] at a much lower cost, though is significantly less capable of defending itself should it encounter a hostile vessel, and is still quite a bit more expensive than the [[Cobra]] which can also be used for exploration.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 56,000 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Medium Freighter&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| 50 (Max 112*)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! Max Jump Range:&lt;br /&gt;
| No Wpn, A4; Laden: 18.53 LY Unladen: 27.77&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
| Bunda&lt;br /&gt;
| Faraday Ring&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Aulin]]&lt;br /&gt;
| [[Aulin Enterprise]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hajo&lt;br /&gt;
| Darwin Orbital&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H Draconis&lt;br /&gt;
| [[Brislington]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CE Bootis&lt;br /&gt;
| Moseley Park&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Cleve Hub&lt;br /&gt;
| Version 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Fular&lt;br /&gt;
| Kotov Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Leesti&lt;br /&gt;
| George Lucas&lt;br /&gt;
| Jan 27, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LFT 926&lt;br /&gt;
| Meredith City&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| LFT 1421&lt;br /&gt;
| Ehrlich Orbital&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Ross 33&lt;br /&gt;
| Crown City&lt;br /&gt;
| Jan. 11th 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakapila]]&lt;br /&gt;
| [[Stone Enterprise ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2936&lt;br /&gt;
| [[McMullen Installation ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 102-320&lt;br /&gt;
| Shepard Hub&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LTT 14271&lt;br /&gt;
| Hutchinson&#039;s Landing&lt;br /&gt;
| Gamma 1.04&lt;br /&gt;
|-&lt;br /&gt;
| Thiin&lt;br /&gt;
| Brandenstein Enterprise&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Delphin&lt;br /&gt;
| Joliot-Curie Dock&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Branglal&lt;br /&gt;
| Skripochka Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Midgard&lt;br /&gt;
| Rontgen Port&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3505&lt;br /&gt;
| Olivas City&lt;br /&gt;
| Version 1.03&lt;br /&gt;
|-&lt;br /&gt;
| AUDHR&lt;br /&gt;
| Blackwell Port&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BALMUNG&lt;br /&gt;
| Sikorsky Orbital&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TURIR&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZAONCE&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Version 1.03&lt;br /&gt;
Not found, Jan 2&lt;br /&gt;
|-&lt;br /&gt;
| Kongoloca&lt;br /&gt;
| Resnik Ring&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3836&lt;br /&gt;
| Gell-Mann Station&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Uszaa&lt;br /&gt;
| Guest Installation&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Zelano&lt;br /&gt;
| Shavyrin Terminal&lt;br /&gt;
| Jan 2 2015&lt;br /&gt;
|-&lt;br /&gt;
| EZ Aquarii&lt;br /&gt;
| Magnus Gateway&lt;br /&gt;
| Jan 2 2015&lt;br /&gt;
|-&lt;br /&gt;
| Atlantis&lt;br /&gt;
| Kimura&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LHS 142&lt;br /&gt;
| Noriega Port&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Nguna&lt;br /&gt;
| Biggle Hub&lt;br /&gt;
| Jan 8, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LO Pegasi&lt;br /&gt;
| Garcia Station&lt;br /&gt;
| Jan 9, 2015&lt;br /&gt;
|-&lt;br /&gt;
| LHS 3447&lt;br /&gt;
| Worlidge Terminal&lt;br /&gt;
| Jan 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
| BD-02 4304&lt;br /&gt;
| Newton Dock&lt;br /&gt;
| Jan 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Eravate&lt;br /&gt;
| Ackerman Market&lt;br /&gt;
| Feb 3, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services.  Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]]&lt;br /&gt;
&lt;br /&gt;
[[Pulse Laser]]&lt;br /&gt;
| F&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| &#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not Equipped&#039;&#039;&lt;br /&gt;
|  --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| --&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
| I&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
| E&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]]&lt;br /&gt;
| E&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]]&lt;br /&gt;
| E&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
| E&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]]&lt;br /&gt;
| E&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]]&lt;br /&gt;
| E&lt;br /&gt;
|  2&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x16]&lt;br /&gt;
| C&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x16]&lt;br /&gt;
[[Cargo Rack]] [x16]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]] [x8]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]] [x8]&lt;br /&gt;
&lt;br /&gt;
[[Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]] [x2]&lt;br /&gt;
&lt;br /&gt;
