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	<id>https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.7.0.0%2F16</id>
	<title>Elite Dangerous Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://elite.mistflux.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.7.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/wiki/Special:Contributions/108.7.0.0/16"/>
	<updated>2026-10-28T13:31:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8244</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Category:Weapons&amp;diff=8244"/>
		<updated>2020-01-02T19:29:21Z</updated>

		<summary type="html">&lt;p&gt;108.7.195.209: added dash in order to make &amp;quot;thermal, kinetic, thermal kinetic&amp;quot; less confusing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]]&lt;br /&gt;
&lt;br /&gt;
Each [[ships|ship]] can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the [[hardpoint]] must be to equip the weapon). Only the Cannon, Multi-Cannon, Pulse and Beam Laser, and Plasma Accelerator have class 4 variants whereas most other weapons have class 3 as their largest variant. In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Weapon damage is divided into four categories: Thermal, Kinetic, Thermal-Kinetic, and Explosive.&lt;br /&gt;
&lt;br /&gt;
Thermal weapons (lasers) have the benefit of unlimited ammunition, but they also tend to overheat your weapons systems more rapidly than Kinetic weapons do. Thermal weapons deal increased damage to shields and normal damage to a ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
Kinetic weapons require ammunition to fire and also require reloads when your current magazine runs empty; however, they build up heat slower than Energy weapons.  Kinetic weapons deal reduced damage to shields but increased damage to ship hulls.&lt;br /&gt;
&lt;br /&gt;
Thermal Kinetic weapons require ammunition to fire, produce a lot of heat, and require a larger amount of energy to fire. However, Thermal Kinetic weapons are equally effective against shields and hull and tend to have high damage and high penetration. The [http://elite-dangerous.wikia.com/wiki/Railgun Railgun] and [http://elite-dangerous.wikia.com/wiki/Plasma_Accelerator Plasma Accelerator] deal Thermal kinetic damage.&lt;br /&gt;
&lt;br /&gt;
Explosive weapons, such as missiles, torpedoes, and mines, are extremely ineffective against shields, but can inflict strong damage to a ship&#039;s hull. Explosive weapons have small and limited ammunition supplies, and can be shot down by Point-Defense Turrets. They are capable of being fired without adequate weapons energy reserves at the cost of extreme system heat, which can easily overheat your ship and do module and/or hull damage to your own ship. The explosive blast from Explosive type weapons is capable of damaging multiple ships if they are near the detonation point, which can easily cause &amp;quot;friendly-fire&amp;quot; problems if not used carefully.&lt;br /&gt;
&lt;br /&gt;
Most weapons, with the exception of several explosive weapons, will be unable to fire if there is insufficient energy in the Weapons Energy Capacitor. Increasing the number of pips to the Weapons Energy Capacitor will increase the recharge rate on the Weapons Energy Capacitor, allowing weapons to be fired more frequently. When there is insufficient energy to fire a weapon, a &amp;quot;Thermal Overload&amp;quot; Message will be displayed next to the Weapon&#039;s name on the HUD.&lt;br /&gt;
&lt;br /&gt;
=== Thermal weapons ===&lt;br /&gt;
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge.&lt;br /&gt;
&lt;br /&gt;
Thermal weapons are effective at stripping shields.&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cytoscrambler]] (Powerplay faction locked)&lt;br /&gt;
* [[Pulse Disruptor]] (Powerplay faction locked)&lt;br /&gt;
* [[Retributor]] (Powerplay faction locked)&lt;br /&gt;
&lt;br /&gt;
=== Kinetic Weapons ===&lt;br /&gt;
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts. Kinetic weapons are good against hull, but are not as effective against shields.&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Enforcer Cannon]] (Powerplay faction locked)&lt;br /&gt;
* [[Pacifier Frag-Cannon]] (Powerplay faction locked)&lt;br /&gt;
* [[Shock Cannon]] (Experimental)&lt;br /&gt;
* [[Remote Release Flechette Launcher]] (Experimental)&lt;br /&gt;
* [[Remote Release Flak Launcher]] (Experimental)&lt;br /&gt;
&lt;br /&gt;
=== Thermal Kinetic Weapons ===&lt;br /&gt;
Thermal-Kinetic Weapons require ammunition to fire, generate a large amount of heat, and consume a large amount of energy. However, they deal very high damage and are equally effective against Shields and Hull.&lt;br /&gt;
* [[Railgun]]&lt;br /&gt;
* [[Plasma Accelerator]]&lt;br /&gt;
* [[Imperial Hammer]] (Powerplay faction locked)&lt;br /&gt;
* [[Advanced Plasma Accelerator]] (Powerplay faction locked)&lt;br /&gt;
&lt;br /&gt;
=== Explosive Weapons ===&lt;br /&gt;
Explosive Weapons require ammunition to fire. Most explosive weapons can be fired with insufficient energy in the weapons capacitor, but do so at the cost of extreme heat generation that is quite capable of reaching critical heat levels that may cause heat damage to your own modules and/or hull. Explosive Weapons are extremely ineffective against shields, but do greatly increased damage to hull.&lt;br /&gt;
* [[Missile Rack]]&lt;br /&gt;
* [[Torpedo Pylon]]&lt;br /&gt;
* [[Mine Launcher]]&lt;br /&gt;
* [[Pack-Hound Missile Rack]] (Powerplay faction locked)&lt;br /&gt;
* [[Shock Mine Launcher]]&lt;br /&gt;
* [[Enzyme Missile Rack]] (Experimental)&lt;br /&gt;
&lt;br /&gt;
=== Defensive Weapons ===&lt;br /&gt;
Defensive weapons do not engage Enemy ships or vehicles. They solely fire at incoming explosive weapons.&lt;br /&gt;
* [[Point Defence Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Mining Lasers ===&lt;br /&gt;
Mining lasers are a Thermal damage type weapon that while capable of inflicting damage against an Enemy, are ill-suited for use as a combat weapon. They are used to mine fragments from asteroids, and are mostly used in combat as a last resort.&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
* [[Mining Lance]] (Powerplay faction locked)&lt;br /&gt;
&lt;br /&gt;
==Weapon Mounts==&lt;br /&gt;
Regardless of type, all weapons are placed in different mounts which determine how they aim at targets:&lt;br /&gt;
&lt;br /&gt;
===Fixed===&lt;br /&gt;
Fixed weapons are the most powerful of the three types, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking of a few degrees (enough to converge on a target at most ranges) when the target is within the weapon&#039;s crosshairs. Because of this, fixed weapons depend heavily on your ship&#039;s manoeuvrability and your own aiming skills, but compared to other weapon mount types, they are cheaper, use less power, generate less heat, are not affected by chaff, and every weapon is available in a fixed mount.&lt;br /&gt;
&lt;br /&gt;
Certain heavy weapons are &#039;&#039;only&#039;&#039; available in fixed mounts.&lt;br /&gt;
&lt;br /&gt;
Every weapon in the game is available in a fixed mount, including standard, Powerplay faction locked, experimental, and mining tool weapons.&lt;br /&gt;
=== Gimbal ===&lt;br /&gt;
[[wikipedia:Gimbal|Gimballed]] weapons are mounted within a semi-flexible assembly which allows for limited pitch, yaw, and roll of the weapon within certain arcs limited by both the position of the mount and the actual assembly itself. Though they are not as flexible as Turrets, gimbal-mounted weapons can keep track of targets within a decently-sized cone directly in front of the mounting, making them a little easier to use than Fixed mounts. In exchange, gimbal weapons are usually weaker than their fixed counterparts and are vulnerable to chaff as it disrupts the weapon&#039;s ability to track the target.&lt;br /&gt;
&lt;br /&gt;
When fired without a locked target, a Gimballed weapon will act as a Fixed mount instead, firing directly ahead. This can be used to partially bypass the scrambling effect of chaff; unlock the target and track/lead manually until the chaff effect ends.&lt;br /&gt;
&lt;br /&gt;
The following weapons have gimbal variants:&lt;br /&gt;
* [[Beam Laser]]&lt;br /&gt;
* [[Pulse Laser]]&lt;br /&gt;
* [[Burst Laser]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Fragment Cannon]]&lt;br /&gt;
* [[Multi-cannon]]&lt;br /&gt;
* [[Shock Cannon]] (Experimental)&lt;br /&gt;
&lt;br /&gt;
=== Turret ===&lt;br /&gt;
[[File:Turret in action 01.jpg|right|306px]]&lt;br /&gt;
Turrets are semi-independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously, and do not require the hiring of an NPC crewman to act as a gunner. They must be part of the currently active weapon group in order to operate in either the Forward Fire or Targeted Enemy modes, otherwise they will not engage targets, even if they were previously activated.&lt;br /&gt;
&lt;br /&gt;
Compared to Fixed and Gimballed weapons, Turrets are typically far more expensive (usually at least twice as expensive), turrets are in the middle of power consumption from all three weapon types, fixed being the least, and gimballed being the highest, however they have the lowest damage output. They can also be manually controlled by a human/player Gunner when using [[Multicrew]] functionality; the Gunner will take control of all Turreted weapons and select targets independent of the Helm, allowing ships to engage multiple seperate hostiles.&lt;br /&gt;
&lt;br /&gt;
Note: You can select one of three &amp;quot;Turret Weapon Modes&amp;quot; from the Functions tab of the Systems menu; it applies to all equipped turrets at once. The modes are;&lt;br /&gt;
# Forward Fire - Your turrets will act as fixed weapons and will be fired manually; pull the trigger to fire once, hold down the trigger for continuous firing. This mode removes all the advantages that turrets have, as they will operate as a much lower damage version of their fixed weapon counterpart, but prevents them from being affected by chaff.&lt;br /&gt;
# Targeted Enemy - The turrets will automatically track and shoot at your manually locked target, so long as it is within their firing arc(s). The turrets start firing autonomously once you pull the trigger once. Turret firing range varies with turret type; Lasers will engage distant targets, whereas Multi-cannons will only fire at closer ranges due to loss of accuracy - despite their greater maximum range compared to most Lasers.&lt;br /&gt;
# Fire at Will - The turrets will fire automatically on any hostile target which is firing at you, once you pull the trigger. In this mode 2 turrets can focus on different targets at the same time. Since you cannot fire first at a target, even if the target interdicted you but did not shoot yet, this is rather a defensive setting.&lt;br /&gt;
&lt;br /&gt;
The following weapons have turret variants:&lt;br /&gt;
* Standard weapons (Class 1/2/3 only)&lt;br /&gt;
** [[Beam Laser]]&lt;br /&gt;
** [[Pulse Laser]]&lt;br /&gt;
** [[Burst Laser]]&lt;br /&gt;
** [[Cannon]]&lt;br /&gt;
** [[Fragment Cannon]]&lt;br /&gt;
** [[Multi-cannon]]&lt;br /&gt;
* Experimental weapons&lt;br /&gt;
** [[AX Missile Rack]]&lt;br /&gt;
** [[AX Multi-cannon]]&lt;br /&gt;
** [[Guardian Plasma Charger]]&lt;br /&gt;
** [[Guardian Shard Cannon]]&lt;br /&gt;
** [[Remote Release Flak Launcher]]&lt;br /&gt;
** [[Remote Release Flechette Launcher]]&lt;br /&gt;
** [[Shock Cannon]]&lt;br /&gt;
* Mining tools&lt;br /&gt;
** [[Abrasion Blaster]]&lt;br /&gt;
** [[Mining Laser]]&lt;br /&gt;
** [[Seismic Charge Launcher]]&lt;br /&gt;
** [[Sub-surface Displacement Missile]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Test Results ==&lt;br /&gt;
* [https://forums.frontier.co.uk/showthread.php?t=140240 Stage 1 – Shield DPS]&lt;br /&gt;
[[File:Im2QGyo.png|thumb|280px]]&lt;br /&gt;
&lt;br /&gt;
[[File:VivPX1e - Imgur.png|thumb|290px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining Laser]] - A hard point mounted thermal weapon to mine asteroids&lt;br /&gt;
* [[:Category:Power-specific module|Power-specific modules]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;nb&amp;quot; /&amp;gt;[[ru:Оружие]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Technology]]&lt;br /&gt;
[[Category:Outfitting]]&lt;/div&gt;</summary>
		<author><name>108.7.195.209</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=4162</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Ships&amp;diff=4162"/>
		<updated>2015-12-19T04:52:40Z</updated>

		<summary type="html">&lt;p&gt;108.7.35.40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateMe}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ships&#039;&#039;&#039; are used to traverse space and perform a variety of different tasks between traversing. As with previous Elite games, there are a variety of designs.&lt;br /&gt;
&lt;br /&gt;
Currently there are 29 ships, built by a number of manufacturers - each having its own unique style. There are plans to have a total of 30 playable ships and some variants in addition to some non-playable ships. Each ship has access to a range of different modules which they can fit to help specialize as [[Trader|traders]], [[Smuggler|smugglers]], [[Bounty Hunter|bounty hunters]], [[Pirate|pirates]], etc. Of the unreleased ships, every ship listed as upcoming is already represented in game data. Every ship in the speculated ships column is something we have concept art for or developer comments, but is not currently present in the game data.&lt;br /&gt;
&lt;br /&gt;
All commanders begin the game with a [[Sidewinder MkI]]. The player may upgrade components or purchase an entirely new ship based upon their needs and available funds. New ships can only be purchased at [[Station]]s with the [[Shipyard]] service and modules can only be changed or upgrades at stations with the [[Outfitting]] service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poll&amp;gt;&lt;br /&gt;
What new ship do you like most in 1.5 &amp;amp; 2.0?&lt;br /&gt;
Cobra MkIV&lt;br /&gt;
Viper MkIV&lt;br /&gt;
Keelback&lt;br /&gt;
Asp Scout&lt;br /&gt;
Federal Corvette&lt;br /&gt;
Imperial Cutter&lt;br /&gt;
&amp;lt;/poll&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | &#039;&#039;&#039;Released Ships&#039;&#039;&#039;&lt;br /&gt;
# [[Adder]]&lt;br /&gt;
# [[Anaconda]]&lt;br /&gt;
# [[Asp Explorer]]&lt;br /&gt;
# [[Cobra MkIII]]&lt;br /&gt;
# [[Diamondback Explorer]]&lt;br /&gt;
# [[Diamondback Scout]]&lt;br /&gt;
# [[Eagle MkII|Eagle]]&lt;br /&gt;
# [[F63 Condor|F63 Condor (CQC only)]]&lt;br /&gt;
# [[Federal Assault Ship]]&lt;br /&gt;
# [[Federal Dropship]]&lt;br /&gt;
# [[Federal Gunship]]&lt;br /&gt;
# [[Fer-de-Lance]]&lt;br /&gt;
# [[Hauler]]&lt;br /&gt;
# [[Imperial Clipper]]&lt;br /&gt;
# [[Imperial Courier]]&lt;br /&gt;
# [[Imperial Eagle]]&lt;br /&gt;
# [[Orca]]&lt;br /&gt;
# [[Python]]&lt;br /&gt;
# [[Sidewinder MkI]]&lt;br /&gt;
# [[Type-6 Transporter]]&lt;br /&gt;
# [[Type-7 Transporter]]&lt;br /&gt;
# [[Type-9 Heavy]]&lt;br /&gt;
# [[Viper MkIII]]&lt;br /&gt;
# [[Vulture]]&lt;br /&gt;
# [[Keelback]]&lt;br /&gt;
# [[Viper MkIV]]&lt;br /&gt;
# [[Asp Scout]]&lt;br /&gt;
# [[Federal Corvette]]&lt;br /&gt;
# [[Imperial Cutter]]&lt;br /&gt;
# [[Cobra MkIV|Cobra MkIV(2.0 only)]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | &#039;&#039;&#039;Upcoming Ships&#039;&#039;&#039;&lt;br /&gt;
# [[Beluga Liner]]&lt;br /&gt;
# [[Dolphin]]&lt;br /&gt;
# [[Panther Clipper]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | &#039;&#039;&#039;Speculated Ships&#039;&#039;&#039;&lt;br /&gt;
# [[Asp MkII]]&lt;br /&gt;
# [[Krait]]&lt;br /&gt;
# [[Mamba]]&lt;br /&gt;
# [[The Hunter]]&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Ship Types==&lt;br /&gt;
===Multipurpose===&lt;br /&gt;
Multipurpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, ship-to-ship combat, or exploring the [[stars]], multipurpose ships can do it all.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Combat ships are typically faster, more agile and more heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.&lt;br /&gt;
&lt;br /&gt;
===Freighter===&lt;br /&gt;
Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.&lt;br /&gt;
&lt;br /&gt;
===Explorer===&lt;br /&gt;
Exploration ships typically come with large default jump ranges, large [[Fuel Tank]]s for ships of their size, and should be fitted with lots of low class [[Internal Compartment]]s for [[Discovery Scanner|scanners]] to optimize jump distance. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling through the use of [[Fuel Scoop]]s.&lt;br /&gt;
&lt;br /&gt;
===Passenger===&lt;br /&gt;
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant space-limousines. However, as of now, passenger ships have no significant use in the game as passengers themselves have yet to be implemented.&lt;br /&gt;
&lt;br /&gt;
==Ship Stats==&lt;br /&gt;
&amp;lt;tabber&amp;gt;Base Ship=&lt;br /&gt;
Sidewinder can be obtained for free.&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Role&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Unladen Jump Range&amp;lt;br&amp;gt;(LY)&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Laden Jump Range&amp;lt;br&amp;gt;(LY)&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Manoeuvrability&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cargo&amp;lt;br&amp;gt;(T)&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;Text&amp;quot; | Landing Pad Size&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed&amp;lt;br&amp;gt;[Boost]&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Armour&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Shields&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
! [[Sidewinder MkI]]&lt;br /&gt;
| Multipurpose&lt;br /&gt;
| 7.56&lt;br /&gt;
| 6.96&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| S&lt;br /&gt;
| 220&amp;lt;br&amp;gt;[321]&lt;br /&gt;
| 108&lt;br /&gt;
| 52&lt;br /&gt;
| 32,000&lt;br /&gt;
|-&lt;br /&gt;
! [[Eagle MkII]]&lt;br /&gt;
| Combat&lt;br /&gt;
| 8.47&lt;br /&gt;
| 8.27&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| S&lt;br /&gt;
| 239&amp;lt;br&amp;gt;[349]&lt;br /&gt;
| 72&lt;br /&gt;
| 78&lt;br /&gt;
| 44,800&lt;br /&gt;
|-&lt;br /&gt;
! [[Hauler]]&lt;br /&gt;
| Freighter&lt;br /&gt;
| 9.87&lt;br /&gt;
| 8.08&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| S&lt;br /&gt;
| 206&amp;lt;br&amp;gt;[309]&lt;br /&gt;
| 90&lt;br /&gt;
| 65&lt;br /&gt;
| 52,720&lt;br /&gt;
|-&lt;br /&gt;
! [[Adder]]&lt;br /&gt;
| Multipurpose&lt;br /&gt;
| 9.12&lt;br /&gt;
| 8.47&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| S&lt;br /&gt;
| 220&amp;lt;br&amp;gt;[321]&lt;br /&gt;
| 162&lt;br /&gt;
| 78&lt;br /&gt;
| 87,808&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Eagle]]&lt;br /&gt;
| Combat&lt;br /&gt;
| 8.22&lt;br /&gt;
| 8.03&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| S&lt;br /&gt;
| 298&amp;lt;br&amp;gt;[397]&lt;br /&gt;
| 108&lt;br /&gt;
| 104&lt;br /&gt;
| 110,830&lt;br /&gt;
|-&lt;br /&gt;
! [[Viper MkIII]]&lt;br /&gt;
| Combat&lt;br /&gt;
| 6.92&lt;br /&gt;
| 6.66&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| S&lt;br /&gt;
| 324&amp;lt;br&amp;gt;[405]&lt;br /&gt;
| 126&lt;br /&gt;
| 137&lt;br /&gt;
| 142,931&lt;br /&gt;
|-&lt;br /&gt;
! [[Cobra MkIII]]&lt;br /&gt;
| Multipurpose&lt;br /&gt;
| 10.46&lt;br /&gt;
| 9.78&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| S&lt;br /&gt;
| 286&amp;lt;br&amp;gt;[408]&lt;br /&gt;
| 216&lt;br /&gt;
| 92&lt;br /&gt;
| 379,718&lt;br /&gt;
|-&lt;br /&gt;
! [[Diamondback Scout]]&lt;br /&gt;
| Combat Explorer&lt;br /&gt;
| 11.35&lt;br /&gt;
| 11.35&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| S&lt;br /&gt;
| 283&amp;lt;br&amp;gt;[384]&lt;br /&gt;
| 216&lt;br /&gt;
| 92&lt;br /&gt;
| 564,330&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-6]]&lt;br /&gt;
| Freighter&lt;br /&gt;
| 12.39&lt;br /&gt;
| 10.07&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| M&lt;br /&gt;
| 223&amp;lt;br&amp;gt;[355]&lt;br /&gt;
| 162&lt;br /&gt;
| 77&lt;br /&gt;
| 1,045,945&lt;br /&gt;
|-&lt;br /&gt;
! [[Diamondback Explorer]]&lt;br /&gt;
| Combat Explorer&lt;br /&gt;
| 14.15&lt;br /&gt;
| 13.74&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| S&lt;br /&gt;
| 242&amp;lt;br&amp;gt;[316]&lt;br /&gt;
| 270&lt;br /&gt;
| 115&lt;br /&gt;
| 1,894,760&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Courier]]&lt;br /&gt;
| Light Multipurpose&lt;br /&gt;
| 8.83&lt;br /&gt;
| 7.69&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| S&lt;br /&gt;
| 280&amp;lt;br&amp;gt;[380]&lt;br /&gt;
| 144&lt;br /&gt;
| 230&lt;br /&gt;
| 2,542,931&lt;br /&gt;
|-&lt;br /&gt;
! [[Vulture]]&lt;br /&gt;
| Combat&lt;br /&gt;
| 7.93&lt;br /&gt;
| 7.75&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| S&lt;br /&gt;
| 215&amp;lt;br&amp;gt;[348]&lt;br /&gt;
| 288&lt;br /&gt;
| 293&lt;br /&gt;
| 4,925,615&lt;br /&gt;
|-&lt;br /&gt;
! [[Asp Explorer]]&lt;br /&gt;
| Multipurpose&lt;br /&gt;
| 13.12&lt;br /&gt;
| 12.07&lt;br /&gt;
| 6&lt;br /&gt;
| 38&lt;br /&gt;
| M&lt;br /&gt;
| 254&amp;lt;br&amp;gt;[345]&lt;br /&gt;
| 378&lt;br /&gt;
| 152&lt;br /&gt;
| 6,661,153&lt;br /&gt;
|-&lt;br /&gt;
! [[Federal Dropship]]&lt;br /&gt;
| Multipurpose&lt;br /&gt;
| 7.25&lt;br /&gt;
| 6.77&lt;br /&gt;
| 2&lt;br /&gt;
| 56&lt;br /&gt;
| M&lt;br /&gt;
| 183&amp;lt;br&amp;gt;[304]&lt;br /&gt;
| 540&lt;br /&gt;
| 104&lt;br /&gt;
| 14,314,210&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-7]]&lt;br /&gt;
| Freighter&lt;br /&gt;
| 10.68&lt;br /&gt;
| 8.95&lt;br /&gt;
| 2&lt;br /&gt;
| 104&lt;br /&gt;
| L&lt;br /&gt;