[[Discovery Scanner|BDS]]&lt;br /&gt;
| E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
| 4&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
| 5&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
*&#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
*&#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
6.jpg|Cockpit view #1&lt;br /&gt;
3.jpg|Cockpit view #2&lt;br /&gt;
Elite-Dangerous-Lakon type 6.jpg|Type 6 concept&lt;br /&gt;
LakonType6Landing.jpg&lt;br /&gt;
Type605.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Freighter]]&lt;br /&gt;
[[Category:Trader]]&lt;/div&gt;</summary>
		<author><name>108.7.197.252</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10345</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10345"/>
		<updated>2015-02-03T02:01:08Z</updated>

		<summary type="html">&lt;p&gt;108.7.197.252: Way cooler image now :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Anaconda09.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 146,969,451&lt;br /&gt;
| topspeed            = 180&lt;br /&gt;
| boostspeed          = 240&lt;br /&gt;
| maneuverability     = 2&lt;br /&gt;
| shields             = 350&lt;br /&gt;
| armour              = 525&lt;br /&gt;
| hullmass            = 400&lt;br /&gt;
| cargocapacity       = 114&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Anaconda is the pride of Faulcon deLacy&#039;s ship yards.  The design was first manufactured in 2856 by RimLiner Galactic.  After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design.  The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch.  Some smaller navies use the Anaconda in the light cruiser and frigate roles.  The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder size to be carried and launched.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is currently the largest ship that is able to be piloted by a player in Elite: Dangerous.  Boasting an array of weapon hardpoints this ship is a formidable combat ship capable of holding its own against multiple opponents.  It is currently the only ship capable of equipping the powerful Class 4 [[Plasma Accelerators]].  Some traders also make use of this ship due to its high jump range, enormous cargo capacity (second only to the Lakon Type 9), and superb defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 7,348,472 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Super-Heavy Multipurpose&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| (Max 468)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| 280m x 60m x 30m (estimated)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
|Isleta&lt;br /&gt;
|Olsen Station&lt;br /&gt;
|1.07&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|-&lt;br /&gt;
| LP 940-115&lt;br /&gt;
| May City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Aselus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
| Beta 3&lt;br /&gt;
|-&lt;br /&gt;
| Aulin System&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| G 181-6&lt;br /&gt;
| Polansky Enterprise&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| MCC 858 System&lt;br /&gt;
| Jacquard Orbital&lt;br /&gt;
| Beta 3&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Opila&lt;br /&gt;
| Temple Dock&lt;br /&gt;
| Jan. 3rd 2015&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thoth&lt;br /&gt;
| Trevithick Orbital&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warigua&lt;br /&gt;
| Weyne Co-Operative&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arangorii&lt;br /&gt;
| Watt Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Eshu&lt;br /&gt;
| Shajn Terminal&lt;br /&gt;
| Jan 2, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HIP 91187&lt;br /&gt;
| Thompsen Port&lt;br /&gt;
| N.A&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Jaakari&lt;br /&gt;
| Haxel Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Yakabugai&lt;br /&gt;
| Serebrov Station&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 865&lt;br /&gt;
| McCulley Ring&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HIP 96854&lt;br /&gt;
| Dowie Port&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Scoho&lt;br /&gt;
| Dantec Enterprise&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services.  Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]]&lt;br /&gt;
[[Pulse Laser]]&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| --&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
|&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]]&lt;br /&gt;
|&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]]&lt;br /&gt;
|&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]]&lt;br /&gt;
|&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]]&lt;br /&gt;
|&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]]&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [64]&lt;br /&gt;
[[Cargo Rack]] [32]&lt;br /&gt;
&lt;br /&gt;
[[Shield Generator]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]] [16]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Discovery Scanner|BDS]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Rack]] [2]&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