| 181&amp;lt;br&amp;gt;[301]&lt;br /&gt;
| 216&lt;br /&gt;
| 60&lt;br /&gt;
| 14,314,210&lt;br /&gt;
|-&lt;br /&gt;
! [[Federal Assault Ship]]&lt;br /&gt;
| Combat&lt;br /&gt;
| 8.33&lt;br /&gt;
| 7.69&lt;br /&gt;
| 6&lt;br /&gt;
| 32&lt;br /&gt;
| M&lt;br /&gt;
| 214&amp;lt;br&amp;gt;[357]&lt;br /&gt;
| 540&lt;br /&gt;
| 133&lt;br /&gt;
| 19,814,205&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Clipper]]&lt;br /&gt;
| Multipurpose&lt;br /&gt;
| 8.98&lt;br /&gt;
| 8.05&lt;br /&gt;
| 2&lt;br /&gt;
| 74&lt;br /&gt;
| L&lt;br /&gt;
| 306&amp;lt;br&amp;gt;[388]&lt;br /&gt;
| 486&lt;br /&gt;
| 186&lt;br /&gt;
| 22,295,860&lt;br /&gt;
|-&lt;br /&gt;
! [[Federal Gunship]]&lt;br /&gt;
| Combat&lt;br /&gt;
| 6.66&lt;br /&gt;
| 6.54&lt;br /&gt;
| 2&lt;br /&gt;
| 16&lt;br /&gt;
| M&lt;br /&gt;
| 171&amp;lt;br&amp;gt;[282]&lt;br /&gt;
| 630&lt;br /&gt;
| 186&lt;br /&gt;
| 35,814,210&lt;br /&gt;
|-&lt;br /&gt;
! [[Orca]]&lt;br /&gt;
| Passenger&lt;br /&gt;
| 7.44&lt;br /&gt;
| 6.81&lt;br /&gt;
| 2&lt;br /&gt;
| 72&lt;br /&gt;
| L&lt;br /&gt;
| 304&amp;lt;br&amp;gt;[385]&lt;br /&gt;
| 396&lt;br /&gt;
| 114&lt;br /&gt;
| 48,539,887&lt;br /&gt;
|-&lt;br /&gt;
! [[Fer-de-Lance]]&lt;br /&gt;
| Combat&lt;br /&gt;
| 7.00&lt;br /&gt;
| 6.59&lt;br /&gt;
| 6&lt;br /&gt;
| 24&lt;br /&gt;
| M&lt;br /&gt;
| 265&amp;lt;br&amp;gt;[357]&lt;br /&gt;
| 405&lt;br /&gt;
| 271&lt;br /&gt;
| 51,567,040&lt;br /&gt;
|-&lt;br /&gt;
! [[Python]]&lt;br /&gt;
| Multipurpose&lt;br /&gt;
| 8.23&lt;br /&gt;
| 7.36&lt;br /&gt;
| 6&lt;br /&gt;
| 82&lt;br /&gt;
| M&lt;br /&gt;
| 234&amp;lt;br&amp;gt;[305]&lt;br /&gt;
| 468&lt;br /&gt;
| 294&lt;br /&gt;
| 56,978,179&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-9]]&lt;br /&gt;
| Freighter&lt;br /&gt;
| 7.71&lt;br /&gt;
| 6.62&lt;br /&gt;
| 0&lt;br /&gt;
| 220&lt;br /&gt;
| L&lt;br /&gt;
| 131&amp;lt;br&amp;gt;[201]&lt;br /&gt;
| 432&lt;br /&gt;
| 88&lt;br /&gt;
| 76,555,842&lt;br /&gt;
|-&lt;br /&gt;
! [[Anaconda]]&lt;br /&gt;
| Multipurpose&lt;br /&gt;
| 9.41&lt;br /&gt;
| 8.52&lt;br /&gt;
| 2&lt;br /&gt;
| 114&lt;br /&gt;
| L&lt;br /&gt;
| 183&amp;lt;br&amp;gt;[244]&lt;br /&gt;
| 945&lt;br /&gt;
| 362&lt;br /&gt;
| 146,969,451&lt;br /&gt;
|}&lt;br /&gt;
|-|Trading Ship=&lt;br /&gt;
A-Class [[Frame Shift Drive]], [[Thrusters]] and [[Power Distributor]] and lowest mass on everything else except [[Fuel Tank]]. All [[Internal Compartment]]s are [[Cargo Rack]]s. [[Power Plant]] is the lightest available with sufficient power.&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Unladen Jump Range&amp;lt;br&amp;gt;(LY)&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Laden Jump Range&amp;lt;br&amp;gt;(LY)&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Manoeuvrability&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Max Cargo&amp;lt;br&amp;gt;(T)&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed&amp;lt;br&amp;gt;[Boost]&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Armour&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
! [[Sidewinder MkI]]&lt;br /&gt;
| 22.08&lt;br /&gt;
| 17.21&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 220&amp;lt;br&amp;gt;[320]&lt;br /&gt;
| 60&lt;br /&gt;
| 370,550&lt;br /&gt;
|-&lt;br /&gt;
! [[Eagle MkII]]&lt;br /&gt;
| 22.36&lt;br /&gt;
| 18.58&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 240&amp;lt;br&amp;gt;[350]&lt;br /&gt;
| 40&lt;br /&gt;
| 1,112,225&lt;br /&gt;
|-&lt;br /&gt;
! [[Hauler]]&lt;br /&gt;
| 29.64&lt;br /&gt;
| 16.14&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 200&amp;lt;br&amp;gt;[300]&lt;br /&gt;
| 50&lt;br /&gt;
| 408,096&lt;br /&gt;
|-&lt;br /&gt;
! [[Adder]]&lt;br /&gt;
| 26.14&lt;br /&gt;
| 18.15&lt;br /&gt;
| 8&lt;br /&gt;
| 26&lt;br /&gt;
| 220&amp;lt;br&amp;gt;[320]&lt;br /&gt;
| 90&lt;br /&gt;
| 1,165,413&lt;br /&gt;
|-&lt;br /&gt;
! [[Viper MkIII]]&lt;br /&gt;
| 18.58&lt;br /&gt;
| 14.69&lt;br /&gt;
| 6&lt;br /&gt;
| 22&lt;br /&gt;
| 320&amp;lt;br&amp;gt;[400]&lt;br /&gt;
| 70&lt;br /&gt;
| 1,318,860&lt;br /&gt;
|-&lt;br /&gt;
! [[Cobra MkIII]]&lt;br /&gt;
| 25.59&lt;br /&gt;
| 20.23&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 280&amp;lt;br&amp;gt;[400]&lt;br /&gt;
| 120&lt;br /&gt;
| 3,777,946&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-6]]&lt;br /&gt;
| 29.10&lt;br /&gt;
| 18.62&lt;br /&gt;
| 3&lt;br /&gt;
| 112&lt;br /&gt;
| 220&amp;lt;br&amp;gt;[350]&lt;br /&gt;
| 90&lt;br /&gt;
| 4,591,030&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Courier]]&lt;br /&gt;
| 26.92&lt;br /&gt;
| 16.5&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 277&amp;lt;br&amp;gt;[380]&lt;br /&gt;
| 144&lt;br /&gt;
| 3,759,191&lt;br /&gt;
|-&lt;br /&gt;
! [[Asp Explorer]]&lt;br /&gt;
| 32.82&lt;br /&gt;
| 24.47&lt;br /&gt;
| 6&lt;br /&gt;
| 128&lt;br /&gt;
| 250&amp;lt;br&amp;gt;[340]&lt;br /&gt;
| 210&lt;br /&gt;
| 17,510,743&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-7]]&lt;br /&gt;
| 24.42&lt;br /&gt;
| 16.73&lt;br /&gt;
| 2&lt;br /&gt;
| 232&lt;br /&gt;
| 180&amp;lt;br&amp;gt;[300]&lt;br /&gt;
| 120&lt;br /&gt;
| 28,578,265&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Clipper]]&lt;br /&gt;
| 23.04&lt;br /&gt;
| 15.74&lt;br /&gt;
| 2&lt;br /&gt;
| 248&lt;br /&gt;
| 300&amp;lt;br&amp;gt;[380]&lt;br /&gt;
| 270&lt;br /&gt;
| 48,165,783&lt;br /&gt;
|-&lt;br /&gt;
! [[Federal Dropship]]&lt;br /&gt;
| 17.34&lt;br /&gt;
| 14.08&lt;br /&gt;
| 0&lt;br /&gt;
| 164&lt;br /&gt;
| 180&amp;lt;br&amp;gt;[300]&lt;br /&gt;
| 300&lt;br /&gt;
| 63,014,052&lt;br /&gt;
|-&lt;br /&gt;
! [[Orca]]&lt;br /&gt;
| 17.63&lt;br /&gt;
| 13.83&lt;br /&gt;
| 2&lt;br /&gt;
| 192&lt;br /&gt;
| 300&amp;lt;br&amp;gt;[380]&lt;br /&gt;
| 220&lt;br /&gt;
| 71,855,023&lt;br /&gt;
|-&lt;br /&gt;
! [[Python]]&lt;br /&gt;
| 22.62&lt;br /&gt;
| 14.72&lt;br /&gt;
| 6&lt;br /&gt;
| 292&lt;br /&gt;
| 230&amp;lt;br&amp;gt;[280]&lt;br /&gt;
| 260&lt;br /&gt;
| 88,412,096&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-9]]&lt;br /&gt;
| 17.69&lt;br /&gt;
| 12.38&lt;br /&gt;
| 0&lt;br /&gt;
| 532&lt;br /&gt;
| 130&amp;lt;br&amp;gt;[200]&lt;br /&gt;
| 240&lt;br /&gt;
| 151,834,448&lt;br /&gt;
|-&lt;br /&gt;
! [[Anaconda]]&lt;br /&gt;
| 27.82&lt;br /&gt;
| 17.46&lt;br /&gt;
| 2&lt;br /&gt;
| 468&lt;br /&gt;
| 180&amp;lt;br&amp;gt;[240]&lt;br /&gt;
| 525&lt;br /&gt;
| 242,845,219&lt;br /&gt;
|}&lt;br /&gt;
|-|Explorer Ship=&lt;br /&gt;
A-Class [[Frame Shift Drive]] and lowest mass on everything else except [[Fuel Tank]]. Internal Compartments contain biggest size A-Class [[Fuel Scoop]], [[Discovery Scanner|Advanced Discovery Scanner]] and [[Detailed Surface Scanner]]. [[Power Plant]] is the lightest available with sufficient power.&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range&amp;lt;br&amp;gt;(LY)&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Manoeuvrability&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Value&amp;lt;br&amp;gt;(CR per LY)&lt;br /&gt;
|-&lt;br /&gt;
! [[Sidewinder MkI]]&lt;br /&gt;
| 21.47&lt;br /&gt;
| 8&lt;br /&gt;
| 2,269,702&lt;br /&gt;
| 105,715&lt;br /&gt;
|-&lt;br /&gt;
! [[Eagle MkII]]&lt;br /&gt;
| 23.27&lt;br /&gt;
| 10&lt;br /&gt;
| 3,238,135&lt;br /&gt;
| 139,154&lt;br /&gt;
|-&lt;br /&gt;
! [[Hauler]]&lt;br /&gt;
| 28.55&lt;br /&gt;
| 6&lt;br /&gt;
| 2,907,482&lt;br /&gt;
| 101,838&lt;br /&gt;
|-&lt;br /&gt;
! [[Adder]]&lt;br /&gt;
| 27.40&lt;br /&gt;
| 8&lt;br /&gt;
| 3,277,509&lt;br /&gt;
| 119,617&lt;br /&gt;
|-&lt;br /&gt;
! [[Viper MkIII]]&lt;br /&gt;
| 19.57&lt;br /&gt;
| 6&lt;br /&gt;
| 3,488,690&lt;br /&gt;
| 178,267&lt;br /&gt;
|-&lt;br /&gt;
! [[Diamondback Scout]]&lt;br /&gt;
| 27.41&lt;br /&gt;
| 8&lt;br /&gt;
| 4,862,755&lt;br /&gt;
| 177,408&lt;br /&gt;
|-&lt;br /&gt;
! [[Cobra MkIII]]&lt;br /&gt;
| 26.43&lt;br /&gt;
| 6&lt;br /&gt;
| 6,615,091&lt;br /&gt;
| 250,287&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-6]]&lt;br /&gt;
| 30.19&lt;br /&gt;
| 3&lt;br /&gt;
| 13,443,388&lt;br /&gt;
| 445,292&lt;br /&gt;
|-&lt;br /&gt;
! [[Diamondback Explorer]]&lt;br /&gt;
| 33.95&lt;br /&gt;
| 5&lt;br /&gt;
| 11,553,111&lt;br /&gt;
| 340,297&lt;br /&gt;
|-&lt;br /&gt;
! [[Asp Explorer]]&lt;br /&gt;
| 34.91&lt;br /&gt;
| 6&lt;br /&gt;
| 42,070,652&lt;br /&gt;
| 1,205,117&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-7]]&lt;br /&gt;
| 25.08&lt;br /&gt;
| 2&lt;br /&gt;
| 52,899,028&lt;br /&gt;
| 2,109,211&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Clipper]]&lt;br /&gt;
| 26.48&lt;br /&gt;
| 2&lt;br /&gt;
| 119,691,555&lt;br /&gt;
| 4,520,073&lt;br /&gt;
|-&lt;br /&gt;
! [[Federal Dropship]]&lt;br /&gt;
| 19.21&lt;br /&gt;
| 0&lt;br /&gt;
| 73,115,656&lt;br /&gt;
| 3,806,124&lt;br /&gt;
|-&lt;br /&gt;
! [[Orca]]&lt;br /&gt;
| 18.97&lt;br /&gt;
| 2&lt;br /&gt;
| 84,086,745&lt;br /&gt;
| 4,432,617&lt;br /&gt;
|-&lt;br /&gt;
! [[Python]]&lt;br /&gt;
| 28.31&lt;br /&gt;
| 6&lt;br /&gt;
| 91,533,081&lt;br /&gt;
| 3,233,242&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-9]]&lt;br /&gt;
| 19.30&lt;br /&gt;
| 0&lt;br /&gt;
| 381,482,393&lt;br /&gt;
| 19,765,927&lt;br /&gt;
|-&lt;br /&gt;
! [[Anaconda]]&lt;br /&gt;
| 38.48&lt;br /&gt;
| 2&lt;br /&gt;
| 254,041,466&lt;br /&gt;
| 6,601,909&lt;br /&gt;
|}&lt;br /&gt;
|-|A-Class Ship=&lt;br /&gt;
A-Class everything, [[Bulkheads]] as [[Reactive Surface Composite]] which is the most expensive part of a ship. [[Hardpoint]]s, utility mounts and internal compartments empty except [[Shield Generator]] which is highest possible size.&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot; style=&amp;quot;text-align: center; font-size:small;&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Model&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Jump Range&amp;lt;br&amp;gt;(LY)&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Manoeuvrability&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Speed&amp;lt;br&amp;gt;[Boost]&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Armour&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size:small;&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Cost&amp;lt;br&amp;gt;(CR)&lt;br /&gt;
|-&lt;br /&gt;
! [[Sidewinder MkI]]&lt;br /&gt;
| 17.84&lt;br /&gt;
| 8&lt;br /&gt;
| 220&amp;lt;br&amp;gt;[320]&lt;br /&gt;
| 60&lt;br /&gt;
| 845,792&lt;br /&gt;
|-&lt;br /&gt;
! [[Eagle MkII]]&lt;br /&gt;
| 18.23&lt;br /&gt;
| 10&lt;br /&gt;
| 240&amp;lt;br&amp;gt;[350]&lt;br /&gt;
| 40&lt;br /&gt;
| 1,981,838&lt;br /&gt;
|-&lt;br /&gt;
! [[Hauler]]&lt;br /&gt;
| 22.14&lt;br /&gt;
| 6&lt;br /&gt;
| 200&amp;lt;br&amp;gt;[300]&lt;br /&gt;
| 50&lt;br /&gt;
| 1,365,147&lt;br /&gt;
|-&lt;br /&gt;
! [[Adder]]&lt;br /&gt;
| 20.76&lt;br /&gt;
| 8&lt;br /&gt;
| 220&amp;lt;br&amp;gt;[320]&lt;br /&gt;
| 90&lt;br /&gt;
| 2,520,740&lt;br /&gt;
|-&lt;br /&gt;
! [[Viper MkIII]]&lt;br /&gt;
| 14.98&lt;br /&gt;
| 6&lt;br /&gt;
| 320&amp;lt;br&amp;gt;[400]&lt;br /&gt;
| 70&lt;br /&gt;
| 2,841,388&lt;br /&gt;
|-&lt;br /&gt;
! [[Cobra MkIII]]&lt;br /&gt;
| 21.21&lt;br /&gt;
| 6&lt;br /&gt;
| 280&amp;lt;br&amp;gt;[400]&lt;br /&gt;
| 120&lt;br /&gt;
| 8,070,829&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-6]]&lt;br /&gt;
| 23.49&lt;br /&gt;
| 3&lt;br /&gt;
| 220&amp;lt;br&amp;gt;[350]&lt;br /&gt;
| 90&lt;br /&gt;
| 12,459,258&lt;br /&gt;
|-&lt;br /&gt;
! [[Asp Explorer]]&lt;br /&gt;
| 25.45&lt;br /&gt;
| 6&lt;br /&gt;
| 250&amp;lt;br&amp;gt;[340]&lt;br /&gt;
| 210&lt;br /&gt;
| 55,553,113&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-7]]&lt;br /&gt;
| 19.87&lt;br /&gt;
| 2&lt;br /&gt;
| 180&amp;lt;br&amp;gt;[300]&lt;br /&gt;
| 120&lt;br /&gt;
| 86,929,434&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Clipper]]&lt;br /&gt;
| 18.22&lt;br /&gt;
| 2&lt;br /&gt;
| 300&amp;lt;br&amp;gt;[380]&lt;br /&gt;
| 270&lt;br /&gt;
| 133,254,728&lt;br /&gt;
|-&lt;br /&gt;
! [[Federal Dropship]]&lt;br /&gt;
| 14.11&lt;br /&gt;
| 0&lt;br /&gt;
| 180&amp;lt;br&amp;gt;[300]&lt;br /&gt;
| 300&lt;br /&gt;
| 184,925,684&lt;br /&gt;
|-&lt;br /&gt;
! [[Orca]]&lt;br /&gt;
| 14.27&lt;br /&gt;
| 2&lt;br /&gt;
| 300&amp;lt;br&amp;gt;[380]&lt;br /&gt;
| 220&lt;br /&gt;
| 209,958,627&lt;br /&gt;
|-&lt;br /&gt;
! [[Python]]&lt;br /&gt;
| 14.47&lt;br /&gt;
| 6&lt;br /&gt;
| 230&amp;lt;br&amp;gt;[280]&lt;br /&gt;
| 260&lt;br /&gt;
| 306,891,736&lt;br /&gt;
|-&lt;br /&gt;
! [[Type-9]]&lt;br /&gt;
| 15.31&lt;br /&gt;
| 0&lt;br /&gt;
| 130&amp;lt;br&amp;gt;[200]&lt;br /&gt;
| 240&lt;br /&gt;
| 505,433,857&lt;br /&gt;
|-&lt;br /&gt;
! [[Anaconda]]&lt;br /&gt;
| 27.82&lt;br /&gt;
| 2&lt;br /&gt;
| 180&amp;lt;br&amp;gt;[240]&lt;br /&gt;
| 525&lt;br /&gt;
| 825,479,951&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ship Outfitting==&lt;br /&gt;
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain [[Shield Cell Bank|shield cell banks]], scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armour piercing, etc.&lt;br /&gt;
&lt;br /&gt;
Max class for each outfit slot in table below (more info on respective ship page):&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Hardpoint]]s&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Power Plant]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Thrusters]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Frame Shift Drive|FSD]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Life Support]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Power Distributor]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Sensors]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Fuel Tank]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;8&amp;quot; | [[Internal Compartment]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | S&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | M&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | L&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | H&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Util&lt;br /&gt;
!C1&lt;br /&gt;
!C2&lt;br /&gt;
!C3&lt;br /&gt;
!C4&lt;br /&gt;
!C5&lt;br /&gt;
!C6&lt;br /&gt;
!C7&lt;br /&gt;
!C8&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Sidewinder]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Eagle]]&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Hauler]]&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Adder]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Viper MkIII]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Cobra MkIII]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;white-space:nowrap&amp;quot; | [[Diamondback Scout]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Type-6]]&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;white-space:nowrap&amp;quot; | [[Diamondback Explorer]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Imperial Courier]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Asp Explorer|Asp]]&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Type-7]]&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
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|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
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|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Vulture]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Imperial Clipper|Clipper]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
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|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Federal Dropship|Dropship]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
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|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
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|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Orca]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2+1&amp;lt;sup&amp;gt;[r] &amp;lt;/sup&amp;gt;&lt;br /&gt;
|1&amp;lt;sup&amp;gt;[r] &amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;width:100px;&amp;quot; | [[Fer-de-Lance]]&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
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|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Python]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
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| 5&lt;br /&gt;
| 4&lt;br /&gt;
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| 6&lt;br /&gt;
| 5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#333333;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Type-9]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- class=&amp;quot;bottom&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Anaconda]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
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|8&lt;br /&gt;
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|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sortbottom&amp;quot; style=&amp;quot;text-align:left&amp;quot; colspan=&amp;quot;21&amp;quot; | &amp;lt;sup&amp;gt;[r]&amp;lt;/sup&amp;gt; = Reserved slot for [[Cargo Rack]] or [[Hull Reinforcement Package]]: default system cannot be changed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Note: All ships currently have a max [[Bulkheads|Bulkhead]] class of 8.&lt;br /&gt;
&lt;br /&gt;
== Manufacturers ==&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | [[Core Dynamics]]&lt;br /&gt;
* Eagle MkII&lt;br /&gt;
* F63 Condor&lt;br /&gt;
* Farragut Battle Cruiser&lt;br /&gt;
* Federal Assault Ship&lt;br /&gt;
* Federal Corvette&lt;br /&gt;
* Federal Dropship&lt;br /&gt;
* Federal Gunship&lt;br /&gt;
* Vulture&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | [[Faulcon DeLacy]]&lt;br /&gt;
* Anaconda&lt;br /&gt;
* Cobra MkIII&lt;br /&gt;
* Cobra MkIV&lt;br /&gt;
* Python&lt;br /&gt;
* Sidewinder MkI&lt;br /&gt;
* Viper MkIII&lt;br /&gt;
* Viper MkIV&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | [[Lakon Spaceways]]&lt;br /&gt;
* Asp Explorer&lt;br /&gt;
* Asp Scout&lt;br /&gt;
* Diamondback Explorer&lt;br /&gt;
* Diamondback Scout&lt;br /&gt;
* Keelback&lt;br /&gt;
* Type-6 Transporter&lt;br /&gt;
* Type-7 Transporter&lt;br /&gt;
* Type-9 Heavy&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | [[Gutamaya]]&lt;br /&gt;
* Imperial Clipper&lt;br /&gt;
* Imperial Courier&lt;br /&gt;
* Imperial Cutter&lt;br /&gt;
* Imperial Eagle&lt;br /&gt;
* Majestic Class Interdictor&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0 20px;&amp;quot; | [[Saud Kruger]]&lt;br /&gt;
* Beluga Liner&lt;br /&gt;
* Dolphin&lt;br /&gt;
* Orca&lt;br /&gt;
|-&lt;br /&gt;
|[[Zorgon Peterson]]&lt;br /&gt;
* Adder&lt;br /&gt;
* Fer-de-Lance&lt;br /&gt;
* Hauler&lt;br /&gt;
* Panther Clipper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction Ships ==&lt;br /&gt;
Frontier are developing a family of ships for the navies of each faction in the game. Examples:&lt;br /&gt;
* [[Imperial Courier]] - Empire Scout&lt;br /&gt;
* [[Imperial Cutter]] - Civilian version of Empire Light Warship&lt;br /&gt;
* [[Imperial Fighter]] - Imperial Fighter&lt;br /&gt;
* [[F63 Condor]] - Federal Fighter&lt;br /&gt;
* [[Farragut]] - Federal Capital Ship&lt;br /&gt;
* [[Majestic Class Interdictor]] - Empire Capital Ship&lt;br /&gt;
&lt;br /&gt;
The fleet-class ships that are available to the game’s major factions follow a hierarchy.&amp;lt;ref&amp;gt;[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&amp;amp;id=c0b11fe947 Newsletter #7]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cruisers (Battlecruisers, Battleships, Interdictors) ===&lt;br /&gt;
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the [[Empire]] they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.&lt;br /&gt;
&lt;br /&gt;
=== Frigates ===&lt;br /&gt;
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.&lt;br /&gt;
&lt;br /&gt;
=== Destroyers ===&lt;br /&gt;
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.&lt;br /&gt;
&lt;br /&gt;
=== Carriers ===&lt;br /&gt;
Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.&lt;br /&gt;
&lt;br /&gt;
=== Transporters (Couriers) ===&lt;br /&gt;
Armoured warships designed specifically for transporting valuable assets and cargo quickly and safely.&lt;br /&gt;
&lt;br /&gt;
=== Corvettes (Cutters) ===&lt;br /&gt;
Light multi-role warships, capable of reconnaissance, incursions and escort missions. These small warships are also popular with smaller [[factions]], organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).&lt;br /&gt;
&lt;br /&gt;
=== Fighters ===&lt;br /&gt;
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defence of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
Small automated ships that have largely been phased out due to the existence of effective counter-measures.&lt;br /&gt;
&lt;br /&gt;
[[File:1.5 Ship Size Comparison-2|thumb|right|335 px]]&lt;br /&gt;
== Ship Scale ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ED Ship Size.jpg|Ship Scale (v1.4)&lt;br /&gt;
File:Elite Dangerous - Ship scale (redone!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{ShipNavbox}}S&lt;/div&gt;</summary>
		<author><name>108.7.35.40</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Imperial_Cutter&amp;diff=9768</id>
		<title>Imperial Cutter</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Imperial_Cutter&amp;diff=9768"/>
		<updated>2015-12-18T21:11:17Z</updated>

		<summary type="html">&lt;p&gt;108.7.35.40: /* Purchase Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image        = moar_cutter.png&lt;br /&gt;
| manufacturer = Gutamaya&lt;br /&gt;
| landingpad   = Large&lt;br /&gt;