|7&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg&lt;br /&gt;
Screenshot 0076a.jpg&lt;br /&gt;
Anaconda02.jpg&lt;br /&gt;
Anaconda09.jpg&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Anaconda.png&lt;br /&gt;
Screenshot 0052.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Damaged Anaconda&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
bridge.jpg|Anaconda bridge&lt;br /&gt;
anaconda_1.jpg|1&lt;br /&gt;
anaconda_2.jpg|2&lt;br /&gt;
anaconda_3.jpg|3&lt;br /&gt;
anaconda_4.jpg|4&lt;br /&gt;
anaconda_5.jpg|5&lt;br /&gt;
ship.jpg|Trade fitt&lt;br /&gt;
Anaconda.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Multipurpose]]&lt;/div&gt;</summary>
		<author><name>108.7.197.252</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1789</id>
		<title>Elite Dangerous</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1789"/>
		<updated>2015-02-02T22:18:02Z</updated>

		<summary type="html">&lt;p&gt;108.7.197.252: Changed the year in which the game takes place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EDSplash.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;Elite: Dangerous&#039;&#039;&#039; is the fourth game in the [[Elite]] series of games and was released on December 16, 2014. It was partially funded via a [[Kickstarter]] campaign.&amp;lt;ref&amp;gt;[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ Chalk, Andy. &amp;quot;Elite: Dangerous Creator Says Crowdfunding Covered Less than One-quarter of Its Total Cost.&amp;quot; PC Gamer, 11 Sept. 2014. Web. 14 Jan. 2015.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New players start out with a [[Sidewinder Mk. I]] spacecraft and a small sum of [[Credits]]. They are able to trade, pirate, bounty-hunt, mine, explore, and salvage their way to wealth and fame.&lt;br /&gt;
&lt;br /&gt;
Previous games in the series already had similar key game components, but Elite: Dangerous upgrades that with modern graphics. However, Elite: Dangerous also adds new features to the series, such as the concept of online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Elite: Dangerous takes place in the same universe as [[Frontier: Elite II|Frontier: Elite 2]] and [[Frontier: First Encounters]], 50 years after the events of FFE, in the year 3300AD - 3301AD. The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Stationoverplanet.jpg|Space station over a planet&lt;br /&gt;
EDwallpaper2.jpg|Closer view&lt;br /&gt;
EDwallpaper4.jpg|Flying close to a damaged ship&lt;br /&gt;
EDwallpaper.jpg|Space battle&lt;br /&gt;
EDwallpaper1.jpg|Docking&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Elite: Dangerous builds upon the foundations of the previous Elite titles, but aims to expand these ideas to a modern context.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer vs Solo ===&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]&lt;br /&gt;
The player may choose from the following: Solo Play, Private Channels (only friends or invited people will be encountered), or Open Play. In open play, you may be matched with any other player who is also in open play and happens to be on the same server.&lt;br /&gt;
&lt;br /&gt;
The game works in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working and has been tested since the early betas, using a combination of peer-to-peer (to reduce lag) and server connections.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s chosen configuration, some of the other ships they meet as they travel around are real players as opposed to computer-controlled ships. It may be a friend the player has agreed to rendezvous with there, or it may be another real player that has been encountered by chance.&lt;br /&gt;
&lt;br /&gt;
All players are part of a “Pilot’s Federation” – that is how they are distinguished from non-players – allowing players to differentiate between who player and non-player easily. The radar is used to distinguish a real player from a ship controlled by the computer. A player will show as a hollow square or triangle (indicating stowed or deployed hardpoints) while a ship controlled by the computer will appear as either a solid square or triangle.&lt;br /&gt;
&lt;br /&gt;
== Evolving Universe ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous games, the Elite: Dangerous universe will evolve. As players explore the galaxy, the different factions will be seen to spread to further star systems, colonising planets and building space stations. Players can participate in this process by completing missions for a particular faction to increase their influence in that system. This can eventually lead to war which players can then continue to help their chosen faction by participating in it.&lt;br /&gt;
&lt;br /&gt;
New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy.&lt;br /&gt;
&lt;br /&gt;
== Procedural Content ==&lt;br /&gt;
[[File:Elite Dangerous - procedural generation|full|right|250px]]&lt;br /&gt;
[[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.&lt;br /&gt;
&lt;br /&gt;
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite: Dangerous, [[Frontier Developments]] will go further.&lt;br /&gt;
&lt;br /&gt;