|medium = 4|large = 2|huge = 1|utility = 8|manoeuvrability =2 |shields =704.76 |factionreq = Empire|factionrank = Duke&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=209378&amp;amp;page=2&amp;amp;p=3222741#post3222741&amp;lt;/ref&amp;gt; |armour = 720|hullmass = 1100|cargocapacity = 164|fuelcapacity = 64|jumprange = 8.21|size3 = 1|size4 = 1|size5 = 2|size6 = 3|size8 = 2|cost = 208,969,451|topspeed = 202|boostspeed = 323|maxjumprange = 25.70|maxtopspeed = 232|maxboostspeed = 372|type = Superheavy Multipurpose|maxcargocapacity = 792|masslock = 27|dimensions = 192.6L - 111.1W- 33.4H}}{{Quote|The Imperial Cutter fulfils a similar role as the corvette for the Imperial Navy. The design philosophy reflects Imperial sensibilities as it is faster and more elegant than the corvette, but doesn&#039;t quite match it in firepower. As with other Imperial warships the cutter is also used for projecting soft power, via diplomatic missions and support for friendly powers. It is possible, although rare, for a well connected client or patron to own one of these ships. Like the corvette it can deploy two small fighter class ships.|In-game description}}The &#039;&#039;&#039;Imperial Cutter&#039;&#039;&#039; is manufactured by [[Gutamaya]], and is the [[Empire|Imperial Navy&#039;s]] counterpart to the [[Federal Corvette]].&amp;lt;ref&amp;gt;&amp;quot;The Imperial Cutter fulfils a similar role as the corvette for the Imperial Navy&amp;quot; - http://inara.cz/galaxy-shipyard/75&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Imperial Cutter was added in the 1.5 &amp;quot;[[Ships (Update)|Ships]]&amp;quot; update in December, 2015.&amp;lt;ref&amp;gt;https://forums.frontier.co.uk/showthread.php?t=191898&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cutter features 4 medium [[hardpoint]]s: 2 on the nacelles and 2 on the belly; 2 large hardpoints on top of the ship and 1 huge hardpoint on the chin. Notably, the exterior lights on the ship change color from blue to red once hardpoints are deployed.&lt;br /&gt;
&lt;br /&gt;
[[Frontier Developments]] also confirmed it will have bad manoeuvrability and a high top speed. It is the largest player piloted ship as of 1.5 Beta 3.&lt;br /&gt;
&lt;br /&gt;
With its 792T cargo capacity it has the largest cargo bay a playable ship can have, topping the Type-9 with 260T more cargo space, over 48% more space, while having significantly better shields and speed than the Type-9. This will make it the most logical choice for traders.&lt;br /&gt;
&lt;br /&gt;
Unlike the Type-9, it is extremely well-shielded, very fast (though not maneuverable) for its size, and reasonably well-armed, giving it far greater survivability and allowing some limited use of it as a combat ship, especially in the piracy role. In addition, with plenty of internals available to mount mining accessories while still leaving the largest open for cargo holds, excellent speed for moving from asteroid to asteroid, and a sufficiency of class 2 weapon mounts, the Cutter is unquestionably the best mining ship yet.&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System !! Station&lt;br /&gt;
!Discount!! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Miphifa&lt;br /&gt;
|Happis&lt;br /&gt;
|&lt;br /&gt;
|15/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Facece&lt;br /&gt;
|Patrick&#039;s Depot&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Pangilagara&lt;br /&gt;
|Tange Vision&lt;br /&gt;
|&lt;br /&gt;
|15/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Zvaithhogg&lt;br /&gt;
|Laming Vision&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Maiku&lt;br /&gt;
|&lt;br /&gt;
Austin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
16/12/2016&lt;br /&gt;
|-&lt;br /&gt;
|Nehet&lt;br /&gt;
|Xuesen Orbital&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Mehuenomici&lt;br /&gt;
|Bohr Gateway&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Beta-1 Tucanae&lt;br /&gt;
|Adams Orbital&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Nu&lt;br /&gt;
|Syromyatnikov&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Guuguyni&lt;br /&gt;
|Shen Terminal&lt;br /&gt;
|&lt;br /&gt;
|16/12/2015&lt;br /&gt;
|-&lt;br /&gt;
|Ehecatl&lt;br /&gt;
|Hackworth&lt;br /&gt;
|&lt;br /&gt;
|12/18/15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;nowiki/&amp;gt;==&lt;br /&gt;
 {{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Imperial_Cutter_concept_art_01.png|Imperial Cutter Concept Art&lt;br /&gt;
On the bridge imperal cutter.jpg|On the bridge of the Imperial Cutter&lt;br /&gt;
landed_cutter.JPG|Cutter on the Surface&lt;br /&gt;
cutter_view.png|Imperial Cutter&lt;br /&gt;
cutter_hardpoints.png|Ditto, hardpoints deployed. Note the lighting color change&lt;br /&gt;
cutter_nose.png&lt;br /&gt;
cutter_profile.png&lt;br /&gt;
cutter_3-4.png&lt;br /&gt;
cutter_stern.png&lt;br /&gt;
cutter_hp_new.png|One huge and two medium hardpoints right below the cockpit&lt;br /&gt;
cutter_nacelle_hp.png|Two medium hardpoints on engine nacelles&lt;br /&gt;
cutter_large_hp.png|Two large hardpoints on top of the ship&lt;br /&gt;
cutter_hawt.png|Cutter ready for an FSD jump, heat radiators deployed&lt;br /&gt;
cutter_docking_bay_scoop_thingy.png|Cargo scoop/docking bay&lt;br /&gt;
cutter_cockpit.png|Cockpit view, UI turned off&lt;br /&gt;
wiki_landing_pad.png|On a landing pad, note the little lights&lt;br /&gt;
Screenshot_0011.jpg|Imperial Cutter&lt;br /&gt;
Screenshot_0068.jpg|Cobra next to cutter&lt;br /&gt;
Cutter near planet.jpg|Flying near planet&lt;br /&gt;
Screenshot_0023.jpg|imperial cutter with some type 6 ships&lt;br /&gt;
Combat with a wanted Anaconda.jpg|combat with a wanted Anaconda&lt;br /&gt;
Screenshot_0242.jpg|View inside the bridge if cutter&lt;br /&gt;
Screenshot_0245.jpg|Right side of cutter bridge&lt;br /&gt;
File:Cutter3.jpg |Huge Hardpoint Detail&lt;br /&gt;
Cutter_Galaxy.jpg|Cutter on a planet w/ the Galaxy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
{{ShipTypeNavbox}}&lt;/div&gt;</summary>
		<author><name>108.7.35.40</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10636</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10636"/>
		<updated>2015-11-13T23:49:54Z</updated>

		<summary type="html">&lt;p&gt;108.7.35.40: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Anaconda09.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 146,969,451&lt;br /&gt;
| topspeed            = 183&lt;br /&gt;
| boostspeed          = 244&lt;br /&gt;
| manoeuvrability     = 2&lt;br /&gt;
| shields             = 362&lt;br /&gt;
| armour              = 945&lt;br /&gt;
| hullmass            = 400&lt;br /&gt;
| cargocapacity       = 114&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = 9.41&lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
|dimensions = 152.4L - 61.8W - 32.0H|type = Heavy Multipurpose|maxjumprange = 39.96}}&lt;br /&gt;
{{quote|The Anaconda is the pride of Faulcon deLacy&#039;s ship yards. The design was first manufactured in 2856 by RimLiner Galactic. After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles. The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder size to be carried and launched.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is currently the largest ship that is able to be piloted by a player in [[Elite: Dangerous|Elite Dangerous]]. Boasting an array of weapon [[hardpoint]]s this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]] and the upcoming Federal Corvette and Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 [[Plasma Accelerator]]s and Cannons. Some [[trader]]s also make use of this ship due to its high jump range, enormous cargo capacity (Surpassed only by the [[Lakon Type-9 Heavy]] and upcoming [[Federal Corvette|Core Dynamics Federal Corvette]]), and superb defensive capabilities. The only downside is the cost to upgrade and maintain the ship. Prices for modules will easily exceed 1 million credits.&lt;br /&gt;
&lt;br /&gt;
The weapon hardpoint locations are as follows:  Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight.  One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight.  One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight.  One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight.  Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have extremely limited firing arc convergence with the top mounted class 3 large hardpoints. &lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
!Discount&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| May 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arangorii&lt;br /&gt;
| Watt Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asellus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
| Beta 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Asphodel&lt;br /&gt;
|Saaviks Sanctuary&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aulin&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
|11 April 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BORR&lt;br /&gt;
|Armstrong City&lt;br /&gt;
|Oct 25, 2015&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
| CD-49 1643&lt;br /&gt;
| Piaget Horizons&lt;br /&gt;
| Feb 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CF 464&lt;br /&gt;
|Bartini Enterprise&lt;br /&gt;
|2015-05-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Corngari&lt;br /&gt;
|Tedin Station&lt;br /&gt;
|Apr 13, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cupis&lt;br /&gt;
|Boodt Terminal&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dazhbogati&lt;br /&gt;
| Lawson Terminal&lt;br /&gt;
| Feb 7, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Diaguandri&lt;br /&gt;
|Ray Gateway&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|15% Passive Discount&lt;br /&gt;
|-&lt;br /&gt;
|Dinda&lt;br /&gt;
|Mount Sunday&lt;br /&gt;
|Nov 4, 2015&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Dvorsi&lt;br /&gt;
|Chernykh Ring&lt;br /&gt;
|Oct 02, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 20&lt;br /&gt;
|Ohm City&lt;br /&gt;
|August 8, 2015&lt;br /&gt;
|15% Discount&lt;br /&gt;
|-&lt;br /&gt;
|Ditibi&lt;br /&gt;
|Volk Enterprise&lt;br /&gt;
|2015-06-11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eshu&lt;br /&gt;
| Shajn Terminal&lt;br /&gt;
| Mar 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Faust 68&lt;br /&gt;
| Slipher Hub&lt;br /&gt;
| Mar 18, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freng&lt;br /&gt;
|Bear City&lt;br /&gt;
|May 24 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Frey&lt;br /&gt;
|Garratt Station&lt;br /&gt;
|2015-09-23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fusang&lt;br /&gt;
|Cleve Vision&lt;br /&gt;
|May 06, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G 181-6&lt;br /&gt;
| Polansky Enterprise&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 91187&lt;br /&gt;
| Thompsen Port&lt;br /&gt;
| N.A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIP 96854&lt;br /&gt;
| Dowie Port&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HIP 107385&lt;br /&gt;
|Winthrop Enterprise&lt;br /&gt;