== Destructible Ship Models ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary - Shields|full|right|250px]]&lt;br /&gt;
Larger ships will have multiple shield generators which can be targeted and will fail individually. This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.&lt;br /&gt;
&lt;br /&gt;
The operating shield radius on very large ships will also allow for very small fighters to be able to sneak under them and cause immediate damage to the hull.&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Cobra Teaser|full|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected.&lt;br /&gt;
&lt;br /&gt;
Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.&lt;br /&gt;
&lt;br /&gt;
== Player Roles ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 3 - Player Roles|full|right|250px]]&lt;br /&gt;
Unlike RPGs, players in Elite Dangerous will not choose their [[Roles|role]] by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are [[Roles#Trader|Trader]], [[Mineral Oil|Miner]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]] and [[Roles#Pirate|Pirate]]. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining.&lt;br /&gt;
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In order to allow each player to explore each role they are able to own multiple ships and each can be customised to fill a certain role. When not in use a ship is stored in a station and can be retrieved by returning to that station at any time.&lt;br /&gt;
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=== Trading ===&lt;br /&gt;
[[File:Elite Dangerous Trading Dev Diary|full|right|250px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. &lt;br /&gt;
Traders in Elite: Dangerous have access to a large number of commodities both legal and illegal. Also present are &amp;quot;rare commodities&amp;quot; that are unique to a specific star system and increase in value the further from their origin they are sold.&lt;br /&gt;
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Instead of static prices per star systems, [[Commodities Market|stockmarkets]] will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to &amp;quot;game&amp;quot; the stockmarkets by controlling supply and demand.&lt;br /&gt;
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It won&#039;t just be commodities that can be traded. Game items can also be bought and sold, such as maps and permits.{{cite}} Players are also able to smuggle goods, needing to use precise management of heat in order to slip past station security forces.&lt;br /&gt;
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=== Interdiction ===&lt;br /&gt;
A useful tactic for player roles involving combat. While travelling faster than light through a star system ships are able to be pulled back into real space by a ship equipped with a [[Frame Shift Drive Interdictor]]. This allows security forces, pirates, and bounty hunters to interact with other ships while travelling faster than light. Once initiated a mini-game will start forcing both players to concentrate on a single point at the center of their screens and hold it there to either succeed in pulling the other ship out into real space or escaping interdiction. This mechanic is demonstrated in [https://www.youtube.com/watch?v=WArqM9L0o4o this] video.&lt;br /&gt;
=== Piracy ===&lt;br /&gt;
Players are able to steal cargo from other ships using a variety of means. They can employ hatch-breakers which when fired at an un-shielded target will latch onto the cargo hatch and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which will have the same effect but in most cases takes more skill. Once stolen cargo has been scooped it can be smuggled and sold on the black market at stations and outposts that feature one.&lt;br /&gt;
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Various combat events (e.g. performing tight turns, firing weapons) heat up the ship&#039;s hull, which will make the ship easier to be spotted on scanners, which in turn will make it easier for [[Pirates]] and [[Bounty Hunters]] to locate such ships. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to &amp;quot;do deals&amp;quot;.{{cite}} This may mean that the player may get a share of the profits if they save a trader from pirates or get a share in the loot if they don&#039;t mind getting a bounty on their head.&lt;br /&gt;
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=== Bounty Hunting ===&lt;br /&gt;
Throughout the galaxy players will encounter computer controlled ships and other players that have fallen to a life of crime. Once scanned a player is able to see the current bounty issued to another commander. If destroyed in combat the player will receive a voucher that they can redeem at a station or outpost controlled by the faction that issued the bounty to get the reward.&lt;br /&gt;
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As a result of this, many criminals seek refuge in systems with an anarchy status. Anarchy systems are not controlled by the Empire, Federation, Alliance, or an independent government and instead are ruled by a splinter faction. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying them they will be able to travel to the system the bounty was issued in and claim it.&lt;br /&gt;