|May 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HDS 1879&lt;br /&gt;
|Shaikh Dock&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Huang Gun&lt;br /&gt;
|Pittendreigh City&lt;br /&gt;
|2015_17_06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ipilaqa&lt;br /&gt;
|Furuta Orbital&lt;br /&gt;
|Apr 11,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Isleta&lt;br /&gt;
|Olsen Station&lt;br /&gt;
|1.07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaakari&lt;br /&gt;
| Haxel Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaiakul&lt;br /&gt;
|Barlowe Station&lt;br /&gt;
|April 26th 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Keliuona&lt;br /&gt;
|Wenzel City&lt;br /&gt;
|Aug 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kolaga&lt;br /&gt;
|Britnev Hub&lt;br /&gt;
|Sep 28, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LFT 1748&lt;br /&gt;
|Otiman Dock&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 134&lt;br /&gt;
|Alas City&lt;br /&gt;
|July 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LHS 531&lt;br /&gt;
|Nelson Terminal&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LP 940-115&lt;br /&gt;
| May City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LTT 7548&lt;br /&gt;
|Boltzmann Gateway&lt;br /&gt;
|2015_18_07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LTT 15449&lt;br /&gt;
| Binet port&lt;br /&gt;
| Feb 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Apr 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Malloc&lt;br /&gt;
|Julian Gateway&lt;br /&gt;
|June 12, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MCC 858&lt;br /&gt;
| Jacquard Orbital&lt;br /&gt;
| Beta 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Namab&lt;br /&gt;
|Shepard Dock&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nganji&lt;br /&gt;
|Christian Dock&lt;br /&gt;
Vizcaino Enterprise&lt;br /&gt;
|June 3, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Opila&lt;br /&gt;
| Temple Dock&lt;br /&gt;
| Jan. 3rd 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rangtei&lt;br /&gt;
|Lindblad Ring&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rauta&lt;br /&gt;
|1st station&lt;br /&gt;
|june 9 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ROSS 750&lt;br /&gt;
|Holdstock Hub&lt;br /&gt;
|Mar 22,2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sharakha&lt;br /&gt;
|Narita Station&lt;br /&gt;
|May 25, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socho&lt;br /&gt;
| Dantec Enterprise&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Songzi&lt;br /&gt;
|Van Der Riet Woolley Vision&lt;br /&gt;
|May 24, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thoth&lt;br /&gt;
| Trevithick Orbital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vaka&lt;br /&gt;
|Zenbei Oribital&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warigua&lt;br /&gt;
| Weyne Co-Operative&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 865&lt;br /&gt;
| McCulley Ring&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wuru&lt;br /&gt;
|Schuster Hub&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakabugai&lt;br /&gt;
| Serebrov Station&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Apr 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 22, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zibal&lt;br /&gt;
|Hire Port&lt;br /&gt;
|July 20, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pienate&lt;br /&gt;
|Walz Ring&lt;br /&gt;
|September 19, 2015&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Laser]] || F || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Utility Mount&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]] || I || 1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]] || E || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]] || E || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]] || E || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Store&lt;br /&gt;
| [[Fuel Tank]] [x32] || C || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [x64] || E || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x32] || E || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Generator]] || E || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x16] || E || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Empty&#039;&#039; || -- || -- || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Discovery Scanner|BDS]] || E || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cargo Rack]] [x2] || E || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;(L) = Loaned&#039;&#039;&lt;br /&gt;
* &#039;&#039;[x#] = Capacity&#039;&#039;&lt;br /&gt;
* &#039;&#039;BDS = Basic Discovery Scanner&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg|Bridge view 1&lt;br /&gt;
Screenshot 0076a.jpg|Bridge view 2&lt;br /&gt;
Anaconda09.jpg|Docked in a hangar&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Screenshot 0052.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Hull damage concept&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
bridge.jpg&lt;br /&gt;
anaconda_1.jpg&lt;br /&gt;
anaconda_3.jpg&lt;br /&gt;
anaconda_4.jpg&lt;br /&gt;
OcmlO1a.png|Command deck&lt;br /&gt;
oG0iupS.png|Anaconda rear&lt;br /&gt;
TqXEH1l.png|Anaconda&#039;s massive landing gear&lt;br /&gt;
EliteDangerous32.jpg&lt;br /&gt;
B32sUagMfjk.jpg&lt;br /&gt;
Elite-Dangerous-wallpapers-space-ship-хайрез-1743839.jpeg&lt;br /&gt;
LTs4dRp.jpg&lt;br /&gt;
Condorconda.jpg|Concept-art of the F63 being launched from an Anaconda&lt;br /&gt;
E-D Anaconda - Sunglare .jpg|Anaconda - Sunglare&lt;br /&gt;
E-D Anaconda - Supercruise Aft Top Side View .jpg|Anaconda - Supercruise Aft Top Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View .jpg|Anaconda - Supercruise Front Bottom Side View&lt;br /&gt;
E-D Anaconda - Supercruise Front Bottom Side View II .jpg|Anaconda - Supercruise Front Bottom Side View II&lt;br /&gt;
Anaconda54.jpg |Damaged Anaconda 1&lt;br /&gt;
Anaconda49.jpg |Docked Anaconda with damage&lt;br /&gt;
Anaconda68.jpg |Damaged Anaconda Top View&lt;br /&gt;
File:Conda-damaged.jpg |Severely Damaged Anaconda&lt;br /&gt;
E-D Anaconda - Gold Skin docked at Orbis Starport.jpg|Golden Anaconda by James Razor&lt;br /&gt;
E-D Anaconda - Gold Skin Front Side View.jpg|Gold Skin Frontal Underside View by J.R.&lt;br /&gt;
E-D Anaconda - Gold Skin Front Top View.jpg|Gold Skin Front Top View by J.R.&lt;br /&gt;
E-D Anaconda - Gold Skin Fuel Scooping.jpg|Gold Skin Anaconda Fuel Scooping&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[ru:Anaconda]]&lt;br /&gt;
[[Category:Multipurpose]]&lt;br /&gt;
[[Category:Pilotable]]&lt;br /&gt;
[[Category:Faulcon DeLacy]]&lt;/div&gt;</summary>
		<author><name>108.7.35.40</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=F63_Condor&amp;diff=13724</id>
		<title>F63 Condor</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=F63_Condor&amp;diff=13724"/>
		<updated>2015-02-09T19:28:05Z</updated>

		<summary type="html">&lt;p&gt;108.7.197.252: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Image_Blueprint_F63-Condor.png|thumb|400px|Blueprint layout of the F63 Condor]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is the mainstay superiority fighter of the [[Federation]] Intervention fleet. Deployed locally by Federation capital vessels, the Condor is meant to fly in large numbers to make up for the lack of its defensive capabilities. It can be seen in the Skirmish training scenario with two hardpoints.&lt;br /&gt;
&lt;br /&gt;
The Condor is currently not flyable by players, but it is believed that it will become a flyable ship at some point in the game&#039;s future.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name:&lt;br /&gt;
| F63 Condor&lt;br /&gt;
|-&lt;br /&gt;
! Drive Motor(s):&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Faction:&lt;br /&gt;
| [[Federation]]&lt;br /&gt;
|-&lt;br /&gt;
! Manufacturer:&lt;br /&gt;
| [[Core Dynamics]]&lt;br /&gt;
|-&lt;br /&gt;
! Maneuverability:&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| 13.5m x 18.5m x 2.5m&lt;br /&gt;
|-&lt;br /&gt;
! Hyperspace Capability:&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! Hull Stress Factor:&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Acceleration:&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Hardpoints:&lt;br /&gt;
| &#039;&#039;&#039;CLASSIFIED&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image Blueprint F63-Condor.png&lt;br /&gt;
Image_Ship_F63-Condor.jpg&lt;br /&gt;
Image_Blockout_F63-Condor.jpg&lt;br /&gt;
Image_Ship_F63-Condor_2.jpg&lt;br /&gt;
Condor.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Farragut]] - Federation&#039;s Capital ship&lt;br /&gt;
&lt;br /&gt;
{{ShipNavbox}}&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Fighters]]&lt;/div&gt;</summary>
		<author><name>108.7.197.252</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10345</id>
		<title>Anaconda</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Anaconda&amp;diff=10345"/>
		<updated>2015-02-03T02:01:08Z</updated>

		<summary type="html">&lt;p&gt;108.7.197.252: Way cooler image now :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipInfobox&lt;br /&gt;
| image               = Anaconda09.jpg&lt;br /&gt;
| manufacturer        = Faulcon DeLacy&lt;br /&gt;
| cost                = 146,969,451&lt;br /&gt;
| topspeed            = 180&lt;br /&gt;
| boostspeed          = 240&lt;br /&gt;
| maneuverability     = 2&lt;br /&gt;
| shields             = 350&lt;br /&gt;
| armour              = 525&lt;br /&gt;
| hullmass            = 400&lt;br /&gt;
| cargocapacity       = 114&lt;br /&gt;
| fuelcapacity        = 32&lt;br /&gt;
| jumprange           = &lt;br /&gt;
| utility             = 8&lt;br /&gt;
| small               = 2&lt;br /&gt;
| medium              = 2&lt;br /&gt;
| large               = 3&lt;br /&gt;
| huge                = 1&lt;br /&gt;
| size1               = &lt;br /&gt;
| size2               = 1&lt;br /&gt;
| size3               = &lt;br /&gt;
| size4               = 3&lt;br /&gt;
| size5               = 3&lt;br /&gt;
| size6               = 3&lt;br /&gt;
| size7               = 1&lt;br /&gt;
| size8               = &lt;br /&gt;
| landingpad          = Large&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Anaconda is the pride of Faulcon deLacy&#039;s ship yards.  The design was first manufactured in 2856 by RimLiner Galactic.  After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design.  The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch.  Some smaller navies use the Anaconda in the light cruiser and frigate roles.  The Anaconda can also be upgraded with a docking bay allowing small fighters up to Sidewinder size to be carried and launched.|In-Game Description}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anaconda&#039;&#039;&#039; is currently the largest ship that is able to be piloted by a player in Elite: Dangerous.  Boasting an array of weapon hardpoints this ship is a formidable combat ship capable of holding its own against multiple opponents.  It is currently the only ship capable of equipping the powerful Class 4 [[Plasma Accelerators]].  Some traders also make use of this ship due to its high jump range, enormous cargo capacity (second only to the Lakon Type 9), and superb defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Insurance:&lt;br /&gt;