=== Mining ===&lt;br /&gt;
Players are able to mine resources from planetary ring systems and asteroid belts in orbit around stars. Once a [[Mining Laser|mining laser]] and refinery module is equipped the player can fire at a suitable asteroid and use his cargo scoop to collect the raw materials. They can then be sold to a station or outpost on the commodities market.&lt;br /&gt;
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=== Fuel Scooping ===&lt;br /&gt;
With a [[Fuel Scoop|fuel scoop]] equipped a ship is able to gather fuel from certain types of stars. As the player needs to remain relatively close to the star in order to capture fuel from it, a careful balance between fuel scooped per second and heat gained needs to be observed. Fuel scoops can be upgraded in order to capture more fuel per second thereby speeding up the process. This is the life-blood of an explorer as once the boundaries of colonized space is left there are no stations or outposts left to refuel at.&lt;br /&gt;
== Hyperdrives ==&lt;br /&gt;
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off.&lt;br /&gt;
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However, such a mechanism would not work in a multiplayer game, so Elite Dangerous features faster than light travel using [[Hyperspace|hyperspace]]. Each ship comes equipped with a frame shift drive that allows them to travel to faster than light within a star system and to others. These drives can be upgraded to increase their range allowing for faster travel around the galaxy and long range exploration.&lt;br /&gt;
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==Landing On Planets==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Wallpaper12.jpg|Concept art showing atmospheric entry&lt;br /&gt;
cloudscape.jpg|Concept art of flying through a planet&#039;s atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they&#039;re happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight into the rich experience planned for atmospheres, watch the [[Procedural Generation|procedural generation]] video above.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Ship Customization==&lt;br /&gt;
[[File:Engines.jpg|thumb|250px]]&lt;br /&gt;
Ships can be customized to give the player control over the strengths and weaknesses of each. Modules within each ship are customized to affect how the ship performs and functions. Thrusters, sensors, frame shift drives, power plants, and more can all be upgraded to affect this. All customization takes place in the the outfitting screen when docked at a station or outpost.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Readying Weapons==&lt;br /&gt;
Weapon hardpoints on a ship can be either stowed or deployed. Other players in your vicinity have their weapons stowed your scanner will indicate a square symbol, this changes to a triangle when their weapons are deployed. NPC craft have solid squares/triangles, real players (Cmdrs) symbols are hollow.&lt;br /&gt;
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==Realistic Astrophysics==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Asteroid_field.jpg|Asteroid Field&lt;br /&gt;
EDwallpaper5.jpg|Flying through a field&lt;br /&gt;
EDwallpaper3.jpg|Flying on the edge of the atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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There is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasars.&lt;br /&gt;
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==Realistic Scale==&lt;br /&gt;
David Braben, in an interview with [http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN] indicated that Elite: Dangerous will be set in a procedurally generated Milky Way with over 400 billion solar systems, including our own. In addition each system could have up to 100 objects, leading to plenty of opportunities for the player.&lt;br /&gt;
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==Features in the expansions==&lt;br /&gt;
After release [[Features in the expansions|several features]] will be added to Elite: Dangerous. Some of these were available in previous editions of the game and some new to this one.&lt;br /&gt;
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==Interviews and articles==&lt;br /&gt;
*[http://www.rockpapershotgun.com/2012/12/05/elite-dangerous-is-winning-the-space-race-for-my-heart/ Rock, Paper, Shotgun]&lt;br /&gt;
*[http://www.vg247.com/2012/11/23/elite-dangerous-brabens-square-peg/ VG24/7]&lt;br /&gt;
*[http://beefjack.com/features/david-braben-elite-dangerous-interview/ BeffJack]&lt;br /&gt;
*[http://www.pcgamesn.com/interview-david-braben-elite-dangerous-kickstarter-if-it-fails-ill-be-terribly-upset PCGamesN]&lt;br /&gt;
*[http://www.incgamers.com/2012/11/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous/ IncGamers]&lt;br /&gt;
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==References==&lt;br /&gt;
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[[Category:Elite: Dangerous]]&lt;/div&gt;</summary>
		<author><name>108.7.197.252</name></author>
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