| 7,348,472 CR&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Super-Heavy Multipurpose&lt;br /&gt;
|-&lt;br /&gt;
! Crew:&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
! Cargo Capacity:&lt;br /&gt;
| (Max 468)&lt;br /&gt;
|-&lt;br /&gt;
! Dimensions:&lt;br /&gt;
| 280m x 60m x 30m (estimated)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchase Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! System&lt;br /&gt;
! Station&lt;br /&gt;
! Date Seen&lt;br /&gt;
|-&lt;br /&gt;
|Isleta&lt;br /&gt;
|Olsen Station&lt;br /&gt;
|1.07&lt;br /&gt;
|-&lt;br /&gt;
| Alioth&lt;br /&gt;
| Irkutsk&lt;br /&gt;
| 1.06&lt;br /&gt;
|-&lt;br /&gt;
| Kumata&lt;br /&gt;
| Vishweswarayya Enterprise&lt;br /&gt;
| Jan 1, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Maljenni&lt;br /&gt;
| Bowsersox Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| LP 908-11&lt;br /&gt;
| So-Yeon City&lt;br /&gt;
| Dec 29, 2014&lt;br /&gt;
|-&lt;br /&gt;
| LP 940-115&lt;br /&gt;
| May City&lt;br /&gt;
| Jan 2, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Aselus Primus&lt;br /&gt;
| Beagle 2 Landing&lt;br /&gt;
| Beta 3&lt;br /&gt;
|-&lt;br /&gt;
| Aulin System&lt;br /&gt;
| Aulin Enterprise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| FK5 2550&lt;br /&gt;
| Wundt Gateway&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| G 181-6&lt;br /&gt;
| Polansky Enterprise&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Huokang&lt;br /&gt;
| Steiner City&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LHS 2764A&lt;br /&gt;
| Low Orbital&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| MCC 858 System&lt;br /&gt;
| Jacquard Orbital&lt;br /&gt;
| Beta 3&lt;br /&gt;
|-&lt;br /&gt;
| Mizar&lt;br /&gt;
| Judson Station&lt;br /&gt;
| Gamma 1.05&lt;br /&gt;
|-&lt;br /&gt;
| Opila&lt;br /&gt;
| Temple Dock&lt;br /&gt;
| Jan. 3rd 2015&lt;br /&gt;
|-&lt;br /&gt;
| Turir&lt;br /&gt;
| Brooks Terminal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thoth&lt;br /&gt;
| Trevithick Orbital&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warigua&lt;br /&gt;
| Weyne Co-Operative&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arangorii&lt;br /&gt;
| Watt Enterprise&lt;br /&gt;
| Dec 31, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Eshu&lt;br /&gt;
| Shajn Terminal&lt;br /&gt;
| Jan 2, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Beta-1 Tucanae&lt;br /&gt;
| Adams Orbital&lt;br /&gt;
| Jan 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HIP 91187&lt;br /&gt;
| Thompsen Port&lt;br /&gt;
| N.A&lt;br /&gt;
|-&lt;br /&gt;
| Zaragas&lt;br /&gt;
| Jenner Hub&lt;br /&gt;
| Jan 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Jaakari&lt;br /&gt;
| Haxel Orbital&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Yakabugai&lt;br /&gt;
| Serebrov Station&lt;br /&gt;
| Jan 10, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Wolf 865&lt;br /&gt;
| McCulley Ring&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
| HIP 96854&lt;br /&gt;
| Dowie Port&lt;br /&gt;
| Jan 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Zaonce&lt;br /&gt;
| Ridley Scott&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Scoho&lt;br /&gt;
| Dantec Enterprise&lt;br /&gt;
| Jan 16, 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting==&lt;br /&gt;
{{main|Outfitting}}&lt;br /&gt;
&lt;br /&gt;
All ships are highly customizable through the Outfitting menu of Station Services.  Listed below is the default load-out for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align: center;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default System&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Rating&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Default Class&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Max Class&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Small Hardpoint]]&lt;br /&gt;
| [[Pulse Laser]]&lt;br /&gt;
[[Pulse Laser]]&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
| 1&lt;br /&gt;
1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Medium Hardpoint]]&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Large Hardpoint]]&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardpoint|Huge Hardpoint]]&lt;br /&gt;
| --&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Utility Mount&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| --&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulkheads]]&lt;br /&gt;
| [[Lightweight Alloys]]&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Reactor Bay&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
|&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Thrusters Mounting&lt;br /&gt;
| [[Thrusters]]&lt;br /&gt;
|&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Frame Shift Drive Housing&lt;br /&gt;
| [[Frame Shift Drive]]&lt;br /&gt;
|&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Environment Control&lt;br /&gt;
| [[Life Support]]&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Power Coupling&lt;br /&gt;
| [[Power Distributor]]&lt;br /&gt;
|&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Suite&lt;br /&gt;
| [[Sensors]]&lt;br /&gt;
|&lt;br /&gt;
| 8&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| [[Internal Compartment]]s&lt;br /&gt;
| [[Cargo Rack]] [64]&lt;br /&gt;
[[Cargo Rack]] [32]&lt;br /&gt;
&lt;br /&gt;
[[Shield Generator]]&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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[[Cargo Rack]] [16]&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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[[Discovery Scanner|BDS]]&lt;br /&gt;
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[[Cargo Rack]] [2]&lt;br /&gt;
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|6&lt;br /&gt;
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&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
freedom-02.jpg&lt;br /&gt;
Screenshot 0076a.jpg&lt;br /&gt;
Anaconda02.jpg&lt;br /&gt;
Anaconda09.jpg&lt;br /&gt;
Police 05.jpg&lt;br /&gt;
Anaconda.png&lt;br /&gt;
Screenshot 0052.jpg&lt;br /&gt;
Alpha screenshot3.jpg&lt;br /&gt;
Anaconda Bridge.png|Bridge concept&lt;br /&gt;
AnacondaDamaged.png|Damaged Anaconda&lt;br /&gt;
Anaconda 01 Inside.jpg&lt;br /&gt;
bridge.jpg|Anaconda bridge&lt;br /&gt;
anaconda_1.jpg|1&lt;br /&gt;
anaconda_2.jpg|2&lt;br /&gt;
anaconda_3.jpg|3&lt;br /&gt;
anaconda_4.jpg|4&lt;br /&gt;
anaconda_5.jpg|5&lt;br /&gt;
ship.jpg|Trade fitt&lt;br /&gt;
Anaconda.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Multipurpose]]&lt;/div&gt;</summary>
		<author><name>108.7.197.252</name></author>
	</entry>
	<entry>
		<id>https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1789</id>
		<title>Elite Dangerous</title>
		<link rel="alternate" type="text/html" href="https://elite.mistflux.co.uk/w/index.php?title=Elite_Dangerous&amp;diff=1789"/>
		<updated>2015-02-02T22:18:02Z</updated>

		<summary type="html">&lt;p&gt;108.7.197.252: Changed the year in which the game takes place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EDSplash.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;Elite: Dangerous&#039;&#039;&#039; is the fourth game in the [[Elite]] series of games and was released on December 16, 2014. It was partially funded via a [[Kickstarter]] campaign.&amp;lt;ref&amp;gt;[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ Chalk, Andy. &amp;quot;Elite: Dangerous Creator Says Crowdfunding Covered Less than One-quarter of Its Total Cost.&amp;quot; PC Gamer, 11 Sept. 2014. Web. 14 Jan. 2015.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New players start out with a [[Sidewinder Mk. I]] spacecraft and a small sum of [[Credits]]. They are able to trade, pirate, bounty-hunt, mine, explore, and salvage their way to wealth and fame.&lt;br /&gt;
&lt;br /&gt;
Previous games in the series already had similar key game components, but Elite: Dangerous upgrades that with modern graphics. However, Elite: Dangerous also adds new features to the series, such as the concept of online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Elite: Dangerous takes place in the same universe as [[Frontier: Elite II|Frontier: Elite 2]] and [[Frontier: First Encounters]], 50 years after the events of FFE, in the year 3300AD - 3301AD. The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Stationoverplanet.jpg|Space station over a planet&lt;br /&gt;
EDwallpaper2.jpg|Closer view&lt;br /&gt;
EDwallpaper4.jpg|Flying close to a damaged ship&lt;br /&gt;
EDwallpaper.jpg|Space battle&lt;br /&gt;
EDwallpaper1.jpg|Docking&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Elite: Dangerous builds upon the foundations of the previous Elite titles, but aims to expand these ideas to a modern context.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer vs Solo ===&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]&lt;br /&gt;
The player may choose from the following: Solo Play, Private Channels (only friends or invited people will be encountered), or Open Play. In open play, you may be matched with any other player who is also in open play and happens to be on the same server.&lt;br /&gt;
&lt;br /&gt;
The game works in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working and has been tested since the early betas, using a combination of peer-to-peer (to reduce lag) and server connections.&lt;br /&gt;
&lt;br /&gt;
Depending on the player&#039;s chosen configuration, some of the other ships they meet as they travel around are real players as opposed to computer-controlled ships. It may be a friend the player has agreed to rendezvous with there, or it may be another real player that has been encountered by chance.&lt;br /&gt;
&lt;br /&gt;
All players are part of a “Pilot’s Federation” – that is how they are distinguished from non-players – allowing players to differentiate between who player and non-player easily. The radar is used to distinguish a real player from a ship controlled by the computer. A player will show as a hollow square or triangle (indicating stowed or deployed hardpoints) while a ship controlled by the computer will appear as either a solid square or triangle.&lt;br /&gt;
&lt;br /&gt;
== Evolving Universe ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous games, the Elite: Dangerous universe will evolve. As players explore the galaxy, the different factions will be seen to spread to further star systems, colonising planets and building space stations. Players can participate in this process by completing missions for a particular faction to increase their influence in that system. This can eventually lead to war which players can then continue to help their chosen faction by participating in it.&lt;br /&gt;
&lt;br /&gt;
New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy.&lt;br /&gt;
&lt;br /&gt;
== Procedural Content ==&lt;br /&gt;
[[File:Elite Dangerous - procedural generation|full|right|250px]]&lt;br /&gt;
[[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.&lt;br /&gt;
&lt;br /&gt;
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then with farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. “Frontier” did this for the star systems, and planets, and with Elite: Dangerous, [[Frontier Developments]] will go further.&lt;br /&gt;
&lt;br /&gt;
== Destructible Ship Models ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary - Shields|full|right|250px]]&lt;br /&gt;
Larger ships will have multiple shield generators which can be targeted and will fail individually. This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.&lt;br /&gt;
&lt;br /&gt;
The operating shield radius on very large ships will also allow for very small fighters to be able to sneak under them and cause immediate damage to the hull.&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Dangerous Cobra Teaser|full|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected.&lt;br /&gt;
&lt;br /&gt;
Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.&lt;br /&gt;
&lt;br /&gt;
== Player Roles ==&lt;br /&gt;
[[File:Elite Dangerous Dev Diary 3 - Player Roles|full|right|250px]]&lt;br /&gt;
Unlike RPGs, players in Elite Dangerous will not choose their [[Roles|role]] by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are [[Roles#Trader|Trader]], [[Mineral Oil|Miner]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]] and [[Roles#Pirate|Pirate]]. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining.&lt;br /&gt;
&lt;br /&gt;
In order to allow each player to explore each role they are able to own multiple ships and each can be customised to fill a certain role. When not in use a ship is stored in a station and can be retrieved by returning to that station at any time.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
[[File:Elite Dangerous Trading Dev Diary|full|right|250px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. &lt;br /&gt;
Traders in Elite: Dangerous have access to a large number of commodities both legal and illegal. Also present are &amp;quot;rare commodities&amp;quot; that are unique to a specific star system and increase in value the further from their origin they are sold.&lt;br /&gt;
&lt;br /&gt;
Instead of static prices per star systems, [[Commodities Market|stockmarkets]] will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to &amp;quot;game&amp;quot; the stockmarkets by controlling supply and demand.&lt;br /&gt;
&lt;br /&gt;
It won&#039;t just be commodities that can be traded. Game items can also be bought and sold, such as maps and permits.{{cite}} Players are also able to smuggle goods, needing to use precise management of heat in order to slip past station security forces.&lt;br /&gt;
&lt;br /&gt;
=== Interdiction ===&lt;br /&gt;
A useful tactic for player roles involving combat. While travelling faster than light through a star system ships are able to be pulled back into real space by a ship equipped with a [[Frame Shift Drive Interdictor]]. This allows security forces, pirates, and bounty hunters to interact with other ships while travelling faster than light. Once initiated a mini-game will start forcing both players to concentrate on a single point at the center of their screens and hold it there to either succeed in pulling the other ship out into real space or escaping interdiction. This mechanic is demonstrated in [https://www.youtube.com/watch?v=WArqM9L0o4o this] video.&lt;br /&gt;
=== Piracy ===&lt;br /&gt;
Players are able to steal cargo from other ships using a variety of means. They can employ hatch-breakers which when fired at an un-shielded target will latch onto the cargo hatch and extract cargo canisters from it. In addition, once shields have been dropped a player can shoot the cargo hatch manually to damage it which will have the same effect but in most cases takes more skill. Once stolen cargo has been scooped it can be smuggled and sold on the black market at stations and outposts that feature one.&lt;br /&gt;
&lt;br /&gt;
Various combat events (e.g. performing tight turns, firing weapons) heat up the ship&#039;s hull, which will make the ship easier to be spotted on scanners, which in turn will make it easier for [[Pirates]] and [[Bounty Hunters]] to locate such ships. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to &amp;quot;do deals&amp;quot;.{{cite}} This may mean that the player may get a share of the profits if they save a trader from pirates or get a share in the loot if they don&#039;t mind getting a bounty on their head.&lt;br /&gt;
&lt;br /&gt;
=== Bounty Hunting ===&lt;br /&gt;
Throughout the galaxy players will encounter computer controlled ships and other players that have fallen to a life of crime. Once scanned a player is able to see the current bounty issued to another commander. If destroyed in combat the player will receive a voucher that they can redeem at a station or outpost controlled by the faction that issued the bounty to get the reward.&lt;br /&gt;
&lt;br /&gt;
As a result of this, many criminals seek refuge in systems with an anarchy status. Anarchy systems are not controlled by the Empire, Federation, Alliance, or an independent government and instead are ruled by a splinter faction. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying them they will be able to travel to the system the bounty was issued in and claim it.&lt;br /&gt;
=== Mining ===&lt;br /&gt;
Players are able to mine resources from planetary ring systems and asteroid belts in orbit around stars. Once a [[Mining Laser|mining laser]] and refinery module is equipped the player can fire at a suitable asteroid and use his cargo scoop to collect the raw materials. They can then be sold to a station or outpost on the commodities market.&lt;br /&gt;
&lt;br /&gt;
=== Fuel Scooping ===&lt;br /&gt;
With a [[Fuel Scoop|fuel scoop]] equipped a ship is able to gather fuel from certain types of stars. As the player needs to remain relatively close to the star in order to capture fuel from it, a careful balance between fuel scooped per second and heat gained needs to be observed. Fuel scoops can be upgraded in order to capture more fuel per second thereby speeding up the process. This is the life-blood of an explorer as once the boundaries of colonized space is left there are no stations or outposts left to refuel at.&lt;br /&gt;
== Hyperdrives ==&lt;br /&gt;
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off.&lt;br /&gt;
&lt;br /&gt;
However, such a mechanism would not work in a multiplayer game, so Elite Dangerous features faster than light travel using [[Hyperspace|hyperspace]]. Each ship comes equipped with a frame shift drive that allows them to travel to faster than light within a star system and to others. These drives can be upgraded to increase their range allowing for faster travel around the galaxy and long range exploration.&lt;br /&gt;
&lt;br /&gt;
==Landing On Planets==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Wallpaper12.jpg|Concept art showing atmospheric entry&lt;br /&gt;
cloudscape.jpg|Concept art of flying through a planet&#039;s atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they&#039;re happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight into the rich experience planned for atmospheres, watch the [[Procedural Generation|procedural generation]] video above.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Ship Customization==&lt;br /&gt;
[[File:Engines.jpg|thumb|250px]]&lt;br /&gt;
Ships can be customized to give the player control over the strengths and weaknesses of each. Modules within each ship are customized to affect how the ship performs and functions. Thrusters, sensors, frame shift drives, power plants, and more can all be upgraded to affect this. All customization takes place in the the outfitting screen when docked at a station or outpost.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Readying Weapons==&lt;br /&gt;
Weapon hardpoints on a ship can be either stowed or deployed. Other players in your vicinity have their weapons stowed your scanner will indicate a square symbol, this changes to a triangle when their weapons are deployed. NPC craft have solid squares/triangles, real players (Cmdrs) symbols are hollow.&lt;br /&gt;
&lt;br /&gt;
==Realistic Astrophysics==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; widths=&amp;quot;250&amp;quot; crop=&amp;quot;true&amp;quot; hidebutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Asteroid_field.jpg|Asteroid Field&lt;br /&gt;
EDwallpaper5.jpg|Flying through a field&lt;br /&gt;
EDwallpaper3.jpg|Flying on the edge of the atmosphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasars.&lt;br /&gt;
&lt;br /&gt;
==Realistic Scale==&lt;br /&gt;
David Braben, in an interview with [http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN] indicated that Elite: Dangerous will be set in a procedurally generated Milky Way with over 400 billion solar systems, including our own. In addition each system could have up to 100 objects, leading to plenty of opportunities for the player.&lt;br /&gt;
&lt;br /&gt;
==Features in the expansions==&lt;br /&gt;
After release [[Features in the expansions|several features]] will be added to Elite: Dangerous. Some of these were available in previous editions of the game and some new to this one.&lt;br /&gt;
&lt;br /&gt;
==Interviews and articles==&lt;br /&gt;
*[http://www.rockpapershotgun.com/2012/12/05/elite-dangerous-is-winning-the-space-race-for-my-heart/ Rock, Paper, Shotgun]&lt;br /&gt;
*[http://www.vg247.com/2012/11/23/elite-dangerous-brabens-square-peg/ VG24/7]&lt;br /&gt;
*[http://beefjack.com/features/david-braben-elite-dangerous-interview/ BeffJack]&lt;br /&gt;
*[http://www.pcgamesn.com/interview-david-braben-elite-dangerous-kickstarter-if-it-fails-ill-be-terribly-upset PCGamesN]&lt;br /&gt;
*[http://www.incgamers.com/2012/11/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous/ IncGamers]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Elite: Dangerous]]&lt;/div&gt;</summary>
		<author><name>108.7.197.252</name></author>
	</entry>
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